Mouselook

I will always use mouselook on doom. I used to be autistic about having it be close to original experience. I honestly i dont care anymore, im not gonna respect the intents or wishes of a 20 year old game.

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  1. 1 year ago
    Anonymous

    Doom shipped with mouse-look so you are playing it “right”.

    • 1 year ago
      Anonymous

      He doesn't mean mouse controls, he means looking up and down, I think.

    • 1 year ago
      Anonymous

      Lol - have you tried Doom's "mouse-look"?
      Moving the mouse up/down moves the character forward/back.

      • 1 year ago
        Anonymous

        Yes? What's the problem with that? I keep it on even now because it's so useful.

  2. 1 year ago
    Anonymous

    Also, doom is 30 years old this year and we’re all gonna die soon.

    • 1 year ago
      Anonymous

      No just you, because you didn't take care of yourself and drank vodka everyday

      Or was it crack cocaine?

    • 1 year ago
      Anonymous

      Honestly not that big of a deal all things considered. Being able to actually manually aim up and down does confer you some advantages, but usually not very significant ones, because the vertical auto-aim in the original is generally pretty well behaved and helpful. The main one would be making it easier to engage enemies at a far distance, with the odd occurrence where you want to shoot something further away while some Cacos are above your desired line of fire and auto-aim would have caused a problem, but that last one isn't that common in my experience.
      It does make Doom 2's final boss a lot easier, but the loss isn't substantial to me because he's not a particularly excellent fight or anything, and shootable switches are very rare in the iwads.

      Nah, I have a gun.

      The only people who will get mad at you for playing doom the way you want to play it are aging spergs who haven’t seen daylight in 15 years.

      More or less. Unless you're speedrunning, which most people don't, I don't really see a reason to be strict about it, and even then you could actually develop your own category which allows it if you just really wanted to.
      I think it's well worth experiencing how the gameplay was like originally, just to get a feel for it and then also better appreciating how things developed, but I'm not gonna hold my gun to your head if you decide you're just sick of it, I play with GzDoom about as often as I play with Woof.
      I feel the same way for the "Infinite Monster Height" thing, there's good reason that's something which nobody went back on, and sometimes it actually can give flying monsters some pretty serious tactical advantages the map author never foresaw, possibly making things a lot harder, so that evens out with the advantages you get yourself.

  3. 1 year ago
    Anonymous

    are you talking about mouse look or vertical aim.

    • 1 year ago
      Jonah

      lol yeah forgot i mean freelook

      • 1 year ago
        Anonymous

        The only people who will get mad at you for playing doom the way you want to play it are aging spergs who haven’t seen daylight in 15 years.

      • 1 year ago
        Anonymous

        do you play with vertical auto aim?

        • 1 year ago
          Jonah

          Yeah and freelook vertical stuff, really just default controls for lzdoom

          • 1 year ago
            Jonah

            i also jump too

            • 1 year ago
              Anonymous

              >I used to be autistic about having it be close to original experience. I honestly i dont care anymore
              Me too anon. I also changed the way I look at things like that. Another one is GTA Trilogy's auto aim vs PC version's manual aim.

              That sometimes destroys some level design. I'm not saying you shouldn't use it to play, just don't use it to advance.

            • 1 year ago
              Anonymous

              >I used to be autistic about having it be close to original experience. I honestly i dont care anymore
              Me too anon. I also changed the way I look at things like that. Another one is GTA Trilogy's auto aim vs PC version's manual aim.

              That sometimes destroys some level design. I'm not saying you shouldn't use it to play, just don't use it to advance.

              If you're not using jump to cheat then there's literally no reason to jump. Where and why the frick are you jumping if not to go somewhere you're not supposed to go or to avoid floor damage? Jumping literally doesn't do anything outside of situations in which it's giving you an advantage you're not supposed to have.
              Go ahead and cheat though. I use cheats when I get bored.

              • 1 year ago
                Anonymous

                I use it skip parts during backtracking, and like being able to jump. Also floor damage isn't that great of a mechanic that you're cheating if you avoid it, but I don't think you can even avoid it with jump. I haven't tried it myself I just quick save before trying to go somewhere with floor damage to see what's there.

              • 1 year ago
                Anonymous

                >floor damage isn't that great of a mechanic that you're cheating if you avoid it, but I don't think you can even avoid it with jump.
                I just assumed it was possible. Never tried it.

            • 1 year ago
              Anonymous

              Okay mouse look is one thing but doom has no level where a jump would benefit you, infact it'd break some stage environments. Do you also use crouch too?

            • 1 year ago
              Anonymous

              u wot m8

          • 1 year ago
            Anonymous

            I would actually suggest to turn off the vertical auto aim when using full freelook, that gives you far greater and faster control of moving from target to target, especially in tight spots.

            i also jump too

            I tend to use jumping when playing in GzDoom just because I like using it for maneuvering in combat, an example is if you got cornered by some monsters, you could jump up and run over their heads to escape them, and as long as you move fast enough they can't eat your feet. Likewise for crouching, such as ducking down by a chest-high barrier or object to avoid incoming fire, and sometimes in very tight combat where I may duck down to avoid an incoming projectile just in time, because I don't have the room to move any direction but down.

            I think that sort of thing is fun, and adds onto the already fun and dynamic combat Doom has. I'm however very conscious of how that can break some levels, in some ways quite a lot, so I generally make sure to not use jumping or crouching as to reach areas which it's clear I'm not supposed to reach yet, barring maybe using a shortcut to get back to somewhere I already have access to.

  4. 1 year ago
    Anonymous

    i think you should experience it the first time how it was supposed to be, without free look and jumping
    but after that i just dont care, it's honestly so much better with a jump and free look

    • 1 year ago
      Anonymous

      >it's honestly so much better with a jump and free look
      It's not at all.

      • 1 year ago
        Anonymous

        lack of freelook can be a pain in the ass sometimes with drops, level 2's intro of the chain gunner prime example.

    • 1 year ago
      Jonah

      I have in part at least. I enjoyed the first episode of doom and the first few levels of doom 2. All the later levels become too much of a maze for me to really care about. I mostly play deathmatch now.

    • 1 year ago
      Anonymous

      The levels aren't designed to be able to jump.

      • 1 year ago
        Jonah

        >The levels aren't designed to be able to jump.
        Thats correct, and what i meant about not respecting the intents or wishes of a *30 year old game
        like who cares, only about a quarter of each game is actually good

        • 1 year ago
          Anonymous

          The age of the "intents and wishes" doesn't really change the way the levels are designed. Adding jump lets you skip parts that they purposefully designed not to be bypassed.

        • 1 year ago
          Anonymous

          You would get stuck anon, as I said only use it for backtracking and stuff like that. Also you're destroying the game design at that point.

          • 1 year ago
            Jonah

            I disagree, i see it as circumventing poor level design. lots of single player maps are just maze messes

            • 1 year ago
              Anonymous

              >Doom
              >poor level design
              Wtf are you smoking

  5. 1 year ago
    Anonymous

    >im not gonna respect the intents or wishes of a 20 year old

    L-LEWD!

  6. 1 year ago
    Anonymous

    >a 20 year old game
    uhh should we tell him bros

  7. 1 year ago
    Anonymous

    One of the original Doomgods here: we all followed in the footsteps of NoSkill (RIP) and use "keyboard with mouse assist". This was with built-in settings. You can find many LMPs of NoSkill pvp matches including a few with me, Ground0.

    Later some of us switched to just keyb/mouse and use novert.exe to cancel out the "mouse assist".

  8. 1 year ago
    Anonymous

    Vertical aim is okay. Just don't shoot switches that aren't at eye-level. Turning on jumping is just cheating. Turning off infinite height monsters is sometimes cheating too but I don't care coz srsly frick getting blocked by monsters i can't see.

    • 1 year ago
      Anonymous

      >shoot activated switches
      I played through Doom 2 not too long ago and don't recall this mechanic. I think this is more of a user content or Doom 64 thing right?

      • 1 year ago
        Anonymous

        Me too. I remember you can't aim up to a certain distance there's a place like that in Plutonia, but that's shit game design so that's hardly cheating as well.

      • 1 year ago
        Anonymous

        >don't recall this mechanic
        Spirit world has a room with a Chainsaw and 3 walls that go down after you shoot/melee them.

      • 1 year ago
        Anonymous

        They exist, but definitely used more in community-made maps. Which you should play btw since Doom 2 is garbage compared to the community mapsets that have been made for it.

  9. 1 year ago
    Anonymous

    Doom didn't have mouselook for like 5 years. It came out 30 years ago.

    • 1 year ago
      Anonymous

      For me it was very weird to go back to Doom and not having mouse look back then. There are some mechanics like that it feels very weird not to use them.

  10. 1 year ago
    Anonymous

    It's your game, do what you like and have fun with it

  11. 1 year ago
    Anonymous

    Nobody uses default Doom stuff in deathmatch since that handicaps you against people who do use vertical aim. otherwise it seems weird to me to use vertical aim in vanilla doom levels.

  12. 1 year ago
    Anonymous

    >I will always use mouselook on doom
    Based
    >needing a crosshair
    CRINGE

  13. 1 year ago
    Anonymous

    Mouselook is fine tbh, but don't fricking enable jumping and crouching. It literally breaks many levels.

  14. 1 year ago
    Anonymous

    The Doom general will hate you for playing the official levels rather than their shitty WADs and using anything other than mouse movement

  15. 1 year ago
    Anonymous

    I play with freelook, on controller using gyro controls. Dash and interact mapped to rear paddles

    Frick I love the steam deck

  16. 1 year ago
    Anonymous

    As long as you don't jump, all is well.

  17. 1 year ago
    Anonymous

    I use jump if I add some crazy monster wad or something, just to get some more dodging ablility.

  18. 1 year ago
    Anonymous

    This part right here makes me want to activate the jump. I've done it many times without, but it still does.

  19. 1 year ago
    Anonymous

    >virgin jump users
    >gigahomie noclip enjoyers

  20. 1 year ago
    Anonymous

    I like turning on crosshair snapping so I can continue to play without free look, but still know what I'm aiming at. I also have it auto hide when enemies aren't targeted to clean up the screen.

  21. 1 year ago
    Anonymous

    >im not gonna respect the intents or wishes of a 20 year old game

    Doom README.TXT
    >Some project ideas:
    >Port it to your favorite operating system.
    >Add some rendering features -- transparency, look up / down, slopes, etc.

    >look up / down
    OP is moronic.

    • 1 year ago
      Anonymous

      THANK YOU. This was a surprise. This is similar to Wolf3D using mouse aiming in a way.

      • 1 year ago
        Anonymous

        Imagine being so fearful of ever making a decision in your life that you need PERMISSION FROM THE DEVELOPER OF A 30 YEAR OLD GAME to play it a certain way.

        Jesus, how did you end up this way?

        • 1 year ago
          Anonymous

          I'm not OP. I'm already using mouse look. This is similar to Romero saying Wolf3D was using mouse look. In both cases they were trying to create modern FPS.

          • 1 year ago
            Anonymous

            Imagine actually trying to defend it.

            >ohh thank goddd the developer said it was ok!!!

    • 1 year ago
      Anonymous

      kek are you saying the doom readme actually suggests players add these features themselves? what the frick, freelook deniers absolutely BTFO

      • 1 year ago
        Anonymous

        Other anon wasn't clear, it's obviously not the readme included with the game. It's the readme included with the linux public source code release in 1997.

        Actually I'm surprised to remember it was released so soon. I suppose by that point Quake had been out a year so they didn't care.

  22. 1 year ago
    Anonymous

    I never understood "purists" like decino (autistic Dutch)
    Mouse look is objectively better. Only reason you'd play full keyboard is or the challenge but is it fun? No dude... it's not!

    • 1 year ago
      Anonymous

      he uses mouse and keyboard. he also uses free look in the gzdoom maps he plays so your point is moot.

    • 1 year ago
      Anonymous

      Freelook makes the monsters look like moving cardboard cut outs, but I'll absolutely use it if I'm using GZDoom with mods, but most wads are designed to be played "officially" and guys like decino enjoy the challenge, and being able to look up and get some sneaky kills early defeats that.

  23. 1 year ago
    Anonymous

    having no neck feels moronic. i always aim at head height if I can, it's more fun.

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