>murderhobo is the most popular type of adventurers
Why? Is it because it's the most braindead way to play as an adventurer or something else? And don't tell me about freedom of movement and adventure, there are so many professions that oblige you to do this so it definitely doesn't count.
>murderhobo is the most popular type of adventurers
>murderhobo is the most popular type of adventurers
Lets you be a merc type who ultimately answers to themself more than anything else and doesn't have to deal with being tied down by much in the way of package deals and unwanted forced attachment to particular characters or organizations. It's the fantasy equivalent of the nameless drifter from a western who comes and goes and keeps things simple.
A mercenary is not the only way, in general there are a lot of ways, but it seems that misanthropes are right and most of humanity is just sheeps without an own opinion.
Bitch please, being a murderhobo means you're beating the DM at his own fucking game.
>your character doesn't have any backstory!
Yes, because if he had you'd use it against him in some stupid attempt at drama.
>your character only cares about loot!
You're not going to create a world worth engaging with, so the only way I'll engage with it is with through said loot.
>you aren't roleplaying!
See above. Besides, roleplaying is cringe.
>I spent hours creating this world!
Congratulations, you wasted your life on a shitty Tolkien rip-off. Oh wait, this one has some "unique" twist to it, just like every other mishmash of a setting you created.
>don't you care about any of these NPCs?
No. And I'm not going to pretend that you can act them out either. You're a fat asshole pretending to be a little girl IRL. Just stop.
Murderhobos aren't the problem, they're the response to the actual problem. Shitty DMs.
>beating the DM
>in PvE game
Prove me wrong gay. Oh wait, you can't.
There's no point if all you're going to do is say "nuh uh".
If you actually played any game - instead of being a nogame gay like OP who gets his ideas on how tabletop roleplaying games actually work from watching YouTube videos - you'd know that the whole experience is supposed to be a collaborative game between the players and the DM/ST/whatever you want to call it.
The idea behind it is that the players will roleplay their characters, while the DM is going to roleplay both the NPCs and play as the enemy. So the E in PvE is the DM. And E in this case means ENVIRONMENT and not just ENEMY.
However, because most if not all wannabe DMs go on a power trip the moment they become a DM, they want the entire game to revolve around them and their shitty egotrip called "setting". So they'll be a good little autist and create all these characters and backstories and countries - all because they want to jerk themselves off during the actual session about how cool and great and smart they are for doing so. These cunts expect the other players to bow down and suck their shriveled little willy just because they put in not-Zelda as the princess that's in another castle, omg!
So when the DM decides to ruin the "collaborative" part of the collaborative game by making it all about himself, the players respond in kind by either sabotaging the game or not engaging with it at all. And the most "fuck you" way to do that is to become a fucking murderhobo.
tl;dr: It's not the players fault that you suck at DMing.
That's a lot of words to say "I'm a cunt."
Tell me about your setting, maybe it's actually more original than "steampunk dwarves btfo elf hippies again".
So it's not more original than that. And you expect people to give a shit about it?
Maybe if you spent more time at being a good DM instead of coming to /tg/ and bitching about your players, you'd also have - gasp - good players?
But who are we kidding, you're a nogame.
I'm not OP for one thing. And I'm a player in a handful of campaigns for another.
>I'm not OP for one thing
Sure you're not.
>And I'm a player in a handful of campaigns for another
Are those campaigns in the room with us?
>Noo, them players are good boys, they dindu nuffin wrong!
The DM is the E, grogtard. This isn't fucking World of Warcraft. Someone's driving the environment.
Why are you playing an RPG at all instead of a board game?
Okay, give examples, you lazy piece of shit.
I wanted to ask if you read books, but then I realized that this is a stupid question with an obvious answer of no. In any case, it depends on the setting, but here is a short list of professions in no particular order:
>Secret or not secret agent
King, president, the gods themselves have empowered you, given you tasks and complete freedom of discretion.
>wandering knight and company
Arthurian classics, you'd have to be a moron not to know that.
You sit in your office/home and take on the most interesting tasks like Sherlock Holmes. Adventure classic again.
There are unexplored lands, there is a desire to explore them, charm a couple of noblemen so that they finance your expedition. Right here supposed to be remark about stupid people who haven't read the classics, but I think with you everything is so clear.
Pilgrimage does not always have a religious purpose, sometimes the purpose is a journey in itself.
>sailors or traders
Your work requires constant travels. And with travel comes adventures. And this is what I mentioned first, if you read books you will find even more ideas, but it seems you are just a dumb pleb.
Unironically because D&D.
It is the most popular system and a very combat focused one. If the rules are built around violence, your game will naturally drift towards it, following the path of least resistance.
Everything else requires more work to make interesting, so violence becomes the go-to means of making things entertaining.
When your only tool is a hammer, etc.
Doesn't help that most people playing aren't the kind of people who can act charismatic and charming, so when your options are cringy amateur acting (or just rolling a die to avoid having to present an argument why the king should support you and just falling back on "I have 26 ranks in persuasion") or "fuck it, roll for initiative", that also pushes you in the direction of murderhoboing.
Tldr: both the single biggest system and the average player are naturally suited towards murderhobo campaigns.
Because most ofD&D rules are about combat. The ones that are not, are vague enough that the GM can easily rule against player actions or plans; even without intent, and thus players are drawn to what is concrete and reliable: Killing.
>random fake-ass nogames greentext statement asserted as fact is the most popular form of bait thread
Why? Is it because it's the most braindead way to to bait /tg/ without playing games? And don't tell me about the kinsey scale and reddit anecdotes, there are so many ways to start a thread that doesn't obligate you to be a nogames a gay so it definitely doesn't count.
>t. triggered murderhobo
I actually did draft up a literal murderous hobo once, but that was because he was the live-in albino cyborg bodyguard of the rich, arrogant snob who paid for his cyberware upkeep. Sadly (or maybe fortunately, Shadowrun is a fucking mess of a system), that game never got off the ground.
But that's besides the point, you're clearly a gay seething over being called.
So how many characters have houses or other permanent residences? How many characters got into adventures organically and not out of blue a stranger on the street issued a quest to save the world? I guarantee that such idiots as you do not even they don't ask why to vagabonds are given quests to save the world or why the heroes who saved the world live in poverty. Typical dnd brain rot in the nutshell. Or a video games brain rot, it is difficult to say today.
I like how the idiot in denial
just shut up when asked specific questions.
>samefagging this bad
Imagine being this bootyblasted over a tibetan basket weaving forum calling you a shit DM.
Ok murderhobo. I already understood that asking you for elementary things like describing what kind of house your character own is asking too much of your mental abilities. Well, it seems that you are playing the role of yourself - an imbecile who can only wield a club, and even then not always effectively.
>So how many characters have houses or other permanent residences?
Of currently running games? Three out of four, and the fourth just lost their previous home due to a falling out with the captain of the crew.
Of previous games, two notable PCs I can think of both had permanent homes too. One was a noble questing to reignite their family's honor, the other was a woodsman struck with wanderlust that would constantly write home to his parents and half-dozen siblings. Oh, and another was a monk who was sent on a quest of spiritual fulfillment alongside another PC by their monastery.
>How many characters got into adventures organically and not out of blue a stranger on the street issued a quest to save the world?
I've only ever been part of a single "save the world" campaign, but even that was just a diplomat/spy thrust into the role because the neighboring king they were visiting/spying on sprung an evil ritual during the banquet, forcing the PCs into action just to save their own skin. The spy very much just wanted to report back to their queen about all the fucked up shit the party witnessed, but that happened to involve playing hero until they could travel there. All in all a very fun way to start a campaign, especially since it was meant to be Final Fantasy inspired.
>Typical dnd brain rot in the nutshell
Unhinged schizo reply when I didn't even mention DnD, holy shit. I've played all of one half-campaign of Dindy and I hated it.
Now that I show you mine, why don't you show me yours, babydoll? Show me all those SUPARR EBINN campaigns you DM'd that got ruined by dang dirty ol jerkops murderhobos. Oh wait, you can't. Because you're a nogames gay.
Damn honeybunch, didn't realize my presence meant that much 2 u, I'll try not to leave u hanging so long next time ~<3
I like how you try to screech and call me out for "not being specific enough" when my first example was damn near hyperspecific. Talk about unhinged and obsessive.
>t. shit that never happen
I accept your cope-filled concession, nogames gay OP.
Anon it's CY+7
We call them Morally Divergent People Experiencing Homelesness
is the most popular type of adventurers
Nah. It's just the type many players gravitate to if nothing else works. And then they make excuses why they aren't that bad to warrant that label.
Wish fulfillment. Murderhobos, by definition, aren't bound by anything or anyone. They just do what they please. It's what most people wish to be able to do IRL.
And this is a red flag that the player should be kicked out. The very essence of the system is to limit players, if they want to act without restrictions, let them look for another hobby.
Murderhoboing is usually the fault of boring, unresponsive adventure design and gamemastering.
>90% of ttrpg rulesets are built around murdering and stealing shit
>Be surprised when players do in fact murder and steal shit
It's because it's the least like real life. Well, except for people from Chicago and Cali.
Because you're playing a game where there's no negative connotation, consequence or risk in violence. There are games where even the willig act of violence can trigger a stress conflict on yourself that may result in trauma and development of sociopathic traits, others where you may just risk permanent physical injuries in engaging in a fight and others where the main risk is losing societal standing and trust... and then there are games like d&d where the main focus id delving in dungeons and killing monsters so, of fucking course, when deviating from that place there's no inherent risks in keep using the same conflict resolution mechanics: violence. The rulesystem rewards you for doing so and the only thing warding you from taking that path is freeform roleplay alone enforced situationally by the referee.