What are some systems that you would recommend for someone's first introduction to RPGs?
I wanna run a game for some seminormies from my job, they have a blurry idea of how a game session works in general so I wanna start with something "simple"
I am fan of the 2D20 system however besides Fallout most of them are not new player friendly and I would rather become a femboy before running or playing a DnD game
I also think of Pugmire however they google it and thought it was "too furry" which, is not that wrong but it's not discarded yet and also Call of Cthulhu seemed like a reasonable idea since it was my first game as well so I think I could so something with that
everyone is john
paranoia
gurps
I unironically started with these games
B/X D&D but loose and fun, no heavy procedure.
Pre-rolled characters they can pick and name themselves.
Maid RPG
Few comes to mind
>2d6 Basic, the version penned by Sapkowski
It's just 8 pages, being the comfortable middle ground between micro RPG and fully-fledged game, without overburdening people with too much stuff, but giving them a solid base to play anyway. Yeah, I'm Polish and this was how I got in the hobby in '95, so deal with it.
>GURPS Lite
And the Lite part is super important. It's has everything needed to play the game, without the burden of GURPS Basic Set, where it takes genuine experience to carve a game out of it and thus being unsuitable for newfags
>OVA or BESM 2e
Both are universals, both are tied with anime trappings, so a whole lot of people can get into them on a fly, instead of overthinking the gaming aspect of it.
>GUMSHOE
The system is just something else and the less exposure to "standard" games people had, the better, for this allows them to spread their wings with this one.
>Basic d100
Rather than going straight for WFRP or CoC, you are given a handy tool that can play whatever, with explanations how and why. Unlike GURPS, it doesn't scare the shit out of people if they check the size of library or the book itself, and isn't over-engineered. The main downside is that it's the only one listed so far that requires more than d6 nicked from some board game, but it's still worth it in the long run.
Anything with pre-definied setting or more actual rules than 50 pages is trash for a starter. Anything that requires something more than d6 to run is trash for a starter - doesn't matter how cheap and accessible dice sets are, it's just additional barrier.
Ryuutama is charming as well as relatively straightforward and explainable mid-session. Plus it encourages RP over murderhoboism when they're first building their understanding of ttrpgs.
feng shui 1st ed. simple to run, simple to explain (think all hong kong action flix are happening at once). fun concept and lore to expand into especially for new players as no one is supposed to know about the secret war.
Counter-point: Feng Shui 1e works even better if you ignore the whole metaplot entirely and just run your own action flick bullshit.
The only downside I can think about this system is that it requires to have at least some familiarity with action rompers that aren't Marvel and are preferably from Hong Kong. And you would be surprised how much it narrows down the potential player base in 2010+13
CoC or Basic Roleplay imo
2d20 conan is great, 2d20's approach to initiative is great and makes teamwork feel impactful, and the online character maker for it is also great, it's an excellent pick op.
Another lightweight choice is savage worlds, which can accomodate a fairly wide number of settings and is fundamentally built around a philosophy of conflict being fast and simple to resolve, due to being built outwards from a miniatures ruleset.
>2d20 Conan
>lightweight
Nothing about 2d20 Conan is light, and I'm a pretty experienced GM. What are you going to suggest next? Rolemaster?
>This thread barely moved for a whole day
The fucking state of this board
Well it is a question which isn't that fun to think about.
Recommend something easy for normies but not D&D the most normie shit every.
The other known option would be Shadowrun or WoD which I would not recommend to normies.
So I'll go off the trodden path but still within the more known group.
Legends of the 5 Rings, or Call of Cthullu.
Generally you also can't trust our or my recommendation as we will probably pick the easiest system of the two system we use which might still requires ages of knowledge to run well
The first post already said it bro. What do you want?
Call of Cthulhu for real. Especially normies will get the hang of it quickly.
There are good recommendations in this thread. I would contribute Old School Hack and Primetime Adventures.
>All these shit game suggestions
morons the lot of you. Run either FATE Accelerated for a short game or ICRPG for a campaign.
Basically none of the games suggestions outside of Ryuutama (kind of) have good suggestions for running games. What you want for your first introduction to RPGs is something easy, something that will guide you to good habits, and something that will TEACH you how to run games. I almost universally suggest ICRPG, though for certain flavors Fate Accelerated is good. The GM section alone is something a new GM should read because it teaches you how to ACTUALLY run and plan these games out without having to search around on the internet.
It literally teaches you:
>The core questions that need to be answered for EVERY session
>Preparing the minimum content necessary
>Node based session planning
>How to design rooms and scenes EASILY
>How to end sessions well
>How to generally run sessions
You guys are focusing way too much on players when what's important is how the GM FEELS and building their confidence.
>Basically none of the games suggestions outside of Ryuutama (kind of) have good suggestions for running games.
What are the books that you've read and what are the guidance they're missing for running games?
Let's take Call of Cthulhu since fucking everyone and their mothers suggests it. It's GM section is literal hot wet garbage. As bad as 5Es. It opens with retarded suggestions for building out the players. Focuses way too much on atmosphere (an advanced technique) and not on fundamentals (running a game and keeping shit moving) and it's scenario building suggestions are just vague scene suggestions.
I like Call of Cthulhu too, but I'd NEVER give it to a new GM (and a new table) unless they want to run a module straight. Any of the atmospheric and aesthetic games out there are the last things you should start with since there are so many fundamental things you're going to completely fuck up.
You misunderstand the thread. This is about what game is easiest for a player to understand, not the game that teaches a GM the best.
3D&T
For a first time experience I like Call of Cthulhu. You can do B/X or whatever version of OSR too, my preference is Whitehack. Mouse Guard is another interesting choice geared towards newer RPG players.
I genuinely forgot Mouse Guard existed until I read this, which is weird cuz its almost a no brainer mext to Pugmire
I've tried OSR too but something about it feel weird to me, but not a bad choice either altho not my first idea
Basic D&D (B/X)
or if you think even that is too much try D&D Dragon Quest
Just saying, these books exist. Met the artist for them, he's a super nice guy.
There are lots of simple systems. If your players like stuff like Conan the Barbarian, Barbarians of Lemuria might be an idea. Otherwise, I really like Mini Six, but you need to make a setting or flesh out one of the settings it offers. Call of Cthulhu is a classic, and it's not too difficult.
Modular Dogs, it is a simple 3d6 system.
Original WarhammerQuest.
The rules are modular, you can play something almost as simple as HeroQuest or you could use all the detailed rules and have it be a lighthearted RPG.
You should be able to find scans of the rulebooks online.
Pf2e probably will be fine even if I don't really like it
Kitchen sink fantasy with honestly an amazing app. It fucking spoiled me, all you need to play is a phone. Because of that we had some sudden sessions.
After yo can move to 1e and then to whatever you want
Nechronica was my first