My suspension of disbelief immediately plummets when I see a 10 foot tall knight, clad head-to-toe in plate armor doing 30 foot flips in a Medieval Fantasy setting.
My suspension of disbelief immediately plummets when I see a 10 foot tall knight, clad head-to-toe in plate armor doing 30 foot flips in a Medieval Fa...
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
Should he just move like an hollow?
1. There was a talking cat.
2. A wolf holding a sword the size of a house doing giant flips in the air.
3. A crow carrying you from an undead prison.
4. A talking crow you can trade items with.
5. A fat demon with a gigantic club that you can block attacks with and not have every bone in your body broken.
6. A trap casting an illusion over an entire city.
7. A swamp that leads to an underground lake full of gigantic trees.
8. Skeletons who roll at you on giant wheels.
9. A final boss who does flips and shit despite being old and decrepit.
10. A talking snake popping out of a hole.
None of what gets presented here or in this games sequels or spiritual successors is anymore outlandish.
>8. Skeletons who roll at you on giant wheels.
they used to spin the wheels on ghost ships for centuries, it was only a matter of time before they started moving on land
well at least they kept the whole "place leads you to somewhere fucking bizarre and wouldn't fit in the area" thing in the sequels. ds3 was fucking weird for the mashing shit together just because the world is old and dying
The decision was great for environmental story telling, unfortunately it filtered a lot of brainlets who wanted a Zelda game for grown-ups.
true, we might never get another soulsborne that has a swamp lead to a tree lead to a lake or a castle lead to a boss room lead to tutorial but evil with zero explanation
Yeah it's pretty unrealistic, here's something more grounded and less fantastical from earlier in the game by contrast
your opinion is irrelevant
Artorias is a fucking Godling who serves the chief God directly in the setting and is known as the single greatest fighter up till his death.
My suspension of disbelief immediately plummets when I see a 20 foot tall mommy goddes with giant tits and my character can't climb up to her and grope them.
What's with all the threads trying to shit on Dark Souls 1 all of a sudden
Game was never good. Only low iq normies that cant handle gameplay thought it was good hence its retard slow pacing.
Kinda this. DS1 is a good game but it's highly overrated by millions of retards too dumb for a real action game. So DS1 and now the series at large is used as a surrogate action series for midwits and morons to feel like they're good at something. Still amazes me how Ninja Gaiden 2 came out three years prior but somehow a slow and sluggish game like DS1 gets memed as the hardest game ever.
No one thinks DaS1 is hard anymore, it was percieved as hard at the time because it came out in the heyday of babymode handholding shit like Mass Effect and Assassin's Creed
Thats because ninja gaiden black is the hard game. every game following it was easier. also ninja has less mass appeal than knight. it isnt the 70s anymore, they dont even make kung fu movies now.
Here's your (You), you're only getting one
This. First From game with good action pacing was Bloodborne. DS2 was a step in the right direction, too bad it gets hate for retarded reasons.
>filtered at taurus demon
NTA but I've beaten it with multiple times and on NG+. It was never the masterpiece soulfags claim it to be and it has aged like shit.
No one cares what you think, it's an excellent game and developers all over the world have spent 12 years trying to recreate or ape it because it left such a strong impression
So we gonna pretend half the game doesn't exist, the glitches are not there and that it didn't get one of the worst ports ever?
>half the game
One unfinished area and boss, the rest is fine
Oh no game have bug
>One unfinished area and boss
Why are you lying like that?
>Oh no game have bug
>it's OK when fromsoft does it
How is that a lie? Nothing is unfinished about Duke's Archives, New Londo, or Tomb of the Giants
Every game has bugs
what is even the point of duke's archives? You walk in. Die to scripted boss. Move some stairs. Then fight the worst boss in the game. Unfinished or not it's just plain shit
Less unfinished, more like they didn't have time to polish and expand upon them. Same for boss fights. The quality begins to slowly decline starting with Anor Londo.
New Londo is a dark hallway. Tomb is a darker corridor. Lost Izalith is, well, you know. Archives is decent but the courtyard is ass and the cave is the same but with shitty slanted floors. Kiln and Ash Lake are basically non-existent in terms of content.
As for bosses Seath is a pushover with a forced death, Bed is a gimmick, Nito is a glorified gearcheck and Gwym is a pushover without a forced death.
>pre-patch performance was fine
Do retards really? Even post patch the game can chug in certain areas.
When you grow up you’ll realize being contrarian is not a substitute for having a personality. Hopefully. I doubt it though.
games dont age. plays the same as it did the day it came out. the only difference is balance patches
>games dont age
The difference is
>having to open the menu again every time you want to use a Soul consumable
>no running heavy attack
>no charged attacks
>no quick itemset
>nothing on the menu showing how many souls you need for the next level
You get used to this shit from the newer games and going back feels like ass for a while. That's aging.
>having to open the menu again every time you want to use a Soul
The workaround for that was to put them on your consumable bar and use them like firebombs or estus, it still takes a while but it's a lot less annoying than having to open the menu and scroll down to it for every single one. I think the remaster also lets you just use multiple at once like the later games too
it's not good, fundamentally.
It's fantastic fundamentally and no amount of limp dick contrarianism is ever going to change that. You missed the boat over a decade ago bud
I played it back then and it's worse now. Grow up.
I replay it at least once a year and it's still as good as it always was
You're throwing a tantrum on the internet about a 12 year old video game because people like it and you think they shouldn't
people dont really like it anymore. Look at the shift in perception.
>people are still regularly aping it 12 years later trying to recreate its magic and comparing new games to it because it set such a strong standard
>but really no one actually likes it, like, my discord echo chamber HATES it
lol okay man
no they aren't lol
The ostrich strategy only has an effect on you bro
It's so good fundamentally that the sequels change most of the fundamentals.
And they aren't as good as the first one as a result, your point?
>boomer got outpaced by NPCs
Git gud as you would say
The game nosedives past O&S without factoring in DLC in every fucking regard.
It really doesn't, it just becomes more open ended which makes some people think the second half lacks focus
>every level becomes more or less a hallway
Good one, next time play the game.
>goal is singular for the entire first half and most people take the same path which is more or less a straight line
>beat O&S and place lordvessel
>now have to go to four separate corners of the world in any order you choose
Use that little brain before you say dumb shit
>it's open ended because you can pick the order of your hallways :^)
Level design is crap, boss design is crap.
Ebin goalpost shift
Anor Londo has its problems but what comes after is unironically awful with no redeeming points up until fucking gwyn himself.
Tomb of the Giants and New Londo are great, Douk's is fine. The only really bad part is Izalith/Demon Ruins
Tomb of the giants is fucking awful and I have no idea what anyone sees in it.
New Londo is fine and probably shouldn't have been thrown under the bus, its forgettable as an area and four kings is a dps check but its not offensive and popping curses to kill ghosts was neat
Dukes is bad, The main library is fine, But seath is garbage and crystal caves is awful.
Bad does not encapsulate what Izalith is. It's literally unfinished in every regard and is painful in every respect.
Tomb of the Giants is one of the most fun areas in the game and I have no idea why people meme about it being terrible
>Dukes is bad, The main library is fine, But seath is garbage and crystal caves is awful.
Crystal Cave is like 5% of the zone, Seath isn't very good I agree but mostly only if you're trying to cut his tail. He's a pushover otherwise
>Bad does not encapsulate what Izalith is. It's literally unfinished in every regard and is painful in every respect.
No one has ever said differently, they're universally recognized as the worst and most rushed part of the game and Miyazaki personally apologized for how bad the Bed of Chaos is
>forces you to change your play style
Cool winding dark cave with lots of verticality
Skeledogs are sweet and those bone pillar things are cool
>forces you to change your play style
The game about adapting to new challenges is making you adapt to a new challenge? Crazy
You can't see shit so environment is boring. Skellydogs are fine, pillars are boring and the pinwheel room was a nothingburger.
Good to know all dark areas in all games are boring, I've always thought they were cool and a good way to raise tension for the player but you've shown me the light ironically
Just get sunlight maggot
It's a dark extended version of the crystal caves why would I not want to shoot myself.
That's not even kind of what it is but you should still have a nice day anyway
>vertical area that presents its main pathfinding difficulties by visual obscuration.
>extremely short areas
>lead to shit bosses
I'm only barely exaggerating
Crystal Cave takes like 90 seconds to get through and is a straight line over some invisible bridges with like five enemies in the whole area, TotG is much more of a maze with many more threats and things to find
>it's shit and short therefore good
Games will usually give you a way to illuminate said dark areas. At launch there was no guarantee for a lantern head, and even now the one that is guaranteed to drop is way after the darkness begins. But what can you expect from the guys that introduce a poison enemy before introducing the cure.
>it's shit and short therefore good
That's definitely what I said. Retard
>At launch there was no guarantee for a lantern head
So they fixed it after launch and it hasn't been a problem in over a decade, and you're whining about nothing?
tbf anor lando itself was shit too
O&S and the fight against Lautrec are the only good bits in Anor Londo. The rest is mid and the level design is all over the place.
Bleak Faith: Forspoken devs on full damage control
You say this but they have the best serpent boss in video game history available. Your move chud
This reminds me; I remember reading somewhere that enemies tend to mostly have bigger models than the player so it makes their animations easier to read and respond to.
your suspension of disbelief didn't plumment with the shit-eating scrotum snake/
I, anon, understand, that this thread is just a bait, and aswer in this thread completely willingly.
All of the Souls games are games with setting, where you kill gods, travel through gigantic (in terms of scaling of everything compared with character, not in terms of world size) castles full of giants, electric spear harpies, undead dragons, non-undead dragons, giant ex-winged snakes playing on both sides, magically collapsing worlds, Seethe and other clearly magical stuff. It's not medieval fantasy setting. It's how japanese see european legends through the prism of anime-styled things. Small human-sized enemies with rusted swords are only 5-15 percents of the entire game. You had chosed wrong franchise to delve into "realism" your plain dull soul craves.
nobody cares, still fun
That fight is so weird and out of place. Feels like you're fighting a ds2/3 boss in ds1.
Also the hitboxes are fucked.
Yeah it sure felt like a DS2 boss 3 years before DS2 came out, retard
>he never went back to play DS1
>Feels like you're fighting a ds2/3 boss in ds1
Artorias is the base they wanted to expand upon in DS2 and 3, with BB enemies sprinkled in DS3.
Faster, more aggressive, all around not-DS1.
I get that, but it's still jarring everytime I replay it. They made him move fast yet your character is still a tortoise.
dark souls 1 is garbage and the worst dark souls game by far.
he's magic 🙂
>not expecting one of the most important characters in the ENTIRE series to be over the top super powered.
a whole area in DS1 is dedicated to him, most of the expansion to the first game is dedicated to him, he has two weapons and a shield in his name.
in the sequel his legacy still exists in a major boss and weapon, and in the 3rd, an entire faction rose up in his honor.
this is the proper way to reply to shit opinions
the insult and smug anime girl meta are vanishing, bros are so lonely they crave that shit now
just "ok" them out
natty vs steroids
It's fantasy anon, Artorias is not human so human rules don't apply to him.
Kino fight, kino armor, kino story
When will this "plate armors were comically heavy and cumbersome to move in" meme die?
I will eternally loathe this fucker for being the crack that let those fags that love flashy epic anime flip bossfights influence thess games. And now even the most braindead subhuman enemy is skmehow dextrous enough to flip and sommersault like a Power Rangers character.
Demon's Souls and Dark Souls was already anime before Artorias, just look at
this archetype is in almost every anime
just look at her, it's THE anime witch
2edgy4me ronin dude
don't even have to elaborate on this one
look at their armor and weapons, only in anime you will see such ridiculousness
pretty classic anime villain henchmen duo, fast+cunning & fat+strong
And in all Souls you go against gods, which is THE anime plot.
lots of effort for shitty bait
Not baiting, it's true and you know it but don't want to admit that the Ganker favorite game series is 100% anime
you are a special kind of anon
Still doesn't excuse the shift to every single enemy, even the most bumbling fat and retarded ogres somehow having sommersault flip movesets
have a nice day moron
>enemy too fast 🙁
>me angy 🙁
>fromsoft please fix 🙁
Every single time.
bloodborne is one of their best games. If it was designed like DS3 or Elden Ring every single retarded blood drunk hunter would have AoEs and do backsteps, and Blood Starved Beast would start hopping around the room grabbing onto pillars. have a nice day you strawmanning retarded gay nufromdrone.
Did you just forget about Gascoigne, Maria, and Gehrman or what
They're all hunters so it makes sense they'd be able to do some animu moves but they're about as fast as you, very easy to parry and stagger and not nearly as spammy as most ER bosses. They're not comparable in their bullshit at all.
You’re a gay.
If fromsoft had the resources to do crazy boss fight in DeS, they would have absolutely done it.
This fella almost filtered me, I went blind into the game and was playing longsword, had to go grind the good scythe to kill him
how did you even find the DLC area if you were playing blind?
I played blind in offline mode. Found it by chance on my 2nd playthrough in which I decided to explore every nook and cranny. Same for big hollow and ashlake. I'm sure there is more but I can't be arsed to play through a third time.
>grind the good scythe
This happens to me when I see black people. We are not the same.
slit your throat you damned moron
But my erection rocketed through my pants, so it's a fair tradeoff.
>game inspired by manga and anime
>why are the characters doing crazy moves?????
I played ds1 shortly after bb and I don’t get how people consider artorias fast.
Manus felt like a BB boss to me but not artorias, there is so much time
In between his attacks and his swings are so slow/drawn out
>there is so much time
>In between his attacks and his swings are so slow/drawn out
not everyone played dex
yeah he's shit and ruined everything
>a Medieval Fantasy setting.
so not the game your picture was from then
Really? The necromantic aura and lightning bolts you shart onto your sword didn't do it for you first?
Dude PREPARE TO DIE! Wow good one Mizaki wa Haki you got me good for you..
it's like they just didn't even try
Everyone shitting on DS1's second half while I'm here mad about the remaster not fixing any of it.
Unless they remade the levels from the ground up, there's no fixing it. You can fuck around with enemy placement like SotFS did, but that barely helps.
My suspension of disbelief immediately plummets when I see you going for over ten minutes without fitting 5 black dicks in your mouth.
Why the fuck does the scripted death from Seathe have the ability to curse you? I got cursed and couldn't leave to get a purging stone. Annoying.
>Medieval Fantasy setting.
You can do cartwheels in plate armor, kys. https://www.youtube.com/watch?v=qzTwBQniLSc&ab_channel=conncork
Cartwheels are easier than somersaults, this proves nothing bro.
he's drunk on the abyss he's probably no even in control of his actions
>I HATE BERSERK
>My suspension of disbelief
so you are retarded congratulations?
Tomb of the Giants is better with the worm light, skull lantern is shit.
The problem with tomb of giants is the sume of not seeing shit plus the dog skeletons and the narrow paths that make you fall to your death, all put together is a load of bullshit, those big skeletons aren't the type of enemies that you put in dark and narrow zones with free fall cliffs
It's a video game. It's not made for you to believe in it. Go watch a movie.
And you didn't think this when the Asylum demon flew into the air to butt slam?