name some good games for an autist who cares about gameplay density

name some good games for an autist who cares about gameplay density

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  1. 2 weeks ago
    Anonymous

    Russian roulette with a semi automatic.

    • 2 weeks ago
      Anonymous

      lmfao

  2. 2 weeks ago
    Anonymous

    Megaman X

  3. 2 weeks ago
    Anonymous

    >gameplay is dense
    >but it's shit
    name the game Ganker

    • 2 weeks ago
      Anonymous

      Dark souls

      • 2 weeks ago
        Anonymous

        He said shit. Not greatest of all time.

        • 2 weeks ago
          Anonymous

          kys zoom

          • 2 weeks ago
            Anonymous

            >I have shit taste
            It's ok anon.

            • 2 weeks ago
              Anonymous

              >Doesn't deny being zoom

              • 2 weeks ago
                Anonymous

                >prove your age
                Wrong site. Facebook or MySpace are more your speed.

              • 2 weeks ago
                Anonymous

                Shut the frick up stupid kid

              • 2 weeks ago
                Anonymous

                >can't even pretend to have a point
                It's OK anon.

              • 2 weeks ago
                Anonymous

                Arguing with underaged and zoomers is like arguing with a wall.

        • 2 weeks ago
          Anonymous

          >he thinks Dark shit has better gameplay than actual action games

          Very sad.

          • 2 weeks ago
            Anonymous

            Yet Dark Souls is based when Team Ninja does it???

    • 2 weeks ago
      Anonymous

      that's most video games

      • 2 weeks ago
        Anonymous

        Wrong. Most video "games" have no gameplay density at all.

    • 2 weeks ago
      Anonymous

      Mario Sunshine.

    • 2 weeks ago
      Anonymous

      Aria of Sorrow

      • 2 weeks ago
        Anonymous

        eat shit b***h Black person

    • 2 weeks ago
      Anonymous

      Candy Crush

    • 2 weeks ago
      Anonymous

      DMC2, I guess

    • 2 weeks ago
      Anonymous

      Tetris

    • 2 weeks ago
      Anonymous

      most arcade games

    • 2 weeks ago
      Anonymous

      factorio

  4. 2 weeks ago
    Anonymous

    Im playing silent hill 1 ATM and IT hast an okay Loop search solve Puzzles kill you have Always Something to do. Wohnt satisfy a fried brain completely but still hast charm

    • 2 weeks ago
      Anonymous

      Silent Hill 1 isn't dense at all, you spend most of the time just wandering around. 2 is even worse for being a walking simulator that I stopped playing after an hour

      • 2 weeks ago
        Anonymous

        Works on my machine
        I spend Most of the time running away or Killing Shit gathering resources or solving Puzzles maybe If your IQ wasnt in Double Digits you wouldnt get Stück every 5 minutes

        • 2 weeks ago
          Anonymous

          I value high density gameplay, not walking around. Solving puzzles isn't density, and the only gameplay "ei attacking monsters" is terrible

          • 2 weeks ago
            Anonymous

            Okay moron glad you shared your shit takes Go Play some shitmade for morons then lol

            • 2 weeks ago
              Anonymous

              At least you admit you are moron

              • 2 weeks ago
                Anonymous

                this for

                >prove your age
                Wrong site. Facebook or MySpace are more your speed.

                >I have shit taste
                It's ok anon.

                as well.

              • 2 weeks ago
                Anonymous

                >No you
                That crazy howver you should never share your thoughts on Things you have No experience with and Just instead kys yourself mentally until you know your place underage Gorilla Black person

  5. 2 weeks ago
    Anonymous

    puzzle games

  6. 2 weeks ago
    Anonymous

    Games with fun travel as gameplay always have max gameplay density.
    Like JC3's gliding while slingshotting yourself faster and faster

  7. 2 weeks ago
    Anonymous

    DDR/ITG

  8. 2 weeks ago
    Anonymous

    Path of Exile

    • 2 weeks ago
      Anonymous

      This
      There's never a lull, it's just game game game.
      The only real thing stopping you from blasting 24/7 is having to do the campaign, but other than that it's a great game for autists who just wants VIDEO GAME, doubly so if you're an ultra autist who makes his own builds (like me).

  9. 2 weeks ago
    Anonymous

    What is gameplay density?
    Is it the amount of gameplay in regards to time spent?
    Or is it the amount of elements/complexity?

    • 2 weeks ago
      Anonymous

      It's the amount of wieners OP can fit on his mouth from savepoint to savepoint

      • 2 weeks ago
        Anonymous

        butthurt zoomie which enjoys AAA gaymes

    • 2 weeks ago
      Anonymous

      How much the game focuses solely on it's core gameplay

    • 2 weeks ago
      Anonymous

      zanac neo
      MUSHA
      mr driller (+G)
      dodonpachi saidaioujo
      ketsui
      radiant silvergun
      hitogata happa
      psyvariar
      hard mode crypt of the necrodancer
      magical drop
      puyo puyo
      twinkle star sprites (+la petite princesse)
      lumines
      f-zero gx
      god hand
      god hard vanquish high score runs (with a cutscene autoskip mod)
      IIDX/bemani in general
      RE4> mercs
      will there ever be a good character action game that gets pacing right?

      fun = decisions/s

      • 2 weeks ago
        Anonymous

        >didn't list DMC3
        baaaaaased
        I like the pacing of MGR but the codex scenes and the two stealth sections frick with it

        • 2 weeks ago
          Anonymous

          >didn't list DMC3
          That's because DMC1 blows it out the water.

      • 2 weeks ago
        Anonymous

        >hitogata happa

    • 2 weeks ago
      Anonymous

      Gameplay mass divided by gameplay volume

  10. 2 weeks ago
    Anonymous

    Candy Crush

  11. 2 weeks ago
    Anonymous

    all tetris games, all bomberman games(excpet gacha shit), all racing games, all fighting games

    • 2 weeks ago
      Anonymous

      >playing fighting games offline
      >spend time driving to the venue, parking, walking to the stations, talking to people, waiting for other people's matches/opponents if there arent the exact same number of players as setups*2 and even if they are as people switch. only playing 5-8 hours a week bookended by transportation, setup, cleanup
      >playing fighting games online
      >waiting in queue for a match, opponents disconnect if you're about to win, opponents using third party apps to detect your character and location before accepting the ranked match, dodging you after they lose. waiting for the average level of the playerbase to become worth playing against (takes literal years). waiting for super move cinematics to end. waiting for intros and outros to end (or, even if you skip them, waiting for the opponent to skip them). waiting for the opponent's shitbox to finish loading the game before a match starts
      fighting games have dogshit gameplay density and i say this as someone who has played for over a decade.

      https://i.imgur.com/zsvWngB.jpg

      name some good games for an autist who cares about gameplay density

      play Factorio

      • 2 weeks ago
        Anonymous

        >all this shit about vs.

        You understand you can play fighting games vs. cpu as well? So someone looking to always be doing gameplay, and not so much the challenge of it, they work perfectly fine, as they can just keep launching into match after match, and high level cpus are more challenging than dog shit online players anyway, since they have perfect execution of what they do, as well as sometimes doing things that are impossible.

        • 2 weeks ago
          Anonymous

          >playing against the cpu
          you have actual brain damage if you can enjoy playing against the cpu in fighting games. the games are designed to be played against other people. it is beyond one-dimensional to endlessly repeat some shit pattern to kill every cpu opponent, which is what playing against the cpu reduces to, teaching the beginner to play the game wrong. if the cpu is designed to win, it will win by "reacting" to the very first frame of your move, and if it is designed to lose, you can find some jank sequence it can't deal with in about 30 seconds of testing. before we get to whether the cpu is better or worse than online players, we would need to ask whether it even works to play the game- and as soon as you notice that the cpu is not reacting to anything, responding to anything, or learning from anything, you will realize that it does not even work. you might as well talk to your own reflection in a mirror

          • 2 weeks ago
            Anonymous

            >youre brain dead if you recognize the cpu patterns.
            thats every game.

            • 2 weeks ago
              Anonymous

              fighting games vs the cpu are "solved" in 30 seconds of mashing. chess is "solved" through alphazero calculating 50 moves ahead. there is a quantitative element here that you are disingenuously ignoring. i'm done talking to you

              • 2 weeks ago
                Anonymous

                You never played passed the first 4 cpus.They get better, and they have patterns, Often to teach you the basics of the game. Youre done talking cause you're full of shit.

          • 2 weeks ago
            Anonymous

            If they're killed, how are they supposed to learn?
            They're dead.
            The next identical enemy you encounter is a different enemy from the identical one you killed earlier.
            Why would information be transferred to the next enemy?
            I don't care about fighting games because they're shit, but I think you are missing the point of a npc in general.

            • 2 weeks ago
              Anonymous

              i can tell you don't even play fighting games. by your logic, a fighting game only contains as many character entities as distinct characters can be chosen on the character select screen and after you've mashed two buttons to kill them all, 20 minutes have passed and the game is over. if a fighting game is a single-player experience with 20 distinct npc opponents, then it contains 20 minutes of content. neither of these is true, because a fighting game's core experience is to contest an entire world of human opponents, just like it is in a trading card game or a sport. even if you put a cardboard cutout goaltender between the posts and kick the ball into the net, you still have not played the game.

              • 2 weeks ago
                Anonymous

                Okay, so you rewind time back to the menu and fight them again. Why would they have any memory of this?
                Games are designed to be won, and NPCs are no exception to this philosophy.
                If you could beat every NPC in 20 minutes on your first try, yes that game does have 20 minutes of content.
                If that isn't worthwhile to you, then the game just isn't for you.

              • 2 weeks ago
                Anonymous

                it sounds like thinking itself just isn't for you, since my understanding is coherent with the design philosophy of fighting games and I am capable of exploring their depth, while you think they are shit without ever having played them. your incapability is not a virtue.

              • 2 weeks ago
                Anonymous

                moron. Your logic doesn't track in game nor in real life.
                I offer you explanations for both, yet you reply
                >but that isn't what I want
                That isn't the point of any of this, but keep crying I guess. Why don't you ask your friends to play against you if the thought of actually playing a videogame alone upsets you to this extent?

    • 2 weeks ago
      Anonymous

      >all bomberman games(excpet gacha shit)
      bomberman games before super are the opposite of dense gameplay

    • 2 weeks ago
      Anonymous

      There's a not pokemon bomberman game for the gba, do you count that too?

  12. 2 weeks ago
    Anonymous

    Touhou

  13. 2 weeks ago
    Anonymous

    Dwarf Fortress, Rimworld & colony sims in general
    Space Station 13 & 14
    Monster Hunter

  14. 2 weeks ago
    Anonymous

    Monster Hunter

    • 2 weeks ago
      Anonymous

      lmao

      • 2 weeks ago
        Anonymous

        now show the ones for MHFU, MHP3, MH3U, MH4U, and MHXX

        • 2 weeks ago
          Anonymous

          don't care, get fricked with your movie games

          • 2 weeks ago
            Anonymous

            concession accepted

      • 2 weeks ago
        Anonymous

        >MHW
        >uses 3U boxart

  15. 2 weeks ago
    Anonymous

    >Modern RPG
    >have to manage party member stats
    >have to manage equipment
    >have to manage any skills or builds you want to work towards
    >Can explore towns to learn more about the story
    >Can explore towns to gain more resources to further your equipment/stats/build
    >No sequential levels, so you can explore freely and do what you want when you want to
    >Overarching narrative to tie it all together which makes you want to play even more
    >BRO MY FAVORITE YOUTUBER SAID THIS HAS NO GAMEPLAY DENSITY THIS SUCKS!!!!

    >Classic Arcade Shmup
    >Control a dot to shoot other dots for 5 stages
    >WHOOOAAAAAAA THIS IS SO GAMEPLAY FILLED! I CAN REALLY TASTE THE GAMEPLAY DENSITY!!!

    Why are you guys like this

    • 2 weeks ago
      Anonymous

      now say that without crying zoomie

    • 2 weeks ago
      Anonymous

      I'm an autist who enjoys JRPG's and "gameplay dense" genres. Obviously most JRPG's wouldnt work if they went all in on le gameplay density but I do think they could benefit from cutting some of the fat. I feel like most of them suffer from semi poor pacing.

      • 2 weeks ago
        Anonymous

        >Obviously most JRPG's wouldnt work if they went all in on le gameplay density
        works pretty well sometimes

        • 2 weeks ago
          Anonymous

          examples please

        • 2 weeks ago
          Anonymous

          To be fair this game also has a lot of fat. The gameplay is excellent but the story is dogshit and constantly interrupts the excellent gameplay.

      • 2 weeks ago
        Anonymous

        Thing is that gameplay density in JRPGs doesn't come solely from the fights, it's all about the systems in place when it comes to stat allocation, party management, equipment loadouts, etc. That's why you can't compare a webm of someone dodging bullet patterns in a shmup to someone clicking "attack" over and over in a turn based fight. There's way more under the hood that you don't see in the second example.

        Unless you're playing one of those dumbed down JRPGs designed to just have the bare minimum of stats and it's all just boring padding to grind out bigger numbers.

        • 2 weeks ago
          Anonymous

          This is why pacing is so key to JRPGs. You want to get players in the groove of making decisions both in and out of combat while getting in their way as little as possible (and giving them long-term goals to aim for as well as some small breaks in-between stretches of number-crunching, but not many), so the more time you make the player waste doing strenuous bullshit like running around poorly laid out maps, trudging along some open world avoiding enemy engagements, making them watch animations without a real way to interact with the game (or what's worse, forcing them to do it while giving them linear and trivial ways of interaction) or essentially forcing any no-consequence time wasting bullshit on them are all easy ways to kill the fun. So easy all of these mentioned above are prevalent in high scale releases even TODAY.
          And they still do a better job than open world WRPGs lol

      • 2 weeks ago
        Anonymous

        The JRPGs with the most gameplay density would be something similiar to a roguelike, like One Way Heroics, most actions have an important purpose and you have no good reasons to waste turns since there is a pseudo time limit.

        • 2 weeks ago
          Anonymous

          OWH+ and shiren 5 really do be peak jrpg

          • 2 weeks ago
            Anonymous

            True dat for shiren
            Really need to try out OWH+, mystery chronicle was garbagio

            • 2 weeks ago
              Anonymous

              >mystery chronicle was garbagio
              haven't even played the main game and already influenced by youtubers. ahahahaahhah what a gay lil gay you are.

        • 2 weeks ago
          Anonymous

          Dungeon crawlers generally make better JRPGs than JRPGs do. Especially in recent years.

      • 2 weeks ago
        Anonymous

        The only JRPG I've ever played that didn't feel like it was wasting any of my time was Lunar 1. Whole thing is over in like 20 hours, and I always appreciated it for that.

      • 2 weeks ago
        Anonymous

        90% of "slow pacing problems" in modern games are a result of realism edging out abstractions.
        Compare a conversation in some SNES RPG to a conversation in any recent one.
        >conversation goes almost as fast as you can read
        >character emotions are indicated by portraits or quick sprite swaps
        vs
        >conversations are slow and go no faster than the voice acting allows
        >pacing, turning, emoting is all realistic, possibly even mocapped, which is more natural but contributes to the sluggishness
        >more cinematic in general

        • 2 weeks ago
          Anonymous

          Two people standing around bobbing their heads in "conversation" isn't really realistic to begin with. Same with walking segments every troon dev loves to use because it provides a "breather" and they're incapable of realizing when people need a rest they just quit the fricking game.
          It's hard to blame realism when games like Gran Turismo have the most gameplay density afforded in AAA dev.

    • 2 weeks ago
      Anonymous

      Gameplay density is just a stupid meme anon pushes here along with his youtube channel. its not a real term.

    • 2 weeks ago
      Anonymous

      Yeah, I never got this picture either. I love Metal Slug, but shooting things until they're dead isn't exactly dense gameplay to me.

      • 2 weeks ago
        Anonymous

        That's because you're playing kusoge.

      • 2 weeks ago
        Anonymous

        I might frick up explaining this, but it's how much of the fun cool bits you have in a game. It's like comparing DMC3 to your average arcade beat em up. DMC3 has things like platforming sections, light exploration and more that takes away from the combat. This could be a positive or a negative depending on who you ask. Beat em ups focus excusivley on combat encounters and how to deal and crowd control with enemies. They also don't overstay their welcome.

  16. 2 weeks ago
    Anonymous

    this homie really thinks balloons aren't fun

  17. 2 weeks ago
    Anonymous

    Palworld

  18. 2 weeks ago
    Anonymous

    First Cut: Samurai Duel

    2D samurai arcade fighter, great animations and artstyle, simple controls but difficult to master enemy patterns. It’s 9 bucks on steam

  19. 2 weeks ago
    Anonymous

    Gameplay density at times can be a bad thing though. I know Dragons Dogma is somewhat of a hot topic these days but I love the exploration and the combat in both games. However, in 2, for whatever reason, they decided to CRAM homies in every 40ft of the map no matter where, what, how, who, etc, you go. Saurians and goblins and drakes and whatever else the frick just getting up in your ass every 5 fricking seconds.

    It can be exhausting and boring, in a way. I love the games and the combat, no deny. But when I'm just trying to run back to some place in DD2 and need to fight 3 different armadas of harpies, it's a bit much.

  20. 2 weeks ago
    Anonymous

    Devil Daggers/Hyper Demon

  21. 2 weeks ago
    Anonymous

    This is an accurate representation of the image.

    • 2 weeks ago
      Anonymous

      Is a game wasting your time with fluff supposed to be a good thing?

      • 2 weeks ago
        Anonymous

        If you like the game, the more there is to play the better.
        It's the difference between a work of literature and just repetitive "the good guys won, bad guys lost"
        White people don't season they video games.

        • 2 weeks ago
          Anonymous

          >If you like the game, the more there is to play the better.
          If my time is wasted with busywork constantly then how much I like the game is going to diminish more and more

          • 2 weeks ago
            Anonymous

            >if you like it
            >BUT I DON'T LIKE THING
            you answered your own question, anon

        • 2 weeks ago
          Anonymous

          >the more there is to play the better
          This is assuming the quality of content remains consistent throughout the game. In practice it's harder to keep consistency in larger projects which is why Ganker always has threads about >that part or general complaints about dull sections of otherwise good games.

      • 2 weeks ago
        Anonymous

        >Is a game wasting your time with fluff supposed to be a good thing?
        I don't know. Do you enjoy replaying the same easy first couple levels 100 times?

  22. 2 weeks ago
    Anonymous

    >gameplay is sparse
    >but it's good
    post the game

    • 2 weeks ago
      Anonymous

      alright anon, i laughed, thanks. love to watch my character float around in the air doing cartwheels while one opponent's limbs fly off at a time (the rest are waiting their turn)

      • 2 weeks ago
        Anonymous

        >the rest are waiting their turn
        NTA but
        >he doesn't mod it so more people can attack at a time

    • 2 weeks ago
      Anonymous

      Persona series of video games.

      • 2 weeks ago
        Anonymous

        Chie is better
        especially after I break her entire DVD collection

        • 2 weeks ago
          Anonymous

          I respect your opinion (Chie is a quality girl), I believe in Yukiko supremacy. I love your picrel thoughbeit.

          • 2 weeks ago
            Anonymous

            *but I believe in

        • 2 weeks ago
          Anonymous

          >break her entire dvd collection
          your balls would be in the Andromeda galaxy if that were true

      • 2 weeks ago
        Anonymous

        I respect your opinion (Chie is a quality girl), I believe in Yukiko supremacy. I love your picrel thoughbeit.

        *but I believe in

        >liking Larry

        Chie is better
        especially after I break her entire DVD collection

        Based Chie enjoyer

        • 2 weeks ago
          Anonymous

          Larry is the thinking man's waifu.

      • 2 weeks ago
        Anonymous

        True except for persona 5 because the writing is terrible.

    • 2 weeks ago
      Anonymous

      Pic unrelated and a nice example of "Modern AAA"

      • 2 weeks ago
        Anonymous

        >modern AAA
        anon...

        • 2 weeks ago
          Anonymous

          A lot of modern indies are pretty similiar to modern AAA titles, full of the same gameplay mechanics that only detract from a game like grinding and generally just wasting time doing menial tasks that provide little to no benefit.

          • 2 weeks ago
            Anonymous

            >no benefit
            the difference between early and late game kenshi is a poor, anorexic rock farmer who gets his ass kicked every five seconds vs super genghis khan that commits genocide with every step he takes. wtf are you talking about?

            • 2 weeks ago
              Anonymous

              You can become a god in Kenshi by just mining rocks, moving around and just doing grindy shit, there is no time limit, no real hurry to do anything, most of the time is spent grinding or just walking around, there is technically no challenge whatsoever and thus horrid gameplay density.

              • 2 weeks ago
                Anonymous

                >original post is about how the gameplay is not dense but is rewarding
                >argues with that by saying the exact same thing
                Thanks for proving my point?

              • 2 weeks ago
                Anonymous

                Its not a worthwhile reward, not only is the game not challenging but also boring as frick since it only gives you rewards by doing menial tasks, its asking you to get bored before you can get bored even more when you are stronger and there is nothing that can stop you since there is no balancing or mechanics that engage the player.

              • 2 weeks ago
                Anonymous

                becoming a godlike emperor that wrecks everything in my path seems like a good reward for me. Maybe my attention span is just better than yours

              • 2 weeks ago
                Anonymous

                You can also do that in a JRPG or a WRPG, the difference is that you gain levels by doing stuff that might be entertaining and require meaningful choices, not walking around or mining rocks, there is no challenge in that, its the flaw that nearly all sandbox titles share

                Two people standing around bobbing their heads in "conversation" isn't really realistic to begin with. Same with walking segments every troon dev loves to use because it provides a "breather" and they're incapable of realizing when people need a rest they just quit the fricking game.
                It's hard to blame realism when games like Gran Turismo have the most gameplay density afforded in AAA dev.

                Modern Gran Turismo biggest flaw isn't the gameplay, its the stuff around the gameplay, like how bad car/item rewards are, they want you to grind and grind a lot

  23. 2 weeks ago
    Anonymous

    What is plasma gaming then?

  24. 2 weeks ago
    Anonymous

    Why are SHMUPS all so pedophilic? And why do the people who play them smell so bad?

  25. 2 weeks ago
    Anonymous

    This is proof that arcade games are the only true way to play video games. everything else is just filler. this has never been refuted

  26. 2 weeks ago
    Anonymous

    Return to tradition

  27. 2 weeks ago
    Anonymous

    The zoomie who made that picture never played a classic arcade game that wasn't a fighting game.

    • 2 weeks ago
      Anonymous

      he's actually a shmup autist

      • 2 weeks ago
        Anonymous

        Fighting games, shmups/on-rail, run n' gun games (with well thought out time limits) and puzzle games are all the brighest examples of "classic arcade", regardless they all share the same type of gameplay, always requiring meaningful choices
        [...]
        A training mode probably exists and if it doesn't then use savestates
        [...]
        A reason why big games are rarely the best games is that, they'll sooner or later show their major flaws or generally parts that aren't as fun because of poor difficulty balancing or just poorly thought mechanics, if a game doesn't keep the player's attention and interest pretty high from start to end it can't be a classic

        More low density of gameplay but are a lot more intense with gameplay.

        • 2 weeks ago
          Anonymous

          So a visual novel? Because in those games you often make very few choices but those choices actually matter a ton, wouldn't call it good gameplay though.

          • 2 weeks ago
            Anonymous

            With arcade stuff like shooters and racers it's twitch reflexes with shoot and move and maybe knowing when to hit your special button without room for mistake. It's not mechanically complex but the game is intense. A game like a first person shooter or an RPG for example the gameplay is way more in depth with choices and options but typically are easier to play.

            • 2 weeks ago
              Anonymous

              FPS gameplay is often much simplier than the average shmup, you just move around at your own pace which is often much slower than in those other games, i mean what is there to force you? Even if its an online FPS you aren't really forced to move, camping occurs pretty often after all, is camping fun? I'd safely say its not, its just the result of poor mechanics and/or level design, the most gameplay rich FPS type are arena FPS if only because they force the player to move for pickups.

              • 2 weeks ago
                Anonymous

                Environmental awareness, certain mechanics and picking certain paths, but it all depends on the kind of FPS game, some are more braindead then others

              • 2 weeks ago
                Anonymous

                >Environmental awareness, certain mechanics and picking certain paths
                Give examples of sp games where any of that matters.

              • 2 weeks ago
                Anonymous

                Halo, Half-Life Quake and Doom Eternal. Halo for it's limited weapon inventory, slow movement and regenerating shields but also being able to get gibbed by a stray plasma grenade. Half-Life and Quake for it's faster paced movement, platforming like environments and enemy AI design. Doom Eternal for its mobility options and forcing you to play aggressively and to use the entire arena in a fight.

                Bad FPS games would be Call of Duty and Counter Strike.

              • 2 weeks ago
                Anonymous

                Um actually sweatie Counter Strike is good because it's old.

              • 2 weeks ago
                Anonymous

                I never played Halo or Doom Eternal, but HL and Quake are very simple games, where the only environmental awareness is to know where the enemy is, the only mechanics are point and shoot and they're also very linear. I don't remember any platforming in any of those games and the AI was pretty bad too. I remember HL soldiers killing themselves with grenades for example.
                Of course you can say there is strafe jumping, bunny hopping and rocket jumping, but those are glitches and speedrunning isn't the core concept of those games.

                >Bad FPS games would be Call of Duty and Counter Strike.
                What makes them bad?

              • 2 weeks ago
                Anonymous

                lmao, half life is known for how shit the platforming sections are but other then that I can agree or at least understand your point of view.

                COD promotes camping and all the weapons feel the same, the slow movement is more of a problem then something that makes you think for the kind of game it is.

                Counter strike is bad because AWP.

    • 2 weeks ago
      Anonymous

      Fighting games, shmups/on-rail, run n' gun games (with well thought out time limits) and puzzle games are all the brighest examples of "classic arcade", regardless they all share the same type of gameplay, always requiring meaningful choices

      >Is a game wasting your time with fluff supposed to be a good thing?
      I don't know. Do you enjoy replaying the same easy first couple levels 100 times?

      A training mode probably exists and if it doesn't then use savestates

      That's my issue with elden ring.
      The first quarter is really good, then after the mage academy it falls off a cliff for a good 20 hours till you reach leyndell, then the rest of the game is one giant pool of boredom till the last bit of the game.

      A reason why big games are rarely the best games is that, they'll sooner or later show their major flaws or generally parts that aren't as fun because of poor difficulty balancing or just poorly thought mechanics, if a game doesn't keep the player's attention and interest pretty high from start to end it can't be a classic

  28. 2 weeks ago
    Anonymous

    That's my issue with elden ring.
    The first quarter is really good, then after the mage academy it falls off a cliff for a good 20 hours till you reach leyndell, then the rest of the game is one giant pool of boredom till the last bit of the game.

  29. 2 weeks ago
    Anonymous

    >Play dark souls, it gets boring after the lordvessel
    >Play dark souls 2, it gets boring after the pirate area or whatever
    >Play dark souls 3, it gets boring when you reach the poison swamp
    >Play elden ring, it gets boring after leyndell

  30. 2 weeks ago
    Anonymous

    Ario.

  31. 2 weeks ago
    Anonymous

    >beat a game
    >feel depressed
    why does finishing things always do this to me?

    • 2 weeks ago
      Anonymous

      you never beat good games

    • 2 weeks ago
      Anonymous

      you're probably just thinking about jrpgs.
      also you're a teenager.

      • 2 weeks ago
        Anonymous

        >also you're a teenager
        worse, a 30 y/o NEET

  32. 2 weeks ago
    Anonymous
  33. 2 weeks ago
    Anonymous
  34. 2 weeks ago
    Anonymous

    SRPGs like Fire Emblem and XCOM suck.
    Dungeon Crawlers like Etrian Odyssey and Chunsoft games are ludo.
    Dungeon Crawlers and Action RPGs are the only good ones.

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