Unironically dkc and dkc2. The controls are too floaty. I have to adjust it in my emulator to even begin to bare to tolerate it. How people found old 2d plats fun is beyond me with their jank controls.
You should try Kid Chameleon on the genesis/mega drive, opposite feeling. Feels like you're on fricking ice skates, but everything has a good weight to it. Good shit.
The OG tomb raiders. Everything takes 30 years to do. Turning around, picking up items, pulling up onto ledges. And the combat, good fricking God it's bad. I definitely do not take for granted sticks on controllers anymore.
The npcs have no personality and are just humanoid vending machines that spit out the same answers, the quests are boring, the combat has no depth and is just holding left mouse button
The lore and worldbuilding are very good but they contrast with the weak gameplay too much
>people b***h about old games being janky >meanwhile I find these modern TPS games to be far jankier than anything on the PS2 ever was.
They're just so damn unresponsive. The aim-assist on everything is cancerous, the jumping is either dogshit or non-existent, the guns aren't nearly as satisfying to use, the melee is the same wet, noodle limb haymaker, base movement is so fricking stiff I feel like it's favoring animations over my actual input.
The cover systems are also awful. It's just magnets. EVERYTHING IS FRICKING MAGNETS NOW. How did we go so far backwards with the genre? The shit being praised now is atrocious.
After playing multiple old WRPG's, CRPG's, and FPS's, I have come to the conclusion that I don't like old computer games. And that's okay. It's okay to not like Morrowind, Fallout, and Doom, because I simply don't like their genre.
(Old arcade games are still the best)
Fallout 1 but not actually the clunkiness I actually found the gameplay super smooth and fun, it's the fricking time limit I can't fricking deal with having to deal with a time as I played every fallout game meticulously scanning the whole game for every bit of Content I can in a single run while following the main story at a leisurely pace.
Had WAY more fun with Fallout 2
>ohhh I tried to play the older girls but
>ohhh the wall
>I can't stand the wall
deus ex, system shock 2, thief but completely unironically because they aged like shit
>thief
How?
Not that guy, but no mouse support made it unfun for me.
Good thing it has mouse support then. It's even enabled by default, at least in the GOG version.
Games don’t age dumbass, they get older but they remain the exact same.
It’s a (You) problem.
Mario 64.
Most 64 games, in fact.
beat me to it. it was tight at the time but once youre used to modern 3d mario it feels fricking awful
Gothic 1 and 2
Morrowind
Unironically dkc and dkc2. The controls are too floaty. I have to adjust it in my emulator to even begin to bare to tolerate it. How people found old 2d plats fun is beyond me with their jank controls.
You should try Kid Chameleon on the genesis/mega drive, opposite feeling. Feels like you're on fricking ice skates, but everything has a good weight to it. Good shit.
>dkc
dark couls?
None, because if the game's worth playing suboptimal controls aren't going to filter me.
>t. not a Zoomer
This thread isn't meant for you, boomer.
Tank controls are gay btw.
RE4
the movement and shooting is just not fun, and its filled with long and boring QTEs.
this meme is stupid and not a thing that anyone has ever said
>Authenticity is better than enjoyment
is he right
Myst
monster hunter
fallout
The OG tomb raiders. Everything takes 30 years to do. Turning around, picking up items, pulling up onto ledges. And the combat, good fricking God it's bad. I definitely do not take for granted sticks on controllers anymore.
Sonic 1 (1991)
I tried the first Silent Hill game and unironically had more fun setting up the emulator and controls than I did playing the game.
Morrowind but I'm pretty sure I'd dislike it at launch too, it feels soulless
>it feels soulless
explain or have a nice day
The npcs have no personality and are just humanoid vending machines that spit out the same answers, the quests are boring, the combat has no depth and is just holding left mouse button
The lore and worldbuilding are very good but they contrast with the weak gameplay too much
acceptable, it’s not for everyone. the combat is definitely the biggest filter.
recently played ape escape and the camera was dogshit, still got the platinum
>people b***h about old games being janky
>meanwhile I find these modern TPS games to be far jankier than anything on the PS2 ever was.
They're just so damn unresponsive. The aim-assist on everything is cancerous, the jumping is either dogshit or non-existent, the guns aren't nearly as satisfying to use, the melee is the same wet, noodle limb haymaker, base movement is so fricking stiff I feel like it's favoring animations over my actual input.
The cover systems are also awful. It's just magnets. EVERYTHING IS FRICKING MAGNETS NOW. How did we go so far backwards with the genre? The shit being praised now is atrocious.
None. Awkward controls are SOVL.
After playing multiple old WRPG's, CRPG's, and FPS's, I have come to the conclusion that I don't like old computer games. And that's okay. It's okay to not like Morrowind, Fallout, and Doom, because I simply don't like their genre.
(Old arcade games are still the best)
Fallout 1 but not actually the clunkiness I actually found the gameplay super smooth and fun, it's the fricking time limit I can't fricking deal with having to deal with a time as I played every fallout game meticulously scanning the whole game for every bit of Content I can in a single run while following the main story at a leisurely pace.
Had WAY more fun with Fallout 2