They say iconic things from the game they're from? Wow that's crazy and totally the same thing as internet memes.
2 weeks ago
Anonymous
Are you dumb? Dude I can be gaming is an actual line Mikey said from a game he appeared in. Steempy has been said before too it's just more iconic from Coney doing it.
2 weeks ago
Anonymous
And hugh nation?
2 weeks ago
Anonymous
Excusable since Hugh's the meme character, it was a way of thanking Hugh Nation since they were the reason he got in the game.
>The cartoons are sillier
A lot of games in Smash are silly as well such as Mario, Sonic, Kirby, Pac-Man, etc, and they're taken seriously.
NONE of those games are as silly as the cartoons present in NASB. Dishonest comparison.
2 weeks ago
Anonymous
Mario is a world with toon logic where a plumber saves a princess from a dragon turtle by eating mushrooms and jumping on plants.
How is that not silly?
2 weeks ago
Anonymous
They literally aren't. Mario is more focused on action and Mario showing heroics in a fairly "grounded" manner. A lot of Nickelodeon cartoons are just comedies with no serious continuity or action. A character's feat is rarely ever consistent or taken seriously.
2 weeks ago
Anonymous
>Mario is more focused on action
What the fuck are you even talking about? Mario is focused on silly, family friendly fun.
Zelda is Nintendo's action franchise.
2 weeks ago
Anonymous
Objectively wrong. It's family friendly as an action platformer. Mario's entire thing is being a fighter, using his powers to stomp the opposition. Spongebob's entire thing is just dicking around with his combat prowess being inconsistent at best and flat out incompetent most of the time.
2 weeks ago
Anonymous
You do know that SpongeBob is a karate expert who has saved Bikini Bottom and went on life threatening adventure multiple times, right? There are multiple episodes that are serious and have action. It's not just dicking around.
2 weeks ago
Anonymous
Spongebob's "karate expertise" do not work 90% of the time nor are his feats consistent. Spongebob's main thing as a show is a comedy, the dicking around with a noticeable lack of consistency IS the show, it's what defines Spongebob. Any action is a small minority that doesn't represent Spongebob as a character. He spends more time bubble blowing and fucking around with Patrick/Squidward than he does use karate.
Mario goes on journeys on the regular and takes them relatively serious. Spongebob does not, it's rare that you see him even focus on the journey. Like the movie, Spongebob spends a lot of time just singing how he's a man and gets away from danger just by dicking around.
2 weeks ago
Anonymous
>Excusable
No it isn't, keep that shit out of the game. High is a weird pick but don't bring the meme shit into the game.
2 weeks ago
Anonymous
Hugh is already meme shit, his entire existence is to be a meme joke character. Not only that, but it's a HIDDEN TAUNT. It's not in your face at all, stop making a stink over a nothingburger.
2 weeks ago
Anonymous
You can't give this shit any quarter, it's fine if he's a funny character like in the show and if some funny stuff lines up with memes so be it but the microsecond any of this social media garbage makes it into the game you need to draw the line.
2 weeks ago
Anonymous
The social media garbage is the only reason Hugh got in the game with his official VA and staff supporting NASB and backing that Hugh Nation campaign. A hidden shoutout is not a big deal. Not only that, but it's the only truly meme line which was placed on a meme character. Nothing else.
2 weeks ago
Anonymous
I do not care, I don't use twitter there should not be a reference even hidden that I need to be on twitter to understand. Make a deep cut Jimmy Neutron reference or something real. "meme character" or not he's a real nick character so he's fin e but this was too far.
2 weeks ago
Anonymous
And Hugh wasn't added to pander to you or your tastes. Those people are what got him in the game to begin with. It wasn't too far, you're throwing a tantrum over something you likely never saw normally. That's a pointless thing to get your panties in a twist about. A single voice line.
2 weeks ago
Anonymous
Forget me and my tastes, it's just a sign that Ludosity making this is nothing like Sakurai making smash. Somehow he added a Piranha Plant and that was a "meme" and he did it without referencing twitter memes. Or how about steve? Maybe he should have had ugly steve as a skin, right? It's a cancer, any sign of it deserves to be derided. Am I personally bothered by this hidden taunt? Not really, no. Is it a cancer that can grow? Absolutely, yes. Stamp it out now.
2 weeks ago
Anonymous
While i wouldn't be this harsh i do agree.
People gave Hugh a pass and now we have Arnold's grandma.
2 weeks ago
Anonymous
The characters can be ""meme"" picks like Hugh and Arnold's grandma that's fine. They are real characters. It's the implementation where we need to watch out.
2 weeks ago
Anonymous
Real characters or not the devs going out of their way to be memey and unpredictable just for the sake of it just makes this all look like one big joke.
2 weeks ago
Anonymous
Good. Trying to make people act like and be like Sakurai is tasteless. He's not perfect nor is his way the only way of making a plat fighter. Putting him up on a pedestal and that all devs need to be like him is para social and pathetic. A small nod isn't a cancer, you're really blowing this out of proportion.
2 weeks ago
Anonymous
No one's trying to make the devs be more like Sakurai, we're just comparing them to Sakurai and pointing out how he succeeds where the NASB devs fail.
2 weeks ago
Anonymous
Yes you literally are when you're saying shit like "this is a sign that they're making it nothing like how Sakurai makes Smash!" Don't try and backtrack now. You aren't entitled for that kind of shit, they can do what they please and the idea that they need to do things Sakurai's way or they "fail" is laughable. NASB 2 movesets are already being widely appreciated and praised so it only proves that all they needed is time, not Sakurai's approach.
2 weeks ago
Anonymous
I never said.
I wasn't the guy who said that.
I think you have me confused with another Anon.
2 weeks ago
Anonymous
Then you can't say no one. That guy actively put other developers down for not sharing Sakurai's development approach when it's been proven time and again that Sakurai's way isn't the only way.
2 weeks ago
Anonymous
I agree that putting people down like that isn't good and i also agree that Sakurai's way isn't the only way.
But to fair fair about that last point, Sakurai's way really is the most successful way and no other way has managed to come close. The only exception being the Multiversus way that was unique from Smash and sill very successful.
2 weeks ago
Anonymous
Brawlhalla, Rivals of Aether, and even mini games like Slap City were all successful in different ways and none of them really shares Sakurai's mindset.
2 weeks ago
Anonymous
I don't know what's worse, the people who think Spongebob should be taken seriously, the people who think iconic moments shouldn't be in movesets, or the people who are stirring the pot by comparing this game to Multivesus.
>Slap City >Successful
bro, the peak player count for that game was 781 players. It's obvious that Slap was never going to take off with its horrendous visuals.
2 weeks ago
Anonymous
Spongebob is a serious cartoon for serious people
2 weeks ago
Anonymous
t. Mr Enter
2 weeks ago
Anonymous
For a tiny indie game that's pretty successful. I do agree that it's fucking retarded that some manchildren here think Spongebob should be fully serious and not have an ounce of random goofy shit.
2 weeks ago
Anonymous
I never said that. You're miscontrsuing my words.
I'm fine with SpongeBob being silly, but SpongeBob is more than just silly.
In fact the episodes that are only silly and goofy just for the sake of being silly and goofy are considered some of the worst episodes of the show.
2 weeks ago
Anonymous
Good thing he's NOT just silly and goofy in NASB. His karate skills and even his sponge-y traits are incorporated in his kit alongside his main hobbies.
2 weeks ago
Anonymous
The ratio feels more weighed in the favor of silly.
If you want a good example of how SpongeBob can be a fine balance in a game then look at Battle for Bikini Bottom.
2 weeks ago
Anonymous
Your "feeling" is flat out incorrect. Spongebob is represented well, even better than that shovelware game you mentioned.
2 weeks ago
Anonymous
Oh fuck off. Battle for Bikini Bottom is the best representation of SpongeBob in video games.
Tell me, how much SpongeBob do you watch? Because there's no way someone with your attitude towards BFBB is actually a fan.
2 weeks ago
Anonymous
>I don't know what's worse, the people who think Spongebob should be taken seriously,
See
I never said that. You're miscontrsuing my words.
I'm fine with SpongeBob being silly, but SpongeBob is more than just silly.
In fact the episodes that are only silly and goofy just for the sake of being silly and goofy are considered some of the worst episodes of the show.
>the people who think iconic moments shouldn't be in movesetsNot all iconic moments translates well into a moveset. >or the people who are stirring the pot by comparing this game to Multivesus.
Multiversus is another cartoony platform fighter utilizing popular characters developed by a small time studio that released under a year after NASB.
Why shouldn't they be compared?
2 weeks ago
Anonymous
So why is it OK to pander to memers and not to people who care about the Nicktoons?
2 weeks ago
Anonymous
They can do both. Which is what they have done. Especially when those memers do genuinely care about Nicktoons too. The idea that it has to be an "us versus them" mindset is seriously pathetic.
2 weeks ago
Anonymous
You do know that by going out of your way to start fights with everyone you disagree makes you the one who starts the "us vs them" mindset yourself, right?
2 weeks ago
Anonymous
Except you and a few others here have actively pushed a dumb fucking narrative of "anyone memeing this means they don't care for the source material!" stop with that bullshit.
2 weeks ago
Anonymous
Well do you have any proof that they do care? Especially the devs?
2 weeks ago
Anonymous
They have watched Nick shows too and were happy to sign up because they respect and like the IP. Them being silly with a silly brand isn't a big deal. Not only that, but the Hugh Nation was formed out of genuine fondness for Nicktoons and Hugh. Those same people root for Jimmy Neutron even if they primarily pushed to give Hugh some spotlight.
2 weeks ago
Anonymous
>They have watched Nick shows too and were happy to sign up because they respect and like the IP.
Pic related. >Them being silly with a silly brand isn't a big deal.
Nickelodeon is more than just a silly brand.
The shows actually have heart and soul to them. All of the Nicktoons that are just silly and nothing else aren't looked back on fondly such as Breadwinners or Pig, Goat, Banana, Cricket. >Not only that, but the Hugh Nation was formed out of genuine fondness for Nicktoons and Hugh.
I will admit that you have a point there but at the same time those people don't put their money where their mouth is. >Those same people root for Jimmy Neutron even if they primarily pushed to give Hugh some spotlight.
Then why didn't the devs use Jimmy first when he was the more requested and wanted character?
This is more questionable if Hugh is cut from NASB2. But then again that is an assumption and won't be proven right or wrong until the game is out.
2 weeks ago
Anonymous
Delude yourself all you want. Them not being obsessively focused on reps doesn't mean they don't like it otherwise they wouldn't work on the damn project you moron. >Nickelodeon is more than a silly brand
It still has prominently silly shit, it's apart of their identity and you're wrong to try and deny this. >Those people don't put their money where their mouth it
They bought Hugh and celebrated his inclusion. They never promised to stick around nor do they have to over one character. NASB 1 is a broken game filled to the brim with issues they failed to solve in a timely manner. >Then why didn't the devs
Because they didn't want to. The Hugh Nation wanted Hugh and they decided to throw them a bone while saving Jimmy for their sequel that was in development.
2 weeks ago
Anonymous
>but it's the only truly meme line which was placed on a meme character. Nothing else
Oh fuck off already. Are you part of the dev team? Because I can't imagine dickriding this game so hard you spout objective lies to defend it.
2 weeks ago
Anonymous
Well, Thaddeus has been confirmed to lurk NASB threads.
2 weeks ago
Anonymous
>Gets rid of a line from a porn video >Except the line was edited in the porn video >And kids (the supposed target audience for this) would have no idea of this video
Ludosity knows nothing of the franchises they're supposed to represent.
2 weeks ago
Anonymous
The article specifically phrases it "associated with" the NSFW parody, because it is. People who hear that are going to think of the Zone parody. Which was obviously the intent. That doesn't imply they thought it was FROM that originally. The choice of words was deliberate.
2 weeks ago
Anonymous
That line was said by Jenny in the actual show retard. Not a meme line that never existed like Hugh Nation.
2 weeks ago
Anonymous
Not that Anon but you need to lurk more if you don't the the context behind that line.
2 weeks ago
Anonymous
I do. But ultimately that context came AFTER the show.
2 weeks ago
Anonymous
And before the game.
2 weeks ago
Anonymous
By that logic Terry Bogard couldn't use Buster Wolf since it became a meme. Or Sephiroth can't use his iconic down air since the scene got memed a LOT.
2 weeks ago
Anonymous
There's a difference between adding a move because it what the character does and adding a move just for the memes.
Did Sakurai add those moves because of the memes? No.
2 weeks ago
Anonymous
And the same shit applies here. If its an iconic scene then it should be used or represented somehow. Sephiroth's down air exists purely for reference sake rather than it being a constant ability.
2 weeks ago
Anonymous
A lot of the stuff in NASB isn't even that iconic. Most of it is just fads and FOTM memes.
2 weeks ago
Anonymous
Objectively wrong. Imagination is one of the most remembered and iconic scenes of Spongebob as a character.
2 weeks ago
Anonymous
That's just a one off gag that became a meme that doesn't really speak to SpongeBob's character.
And even if that were the case it's just a few second clip in a show filled with much better material for a moveset.
Imagination doesn't even make any sense as an attack. It'd be better off as a taunt.
2 weeks ago
Anonymous
Yes it does speak to Spongebob's character. It fits his childish perception of reality in a fun creative way. It's one of his most remembered and iconic scenes for a reason or it wouldn't have been a meme. >Doesn't make sense as an attack
It's a cartoon fighting game with logic being thrown out the window. It's fucking stupid to whine about "what makes sense as an attack" when Smash and mainline fighting games debunk that idea. Anything can be an attack if you give it a hitbox.
2 weeks ago
Anonymous
They specifically chose that line because of the meme, you dishonest retard. There is zero context the game presents where that line could possibly make sense otherwise. You don't get to say this shit when there are entire movesets dedicated to referencing memes.
2 weeks ago
Anonymous
The entire arcade mode is them being forced to pick out of context lines because of Nick's mandate you dishonest retard. I can say whatever the fuck I want. Them using iconic stuff associated with a character is not a crime.
2 weeks ago
Anonymous
>I can't imagine dickriding this game so hard you spout objective lies to defend it.
Whenever a game is announced, expect hordes of shills and marketers popping in to defend it. Haven't you learned your lesson yet?
2 weeks ago
Anonymous
Not that Anon but maybe they could have just not used Hugh.
It's not like everyone who wanted him actually played the game.
2 weeks ago
Anonymous
That's a shit idea. A lot of people were happy with Hugh getting acknowledged, I still see praise and dedicated accounts over the Hugh Nation. They weren't getting players back either way, the least they could do is have fun with the game.
2 weeks ago
Anonymous
Honestly it's better to go out with dignity and integrity. I can't say the devs have any of that at this point.
2 weeks ago
Anonymous
Your idea of dignity and integrity is laughable. This is a goofy fighting game from CHILDREN'S SHOWS. The idea they can't have fun with that and have to treat it exclusively as serious business says a lot about your character.
2 weeks ago
Anonymous
If you wanna talk about character the the fact that you take every pile of shit thrown at your face without question just goes to show a low your character's standards are.
2 weeks ago
Anonymous
And you've stooped so low that you lack a counterargument and just result to completely irrelevant whining about my "standards". I'm not the manchild taking a kids show plat fighter as serious business that they can't be goofy with ever. Even when Nickelodeon's entire brand is by far the silliest.
2 weeks ago
Anonymous
No one's saying it can't be goofy, i'm saying that it should be taken more seriously.
When a game isn't taken seriously by the devs then it won't be taken seriously by the audience and that'll just harm the game's reputation in the long run.
Just look at NASB1 with its ruined reputation.
2 weeks ago
Anonymous
There you go again, demanding that it needs to be treated as serious business when a Nickelodeon plat fighter is inherently going to have people laughing and viewed as a meme game. Like it or no, no one will ever take a Spongebob fighting game too seriously so why should the devs? They should freely have fun with it especially when the fans literally asked for it and start clapping their hands when they notice references. The FANS asked for Hugh, the idea that they should just ignore him and rain on people's parades is pathetic. >NASB 1
Irrelevant. You need to stop making unrelated shit for your narrative. NASB 1 had its "ruined reputation" for being a genuine bad game that didn't even function.
2 weeks ago
Anonymous
>There you go again, demanding that it needs to be treated as serious business when a Nickelodeon plat fighter is inherently going to have people laughing and viewed as a meme game.
Well people did take it seriously before the game came out and it was revealed to just be one big joke. >Like it or no, no one will ever take a Spongebob fighting game too seriously so why should the devs?
There's a whole lot of people who take SpongeBob seriously.
And even if not that doesn't mean SpongeBob shouldn't be taken seriously in a fighting game.
Multiversus has Looney Tunes, Scooby-Doo and Gremlins yet that game is taken seriously by the devs. >They should freely have fun with it
You do know that it's possible to have fun and still be serious at the same time, right?
Again, Multiversus is a good example. >especially when the fans literally asked for it and start clapping their hands when they notice references.
You mean the "OMG it's thing i recognize so it must be good!" crowd? >The FANS asked for Hugh, the idea that they should just ignore him and rain on people's parades is pathetic.
Ah yes, the fans who didn't even bother to play the game once Hugh released. The fans who only kept on memeing and didn't care enough to play the game. What big fans they are huh? >Irrelevant. You need to stop making unrelated shit for your narrative. NASB 1 had its "ruined reputation" for being a genuine bad game that didn't even function.
How the fuck is NASB1 irrelevent to any NASB2 discussion?
2 weeks ago
Anonymous
Not really. Nobody minded the competitive gameplay and choices. The problem comes from it's lack of single player, lack of functional online, terrible balance, movesets playing the same, ACTUAL issues. No one gives a shit about the memes or goofy roster choices being here. >Multiversus
So fucking what? Different devs do different things, the vast majority don't mind the game being non serious as long as the game is good. >Multiversus is a good example
No it's not, it has a very different approach from NASB. >You mean that crowd
And that crowd massively outnumbers you and your tastes. >What big fans they are huh?
Irrelevant. NASB 1 had problems unrelated to Hugh. The idea they should just drop making fans happy just because they made a flawed product instead of improving the product is fucking stupid. And you didn't play the game much either, they have no reason to pander to you. >How the fuck
Because you're using it in a way that's completely irrelevant to your point. Its reputation had nothing to do with its choices. Its reputation came from the game being rushed with no budget, something out of Ludo's hands. People disliked the game for being ugly with a lot of clunky things to it. Only a vocal minority of whiny babies whine about memes and shit.
2 weeks ago
Anonymous
>Not really. Nobody minded the competitive gameplay and choices.
The game being too competitive was one of the major complaints. >The problem comes from it's lack of single player, lack of functional online, terrible balance, movesets playing the same, ACTUAL issues.
Yes, those are issues. And so is the focus on competitive play. >No one gives a shit about the memes or goofy roster choices being here.
Again, those are complaints people have with the game.
It really does feel like you're stuck in the honeymoon phase. >So fucking what? Different devs do different things
Yeah, and those different devs proved how better they are. Those differences are why Multiversus BTFO'd NASB. >the vast majority don't mind the game being non serious as long as the game is good.
No one is paying attention to NASB2 despite its improvements so either people do mind or the improvements are as great as people like you are making them out to be. >No it's not, it has a very different approach from NASB.
Yes it is, you're right, and that's why Multiversus became much bigger than NASB. >Irrelevant.
No it's not. They've been begging for Hugh only to not play as him.
When fans of a character want that character they want them in to play as them, not to just meme about and not even play as them. >NASB 1 had problems unrelated to Hugh.
If they were big fans of Hugh then they would have returned no matter what.
It's not like any of those problems prevented them from playing as Hugh for even just the arcade mode. >The idea they should just drop making fans happy just because they made a flawed product instead of improving the product is fucking stupid.
You and i both know that Jimmy Neutron would have made fans happier than Hugh.
Yes Jimmy is in NASB2 but it's too little too late for that.
2 weeks ago
Anonymous
>And you didn't play the game much either, they have no reason to pander to you.
Mother fucker i was one of the people who die hard defended NASB for months before release and i kept on defending t months after while playing the game for months.
You have no right telling me such a thing. >Because you're using it in a way that's completely irrelevant to your point. Its reputation had nothing to do with its choices. Its reputation came from the game being rushed with no budget, something out of Ludo's hands. People disliked the game for being ugly with a lot of clunky things to it. Only a vocal minority of whiny babies whine about memes and shit.
Ludosity's choices have directly impacted the game's image by making the characters not play like how they should and making roster decisions that are a joke for outsiders looking in.
Again, you're being a douchebag just to defend the honor of Ludosity.
How are you not a Ludosity dev at this point?
2 weeks ago
Anonymous
No it wasn't. It was the lack of single player content so that gave the impression of "competitive pandering" which is confirmed to not be the case. You are wrong to try and make it an issue. >Those are complaints
No they aren't, that's a vocal minority. I'm not stuck in honeymoon phase for liking something you don't. Get over yourself. >Those differences are why MVS BTFO'd NASB
No the fuck it didn't. It's the fact that it was a game given freedom and budget. NASB didn't have that, that's not the dev's fault. >No one is paying attention
Wrong. >That's why MVS became much bigger
Again, no, it was for having Warner's budget and freedom. If you knew shit about NASB's development process you'd understand. >No it's not
Yes it is. They wanted Hugh in the game and got him, enjoyed him, then moved on. The game wasn't owed their constant attention. That's like saying anyone who really loved Catdog needed to stick to NASB or he should've been cut. >They would have returned no matter what
That's not how reality works and you're delusional to say that. People wouldn't have came back for Jimmy Neutron either. Cope, the fact that you have to project on an entire group of people just for wanting his inclusion as a fun novelty than a serious "oath of serious loyalty" or whatever the fuck you want is pathetic. They can be fans of Hugh without being diehard fans of NASB, it's not black and white and you're a fucking moron to claim that they need to stick to a buggy broken game just because. >Too little too late
The wide positive reception proves otherwise, stop hiding behind dumbass narratives.
>And you didn't play the game much either, they have no reason to pander to you.
Mother fucker i was one of the people who die hard defended NASB for months before release and i kept on defending t months after while playing the game for months.
You have no right telling me such a thing. >Because you're using it in a way that's completely irrelevant to your point. Its reputation had nothing to do with its choices. Its reputation came from the game being rushed with no budget, something out of Ludo's hands. People disliked the game for being ugly with a lot of clunky things to it. Only a vocal minority of whiny babies whine about memes and shit.
Ludosity's choices have directly impacted the game's image by making the characters not play like how they should and making roster decisions that are a joke for outsiders looking in.
Again, you're being a douchebag just to defend the honor of Ludosity.
How are you not a Ludosity dev at this point?
>Making the characters not play like how they should
That was a budget and time constraint issue. Stop being a fucking moron and maybe then I'd "be less of a douche" you keep trying to speak for everybody and treat your opinion as fact. It's fucking obnoxious.
>He did stream the game a lot back when it was new
Pretty much every Smash streamer played NASB when it launched for about a week before deriding it and going back to Smash, it's hardly an endorsement
The game is better than NASB in every way. It only flopped because it was ahead of its time. If it came out in the 2020s then it would have been more noticeable.
I actually bought and played Punch-Time Explosion. It is by far the worst Platform Fighter I ever tried. Lots of content, absolutely bottom of the barrel gameplay.
That's the thing, all NASB has going for it is gameplay but that alone doesn't make a game great these days, especially for fighting games.
Punch Time Explosion is better because it's actually has content that fans of CN can enjoy.
Gameplay isn't all that matters if everything else just isn't fun. But you don't need good gameplay to have fun with a game.
2 weeks ago
Anonymous
>NASB has going for it is gameplay but that alone doesn't make a game great these days, especially for fighting games. >Gameplay isn't all that matters if everything else just isn't fun. But you don't need good gameplay to have fun with a game.
No, but you need the gameplay to not be aggressively bad either, and PTE is for the most part. I do agree that original NASB being as barebones as it was a mistake. It's particularly galling since Slap City is probably one of the best content+gameplay experiences among all the Platform Fighters and NASB actively impacts Slap City
2 weeks ago
Anonymous
While i disagree on the "aggressively bad" thing i do completely agree with everything else you mentioned.
Is it wrong to believe that Ludosity should have just stuck with Slap City and turn down Nick?
2 weeks ago
Anonymous
I kinda go two ways on that.
Ludosity might end up with more people actually checking out Slap thanks to NASB, but NASB sucking away the Slap team isn't great.
2 weeks ago
Anonymous
I see where you're coming from but at the same time how many people are willing to check out a good game from the same developer when the only game of thier's they know of is a worse product?
Ludosity had the reputation of a hidden gem but thanks to NASB they traded that away for the reputation of being just another Nickelodeon shovelware dev.
2 weeks ago
Anonymous
Hard to say. I think in the end, it was for the best only because it helps keep the lights on and gives the devs at Ludosity more credit, especially with how much of a glow-up NASB has been from 1 to 2.
2 weeks ago
Anonymous
Yeah there's improvements but NASB1 turned out so badly people aren't willing to even check out those improvements.
And keep in mind whatever profit the game make has to be split between at least four companies, including Ludosity.
2 weeks ago
Anonymous
I believe so. It impacts their other work but it gives them all the money they'll need for at least one or two future projects, as well as a bit more experience working with bigger companies.
2 weeks ago
Anonymous
Remember that whatever money the game makes they have to split it between three other companies and we don't even know if it's split evenly.
Also, first experience working with a big company is Nickelodeon? That's like someone having their first experience with movies being Adam Sandler kek.
2 weeks ago
Anonymous
Hey man, Adam Sandler money is Adam Sandler money and Nickelodeon money is Nickelodeon money. It's more than they were making as indies regardless.
2 weeks ago
Anonymous
Would you really be willing to co star with Adam Sandler in an Adam Sandler movie even if the pay is good?
2 weeks ago
Anonymous
Another thing Slap City has over NASB is that they didn't bloat the roster.
While the NASB team was so focused on how many characters they can shove into the game and work on all at once the Slap team kept the roster small and focuses on the characters one by one leading to great movesets.
Haven't been officially revealed yet. Also, bit odd how Ember's showcase hasn't dropped after her reveal, and they didn't follow Aang with a look at Korra.
My guess is that was the original intention, but the huge amount of randy references by people turned them off, so they are expecting people forget a little about that before going for her spotlight.
Seems to be mixing it up, we expected Azula revealed today since we always get a veteran followed by newcomers. Now we not only get a vet from a seperate series, but also guest commentated like H-Box for the initial gameplay video.
I’m looking forward to see how Danny was changed. He looked super promising being the Mewtwo of the game but was pretty jank in NASB1. Hope he has a more solid playstyle this time around!
>Mewtwo of the game
I would say enough with the false equivalents but after realizing El Tigre is just Wolf i gotta say that i hate how the devs just turn these characters into Smash knock offs.
Seriously, when people say they want to play as El Tigre, they mean they want to play as El Tigre, not Wolf.
There’s nothing wrong with the characters being Smash expys, especially since NASB2 has its own meter mechanic that enhances special moves. Also going off the El Tigre/Wolf comparison Wolf doesn’t have a hitgrab like El Tigre, plus even if they share a moveset Miguel fights like that anyways since he has claws, so it makes sense.
>There’s nothing wrong with the characters being Smash expys
Stopped reading here because this is so fucking stupid.
This is a game full of Nickelodeon characters. When i play a game with Nickelodeon characters i want to play as Nickelodeon characters, not Smash characters.
>The only characters who got this kind of poster were Kazuya, Pyra and Min Min
Damn it, imagine a Persona 5 styled poster. Or a Minecraft one.
Even more disappointing is that Nick and Warner won't do this shit, even though they have wild and crazy art styles.
The moveset looks nice, but how do you turn them?, in some situations you want to hit with ren and others with stimpy, so how do you do that? double tap?
>Jobdow. And Rouge convinced the principal of the middle school my little brother and sister attend to freeze the building and force everyone to eat fish in a recent episode.
This shit's so pathetic! The threads have been dying out quicker and quicker these days, and guess what? It ain't gonna stop!
Know this sponge, you continued this path and now you are facing the diminishing returns you laid out for yourself.
Now if you'll excuse me, I have new updates to my racing game, the upcoming Sora amiibo, and plenty of movies up ahead. And I bet you won't even get a FRACTION of the sales from your second-rate Smash clone. Hu-hah!
This is very hard. >Hypnosis
I generally like it when they're completely under the hypnotist's will, as they kind of stop thinking independently and turn into a puppet. >Possession
I like to think that there would still be a bit of the original consciousness inside somewhere, just begging and pleading to be let out. Being forced to observe as the body is commandeered by an outside source is an interesting concept. >Petrification
I would prefer it if they lost consciousness in general, essentially dying or ceasing their lives for a moment, as they turn into an object. It's more interesting to see these characters turn into props, and almost all scenes where the process is reversed has the character saying "What happened?" or something along the lines of that which implies that they noticed time passing or they were completely consciousless. Also sometimes the victim does a little gasp or grunt when freed and that adds to the appeal.
2 weeks ago
Anonymous
The last one seems like it is more focused on temporary rather than permanent petrification(feel like the conscious version might be more interesting there, if darker).
As for NASB2... >Danny most likely won't have a possession move
Maybe Vlad does some overshadowing in the story mode...
2 weeks ago
Anonymous
>Maybe Vlad does some overshadowing in the story mode...
Well, that is how he won the election.
2 weeks ago
Anonymous
Election?
2 weeks ago
Anonymous
In one episode of Danny Phantom Danny gets Vlad's mansion completely destroyed, not because Vlad was doing anything bad, but because Danny just wanted to mess with him.
Sam was against this idea telling Danny that antagonizing Vlad will only cause him to strike back and she was right.
Vlad would later run for mayor of Amity Park just so he can mess with Danny but worse.
Vlad manages to win by possessing the voters with his ghost duplication.
Vlad would then make chances to the town specifically to spite Danny, including shutting down his favorite fast food joint.
Danny would then fight back against Vlad in his ghost form causing Vlad to hunt after Danny with a ghost catching gun.
Danny hides behind a car and changes back to his human form after Vlad shoots at him to make it look like Vlad shot an innocent teen.
This causes Vlad to go back on all of his changes for good PR.
The episode ends with Vlad telling Danny that it's not over and Sam praising Danny for sacrificing himself for a cause he believed in.
This shit's so pathetic! The threads have been dying out quicker and quicker these days, and guess what? It ain't gonna stop!
Know this sponge, you continued this path and now you are facing the diminishing returns you laid out for yourself.
Now if you'll excuse me, I have new updates to my racing game, the upcoming Sora amiibo, and plenty of movies up ahead. And I bet you won't even get a FRACTION of the sales from your second-rate Smash clone. Hu-hah!
I said it in the other thread, but they really need to tone down the technical speak. It's okay to appeal to that part of the audience, but your average player isn't even going to think about this stuff. They just want to play their favorite characters.
Yeah he's going into great detail about the technical aspects of the character when your average player doesn't care about that and it only alienates them. That's what all these Smash Bros.-like games are missing and why they all fail to match Smash Bros. Smash Bros. is a party game first and foremost.
The spotlights aren't for the casuals. The casuals, the people who don't understand a lick of technical speak, aren't even watching these or engaging with it outside of enjoying the presentation.
I know, but in that lies the problem where they're making something that's overly long and technical when it could be satisfying both casual and serious players at the same time. Just look at the way Smash Bros. showcases its characters. Casual players see fun stuff they can do while serious players understand what it means without being told.
Smash is a dogshit comparison. Smash exclusively focuses on casuals, only recently have competitive players and anyone that has any understanding of the kits. These videos aren't alienating anyone, they're barely over 2 minutes and again, casual players don't follow those kinds of videos in general outside of surface level screenshots on Twitter.
And those trailers aren't even the same case as the spotlights. They're more like the way Sakurai presented the characters not throwaway trailers.
2 weeks ago
Anonymous
*only recently have competitors and anyone that has any understanding of the kits been thrown a bone.
This narrative needs to die. Casuals don't give a shit as long as the game is good and isn't barebones.
2 weeks ago
Anonymous
Laughing at this die hard white knighting. >You can't compare NASB too Smash! Smash is casual!
And that's why Smash is a success while NASB is a joke.
2 weeks ago
Anonymous
You completely missed the point, dumbass. But leave it to a moron like you to lack basic reading comprehension.
>Smash is a dogshit comparison.
Nah, it's pretty apt. One series is a success while the others always fail. Why is that? Nobody wants to play a more technically refined Smash Bros when the core gameplay is just not as fun or visually appealing. Here Ren and Stimpy are basically Wario, but Wario is much more fun and interesting.
No, it's not. Smash had completely different goals. And if every game supposedly failed then Brawlhalla and Rivals of Aether wouldn't have done as well as it did. Stop projecting your opinions on the masses, lots of people want to play a technically refined Smash Bros. NASB was also a financial success, it's why we have a higher quality sequel.
2 weeks ago
Anonymous
>He can't refute what i said so he has to resort to petty insults
Thanks for admitting defeat NASBfag.
2 weeks ago
Anonymous
There's nothing to refute, dipshit. All you did was misinterpret my words and make objectively false statements for the sake of a laugh. Go fuck yourself.
2 weeks ago
Anonymous
You said Smash and NASB aren't comparable and you gave Smash being casual as a reason.
How is this wrong?
2 weeks ago
Anonymous
That wasn't the reason they're not comparable. We're only talking about showcase videos. Smash does not satisfy both casuals and competitive players, that was my point. It exclusively focuses on casual players.
2 weeks ago
Anonymous
Well then i apologies for the misunderstanding but at the same time i would also like to point out that my post can also work in the context of Smash's marketing towards casual players compared to NASB's marketing towards competitive players.
2 weeks ago
Anonymous
NASB isn't even marketing towards competitive players, including them in some details isn't exclusively pandering to them. The devs even debunked the competitive players being their focus.
2 weeks ago
Anonymous
Dude, they got competitive players to narrate their spotlights.
2 weeks ago
Anonymous
So what? Are they supposed to completely avoid and disassociate from them? That doesn't mean they're marketing exclusively to competitive players. Including them in stuff alongside the casual plans isn't a crime. Not only that, but they signed up to be beta testers so it still makes sense.
2 weeks ago
Anonymous
No. But you'd be lying if you told me that they aren't trying to market their game for the competitive players.
2 weeks ago
Anonymous
Then you're deluding yourself, the devs have actively debunked that dumbass narrative. They just aren't pushing competitive players under a rug like Nintendo does. Boo hoo, basic acknowledgement means they're ignoring the casuals boo hoo.
2 weeks ago
Anonymous
Wow, you really are acting like a giant douchebag. And for what? Defending the honor of the dev team?
And to address what you said, you do know that corporate PR speak exists, right? You do know that no matter how big or small a dev team is they aren't immune to corporate PR speak, right?
Their actions don't even align with their words.
2 weeks ago
Anonymous
What I'm seeing has been pissing me off. Me getting my points misconstrued again and again has been pissing me off too. >Corporate PR speak
Which isn't the case here otherwise they would've said it publicly as a marketing point like how PR usually does. The fact that you have to resort to PR when Thaddeus does not adhere to professionalism in the slightest is ridiculous. No, he said what he said about not exclusively pandering and he meant it. The team always wanted a single player that wasn't barebones. They wanted items at launch but the items failed to make it passed the extensive review line and mandates.
2 weeks ago
Anonymous
>What I'm seeing has been pissing me off. Me getting my points misconstrued again and again has been pissing me off too.
I'm not going to read the rest of your post because this is getting unhealthy for you.
If this is effecting your mood this much then i suggest not going into these threads if it bothers you this much.
I'm telling you this because i care. Go take a break and do something you enjoy.
2 weeks ago
Anonymous
Brawlhalla is fucking bizarre. I don't know a single person who plays it, it has no online presence, it's dead on Twitch, nobody ever hypes new characters, and the game isnt really that good and every character has the same moveset because its weapons that give you moves, not characters.
And yet it wont fucking die and just keeps getting more popular.
2 weeks ago
Anonymous
Brawlhalla just has a natural appeal to it, I guess.
2 weeks ago
Anonymous
>Smash is a dogshit comparison.
Nah, it's pretty apt. One series is a success while the others always fail. Why is that? Nobody wants to play a more technically refined Smash Bros when the core gameplay is just not as fun or visually appealing. Here Ren and Stimpy are basically Wario, but Wario is much more fun and interesting.
Casuals don't need the priority if they aren't even watching them. Most casuals even with NASB 1 didn't watch those showcases. Not only that, but the showcases don't even get deep into technical shit. If Smash can get away with extensively showing command inputs for Kazuya and Terry then it shouldn't be too much for NASB to cover the angle of how a projectile can be thrown. There's nothing all that deep with the showcases.
2 weeks ago
Anonymous
The difference with Kazuya and Terry is two things.
1. That's the gimmick of those characters, character gimmicks have been described by Sakurai in a lot of presentations.
2. Their showcases are much more than those inputs that don't last the entire video. They don't even last the entire time Sakurai presents the character.
2 weeks ago
Anonymous
And neither do NASB 2's presentations. They rarely go into gimmicks, they're showing what a character does, not only that but the showcases are very brief and showing the character's overall gameplan. They don't go into depth about "tech".
2 weeks ago
Anonymous
Then what's with all of the competitive mumbo jumbo talk?
2 weeks ago
Anonymous
What competitive mumbo jumbo talk? It's barely even there, it doesn't dominate the presentation at all. It co-exists alongside simply showing the moves in a clear way.
2 weeks ago
Anonymous
There's a lot of competitive lingo that's used in the spotlights. I don't even know half of what these people are talking about.
2 weeks ago
Anonymous
You're blowing it out of proportion. Nor does merely acknowledging it mean that they're exclusively pandering to competitive players. Especially when the entire foundation of plat fighters is to be simpler from traditional fighting games to make casuals feel more welcome.
2 weeks ago
Anonymous
>Especially when the entire foundation of plat fighters is to be simpler from traditional fighting games to make casuals feel more welcome.
You should be telling that to the devs and all the competitive players trying to make the genre more competitive.
2 weeks ago
Anonymous
Tell it to Sakurai too then for literally bringing FGC inputs in Smash with it getting even more complex with Kazuya. Competitive players deserve a place too, they shouldn't be shut out for playing a game in a way you might not agree with. The devs should be allowed to do whatever the fuck they want too, including new creative things isn't a big deal. Casuals aren't babies they can handle a meter mechanic.
2 weeks ago
Anonymous
>Tell it to Sakurai too then for literally bringing FGC inputs in Smash with it getting even more complex with Kazuya
I agree with this. >Competitive players deserve a place too, they shouldn't be shut out for playing a game in a way you might not agree with
I'm not saying competitive players should be shut out, i'm saying fighting games shouldn't cater only to them. I'm saying devs shouldn't focus so much on tournament play to cater only to them. >The devs should be allowed to do whatever the fuck they want too
You're right but at the same time people have the right to criticize them if they feel that whatever they want to do isn't going in a good direction. >including new creative things isn't a big deal
I agree. It's best to stand out from the crowd, but at the same time i can't really applaud them for being new and creative when most of it is still just copying Smash with just a few competitive adjustments.
Even certain movesets and stages are Smash knockoffs. >Casuals aren't babies they can handle a meter mechanic
Who the fuck is talking about the meter? No one here has even mentioned it.
We're talking about the game's marketing and how it will effect the its image.
2 weeks ago
Anonymous
>Fighting games shouldn't cater only to them
Which they AREN'T they literally aren't. What they announced alone shows that casuals aren't an afterthought. >You're right but at the same time people have the right to criticize them if they feel that whatever they want to do isn't going in a good direction.
Their direction is perfectly fine. >Copying Smash
It's really not copying Smash. None of the movesets are knockoffs at most they share a single move or archetype, Smash didn't invent the archetypes. >We're talking about the game's marketing
The marketing isn't negatively impacting anything. It's even creating more hype since they're showing in detail how competent the game's become.
2 weeks ago
Anonymous
>Which they AREN'T they literally aren't. What they announced alone shows that casuals aren't an afterthought.
Yeah they announced it but it isn't being used in the marketing. Why? Are they just going to wait a week before release to market the casual aspects? >Their direction is perfectly fine.
Their direction is questionable at best.
Don't try to downplay or silence anyone pointing out how questionable it is. >It's really not copying Smash. None of the movesets are knockoffs at most they share a single move or archetype, Smash didn't invent the archetypes.
Like people have said before El Tigre shares a lot of similarities to Wolf and that just one example.
There's also the similarities between Ran & Stimpy and Wario.
And i couldn't help but notice you cherry picking the moveset similarities while ignoring the stage and mechanic similarities i brought up. >The marketing isn't negatively impacting anything. It's even creating more hype since they're showing in detail how competent the game's become.
Dude. No one is talking about the game.
Twitter doesn't give enough of a shit to talk about. YouTube videos that talk about it get low views. And even NASB threads on Ganker die early.
The Aang thread died with only 33 posts, the other Ren & Stimpy thread died with 26 posts.
The only threads to have had hundreds of posts are this one and the Ember threads.
This one getting so far because people are fighting over the game rather than actually talking about it and the Ember threads only got big due to randy.
2 weeks ago
Anonymous
Again, I've told you. They have an exclusive trailer planned for the single player stuff. >Anyone pointing out how questionable it is
I can do whatever the fuck I want. Your idea of the direction is nothing more than subjective shit like everyone else. I'm allowed to disagree with that bullshit especially when the points fall apart. >Similarities
Ren and Stimpy's comparisons with Wario are surface level with neither of them sharing the same gimmick or normals with them. The idea that they fully ripped off the movesets is objectively wrong. The stage and mechanic similarities are worthless, they're staples in this genre and perfectly fair to include. Even Multiversus did that. >No one is talking about the game
When there's big announcements or something leaks the threads blew up. There's not much to talk about because there is NOTHING to talk about. The speculation process has died out after the roster leaked and everyone had their fill of talking about it. And 4-chan threads on Smash and any fighter always talk about the roster more than anything especially for a game that hasn't fucking released yet.
2 weeks ago
Anonymous
>exclusive trailer planned for the single player stuff
Please let it be more Subspace Emissary and less World of Light, PLEASE
2 weeks ago
Anonymous
>Again, I've told you. They have an exclusive trailer planned for the single player stuff.
You didn't tell me that. When did you tell me that? I don't think i was the guy you told that to. >I can do whatever the fuck I want.
So can everyone else.
Why is it that you think you can do whatever you want but when someone else does whatever they want you antagonize them for it? >Your idea of the direction is nothing more than subjective shit like everyone else.
Then why are you acting like everything you say is fact? >I'm allowed to disagree with that bullshit especially when the points fall apart.
You mean like how i disagree with your bullshit, especially when it fall apart?
This whole paragraph is such hypocrisy. >The idea that they fully ripped off the movesets is objectively wrong.
I'm not they they ripped Smash off, i'm saying they're knockoffs. >The stage and mechanic similarities are worthless, they're staples in this genre and perfectly fair to include.
No, not all of it are staples. You can't really call it a staple of the genre when only one franchise does it and others just create knockoffs.
Still doesn't excuse the lack of inspiration and creativity with the stages. >Even Multiversus did that.
And it's a knockoff when Multiversus does it too. >When there's big announcements or something leaks the threads blew up. There's not much to talk about because there is NOTHING to talk about.
You say this in a thread about Ren & Stimpy's spotlight. There is something to talk about yet you decide to not talk about it and fight with me instead, because apparently i am more important to you than the game..
2 weeks ago
Anonymous
bump
2 weeks ago
Anonymous
>The speculation process has died out after the roster leaked and everyone had their fill of talking about it. And 4-chan threads on Smash and any fighter always talk about the roster more than anything especially for a game that hasn't fucking released yet.
Yeah, and the thing about other fighting games, including Smash, is that they have leaks too, and despite the leaks, people still talk about them, people talk about them much more than NASB
2 weeks ago
Anonymous
THAT'S FUCKING SMASH BROS. Are you retarded? Not only that, Smash never got its entire roster of newcomers leaked this early and so apparent like NASB was busted open. Smash's discussion also eclipsed Multiversus in comparison of their peaks. Does that mean MVS was always a failure? No!
2 weeks ago
Anonymous
If you're not the same guy, I'll repeat it anyway. NASB always had >So can everyone else
And I'm allowed to disagree and "antagonize" freely when the logic makes no fucking sense. >Everything you say is fact
I'm doing it in response to their illogical attempt at claiming "the truth" and claiming shit that's just flat out wrong and disproven. >Especially when it fall apart
It hasn't and still makes more sense than your drivel. >They're knockoffs
Which they aren't. They objectively aren't knockoffs, they have drastic executions. Ren and Stimpy are a duo, they aren't "knocking off" Wario if they have a completely different gimmick from him. They don't have a timer waft and Wario doesn't have a buddy that attacks when he attacks in the opposite direction with different properties. To claim there's knockoffs is you being narrow minded. >Others just create knockoffs
Uh, hello? Earth to retard. Smash didn't create platforms nor did Smash even create the knock out based system. There's a plat fighter that existed before Smash, Smash just popularized it. By your dumb logic, KOF's a knock off Street Fighter for having health bars and a similar game system. You don't understand how genres work. At all. >Ren and Stimpy's spotlight
I've said all I've need to say on them, moron. I appreciated them and spoke about it briefly here and especially elsewhere like in the youtube comments. A spotlight of a returning character and their glow up doesn't offer much in depth discussion since I DON'T have the game to actually play and discuss, dumbass. Not only that, but don't pretend Smash discussions haven't been prominently shitposting, arguments, and roster discussion over the game.
2 weeks ago
Anonymous
>NASB always had
*NASB 2 literally has another trailer planned for the single player stuff. It's in a schedule they have no reason to cover it now, it makes more sense to wait after some of their material's covered first aka showcases.
What bothers me the most about this is that this is the Nicktoons. A cartoon brand for kids, and they're marketing it towards competitive Melee players.
If a developer want to do this with a game using OCs then fine but doing it for the Nicktoons is just out of touch.
I like how better animated this game looks compared to the first one. Everyone seems a lot more lively and actually like a cartoon. I love Ren's batshit face during their final smash. Going to actually pick this one up, glad I waited.
SHOW ME DANNY ALREADY HE WAS MY MAIN IN NASB 1
I hope they gave him a different animation for his down strong that move was fun as hell but the animation was wacky
For one, that's not how substance works. Second, there's already items, a campaign, and other modes in the game. That was confirmed. At this point, you're just being dismissive for the sake of being miserable.
Everything i mentioned does matter and everything you mentioned means jack shit when it's most likely going to be bare bones.
MVCI also has different modes, great gameplay and other little details yet that's still style over substance.
I'm being dismissive because the game has given me nothing to be excited for it.
I'm not even mad about it. Shitting on the game is the most fun i have with it.
The items weren't barebones in the first game. And you have nothing to prove that it's going to be "barebones" especially when it's already confirmed that we're having actual bosses, not a copy paste of the playable roster or any lazy thing like that it's not barebones at all. The fact that shitting on it is the most fun you have only proves my point that you're being dismissive for the sake of being a miserable fuck.
MVCI is not comparable at all. The roster and effort put into it was notable worse. To even compare it proves you have no idea what the fuck you're talking about, retard.
>The items weren't barebones in the first game.
And they weren't really that great either. >And you have nothing to prove that it's going to be "barebones"
And you have nothing to proves that it won't be barebones. >especially when it's already confirmed that we're having actual bosses, not a copy paste of the playable roster or any lazy thing like that it's not barebones at all.
And why haven't they shown them off yet?
If they're so grand then why not show them off by now?
It's not like we don't know they exist. >The fact that shitting on it is the most fun you have only proves my point that you're being dismissive for the sake of being a miserable fuck.
How is having fun being miserable? Fun and miserable are two things that contradict each other. >MVCI is not comparable at all. The roster and effort put into it was notable worse. To even compare it proves you have no idea what the fuck you're talking about
NASB's roster is just as bad as MVCI's roster and MVCI had more effort put into it.
As we've seen before with platform fighters they get more free passes than traditional fighters.
That's not how being barebones work. Items even in NASB 1 had a lot of detail put into them with the characters even having specific voice lines and reactions to them. >"no u!"
Nice lack of counterargument. Unlike you, I do. A boss rush mode is something not even Ultimate had. Bosses not being afterthoughts in this game already shows that it'll have some kind of effort. >And why haven't they-
Because they're saving it for an exclusive trailer, retard. They have this shit locked in their schedule that is confirmed, they're saving things to cover for another trailer. That's how marketing works. >Having fun is being miserable
If your only source of fun is whining and complaining over something in such a petty way shows that you're a miserable fuck. >NASB's roster is just as bad
The vast majority disagrees with your rubbish opinions. You can cope with the "free pass" but the fact that most people never minded the roster than that shitty game speaks volumes. You just love trying to treat your shitty opinions as fact. MVCI had more glaring exclusions than NASB.
I lost a lot of interest once it became clear that none of my top favorites were going to make it in. Not even Mao Mao had any data mined despite the game being developed during his Cartoon Network peak.
I did still have fun with it though and hope the best for it. I'm sure I'll come back once a character I mildly care about makes it in.
The roster additions seemed like they were listening more to what WB wanted to shill rather than fan demands. Gremlins before Daffy Duck and Black Adam before Joker shouldn't have been a possibility but Warner just wants the game to be an advertisement of their company rather than a celebration of it.
Gremlins was dumb no matter who decided it, they shouldve been part of release. I dont hate them or anything but they were never going to interest anybody very much.
...are you shitting me? I was actually kind of interested looking around that image.
Yep.
The six characters that are fron and center are the only playable characters.
Everyone in the background is just an assist.
Apparently having their gameplay have a focus on assist characters is the gimmick they want to use to make their game stand out from the crowd. Like how Multiversus' gimmick is tag team battles.
>Most requested character is Impostor >Among Us was popular throughout Fraymakers' development >Make it an assist instead
I can excuse them not making Peppino playable but they had gold on their hands if they made that stupid fucking thing playable.
>he fell for the indie crossover meme
lol
Do not trust any game that heavily focuses on indie crossovers. This isn't even the first indie crossover fighter, there's so many of this trash. Many of them managed to get away by deleting themselves off the internet cause of how little engagement they got.
Honestly confused why so many indie devs want to be apart of this stuff. Don't they see how embarrassing it is to be apart of a wet fart?
This goes double for Fraymakers when the character aren't even playable.
They definitely are, but its kinda the best they can do rn. Let the players make cool shit with the engine and tools while working through dev hell to get the next character, Fishbunjin, ready. Should hear more in about a week or two.
I wouldn't be surprised if that's the case but I hold my head up because the devs mentioned they are willing to upgrade Assists to fully playable if enough people ask for them. I can imagine Peppino get said upgrade treatment soon after Fish, Watcher, and the other four are done.
If that's the case then why shove characters into the game as assists as soon as possible?
They're just gonna burn people by doing that.
2 weeks ago
Anonymous
It's faster to sprite a couple frames for an Assist than an entire moveset with the artstyle they have, and AFAIK their goal is to leave Early Access with 50 assists, 9 fighters + 1 DLC and 13 stages (casual and comp).
Having big faces like Amogus right now as an assist might interest those bigger indie games like your Cuphead or Hollow Knight or Undertale (if only) to take those 4 other fighter slots.
Devs want to keep working on Fray even far after EA, so the way I see it is that if they are in Fray as an assist they're as good as set to probably be a fighter in the future.
2 weeks ago
Anonymous
>their goal is to leave Early Access with 50 assists, 9 fighters + 1 DLC and 13 stages (casual and comp).
I gotta be blunt, that's fucking stupid of them.
And planning DLC while the game is still in early access? What? >Having big faces like Amogus right now as an assist might interest those bigger indie games like your Cuphead or Hollow Knight or Undertale (if only) to take those 4 other fighter slots.
Or it might scare them off and disinterest them if the game gives them the impression that they'd just be treated as assists. >if they are in Fray as an assist they're as good as set to probably be a fighter in the future.
Assuming the game even has a future, a future that might disappear due to treating so many characters as assists.
It'd be ironic if they make characters assists with plans to turn them into fighters in the future only for that to cause its lack of future.
2 weeks ago
Anonymous
Their future depends almost entirely on what fighters they'll reveal for the base roster, its fucking crazy. I love the game so far and I do hope they can have a future once they leave EA but I can't deny it'll need several miracles to even have a chance.
Yeah, that's what annoys me about it. I don't get the inpression the scene was added because the devs were either fans of the show or did extensive research about it. They just took the most popular Ren and Stimpy clip outside of "Happy Happy Joy Joy" and ran with it.
>Iconic scenes from a show magically can't be used if they're memed
Dishonest retard. Lots of people thought that was fitting for a Ren and Stimpy super even outside of memes.
It's just annoying how every character can STILL be boiled down to "internet meme", "shameless Smash clone", or some unholy mix of the two. Never once does it feel like I'm playing as the actual characters in NASB, which is the one thing both Smash and Multiversus nailed down for the most part.
There's not a single character that's a shameless Smash clone. Sharing a single move with the rest of their kit not even matching the character doesn't make them a clone otherwise a lot of Smash characters are copies of fighting game characters.
>Never once does it feel like I'm playing as the actual characters in NASB, which is the one thing both Smash and Multiversus nailed down for the most part.
Oh that is just a riot.
Fox is completely made up outside his specials(loosely related to his Arwing)
Ness is purely focuesed on being a PSI user despite having almost no offensive PSI whatsoever and being a hard-hitting healer. His Specials and Final Smash outside PK Flash is stuff he never ever used.
Falcon is not even based on Captain Falcon, he's a reskin of Dragon King, from the pre-smash version of Smash 64.
Marth doesn't have a shield to go with his Falchion despite always wielding the two as a pair in his own games before Smash- the shield being the original Fire Emblem at that
Ike's moveset was designed before a characters was even chosen for it, and then just mildly adjusted.
And the list goes on and on.
It was simply not true that Smash characters play like "themselves" for quite a lot of characters until very lately. Some where entirely made up, others where amalgams of stuff in their games(repping the games themselves rather than the character)
Remember weeks ago when i told you that you're so desperate for validation that you suck the dick of everyone you agree with?
This is what i'm talking about.
2 weeks ago
Anonymous
Project harder, asshole. You do the exact same shit and use the few opinions that support your point to push a narrative about me or yourself.
2 weeks ago
Anonymous
I don't do that. I have never went out of my way to go dick sucking someone just because they agree with me.
2 weeks ago
Anonymous
You have actively used others to project and fuel your own ego, just like you are now.
2 weeks ago
Anonymous
How? This doesn't even make any sense. This just feels like an elaborate "NO U!"
2 weeks ago
Anonymous
>This feels like an elaborate "no u"
How I feel every time I read your counterpoints. All you do is claim irrelevant crap too.
2 weeks ago
Anonymous
Do you even read my posts?
I'm not saying your points are irrelevant, i'm saying your posts don't make any sense.
2 weeks ago
Anonymous
Your posts are irrelevant AND make no sense. All you do is whine and make the most nonsensical assumptions about me and anyone else.
>Fox is completely made up
He is but it still feels like you're Fox. It's an art not a science. His specials are also analogous to what an Arwing can do in SF64. Take off, boost, shoot, barrel roll. >Ness
He still hits hard but since he's the only character and they needed specials it makes sense to represent more through him. Also took the time to consult HAL and write lore to explain why. >Falcon
He is a race car driver, what did you want them to do? In lore he's an athletic bounty hunter. Dragon King or not it works. >Marth
I won't lie, I don't know FE very well but one peek at the Marth gallery on FE Wiki and he never has a shield. >Ike
Source? He's from a strategy game they gave him everything they could.
Autistic people like you, (not an insult just an observation) break everything down and pick at the pieces. Crossovers, representing a character in a new context like this, it's an art. You cannot break it down like this. The end result of Fox in Smash is he feels like Fox. However correct or incorrect he is to you, however much of it is OC is not important. The end result, the in the moment experience feels like Fox and that's what people like you will never understand.
Allow me to add onto this. >Fox
His moveset is actually based on the abilities of his Arwing. >Ness
His moveset is based on attacks he can do in Earthbound.
Also he was made with reused data from other fighters. >Captain Falcon
From what i can tell his moveset is actually based on reused data from Smash's beta when it was a completely different game. >Marth
His moves are based on his animations from his game. >Ike
He's actually right on this one. Sakurai wanted to have a heavy weight swordsman so he design a moveset for one and then found a character that can fit that moveset later on.
All in all i agree with you.
The guy should have used Ganondorf if he wanted a better example. I'm honestly shocked he didn't use Ganondorf as an example.
The thing with NASB is that literally every single character has the Fox/Falcon effect.
They're not characters you control directly in a video game so they don't have a predetermined movepool that you can draw from, which means that you have to make up abilities that you think might suit their personality.
It's easier for Danny or Jenny who at least have superpowers to draw from, but for shit like Spongebob or Ren & Stimpy you have to get creative.
Allow me to add onto this. >Fox
His moveset is actually based on the abilities of his Arwing. >Ness
His moveset is based on attacks he can do in Earthbound.
Also he was made with reused data from other fighters. >Captain Falcon
From what i can tell his moveset is actually based on reused data from Smash's beta when it was a completely different game. >Marth
His moves are based on his animations from his game. >Ike
He's actually right on this one. Sakurai wanted to have a heavy weight swordsman so he design a moveset for one and then found a character that can fit that moveset later on.
All in all i agree with you.
The guy should have used Ganondorf if he wanted a better example. I'm honestly shocked he didn't use Ganondorf as an example.
>Ness >His moveset is based on attacks he can do in Earthbound.
Literally wrong.
2 weeks ago
Anonymous
> for shit like Spongebob or Ren & Stimpy you have to get creative
Except they don't. They very often just have them go from iconic pose to iconic pose.
>Ganondorf
Here's another meme that needs to die. He's only "missing" tennis and floating. He is in a handful of games at most and before Melee he was in one. He's fucking fine.
Real characters or not the devs going out of their way to be memey and unpredictable just for the sake of it just makes this all look like one big joke.
>Unpredictable
They have become incredibly predictable.
2 weeks ago
Anonymous
>Except they don't
Catdog was a pretty creative moveset, swapping the properties of your attacks depending on which one of the two you had set as dominant.
Many of Ren & Stimpy's attacks involve Ren abusing Stimpy and the hitbox is merely the opponent getting caught in the crossfire.
Nigel's moveset is based on animals, which is very Fox-esque in that he doesn't actually do these things in the show, but it's fitting for him by virtue of being a nature documentarian.
Lucy Loud was given vampire abilities, which suits her goth design even though I assume she isn't a vampire in the show. Though i'm only assuming that because I haven't watched TLH, so I might be wrong. But it seems like a slice of life show so the characters probably don't have superpowers.
Yeah a lot of characters just do iconic poses for attacks but let's not pretend that's all it is and there's no creativity going into the movepools beyond that.
2 weeks ago
Anonymous
>Lucy Loud was given vampire abilities, which suits her goth design even though I assume she isn't a vampire in the show. Though i'm only assuming that because I haven't watched TLH, so I might be wrong. But it seems like a slice of life show so the characters probably don't have superpowers.
Lucy also has ghost abilities too.
But yeah, Lucy is just a normal little girl. The show does get some supernatural elements later on and becomes more cartoony (Something everyone can agree to be a mistake and part of the reason why the show sucks now) but Lucy is just a normal girl into goth and supernatural stuff.
Also she talks to ghosts, but this is apart of that later on stuff i mentioned.
2 weeks ago
Anonymous
I just wanna point out that Nigel's specials are pretty uncreative.
His specials are just Jigglypuff's rest, Kind Dedede's recovery and a didge.
2 weeks ago
Anonymous
Nigel's is a whale leap and crash, not King Dedede's recovery it doesn't even function the same.
2 weeks ago
Anonymous
Dedede's recovery is a leap and a crash itself though.
2 weeks ago
Anonymous
No shit, that's how gravity works. That's a surface level comparison. They don't function the same and Nigel's imitating real life whales. If it was copying Dedede's jump Nigel would have a similar pose, his splash would've sent out two stars/waves, and the rate of ascent would've been similar (it's not, the rising is noticeably slower)
2 weeks ago
Anonymous
>Many of Ren & Stimpy's attacks involve Ren abusing Stimpy and the hitbox is merely the opponent getting caught in the crossfire.
Something Tom and Jerry does significantly better in Multiversus.
2 weeks ago
Anonymous
Sure
Hey how's that game doing by the way?
2 weeks ago
Anonymous
Same as NASB1.
2 weeks ago
Anonymous
Only because they were leaked. >Ganondorf
Ganondorf is not fin3e. Even before Melee he has been using abilities such as powerful magic and swordsmanship that he doesn't do in Smash.
2 weeks ago
Anonymous
What swordsmanship? You mean in that one CG trailer? In OoT as Ganondorf he does very little.
2 weeks ago
Anonymous
You do know that Ganondorf has used swords in OOT and has been described as being a master swordsman right?
And
2 weeks ago
Anonymous
>Ganondorf has used swords in OOT
Ganon, not Ganondorf.
2 weeks ago
Anonymous
That's literally the same difference.
Ganon and Ganondorf are the exact same guy.
2 weeks ago
Anonymous
It's not, it's an important distinction. Ganondorf is specifically listed as debuting in OoT while Ganon debuted in Zelda 1. Smash has the man, Ganondorf.
2 weeks ago
Anonymous
They're literally the exact same character just different forms.
2 weeks ago
Anonymous
For the sake of a fighting game they are not the same.
2 weeks ago
Anonymous
>The thing with NASB is that literally every single character has the Fox/Falcon effect. >They're not characters you control directly in a video game so they don't have a predetermined movepool that you can draw from, which means tha
The only way you'd be able to believe this is if you never watched the Nicktoons and only know them on a surface level.
Not to mention all the Smash characters that were never controlled directly until Smash such as Zelda, Isabell, Bowser, Ridley, K. Rool, etc. >Literally wrong.
Can you prove this?
2 weeks ago
Anonymous
A lot of Nickelodeon characters aren't "controlled directly" or even fight in general. Cartoons are a drastically different medium from gaming.
2 weeks ago
Anonymous
And yet Multiversus can make better movesets.
2 weeks ago
Anonymous
Debatable since MVS watered it down with cooldowns and made a character entirely ultra instinct. Even NASB took more for their memeiest characters than Shaggy.
2 weeks ago
Anonymous
When it comes to Shaggy only one of his moves is a meme, and it's just to power up.
2 weeks ago
Anonymous
Except the meme is the cornerstone of his identity in Multiversus instead of it being a side thing. He's based off a fighting style he's never normally had.
2 weeks ago
Anonymous
Fair enough.
2 weeks ago
Anonymous
>Zelda, Isabelle
Both of which have entirely made up movesets. Let's throw Sheik into the "made up" pool while we're at it. >Bowser, Ridley, K. Rool
Are all bosses with a variety of identifiable and repeated attack patterns to draw from.
2 weeks ago
Anonymous
Don't try to move the goal post.
That Anon specifically said "They're not characters you control directly" and i provided examples of Smash doing the same thing.
In fact your post just prove my point even more as you detail the very reasons as to why i'm right.
2 weeks ago
Anonymous
>The thing with NASB is that literally every single character has the Fox/Falcon effect.
Not really, most of the cast has been in tons of games that have moves they could've borrowed for this game. The TMNT especially have entire movesets that could've been used, either from Turtles in Time or TMNT Smash Up.
Ludosity just doesn't go for that because they don't actually do much research on characters. They just rip whatever they could find on the surface level and go from there.
2 weeks ago
Anonymous
>Not really, most of the cast has been in tons of games that have moves they could've borrowed for this game
I'm aware of that and I know you're aware of that, but likewise, those games were also designed by people not involved with the original shows who had to make up movesets for characters who didn't really fight.
If NASB drew from games that were already making shit up, then we would be making shit up on top of making shit up, and the degrees of separation from the source material would grow more drastic. Do you want Ludosity to base Spongebob on how he was portrayed in the show, or base him on how he was portrayed in some 15 year old shovelware game?
2 weeks ago
Anonymous
>Do you want Ludosity to base Spongebob on how he was portrayed in the show, or base him on how he was portrayed in some 15 year old shovelware game?
Trick question, because Ludosity does neither. They base him off of what the internet portrays him as, and anything left is taken wholesale from Smash.
At that point, you may as well take from the shovelware.
2 weeks ago
Anonymous
That's not true. The memes are also iconic scenes that rep the character well along with made up stuff that fit his all rounder status. If it was taken fullsale the execution would be different. Spongebob's new forward air would be more like his down air from NASB 1 animation-wise.
2 weeks ago
Anonymous
>They base him off of what the internet portrays him as
Ahh yeah, the very popular internet memes of Spongebob blowing bubbles, using his hydrodynamic spatula, being a karate fanatic, his anchor arms and so on.
When almost every single scene in Spongebob has been memed to some extent, is it even possible to create a Spongebob moveset that doesn't have memes?
I just wanna point out that Nigel's specials are pretty uncreative.
His specials are just Jigglypuff's rest, Kind Dedede's recovery and a didge.
His neutral special is definitely a Rest sendup, but the dedede comparison is just unfair. Recovery specials tend to be inherently limited in design to begin with because they must serve the functionality of returning you to the stage, and there's what, 85 specials to compare him to? Dedede's recovery isn't even unique in his own game.
2 weeks ago
Anonymous
>the very popular internet memes of Spongebob blowing bubbles, using his hydrodynamic spatula, being a karate fanatic, his anchor arms and so on
You mean the spongebob that randomly slip and holds that for multiple frame, or does the "Imaginaaation" pose for MULTIPLE moves, or the one that randomly bites people.
2 weeks ago
Anonymous
>TMNT especially
Which is literally what they did. Iconic TMNT moves are present in NASB.
The idea that they have to copy paste from random shovelware games for their moveset instead of their actual CANON SHOWS is the lamest surface level thing to do. That's creatively bankrupt.
2 weeks ago
Anonymous
>Which is literally what they did. Iconic TMNT moves are present in NASB.
And they were the best characters in the game, by leaps and bounds until they were nerfed multiple times into near uselessness.
It's almost as if having movesets that compliment gameplay is infinitely better than shallow references stapled together.
2 weeks ago
Anonymous
Mikey is still top 3. And Leonardo was never the best character. This narrative is weird.
2 weeks ago
Anonymous
Leonardo was one of the most boring fucker to play in the game. >Marth but doesn't die until 200% and doesn't need to tipper
The best designed movesets in the original game was Lucy followed by Zim. Not counting the screw-up on his Neutral Strong
Both were fun- Zim as the defensive keep-away one and Lucy as the more aggressive one. And they weren't boring like Leo.
Mikey was a more fun moveset(and it was partly because he was sillier, at that) but always had some sort of nonsense glitch/exploit or other thing going on.
2 weeks ago
Anonymous
It's ironic that you call them shovelware while defending NASB.
And it's hilarious you use canon as a point for shows that have no canon.
2 weeks ago
Anonymous
Because they literally are, no matter how you slice it or cope, they have no legacy outside of being shovelware. It makes no sense for NASB to heavily tap into that for a movepool. The actual source material deserves priority.
2 weeks ago
Anonymous
Like i said, it's ironic how you hate on them for being shovelware despite NASB's legacy of being shovelware as well.
2 weeks ago
Anonymous
I don't hate them. It's a fact that they're shovelware and make no sense as primary representation in a fanservice based game. Prioritizing the games over source material is retarded.
2 weeks ago
Anonymous
Well to be fair they do base the turtles on their old Konami games but it really says something about the devs when they only do this for the turtles and not any other characters.
2 weeks ago
Anonymous
Cause the old Konami games are actually good
2 weeks ago
Anonymous
So is Battle for Bikini Bottom, Shadow Showdown, Attack of the Twonkies. Those are fun.
2 weeks ago
Anonymous
The Konami games aren't shovelware, they're widely iconic and have more influence than any Nicktoons video game slop.
>I won't lie, I don't know FE very well but one peek at the Marth gallery on FE Wiki and he never has a shield.
He always wielded the Falchion alongside the Fire Emblem Shield in the games themselves until Smash.
I can keep going all day but I really don't want to because converting webps makes me wanna blow my brains out
2 weeks ago
Anonymous
Why is DK so BIG in smash?
He’s bigger than K Rool and Bowser
2 weeks ago
Anonymous
If anything DK is way too fucking small in DKC, but it's excusable for gameplay purposes.
2 weeks ago
Anonymous
He’s perfect in the retro game though
2 weeks ago
Anonymous
Not really, he's barely any bigger than Diddy who's a way smaller species compared to a gorilla. Granted we don't know WHAT species but presumably a smaller one due to him having a tail.
2 weeks ago
Anonymous
Yeah the scaling is weird looking back.
But I think it looks fine here.
2 weeks ago
Anonymous
Yeah it's much better in Smash and in the Retro DK games. Also I just realized that by "retro" you meant the developer and not "the old DK games"
2 weeks ago
Anonymous
DK, similar to Link or Zelda is representing more than the character model. He is both modern tie wearing DK and DK from the old arcade games. He's a composite DK.
2 weeks ago
Anonymous
How does that prove the point? He rolls, he can walk with items, he's fucking Donkey Kong. That's one of the worst examples you could've chosen because it doesn't take a lot for him to feel faithful.
>Iconic scenes from a show magically can't be used if they're memed
Dishonest retard. Lots of people thought that was fitting for a Ren and Stimpy super even outside of memes.
And you're just as retarded as that anon if that's your conclusion. That was objectively dishonest. It's one of the few memorable instances of Ren and Stimpy's worldwide destruction it's perfectly fitting as a super. That's like saying Sephiroth couldn't use his earth nuke attack with all the mathematical equations just because it got used in memes before.
>Made because of a meme
You and what source? It literally is a move that became popular to the point of becoming a meme. In general it's one of Ren and Stimpy's most iconic scenes. Should Terry Bogard not use his Buster Wolf because of how memed it got in King of Fighters' fanbase? Obviously not, so the same sentiment should be shared to Ren and Stimpy. You're being a retard to try and claim this shit, you're actively deluding reality.
>The thing with NASB is that literally every single character has the Fox/Falcon effect. >They're not characters you control directly in a video game so they don't have a predetermined movepool that you can draw from, which means tha
The only way you'd be able to believe this is if you never watched the Nicktoons and only know them on a surface level.
Not to mention all the Smash characters that were never controlled directly until Smash such as Zelda, Isabell, Bowser, Ridley, K. Rool, etc. >Literally wrong.
Can you prove this?
wrong. >Can you prove this?
You are very confident about this game you never played
>You are very confident about this game you never played
That was a real question. I wasn't being confident, i was actually asking because i really want to know if i got anything wrong.
They did and replaced his studio with a different one after Season 2, though Viacom seemed to lessen the bad blood considering Adult Party Cartoon was made.
Ren and Stimpy survived but John K sure as fuck didn't. Every singe time some animation guy on twitter or youtube gives any praise to R&S it's accompanied by a fuckton of damage control reminding the audience that Joihn is a scumbag pedo or whatever, before assuring everybody that he's definitely a hackjob artist who had absolutely no input on what made the show good.
John K can go fucK himself after the Cans without Labels fiasco, that shit cemented him as a hackfraud. I don't care if he groomed a 15 year old in 1990 or some shit, I care that a supposed masterpiece took around 9 years to make only to end up as a complete trashfire.
He seemed to get worse over time, though that could be because he relied on Flash more instead of traditional means. It's easily noticeable when George Liquor slides across in Cans without Labels and when Bakshi yells "CIRCUS MIDGETS!" in Fire Dogs 2.
>I don't care if he groomed a 15 year old in 1990
Keep in mind that the guy is Canadian and and 15 was legal in Canada in 1990 so what he did was legal.
What the fuck is the point of all these Smash clones? People feign interest for a week or two, then the game drops to sub-200 players and dies. This one won't be any different.
>People feign interest for a week or two, then the game drops to sub-200 players and dies
I think that's a problem with the players rather than the game, Smash players are a cult
Companies have realized the amount of money and attention that Smash Bros makes but they put in half the effort.
Also these threads exist because rosterfags need something to subsist on since Smash speculation died years ago.
They also had Timmy appear in that tennis game for Apple Arcade. Apparently mobile/PC games are exempt from the legal bullshit that console games seem to have.
>Nickverse
Haven't played that in a long while, went back a few months ago and the whole currency system changed for the worst so tasks and exploring reward less coins, presumably to have gullible kids cough up their parents' money like most modern Roblox crap.
Slap City has the second or third best singleplayer content in a platform fighter. Best is obviously Brawl, but second is between Slap and Melee. Thoughts?
They look much better than they did in the original, but I still wish they were two different fighters, so I could play as Ren on his own. CatDog already has the two-in-one gimmick covered.
Also, Dib Spotlight soon?
They wouldn't do that because they would have to code this shit in and with Nickelodeon and their shit deadlines breathing down their necks they wouldn't have much time to test it.
Not that Anon but this coming from the Ludosity simp who has been autistically screeching at everyone who dare to have a problem with the game?
Don't act like you're the mentally sane one around here.
There is more than one person in this thread that disagrees with you, mate.
I never said that. You're miscontrsuing my words.
I'm fine with SpongeBob being silly, but SpongeBob is more than just silly.
In fact the episodes that are only silly and goofy just for the sake of being silly and goofy are considered some of the worst episodes of the show.
Disagree, Spongebob is a silly character that isn't meant to ever be taken seriously. Same thing with shows like Teen Titans Go. I bet you think TTG Robin is meant to be taken seriously as well.
>There is more than one person in this thread that disagrees with you, mate.
See
This is an anonymous image board. You think everyone knows who's who here? Especially when those who have the same typing patterns and behaviors?
Also same to you. >Disagree, Spongebob is a silly character that isn't meant to ever be taken seriously.
He's taken seriously in multiple episodes. >Ripped Pants >Plankton! >Home Sweet Pineapple >Nature Pants >F.U.N. >Texas >Rock Bottom
Just to name a few. >Same thing with shows like Teen Titans Go. I bet you think TTG Robin is meant to be taken seriously as well.
You seriously don't know anything about SpongeBob if you think Teen Titans Go is an accurate comparison.
Ludosity is better being it's own thing, it's own little studio not tied to any big project.
I recently went on their website and it's gross seeing corporate BS being grouped with hidden indie gems.
It's a shame that their image went from small comfy indie studio to corporate shovelware dev.
Psycard was going to let you date the characters, but they ran out of time and dropped that the dating sim part. No idea if there's more unused art out there, this was all I could find of it
>page 9
>got coney for ren and stimpy's spotlight
STEEEEEMPYbros...
Surprised they even acknowledge him.
Given he was one of the most vocal on hating NASB
Really? Sauce?
He did stream the game a lot back when it was new, plus the devs knew about the STEEEMPY meme and even added it to the game when it got Voice Acting.
>STEEEEMPY
>Dude I could be gaming
>Hugh Nation
Ah yes, having memes be voiced out. Imagine if Smash Bros did this.
Not the same case. The cartoons are sillier and the characters actually said it before. Especially Mikey.
>The cartoons are sillier
A lot of games in Smash are silly as well such as Mario, Sonic, Kirby, Pac-Man, etc, and they're taken seriously.
Shulk & Mythra do this with their taunts for Xenoblade memes, so it is in Ultimate. Also Falcon is pretty much the meme character of Smash.
They say iconic things from the game they're from? Wow that's crazy and totally the same thing as internet memes.
Are you dumb? Dude I can be gaming is an actual line Mikey said from a game he appeared in. Steempy has been said before too it's just more iconic from Coney doing it.
And hugh nation?
Excusable since Hugh's the meme character, it was a way of thanking Hugh Nation since they were the reason he got in the game.
NONE of those games are as silly as the cartoons present in NASB. Dishonest comparison.
Mario is a world with toon logic where a plumber saves a princess from a dragon turtle by eating mushrooms and jumping on plants.
How is that not silly?
They literally aren't. Mario is more focused on action and Mario showing heroics in a fairly "grounded" manner. A lot of Nickelodeon cartoons are just comedies with no serious continuity or action. A character's feat is rarely ever consistent or taken seriously.
>Mario is more focused on action
What the fuck are you even talking about? Mario is focused on silly, family friendly fun.
Zelda is Nintendo's action franchise.
Objectively wrong. It's family friendly as an action platformer. Mario's entire thing is being a fighter, using his powers to stomp the opposition. Spongebob's entire thing is just dicking around with his combat prowess being inconsistent at best and flat out incompetent most of the time.
You do know that SpongeBob is a karate expert who has saved Bikini Bottom and went on life threatening adventure multiple times, right? There are multiple episodes that are serious and have action. It's not just dicking around.
Spongebob's "karate expertise" do not work 90% of the time nor are his feats consistent. Spongebob's main thing as a show is a comedy, the dicking around with a noticeable lack of consistency IS the show, it's what defines Spongebob. Any action is a small minority that doesn't represent Spongebob as a character. He spends more time bubble blowing and fucking around with Patrick/Squidward than he does use karate.
Mario goes on journeys on the regular and takes them relatively serious. Spongebob does not, it's rare that you see him even focus on the journey. Like the movie, Spongebob spends a lot of time just singing how he's a man and gets away from danger just by dicking around.
>Excusable
No it isn't, keep that shit out of the game. High is a weird pick but don't bring the meme shit into the game.
Hugh is already meme shit, his entire existence is to be a meme joke character. Not only that, but it's a HIDDEN TAUNT. It's not in your face at all, stop making a stink over a nothingburger.
You can't give this shit any quarter, it's fine if he's a funny character like in the show and if some funny stuff lines up with memes so be it but the microsecond any of this social media garbage makes it into the game you need to draw the line.
The social media garbage is the only reason Hugh got in the game with his official VA and staff supporting NASB and backing that Hugh Nation campaign. A hidden shoutout is not a big deal. Not only that, but it's the only truly meme line which was placed on a meme character. Nothing else.
I do not care, I don't use twitter there should not be a reference even hidden that I need to be on twitter to understand. Make a deep cut Jimmy Neutron reference or something real. "meme character" or not he's a real nick character so he's fin e but this was too far.
And Hugh wasn't added to pander to you or your tastes. Those people are what got him in the game to begin with. It wasn't too far, you're throwing a tantrum over something you likely never saw normally. That's a pointless thing to get your panties in a twist about. A single voice line.
Forget me and my tastes, it's just a sign that Ludosity making this is nothing like Sakurai making smash. Somehow he added a Piranha Plant and that was a "meme" and he did it without referencing twitter memes. Or how about steve? Maybe he should have had ugly steve as a skin, right? It's a cancer, any sign of it deserves to be derided. Am I personally bothered by this hidden taunt? Not really, no. Is it a cancer that can grow? Absolutely, yes. Stamp it out now.
While i wouldn't be this harsh i do agree.
People gave Hugh a pass and now we have Arnold's grandma.
The characters can be ""meme"" picks like Hugh and Arnold's grandma that's fine. They are real characters. It's the implementation where we need to watch out.
Real characters or not the devs going out of their way to be memey and unpredictable just for the sake of it just makes this all look like one big joke.
Good. Trying to make people act like and be like Sakurai is tasteless. He's not perfect nor is his way the only way of making a plat fighter. Putting him up on a pedestal and that all devs need to be like him is para social and pathetic. A small nod isn't a cancer, you're really blowing this out of proportion.
No one's trying to make the devs be more like Sakurai, we're just comparing them to Sakurai and pointing out how he succeeds where the NASB devs fail.
Yes you literally are when you're saying shit like "this is a sign that they're making it nothing like how Sakurai makes Smash!" Don't try and backtrack now. You aren't entitled for that kind of shit, they can do what they please and the idea that they need to do things Sakurai's way or they "fail" is laughable. NASB 2 movesets are already being widely appreciated and praised so it only proves that all they needed is time, not Sakurai's approach.
I never said.
I wasn't the guy who said that.
I think you have me confused with another Anon.
Then you can't say no one. That guy actively put other developers down for not sharing Sakurai's development approach when it's been proven time and again that Sakurai's way isn't the only way.
I agree that putting people down like that isn't good and i also agree that Sakurai's way isn't the only way.
But to fair fair about that last point, Sakurai's way really is the most successful way and no other way has managed to come close. The only exception being the Multiversus way that was unique from Smash and sill very successful.
Brawlhalla, Rivals of Aether, and even mini games like Slap City were all successful in different ways and none of them really shares Sakurai's mindset.
I don't know what's worse, the people who think Spongebob should be taken seriously, the people who think iconic moments shouldn't be in movesets, or the people who are stirring the pot by comparing this game to Multivesus.
>Slap City
>Successful
bro, the peak player count for that game was 781 players. It's obvious that Slap was never going to take off with its horrendous visuals.
Spongebob is a serious cartoon for serious people
t. Mr Enter
For a tiny indie game that's pretty successful. I do agree that it's fucking retarded that some manchildren here think Spongebob should be fully serious and not have an ounce of random goofy shit.
I never said that. You're miscontrsuing my words.
I'm fine with SpongeBob being silly, but SpongeBob is more than just silly.
In fact the episodes that are only silly and goofy just for the sake of being silly and goofy are considered some of the worst episodes of the show.
Good thing he's NOT just silly and goofy in NASB. His karate skills and even his sponge-y traits are incorporated in his kit alongside his main hobbies.
The ratio feels more weighed in the favor of silly.
If you want a good example of how SpongeBob can be a fine balance in a game then look at Battle for Bikini Bottom.
Your "feeling" is flat out incorrect. Spongebob is represented well, even better than that shovelware game you mentioned.
Oh fuck off. Battle for Bikini Bottom is the best representation of SpongeBob in video games.
Tell me, how much SpongeBob do you watch? Because there's no way someone with your attitude towards BFBB is actually a fan.
>I don't know what's worse, the people who think Spongebob should be taken seriously,
See
>the people who think iconic moments shouldn't be in movesetsNot all iconic moments translates well into a moveset.
>or the people who are stirring the pot by comparing this game to Multivesus.
Multiversus is another cartoony platform fighter utilizing popular characters developed by a small time studio that released under a year after NASB.
Why shouldn't they be compared?
So why is it OK to pander to memers and not to people who care about the Nicktoons?
They can do both. Which is what they have done. Especially when those memers do genuinely care about Nicktoons too. The idea that it has to be an "us versus them" mindset is seriously pathetic.
You do know that by going out of your way to start fights with everyone you disagree makes you the one who starts the "us vs them" mindset yourself, right?
Except you and a few others here have actively pushed a dumb fucking narrative of "anyone memeing this means they don't care for the source material!" stop with that bullshit.
Well do you have any proof that they do care? Especially the devs?
They have watched Nick shows too and were happy to sign up because they respect and like the IP. Them being silly with a silly brand isn't a big deal. Not only that, but the Hugh Nation was formed out of genuine fondness for Nicktoons and Hugh. Those same people root for Jimmy Neutron even if they primarily pushed to give Hugh some spotlight.
>They have watched Nick shows too and were happy to sign up because they respect and like the IP.
Pic related.
>Them being silly with a silly brand isn't a big deal.
Nickelodeon is more than just a silly brand.
The shows actually have heart and soul to them. All of the Nicktoons that are just silly and nothing else aren't looked back on fondly such as Breadwinners or Pig, Goat, Banana, Cricket.
>Not only that, but the Hugh Nation was formed out of genuine fondness for Nicktoons and Hugh.
I will admit that you have a point there but at the same time those people don't put their money where their mouth is.
>Those same people root for Jimmy Neutron even if they primarily pushed to give Hugh some spotlight.
Then why didn't the devs use Jimmy first when he was the more requested and wanted character?
This is more questionable if Hugh is cut from NASB2. But then again that is an assumption and won't be proven right or wrong until the game is out.
Delude yourself all you want. Them not being obsessively focused on reps doesn't mean they don't like it otherwise they wouldn't work on the damn project you moron.
>Nickelodeon is more than a silly brand
It still has prominently silly shit, it's apart of their identity and you're wrong to try and deny this.
>Those people don't put their money where their mouth it
They bought Hugh and celebrated his inclusion. They never promised to stick around nor do they have to over one character. NASB 1 is a broken game filled to the brim with issues they failed to solve in a timely manner.
>Then why didn't the devs
Because they didn't want to. The Hugh Nation wanted Hugh and they decided to throw them a bone while saving Jimmy for their sequel that was in development.
>but it's the only truly meme line which was placed on a meme character. Nothing else
Oh fuck off already. Are you part of the dev team? Because I can't imagine dickriding this game so hard you spout objective lies to defend it.
Well, Thaddeus has been confirmed to lurk NASB threads.
>Gets rid of a line from a porn video
>Except the line was edited in the porn video
>And kids (the supposed target audience for this) would have no idea of this video
Ludosity knows nothing of the franchises they're supposed to represent.
The article specifically phrases it "associated with" the NSFW parody, because it is. People who hear that are going to think of the Zone parody. Which was obviously the intent. That doesn't imply they thought it was FROM that originally. The choice of words was deliberate.
That line was said by Jenny in the actual show retard. Not a meme line that never existed like Hugh Nation.
Not that Anon but you need to lurk more if you don't the the context behind that line.
I do. But ultimately that context came AFTER the show.
And before the game.
By that logic Terry Bogard couldn't use Buster Wolf since it became a meme. Or Sephiroth can't use his iconic down air since the scene got memed a LOT.
There's a difference between adding a move because it what the character does and adding a move just for the memes.
Did Sakurai add those moves because of the memes? No.
And the same shit applies here. If its an iconic scene then it should be used or represented somehow. Sephiroth's down air exists purely for reference sake rather than it being a constant ability.
A lot of the stuff in NASB isn't even that iconic. Most of it is just fads and FOTM memes.
Objectively wrong. Imagination is one of the most remembered and iconic scenes of Spongebob as a character.
That's just a one off gag that became a meme that doesn't really speak to SpongeBob's character.
And even if that were the case it's just a few second clip in a show filled with much better material for a moveset.
Imagination doesn't even make any sense as an attack. It'd be better off as a taunt.
Yes it does speak to Spongebob's character. It fits his childish perception of reality in a fun creative way. It's one of his most remembered and iconic scenes for a reason or it wouldn't have been a meme.
>Doesn't make sense as an attack
It's a cartoon fighting game with logic being thrown out the window. It's fucking stupid to whine about "what makes sense as an attack" when Smash and mainline fighting games debunk that idea. Anything can be an attack if you give it a hitbox.
They specifically chose that line because of the meme, you dishonest retard. There is zero context the game presents where that line could possibly make sense otherwise. You don't get to say this shit when there are entire movesets dedicated to referencing memes.
The entire arcade mode is them being forced to pick out of context lines because of Nick's mandate you dishonest retard. I can say whatever the fuck I want. Them using iconic stuff associated with a character is not a crime.
>I can't imagine dickriding this game so hard you spout objective lies to defend it.
Whenever a game is announced, expect hordes of shills and marketers popping in to defend it. Haven't you learned your lesson yet?
Not that Anon but maybe they could have just not used Hugh.
It's not like everyone who wanted him actually played the game.
That's a shit idea. A lot of people were happy with Hugh getting acknowledged, I still see praise and dedicated accounts over the Hugh Nation. They weren't getting players back either way, the least they could do is have fun with the game.
Honestly it's better to go out with dignity and integrity. I can't say the devs have any of that at this point.
Your idea of dignity and integrity is laughable. This is a goofy fighting game from CHILDREN'S SHOWS. The idea they can't have fun with that and have to treat it exclusively as serious business says a lot about your character.
If you wanna talk about character the the fact that you take every pile of shit thrown at your face without question just goes to show a low your character's standards are.
And you've stooped so low that you lack a counterargument and just result to completely irrelevant whining about my "standards". I'm not the manchild taking a kids show plat fighter as serious business that they can't be goofy with ever. Even when Nickelodeon's entire brand is by far the silliest.
No one's saying it can't be goofy, i'm saying that it should be taken more seriously.
When a game isn't taken seriously by the devs then it won't be taken seriously by the audience and that'll just harm the game's reputation in the long run.
Just look at NASB1 with its ruined reputation.
There you go again, demanding that it needs to be treated as serious business when a Nickelodeon plat fighter is inherently going to have people laughing and viewed as a meme game. Like it or no, no one will ever take a Spongebob fighting game too seriously so why should the devs? They should freely have fun with it especially when the fans literally asked for it and start clapping their hands when they notice references. The FANS asked for Hugh, the idea that they should just ignore him and rain on people's parades is pathetic.
>NASB 1
Irrelevant. You need to stop making unrelated shit for your narrative. NASB 1 had its "ruined reputation" for being a genuine bad game that didn't even function.
>There you go again, demanding that it needs to be treated as serious business when a Nickelodeon plat fighter is inherently going to have people laughing and viewed as a meme game.
Well people did take it seriously before the game came out and it was revealed to just be one big joke.
>Like it or no, no one will ever take a Spongebob fighting game too seriously so why should the devs?
There's a whole lot of people who take SpongeBob seriously.
And even if not that doesn't mean SpongeBob shouldn't be taken seriously in a fighting game.
Multiversus has Looney Tunes, Scooby-Doo and Gremlins yet that game is taken seriously by the devs.
>They should freely have fun with it
You do know that it's possible to have fun and still be serious at the same time, right?
Again, Multiversus is a good example.
>especially when the fans literally asked for it and start clapping their hands when they notice references.
You mean the "OMG it's thing i recognize so it must be good!" crowd?
>The FANS asked for Hugh, the idea that they should just ignore him and rain on people's parades is pathetic.
Ah yes, the fans who didn't even bother to play the game once Hugh released. The fans who only kept on memeing and didn't care enough to play the game. What big fans they are huh?
>Irrelevant. You need to stop making unrelated shit for your narrative. NASB 1 had its "ruined reputation" for being a genuine bad game that didn't even function.
How the fuck is NASB1 irrelevent to any NASB2 discussion?
Not really. Nobody minded the competitive gameplay and choices. The problem comes from it's lack of single player, lack of functional online, terrible balance, movesets playing the same, ACTUAL issues. No one gives a shit about the memes or goofy roster choices being here.
>Multiversus
So fucking what? Different devs do different things, the vast majority don't mind the game being non serious as long as the game is good.
>Multiversus is a good example
No it's not, it has a very different approach from NASB.
>You mean that crowd
And that crowd massively outnumbers you and your tastes.
>What big fans they are huh?
Irrelevant. NASB 1 had problems unrelated to Hugh. The idea they should just drop making fans happy just because they made a flawed product instead of improving the product is fucking stupid. And you didn't play the game much either, they have no reason to pander to you.
>How the fuck
Because you're using it in a way that's completely irrelevant to your point. Its reputation had nothing to do with its choices. Its reputation came from the game being rushed with no budget, something out of Ludo's hands. People disliked the game for being ugly with a lot of clunky things to it. Only a vocal minority of whiny babies whine about memes and shit.
>Not really. Nobody minded the competitive gameplay and choices.
The game being too competitive was one of the major complaints.
>The problem comes from it's lack of single player, lack of functional online, terrible balance, movesets playing the same, ACTUAL issues.
Yes, those are issues. And so is the focus on competitive play.
>No one gives a shit about the memes or goofy roster choices being here.
Again, those are complaints people have with the game.
It really does feel like you're stuck in the honeymoon phase.
>So fucking what? Different devs do different things
Yeah, and those different devs proved how better they are. Those differences are why Multiversus BTFO'd NASB.
>the vast majority don't mind the game being non serious as long as the game is good.
No one is paying attention to NASB2 despite its improvements so either people do mind or the improvements are as great as people like you are making them out to be.
>No it's not, it has a very different approach from NASB.
Yes it is, you're right, and that's why Multiversus became much bigger than NASB.
>Irrelevant.
No it's not. They've been begging for Hugh only to not play as him.
When fans of a character want that character they want them in to play as them, not to just meme about and not even play as them.
>NASB 1 had problems unrelated to Hugh.
If they were big fans of Hugh then they would have returned no matter what.
It's not like any of those problems prevented them from playing as Hugh for even just the arcade mode.
>The idea they should just drop making fans happy just because they made a flawed product instead of improving the product is fucking stupid.
You and i both know that Jimmy Neutron would have made fans happier than Hugh.
Yes Jimmy is in NASB2 but it's too little too late for that.
>And you didn't play the game much either, they have no reason to pander to you.
Mother fucker i was one of the people who die hard defended NASB for months before release and i kept on defending t months after while playing the game for months.
You have no right telling me such a thing.
>Because you're using it in a way that's completely irrelevant to your point. Its reputation had nothing to do with its choices. Its reputation came from the game being rushed with no budget, something out of Ludo's hands. People disliked the game for being ugly with a lot of clunky things to it. Only a vocal minority of whiny babies whine about memes and shit.
Ludosity's choices have directly impacted the game's image by making the characters not play like how they should and making roster decisions that are a joke for outsiders looking in.
Again, you're being a douchebag just to defend the honor of Ludosity.
How are you not a Ludosity dev at this point?
No it wasn't. It was the lack of single player content so that gave the impression of "competitive pandering" which is confirmed to not be the case. You are wrong to try and make it an issue.
>Those are complaints
No they aren't, that's a vocal minority. I'm not stuck in honeymoon phase for liking something you don't. Get over yourself.
>Those differences are why MVS BTFO'd NASB
No the fuck it didn't. It's the fact that it was a game given freedom and budget. NASB didn't have that, that's not the dev's fault.
>No one is paying attention
Wrong.
>That's why MVS became much bigger
Again, no, it was for having Warner's budget and freedom. If you knew shit about NASB's development process you'd understand.
>No it's not
Yes it is. They wanted Hugh in the game and got him, enjoyed him, then moved on. The game wasn't owed their constant attention. That's like saying anyone who really loved Catdog needed to stick to NASB or he should've been cut.
>They would have returned no matter what
That's not how reality works and you're delusional to say that. People wouldn't have came back for Jimmy Neutron either. Cope, the fact that you have to project on an entire group of people just for wanting his inclusion as a fun novelty than a serious "oath of serious loyalty" or whatever the fuck you want is pathetic. They can be fans of Hugh without being diehard fans of NASB, it's not black and white and you're a fucking moron to claim that they need to stick to a buggy broken game just because.
>Too little too late
The wide positive reception proves otherwise, stop hiding behind dumbass narratives.
>Making the characters not play like how they should
That was a budget and time constraint issue. Stop being a fucking moron and maybe then I'd "be less of a douche" you keep trying to speak for everybody and treat your opinion as fact. It's fucking obnoxious.
You’re going to the Shadow Realm Jimbo
>He did stream the game a lot back when it was new
Pretty much every Smash streamer played NASB when it launched for about a week before deriding it and going back to Smash, it's hardly an endorsement
I love how expressive they are without the low budget making it look off.
god stimpy looked terrible in the original
Those are dogshit.
Still more fun and creative than anything NASB has.
Not really, they like everything else with the game suck shit and flopped for a reason.
The game is better than NASB in every way. It only flopped because it was ahead of its time. If it came out in the 2020s then it would have been more noticeable.
I actually bought and played Punch-Time Explosion. It is by far the worst Platform Fighter I ever tried. Lots of content, absolutely bottom of the barrel gameplay.
That's the thing, all NASB has going for it is gameplay but that alone doesn't make a game great these days, especially for fighting games.
Punch Time Explosion is better because it's actually has content that fans of CN can enjoy.
Gameplay isn't all that matters if everything else just isn't fun. But you don't need good gameplay to have fun with a game.
>NASB has going for it is gameplay but that alone doesn't make a game great these days, especially for fighting games.
>Gameplay isn't all that matters if everything else just isn't fun. But you don't need good gameplay to have fun with a game.
No, but you need the gameplay to not be aggressively bad either, and PTE is for the most part.
I do agree that original NASB being as barebones as it was a mistake. It's particularly galling since Slap City is probably one of the best content+gameplay experiences among all the Platform Fighters and NASB actively impacts Slap City
While i disagree on the "aggressively bad" thing i do completely agree with everything else you mentioned.
Is it wrong to believe that Ludosity should have just stuck with Slap City and turn down Nick?
I kinda go two ways on that.
Ludosity might end up with more people actually checking out Slap thanks to NASB, but NASB sucking away the Slap team isn't great.
I see where you're coming from but at the same time how many people are willing to check out a good game from the same developer when the only game of thier's they know of is a worse product?
Ludosity had the reputation of a hidden gem but thanks to NASB they traded that away for the reputation of being just another Nickelodeon shovelware dev.
Hard to say. I think in the end, it was for the best only because it helps keep the lights on and gives the devs at Ludosity more credit, especially with how much of a glow-up NASB has been from 1 to 2.
Yeah there's improvements but NASB1 turned out so badly people aren't willing to even check out those improvements.
And keep in mind whatever profit the game make has to be split between at least four companies, including Ludosity.
I believe so. It impacts their other work but it gives them all the money they'll need for at least one or two future projects, as well as a bit more experience working with bigger companies.
Remember that whatever money the game makes they have to split it between three other companies and we don't even know if it's split evenly.
Also, first experience working with a big company is Nickelodeon? That's like someone having their first experience with movies being Adam Sandler kek.
Hey man, Adam Sandler money is Adam Sandler money and Nickelodeon money is Nickelodeon money. It's more than they were making as indies regardless.
Would you really be willing to co star with Adam Sandler in an Adam Sandler movie even if the pay is good?
Another thing Slap City has over NASB is that they didn't bloat the roster.
While the NASB team was so focused on how many characters they can shove into the game and work on all at once the Slap team kept the roster small and focuses on the characters one by one leading to great movesets.
Cope harder. Punchtime was a dogshit game that got forgotten, no amount of deluding will change reality.
Popularity does not equal quality.
NASB got more popular yes but it's not as fun as Punch Time Explosion.
The general reception says otherwise. NASB is widely regarded as the better and more fun game than that dogshit Punchtime Explosion.
Original or XL?
XL?
they shown off the angry beavers yet?
They've shown off the ghost that caused a guy to go postal.
Haven't been officially revealed yet. Also, bit odd how Ember's showcase hasn't dropped after her reveal, and they didn't follow Aang with a look at Korra.
My guess is that was the original intention, but the huge amount of randy references by people turned them off, so they are expecting people forget a little about that before going for her spotlight.
I really wanna know how the devs feel about their game being connected to Randy now.
How the fuck could they not know? The devs are known memesters.
They were more concerned about taking one of Jenny's lines out of context because a kid told them to.
False. The one who makes the spotlights just confirmed that Ember and Danny's weren't made yet. Only around 7 were currently finished and approved.
Not that Anon but then why reveal her if if it's too soon?
Because they don't care for arbitrary shit like that. The one making them release the spotlights when they're ready.
Seems to be mixing it up, we expected Azula revealed today since we always get a veteran followed by newcomers. Now we not only get a vet from a seperate series, but also guest commentated like H-Box for the initial gameplay video.
I’m looking forward to see how Danny was changed. He looked super promising being the Mewtwo of the game but was pretty jank in NASB1. Hope he has a more solid playstyle this time around!
>Mewtwo of the game
I would say enough with the false equivalents but after realizing El Tigre is just Wolf i gotta say that i hate how the devs just turn these characters into Smash knock offs.
Seriously, when people say they want to play as El Tigre, they mean they want to play as El Tigre, not Wolf.
10 characters if Vlad isn't playable.
Something that seems more and more possible as time goes on.
Meant for
There’s nothing wrong with the characters being Smash expys, especially since NASB2 has its own meter mechanic that enhances special moves. Also going off the El Tigre/Wolf comparison Wolf doesn’t have a hitgrab like El Tigre, plus even if they share a moveset Miguel fights like that anyways since he has claws, so it makes sense.
>There’s nothing wrong with the characters being Smash expys
Stopped reading here because this is so fucking stupid.
This is a game full of Nickelodeon characters. When i play a game with Nickelodeon characters i want to play as Nickelodeon characters, not Smash characters.
At the very least they seem to be improving, Aang no longer looks to be diet Sheik.
Anyone else notice how most of the Smash expies are 2000s characters while most of the 80s-90s characters are more unique?
If the gameplay feels as smooth as Smash, I'll be happy. 1 felt way too fucking clunky.
They've added Smash's running system and the strong attacks don't feel like they come out at 8 frames so it's a bit smoother.
>cutting 11 characters to add 11 characters
Pretty sure the only character we have no inkling as to the status of is Oblina.
Character spotlight when?
Meh.
Any day now hopefully.
Bobby!
>Inbreds.
Who fucking cares
Most of us are here just to mock it.
Imagine being that miserable and pathetic.
Lots of people clearly going off the thousands of people across social media praising the game for finally living up to some of its potential.
Have you showered today...hmmm?
you don't understant rostergayry. these people have been on a dry spell since cloud's smash reveal 2 years ago
Cloud has been in Smash for longer than two years. He was revealed in 2015, almost a decade ago.
Cloud Smash reveal 2 years ago?
Try fucking 8 years buddy
Cloud was the peak of Smash Reveals for me personally
>The only characters who got this kind of poster were Kazuya, Pyra and Min Min
Damn it, imagine a Persona 5 styled poster. Or a Minecraft one.
Even more disappointing is that Nick and Warner won't do this shit, even though they have wild and crazy art styles.
Just feel like discussing Slap City some more.
Looks like a really fun moveset. Like it's built for exactly how I want to play.
This game is going to sell like shit because who the fuck is going to give it a try again after how terrible the first one was
The moveset looks nice, but how do you turn them?, in some situations you want to hit with ren and others with stimpy, so how do you do that? double tap?
Just use the analog stick i guess.
i mean catdog worked just fine
I watched the video again and it seems there is an input that reverses them, so you can control with who you attack your opponent.
These threads are so dead not even Shadowfag posts in here anymore
Because there’s no Redditbob being posted
>Jobdow.
And Rouge convinced the principal of the middle school my little brother and sister attend to freeze the building and force everyone to eat fish in a recent episode.
You're going to retire next year, Mickey.
NASZB is so dead that Abib doesn't feel the need to delete these threads anymore.
on the lookout for Kitty Katswell
>Smash, Multiversus, and NASB all have a driving character
I mean what could be more effective at knocking out opponents than running them over with a car?
Nuclear bomb
>Still no horse mounted FE character in Smash
>Ren and Stimpy get a fart move
>Not April
Please have the campaign mode feature characters getting hypnotized, possessed or petrified, PLEASE
Based.
What can I say, hypnosis puts me in a trance and petrification makes me rock hard.
You prefer it when they retain some measure of awareness but not control, or mindless?
This is very hard.
>Hypnosis
I generally like it when they're completely under the hypnotist's will, as they kind of stop thinking independently and turn into a puppet.
>Possession
I like to think that there would still be a bit of the original consciousness inside somewhere, just begging and pleading to be let out. Being forced to observe as the body is commandeered by an outside source is an interesting concept.
>Petrification
I would prefer it if they lost consciousness in general, essentially dying or ceasing their lives for a moment, as they turn into an object. It's more interesting to see these characters turn into props, and almost all scenes where the process is reversed has the character saying "What happened?" or something along the lines of that which implies that they noticed time passing or they were completely consciousless. Also sometimes the victim does a little gasp or grunt when freed and that adds to the appeal.
The last one seems like it is more focused on temporary rather than permanent petrification(feel like the conscious version might be more interesting there, if darker).
As for NASB2...
>Danny most likely won't have a possession move
Maybe Vlad does some overshadowing in the story mode...
>Maybe Vlad does some overshadowing in the story mode...
Well, that is how he won the election.
Election?
In one episode of Danny Phantom Danny gets Vlad's mansion completely destroyed, not because Vlad was doing anything bad, but because Danny just wanted to mess with him.
Sam was against this idea telling Danny that antagonizing Vlad will only cause him to strike back and she was right.
Vlad would later run for mayor of Amity Park just so he can mess with Danny but worse.
Vlad manages to win by possessing the voters with his ghost duplication.
Vlad would then make chances to the town specifically to spite Danny, including shutting down his favorite fast food joint.
Danny would then fight back against Vlad in his ghost form causing Vlad to hunt after Danny with a ghost catching gun.
Danny hides behind a car and changes back to his human form after Vlad shoots at him to make it look like Vlad shot an innocent teen.
This causes Vlad to go back on all of his changes for good PR.
The episode ends with Vlad telling Danny that it's not over and Sam praising Danny for sacrificing himself for a cause he believed in.
I doubt we'd see anything on the levels of Smash.
And speaking of the campaign, why have we not seen anything about it yet?
This shit's so pathetic! The threads have been dying out quicker and quicker these days, and guess what? It ain't gonna stop!
Know this sponge, you continued this path and now you are facing the diminishing returns you laid out for yourself.
Now if you'll excuse me, I have new updates to my racing game, the upcoming Sora amiibo, and plenty of movies up ahead. And I bet you won't even get a FRACTION of the sales from your second-rate Smash clone. Hu-hah!
I said it in the other thread, but they really need to tone down the technical speak. It's okay to appeal to that part of the audience, but your average player isn't even going to think about this stuff. They just want to play their favorite characters.
In the spotlights?
Yeah he's going into great detail about the technical aspects of the character when your average player doesn't care about that and it only alienates them. That's what all these Smash Bros.-like games are missing and why they all fail to match Smash Bros. Smash Bros. is a party game first and foremost.
These Smashlikes all try to copy Melee, but Meleefags only like to play Melee so their constant competitive dicksucking falls onto deaf ears.
The spotlights aren't for the casuals. The casuals, the people who don't understand a lick of technical speak, aren't even watching these or engaging with it outside of enjoying the presentation.
I know, but in that lies the problem where they're making something that's overly long and technical when it could be satisfying both casual and serious players at the same time. Just look at the way Smash Bros. showcases its characters. Casual players see fun stuff they can do while serious players understand what it means without being told.
Smash is a dogshit comparison. Smash exclusively focuses on casuals, only recently have competitive players and anyone that has any understanding of the kits. These videos aren't alienating anyone, they're barely over 2 minutes and again, casual players don't follow those kinds of videos in general outside of surface level screenshots on Twitter.
And those trailers aren't even the same case as the spotlights. They're more like the way Sakurai presented the characters not throwaway trailers.
*only recently have competitors and anyone that has any understanding of the kits been thrown a bone.
This narrative needs to die. Casuals don't give a shit as long as the game is good and isn't barebones.
Laughing at this die hard white knighting.
>You can't compare NASB too Smash! Smash is casual!
And that's why Smash is a success while NASB is a joke.
You completely missed the point, dumbass. But leave it to a moron like you to lack basic reading comprehension.
No, it's not. Smash had completely different goals. And if every game supposedly failed then Brawlhalla and Rivals of Aether wouldn't have done as well as it did. Stop projecting your opinions on the masses, lots of people want to play a technically refined Smash Bros. NASB was also a financial success, it's why we have a higher quality sequel.
>He can't refute what i said so he has to resort to petty insults
Thanks for admitting defeat NASBfag.
There's nothing to refute, dipshit. All you did was misinterpret my words and make objectively false statements for the sake of a laugh. Go fuck yourself.
You said Smash and NASB aren't comparable and you gave Smash being casual as a reason.
How is this wrong?
That wasn't the reason they're not comparable. We're only talking about showcase videos. Smash does not satisfy both casuals and competitive players, that was my point. It exclusively focuses on casual players.
Well then i apologies for the misunderstanding but at the same time i would also like to point out that my post can also work in the context of Smash's marketing towards casual players compared to NASB's marketing towards competitive players.
NASB isn't even marketing towards competitive players, including them in some details isn't exclusively pandering to them. The devs even debunked the competitive players being their focus.
Dude, they got competitive players to narrate their spotlights.
So what? Are they supposed to completely avoid and disassociate from them? That doesn't mean they're marketing exclusively to competitive players. Including them in stuff alongside the casual plans isn't a crime. Not only that, but they signed up to be beta testers so it still makes sense.
No. But you'd be lying if you told me that they aren't trying to market their game for the competitive players.
Then you're deluding yourself, the devs have actively debunked that dumbass narrative. They just aren't pushing competitive players under a rug like Nintendo does. Boo hoo, basic acknowledgement means they're ignoring the casuals boo hoo.
Wow, you really are acting like a giant douchebag. And for what? Defending the honor of the dev team?
And to address what you said, you do know that corporate PR speak exists, right? You do know that no matter how big or small a dev team is they aren't immune to corporate PR speak, right?
Their actions don't even align with their words.
What I'm seeing has been pissing me off. Me getting my points misconstrued again and again has been pissing me off too.
>Corporate PR speak
Which isn't the case here otherwise they would've said it publicly as a marketing point like how PR usually does. The fact that you have to resort to PR when Thaddeus does not adhere to professionalism in the slightest is ridiculous. No, he said what he said about not exclusively pandering and he meant it. The team always wanted a single player that wasn't barebones. They wanted items at launch but the items failed to make it passed the extensive review line and mandates.
>What I'm seeing has been pissing me off. Me getting my points misconstrued again and again has been pissing me off too.
I'm not going to read the rest of your post because this is getting unhealthy for you.
If this is effecting your mood this much then i suggest not going into these threads if it bothers you this much.
I'm telling you this because i care. Go take a break and do something you enjoy.
Brawlhalla is fucking bizarre. I don't know a single person who plays it, it has no online presence, it's dead on Twitch, nobody ever hypes new characters, and the game isnt really that good and every character has the same moveset because its weapons that give you moves, not characters.
And yet it wont fucking die and just keeps getting more popular.
Brawlhalla just has a natural appeal to it, I guess.
>Smash is a dogshit comparison.
Nah, it's pretty apt. One series is a success while the others always fail. Why is that? Nobody wants to play a more technically refined Smash Bros when the core gameplay is just not as fun or visually appealing. Here Ren and Stimpy are basically Wario, but Wario is much more fun and interesting.
Spotlights should be for casuals. NASB1 did spotlights that casuals can get into so why not NASB2?
Casuals don't need the priority if they aren't even watching them. Most casuals even with NASB 1 didn't watch those showcases. Not only that, but the showcases don't even get deep into technical shit. If Smash can get away with extensively showing command inputs for Kazuya and Terry then it shouldn't be too much for NASB to cover the angle of how a projectile can be thrown. There's nothing all that deep with the showcases.
The difference with Kazuya and Terry is two things.
1. That's the gimmick of those characters, character gimmicks have been described by Sakurai in a lot of presentations.
2. Their showcases are much more than those inputs that don't last the entire video. They don't even last the entire time Sakurai presents the character.
And neither do NASB 2's presentations. They rarely go into gimmicks, they're showing what a character does, not only that but the showcases are very brief and showing the character's overall gameplan. They don't go into depth about "tech".
Then what's with all of the competitive mumbo jumbo talk?
What competitive mumbo jumbo talk? It's barely even there, it doesn't dominate the presentation at all. It co-exists alongside simply showing the moves in a clear way.
There's a lot of competitive lingo that's used in the spotlights. I don't even know half of what these people are talking about.
You're blowing it out of proportion. Nor does merely acknowledging it mean that they're exclusively pandering to competitive players. Especially when the entire foundation of plat fighters is to be simpler from traditional fighting games to make casuals feel more welcome.
>Especially when the entire foundation of plat fighters is to be simpler from traditional fighting games to make casuals feel more welcome.
You should be telling that to the devs and all the competitive players trying to make the genre more competitive.
Tell it to Sakurai too then for literally bringing FGC inputs in Smash with it getting even more complex with Kazuya. Competitive players deserve a place too, they shouldn't be shut out for playing a game in a way you might not agree with. The devs should be allowed to do whatever the fuck they want too, including new creative things isn't a big deal. Casuals aren't babies they can handle a meter mechanic.
>Tell it to Sakurai too then for literally bringing FGC inputs in Smash with it getting even more complex with Kazuya
I agree with this.
>Competitive players deserve a place too, they shouldn't be shut out for playing a game in a way you might not agree with
I'm not saying competitive players should be shut out, i'm saying fighting games shouldn't cater only to them. I'm saying devs shouldn't focus so much on tournament play to cater only to them.
>The devs should be allowed to do whatever the fuck they want too
You're right but at the same time people have the right to criticize them if they feel that whatever they want to do isn't going in a good direction.
>including new creative things isn't a big deal
I agree. It's best to stand out from the crowd, but at the same time i can't really applaud them for being new and creative when most of it is still just copying Smash with just a few competitive adjustments.
Even certain movesets and stages are Smash knockoffs.
>Casuals aren't babies they can handle a meter mechanic
Who the fuck is talking about the meter? No one here has even mentioned it.
We're talking about the game's marketing and how it will effect the its image.
>Fighting games shouldn't cater only to them
Which they AREN'T they literally aren't. What they announced alone shows that casuals aren't an afterthought.
>You're right but at the same time people have the right to criticize them if they feel that whatever they want to do isn't going in a good direction.
Their direction is perfectly fine.
>Copying Smash
It's really not copying Smash. None of the movesets are knockoffs at most they share a single move or archetype, Smash didn't invent the archetypes.
>We're talking about the game's marketing
The marketing isn't negatively impacting anything. It's even creating more hype since they're showing in detail how competent the game's become.
>Which they AREN'T they literally aren't. What they announced alone shows that casuals aren't an afterthought.
Yeah they announced it but it isn't being used in the marketing. Why? Are they just going to wait a week before release to market the casual aspects?
>Their direction is perfectly fine.
Their direction is questionable at best.
Don't try to downplay or silence anyone pointing out how questionable it is.
>It's really not copying Smash. None of the movesets are knockoffs at most they share a single move or archetype, Smash didn't invent the archetypes.
Like people have said before El Tigre shares a lot of similarities to Wolf and that just one example.
There's also the similarities between Ran & Stimpy and Wario.
And i couldn't help but notice you cherry picking the moveset similarities while ignoring the stage and mechanic similarities i brought up.
>The marketing isn't negatively impacting anything. It's even creating more hype since they're showing in detail how competent the game's become.
Dude. No one is talking about the game.
Twitter doesn't give enough of a shit to talk about. YouTube videos that talk about it get low views. And even NASB threads on Ganker die early.
The Aang thread died with only 33 posts, the other Ren & Stimpy thread died with 26 posts.
The only threads to have had hundreds of posts are this one and the Ember threads.
This one getting so far because people are fighting over the game rather than actually talking about it and the Ember threads only got big due to randy.
Again, I've told you. They have an exclusive trailer planned for the single player stuff.
>Anyone pointing out how questionable it is
I can do whatever the fuck I want. Your idea of the direction is nothing more than subjective shit like everyone else. I'm allowed to disagree with that bullshit especially when the points fall apart.
>Similarities
Ren and Stimpy's comparisons with Wario are surface level with neither of them sharing the same gimmick or normals with them. The idea that they fully ripped off the movesets is objectively wrong. The stage and mechanic similarities are worthless, they're staples in this genre and perfectly fair to include. Even Multiversus did that.
>No one is talking about the game
When there's big announcements or something leaks the threads blew up. There's not much to talk about because there is NOTHING to talk about. The speculation process has died out after the roster leaked and everyone had their fill of talking about it. And 4-chan threads on Smash and any fighter always talk about the roster more than anything especially for a game that hasn't fucking released yet.
>exclusive trailer planned for the single player stuff
Please let it be more Subspace Emissary and less World of Light, PLEASE
>Again, I've told you. They have an exclusive trailer planned for the single player stuff.
You didn't tell me that. When did you tell me that? I don't think i was the guy you told that to.
>I can do whatever the fuck I want.
So can everyone else.
Why is it that you think you can do whatever you want but when someone else does whatever they want you antagonize them for it?
>Your idea of the direction is nothing more than subjective shit like everyone else.
Then why are you acting like everything you say is fact?
>I'm allowed to disagree with that bullshit especially when the points fall apart.
You mean like how i disagree with your bullshit, especially when it fall apart?
This whole paragraph is such hypocrisy.
>The idea that they fully ripped off the movesets is objectively wrong.
I'm not they they ripped Smash off, i'm saying they're knockoffs.
>The stage and mechanic similarities are worthless, they're staples in this genre and perfectly fair to include.
No, not all of it are staples. You can't really call it a staple of the genre when only one franchise does it and others just create knockoffs.
Still doesn't excuse the lack of inspiration and creativity with the stages.
>Even Multiversus did that.
And it's a knockoff when Multiversus does it too.
>When there's big announcements or something leaks the threads blew up. There's not much to talk about because there is NOTHING to talk about.
You say this in a thread about Ren & Stimpy's spotlight. There is something to talk about yet you decide to not talk about it and fight with me instead, because apparently i am more important to you than the game..
bump
>The speculation process has died out after the roster leaked and everyone had their fill of talking about it. And 4-chan threads on Smash and any fighter always talk about the roster more than anything especially for a game that hasn't fucking released yet.
Yeah, and the thing about other fighting games, including Smash, is that they have leaks too, and despite the leaks, people still talk about them, people talk about them much more than NASB
THAT'S FUCKING SMASH BROS. Are you retarded? Not only that, Smash never got its entire roster of newcomers leaked this early and so apparent like NASB was busted open. Smash's discussion also eclipsed Multiversus in comparison of their peaks. Does that mean MVS was always a failure? No!
If you're not the same guy, I'll repeat it anyway. NASB always had
>So can everyone else
And I'm allowed to disagree and "antagonize" freely when the logic makes no fucking sense.
>Everything you say is fact
I'm doing it in response to their illogical attempt at claiming "the truth" and claiming shit that's just flat out wrong and disproven.
>Especially when it fall apart
It hasn't and still makes more sense than your drivel.
>They're knockoffs
Which they aren't. They objectively aren't knockoffs, they have drastic executions. Ren and Stimpy are a duo, they aren't "knocking off" Wario if they have a completely different gimmick from him. They don't have a timer waft and Wario doesn't have a buddy that attacks when he attacks in the opposite direction with different properties. To claim there's knockoffs is you being narrow minded.
>Others just create knockoffs
Uh, hello? Earth to retard. Smash didn't create platforms nor did Smash even create the knock out based system. There's a plat fighter that existed before Smash, Smash just popularized it. By your dumb logic, KOF's a knock off Street Fighter for having health bars and a similar game system. You don't understand how genres work. At all.
>Ren and Stimpy's spotlight
I've said all I've need to say on them, moron. I appreciated them and spoke about it briefly here and especially elsewhere like in the youtube comments. A spotlight of a returning character and their glow up doesn't offer much in depth discussion since I DON'T have the game to actually play and discuss, dumbass. Not only that, but don't pretend Smash discussions haven't been prominently shitposting, arguments, and roster discussion over the game.
>NASB always had
*NASB 2 literally has another trailer planned for the single player stuff. It's in a schedule they have no reason to cover it now, it makes more sense to wait after some of their material's covered first aka showcases.
What bothers me the most about this is that this is the Nicktoons. A cartoon brand for kids, and they're marketing it towards competitive Melee players.
If a developer want to do this with a game using OCs then fine but doing it for the Nicktoons is just out of touch.
I like how better animated this game looks compared to the first one. Everyone seems a lot more lively and actually like a cartoon. I love Ren's batshit face during their final smash. Going to actually pick this one up, glad I waited.
How soon should we expect the Angry Beavers reveal?
>
Deconfirmed characters:
>Any live-action character.
>Darwin.
>Carl Wheezer.
>Sheen Estevez.
>Flying Dutchman.
>Karen Plankton.
>Mrs. Puff.
>Mr. Krabs.
>Fish H.
>Foot Clan.
>Krang.
>Goddard.
>Jellyfish.
>Queen Jellyfish.
>Fangs.
>Sartana.
>Clockwork.
Did I forget anyone else (especially in El Tigre's, Danny's and Ember's stages)?
Darwin is a cartoon network character tho.
Zoom zoom.
Why are you zooming? Do you have autism?
I hate bots
Explain.
Dark Danny is a costume.
SHOW ME DANNY ALREADY HE WAS MY MAIN IN NASB 1
I hope they gave him a different animation for his down strong that move was fun as hell but the animation was wacky
Wonder if there will be some sort of collectable in this game.
This and Spongebob ruined entire generations of young children, who would grow up to become neurotic redditors.
>t. Shadow the Hedgehog
For one, that's not how substance works. Second, there's already items, a campaign, and other modes in the game. That was confirmed. At this point, you're just being dismissive for the sake of being miserable.
Everything i mentioned does matter and everything you mentioned means jack shit when it's most likely going to be bare bones.
MVCI also has different modes, great gameplay and other little details yet that's still style over substance.
I'm being dismissive because the game has given me nothing to be excited for it.
I'm not even mad about it. Shitting on the game is the most fun i have with it.
The items weren't barebones in the first game. And you have nothing to prove that it's going to be "barebones" especially when it's already confirmed that we're having actual bosses, not a copy paste of the playable roster or any lazy thing like that it's not barebones at all. The fact that shitting on it is the most fun you have only proves my point that you're being dismissive for the sake of being a miserable fuck.
MVCI is not comparable at all. The roster and effort put into it was notable worse. To even compare it proves you have no idea what the fuck you're talking about, retard.
>The items weren't barebones in the first game.
And they weren't really that great either.
>And you have nothing to prove that it's going to be "barebones"
And you have nothing to proves that it won't be barebones.
>especially when it's already confirmed that we're having actual bosses, not a copy paste of the playable roster or any lazy thing like that it's not barebones at all.
And why haven't they shown them off yet?
If they're so grand then why not show them off by now?
It's not like we don't know they exist.
>The fact that shitting on it is the most fun you have only proves my point that you're being dismissive for the sake of being a miserable fuck.
How is having fun being miserable? Fun and miserable are two things that contradict each other.
>MVCI is not comparable at all. The roster and effort put into it was notable worse. To even compare it proves you have no idea what the fuck you're talking about
NASB's roster is just as bad as MVCI's roster and MVCI had more effort put into it.
As we've seen before with platform fighters they get more free passes than traditional fighters.
That's not how being barebones work. Items even in NASB 1 had a lot of detail put into them with the characters even having specific voice lines and reactions to them.
>"no u!"
Nice lack of counterargument. Unlike you, I do. A boss rush mode is something not even Ultimate had. Bosses not being afterthoughts in this game already shows that it'll have some kind of effort.
>And why haven't they-
Because they're saving it for an exclusive trailer, retard. They have this shit locked in their schedule that is confirmed, they're saving things to cover for another trailer. That's how marketing works.
>Having fun is being miserable
If your only source of fun is whining and complaining over something in such a petty way shows that you're a miserable fuck.
>NASB's roster is just as bad
The vast majority disagrees with your rubbish opinions. You can cope with the "free pass" but the fact that most people never minded the roster than that shitty game speaks volumes. You just love trying to treat your shitty opinions as fact. MVCI had more glaring exclusions than NASB.
Ok but what about PTM, he was one of my favourite characters in the first game.
Ren & Stimpy's fart counter uses the same effect as Powdered Toast Man's shine, so he may be out of the running for this game.
I'LL TEACH YOUR GRANDMOTHER TO SUCK EGGS
Nick Brawl 3 x DreamWorks
That reminds me, GameMill's releasing a DreamWorks kart racer soon. Will it actually be good?
Who are you maining?
no huckle cat no buy
>Only one Veggie Tales rep
I want to shit fury as Bob the Tomato tho!
How would rupert even work, what would his move set be!
Abby to rep my country and their fetish fuelling cartoons.
Chud series, nick has fallen
Billions must slime.
>Using "Chud".
Really gotta appreciate how better the models look in this
W-We'll be back and better than ever in 2024, right? Right?
Better than NASB.
Seriously, once Multiversus returns no one will even care what NASB2's DLC will be.
Not gonna happen when they do dumb Suckarai tier shit like leaving out Daffy Duck or the Joker for throwaway shit like Lebron James.
LeBron isn't throwaway shit, he's in to advertise Space Jam 2.
And that's much worse. Same with Black Adam.
I hope it's successful when it comes back. Honestly, it was more fun to play than Smash.
I lost a lot of interest once it became clear that none of my top favorites were going to make it in. Not even Mao Mao had any data mined despite the game being developed during his Cartoon Network peak.
I did still have fun with it though and hope the best for it. I'm sure I'll come back once a character I mildly care about makes it in.
The roster additions seemed like they were listening more to what WB wanted to shill rather than fan demands. Gremlins before Daffy Duck and Black Adam before Joker shouldn't have been a possibility but Warner just wants the game to be an advertisement of their company rather than a celebration of it.
Gremlins was dumb no matter who decided it, they shouldve been part of release. I dont hate them or anything but they were never going to interest anybody very much.
That would've made more sense. They're icons enough to be standing with other WB characters but they're not exciting enough to be DLC.
Gremlins aren't DLC, they're a free update for an early access.
He didnt say otherwise.
NASB was a disappointment, yes.
But not as much as this overpriced bullshit.
>Get access to 31 indie game characters
>25 of them are assists
Holy shit. What were they thinking?
Yep.
The six characters that are fron and center are the only playable characters.
Everyone in the background is just an assist.
Apparently having their gameplay have a focus on assist characters is the gimmick they want to use to make their game stand out from the crowd. Like how Multiversus' gimmick is tag team battles.
>Most requested character is Impostor
>Among Us was popular throughout Fraymakers' development
>Make it an assist instead
I can excuse them not making Peppino playable but they had gold on their hands if they made that stupid fucking thing playable.
They didn't even include the Imposter. They just added the Crewmate.
Aren't the Among Us characters based on colors rather than roles? Technically, the character would be Red.
Yes but the game calls it Crewmate.
the game calls him crewmate but you can summon imposter if you tap the assist button twice, and he insta kills if youre too close to him
...are you shitting me? I was actually kind of interested looking around that image.
i want to believe
>he fell for the indie crossover meme
lol
Do not trust any game that heavily focuses on indie crossovers. This isn't even the first indie crossover fighter, there's so many of this trash. Many of them managed to get away by deleting themselves off the internet cause of how little engagement they got.
How long until Fraymakers deletes itself in shame?
Also, what does Fraymakers even mean? What's a Fray in this context?
Honestly confused why so many indie devs want to be apart of this stuff. Don't they see how embarrassing it is to be apart of a wet fart?
This goes double for Fraymakers when the character aren't even playable.
Indie Pogo would've been better known and received if it didn't have the pogo gimmick tied to it.
Indie crossover fighters have been done to hell and back but damn I don't want this one to die because playing in a match feels pretty good.
Fray as in battle and Makers because you can make custom content which this game also sells itself on.
Ah, now i get it.
I feel like they relied to much on the custom content.
They definitely are, but its kinda the best they can do rn. Let the players make cool shit with the engine and tools while working through dev hell to get the next character, Fishbunjin, ready. Should hear more in about a week or two.
Sorry to say this but the amount of characters that're being relegated as assists alone will cost the game a lot of players.
I wouldn't be surprised if that's the case but I hold my head up because the devs mentioned they are willing to upgrade Assists to fully playable if enough people ask for them. I can imagine Peppino get said upgrade treatment soon after Fish, Watcher, and the other four are done.
If that's the case then why shove characters into the game as assists as soon as possible?
They're just gonna burn people by doing that.
It's faster to sprite a couple frames for an Assist than an entire moveset with the artstyle they have, and AFAIK their goal is to leave Early Access with 50 assists, 9 fighters + 1 DLC and 13 stages (casual and comp).
Having big faces like Amogus right now as an assist might interest those bigger indie games like your Cuphead or Hollow Knight or Undertale (if only) to take those 4 other fighter slots.
Devs want to keep working on Fray even far after EA, so the way I see it is that if they are in Fray as an assist they're as good as set to probably be a fighter in the future.
>their goal is to leave Early Access with 50 assists, 9 fighters + 1 DLC and 13 stages (casual and comp).
I gotta be blunt, that's fucking stupid of them.
And planning DLC while the game is still in early access? What?
>Having big faces like Amogus right now as an assist might interest those bigger indie games like your Cuphead or Hollow Knight or Undertale (if only) to take those 4 other fighter slots.
Or it might scare them off and disinterest them if the game gives them the impression that they'd just be treated as assists.
>if they are in Fray as an assist they're as good as set to probably be a fighter in the future.
Assuming the game even has a future, a future that might disappear due to treating so many characters as assists.
It'd be ironic if they make characters assists with plans to turn them into fighters in the future only for that to cause its lack of future.
Their future depends almost entirely on what fighters they'll reveal for the base roster, its fucking crazy. I love the game so far and I do hope they can have a future once they leave EA but I can't deny it'll need several miracles to even have a chance.
The one thing i never get about all these indie fighting games is the lack of any indie horror content.
They look vastly improved visually. Much more emotive and such.
>turn Ren and Stimpy into Wario with a projectile
>super is yet another fucking internet meme
Thaddeus needs to be thrown into the sun.
Funny thing is, when NASB1 was first announced there was a Tweet going around with that clip from the show saying it should be Ren's super.
Yeah, that's what annoys me about it. I don't get the inpression the scene was added because the devs were either fans of the show or did extensive research about it. They just took the most popular Ren and Stimpy clip outside of "Happy Happy Joy Joy" and ran with it.
It's just annoying how every character can STILL be boiled down to "internet meme", "shameless Smash clone", or some unholy mix of the two. Never once does it feel like I'm playing as the actual characters in NASB, which is the one thing both Smash and Multiversus nailed down for the most part.
There's not a single character that's a shameless Smash clone. Sharing a single move with the rest of their kit not even matching the character doesn't make them a clone otherwise a lot of Smash characters are copies of fighting game characters.
>Never once does it feel like I'm playing as the actual characters in NASB, which is the one thing both Smash and Multiversus nailed down for the most part.
Oh that is just a riot.
Fox is completely made up outside his specials(loosely related to his Arwing)
Ness is purely focuesed on being a PSI user despite having almost no offensive PSI whatsoever and being a hard-hitting healer. His Specials and Final Smash outside PK Flash is stuff he never ever used.
Falcon is not even based on Captain Falcon, he's a reskin of Dragon King, from the pre-smash version of Smash 64.
Marth doesn't have a shield to go with his Falchion despite always wielding the two as a pair in his own games before Smash- the shield being the original Fire Emblem at that
Ike's moveset was designed before a characters was even chosen for it, and then just mildly adjusted.
And the list goes on and on.
It was simply not true that Smash characters play like "themselves" for quite a lot of characters until very lately. Some where entirely made up, others where amalgams of stuff in their games(repping the games themselves rather than the character)
kek true, but those gays will completely exclude that fact to fit their narrative.
Remember weeks ago when i told you that you're so desperate for validation that you suck the dick of everyone you agree with?
This is what i'm talking about.
Project harder, asshole. You do the exact same shit and use the few opinions that support your point to push a narrative about me or yourself.
I don't do that. I have never went out of my way to go dick sucking someone just because they agree with me.
You have actively used others to project and fuel your own ego, just like you are now.
How? This doesn't even make any sense. This just feels like an elaborate "NO U!"
>This feels like an elaborate "no u"
How I feel every time I read your counterpoints. All you do is claim irrelevant crap too.
Do you even read my posts?
I'm not saying your points are irrelevant, i'm saying your posts don't make any sense.
Your posts are irrelevant AND make no sense. All you do is whine and make the most nonsensical assumptions about me and anyone else.
>Fox is completely made up
He is but it still feels like you're Fox. It's an art not a science. His specials are also analogous to what an Arwing can do in SF64. Take off, boost, shoot, barrel roll.
>Ness
He still hits hard but since he's the only character and they needed specials it makes sense to represent more through him. Also took the time to consult HAL and write lore to explain why.
>Falcon
He is a race car driver, what did you want them to do? In lore he's an athletic bounty hunter. Dragon King or not it works.
>Marth
I won't lie, I don't know FE very well but one peek at the Marth gallery on FE Wiki and he never has a shield.
>Ike
Source? He's from a strategy game they gave him everything they could.
Autistic people like you, (not an insult just an observation) break everything down and pick at the pieces. Crossovers, representing a character in a new context like this, it's an art. You cannot break it down like this. The end result of Fox in Smash is he feels like Fox. However correct or incorrect he is to you, however much of it is OC is not important. The end result, the in the moment experience feels like Fox and that's what people like you will never understand.
Allow me to add onto this.
>Fox
His moveset is actually based on the abilities of his Arwing.
>Ness
His moveset is based on attacks he can do in Earthbound.
Also he was made with reused data from other fighters.
>Captain Falcon
From what i can tell his moveset is actually based on reused data from Smash's beta when it was a completely different game.
>Marth
His moves are based on his animations from his game.
>Ike
He's actually right on this one. Sakurai wanted to have a heavy weight swordsman so he design a moveset for one and then found a character that can fit that moveset later on.
All in all i agree with you.
The guy should have used Ganondorf if he wanted a better example. I'm honestly shocked he didn't use Ganondorf as an example.
The thing with NASB is that literally every single character has the Fox/Falcon effect.
They're not characters you control directly in a video game so they don't have a predetermined movepool that you can draw from, which means that you have to make up abilities that you think might suit their personality.
It's easier for Danny or Jenny who at least have superpowers to draw from, but for shit like Spongebob or Ren & Stimpy you have to get creative.
>Ness
>His moveset is based on attacks he can do in Earthbound.
Literally wrong.
> for shit like Spongebob or Ren & Stimpy you have to get creative
Except they don't. They very often just have them go from iconic pose to iconic pose.
>Ganondorf
Here's another meme that needs to die. He's only "missing" tennis and floating. He is in a handful of games at most and before Melee he was in one. He's fucking fine.
>Unpredictable
They have become incredibly predictable.
>Except they don't
Catdog was a pretty creative moveset, swapping the properties of your attacks depending on which one of the two you had set as dominant.
Many of Ren & Stimpy's attacks involve Ren abusing Stimpy and the hitbox is merely the opponent getting caught in the crossfire.
Nigel's moveset is based on animals, which is very Fox-esque in that he doesn't actually do these things in the show, but it's fitting for him by virtue of being a nature documentarian.
Lucy Loud was given vampire abilities, which suits her goth design even though I assume she isn't a vampire in the show. Though i'm only assuming that because I haven't watched TLH, so I might be wrong. But it seems like a slice of life show so the characters probably don't have superpowers.
Yeah a lot of characters just do iconic poses for attacks but let's not pretend that's all it is and there's no creativity going into the movepools beyond that.
>Lucy Loud was given vampire abilities, which suits her goth design even though I assume she isn't a vampire in the show. Though i'm only assuming that because I haven't watched TLH, so I might be wrong. But it seems like a slice of life show so the characters probably don't have superpowers.
Lucy also has ghost abilities too.
But yeah, Lucy is just a normal little girl. The show does get some supernatural elements later on and becomes more cartoony (Something everyone can agree to be a mistake and part of the reason why the show sucks now) but Lucy is just a normal girl into goth and supernatural stuff.
Also she talks to ghosts, but this is apart of that later on stuff i mentioned.
I just wanna point out that Nigel's specials are pretty uncreative.
His specials are just Jigglypuff's rest, Kind Dedede's recovery and a didge.
Nigel's is a whale leap and crash, not King Dedede's recovery it doesn't even function the same.
Dedede's recovery is a leap and a crash itself though.
No shit, that's how gravity works. That's a surface level comparison. They don't function the same and Nigel's imitating real life whales. If it was copying Dedede's jump Nigel would have a similar pose, his splash would've sent out two stars/waves, and the rate of ascent would've been similar (it's not, the rising is noticeably slower)
>Many of Ren & Stimpy's attacks involve Ren abusing Stimpy and the hitbox is merely the opponent getting caught in the crossfire.
Something Tom and Jerry does significantly better in Multiversus.
Sure
Hey how's that game doing by the way?
Same as NASB1.
Only because they were leaked.
>Ganondorf
Ganondorf is not fin3e. Even before Melee he has been using abilities such as powerful magic and swordsmanship that he doesn't do in Smash.
What swordsmanship? You mean in that one CG trailer? In OoT as Ganondorf he does very little.
You do know that Ganondorf has used swords in OOT and has been described as being a master swordsman right?
And
>Ganondorf has used swords in OOT
Ganon, not Ganondorf.
That's literally the same difference.
Ganon and Ganondorf are the exact same guy.
It's not, it's an important distinction. Ganondorf is specifically listed as debuting in OoT while Ganon debuted in Zelda 1. Smash has the man, Ganondorf.
They're literally the exact same character just different forms.
For the sake of a fighting game they are not the same.
>The thing with NASB is that literally every single character has the Fox/Falcon effect.
>They're not characters you control directly in a video game so they don't have a predetermined movepool that you can draw from, which means tha
The only way you'd be able to believe this is if you never watched the Nicktoons and only know them on a surface level.
Not to mention all the Smash characters that were never controlled directly until Smash such as Zelda, Isabell, Bowser, Ridley, K. Rool, etc.
>Literally wrong.
Can you prove this?
A lot of Nickelodeon characters aren't "controlled directly" or even fight in general. Cartoons are a drastically different medium from gaming.
And yet Multiversus can make better movesets.
Debatable since MVS watered it down with cooldowns and made a character entirely ultra instinct. Even NASB took more for their memeiest characters than Shaggy.
When it comes to Shaggy only one of his moves is a meme, and it's just to power up.
Except the meme is the cornerstone of his identity in Multiversus instead of it being a side thing. He's based off a fighting style he's never normally had.
Fair enough.
>Zelda, Isabelle
Both of which have entirely made up movesets. Let's throw Sheik into the "made up" pool while we're at it.
>Bowser, Ridley, K. Rool
Are all bosses with a variety of identifiable and repeated attack patterns to draw from.
Don't try to move the goal post.
That Anon specifically said "They're not characters you control directly" and i provided examples of Smash doing the same thing.
In fact your post just prove my point even more as you detail the very reasons as to why i'm right.
>The thing with NASB is that literally every single character has the Fox/Falcon effect.
Not really, most of the cast has been in tons of games that have moves they could've borrowed for this game. The TMNT especially have entire movesets that could've been used, either from Turtles in Time or TMNT Smash Up.
Ludosity just doesn't go for that because they don't actually do much research on characters. They just rip whatever they could find on the surface level and go from there.
>Not really, most of the cast has been in tons of games that have moves they could've borrowed for this game
I'm aware of that and I know you're aware of that, but likewise, those games were also designed by people not involved with the original shows who had to make up movesets for characters who didn't really fight.
If NASB drew from games that were already making shit up, then we would be making shit up on top of making shit up, and the degrees of separation from the source material would grow more drastic. Do you want Ludosity to base Spongebob on how he was portrayed in the show, or base him on how he was portrayed in some 15 year old shovelware game?
>Do you want Ludosity to base Spongebob on how he was portrayed in the show, or base him on how he was portrayed in some 15 year old shovelware game?
Trick question, because Ludosity does neither. They base him off of what the internet portrays him as, and anything left is taken wholesale from Smash.
At that point, you may as well take from the shovelware.
That's not true. The memes are also iconic scenes that rep the character well along with made up stuff that fit his all rounder status. If it was taken fullsale the execution would be different. Spongebob's new forward air would be more like his down air from NASB 1 animation-wise.
>They base him off of what the internet portrays him as
Ahh yeah, the very popular internet memes of Spongebob blowing bubbles, using his hydrodynamic spatula, being a karate fanatic, his anchor arms and so on.
When almost every single scene in Spongebob has been memed to some extent, is it even possible to create a Spongebob moveset that doesn't have memes?
His neutral special is definitely a Rest sendup, but the dedede comparison is just unfair. Recovery specials tend to be inherently limited in design to begin with because they must serve the functionality of returning you to the stage, and there's what, 85 specials to compare him to? Dedede's recovery isn't even unique in his own game.
>the very popular internet memes of Spongebob blowing bubbles, using his hydrodynamic spatula, being a karate fanatic, his anchor arms and so on
You mean the spongebob that randomly slip and holds that for multiple frame, or does the "Imaginaaation" pose for MULTIPLE moves, or the one that randomly bites people.
>TMNT especially
Which is literally what they did. Iconic TMNT moves are present in NASB.
The idea that they have to copy paste from random shovelware games for their moveset instead of their actual CANON SHOWS is the lamest surface level thing to do. That's creatively bankrupt.
>Which is literally what they did. Iconic TMNT moves are present in NASB.
And they were the best characters in the game, by leaps and bounds until they were nerfed multiple times into near uselessness.
It's almost as if having movesets that compliment gameplay is infinitely better than shallow references stapled together.
Mikey is still top 3. And Leonardo was never the best character. This narrative is weird.
Leonardo was one of the most boring fucker to play in the game.
>Marth but doesn't die until 200% and doesn't need to tipper
The best designed movesets in the original game was Lucy followed by Zim. Not counting the screw-up on his Neutral Strong
Both were fun- Zim as the defensive keep-away one and Lucy as the more aggressive one. And they weren't boring like Leo.
Mikey was a more fun moveset(and it was partly because he was sillier, at that) but always had some sort of nonsense glitch/exploit or other thing going on.
It's ironic that you call them shovelware while defending NASB.
And it's hilarious you use canon as a point for shows that have no canon.
Because they literally are, no matter how you slice it or cope, they have no legacy outside of being shovelware. It makes no sense for NASB to heavily tap into that for a movepool. The actual source material deserves priority.
Like i said, it's ironic how you hate on them for being shovelware despite NASB's legacy of being shovelware as well.
I don't hate them. It's a fact that they're shovelware and make no sense as primary representation in a fanservice based game. Prioritizing the games over source material is retarded.
Well to be fair they do base the turtles on their old Konami games but it really says something about the devs when they only do this for the turtles and not any other characters.
Cause the old Konami games are actually good
So is Battle for Bikini Bottom, Shadow Showdown, Attack of the Twonkies. Those are fun.
The Konami games aren't shovelware, they're widely iconic and have more influence than any Nicktoons video game slop.
>I won't lie, I don't know FE very well but one peek at the Marth gallery on FE Wiki and he never has a shield.
He always wielded the Falchion alongside the Fire Emblem Shield in the games themselves until Smash.
>Never once does it feel like I'm playing as the actual characters in NASB, which is the one thing both Smash nailed down for the most part
Ganondorf is the exception, not the rule.
I can keep going all day but I really don't want to because converting webps makes me wanna blow my brains out
Why is DK so BIG in smash?
He’s bigger than K Rool and Bowser
If anything DK is way too fucking small in DKC, but it's excusable for gameplay purposes.
He’s perfect in the retro game though
Not really, he's barely any bigger than Diddy who's a way smaller species compared to a gorilla. Granted we don't know WHAT species but presumably a smaller one due to him having a tail.
Yeah the scaling is weird looking back.
But I think it looks fine here.
Yeah it's much better in Smash and in the Retro DK games. Also I just realized that by "retro" you meant the developer and not "the old DK games"
DK, similar to Link or Zelda is representing more than the character model. He is both modern tie wearing DK and DK from the old arcade games. He's a composite DK.
How does that prove the point? He rolls, he can walk with items, he's fucking Donkey Kong. That's one of the worst examples you could've chosen because it doesn't take a lot for him to feel faithful.
>Iconic scenes from a show magically can't be used if they're memed
Dishonest retard. Lots of people thought that was fitting for a Ren and Stimpy super even outside of memes.
Not that Anon but "Everyone i disagree with is just dishonest" is something people tell themselves as a coping mechanism.
And you're just as retarded as that anon if that's your conclusion. That was objectively dishonest. It's one of the few memorable instances of Ren and Stimpy's worldwide destruction it's perfectly fitting as a super. That's like saying Sephiroth couldn't use his earth nuke attack with all the mathematical equations just because it got used in memes before.
I would've preferred Ren whizzing on the Electric Fence but this is good as well.
And there you again. You disagree with me and now you're calling me dishonest.
All you're doing is proving me right.
Well in this context the move was made because of a meme, it's not a move that became popular to the point of becoming a meme.
>Made because of a meme
You and what source? It literally is a move that became popular to the point of becoming a meme. In general it's one of Ren and Stimpy's most iconic scenes. Should Terry Bogard not use his Buster Wolf because of how memed it got in King of Fighters' fanbase? Obviously not, so the same sentiment should be shared to Ren and Stimpy. You're being a retard to try and claim this shit, you're actively deluding reality.
It literally is dishonest though, if a move is poplaur does that mean you're never allowed to use it because MEMES?
Thank you for having common sense. If a move being memed and popular is a bad thing then Terry Bogard should never use his Buster Wolf special.
Never say I'm a bad game designer again.
>they kept the shitty "LOL HISTORY ERASER BUTTON" up special
At least they don't visually look like shit anymore
Cute Roy.
He's our non-human boy, afterall
wrong.
>Can you prove this?
You are very confident about this game you never played
>You are very confident about this game you never played
That was a real question. I wasn't being confident, i was actually asking because i really want to know if i got anything wrong.
>>kept
Tester?
The version for consoles with more things.
>ren & stimpy
Didn't Nickelodeon throw Kricfalusi under the bus?
They did and replaced his studio with a different one after Season 2, though Viacom seemed to lessen the bad blood considering Adult Party Cartoon was made.
I will WILL buy it just for Lucy
yeah looks neat
its gotta fuckin.. play REALLY well though and people've gotta be in love with it and actually playing for me to buy it...
l-li-little critters of nature, they dont know that they are ugly
How did ren and stimpy survive the cancellation era of the 2020s
Enough time had passed for them to be considered "nostalgic" and thus they were grandfathered in to much 90's Nick merch.
They already went after John K and memoryholed him out of existence
Ren and Stimpy survived but John K sure as fuck didn't. Every singe time some animation guy on twitter or youtube gives any praise to R&S it's accompanied by a fuckton of damage control reminding the audience that Joihn is a scumbag pedo or whatever, before assuring everybody that he's definitely a hackjob artist who had absolutely no input on what made the show good.
John K can go fucK himself after the Cans without Labels fiasco, that shit cemented him as a hackfraud. I don't care if he groomed a 15 year old in 1990 or some shit, I care that a supposed masterpiece took around 9 years to make only to end up as a complete trashfire.
He seemed to get worse over time, though that could be because he relied on Flash more instead of traditional means. It's easily noticeable when George Liquor slides across in Cans without Labels and when Bakshi yells "CIRCUS MIDGETS!" in Fire Dogs 2.
>I don't care if he groomed a 15 year old in 1990
Keep in mind that the guy is Canadian and and 15 was legal in Canada in 1990 so what he did was legal.
sex
attempting to impregnate her but she just bends it out
What the fuck is the point of all these Smash clones? People feign interest for a week or two, then the game drops to sub-200 players and dies. This one won't be any different.
>People feign interest for a week or two, then the game drops to sub-200 players and dies
I think that's a problem with the players rather than the game, Smash players are a cult
Companies have realized the amount of money and attention that Smash Bros makes but they put in half the effort.
Also these threads exist because rosterfags need something to subsist on since Smash speculation died years ago.
Because I want to play more platform fighters that aren't just Smash Bros. Biggest problem is roster gays don't buy the games.
Not that Anon but i would like to make a friendly suggestion that you should think about raising your standards.
>R&S special is ren exploding earth
>tfw Zim's special might be the florpus
It was already confirmed to be Mini-Moose, though it could be him opening the Florpus hole.
Yeah that's what i said
It's clearly minimoose activating the florpus
can't wait to see how chaotic it looks
Looks...soulful.
>Hbox claims to love Slap City
>I have literally never seen him play it
Also Today I Learned that Slap City has crossplay between PC and Switch
WHERES TIMMY YOU FUCKS
GameMill is too cheap to ask Nelvana if FoP can be used.
Timmy who?
Reminder that Nickelodeon recently did a crossover with RoBlox and even that has FairlyOddParents.
They also had Timmy appear in that tennis game for Apple Arcade. Apparently mobile/PC games are exempt from the legal bullshit that console games seem to have.
Wrong, licensing is equal.
That game is made in-house by Viacom.
>Nickverse
Haven't played that in a long while, went back a few months ago and the whole currency system changed for the worst so tasks and exploring reward less coins, presumably to have gullible kids cough up their parents' money like most modern Roblox crap.
Im surprised no one's been begging for Big Nate now that I think about it.
He's not a Nickelodeon character. He's a book character that Nick got the rights to adapt.
>He's not a Nickelodeon character
Neither are Garfield nor the ninja turtles
Those were actually bought out by Nick.
Nick does not own Big Nate.
Slap City has the second or third best singleplayer content in a platform fighter. Best is obviously Brawl, but second is between Slap and Melee. Thoughts?
>why is a Ludosity game having complex features and difficulty??
meanwhile https://youtu.be/QngoJwgZ_i8?si=7dJr8Dx0W80SAOHP
Slap City gives me hope for the campaign having platforming levels and possibly even character-unique stages for the Break the Targets stand-in.
They look much better than they did in the original, but I still wish they were two different fighters, so I could play as Ren on his own. CatDog already has the two-in-one gimmick covered.
Also, Dib Spotlight soon?
I wish any of the avatars had a monado ish mechanic to shuffle between the elements and each had different properties but were the same attacks
They wouldn't do that because they would have to code this shit in and with Nickelodeon and their shit deadlines breathing down their necks they wouldn't have much time to test it.
I want this game to fail because it's retarded to re-release the same fucking thing twice, and now it costs even more.
Like, how can I trust garfield-looking-ass to not fuck it up twice?
>I want this game to fail because it's retarded to re-release the same fucking thing twice, and now it costs even more.
Congratulations, you have now taken the top spot as the dumbest comment someone has made on this thread. Even the Serious Spongeposter could never.
Not that Anon but this coming from the Ludosity simp who has been autistically screeching at everyone who dare to have a problem with the game?
Don't act like you're the mentally sane one around here.
There is more than one person in this thread that disagrees with you, mate.
Disagree, Spongebob is a silly character that isn't meant to ever be taken seriously. Same thing with shows like Teen Titans Go. I bet you think TTG Robin is meant to be taken seriously as well.
>There is more than one person in this thread that disagrees with you, mate.
See
Also same to you.
>Disagree, Spongebob is a silly character that isn't meant to ever be taken seriously.
He's taken seriously in multiple episodes.
>Ripped Pants
>Plankton!
>Home Sweet Pineapple
>Nature Pants
>F.U.N.
>Texas
>Rock Bottom
Just to name a few.
>Same thing with shows like Teen Titans Go. I bet you think TTG Robin is meant to be taken seriously as well.
You seriously don't know anything about SpongeBob if you think Teen Titans Go is an accurate comparison.
That anon isn't the same. Sorry you can't fathom other people not disagreeing with your nonsense.
This is an anonymous image board. You think everyone knows who's who here? Especially when those who have the same typing patterns and behaviors?
You know what they say about assuming, anon?
Assuming makes an "ass" out of "u" and "me."
This is, what? The third time you mentioned this BS in these threads?
I hope it fails because of how much it fucked with the development of slap city.
From what i've seen Slap has more fan art than NASB. So at least there's that.
i miss the threads we had in early access
Ludosity is better being it's own thing, it's own little studio not tied to any big project.
I recently went on their website and it's gross seeing corporate BS being grouped with hidden indie gems.
It's a shame that their image went from small comfy indie studio to corporate shovelware dev.
An ugly stain on an otherwise perfect record.
me on the left thinking about my wife
>tfw we'll never get Iji
>tfw we'll never get Aya
>tfw we'll never get Wash-Olof
>Aya
My #1 pick and we'll never get her ;_; or the psycard dating sim that was dropped because they ran out of time
>r the psycard dating sim that was dropped because they ran out of time
Wait what?
Psycard was going to let you date the characters, but they ran out of time and dropped that the dating sim part. No idea if there's more unused art out there, this was all I could find of it
The Fighters' Pass for this game better be good if they're forcing us to pay more per character than Nintendo.
There's no way that they're cutting Lincoln and there's no chance in Hell they're cutting the other two Turtles.
I miss reveal trailers that actually felt big. NASB and MVS barely have any that reach even half of Smash's level.
fuck the loud house incest kids not in that way you sick fucks, what we need is drew pickles
SpongeBob mogs.
Ren and Stimpy show was great but the games not so much