Never played this before... Few questions:
1. What am I in for if I've never played Zelda?
2. N64, 3DS, GameCube or PC decomp?
3. How long until I can comfortably do a randomizer run of this?
Never played this before... Few questions:
1. What am I in for if I've never played Zelda?
2. N64, 3DS, GameCube or PC decomp?
3. How long until I can comfortably do a randomizer run of this?
> 3. How long until I can comfortably do a randomizer run of this?
What kind of a dumb nagger question is this?
A legendary experience
PC
You can do casual randos immediately after beating it the randos are advanced enough to have logic that gives you items to point you into the next direction for completion while keeping the experience fresh each and every time
Just do the randomizer right from the get-go. I would envy you for such an experience.
Overall enjoyable time with light combat mechanics, decent puzzles and a cool setting. I played the original 64 version, but I heard people say the 3ds made the game feel less dated and more fully realized so go with that if you want. As for the randomizer, I have no idea. I hope you have fun with the game anon
A really good game. Possibly the PC recomp, but the "real graphics" only shiny with a CRT television or, at least, a good CRT shader. The color grading is all wrong without it.
PC port with Melee models.
>1. What am I in for if I've never played Zelda?
Using context clues and observational skills to progress the game. A lot of zoomers get filtered by this because there are some portions where you actually have to think and put different clues together and aren't told explicitly what to do.
2. N64, 3DS, GameCube or PC decomp?
N64 with Patcher64+ patches, or if you can't be assed to to that, decomp. Avoid the 3DS version, it ruins the atmosphere.
3. How long until I can comfortably do a randomizer run of this?
Probably like 2-3 playthroughs.
>A lot of zoomers get filtered by this because there are some portions where you actually have to think and put different clues together and aren't told explicitly what to do
Yes Ocarina of Time is a very highbrow, intellectual game for elite millennials with huge pulsating braindomes. Zoomers couldn't possibly figure it out.
It's not highbrow or intellectual at all, it's just that zoomers grew up with games for literal actual retards. There's no waypoints or quest screen in OoT and that alone makes it a challenge for a lot of zoomers.
You sound like someone whose only source of self-esteem is a comparison between himself and some imaginary zoomer - a caricature of a no-good youngster that you've dreamed up. That is sad.
Yet you've created an entire caricature of me to have pity on. I've just seen too many threads on Ganker of new players complaining about not being able to figure out the Darunia section.
>Yes Ocarina of Time is a very highbrow, intellectual game for elite millennials with huge pulsating braindomes
I'm not gonna comment on Zoomer intelligence, but you'd be surprised how much it could filter the average moron.
>you'd be surprised how much it could filter the average moron.
This. I have already witnessed countless cases of literal "WTF HOW WAS I SUPPOSED TO KNOW THAT??" on the interwebs with 00s kids trying to play OoT and its many contemporaries.
The best / saddest self-burn I've heard was "if the game doesn't TELL ME to interact with things, I WON'T interact with things!".
Which is extra ironic, seeing how OoT's long been considered handholdy AF thanks to Navi.
On a daily basis, I interact with members of the general public that will walk up to a pizza line with the words "Self-Serve" in big letters at eye level, tongs on the customer-facing side directly in front of them, and pizza boxes galore right there to place their pizza in, and they will proceed to stand there staring at the the people working, fully expecting someone to grab a slice of pizza for them. The sheer amount of people that are incapable of observing their immediate surroundings make me suspect that even Ocarina of Time is beyond their capacity. At this point, I'm starting to think that beating OoT should be mandatory to complete one's high school diploma.
>I'm starting to think that beating OoT should be mandatory to complete one's high school diploma.
Throw in the original Half-Life as well. Yes, it's been proven to be too hard and confusing for the modern audiences.
>N64 with Patcher64+ patches, or if you can't be assed to to that, decomp. Avoid the 3DS version, it ruins the atmosphere.
about N64 with Patcher64++ is better than decomp?
Decomp has some graphical errors that Mupen64+ with the parallel renderer doesn't. That's it though.
1) One of the greatest video games of your life
2) purist regards would like to say N64 but the 3DS version perfectly captures the intended art style as seen by original concept art
3) how about you beat the game first homosexual
The concept art for OoT was actually drawn after the 3D models were finished, there's a developer interview where they talk about it. So the concept art is based on the graphics, not the other way around.
It's not concept art, it's promo art.
Yeah,
People generally confuse concept with promotional art. Concept are very rough in general, the artist won't waste time finishing the art if it won't be used in the end, it's a waste of effort, time and money.
>1. What am I in for if I've never played Zelda?
It's fairly intuitive, and Navi your fairy guide will stop you sometimes to inform you of some stuff. She'll tell you what your objective is over all when you're in Hyrule Field. Most puzzles in the game are look around and see a switch, hit it with a slingshot or arrow, or to push blocks which is slow. The combat is pretty cool though, you lock on to enemies and it switches your movement to circle strafing around them, they will lower their guard and close the gap between you and you hold your shield up, or backflip, or strafe around, and attack when they're open.
>2. N64, 3DS, GameCube or PC decomp?
The PC port is the best one now, you can even play it on a Wii U, get some more life out of it! however it's on PC of course, so why not. If you don't have a 3DS then don't bother, it's a handheld portable game, it's meant to be enjoyed that way!
>3. How long until I can comfortably do a randomizer run of this?
If you use a guide and 100% the game you could figure out what all could be randomized, otherwise idk why you would look at a randomizer before you've played it one time!
>1. What am I in for if I've never played Zelda?
Chill, simple, mostly exploration and problem solving focused adventure game. Not so much an action game.
Not really an "open world" by modern standards. It's rather a hub-based design instead.
Gorgeous OST, captivating atmosphere.
Coined so many modern 3D gaming tropes, that it feels newer than it truly is.
>2. N64, 3DS, GameCube or PC decomp?
N64 original, NTSC v1.0.
Least censorship, best visuals and atmosphere.
The PC port running the 1.0 version is a-OK too. The 3DS demakes are butchered "Think of teh childrun!" clusterfucks.
>3. How long until I can comfortably do a randomizer run of this?
I dunno, I've played the OG game for 25 years, multiple times, and never felt a need to even try a randomizer. The base game is a literal GOTYAY for a reason.
kino sound effects but it will probably be boring for your 2023 ADHD brain.
I - A solid adventure.
II - 3DS.
III - Just troon out already.
Are you just saying 3DS because you don't know about the PC decomp or are you lying for some reason?
Played this game about halfway through many years ago.
Still no idea what people like about it.
It's barebones, ugly, stiff, and the writing is decent at best. It gets murdered in every category by Twilight Princess.
But hey, TP had a 40 minute tutorial section so it's literally unplayable, obviously.
>3 How long until I can comfortably do a randomizer run of this?
Aw shit, pretty long time I suppose , unless you've watched a looooot of youtube videos
https://archive.org/details/Nintendo_Players_Guide_N64_Legend_of_Zelda_Ocarina_of_Time/mode/1up
> What am I in for if I've never played Zelda?
Don't expect too much , it was an experience back then but there's only 2 genders in the game so...
Ship of Harkinian decomp. Turn on 60 FPS interpolation, and free camera + bind right s tick. It changes the game entirely in a very positive way. You're in for a dated however endlessly clever experience. I played it for the first time in the last few year and although some of it felt old for sure I was surprised consistently. The atmosphere and design hasn't really been done again despite its formula being cloned endlessly. I had a great time.
Fun game, cliche by today's standards but it set those standards so it's cool to experience it from a scholarly perspective
It's a lot like watching the original Evangelion TV series compared to anime that came after
1.- the best 3D Zelda
2.- PC decomp.
3.- they already exist. if you want that, emulate the n64 romhacks.
As an anon said yesterday, OOT has that "game-long-tutorial" feel that many Nintendo games have. You know when you've mastered the game but it's still treating you like a retard all the way through?
Zelda was so fucked by this idea that Nintendo had to completely break the paradigm with BOTW. It's a shame that they ended up adding other problems with the new formula, which were exacerbated with the weak and bad designed TOTK.
I can see what you mean but there is still a great experience to be had despite this. Its not really in your face about it like lets say Bower's Inside Story where it borderline ruins a great game.
1. A masterpiece for its time. If you've never played a Zelda game before, it's still a timeless classic although I believe it has some problems regarding the overworld puzzles, you may not receive clear instructions about what to do or where to go next (Saria's song for Darunia and fish for Jabu Jabu).
2. All versions are great, if you can handle the low polygon, 20 FPS of the original go for the N64 on an emulator or the switch, if not, the 3DS and the PC decomp are good too. Although I can't tolerate low framerates, it's not that noticeable because the gameplay is not too fast paced.
3. I've played it since I was a little kid, finished it over 6 times and I still couldn't do a randomized run. I like starting the game and going through it from start to finish.
1. Fuckton of mashing through unskippable dialogue and a control scheme that was intended for an alien N64 controller, but past that it's pretty fun and created tons fans.
2. N64 if you have it for previously mentioned controller issue, otherwise PC.
3. Beat it once and decide if you're comfortable enough for a randomizer after.