>new entry in series is utter trash
>massive step back from every other game in the series
>inferior in every respect with many things poorly designed
>games journalists, redditors, normies, and people that never played previous entries flock to new entry to say how great it is
>people who liked previous entries think new entry is bad
What is this phenomenon? I've seen it with several franchises now, pic related just being the most recent example.
Thalidomide Vintage Ad Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
mald
16 million + flies clinging to shit isn't impressive
>16 million + flies clinging to shit isn't impressive
Neither is the flies or McDonalds popularity/food analogies, but here we are.
>haha it’s poop everyone is bugs something can’t be GOOD if it’s SHIT lol
Do you ever get tired of yourself
The more people buy it, the more the IQ statistic averages out.
Yeah but you’re not smart
and the more people that shop at kroger, the more the iq stat averages out? or the more people that eat an icecream cone, or visit a museum. your point?
maybe the flies know something about shit that we're missing out on
Yeah. Something can only be good if no one buys it. Then you can lord over it as a hidden gem and fricking have a nice day in your parent's closet.
I would be impressed if I saw 16 million flies idk
>b-but it sold well
Yes? Is that not exactly what is said in the OP? Not sure what point you think you are making here.
Literal NPC.
got his ass.
nightnight op
fibby bibby
Brittany Spears sold big too. But hey, Brittany is way more enjoyable than this.
I'm glad Ganker has come around on Elden Souls. It was weird seeing so many people pretend to like it.
But enough about Bloodborne
>skyrim losing to og doom
aint no fricking way in hell lmao who made this tourney
Doom is a better game
modern doom yea
not og
V seething over Elden Ring being good but getting upset over Skyrim being trash? That's how we know most people here are no different to redditors. Skyrim is a game for no life homosexuals with rape fantasies.
>resident evil 4 almost wining
my sides
what moron made that chart
you would have to compare every game with every other game, not just random pairs
It's better than 100% of the trash thats come out in the past 10 years.
While Elden Ring isn't the best souls games, at least it's better than Bloodborne. Maybe better than DS2 as well.
shazam lost
ywnbaw
Shazam was objectively correct about every single problem in the game. Sales numbers don't magically invalidate that.
Elden Ring is good
ds1/2 gays be like "where is muh grounded combat?!"
where the frick is it? It's not here
people liked artorias so now every boss has to be artorias on heroin with a phase 2 that launches AoE projectiles
medium and fat rolling are not viable against this so now medium rolling is fast rolling and fat rolling is also fast rolling but only by the previous game standards
don't forget to Press L2 to Awesome
More like Artorias on meth. It would actually be more acceptable if some of those spastic gaygit bosses took an opioid now and again.
You’re dishonest as frick
other examples:
Turd In The Woods
Skyrimjob
Grand Turd Auto V
Red Riding Dildo II: Electric israelite Boogaloo
>What is this phenomenon?
You must be a kid or new to vidya. It's called "reaching a wider audience". They either make the next game in the franchise easier by taking away things that made it hard or adding things that make it way easier for everyone else. Look at all the shit in Elden Ring that isn't in the souls games: summoned AI companions, a 2:1 advantage over invaders, mounted combat, rune arcs, etc. The game is easier by far, so many more people played it than past games.
You are talking like a manchild, OP was talking about how they lost quality and not about they added things for the casual. You missed the point.
>they lost quality
how?
they just cut corners at every possible moment
>hitboxes worst than any of their previous games instead of taking time to design them
>reusable bosses and even fricking asylum demon
>armors/weapons from DS1 look better
>no effort on balancing things so they just let everything be cheesable
>same assets and animations from the past games, the new ones they created are all terrible animu shit
>terrible level designed that just repeats itself and just put enemies in ambush to create difficulty instead of making good areas where the enemies movesets would be satisfying to dodge/learn/parry
>terrible cringe lore
>barebones online interaction
worst than any of their previous games instead of taking time to design them
dude the hitboxes couldn't be better, just the fact that you can actually jump to dodge through attacks unlike DS2 and DS3 where many attacks are gigantic blatant hitboxes you're forced to roll through.
Just go watch some videos about it since you missed the difference. If you can't notice it by playing I think you aren't going to understand by arguments and comparisons.
>DS2
>where many attacks are gigantic blatant hitboxes you're forced to roll through.
doesn't happen. nice make believe head canon.
That webm shows the character still staggering despite not getting hit. Before you say it's intentional because "muh shockwaves" let me just say you're moronic and that makes no sense and also sucks from a gameplay perspective.
yeah that's intentional and you're an idiot
>it's intentional for attacks that don't hit you to effect you as if they hit you
Well good job admitting the devs of DS2 are literally moronic.
Well it's a good thing it didn't effect you like it hit you otherwise you'd be spalt on the ground with 3/4's your health gone. So like I said you're an idiot.
Why does it affect you at all? The weapon literally doesn't touch you so why have the player get staggered?
Because he's a big guy. It gives weight to the enemies attacks.
It gives nonsense to an already nonsensical game, the weapon does not touch you, doesn't matter how big the dude is things that don't touch you shouldn't stagger you.
>muh real life physics in a video game
Stop being autistic.
It's not about realism, what value does having attacks that don't hit you still effect you? How does that make the game better? It doesn't. It makes it far worse.
It gives the enemy more depth and is an ability unique to this enemy. How does it make the game worse? This is a completely fair and justifiable use of a shockwave and you're weirdly crying about it.
>ability unique to this enemy
No, it's not, lots of enemies do this.
>How does it make the game worse?
Because it adds no value to the game and makes hitboxes functionally imprecise and it clashes with the visual information the game gives you as an aid to avoid attacks.
>aoe
I wouldn't even be mad if they at least gave the aoe a visual effect so you could see how big it is, but because there's no visual counterpart to the shockwave it just makes it seem like a janky hitbox.
>Because it adds no value to the game
why because you say so? It does add value to the game.
>makes hitboxes functionally imprecise and it clashes with the visual information the game gives you as an aid to avoid attacks.
No the hitbox is exactly precise and anybody with a brain can understand what's happening. It's not clashing with any visual information. Everything about this specific character's bulky design, lumbering movements, heavy hammer weapon, and slow powerful attack is conveying information before you even attack it. It shouldn't come as a surprise the player staggers if they're in close range of getting slammed, or if it catches them off guard they should immediately recognize in that moment what happened and learn to fight against it. If anyone is confused between being splattered on the ground and dying vs a little stagger animation they're fricking stupid.
Why not include a visual element to match the hitbox like literally every other attack in the game? The fact that there isn't one makes it look like an accident not an intentional feature.
You can see the weapon impacting, you can see a dust cloud when it impacts. There already are visual cues.
The weapon impacting the ground not the player you mean? And I didn't realise dust clouds could cause people to lose balance.
Nobody thinks it looks like an accident except you because you're an idiot
are you trying to make the argument eg ancient dragons foot hitting you, without actually physically hitting you, is somehow not an accident or am i misunderstanding your conversation
Nobody is talking about the ancient dragon you schizo.
Well you're talking about ds2 hitboxes right, ancient dragon is just the poster boy of the "uh it's the shockwave that's hitting you" cope
No you goal post moving moron we're talking about this one specific enemy and one attack. It's exactly how you should do a shockwave. The ancient dragon would have benefited having a shockwave induced stagger just like that.
No offence but when somebody says the hitboxes in ds2 are terrible they're not talking about your character having a rare stumbling animation
But that's what we're talking about now
>no, you see infamously bad hitboxes are actually a good thing
Every time I think Fromsimps can't get any stupider they outdo themselves
It adds additional challenge because a big slow predictable enemy can still frick you if you get caught in his aoe.
Because you moron quit being fricking stupid.
In DS 2 some attacks have a tremor mechanic similar to monster hunter that affects a certain radius outside of the actual hitbox. If the player got hit by the tremor, the animation becomes different and movement is severely reduced. Iirc, the ogre can do this with his falling-on-his-back attack as well.
that's a tremor mechanic you absolute mongoloid moron
>just the fact that you can actually jump to dodge through attacks
that's because jumping gives you intangibility on the lower half of your body it has nothing to do with hitboxes being good
>hitboxes worst than any of their previous games instead of taking time to design them
objectively wrong, ER has the best hitboxes in the series
>reusable bosses and even fricking asylum demon
ER has a much larger list of enemies than any From game before it, and a much larger list of enemies than any open world game
from DS1 look better
by what metric? the design? the graphics? personally I think most armor set are really well designed although I wish the colours were more saturated
>no effort on balancing things so they just let everything be cheesable
cheese was always in the series and you haven't substantiated why ER isn't balanced
>same assets and animations from the past games, the new ones they created are all terrible animu shit
how is it a "massive step back" from prior entries if they are the same as prior entries? you are not making any sense. and the new ones are very good and they fit perfectly the sort of power levels at play that the game tries to convey.
>terrible level designed that just repeats itself and just put enemies in ambush to create difficulty instead of making good areas where the enemies movesets would be satisfying to dodge/learn/parry
that isn't true at all and it describes some of the prior entries more than it describes ER, since in many of the previous games the challenge doesn't come as much from the enemy's moveset but from the fact that you fight the enemies on narrow corridors and the like. ER has some of the best designed levels in the whole series, Stormveil and Leyndell mog the entirety of Ds3 and Ds2 by themselves.
>terrible cringe lore
a matter of personal taste again
>barebones online interaction
what?
apply yourself before posting
apply yourself to the nearest mental asylum, mongoloid.
>zoomie humor
go back
Adding things for casuals is part of losing or lowering the quality of the game, moron
Only if you take yourself as the base costumer of how a game should designed, casual pandering is not a sure way to lessen the quality of a game, its only often done like that.
i disagree considering how much of the toolset is optional. it's only as casual as you want it to be.
The thing is that they added toolkits instead of bettering the game. For example you don't need to make a good feint like the Dancer boss uses if you gave every player a free chance to heal (summons) and ranged attacks (arts)
considering i have essentially been playing the same combat for a decade with from soft games, i dont think "bettering the game" has been too high in their focus beyond their more experimental side titles like BB or Sekiro. they know what works, what people expect and it has obviously paid off
Of course it paid off, all the people the other games alienated got a free get out of jail card and had all the backing of the original costumer base. It was a genius market decision and the only people that got hurt were the ones that truly liked the effort and polish from did sometimes. Of course they were blind to not see how little fricks fromsoft actually gives to maintaining quality (lost izalith, DS2 base game, and etc)
>>2:1 advantage over invaders
>Try to invade in DS3
>Get ganked every time by the host's 3 sentinels
It really sucks because this rewards the worst behavior
>as a player you are taught at the beginning with the npc finger invasion that you should just gang up the invader
>as a invader you get taught that you are going to get gang raped as soon as you enter so you better use the most cheezable strategies to win
After a few months it all devolves in only the most annoying pricks being invaders and all the hosts being dickheads that will use cheese and cheats to kill the invader and feel its justified.
oh frick off, hore combat is only logical if you have a fricking horse and the game itself is 100x harder then old souls games like DeS even if you used shit like summons for every boss.
I've played every Souls game and enjoyed Elden Ring
you can still enjoy something and recognise faults with it. the problem i have with elden ring is that it has far too much potential to be a brilliant game but it's obvious a lot of focus were spent on things such as the open world instead of the stuff that make souls game actually brilliant.
ignoring the low hanging fruit of the sheer amount of reused enemies/mini bosses/regular enemies as mini bosses, the core narrative of the game just kind of sucks. if you take all the legacy dungeons out and stitch them together, you have a game far shorter than any other souls games. you are left with an empty world that doesn't reward you for exploring with actual content and it's clear that you are meant to be poking around to pad out your gametime by going through copy pasted tombs and caves trying to find smithing stones or another ash of war instead of having a fine tuned journey through the game.
the biggest joke about the game is that they release it with missing features and unfinished questlines. they were somehow super rushed finishing this game despite a prolonged dev cycle. they made a good game sure but will it ever be held in the same light as bloodborne or das1? absolutely not
But the average player the game is aiming for isn't going to explore all the caves and see how many copy pasted enemies and layout there are. If they do they will be accompanied by a friend so they won't even care. Its designed to be a fast food item that you consume fast and don't think too much about it.
despite reused enemies, i was actually shocked with how many of the dungeons were unique, conceptually, despite shared tile sets. There are plenty of straight forward ones, but I still remember exploring the unique ones with illusory walls, double bosses, etc months after release
I really wished I could see the game that way, I remember things differently like that waterfall cave looking so amazing and ominous just to have a normal enemy as the boss doing less damage than a wolf.
Games mean different things for different people and the zoomies have too much disposable income from their parents so everything is great for them.
Those homosexuals don't even like the game that much and will forget it in a few years but they sure love defending it on twitter and other social media just because its the only social interaction that they think its okay to insult someone.
proofs?
>Tendies still malding over 6 months later
Impressive
It's a good game, deal with it.
I've been playing these games since DeS released and Elden Ring is probably my third favorite in the series behind Bloodborne and DaS1.
>I've been playing these games since DeS released
woah we've got a gaming expert here
Canon wise Is the hunter more powerful than Malenia?
Sterilized garbage aimed at wider appeal. It's basically Skyrim, except it also has the reputation of FromSoft behind it so normalgays can pat themselves on the back for being LE HARDCORE.
This is the only right answer. You cannot dispute this. Do not even try.
your'r wrong
Ass Effect is also garbage, so it's not a surprise someone like you would say that.
youre right, ass effect IS garbage but elden ring is good
No.
It called nostalgia chasing. It occurs when you have nothing going on in your life and you desperately clinge to the good old days, hoping to relive them. It blinds you to awesome new stuff, very sad, many such cases.
Elden Ring ostensibly has everything a Dark Souls fan SHOULS want in a game. It has tons of weapons all with different attack styles and skills, it has tons of customizable power choices you can equip and swap, it has a lot of gear to fashion with, it has a big open world to explore, it has obscure lore and environmental storytelling to chew through, it has lots of bosses to fight, and it has some decently challenging encounters in it.
And yet, somehow none of that stuff actually elevates it. It never really comes together in a full harmony, it's like a band where every musician is pretty good on their own but they're all playing slightly different tempos and melodies so the whole song just sounds really harsh and tedious to get through and you don't really want to sit through it more than once. Even without the online component, DS1, 3, and yes even 2, and especially Bloodborne, are all tighter, more coherent and focused and thus enjoyable experiences that people are happy to replay.
And the funny part is, no one actually defends the game. 100% of the posts saying "lol i liek Elden Ring despite all that, I still play it all day I've replayed it 100 times" are just shitposts being contrarian for replies.
ER is a masterpiece and anyone that says otherwise is a jaded contrarian that wants to feel unique and intellectual, or one of the unfortunate many who was mindbroken by the difficulty and is desperately coping now that the "input reading" myth is completely debunked
>it's a masterpiece because you are dumb or bad if you don't like
that's not really how logic or arguments work. if you think something is a masterpiece you must actually bother to explain why
>if you think something is a masterpiece you must actually bother to explain why
No I don't. If you insist though, it's a masterpiece because it's the best From game, better than your favourite game, and better than any Nintendo/Sony/Microshaft exclusive.
zoomies are so used to be called wrong that they just ignore anything that goes against their "logic" and feel like they are right
The only thing i love about this game are the visuals and the sense of scale. Everything else about it is merely adequate.
man I thought the shazam discord would have closed down by now but it turns out they just decided to lay low instead
ER is generally outstanding apart from Mountain, Consecrated Snowfield, any catacomb dungeon and whenever something is reused. In the end it feels quite disappoint because Mountain and the snowfield area are back to back after an already massive slog, there are dungeons fricking everywhere and they feel so samey and so many enemy types are reused. Was it really that hard to differentiate the basic soldier types? Having them throw different things was a joke, they should have had different weapon types or something.
>invadertrannies still mad because FROM hates them
Git gud, filtered, mad cuz bad
npcs were better in dark souls 1
world design was better in dark souls 1
boss design was better in dark souls 1
parrying and then swapping to hornet ring for a riposte still took more skill than rivers of blood spam
elden is just straight a downgrade, eat shit
yes, you
step back from every other game in the series
in every respect with many things poorly designed
I would ask why you would settle with bait this bad, but
>73 posts
Yeah, this is Ganker alright, just biting bait for the fun of it.
Elden Ring is a good game, but I hope the next Souls game goes back to the classic "linear" game design instead of open world. The levels in ER look pretty but it has too much copy and paste design instead of the hand tailored encounters in previous games. ER has mobs of enemies in the open world who serve no purpose but to act as filler, where as other games would reward you for fighting tough optional enemies.
I wouldn't mind another open world, perhaps just not as expansive.
Smaller biomes with bigger legacy dungeons, less trashmobs and less tombs/graves/tunnels and whatnot.
Reward exploration with better stuff than runes.
I enjoyed exploring the world, I didn't enjoy HAVING to explore the world.
One of the aspect I dislike the most about the entries is the "read the guide or you'll miss stuff". In the earlier entries it's far more forgivable because the exploration isn't as time consuming. The world doesn't feel small but progressing through it doesn't feel like a chore.
Sekiro is my favorite in that aspect: you explore the world through every encounter, not because you're looking for runes/souls or crafting materials, or because there might be a hidden npc somewhere for some quests, but because you adapt your route to enemies and level design. It feels like playing.
Elden Ring is amazing and is better than any other Souls game (Exluding Sekiro because it's an uncontested masterpiece)
>tons of optional content
>frick-tons of build variety because you can swap out ashes of war on most weapons
>plenty of ways to cheese the entire game for low level runs
>made balance changes just to frick with sweaty pvp homosexuals
>overworld boss fights have rewards
>all those cool faith and int weapons
Nah. This game is amazing even if mountaintops of the giants and consecrated snowfield are complete dogshit.
>tons of optional content
that are copypasted assets from the last cave/village/tomg you were in
>frick-tons of build variety because you can swap out ashes of war on most weapons
but they all look like shit and play like shit too unless you think air katanas and projectiles are cool
>made balance changes just to frick with sweaty pvp homosexuals
They cut content from online interactions you think that is good
>overworld boss fights have rewards
this is the norm of open world games
>all those cool faith and int weapons
ah like the stupid looking blue knife and the weapons that are dipped in petrol
>All ashes of war suck
>All int weapons look stupid so you won't use them
>All faith weapons look stupid so you won't use them
Ok so what build were you running with? Or planning to run with?
ER is definitely more of a sandbox experience than other soulsborne titles, at one point if you're not having fun with the combat you should think about switching your combat tools.
>at one point if you're not having fun with the combat you should think about switching your combat tools.
that'd maybe be true if this fundamentally changed the gameplay but it doesn't
I went with a templar-like build longsword and shield with a rapier, mace and flail with some faith spells and the initial talisman. You are right about changing the tools, some ranged options made the game enjoyable since the ranged enemies and positioning are sometimes a chore to get pass. The more I used the ranged options the less fun I had since I didn't have to learn anything and just spam at the back with the occasional healing.
Elden Ring is simply a passable game. I was impressed with it on a technical level, but as you play more it becomes less fun and enjoyable. I don't plan on replaying it, especially after playing Nioh. I think Elden Ring is tighter than its previous entries, the problem is just that you're never really on the same level of speed, as in the anticipation to reaction ratio isn't really in a good spot.
stop pretending op
This game is so vastly over hated on this board its insane. It's not the best but come on it was still a cool game to play through. It's not beating Bloodborne, Sekiro, Demon's Souls, or Dark Souls 1, but I think its a cool game
Not OP, but I hate it because it's open world garbage. I'm sick of open world garbage. I'm sick of series being raped by this meme and becoming worse because of it. If FromSoftware makes another Soulslike that isn't open world garbage now, I'll reel back on my hatred a bit, but this never happens. Once the open world garbage takes in, it sells like hotcakes and it's all open world garbage from that point forward.
I also hate it, because, like every other about to release or newly released open world garbage game, people go "THIS ONE IS FINALLY THE GOOD ONE", and it ends up having the exact same flaws that every other open world garbage game does.
This genre is such a fricking bloatfest.
I don't know OP, maybe it will go away when shitposters like you stops spending their time trying to force a narrative on a website that is known to host mostly contrarians
Seethe troon
>>new entry in series is utter gold
step forward from every other game in the series
in every respect with many things well designed
journalists, redditors, normies, and people that never played previous entries flock to new entry to say how great it is
who liked previous entries think new entry is good
Ftfy
You just designed Sekiro tho
>What is this phenomenon?
The Ubisoft Effect. An established franchise scraps everything that made it unique and becomes yet another AssCreed or Far Cry clone in a sea of them, bringing in a massive new normalgay fanbase who preorders immediately when they hear the words "open world" while crowding out the actual fans who liked the previous games. Many such cases!
how much of a zoomer do you have to be to not know that zelda has been essentialy an open world game since the very beginning?
Exhibit A of the ignorant newbies who ruined our fanbase with BOTW.
if you mean me with this then just to let you know i've been playing zelda before most of Ganker was even bor
born*
the most egregious example of this is BotW, Zelda is fricking ruined now.
Yup, this and skyrim. These three games sold loads and are receiving rapturous praise but I just don’t care for any. They’re just so empty.
>new entry in series is utter trash
Nope.
>massive step back from every other game in the series
Wrong.
>inferior in every respect with many things poorly designed
Absolutely not.
>games journalists, redditors, normies, and people that never played previous entries flock to new entry to say how great it is
That's because it is.
>people who liked previous entries think new entry is bad
Objectively wrong.
OP is, as always, a gay.
The open world adds nothing and you start seeing repetitive architecture, dungeons and bosses two areas in. It's one of the most spread thin games I've ever seen but it gets a free pass like all FromSoft games because le git gud people tying their entire personalities to it again.
who liked previous entries think new entry is bad
most ds fans liked elden ring
i can't believe people still think ds is some kind of secret club
Yes, and it's sad how the discord trannies have made it impossible to criticize now. In the end fighting so hard against them during that period has backfired hard since Elden Ring is a truly massive disappointment. I knew it was looking bad in the network test when webms people posted showed a game that played exactly the same as Dark Souls 3 instead of taking some risks like Bloodborne and Sekiro. The writing was on the wall then. The worst part? Now that it got 16 million sales we are never getting a Bloodborne or Sekiro ever again, From will never take a risk ever again.
I think our standards for games are way too high at this point.
I got the god of war reboot for free on ps+ and played it for 2 hours, it was 80% cutscenes and while the combat can be fun it's too sparse in between all the walking and talking. Assassin's creed is also boring in the same vein.
I was dissilusioned with ER but having a taste of the other action games out there put me into perspective how even then it's still massively superior in gameplay.
I just hoped Fromsoft had built up ER more like bloodborne in terms of combat, and finally brought back trick weapons since DS3 and sekiro skipped them over.
>I was dissilusioned with ER but having a taste of the other action games out there put me into perspective how even then it's still massively superior in gameplay.
>uses fricking god of my wife's son as a comparison
fromdrones truly are something else
recommend me an action game released in the past 4 years that you consider good then
I could accept the mechanical and design issues (present in every From game in one form or another) if I actually liked the world, but ER's setting doesn't pull me in at all.
Going down the Siofra well for the first time blew my mind, until I found that the majority of it was just a big fields with the same enemy type. Nokron was cool, but seemed too video gamey in parts.
Seeing the giant insectoid skull alien in the subterranean river/ ruins was cool, but there's not much else to see or do down there. Maybe taken as a whole, where Nokron, Siofra the Lake of Rot and the area with the waterfall that takes you to Deeproot are all part of the same general "zone", it would be interesting, but things seem too disconnected and shallow.
It sucks because it's gender neutral and respects women. That's why you don't get pulled in. It's a soullessly crafted fantasy world.
discovering the lake of rot is the one thing that completely pulled me out of the game
when you have giant underground areas like that it's a perfect opportunity to go crazy with concepts and hazard so I was excited to see what I could find at the bottom of the world
woops it's a poison swamp, bravo mitsubishi
I think ER has the same baseline level of quality as every From Soulsborne game since DeS has had (meaning that it's still a good game above 90% of the dogshit we're getting from any other dev/publisher nowadays) but it's still very flawed
It's ultimately a big open world DS3.5, I really wish things like the Sekiro parry or the BB rally/quickstep could've been properly brought forward and implemented (no rally being locked behind an endgame boss, requiring a consumable item, and generally being dogshit doesn't count) instead of falling back on so many of the older systems, especially considering how much faster they've been trying to make things without properly compensating the player because of this insane rat race mentality for keeping things "challenging" except it's being half-assed as evidenced by the multitude of buffs and changes in patches
>fromcuck drones embarrassing themselves in yet another thread
KEK everytime
>Posts a WEBM from a pre-release version.
Desperate
What I don't get is that shit like Cyberpunk and Mass Effect Andromeda get torn apart for being buggy and glitchy yet every god damn Souls games launches like this but it's still the greatest game of all time. The amount of times in ER that bosses just flat out stopped attacking me and had enemies just running into walls was laughable. I notice Japanese games in general get a lot more slack cut to them, almost like that Beethoven analogy about women composers being like dogs standing on their hind legs where the attempt to be like real people is commendable.
they're called fromdrones for a reason anon
>unironically editing namco and fromsoft into this dystopian presentation by apple
kek
It's 100% applicable and demonstrably true.
For instance, I have never seen any other fanbase, anywhere, ever, go through the mental gymnastics to try to argue that a single player game missing such a basic function as a pause button is actually acceptable. You will only ever see this weird delusional religious devotion to a consumer product with Fromdones.
unironically false statement
I've seen Fromdrones defend unintended bugs and glitches as features and try to justify their place in the mythos.
>missing such a basic function as a pause button
lmfao no way that is your example
>baby upset he can't cheese the game with pause healing like in most casul shit games
>I notice Japanese games in general get a lot more slack cut to them
Only nu-FromSoft, Nintendo and Capcom get any slack (because they're so westernized). All other Japanese studios get treated way harsher than even the worst western studios.
Dude, bring up ANY shitty Japanese game on here and you'll get legions of people saying that you just "didn't get it" and gloss over their glaring flaws as "quirks".
>Cyberpunk and Mass Effect Andromeda get torn apart for being buggy and glitchy yet every god damn Souls games launches like this but it's still the greatest game of all time.
>I notice Japanese games in general get a lot more slack cut to them
It's unironically leftists and trannies doing it because From isn't white. It's literally the exact same thing how some African kid nails a bucket to a couple of planks and gets several media stories about being a "revolutionary inventor".
People are not exaggerating when they call Fromgays a an e-cult, they are literally exactly that.
>Cool clock, Ahmed
Yes
Remember when these damn troons and leftists shat on glorious Mass Effect Andromeda, while Ganker tried to defend it
Troons and leftists supported Andromeda, Ganker overwhelmingly hated it.
They also heavily support Elden Ring, Ganker has a mixed opinion of it leaning toward the positive.
>They also heavily support Elden Ring
rebbitTroonCirclejerk and other leftist gaymer places hate elden ring and fromsoftare
Does anyone have the image comparing Hayao and Hidetaka Miyazaki on their respective works? It called Hayao an auteur, and Hidetaka a hack, and compared pictures of their respective works. For example it showed the Elden Beast next to the Forest Spirit, along with other such similarities.
>Game has awful framerate issues
>absolutely ruined online
>removed Covenants, the most you can do is LARP that you belong to a faction
>Zero scenario design, constantly throws lazy hallways of mooks at you
>Reskinned dungeons out the ass
>horrible skinner box design
>Enemy reuse is so bad the tutorial enemies arbitrarily appear in the super secret forbidden area
>"IT WUZ UUUUUUH THE ANSHUN DEMON FROM DA MOON....!" plot done to death in eastern media
What went so wrong with Bloodborne? pic unrelated
I definitely do feel like some of the magic of the smaller games was lost. Dark Souls seems so quaint by comparison, and I honestly don’t know if I really truly think the open world is any better. I always really enjoyed the smaller scale of it.
who liked previous entries think new entry is bad
no they don't only a select few autists on Ganker do. you just got filtered hard.
>not liking something=you got filtered
yes quite litteraly.
So everyone got filtered by Big Rigs then?
that's the reply i get when i criticize DeS for locking upgrades behind world tendency autism or other shit. so yes, you got filtered i guess.
In the case of Elden Ring, it's usually true.
So me complaining about all of the copy paste means I'm bad at the game?
yes
How is it that I can guarantee that you're a fricking DS2 apologist? B team trash makes Elden ring look like the Mona Lisa compared to the second grade efforts of the B team. And 3 sucked also but not as bad.
fromdrones can't refute this
cope, japs don't care about nigs
When will heckin fromchuds stop with their gatekeeping
there are already a bunch of summons to use + magic. hell summons can even beat most bosses all by themselves, how bad can you be?
>summons can beat most bosses
For the sake of argument. The only powerful summons locked behind some lategame content or aids bosses. Night maiden mist + rot breath is more efficient way of refusing to play the game.
>B-but muh wolves
They suck.
Some people just need to be gatekept from exiting their mother's womb, there is no other way.
Souls games gives you tons of ways to play the game rather than a easier difficult to play. Just use summons, magic, or coop if you having a hard time.
But if you dont wanna play that way and the game is still too hard, just know going on twitter to complain about being a scrub isnt an answer to your problem.
Difficulty modes are almost always poorly implemented and require extra dev time. The game’s got one difficulty and balance is still all over the place.
That literally every new fighting game
>new entry in series is utter trash
>massive step back from every other game in the series
>inferior in every respect with many things poorly designed
>games journalists, redditors, normies, and people that never played previous entries flock to new entry to say how great it is
>people who liked previous entries think new entry is bad
moron, backwards idiot Ganker contrarian, that's the phenomenon.
I have 1k+ hours in BB and ER easily has the second best combat mechanics (which are the meat of the games) in all FROM ARPGs due to jumping, higher importance of R2s and WAs not being just meme gimmicks.
That sole reason is already enough for me to elevate it above DaS3, 2 and 1 where pressing R2 outside of one-and-a-half dedicated weapons is literally gimping yourself.
Pretty bad take honestly.
Pretty good take honestly.
Fast, teach me some fun PvE build to play
Spam WA build. Don't forget they nerfed pebble and SoNaF.
Yeah this is how you play the game unfortunately. Mash lion’s claw or something. Try to play legit and you’ll hate it. Fricking spaz bosses with shitloads of health.
Get the falling star beast jaw, stunlock every boss (except Millenia) to death with the weapon art.
Powerstance knight greatswords.
Powerstance oracle longhorns.
Powerstance vulgar millitia sawblades.
Rotten avatar tree staff.
Any big weapon you want with waves of darkness.
Any collossal sword with vyke's lightning.
It's a massive improvement in terms of gameplay mechanics. Jumping, movement, ability to switch weapon arts with ashes, yes even crafting.
There might be issues with balancing and some of the content, but it has probably the best gameplay out of all the souls games.