Yes, I'm doing it for free.
Jap site has extra details, images and SPOILERS for the secret boss.
https://topics-nintendo-co-jp.translate.goog/article/e8a3c53c-6513-4c88-9e93-617dee10a7c8?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp&_x_tr_hist=true
WHY DID THEY DROP THE SUBTITLE LEGEND OF THE SEVEN (7) STARS??
Probably to avoid confusion with Wulin Warriors
Why did they add it to the western release in the first place is the real question.
Looks awesome, but yes, I'm playing it for free.
Feel free to translate the text underneath this screenshot on the official website if you don't trust me but it says:
It seems that you need a special stone called ``Pikapikaishi'' to encounter Crystallar. Everyone, please come and see Crystaler with your Shiny Kaishi.
And in this work, there is an even more special "Ishi"...? ! Please come and see this for yourself.
>pikapika
shiny
>ishi
stone
just like the original item, but there's another one
There's a bunch of post-game content confirmed already, and the Japanese script has Culex saying that he's going to disappear until he masters the third dimension.
I can't wait to see what's he's hiding behind the shinier stone
https://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/
So Culex is gonna keep his promise a d rematch in 3D, right?
Or is he going to phone in NotSephiroth or NotXenogears?
Hopium: 3D Culex rematch as was foretold 30 years ago
Copium: Pallet swap
>NotSephiroth
Fulfilling the twitter meme aside, don't joke of that.
>NotXenogears
Would probably pog, but have it be separate superboss.
>star shaped omnigears
>does beefed up versions of Mario's moves
>inside it is Jumpman's father
Will Mallow's mind reading abilities have Evangelion references in English?
It looks like they're keeping some iconic Woosley lines like the bazooka one and properly translating the rest, so probably
Where are you seeing the bazooka line?
Polygon or Kotaku or one of those mentioned it in a preview as one of the lines that made them nostalgic for playing it as a kid. I think. I don't know, I'm high
>Nearly three decades after it was first released on Super Nintendo — and despite a handsome remake for Switch, with completely redone visuals and rerecorded music — there’s still something strangely, but not unpleasantly, off about Super Mario RPG.
>Mario looks all squat and cross-eyed; in fact, the whole Mushroom Kingdom and all its denizens have a sort of squashed, funhouse-mirror look, as if folding them into an isometric perspective has flattened them all out. Early in the game, Bowser’s castle gets run through by a giant, skyscraper-sized talking sword; when did you ever see a sword in a Mario game? Not long after, a Toad makes a joke about forgetting his bazooka at home. His what? Mario’s house is a wobbly, clapboard shack. Mario has a house. It’s all kinds of wrong.
Thanks anon. I felt willing to believe because they kept "Fungah! Foiled again!" but the one thing I can agree with these tranny hacks on is that this all feels like it should be impossible.
I was positive they would ruin the jumping toad on the bed animation and that's perfectly recreated, improved even. So many things could have gone wrong and yet here it is without any kind of actual blemish. What a world.
Why should the bad translation be retained?
>Thanks anon. I felt willing to believe because they kept "Fungah! Foiled again!" but the one thing I can agree with these tranny hacks on is that this all feels like it should be impossible.
"Fungah! Foiled again!" is actually from the Japanese original, believe it or not.
>"Fungah! Foiled again!" is actually from the Japanese original, believe it or not.
"Foiled again!" was added in, anon.
How the fuck was FUNGAH not what was added?
Maybe they were trying to make him say "Fungool", the Italian American slang for the profane Italian expression "Vafanculo" but it got mangled going from Italian, to Italian American, to Japanese.
Google reads the Japanese as "Fungya," which doesn't really clarify anything.
Hence the "got mangled" part of my post. The game of translation telephone may have wrecked it.
Why did you even post that turd greentext
>Will Mallow's mind reading abilities have Evangelion references in English?
wut
https://www.nintendojo.com/news/super-mario-rpgs-lost-pop-culture-obsessed-enemies
I really wanna know what the deal is with the localization one day, because the English dialog is near 1:1 with the original (only spotted like two differences that aren't ALL-CAPS removals, a tiny one in Exor's speech and the other being that the "hitched" kid now wants to be a "sidekick" which is prob a Yellow/Blue Toad reference), yet the names flip from strangely English-faithful (Kero Sewers seemed like a nobrainer) to shockingly Japanese-faithful (who dafuq thought Frogfucius needed fixing). It's like the translators played tug-o-war. Then again, maybe the original game was like that too, and we don't know it because it's the baseline from our perspective. Other languages so far seem freer to be a little closer to the Japanese because they aren't as rooted in nostalgia. It just feels like this wouldn't have been the localization we got had SMRPG been re-released at the same time as the Final Fantasy and Chrono Trigger enhanced ports. Or the copyright nightmare was enough of a hellscape that it forced them to play it safe, but if that's the case, I'd still expect the opposite to have happened, where the dialog got more attention but the names had to stay the same due to trademark and such. Very strange situation to ponder about.
Might be a little early to tell, but the Monster List from what we see looks really good. It looks like psychopaths will be getting the most retranslation attention, it almost feels like whoever did them was a separate being from the purist who kept the NPC dialog mostly the same. Though some parts of the Japanese text seem slightly rewritten, so for all we know, those references got reworked.
It's over. The one accurate translator lost the fight and got relegated to psychopaths and Culex, all because Tomato dared to make two popular articles challenging the sacred cow but said "that's pretty good" to virtually everything else. They probably just looked around the wiki for scraps of info, so we MIGHT see minor things like the Final Fantasy references restored to Topper questions, but I wouldn't bank on too many mistranslations being fixed if Belome and the fricking "haha you stepped in poop remember the gross-out 90's" girl are still there. They couldn't even be assed to change Bowser's "Mwa ha ha" laugh to his normal "Gra ha ha" one. The age of new translation fighting the old has ended; it is now the age where the nostalgic status quo is the norm. The last chance for redemption is if the American and British English localizations are different, but that is a long shot. It is too late for Super Mario RPG, Ted Woolsey's untouchable.
Who THE FUCK did they outsource the remake to, and why are they keeping it a secret bigger than Kevin Afghani?!
Have you SEEN the pixel remasters? Square Enix is done doing major fixes to their old translations. FFIII has a new script because it wasn't done in 2D officially yet, that's it. FFIV reverted back to the crummy GBA script virtually verbatim after the PSP one basically fixed everything. SNES/GBA kiddies are boomers now with kids of their own, they don't want to think hard on their media, give mommy and daddy their soft nostalgia for the 90's/00's baby inside them.
The GBA script port seems like a good option if you don't mind unnecessary 'gameplay fixes' with no way to turn them off: https://www.romhacking.net/hacks/5864/
Literally, throughout Tom Slattery's entire career, you can count the number of screw-ups on one hand (and half or most of those are Chrono Trigger), as opposed to anything touched by Ted Woolsey where you can compile giant lists on each game.
It's probably executive decision wanting to avoid a repeat of Tom Slattery's "controversial" retranslations uncomfortably reminding players that their childhood is a lie. It took *YEARS* for his Final Fantasy VI retranslation to be recognized as the definitive version outside of RHDN's phony little resident insanity cabal. They probably expected the same thing to happen if they cracked another game wide open. An at-the-time underrated retranslation that would much later be lauded, after the re-release it was developed for ceased to be profitable. Mario RPG is never getting the retranslation it deserves through official means thanks to Woolsey-obsessers ruining it for everyone.
>Tom Slattery's "controversial" retranslations
Is there a QRD for this somewhere? I can't find much on Google
My pie-in-the-sky pipe dream is that they're not radically changing too much because a real Super Mario RPG 2 is in the pre-planning stages and they don't want to alienate fans of the original who would skip a remake but buy a sequel.
Psychopaths look like one of the best parts. Battle text had so little space that it was basically an afterthought in the original translation, so it's cool they're highlighting it.
Short version, Slattery literally did nothing wrong and his retranslations were the best one can hope for. But he dared to touch "iconic" Woolsey, the man whose translations were the stuff of urban legend, and screeching idiots hated him at the time for it (some still do - we call these people "special"), so fan-relocalizations by failed translation-deficient writers came out of the woodwork that frankenstein his work and Woolsey's to varying degrees of success. It was only when Mato did his FFVI Legends of Localization analysis livestreams did he basically btfo the entire FFVI fanbase by pointing out how perfect Slattery's version truly was.
I know it's a meme, but at this point, if multimillion-dollar companies are okay with copying game-ancient text nigh-verbatim, you should really just give up on them and play in Japanese.
The saddest and hardest lesson to learn is that, the more fluent you get in a language, the more you realize how shit normie taste is.
Stop acting like you know Japanese, or that weeb taste isn't the worst, most cringe inducing shit in this universe. Maybe if you were a normie you'd have friends and a job.
Look at the URL bar to see where you are.
I've never played FFVI. I like to save some retro classics for the future so I never run out of good games to experience, and it's always been one of those. Which version should I play? It sounds like Slattery's script is the way to go, because I'm a firm believer in being as faithful to what the people who actually made the game wrote as possible.
Won't there be a fan translation of the switch game once it's released?
the psychopath text for small goombas had a raunchy adult joke in the original script that was basically about clit masturbation and gushing
I just thought that was neat
You don't know what a "Gusher" is, do you?
I'm a bit nostalgic for Woolsey's translations too and view them as neat time capsules nowadays, but I really hate the obsession around them.
Portability aside, one of the reasons I even bothered finishing the GBA and DS versions of Square games despite already having played the SNES versions was that it was interesting to see how much was changed. They were 90% the same game most of the time but it was refreshing that they were a new interpretation of the Japanese original.
I mean, what's the point of a re-release if you're just going to do the same old thing anyway but in a different package?
>It looks like psychopaths will be getting the most retranslation attention
Thank god. My biggest problem with the original script was how gibberish a lot of them were.
feels good to be able to just play in japanese and not care about any of this shit
post JLPT certificate
Gotta say it looks good despite the cringe SE stuff plastered all over it
Nintendo are the only ones who are capable of good remakes
>super enemies
>9999 damage
>party order matters, unique buffs
its really faithful outside of the new censorship
Dat leg
I'm very surprised they kept Peach's ??? in after removing Valentina's jiggle physics.
I've always preferred legs to both tits and ass tbh. When they try to censor them, which is already rare, they usually put them in pantyhose, which just makes them even sexier. It is functionally impossible for me to lose.
Yes, it looks too beautiful for a modern game.
Looks surprisingly faithful, I wonder if this is one of the rare cases where a remake/remaster is as good as the original.
Holy fuck, when I saw the thumbnail I thought that that was a frame from some shitty generic 3DCG Mario fan animation from YouTube. That's how bad and soulless the remake is.
Why would anyone (with a soul) play it over the original release?
>tfw you realize mack isn't centered on the rug
It's a shame you didn't play it on a CRT television.
The game is horrible who would play it anyway? Pure fucking cancer.
Not retro.
There should be a standing exception for remakes since these threads are about comparing them to the originals.
It's not written in the rules but it is understood and allowed as such. Can't remember it ever being contested. It's like the opposite of the rules post saying gen 6 is retro and most people refusing to play along.
>It's not written in the rules but it is understood and allowed as such.
True, but in cases like FF7R and REmake 4, they aren't allowed since they entirely different from the originals, FF7R especially.
That's an interesting point about FF7R. What a monkey's paw for everyone that is. I had no idea REmake 4 was different.
I wasn't expecting a 1:1 remake but I also sure fucking wasn't expecting the Final Fantasy VII equivalent of the Rebuild of Evangelion films. Apparently, I am also in the very small minority of people who was okay with this
>I had no idea REmake 4 was different.
It's really not, just like RE2make before it
Really unsure whether to wait for the remaster or play the old one now. The old one isn't a particularly good looking game, but neither is the remake to be honest. Really dislike the UI in the remake too, but things are undeniably clearer and less muddy. Not sure, maybe I'll just play the original since I'll probably regret it less and save some money.
>save some money
In this retro economy?
Maybe he means he's going to emulate it
>I'll probably regret it less and save some money.
Just pirate it, stupid pr if you have a first edition Switch, hack it.
Looks completely soulless, like all remakes.
>like all remakes
Counterpoint: Sword of Mana.
Too bad about the actual gameplay (I do think it's not completely terrible, just quite a bit worse) and some of the remixed music, though.
Pussy, don't hide behind those spoiler tags. Say what needs to be said, FFA sucks compared to Sword of Mana. Fuck these Game Boy naggers and their sacred cows. FFA (and LA) are shit.
I HATE the Mario mandate.
Is anybody going to be working on a Render96 style graphics mod?
I think the Mario mandate is dying.
I will, however, flip a table if they changed "Koopa Troop" to "Bowser's Minions" as if to remind us of the horrible Mario & Luigi remake.
KNOCK KNOCK OPEN UP THE DOOR IT'S REAL
The Japanese line better have changed here or they irredeemably fucked it up.
>Claymorton
It's a vastly more accurate translation. Why does /vr/ care about the accuracy of translations until there's an excuse to bitch at Modern Company?
The PROBLEM since it's lost on you is that there's ALREADY a "Morton" in the Mario series. There's no shortage of names they could've used. "Claymoris". There, I just came up with that in two seconds, and it avoids that problem. Every other change is decent, but damn, this needed more than a second of thought.
I honestly really hope they save it for the sequel and not blow their load early, because of course a sequel is happening now and he specifically wanted to appear in "another game" didn't he?
I really hope there's a brave soul that leaks this early like Bros. Wonder, since my schedule's clear for this weekend to blow through the remake but shitty for the rest of the year (I already "supported" this game via preorder but I'd prefer to keep that in mint condition to resell it in a few decades, maybe I should've gotten seven copies for the lols).
>I honestly really hope they save it for the sequel and not blow their load early, because of course a sequel is happening now and he specifically wanted to appear in "another game" didn't he?
I -think- that bit was in the English version only, though I somewhat agree. I hope it's just a Culex-inspired superboss and not "Culex but 3D!" because that means they're less confident in a sequel happening with returning characters.
I'm not saying that the corpos are shilling, but I do find it curious, as we get closer to the release, that there's a sudden uptick in people thinking the original translation was "direct." It's like these people have never heard of a Woolsey translation. This probably wouldn't happen if kiddy relocalizers could never resist in muddying the waters for real retranslations. Thanks, greedy jerks.
I don't think this remake is going to sell well enough to make Nintendo consider a sequel. It's coming out under the shadow of Mario Wonder, now the fastest selling Mario game of all time, a juggernaut casting a very long shadow that will engulf everything in its path for the holiday season. It's the Mario game all the kids are going to get, whether it's asked for or simply seen by family members in stores to pick up. RPG will likely languish in entirely unimpressive sales like the new WarioWare game that also had the misfortune of being buried by Wonder. I'd love to be wrong.
It still manages to stand out from the other Smithy minions. BOWyer. YARI/SPEARdovich. AXEm. And this one's CLAYMORton, a letter short. If they were set on claymore, why not something like, I dunno, CLAYMOREn? Or find another sword to spin names out of. How about FLAMBERGErac? Get it? Because Flame?
And that's FINE, but there's something to be said about a version that comes out a whopping 27 years later and reads like the original with 27 more days of work.
Accurate translations make for worse games. If you want a story, read a fucking book.
lemme translate what you meant to say to make it better
>I'm a huge homosexual. Please rape my face.
you're welcome
This version is better and is the new standard of canon in what anon meant to say
i bet IP holders for Mack the Knife wanted a cut, because as we all know copyright never expires
>i bet IP holders for Mack the Knife wanted a cut
>wanted a cut
A slice of the pie.
i mean, what's stopping me from remembering I have played the superior original and just skipping this crap?
Early onset of Alzheimer's disease
You didn't, you played Woolsey's butchering of it.
To be honest, this version feels like they pulled Woolsey and/or his crew out of retirement and said "okay, we're fans of what you did, and we'd like you to show us what you would have done if you had a little more time to work on it."
Waaaaaaaa muh translation... WHO GIVES A FUCK
woh, this is insightful.
Imagine not tapping the A button furiously through any talking sections in RPGs... The text only needs to communicate how to finish the game, any nuance is for homosexuals.
my cack is so fucking hard
Mario chiquito.
>Claymorton
>Frog Sage
It's over
>Frogfucius removed because "who would GET that joke???"
Or because they're afraid it would be deemed culturally insensitive.
Fuck those chinks, they need to be reminded who they work for.
Or because that's not the character's name.
And neither is Frog Sage. Your point?
Not an argument. Go play the original if you don't like it, crybaby.
Funny that these very same autists were dooming over "Peache's ???" potentially being removed and now that it's locked and keyed in they just HAVE to find SOMETHING to complain about no matter how small. As if 3 name changes is really gonna' make that big a difference to the experience.
China too strong for Japan, gomenasai
?
Wrong board
less soul than the original, but could have been worse
there should be a way to enable the original music
Yeah, it was confirmed a few weeks back you can freely toggle between the new OST and the SNES version
im loving this remake so far, i dont even mind the soulless UI anymore, the game looks really good. I also stopped watching videos about this remake (im talking about the footage in all the "first impressions" videos i've come across), just the 3 trailers.
Im glad nintendo spoiled the booster curtain and culex; because i would have been disappointed if i had seen them in person lol
>Margarita no longer has boob physics
bummer
>Margarita's drink is now an ACTUAL margarita
blessed
I'm only disappointed in Culex not being reworked as a 2DHD sprite because the game's original sprites look like dogshit on modern displays. It sounds like he's all but confirmed to have a rematch with a 3D model anyways.
>We are now defending soulless direct translations just because they are more accurate to the original
Trannilator pwnage.
>glorifying fanfiction
You lost.
Huh? Direct translation are always better. Only seething localizers and their defenders pushed the meme that "direct translation bad", especially to defend inaccurate or meme quippy writing.
>Only seething localizers and their defenders pushed the meme that "direct translation bad", especially to defend inaccurate or meme quippy writing.
...Like "Foiled again!"
Given how much social media buzz surrounded the announcement, I'd be shocked if the remake didn't do better than the original.
Please bros, we need to bump this Nintendo™ Switch™ post.
Cry to the Mods on IRC if you don't like it. Otherwise your bitching will continue to be ignore.
3D CULEX IS COMING
I am excited to get the amiibos for this game. I wonder what they will add?
>amiibos
Fat chance.
>I am excited to get the amiibos for this game.
Yeah and so is TWEWY2
>3D
no, he's 2D
that's literally the joke
There is shiny stone (2d culex), then there is new extra shiny stone (culex mentions in original that next time he returns he will be 3d)
Ah ok
He'll probably be either HD2D or low poly then
He'll be the exact same
Why is this being pixel accurate okay, but links awakening being pixel accurate a massive disgrace?
I suppose this is "more" pixel-accurate to the SNES game than LA Switch (because the designs are mostly intact and the perspective is the same, etc.), but I surmise the toy and tilt-shift aesthetic in LA Switch reminded people they were playing a children's game, which probably put them off.
I loved LA Switch framedrops aside
New battle music makes me uneasy. They messed with it too much in the interest of stretching it out.
nah it just doesn't have bass drum or the game bleeps
It leaked
Based, I know what I'm doing for the rest of this long weekend
>remake
have a nice day disgusting subhuman
>Fakeout 2D sprite boss fight the first time around that's SNES accurate
>Real 3D rematch
Square-Enix I kneel
>not low poly or HD2D
missed opportunity
There's another way to get what you want anon.
>still introduces himself as a Dark Knight of Vanda sent by the Dark Mage
>but the Japanese bit about being dimensionally-challenged has been translated faithfully
Very weird hodge-podge version of Culex here, I wonder if this is a sign that the "Dark Mage" will eventually show up as the sequel's superboss.
Also, if "the wrong people can get their wish granted" is a window into what the sequel's premise might be, it would be an interesting direction.
The worst, a retranslation that doesn't commit.
They really should have committed. You can just replay the original for the Woolsey.
They fully committed, you fucking retard. The Dark Knight Vanda bullshit is just made up fluff.
>but the Japanese bit about being dimensionally-challenged has been translated faithfully
They had to do it because now you actually fight the 3D version of him.
Nigga kept his promise.
Thank you DQ remake devs
OST for anyone who's interested.
https://mega.nz/folder/nrAmCYKC#pNO2iWdn2mxQUrgYM1LlWw
https://voca.ro/1oD8XLFdhcSX
Thank you Shimomammy
He won
I played all the way through SMRPG for the first time ever a few months ago.
It was okay. Paper Mario was better.