The game has way too many factions, it's more populated than it should, it simply doesn't feel like a Fallout game. All because it's trying to be a theme park using the Fallout theme.
The classic games didn't shove faction shit down your throat where every time you kill someone a magical sky God informs the rest of the faction and then an idiotic pop up informs you that you've lost karma with that group.
It literally made more sense in Fallout 3 when it was just a good vs bad meter, at least that you can attribute to a moral standard that already exists. I mean your father is super Christian or at least quotes the bible, so when you eat a person in their sleep it makes you feel a twinge of shame since you're rebelling against the Christianity you've been raised under.
>where every time you kill someone a magical sky God informs the rest of the faction
That does happen to the extent that you can easily become vilified accidentally. Just google "vault city vilified" and read the threads for one strong example. >then an idiotic pop up informs you that you've lost karma with that group.
That doesn't mean the game isn't actively tracking your rep with every town in the older games, you just don't see a popup.
you could make the argument since society collapsed social norms don't exist so people can do what they like.
Though you'd have to accept that people can freely kill you for being a gay in such a world.
Unless I'm remembering wrong there's only one open homosexual and two open dykes unless you purposefully take the homosexual/dyke perk and seek them out.
i'll get shit on for this but i don't care: i just thought the setting was shit honestly. we have barren red deserts right now in the pre-apocalypse - i prefer more ruin in my post-apocalypse media. new vegas itself was smaller than a walmart parking lot and contained like 6 buildings. i also just couldn't reconcile the total emptiness of the world (scarcity) with the concept of an active casino existing (excess). add ontop of that the stupid ass roman legionnaires in football padding and i just couldn't have been less attracted to the setting if i tried.
fallout doesnt work if you dont start in a vault or closed settlement, atleast something significant to give you a reason to be mucking around in the wastes. nv has the best rpg elements but the story sucks ass imo. courier was a mailman, he obviously doesnt live a life that would make a person go on a quest for revenge in the post apocalyptic wastes. realistically he would retire and count his blessing for still being alive while steering clear of the mojave for the rest of his days
i have to pretty much headcanon the bullet changing the courier completely(a dlc even touches on this) and making him go postal to get over that initial disbelief that a mailman is doing all this shit willingly
>courier was a mailman, he obviously doesnt live a life that would make a person go on a quest for revenge in the post apocalyptic wastes
a testament to that is the fact that for lonesome road they have to make up shit that the currier did in the past that you literally dont get to see or have any knowledge about to give Ulysses motivation.
It was an alright game at the time and it was better than FO3 easily. But there's literally no reason to still be talking about it after all this time. It's been talked about to death and it wasn't actually 'that' replayable.
Explain how, in detail.
The game has way too many factions, it's more populated than it should, it simply doesn't feel like a Fallout game. All because it's trying to be a theme park using the Fallout theme.
decent bait
Fallout 1 has like a dozen or more factions.
t. didn't play the classic games
The classic games didn't shove faction shit down your throat where every time you kill someone a magical sky God informs the rest of the faction and then an idiotic pop up informs you that you've lost karma with that group.
It literally made more sense in Fallout 3 when it was just a good vs bad meter, at least that you can attribute to a moral standard that already exists. I mean your father is super Christian or at least quotes the bible, so when you eat a person in their sleep it makes you feel a twinge of shame since you're rebelling against the Christianity you've been raised under.
>where every time you kill someone a magical sky God informs the rest of the faction
That does happen to the extent that you can easily become vilified accidentally. Just google "vault city vilified" and read the threads for one strong example.
>then an idiotic pop up informs you that you've lost karma with that group.
That doesn't mean the game isn't actively tracking your rep with every town in the older games, you just don't see a popup.
>he isn’t a Borborite gnostic
Odysseus insisted upon himself.
>Ganker is posting family guy memes unironically now
it's over
The show is 23 years old. You've had more than enough time to prepare mentally.
Just start doing Fairview and Bordertown memes.
Why is so much homosexualry in New Vegas? Did the nukes turn everything gay?
you could make the argument since society collapsed social norms don't exist so people can do what they like.
Though you'd have to accept that people can freely kill you for being a gay in such a world.
Unless I'm remembering wrong there's only one open homosexual and two open dykes unless you purposefully take the homosexual/dyke perk and seek them out.
i'll get shit on for this but i don't care: i just thought the setting was shit honestly. we have barren red deserts right now in the pre-apocalypse - i prefer more ruin in my post-apocalypse media. new vegas itself was smaller than a walmart parking lot and contained like 6 buildings. i also just couldn't reconcile the total emptiness of the world (scarcity) with the concept of an active casino existing (excess). add ontop of that the stupid ass roman legionnaires in football padding and i just couldn't have been less attracted to the setting if i tried.
fallout doesnt work if you dont start in a vault or closed settlement, atleast something significant to give you a reason to be mucking around in the wastes. nv has the best rpg elements but the story sucks ass imo. courier was a mailman, he obviously doesnt live a life that would make a person go on a quest for revenge in the post apocalyptic wastes. realistically he would retire and count his blessing for still being alive while steering clear of the mojave for the rest of his days
i have to pretty much headcanon the bullet changing the courier completely(a dlc even touches on this) and making him go postal to get over that initial disbelief that a mailman is doing all this shit willingly
>courier was a mailman, he obviously doesnt live a life that would make a person go on a quest for revenge in the post apocalyptic wastes
a testament to that is the fact that for lonesome road they have to make up shit that the currier did in the past that you literally dont get to see or have any knowledge about to give Ulysses motivation.
NV should insist themselves uppon a noose
there should be an option to report ESL posters
It was an alright game at the time and it was better than FO3 easily. But there's literally no reason to still be talking about it after all this time. It's been talked about to death and it wasn't actually 'that' replayable.
I also did not care for it. Played the whole thing. Did not care for it.
Fallout 3 and Fallout NV are unplayable due to horrible graphics.
Fallout 4 is okay.
Good morning, sirs.