New Wilds details from DuskGolem on discord

>even MH goes open world
ER was a mistake and japanese directors are all hacks

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  1. 3 weeks ago
    Anonymous

    Man I miss Midori...

    • 2 weeks ago
      Anonymous

      The homosexual that made shit up on the spot and you laped it up? No wonder he ran away before all of his "leaks" were proven to be fake

      • 2 weeks ago
        Anonymous

        One thing a true open world MH game will never be able to accomplish is how much in game distance the segmented maps covered. Due to the maps being segmented, the areas within the maps could cover huge distances like D. Island. Even the one off boss arenas accomplish this.

        When Flooded Forest and Sand Dunes from Tri got remade, I noticed just how smaller the map was even though it was one big map

  2. 3 weeks ago
    Anonymous

    All of this is obvious, moron. Quit giving some homosexual attention for stating the obvious.

    • 3 weeks ago
      Anonymous

      I can't drop anything major for legal reasons (but I do have major info, trust me bro) but inside sources have informed me that you're going to ride a bird in the next MH game.

      • 3 weeks ago
        Anonymous

        No one but me seems to recall this, but some anon here almost a whole year before worlds first showing posted a bunch of info about it, and get this, his source was the fact that someone in his WoW raid group works at capcom, all the info was spot on.

        All that to say I trust you, if you have info you could just post it.

    • 3 weeks ago
      Anonymous

      stating the obvious? such as?

      • 2 weeks ago
        Anonymous

        >open world

        We saw it in the trailer

        >been working since 2019

        Capcom always have 2 monhun in a pipeline, Rise started dev work after Gens

        >far more experimenting

        Yeah, we can see that in the fricking trailer

        >release window q1 2025

        Safe call, if it released any later they can claim there is some sort of delay

        • 2 weeks ago
          Anonymous

          what about the godzilla comment you forgot to mention? trying to hide something?

  3. 3 weeks ago
    Anonymous

    neat, hope it's fun

  4. 3 weeks ago
    Anonymous

    >>even MH goes open world
    You couldn't tell that from the trailer?

  5. 3 weeks ago
    Anonymous

    >literal who discord screencap thread

  6. 3 weeks ago
    Anonymous

    wow i can't believe the japanese are taking foreign practices and integrating them into their own way of doing things

    this is utterly unprecedented

    • 3 weeks ago
      Anonymous

      is it really foreign practices when everyone is just copying zelda now?

      • 3 weeks ago
        Anonymous

        >zelda was the first game to popularlize open world in a major way
        Zoomers should be shot on sight. Even BOTW wouldnt have existed without Xenoblade X as a proof of concept.. you do know that right? Monolith were forced to make BoTW after Nintendo saw how amazing it was.

  7. 3 weeks ago
    Anonymous

    >what if they add godzilla and/or king kong DLC
    i hope it actually runs well on PC
    i hope they give greatsword a spinning attack too like other warrior games

    • 3 weeks ago
      Anonymous

      I mean those could be cool but what I would really love to see is a warhammer 40k tyranid crossover, carnifexes and hive tyrants are both just about the perfect size. they can even have gaunts as small monsters around them.

  8. 3 weeks ago
    Anonymous

    >ER was a mistake
    Elden Ring's open world was due to BotW and that was due to Skyrim (and Xenoblade) and that...

    • 3 weeks ago
      Anonymous

      >Elden Ring's open world was due to BotW
      I fricking wish, then I would actually have something to do rather than just dark souls spread thin

      • 3 weeks ago
        Anonymous

        Must be having a different memory of BotW here because BotW was super sparse on content.

    • 2 weeks ago
      Anonymous

      Elden Ring was open world since DaS2 was supposed to be open world.

  9. 3 weeks ago
    Anonymous

    I want to fight and wear Roshan from Dota 2

  10. 3 weeks ago
    Anonymous

    my sources are saying the next RE will be woke as frick with a troony protagonist and open world no one asked for
    and of course it's another FPS instead of Survival Horror, Doom is more scary than RE nowadays.
    Also, MegaMan Taisen is cancelled and MonHun will get a new update in some months.

  11. 3 weeks ago
    Anonymous

    >Wilds is World but without Fujioka as Tokuda's tard wrangler
    >even Zorah is back

    You could totally tell by how the teaser had actual zero combat and only a gay chase with the monsters like the first World trailer

    • 3 weeks ago
      Anonymous

      >even Zorah is back
      god I hope so, just redo the original fight but then have a final phase where the ship with the dragonator actually moves sort of like jhen moran

      • 2 weeks ago
        Anonymous

        Zorah was irredeemable trash, there wasn't a single thing about it that was even remotely good or worth trying again even compared to similar monsters like Lao Shan

        • 2 weeks ago
          Anonymous

          AT Zorah was redeemable because there was an actual fail state there, but other than you're right. Pure shit fight. Should have just let us carve it

    • 2 weeks ago
      Anonymous

      >tard wrangler
      And without any tard wranglers it's gonna be trash just like FF

    • 2 weeks ago
      Anonymous

      Ryozo was always Kaname's tard wrangler, most of his ideas were fricking shit

  12. 3 weeks ago
    Anonymous

    I'm so sick of open world slop.

  13. 3 weeks ago
    Anonymous

    >I don't feel like sharing anything major yet (dw, I KNOW major things)
    I don't know who this guy is but he sounds like a complete b***h.

    • 3 weeks ago
      Anonymous

      Duskgolem is considered a huge attention prostitute even by leaker standards
      Dude lives off the tiny bit of Internet fame he has

      • 3 weeks ago
        Anonymous

        How come there's no leaker who just makes bold 'predictions' (that eventually become true) and gets into internet fights
        Would be a more entertaining way to spend the mediocre internet fame

    • 3 weeks ago
      Anonymous

      He's a Capcom leaker. Mods Biohazard. That's about it. Ignore the leakers half the time, as bad as troonyperis of the piracy scene.

  14. 3 weeks ago
    Anonymous

    NO FRICKING WAY
    DUSKGOLEM????
    HI!!!!
    MY FREN!!!!
    HI!!!!!!!
    SEE YOU SOON!!!!

  15. 3 weeks ago
    Anonymous

    >MH goes open world
    no fricking shit you moron, we knew from the trailer it was open world

    • 3 weeks ago
      Anonymous

      big map doesnt just mean open world

  16. 3 weeks ago
    Anonymous

    >Wilds is just the logical next step from the Guiding Lands that was clearly made in the end of World's life to test the whole concept
    >People loved it
    >WHOA THIS IS A REVOLUTIONARY NEW CONCEPT, NOBODY KNOWS HOW IT'S GOING TO WORK

    • 3 weeks ago
      Anonymous

      >people loved guiding lands
      They loved them so much they nicknamed them Grinding Lands and it took them like 4 updates just to make them bearable

      • 3 weeks ago
        Anonymous

        >concept idea releases
        >gets iterated on to become better
        woah, you should be a market analyst or something with these deep insights

      • 3 weeks ago
        Anonymous

        who are these "people" who "loved" Grinding Lands and how do we delete them from the human gene pool

        >people love guiding lands
        Holy revisionism

        >People loved it
        bullshit. by that point everyone was burned out. and they turned decos into gacha

        holy shit look at all the morons in here
        people loved how the Guiding Lands were one big zone where you could infinitely hunt monsters, not because of the shitty grinding mechanics

        NOOOOOO NO NOOOOOOOO
        NOBODY LIKED GUIDING LANDS
        RAMPAGE IS GOD
        LITERALLY A RETURN TO CLASSIC
        REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

        lmao

        • 2 weeks ago
          Anonymous

          Did you even play the game?
          >let's farm shitmons to level up areas
          >5min later monster dead
          >"I go lure out a new monster"
          >you can't fast travel while enemies are nearby
          >2min later monster appears
          >have to crawl out of every camp and wait 30seconds until Tail Rider starts moving
          >A rare ore deposit spawned somehwere
          >I need material from non guiding lands monster, cya
          >I run out of steaks, brb
          >monster that appeared is not tempered, because it can only be tempered in that other region
          >anyone has wildspire maxed?

    • 3 weeks ago
      Anonymous

      who are these "people" who "loved" Grinding Lands and how do we delete them from the human gene pool

    • 3 weeks ago
      Anonymous

      >people love guiding lands
      Holy revisionism

      • 3 weeks ago
        Anonymous

        I don't know why they didn't rebalance the softcap so people could actually raise every zone to 7.
        They have a 'functioning' system where every Tier 3 Tempered monster hunted increases the maximum point allocation amongst all zones.
        It's just at a stupid number (~400 hunts for +1 allocable zone level, so 1000s of hunts to cap every zone).
        I get they wanted to encourage multiplayer hunts but that number could have easily been 40 instead and people would've been a lot happier having a reasonable path to maxing out ever locale..

    • 3 weeks ago
      Anonymous

      >People loved it
      bullshit. by that point everyone was burned out. and they turned decos into gacha

    • 3 weeks ago
      Anonymous

      I loved Everwood because it's pure gameplay
      Go in, 5 randomly generated rooms with 5 monsters to beat up
      Guiding Lands was too big and had too many strings attached for that casual arcadey feel and Rise didn't even bother to have something like that

    • 3 weeks ago
      Anonymous

      guiding lands is trash. Even after all the updates. Free hunt is fine as a side activity, but not as a main part of the game.

    • 3 weeks ago
      Anonymous

      >people loved the guiding lands
      here's your (You).

    • 3 weeks ago
      Anonymous

      Frick off newbie

    • 3 weeks ago
      Anonymous

      I haven't gotten to the guiding lands yet but I think i'm close, if it's shit I'm going to remember this post and consider you a moron

      • 2 weeks ago
        Anonymous

        It's nothing special. It's just a big map where new monsters spawn constantly, that's it. Instead of going back to base after each monster, you stay there and keep killing whatever spawns until you get bored.

        What people disliked about the Guiding Lands was how the leveling system worked. Basically, by killing "ice monsters" you leveled up the "ice zone", so stronger and stronger "ice monsters" could spawn. But by leveling up the "ice zone", every other zone in the map leveled down.
        Monsters in the Guiding Lands dropped special materials needed to upgrade your weapons. So if you needed materials from a max level "ice monster" and a max level "fire monster", you had to go through an insane amount of grind. They made it a lot less grindy over time with updates.

        But conceptually, it's nothing special. It's the same as going on an expedition and killing whatever monster you find on the map. Both 3U and 4U had similar systems to farm village points.

        • 2 weeks ago
          Anonymous

          Ah wow that level down thing does sound moronic

    • 2 weeks ago
      Anonymous

      The guiding lands was a cool concept
      but
      The tacked on need to grind monsters to level regions is not fun
      Monsters being locked behind region levels is worse
      Materials all being based on Tempered and non tempered shiny drops instead of traditional carve or cap rewards is stupid
      Levelling bonepile or mining points is extra moronic

      If world released with Guiding lands in the place of Elder's Recess everyone would love the map.
      But it had a frickload of experimental baggage.

    • 2 weeks ago
      Anonymous

      >umm akchually monster hunter players hate grinding???
      add another one to the moronic Ganker takes about MH book
      tendies still seething about world and their downgraded sequel it seems

  17. 3 weeks ago
    Anonymous

    We should spam every MH wilds discussion on every social media platform over concern with performance issues following the release of Dragons Dogma 2 and make this the most unbearable point of discussion that Capcom should be forced to respond to in depth.

    • 3 weeks ago
      Anonymous

      Dunno shit about programming but is it possible in some cases that an engine has unfixable limitations? Like within a day or so Itsuno specifically answered the reason performance was shitting itself with npcs and physics and the cpu demand involved. It's an obvious and severe problem they were evidently aware of. And it's not like physics were implimented at the 11th hour of development so they must have known about it for some time. Would think they would fix it if they could.

      Or are they just dumb and if they had only hired the correct devs they could have made the RE Engine run a city of 100000 npcs all with hairworks with infinite draw distance taking up 0.1% cpu sage?

      • 3 weeks ago
        Anonymous

        Itsuno also said they will improve performances, but it will take a bit of time
        I honestly think CAPCOM just rushed them out a few months early to fill the FY sales

      • 3 weeks ago
        Anonymous

        As an aside, Wilds will be running on the updated version of their engine (REX Engine) which is supposed to help with games' increased asset sizes.
        As for why DD2 wasn't made for it (or if never-ever Pragmata will), is a different question.

        • 3 weeks ago
          Anonymous

          That part of the rumor seems a little questionable. OP is saying wilds entered development at basically the same time as DD2.

          • 3 weeks ago
            Anonymous

            >development
            Anyone here who has knowledge about such game devlopment stuff or in tech?

      • 3 weeks ago
        Anonymous

        I really doubt Wilds will perform terribly. Unless Wilds is going to have 20 hunters running around the hub world and the open world. What really killed DD2's town's performance are them calculating the NPCs and Pawns interactions/physics/pathing and such and dump it all on the CPU. Remove that, the game runs like a dream. It's why killing NPCs will make the game run better.

        • 3 weeks ago
          Anonymous

          Most importantly, Wilds has to run decently on Switch 2

          • 3 weeks ago
            Anonymous

            >Most importantly, Wilds has to run decently on Switch 2
            Why? Not even Nintendo's own games have to run decently on the Switch.

          • 2 weeks ago
            Anonymous

            Wtf? Thought Tendies only get the portable entries now.

      • 3 weeks ago
        Anonymous

        Guiding land literally their mini open world and you unlock each region by following the story which basically a big ass tutorial.

      • 2 weeks ago
        Anonymous

        It's not limitations, it's bad programming. The engineers that made RE Engine and are intimately familiar with it didn't work on DD2 nor supported development in any capacity, 100% it's shitty, poorly optimized code. NPC/Pawn pathing isn't so complex as to make a game entirely shit itself the way DD2 does unless it was thrown together without any care for performance.

  18. 3 weeks ago
    Anonymous

    this guy is full of shit. my dad actually works at capcom. ask me literally anything

  19. 3 weeks ago
    Anonymous

    "Hey guys, my sources which totally aren't the publicly released trailers, tell me that it's probably going to be open world!"

    • 3 weeks ago
      Anonymous

      More egregiously his sources for the game being given a lot of attention are probably just how well these games sell as their biggest franchise

      Man imagine going back to 2010 and telling somebody that one day monster hunter would be capcoms biggest franchise

  20. 3 weeks ago
    Anonymous

    >Wilds is open world
    NO WAY
    WHO COULD HAVE SEEN THIS COMING
    THERE WAS NOTHING IN THE FOOTAGE AND TRENDS WE'VE SEEN SO FAR TO INDICATE SUCH A SHIFT
    AAAAAAAAAAH

  21. 3 weeks ago
    Anonymous

    >World maps were already too big for their own good
    >most of the areas in Coral Highlands and Rotten Vale were barely even used for combat
    >LET'S MAKE AN OPEN WORLD

    Incredible design, truly masters of their art

    • 3 weeks ago
      Anonymous

      >World maps were already too big for their own good
      They weren't actually too big, they were just too vertical.

  22. 3 weeks ago
    Anonymous
  23. 3 weeks ago
    Anonymous

    What baffles me is, how do you even make a MH open world work?
    In MH you only hunt monsters and gather stuff. No bandit camps to clear, no rpg quests, no towers to climb, no hidden treasures, nothing.

    The only way you make a good open world in MH is putting new monsters everywhere, so people have a reason to explore. They need a fricking HUGE roster for Wilds

    • 3 weeks ago
      Anonymous

      they will shit up the map with things you eloquently mentioned. and turn whole thing into monsta creed

    • 3 weeks ago
      Anonymous

      Wouldn't be suprised if it's open world the same way Wild Hearts was, just with ways to travel to other zones without going through a fast travel menu (and probably bigger zones since 5 World sized maps stapled together would be a tiny ass world)

    • 3 weeks ago
      Anonymous

      >What baffles me is, how do you even make a MH open world work?
      I don't think it'll be a traditional world. They'll probably just staple a bunch of regular maps we're used to together and make it so you can go to 4 different areas from any given location on the map.

      • 3 weeks ago
        Anonymous

        Open world but with small map (small relative to other open world games)
        3 villages, standard 4 or 5 biomes, if Capcom quite ambitious with Wild then maybe underwater combat is back too

    • 3 weeks ago
      Anonymous

      Imagine guiding lands and its biomes but each biome is pretty much a whole map

    • 3 weeks ago
      Anonymous

      Only thing I can think of is that it's going to be the usual zones but pasted together with boring ass fodder separating them. Instead of readying up and instantly going to the map they're going to force you to ride your dino for 10 minutes. Worst case scenario they also cater to the morons that keep asking for actual hunting mechanics and they double down on dog shit like monster tracks. I really can't imagine true open world working for MH, it seems like it's just going to be a huge slog. I'll at least wait and see before calling it shit though, maybe they'll surprise me.

      • 3 weeks ago
        Anonymous

        >Worst case scenario they also cater to the morons that keep asking for actual hunting mechanics
        The series would be better if it became a full on survival/hunting similator instead of an RNG grindy action boss rush

        • 3 weeks ago
          Anonymous

          >MH would better if it became something MH isnt
          I just want to fight new monsters in new area and farm mats to craft weapon and shit, why do you gay want MH to be less than it's already is?

          • 3 weeks ago
            Anonymous

            Make it a spin-off I don't care, but there's a lot of potential for a game like that set in the MH world.

          • 3 weeks ago
            Anonymous

            >>MH would better if it became something MH isnt
            Its cute that you say that when I always hear nu-MH get called "Monster Fighter" for being "too arcadey" and removing the so called 'hunting simulator' elements from the game.

            MH was always halfway to being a survival/hunting simulator
            >material gathering
            >item crafting
            >cooking mechanics
            >stamina management/hunger mechanics
            >tracking mechanics
            Literally the same mechanics as every cookie cutter open world survival crafting game, only it was made long before the formula was properly established and popularized and only kept the way it is because of familiarity.

            • 3 weeks ago
              Anonymous

              >MH was always
              >tracking mechanics

              • 3 weeks ago
                Anonymous

                Don't join a conversation about a game you haven't played.

              • 3 weeks ago
                Anonymous

                Why were scoutflies green and not fluorescent pink?

              • 2 weeks ago
                Anonymous

                Why were scoutflies green and not fluorescent pink?

                >scoutflies
                they are the opposite of hunting tho. they give you the location as long as you interact with enough literal feces from monsters

            • 3 weeks ago
              Anonymous

              >I always hear nu-MH get called "Monster Fighter" for being "too arcadey" and removing the so called 'hunting simulator' elements from the game.
              It has ALWAYS been "Monster Fighter" and the morons who you hear that from don't play the game.
              >nooooo it's not as in-depth because I don't have to do out on a small monster hunt to farm gathering notes for hours!!!!
              These morons ignore that the farm has been in the game for decades too

              • 3 weeks ago
                Anonymous

                >farm
                Real Gs remember having a friend, giving him as many consumables as possible, shutting off the PSP/DS and repeating that process over and over and the other way around to circumvent the farm mechanics

              • 2 weeks ago
                Anonymous

                >It has ALWAYS been "Monster Fighter" and the morons who you hear that from don't play the game.
                Classic games were obviously trying to incorporate an immersive/simulative aspect to the experience, but were limited by technology and the success of the Portable series forcing their hand in catering to japanese kids on the schoolbus (and their girlfriends playing bowgun)

              • 2 weeks ago
                Anonymous

                >Classic games were obviously trying to incorporate an immersive/simulative aspect to the experience,
                No. Simply no.

              • 2 weeks ago
                Anonymous

                See

                >>MH would better if it became something MH isnt
                Its cute that you say that when I always hear nu-MH get called "Monster Fighter" for being "too arcadey" and removing the so called 'hunting simulator' elements from the game.

                MH was always halfway to being a survival/hunting simulator
                >material gathering
                >item crafting
                >cooking mechanics
                >stamina management/hunger mechanics
                >tracking mechanics
                Literally the same mechanics as every cookie cutter open world survival crafting game, only it was made long before the formula was properly established and popularized and only kept the way it is because of familiarity.

              • 2 weeks ago
                Anonymous

                You can say it all day long, won't make it correct.

              • 2 weeks ago
                Anonymous

                You can't deny the gameplay mechanics that are in the game.

              • 2 weeks ago
                Anonymous

                He's right. Old MH games (1 and 2, 2F is basically a different game) have a lot of survival sim elements, that's why 1 and 2 didn't sell well because those elements turned players away. When they streamlined them for the Portable games and those became bigger hits, MH took that as a sign to cut all the sim stuff.
                >Harsh economy (stuff is more expensive, upgrades cost more e.g. Iron Katana full upgrades 65690z in dos vs 6300z in World - a Rathian gives you 4500z in dos and 4300 in World - that's 15 vs 2 hunts - for resources that's 12 whetstones, 35 iron ore, 62 earth crystals, 61 machalite ore, 5 dragonite ore and 8 electro sacs in dos vs 8 iron ore, 2 earth, 2 coral cry, 7 dragonite 17 malachite ore, 2 Monster Bone M, 2 MB +)
                >Pickaxes need to be bought and replaced often in older MH
                >Harsh inventory limits (item box only goes to 4 pages, stacks same as normal inventory)
                >Day/Night cycle affecting hunts
                >Seasons affecting gathering in dos (in summer you get honey, in winter you get dried husks as one example)
                >Seasons also affect hunting with certain monsters hibernating in winters
                >Swamps are more poisonous at night
                >Temperature matters in certain areas for instance going to the desert during the day you need a cool drink or you'll overheat, at night the desert is cold so you'll need a warm drink
                >Village changes with each season, NPCs actually do shit
                >Caves get flooded with water sometimes changing the map
                >Volcanos become active sealing off certain paths
                >Value of resources changes with each season (common stuff in summers is cheap, the same stuff is more expensive in winter because its rare)

                There's tons more, just emulate dos to see.

              • 2 weeks ago
                Anonymous

                Useless gay shit

              • 2 weeks ago
                Anonymous

                filtered

              • 2 weeks ago
                Anonymous

                None of that is actually survival sim shit

              • 2 weeks ago
                Anonymous

                inventory management definitely is

              • 2 weeks ago
                Anonymous

                >MH Wilds
                >Game is open world but you got limited stuff you can bring on your man purse during your journey.
                >You got multiple tents on the map but you need to send Palico cart to those tenst with your current item in your current tent if you want to used them
                >Its not instant so you can hunt along the road before the your cart reach your destination.
                Sometime Pickle will raid your cart and it won't proceed until you saved them

              • 2 weeks ago
                Anonymous

                old old old MH wasnt unpopular because of "survival" elements. it was unpopular simply because it was too grindy in many regards. thats not inherently a survival game issue.
                monster hunter also kind of had a hard time convincing the players that there is something cool behind the clunky controls. doesnt help that MH1 had literal dogshit controls which were improved by going handheld, which is fricking insanity if you think about it.

                I dont believe for a second that harsher environments wouldve turned people away. its more likely that certain weather effects had to be cut on handhelds. kind of how 3rd and 3U lost the dark caves Tri had.

              • 2 weeks ago
                Anonymous

                >I dont believe for a second that harsher environments wouldve turned people away
                They did because they were poorly implemented. And now Capcom is afraid of retracinf their steps and scaring away all the normalgays who migrated from Destiny (or some other live service casual crap) to World. Making a simulative semi-survival MH game would turn away those who play these games to grind with their friends while shittalking on Discord

              • 2 weeks ago
                Anonymous

                >another moron mistake features to prevent player's progression for survival mechanics
                Please tell me why all this shit become irrelevant once you reach the endgame?

              • 2 weeks ago
                Anonymous

                that's exactly what survival mechanics are

              • 2 weeks ago
                Anonymous

                Then the "people" who want more of this in new MH are in contradiction with themselves because the 5th gen games did nothing but let player progress faster than ever before and remove inconvenient parts of MH games.

              • 2 weeks ago
                Anonymous

                bullshit. hunting games existed on the PS2 already. gay survival mechanics existed on the brick gameboy already.
                monster hunter simulates the life of a hunter whose job is to directly combat massive lizards with oversized weapons.
                preparation is part of the job. acting like a real world hunter is absolutely not. its much closer to a dragon slaying hero fantasy than whatever you want to mutilate it into.

              • 2 weeks ago
                Anonymous

                >hunting games existed on the PS2 already. gay survival mechanics existed on the brick gameboy already.
                But hunting games with the action combat and complex movesets of MH haven't been tried, and you can tell there was a very primitive attempt with MH1 and Dos

              • 2 weeks ago
                Anonymous

                >But hunting games with the action combat and complex movesets of MH haven't been tried
                almost as if these two concepts clash directly.

              • 2 weeks ago
                Anonymous

                >almost as if these two concepts clash directly
                They only clash if you think the action combat HAS to be part of a grind. If each hunt took longer, was more fleshed out and immersive/dangerous, but there was no forced grind with stupid RNG... there'd be no issue.

              • 2 weeks ago
                Anonymous

                moronic

              • 2 weeks ago
                Anonymous

                Based portable games saving the franchise from being shit

            • 2 weeks ago
              Anonymous

              Tracking in old games and World is garbage. In old games you'd have to find the monster first so either trial and error checking the zones, psychoserum, gimmicks like wyverian balloon or checking the wiki. Very rarely you'd have a sound indicator and shadow of something passing by you can follow. Once you found it you can then apply the paint ball or if you were experienced again following the shadow or it's walking/digging path but there was always a small risk of losing it. In World "tracking" boils down to finding the monster the first time cause afterwards the flies will then show you were the monster is the entire hunt. The joke here is that once you have maxed ecology and track you'd get the same cheat vision rise has by default on a monster from the start of the hunt.

              • 2 weeks ago
                Anonymous

                >The joke here is that once you have maxed ecology and track you'd get the same cheat vision rise has by default on a monster from the start of the hunt.
                Until you never hunt the same monster again for couple times and it start again from zero, the only thing that permanently unlocked is the list of item from each broken part and weaknesses.

              • 2 weeks ago
                Anonymous

                >Until you never hunt the same monster again for couple times and it start again from zero
                It actually starts at 99% and picking up a single track will mark it for you again.

              • 2 weeks ago
                Anonymous

                Just started World again after wirld trailer and most of my old monster track literally not showing until It got 3 levels starting from zero doesn't mean you need to finished everything, it unlock the heart beat and capture status.

              • 2 weeks ago
                Anonymous

                >and picking up a single track will mark it for you again.
                No its doesn't

              • 2 weeks ago
                Anonymous

                Out of my head any maxed ecology monster would take one track to immediately show the monster on the map again. It may then take 1 to 3 quests to get track level 3 again by default but that's really a nothingburger. It gets even worse when you consider all the fixed spawns. The first time cutscene spawn is always fixed and beyond that a lot of monsters still tend to have a fixed spawn with only a handful having a variable one in e.g. Zin in ancient forest but random spawns arent equally distributed as well.

                Worlds approach would work better with big maps, more dynamic spawns and pathing but right now it was merely a bone for casualgays to get some "immersive gameplay". But even with those for actual grinding tracking will always be a tedium.

              • 2 weeks ago
                Anonymous

                I used a mod as soon as I got the game to remove the green glowing insect things. Monster scratches had to be spotted legit and tracks actually faced the direction the wonster went. I really enjoyed tracking in monster hunter.

            • 2 weeks ago
              Anonymous

              The core of MH has always been fighting monsters, everything else was built for the final purpose of fighting monsters and the fact that you and the other morons complaining MH being too "arcadey" clearly show that you know little about the series.
              No wonder why you buffoons loved capturing critters around the map so much but b***hed and moaned the moment they became item for hunt.

    • 3 weeks ago
      Anonymous

      I imagine it's just MH with no separate levels.

    • 3 weeks ago
      Anonymous

      Pretty easy to solve.

      Here's your open world Monster Hunter experience bro

      • 3 weeks ago
        Anonymous

        Frick off, World did that in the Rotten Vale and Elder's Recess and nobody ever used them. The older games had like 1 shortcut tops, usually right in the basecamp, not fricking 4 intersectioning holes scattered across the map with tedious entering animations.

        • 3 weeks ago
          Anonymous

          Technically speaking, the older games were nothing BUT shortcuts. Each individual area was connected by a loading zone that led you to an area often farther away than the travel time would imply.

          • 3 weeks ago
            Anonymous

            noun: short cut

            an *alternative* route that is shorter than *the one usually taken*

        • 2 weeks ago
          Anonymous

          Technically speaking, the older games were nothing BUT shortcuts. Each individual area was connected by a loading zone that led you to an area often farther away than the travel time would imply.

          Red lines are not shortcuts but actual paths
          that lead to other areas

    • 3 weeks ago
      Anonymous

      Also there are collectibles in Monster Hunter Rise

    • 2 weeks ago
      Anonymous

      If they make it work, it'll be extreme, but I feel it's too big of a task and we'll just get stapled together interesting parts with worthless filler inbetween that you will only ever want to explore to find hidden caves or some shit.

      It's somewhat crazy to me that the old games locked you into 8.12 small curated arenas with loading screens between them to create the feeling that the game's "scope" is much greater than it really is, and now we've gotten to the point where that scope you imagined as a kid is actually possible.

      I just sincerely fear that the open world will b e to the detriment of the unique and scenic setpieces we're used to from the series. The tiny arenas allowed the devs to create extremely detailed hand crafted atmospheres for different areas. Something like the gen 2 Volcano would never work in an open world setting, since you'd have to be able to approach it from 8 different angles. Maybe they'll put it in a corner of the map lmao.

      • 2 weeks ago
        Anonymous

        >just sincerely fear that the open world will b e to the detriment of the unique and scenic setpieces we're used to from the series
        There is no getting around it, but Flooded Forest in Rise was surprisingly faithful in terms of scope.

        • 2 weeks ago
          Anonymous

          It's one of the worst area remakes in the series, the vibes, colors and atmosphere a are all fricked up

    • 2 weeks ago
      Anonymous

      >No bandit camps to clear, no rpg quests, no towers to climb, no hidden treasures, nothing
      lol you serious?
      World literally littered with those minus Ubisoft tower, Wilds might introduce this.

    • 2 weeks ago
      Anonymous

      imagine something as empty as breath of the wild or dragons dogma.
      now imagine a random monster plopped in every 15 minutes of holding forward.

    • 2 weeks ago
      Anonymous

      Return to elements from MH 1 and 2. More foraging/gathering, more mining, probably toss in more villages in the game world, day/night cycles with unique hunts, seasons matter again. More planning hunts, more resource gathering and less time hunting, that's how it's going to be.

    • 2 weeks ago
      Anonymous

      Make map traversal fun
      Steal the idea of letting you construct structures for traversal from Wild Hearts
      Have hidden spots in open world with rare crafting materials, small monsters you need to hunt down for rare materials, endemic life, etc
      Also the Witcher collab was basically them experimenting with a traditional quest format for MH and the feedback to that was going to dictate whether they'd do more like that in Wilds

    • 2 weeks ago
      Anonymous

      Same as every other game but no loading screens between biomes. It changes nothing tbh people who get triggered at the mention of open world are fricking moronic

    • 2 weeks ago
      Anonymous

      >take zones
      >stitch them together
      It's just like the transitions from individual zones to interconnected locales.
      The big difference this will offer vs the current system is that you could directly go to the late-game volcano area from the beginning. I am pretty sure that with that, they're going to reintriduce hazardous environments and having protection against them being bound to progression in some way to soft gate higher areas from new players, but rewarding those who manage to sneak in and grab some early resources

    • 2 weeks ago
      Anonymous

      they will shit up the map with things you eloquently mentioned. and turn whole thing into monsta creed

      It's insane how big of a moronic secondary's you homosexuals are. You don't need fricking bandit camps and misc shit in an open MH world. All you need is the monsters. That's what monster hunter has always been. Monsters that you hunt. MH has hundreds of fleshed monsters at this point that even a massive open world will have an insane amount of content. If that alone doesn't excite you, then holy frick just do picrel you insufferably moronic underaged homosexual.

      • 2 weeks ago
        Anonymous

        >MH has hundreds of fleshed monsters at this point
        Of which 30 will make it into Wilds at launch
        >even a massive open world will have an insane amount of content
        Okay, but why do you need the open world?

        • 2 weeks ago
          Anonymous

          Because it compliments MH's core gameplay much better than what MH has been until now. Locales are half the experience. Stories proves this because despite having dogshit gameplay, Stories' maps are god tier.

          • 2 weeks ago
            Anonymous

            Stories doesn't make you run through the same locales over and over and over with every hunt

  24. 3 weeks ago
    Anonymous

    >playing wilds
    >find elder dragon and kill him with glitchy terrain
    >break progression with ed weapons 1 hour into the game

  25. 3 weeks ago
    Anonymous

    I will have to buy a better computer for this, won't I...

  26. 3 weeks ago
    Anonymous

    >open world

    Damn, 4090+4K bros are going to be gaming at 40fps just just like console bros, just with a better resolution. Better start saving for that 5090 PC master race bros.

    • 3 weeks ago
      Anonymous

      >40 fps with better resolution
      So drop the resolution for more FPS?
      >"n-no that won't work!"
      Then neither will a 5090, you tech illiterate console cuck moron.

      • 3 weeks ago
        Anonymous

        He's literally referencing Dragon's Dogma. CPU bound.

        • 3 weeks ago
          Anonymous

          DD2 is only cpubound dogshit when there's 50 npcs, The open world itself is fine. MH has like 5 at once and they're heavily scripted. It'll be fine.

          • 3 weeks ago
            Anonymous

            >MH has like 5 at once and they're heavily scripted
            Not if they want to go full open world and add a shit ton of micro-communities that do their own thing + weather effects and how they react to it, also camps and hubs will be in the open world as well, so that can add to the CPU issues.
            I doubt they make the same mistake as DD2 though since the backlash was pretty big this time around.

            • 3 weeks ago
              Anonymous

              Yeah, but those npc are static as frick unlike DD.
              To this day their excuse of shitty optimization was their "MUH ADVANCE AI" that literally true because it mostly happen if you even take a glance on the town from miles away.
              But not even once they ever mention what kind of AI tech they used to that need a fricking $1000 CPU to ran it properly.

              • 3 weeks ago
                Anonymous

                >But not even once they ever mention what kind of AI tech they used to that need a fricking $1000 CPU to ran it properly.
                probably just badly handled, as soon as you enter the town every single npc ai is active and tracking things and nothing culled/paused.

            • 3 weeks ago
              Anonymous

              looks worse than World and will run like molasses judging by dragon's dogshit. it's over.

            • 3 weeks ago
              Anonymous

              They already did a lot of tiny details in World. While different engine, that sort of thing should largely carry over. I also think the amount of flags/tracking the DD2 npcs do adds to the issue. I would be very surprised if Wilds suffered from the same issues if it wasn't littered with NPCs.

              • 3 weeks ago
                Anonymous

                I mean, the DD2 main town doesn't have that many NPCs, it's just badly optimized. MHW hub has similar NPC count, if you count the cats and hunters going in and out doing their own routines, so Wilds should have even more NPCs if they want to do open world, since open world=more hub NPC quests.
                But then again, this isn't a problem, the problem is that they should optimize how this works

                >What greatsword is that?
                I really hope we get to see the great maccao again

              • 3 weeks ago
                Anonymous

                World Hub NPCs can't die and are all single interaction points. So I don't think the AI needs to be actively checking anything, it only really engages when you actually interact with it. Thy don't even walk around.

              • 3 weeks ago
                Anonymous

                That's how World works, who the frick knows what they'll do to Wilds. All I'm saying is that they can implement the same shit DD2 has right now and not be a problem as long as they can take this as a learning experience and have the fix/changes already done to Wilds AI.

              • 3 weeks ago
                Anonymous

                Yeah for sure. I'm kind of more concerned it's an engine limitation. To me it makes no sense when they've released a lot of shit before on RE Engline. Maybe every single NPC AI can only be applied to one thread of a CPU as a limitation of the engine, so before they can fix it the engine needs to be adapted to handle it differently. Obviously I have no idea about their case, but I can't see it simply being "bad optimization" at a game level. It doesn't really make sense for them to frick it up so badly if they could prevent it by handling the game code differently.

              • 3 weeks ago
                Anonymous

                >That's how World works, who the frick knows what they'll do to Wilds
                All their main target was making a huge open world MH game
                "World" was not even their final product, there was once a gameplay trailer that similar to world but ran on 3DS.
                And if they try to make "Advance AI monster" fight then the fanbase would riot because the charm of fighting monster is from learning their scripted mechanic, not random physic AI bullshit.

              • 3 weeks ago
                Anonymous

                >And if they try to make "Advance AI monster" fight then the fanbase would riot because the charm of fighting monster is from learning their scripted mechanic, not random physic AI bullshit.
                If it's one fight I think it would be fine, but not for every monster.

              • 3 weeks ago
                Anonymous

                Capcom is known for assets flipping lazyness, doubt they bother wasting their time making failed AI tech bullshit for one monster.
                Also, what kind of AI tech DD got? game already out for a week and I never seen a single example of it.
                Every NPC in that game still behaves like oblivion NPC.

              • 3 weeks ago
                Anonymous

                Nobody knows, it's what capcom is claiming.

              • 2 weeks ago
                Anonymous

                checking if NPCs are dead definitely isn't why DD2 is running poorly. they fricked something else because they react even less than Witcher 3 NPCs did

            • 3 weeks ago
              Anonymous

              What greatsword is that?

              • 3 weeks ago
                Anonymous

                A new one.

              • 2 weeks ago
                Anonymous

                the new flavor of recolor they will make for this game

              • 2 weeks ago
                Anonymous

                That thing looks so wild.

            • 2 weeks ago
              Anonymous

              It's not like you have to keep every single NPC and monster in the whole world active CONSTANTLY. They'll know to unload unneccessary stuff

  27. 3 weeks ago
    Anonymous

    >some discord homosexual has an opinion
    great thread OP

  28. 3 weeks ago
    Anonymous

    >Even MH goes open world
    Frankly I'm surprised MH hasn't tried it before. It seems like it was something that was more or less wanted from the start but was held back by hardware.

  29. 3 weeks ago
    Anonymous

    GUYS HOLY FRICK I GOT A LEAK
    >Game is open world
    >Fast travel will be between camp spots in each area that have to be unlocked doing special investigations and deliveries
    >Relics from Ricebreak return
    >Lagiacrus returns
    >Anjanath returns
    >Six subspecies on launch, another six prepared for DLC later on
    >Kushala, Teostra, and Lunastra return--Lunastra is nerfed slightly
    >A new raid monster will be introduced in the first major DLC patch
    >Layered Equipment returns in the exact form it's been in
    >Palamutes return but their tools ultimately are shared between Palicos, you no longer ride them
    >Clutch Claw returns and certain slinger ammo can affect Tenderizing
    >New Clutch attacks for some weapons
    >No monsters from Ricebreak will return in base game
    >Total of 28 monsters on launch
    >Tigrex returns in Low Rank
    >No Morans, no Odaibatorasu
    >Three save files but all are saved to Capcom's servers. Game uses Enigma and Denuvo
    >OP is a gay as usual

  30. 3 weeks ago
    Anonymous

    >Capcom used DD2 as beta test so the devs could have open world REngine ready for monster hunter

    • 3 weeks ago
      Anonymous

      >rise also got the same treatment
      watch them fumble the frick ball

    • 3 weeks ago
      Anonymous

      this guy is legit

      Exoprimal was made to implement crossplay in their future games

      • 3 weeks ago
        Anonymous

        God I hope, it will probably need the capcom account to do it but I can live with that

  31. 3 weeks ago
    Anonymous

    this guy is legit

  32. 3 weeks ago
    Anonymous

    why does OP think Elden Ring is the cause of open world when Elden Ring itself is just another result of open world being mixed into it's gameplay?

    Is OP moronic perhaps?

  33. 3 weeks ago
    Anonymous

    >Dual weapon mechanic feels forced because of mounted combat and chase hunts
    >Exploration is fun but exploration tools are lacking being tied to your mount
    >Waiting for the opposite cycle for certain resources to become available sucks
    >Chase hunts are akin to the tower defense in Rise but worse they started to feel like long repetitive movie game QTE's Capcom didn't listen to negative feedback about the movie fights in World
    >Monsters have never looked better but the performance chugs in field fights are a real issue
    >Combat has less attack commitment but monster attacks weren't adjusted properly to make up for it there's a disparity in hunt quality because of this
    >10/10 they paid me to play a video game and you guys won't do shit

  34. 3 weeks ago
    Anonymous

    might be first MH I drop

  35. 3 weeks ago
    Anonymous

    So what would your ideal MH "endgame" looklike?

    • 3 weeks ago
      Anonymous

      Honestly the guiding lands wasn't bad.

      • 2 weeks ago
        Anonymous

        felt a bit aimless at points, how would you keep it engaging for a long period of time?

        • 2 weeks ago
          Anonymous

          Hitting monsters feels so damn good in this game, specially with my hammer.

    • 3 weeks ago
      Anonymous

      MHFU, where Defense was properly thought out to the point that even G1 monsters would always hurt

    • 3 weeks ago
      Anonymous

      had the most fun with grinding anomalies and deviant quests

    • 3 weeks ago
      Anonymous

      Wilds title updates
      >Tu1: akantor, ukanlos, odibatorasu
      >Tu2: amatsu
      >Tu3: yama
      >Tu4: nakarkos
      >Tu5: dalamadur

      Wilds paradise title updates
      >Tu1: gogmazios, safi
      >Tu2: alatreon
      >Tu3: fatalis, old fatalis
      >Tu4: dire miralis
      >Tu5: disufiroa

    • 3 weeks ago
      Anonymous

      >beat final boss
      >unlock advanced quests
      >do those until you unlock secret bosses
      >defeat those
      >put the game away and play something else
      That's all the endgame you need, zoomer

    • 2 weeks ago
      Anonymous

      whatever they had at the end of world (not iceborne) and sunbreak. i guess investigations

      >beat final boss
      >unlock advanced quests
      >do those until you unlock secret bosses
      >defeat those
      >put the game away and play something else
      That's all the endgame you need, zoomer

      or preferably this. frick "endgame" and frick mmoslop designs

    • 2 weeks ago
      Anonymous

      Nothing. Make the main game not 10 hours long instead.

    • 2 weeks ago
      Anonymous

      Basically anything that allows you to hunt a well-mixed variety of random monsters and keeps lower tier monsters relevant instead of just the same elders over and over again.
      Sieges were absolute shit because of that since after doing them two or three of times, the novelty wears off quick and it becomes a mindless grind turning a cool battle into a stale checklist workflow with gacha rewards.
      Guiding lands was decent since it rewarded hunting a variety of monsters, at least until late game where it's elder hunting for spiritveins again and the leveling system being obnoxious.
      Afflicted Investigations were amazing in concept since they can give you random quests and it's your own choice whether you wanna level a quest you like or fish for new quests through gathering. Its only issue is the abysmal level requirements and tiny brackets fragmenting the playerbase. Having them like Guild Quests where leveling is individual but you can join anyones elses quest freely would've made the system perfect.
      Rampages would've been nice if they were actual hunts. Having a random series of monsters to hunt that changes every quest is pretty cool.

      So yeah, a thing i could imagine is something like a "gauntlet" that makes you hunt a series of 3 random monsters of increasing difficulty in a row. There would be some difficulty system in place increasing the monsters, reducing the time per monsters etc. and there'd be some monsters exclusive to this, (like the high level guiding lands spawns)at least until you beat them once

    • 2 weeks ago
      Anonymous

      I don't really play these games forever but I'd be ok with the 4U style guild quests

  36. 3 weeks ago
    Anonymous

    I wasn't going to pick it up before and I'm certainly not picking it up now.

  37. 3 weeks ago
    Anonymous

    japan is such a shit hole

  38. 3 weeks ago
    Anonymous

    >zorah magdaros returns
    oh no

  39. 3 weeks ago
    Anonymous

    The open world format is a good fit for Monster Hunter. Wild Hearts was pretty neat, hope capcom does something like that but better.

  40. 3 weeks ago
    Anonymous

    mfw gazamagarairusu didn't make it onto the roster

  41. 3 weeks ago
    Anonymous

    NEW LEAK INCOMING
    >NEW LEAK INCOMING
    I CAN'T GIVE ANY DETAILS, BUT I HOPE YOU ENJOYED THE NEW LEAK

  42. 3 weeks ago
    Anonymous

    >a nobody with zero established credibility said a thing

    Alright.

    • 3 weeks ago
      Anonymous

      He's a homosexual Resetera mod. Might be retired now, but he does have some insider information like many of the Resetera c**ts do as they are in-bed with devs, journos or other people with close connections to studios.

      • 3 weeks ago
        Anonymous

        >a nobody with zero established credibility said a thing

        Alright.

    • 2 weeks ago
      Anonymous

      >a nobody with zero established credibility said a thing

      Alright.

      I'm pretty sure that he leaked capcom's shit before

  43. 3 weeks ago
    Anonymous

    Watch it have overt references to the (canon) movie and watch the 'fans' lose their minds.

  44. 3 weeks ago
    Anonymous

    >bringing back Zorah Magdaros
    into the fricking trash it goes

  45. 3 weeks ago
    Anonymous

    >open world for a game where biomes and ecosystems wildly vary
    Holy frick I hope it's not just one map with a bunch of tiny biomes

  46. 3 weeks ago
    Anonymous

    Don't care about any of this shit, I just want underwater and switch skills back and it'll be kino. Surge slash greatsword was really fun and I want more of it.

  47. 3 weeks ago
    Anonymous

    >nugaming
    >"oh man did you hear this or that on discord???"
    >omg holy shit HYPEEEEEEE
    >can't wait to schLOP on that preorder schlong

  48. 3 weeks ago
    Anonymous

    >more open world blight/bloat/slop
    why cant devs understand its a waste of their time and the players

  49. 3 weeks ago
    Anonymous

    Regardless of leaks I'm probably gonna have to upgrade.
    My 1660ti isn't gonna make it, is it bros?

    • 3 weeks ago
      Anonymous

      Do you not remember the PC release of MHW? The performance was all over the place

  50. 3 weeks ago
    Anonymous

    I know it's something people don't talk about, but am I the only one who finds the open world shown in the trailer rather impressive, like way more than that DD2 was doing?
    Like we can see 40-50 herbivores at once, on top of all the small critters and the 6-7 large monsters? And with dynamic weather that interacts with the monsters

    • 3 weeks ago
      Anonymous

      It's pretty cool but clearly the graphics have taken a hit to allow for it. I'm fine with that but the shitposting as more screenshots and trailers are show with comparisons to World will be unbearable.

      • 3 weeks ago
        Anonymous

        Graphics are actually better than World, you can see it at the end.
        It's just that for some reason the decided to pick a scene where everything is covered in dust

        Also that's probably a year and a half before launch

      • 3 weeks ago
        Anonymous

        Youtube compression is killing fine detail. They might even be using upscaling like DLSS or FSR which blurs the image, as seen in DD2. If you use native resolution and max out the resolution scaling, the detail is great in DD2. I'm sure Wilds will be about the same in terms of fidelity.

      • 2 weeks ago
        Anonymous

        >presentation shows a big open space for monsters to frick around, many many creatures on screen, big and small, doing their thing and weather effects
        >probably a working prototype as textures look tarred especially during the storm scene
        >"guise the grafix look bad"
        really homie?

        • 2 weeks ago
          Anonymous

          This
          Meanwhile in World if you walked 20 meters outside an area and looked back, you could see the small monsters moving at 5fps

    • 2 weeks ago
      Anonymous

      what's impressive here?
      The ground texture is literally one color. Rendering 50 monsters is nothing (despite we don't know if it is this is actual gameplay)
      ever played a Hack n Slash game?

      • 2 weeks ago
        Anonymous

        I loved how you not noticed this shitty video artifact.
        Ganker literally full of techlet.

      • 2 weeks ago
        Anonymous

        >The ground texture is literally one color.

        ?si=vA4tH7dgpsGlGKJV&t=221

  51. 3 weeks ago
    Anonymous

    Didn't this fricking loser "retire"?

  52. 3 weeks ago
    Anonymous

    So are E-celebs and secondaries going to flood discussion with mtx talk like they did with DD2 or are they going to pretend they are not there like they did for the last 10 years again?

  53. 3 weeks ago
    Anonymous

    >open world
    >yfw hr1 hunter randomly finds alatreon/fatalis
    Lmao fricking imagine the KINO

  54. 3 weeks ago
    Anonymous

    NOOOOOO NO NOOOOOOOO
    NOBODY LIKED GUIDING LANDS
    RAMPAGE IS GOD
    LITERALLY A RETURN TO CLASSIC
    REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    • 3 weeks ago
      Anonymous

      Holy frick this .webm is hitting me like that Ratatouille scene. Hitting me right in the classic feels, it’s like I’m back in Pokke

    • 3 weeks ago
      Anonymous

      I’m not exaggerating when I say the meme that rise was “like classic” is the single dumbest narrative I have ever seen a fandom try to push

      • 3 weeks ago
        Anonymous

        I think Rise is indeed a bit more classic in a few aapects, in the sense that if World is 100 and old games are 0, Rise is like an 80-85.

        But it is still so far from classic MH that it makes much more sense to just call it a different spin on gen5.

      • 3 weeks ago
        Anonymous

        the way i interpreted it was it just meant they brought back village, hub and the normal way to play with people compared to world that changed everything just for the sake of changing it (and for the worse)

        • 3 weeks ago
          Anonymous

          But Rise still has SOS, and bigger room were always in MH

          • 3 weeks ago
            Anonymous

            i mean the absolute turd of world requiring you to do all that roundabout shit while you were going through the main story. having to join a quest, watch all the cutscenes, quit out and rejoin if you wanted to play with friends.

            • 3 weeks ago
              Anonymous

              Oh ok.
              Yeah that was dumb, but also something they straight up wouldn't be in future mainline games

            • 3 weeks ago
              Anonymous

              They manage to make Behemoth quest playable with coop friends even during the cutscene.
              If many people complained a lot about it, then it would be fix in Wilds.

    • 2 weeks ago
      Anonymous

      World was better than Rise but Rise was pretty much normal monhun outside of those stupid missions. World had Arenas too, they just don't look as bad as in that webm because it didn't have as many flashing light and UI elements.

      • 2 weeks ago
        Anonymous

        99.9% of Rise doesn't look like that webm, either.

  55. 3 weeks ago
    Anonymous

    >they brought back the big Godzilla monster
    The what?

    • 3 weeks ago
      Anonymous

      zorah magdaros

    • 3 weeks ago
      Anonymous

      The thing Zorah failed to be. Expect another Zorah wasting half the budget again with no significant improvement but maybe they'll let you jump on it's back whenever you want now like they wanted instead of separating it into 2 unrelated phases

    • 3 weeks ago
      Anonymous

      This guy
      He took a big chunk of dev time from base World but they had to cut most of it due to lack of time. They said Zorah had a much bigger role in the story and way more complex actions initially, but 90% of it was removed

      • 3 weeks ago
        Anonymous

        Is that why the dragonator was on a boat but the boat never moves?

      • 2 weeks ago
        Anonymous

        I remember Some dataminer neet looked up code that related to Zorah in the game said like 98% of it isn't utilized. Big if true.

  56. 3 weeks ago
    Anonymous

    dunno if xe said this but Resident Evil 9 is supposed to be going open world too
    not looking so good for these franchises if Dragon's Dogma II is any indication

  57. 3 weeks ago
    Anonymous

    daily reminder that anyone who says
    >rise feels like classic MH
    is a GU abortion

    • 3 weeks ago
      Anonymous

      I'll never be surprised at the turnaround that happened with Generations. I remember people shitting on it hard at release and hating it for being too anime compared to previous games and now it's being heralded as one of the best games and the last bastion of old MH

      • 3 weeks ago
        Anonymous

        >last bastion of old MH
        Even though it's genuinely, honestly, not. Detest tasteless identity ruining Black folk like you wouldn't believe.

      • 3 weeks ago
        Anonymous

        >now it's being heralded as one of the best games and the last bastion of old MH
        Because it was the last MH with the same basic features/elements every MH games had before but you cretin can't separate the base game from all the new shit it added.

        • 3 weeks ago
          Anonymous

          For a lot of people, the stuff they changed in World wasn't a departure from the older games so much as an "evolution" of the old formula. In contrast, they see stuff like the Hunter Arts and Deviants and ignore how they're integrated into the old systems and focus on how out of place they are aesthetically. It doesn't fit their "idea" of Monster Hunter, and they hyperfocus on it until the entire package is no longer Monster Hunter to them.

          • 3 weeks ago
            Anonymous

            Those people likely didn't even start until 3U or 4U.

          • 3 weeks ago
            Anonymous

            >and they hyperfocus on it until the entire package is no longer Monster Hunter to them.
            So much that they couldn't even see that Crapcom reused all the "anime" shit they complained about in World too, fricking poser.

            • 3 weeks ago
              Anonymous

              Just wait until they put most of the "anime" shit they complain about in Rise into Wilds and they say it's the best thing ever.

          • 3 weeks ago
            Anonymous

            a lot of people never played monster hunter before world and its extremely common for people these days to shit talk things from the past even though they have no experience with it at all, which is something I personally dont understand.

    • 2 weeks ago
      Anonymous

      World started out as a 4U mod

    • 2 weeks ago
      Anonymous

      Rise is an apology for GU

  58. 3 weeks ago
    Anonymous

    Releasing around GTA VI would be a hilarious misfire. They turned this series into something people like GTA players would like for the better payday in the first place.

  59. 3 weeks ago
    Anonymous

    DD2 didn't flop hard enough to break their back and make them humble
    watch them add some of the regular live-service dogshit such as paid "season passes"

    • 3 weeks ago
      Anonymous

      Were all their game made by the same team? I know people been comparing Rise and World for years as if it was made by the mainline and handheld team.

    • 3 weeks ago
      Anonymous

      If you mean a battle pass with cosmetic stuff, it's inevitable but also nothing new, Rise already had plenty of paid cosmetics.

      If you mean paid content, then no. They already said and repeated multiple times that their approach is still base game and one expansion, with around a year of free support for each.
      CAPCOM executives can be dumb, but they never fricked around and always respected the MH team since they essentially kept them afloat for years, and now they are their biggest moneymakers.

      • 3 weeks ago
        Anonymous

        It probably helps that Ryozo's the son of the CEO

  60. 3 weeks ago
    Anonymous

    >I don't think even GTA6 would make them delay it
    I'm honestly surprised Capcom didn't bring the Wilds release date forward after GTA6 was announced. Maybe the rumors about it being full multiplat with the Switch 2 are true.

  61. 3 weeks ago
    Anonymous

    Black person please. I know it's cool to shit on open worlds after they've been run into the ground, but Ryozo has REPEATEDLY made the point that a game like Wilds is basically the Monster Hunter game that he's always wanted to make, but couldn't due to limited technology.

    • 3 weeks ago
      Anonymous

      Ryozo is also a business Black personman whose only job is shilling their products

    • 2 weeks ago
      Anonymous

      You know Itsuno said the same shit? He even claimed that the DD2 trailers hadn't shown everything when they actually did show every single new enemy except the slime lmao. I have more expectations of Ryozo though if I'm being honest. Itsuno didn't even have make DD:DA, Ryozo has a trustable track record.

  62. 3 weeks ago
    Anonymous

    >ER was a mistake and japanese directors are all hacks
    >They have been working on it since early 2019
    >Elden Ring
    >early 2019

  63. 3 weeks ago
    Anonymous

    >they're going all out on this one
    just translates to
    >they REALLY need to monetize this!

    so it's gonna be free of microtransactions and it's gonna fricking suck, sad

    • 3 weeks ago
      Anonymous

      >so it's gonna be free of microtransactions and it's gonna fricking suck, sad
      World and Rise are littered with them which sucks, but as long as they don't gate monsters behind it or actual weapons/armor that aren't layered it's whatever. I still hate the layered ones in Rise, but it could be worse.

    • 3 weeks ago
      Anonymous

      meant to say FULL of microtransactions duh

  64. 3 weeks ago
    Anonymous

    they made it open world so they could finally have space for gammoths fat ass

  65. 3 weeks ago
    Anonymous

    MonHun was directly born from Dragon's Dogma's original design document. So of course it would have been envisioned as an open world if the two are born from the same general idea.

    • 3 weeks ago
      Anonymous

      >MonHun was directly born from Dragon's Dogma's original design document
      MonHun is a PS1 game.

      • 3 weeks ago
        Anonymous

        *PS2
        Stupid fingers

      • 2 weeks ago
        Anonymous

        No, he's right in a sense. The design document for Dragon's Dogma was created by director Hideaki Itsuno in 2000 prior to working on Devil May Cry 2, that's the docu that led to MH1 on PS2.

        • 2 weeks ago
          Anonymous

          How do you know this?

          • 2 weeks ago
            Anonymous

            Capcom wanted an online RPG in 2004 as part of their three online games project, Itsuno had an idea for one since 2000 https://www.famitsu.com/news/201304/03031404.html
            > In the end, he ended up creating Dragon's Dogma , an open-world action RPG , but in fact, back in 2000, eight years ago, Itsuno had the chance to launch a new game. It's called Noda. The plan at that time was apparently an RPG, and Itsuno says that the idea for the ``pawns'' in Dragon's Dogma had already taken shape at this point. Pawn is a system where you can interact with the AI characters you have raised over the internet, and the idea behind it was the ease of using it like a BBS (bulletin board). The basic concept is to allow players to enjoy multiplayer without worrying about how much time they have to play or worrying about anyone else. This RPG project, which had been in progress in 2000, was shelved when Mr. Itsuno suddenly became the director of " Devil May Cry 2 ," but it can be said to be the heart of "Dragon's Dogma."
            That's how Capcom worked back then, prototypes of one thing turned into another (Devil May Cry was supposed to be an RE game)
            MH came out in 2004, it stands to reason they would've repurposed whatever work Itsuno had done on the "BBS RPG" since 2000.

  66. 3 weeks ago
    Anonymous

    first of all, who ? second
    >i don't think even GTA 6 would make them delay it
    so they want a failure? nobody will give a single frick about other games when GTA 6 launch
    >hmm, GTA 6 launched 3 days ago, but instead let's play Horizon zero dawn 3, some eurojank or Monster hunter

    • 3 weeks ago
      Anonymous

      I will, I don't give a single guck about GTA. But I'll get MH.

    • 3 weeks ago
      Anonymous

      The audience for MH and the audience for GTA aren't the same
      Normies who play GTA don't play MH

      • 3 weeks ago
        Anonymous

        >Normies who play GTA don't play MH
        haha, ah yes, Monster hunter series, a niche series
        >MH world sold 25 million copies
        why are Gankerermins so dumb? brain damage from too much cooming ?

        • 3 weeks ago
          Anonymous

          The core mh player base has little overlap with the core gta playerbase. But people buy games over time on sale. Doesn't mean they'll get the next one at launch. There's also little likelihood of a similar release window.

        • 3 weeks ago
          Anonymous

          >There's 8 billion people in the world
          >but only 25 million gamers, because all MH fans are also all the GTA fans
          I don't understand your line of thinking here

    • 3 weeks ago
      Anonymous

      My last GTA was san andreas, when I was 12.

  67. 3 weeks ago
    Anonymous

    >alright guys next hunt is located in ice biome!
    >walks through extremely small tunnel
    >game hitches and lags inside
    >giant sun ray at end that still doesn't hide late pop-in
    >WOAH SO COOL!
    Every single time a game has been open world they just hide loading screens behind long tunnels or a very long door animations.

    What I'm genuinely worried about is monsters being kited to areas outside the intended zone causing the AI to break. Imagine a monster accidently moving past its zone so it just slowly walks back letting free damage be done. What if it slightly goes over the edge of the zone causing it to sequence break its attacks? All this shit could very well ruin the game if its not done properly and that's what I'm worried about.

    • 3 weeks ago
      Anonymous

      Monster hunter is probably the least glitch or break prone game I've ever played. If glitches happen, more often than not they self correct.

  68. 3 weeks ago
    Anonymous

    I hope it doesn't suffer the same performance problems as DD2

  69. 3 weeks ago
    Anonymous

    Here's my immediate worries:

    1. This will pad the frick out of playtime in general, as is the nature of open world games. Going out in the fields and hunting for a specific monster could be fricking boring and take way longer than usual.
    2. The performance is going to be fricked up unless they really get their shit together. DD2 is a great example at how they could frick it up. Multiple monsters in the large open world all having their own AI and all moving at the same time could make things a nightmare for everyone's CPU.
    3. The big godzilla monster will 100% be a boring siege fight that sucks. Again.
    4. The game will be built around using that mount to get everywhere, so there's likely going to be multiple gimmicks surrounding it.

    I fricking hate open world, man.

    • 3 weeks ago
      Anonymous

      moomers

    • 3 weeks ago
      Anonymous

      >. Multiple monsters in the large open world all having their own AI
      >AI
      lol, it would be just scripted walking between region just like guiding land and when there was too many monster they would disperse and replaced by another monster.
      > Going out in the fields and hunting for a specific monster could be fricking boring and take way longer than usual.
      You mean like classic MH?

      • 3 weeks ago
        Anonymous

        >when there was too many monster they would disperse and replaced by another monster.
        If we're considering a big open world that's larger than the Guiding Lands were, I feel they would have more than 3 or 4 active monsters in the world at a time. This will entirely depend on the scale of how they want to do this. Maybe I'm overestimating just how crazy they want to make this.

        • 3 weeks ago
          Anonymous

          The trailer already had 5 at once in the chase scene.

        • 3 weeks ago
          Anonymous

          Even if they are 20 monster on the map they wouldn't hinder the performance.
          Just like current DD that literally butchered by shitty "AI tech" that mostly happen near the town.
          Outside the town your performance is down to your AI pawns.
          In MH those unseen monster are just nothing but a location blip in your CPU.

    • 3 weeks ago
      Anonymous

      >Going out in the fields and hunting for a specific monster could be fricking boring and take way longer than usual
      please be true, we need to fricking gate keep this shit harder. They have to stop pandering to fricking americans, we need to go back to the roots of the game.

  70. 3 weeks ago
    Anonymous

    Please no more MMO/raid bullshit

  71. 3 weeks ago
    Anonymous

    >Full open world
    DoA. Having all biomes stitched together with no sense of scale or distance is a total downgrade compared to classic zone-based/map based MH. A total downgrade that only an autistic jap wouldn't understand because in their autistic mind
    >bigger map > bigger scale > better

    Tokuda is a moron.

  72. 3 weeks ago
    Anonymous

    I miss the old Locale designs.

  73. 3 weeks ago
    Anonymous

    Curious if they'll try to integrate multiplayer by having other players show up in fights kinda like destiny

    • 3 weeks ago
      Anonymous

      "Try" being the key word here. Until they put a gun to my temple that fires as soon as I disconnect my internet, I'll never hunt with others, I'll never bring cats or dogs, I will enjoy the game as God intended.

  74. 3 weeks ago
    Anonymous

    Should the Handler return as a Follower?

    • 3 weeks ago
      Anonymous

      No, only new girls

    • 3 weeks ago
      Anonymous

      Yes, I loved the handler
      I know people call her annoying and inept but a girl is the most sexy when she's almost moronic

    • 3 weeks ago
      Anonymous

      the good one should

    • 3 weeks ago
      Anonymous

      No, frick you

  75. 3 weeks ago
    Anonymous

    Dragon Dogma 2 was an asset swapped monster hunter this shill troon is hyping up a lazy rehash.

  76. 3 weeks ago
    Anonymous

    How would being open world effect the quest structure? Would it maintain the instanced quests of Monster Hunter and downplay them in favor of the more open Expeditions? Would quests change from an active objective to a passive one like in other open world games? Will your Handler play a more important role in managing your quests because you'd be taking on multiple "quests" at once? How would multiplayer factor into it? Would players have their own individual quests separate from each other? Could you meet up with other players in the open world doing their own quests, which would then allow you to party up and join them in real time?

    • 3 weeks ago
      Anonymous

      Yes

  77. 3 weeks ago
    Anonymous

    But can I Blast Dash across the open world?

    • 3 weeks ago
      Anonymous

      hope not
      rise movesets are fricking moronic zoomer shit

  78. 3 weeks ago
    Anonymous

    >snorah gaydoros is returning
    Of all things this is probably the 3rd worst thing to come back from 5th gen.

  79. 3 weeks ago
    Anonymous

    >Hey pard, Wanna sip?

  80. 3 weeks ago
    Anonymous

    I'm really sad about the state of capcom.

  81. 3 weeks ago
    Anonymous

    if it doesnt run on RE-next or whatever then its going to end up the same as dragon dogma 2, RE is just not suited for open world games.

    • 3 weeks ago
      Anonymous

      moronic post
      DD2s performance has nothing to do with its open world

  82. 3 weeks ago
    Anonymous

    I could see them doing a lot of moronic things for wilds but there's no way they go full giga moron full open world, at most each level will be largely devoid of the previous design of zones seperated by corridors

    • 3 weeks ago
      Anonymous

      The "New World" in World had a clearly defined map with all the different biomes close to each other. The Guiding Lands went a step further and stuck all the biomes in the same map. You can't think for a second that the next step for them isn't to create one giant open world where even the areas/biomes are connected and the player can walk from one to another.

  83. 3 weeks ago
    Anonymous

    >MH
    yay
    >openworldslop
    ugh

  84. 3 weeks ago
    Anonymous

    open world is the worst fad that hit videogames.
    now even street fighter is open world and its much worse for it.

  85. 3 weeks ago
    Anonymous

    Ok but how does this Black person feel about MHW possibly working on RE Engine which got completely obliterated on Dragon's Dogma 2?

    • 3 weeks ago
      Anonymous

      Dragons Dogma 2 was developed in a backwards moronic way. DD1 was too with 5fps nights on PS3.
      I'd expect the MH team to be better in that regard.
      Game will probably suck anyways though because open worlds are shit.

      • 3 weeks ago
        Anonymous

        the bigger fields in MH World were great and I wouldn't even mind them being connected further but the implication of a full open world doesn't inspire huge confidence.

  86. 3 weeks ago
    Anonymous

    Hating open world in a general sense is just stupid. However, it's risky as frick to go this big because everything can FUBAR so fast.
    >arenas that conncect via foliage everywhere
    >resources being found in PITA spots that take forever to get to in an even larger map
    >less monsters because open world is costly
    >flat, straight line connected world making it feel like hallways and arenas
    >high production cost means you need to sell 10 million copies to break even on release
    I like some open world games and I like my MonHun, but holy moly this has so many potential points of failure to it. I hope they can pull it off.

    • 3 weeks ago
      Anonymous

      there is nothing stupid about disliking open worlds which have literally never improved a game and only cause longer development times while delivering less content that is stretched thin.

  87. 3 weeks ago
    Anonymous

    I don't even remember that we ever used flash pod or dung pods in Rise, but for some reason dungs exist everywhere in that game.
    Monsters that fight against each other always disperse couple seconds after they turf war or 1-2 non turf wars attack.
    Hell, with new riding mechanic having monster raiding your hunt actually a good thing now.

    • 3 weeks ago
      Anonymous

      Having a monster raid your hunt was a good thing in worlds as well if you weren't shit at the game

    • 3 weeks ago
      Anonymous

      >pods

    • 2 weeks ago
      Anonymous

      this started with world which entirely inverted the environment to always be beneficial to the hunter.
      more monsters on the screen is a good thing because it leads to turd wars and free knockdowns. everything leads to free knockdowns.
      maps feel more dangerous to monsters than players in this modern generation of monster hunter.

      • 2 weeks ago
        Anonymous

        Invaders in World would never frick off, it was way more annoying than in previous games. Dung pod must've been my second most used item after megapotions. Rise went into the complete opposite direction, invaders became strictly beneficial to the hunter.

        Fighting more than one monster at the time is never fun, so I have no idea why they keep adding this mechanic in their games.

        • 2 weeks ago
          Anonymous

          >Invaders in World would never frick off
          nonsense

          • 2 weeks ago
            Anonymous

            Almost every hunt degenerated into a 2- or even 3-monster clusterfrick in the same ten-meter wide arena. All you could do as a player was sit back and throw dung bombs, hoping Deviljho would FINALLY frick off. And he did, after the 7th dung bomb to the face... only for the monster you're actually hunting to escape to the same zone Deviljho went to.

            bros will I make it for Wilds

            That's faster than a PS5, so there's that. It depends if they target 30 or 60 FPS on PS5.

            Tracking in old games and World is garbage. In old games you'd have to find the monster first so either trial and error checking the zones, psychoserum, gimmicks like wyverian balloon or checking the wiki. Very rarely you'd have a sound indicator and shadow of something passing by you can follow. Once you found it you can then apply the paint ball or if you were experienced again following the shadow or it's walking/digging path but there was always a small risk of losing it. In World "tracking" boils down to finding the monster the first time cause afterwards the flies will then show you were the monster is the entire hunt. The joke here is that once you have maxed ecology and track you'd get the same cheat vision rise has by default on a monster from the start of the hunt.

            I agree. I like the IDEA of tracking the monster, but I don't know what they could do to make it fun. Especially after hundreds of hours. Between "annoying half-assed tracking system" and "all monsters are immediately shown on the map", I'd rather have the latter.

        • 2 weeks ago
          Anonymous

          Almost every hunt degenerated into a 2- or even 3-monster clusterfrick in the same ten-meter wide arena. All you could do as a player was sit back and throw dung bombs, hoping Deviljho would FINALLY frick off. And he did, after the 7th dung bomb to the face... only for the monster you're actually hunting to escape to the same zone Deviljho went to.
          [...]
          That's faster than a PS5, so there's that. It depends if they target 30 or 60 FPS on PS5.
          [...]
          I agree. I like the IDEA of tracking the monster, but I don't know what they could do to make it fun. Especially after hundreds of hours. Between "annoying half-assed tracking system" and "all monsters are immediately shown on the map", I'd rather have the latter.

          the only one that never fricks off is bazel because he was programmed to go to monsters if they roar

  88. 3 weeks ago
    Anonymous

    People still used flash in Rise?

    • 2 weeks ago
      Anonymous

      Nope, for some reason flying monsters are more grounded in Rise.

      • 2 weeks ago
        Anonymous

        You can't expect nintentoddlers to use their brains for two seconds, gotta bing bing wahoo slash the monster until the good numbers pop up!

        • 2 weeks ago
          Anonymous

          Did you read any of the posts?

          • 2 weeks ago
            Anonymous

            I cam here to insult rise babies, not read some shit opinions

    • 2 weeks ago
      Anonymous

      lol no, even Kushala are less cancerous in Rise compare to the previous game.
      They literally kill gear preparing in that game.

      ?si=5suYMPYfALtNhjM8&t=71

    • 2 weeks ago
      Anonymous

      I do from time to time, but it's not that big of a deal if you don't. In World, monsters were hard-countered by items: you could basically perma-stun a Rathalos with flash bombs, or (almost) perma-stun a Diablos with sonic bombs. The fights were designed that way, Rathalos would never stop flying otherwise.
      AT Kushala was a pain in the ass because it became immune to flashes after the first two or three. So he just stood there, up in the sky, spamming tornados, and there was nothing you could do with a melee weapon other than waiting for him to come down.

      I'd take Rise approach any day of the week. World was better from a roleplaying prospective, but fighting AT or MR Kushala was a miserable experience.

  89. 2 weeks ago
    Anonymous

    >open world MH
    Great, I'm not getting it. Was already skeptical after Rise.

  90. 2 weeks ago
    Anonymous

    JOIN THE OPEN WORLD KING
    IN HIS OPEN WORLD FAMILY
    TOGETHAAAAA
    WE SHALL DEVOUR
    THE VERY INDUSTRY

  91. 2 weeks ago
    Anonymous

    bros will I make it for Wilds

    • 2 weeks ago
      Anonymous

      Depends on the optimzation

      If I makegame with a single object with 100 quadrillion triangles not even a 4090 would be able to play at 60FPS

      • 2 weeks ago
        Anonymous

        Are you a hobbydev?

        • 2 weeks ago
          Anonymous

          No, just an anon with a bit of knowledge

  92. 2 weeks ago
    Anonymous

    Its ok when capcom does it

  93. 2 weeks ago
    Anonymous

    Imagine the frame rate.

  94. 2 weeks ago
    Anonymous

    anyone who says MH being open world is a bad thing needs a bullet to the head asap

    • 2 weeks ago
      Anonymous

      Why is it a good thing?

      • 2 weeks ago
        Anonymous

        You misunderstand. They don't need a bullet because they're wrong. They need it because they're right and death would be preferable to seeing what becomes of the Monster Hunter series going forward.

      • 2 weeks ago
        Anonymous

        How in any way is it preferable to have tiny segmented maps separated by transitions or potentially even loading screens? the games all have huge maps, why would you not want them to be intuitively and coherently connected together? What's even the drawback?

        • 2 weeks ago
          Anonymous

          That's nice for a map you explore once. You don't go through Monster Hunter maps once. You revisit those maps dozens, hundreds of times. Anything to make the process of getting to where you need faster like transitions and loading screens would be preferable to having to walk past those cinematic set pieces every time. I think you're overestimating just how "big" the average Monster Hunter map is. You can jog from end to end in just a couple minutes.

          • 2 weeks ago
            Anonymous

            it will obviously have quick travel though, so you will only have to go through it once

            Nah. Arenas are where its at.

            having monsters phase into a different arena when wounded has always been riddled with aids

            • 2 weeks ago
              Anonymous

              >dude look at this open world you will look at once then use fast travel for the rest of the game!
              >I love open worlds!

            • 2 weeks ago
              Anonymous

              >put a ton of resources into building this huge open world with the INTENT that the player will avoid it after seeing it once
              That's actually moronic. Again, open worlds add nothing to the formula if not actively making the game worse.

              • 2 weeks ago
                Anonymous

                >dude look at this open world you will look at once then use fast travel for the rest of the game!
                >I love open worlds!

                you already have quick travel, it will probably use the exact same system as world, except instead of aribitrary barriers between zones, there will be a congruent map, the games have always had all the systems necessary to facilitate an open world map anyway
                >tons of resources
                yeah and they should have that now, the INTENT is not to avoid the open world, the game literally forces you to explore anyway to gather resources, open world just allows you to have more freedom in how you do it, and it doesn't guarantee bad map design

              • 2 weeks ago
                Anonymous

                Have you played Rise at all, by chance? Because while it's "structured" like hallways, the game's vertically meant you could ignore that and explore freely, jumping over what would otherwise be the borders of an area.

              • 2 weeks ago
                Anonymous

                Yeah I think the big open maps and the freedom of movement are the best part of that game

                Frick rampage quests though

        • 2 weeks ago
          Anonymous

          >What's even the drawback?
          Because it a waste of time, both for the devs and the players, why bother to make an open world which player will only explore few times except to fight monsters in few areas and gather mats in early game ?

          • 2 weeks ago
            Anonymous

            I bet you loved Relink.

          • 2 weeks ago
            Anonymous

            You sound like an unironic troony

        • 2 weeks ago
          Anonymous

          More convenient for gameplay
          Higher quality backdrops
          Better sense of scale because loading screens can mask distances that would take a long time to traverse normally
          Can have more variety in maps without destroying immersion because zones don't have to be immediately next to each other
          Otherwise you get shit like the Citadel

        • 2 weeks ago
          Anonymous

          segmented maps are much better than anything we have gotten since.

        • 2 weeks ago
          Anonymous

          There's a difference between having larger and more open maps and an actual open world. A BIG one

        • 2 weeks ago
          Anonymous

          >why would you not want them to be intuitively and coherently connected together?
          Because there's no way to make a non-segmented open world coherent. Being able to walk from a tropical jungle to an arctic tundra to a desert in five minutes is the bane of immersive world design.
          By all means make individual maps as massive as you want, but don't shove them all together.

    • 2 weeks ago
      Anonymous

      Nah. Arenas are where its at.

    • 2 weeks ago
      Anonymous

      >I love walking through longer corridors and bigger empty fields

  95. 2 weeks ago
    Anonymous

    I just want some news man, frick.
    Why did they have to announce it at TGA and then say "yeah, you are not seeing anything about this until summer lol".
    Frick you.

    • 2 weeks ago
      Anonymous

      >Why did they have to announce it at TGA and then say "yeah, you are not seeing anything about this until summer lol".
      because everyone kept b***hing a bout it on social media so they threw a bone

    • 2 weeks ago
      Anonymous

      game is abandoned.
      they're not even doing embarrassing collaborations anymore.

      • 2 weeks ago
        Anonymous

        whoopsie wrong thread/post I replied to.

    • 2 weeks ago
      Anonymous

      Because people were throwing a tantrum since June

  96. 2 weeks ago
    Anonymous

    Is saying the most obvious shit imaginable in a discord post all it takes to get the attention of third world children who browse this site now?

  97. 2 weeks ago
    Anonymous

    Reading the title for a brief moment of insanity I thought you were talking about this.
    Remember back at the launch of the PS4 how they showcased games that would never come out, like this and Deep Down?

    • 2 weeks ago
      Anonymous

      If this is the game that had that giant snake lady Goddess then yes, I do remember. And it still hurts

  98. 2 weeks ago
    Anonymous

    I would love World but open world.
    I would hate it having DD2 performance.
    I don't know if capable can deliver honestly. Their obsession with intrusive CPU eating malware is killing these games.

  99. 2 weeks ago
    Anonymous

    If Dark Souls managed to go open world and all you do is kill mobs, advance npc dialogue lines and kill bosses in enclosed rooms, MH will do fine.

  100. 2 weeks ago
    Anonymous

    open worlds are better than arbitrarily restricted worlds that are full of invisible walls. yes, it's easy to make them bloated and tedious, but they can be done right and when done right, they're miles ahead of the alternative

    • 2 weeks ago
      Anonymous

      t. never played a monster hunter game

  101. 2 weeks ago
    Anonymous

    World was already basically open world.
    If Wilds just goes a step further and connects all the regions together seamlessly it's not a huge difference. I'm sure the missions will work basically the same, you can just warp to the spot nearest the monster.

  102. 2 weeks ago
    Anonymous

    I only have a 3600x and a 2080ti so im fricked if it has DD performance

  103. 2 weeks ago
    Anonymous

    Can't wait to see how they ruin weapon movesets this time
    Dos movesets were ass until F2/FU fixed them
    Tri movesets were ass until P3rd fixed them
    4/4U movesets were mostly ass, Gen/GU fixed some things and fricked up some others
    World/Iceborne movesets were mostly ass, Rise/Sunbreak fixed some things and fricked up some others

  104. 2 weeks ago
    Anonymous

    It was obvious from the get-go that it was going to be open-world.
    IMO those rumors of Resident Evil going open-world are legitimately bad though.

  105. 2 weeks ago
    Anonymous

    >bring back queen seltas
    >and lots more bugs
    >bring back paint balls and deodorant
    >get rid of those shitty easy mode insta-stun the monsters by climbing on their heads and bumping them into a wall
    >and most importantly get rid of the mobile game homosexual that put all of those MTX into world and charge people to change their characters appearance, make a game that actually runs good and doesnt crash, and give us drop in&out co-op. no watch a cutscene shit THEN play or any tower defense homosexualry
    oh, and get rid of the woke shit crapcom
    death to MH:worlds handler and her man-granny lez partner ruining the shitty story that doesnt need to be there
    JUST LET ME HUNT!

  106. 2 weeks ago
    Anonymous

    I want environmental damage became core part of the world so we can't finally BTFO people who only do one troonyspeedrun built in every random hunt.

    • 2 weeks ago
      Anonymous

      'can

    • 2 weeks ago
      Anonymous

      I've always hated the speedrun mentailty in the MH community. I get that people wan't to prove themselves and show off their skills, but NOTHING compares to those game nights with four half tanked hunters sitting around sinking beers, eating pizza and generally just having a fricking great time. For me, final 10 second kills are peak monster hunter. I can't even count the amount of times one of our (irl) party would forget pots or whetstones or some other dumb shit and we'd run around scraping herbs and rocks in desperation while being horribly undergeared vs whatever. Never "start again, thats not fast enough" we'd just have a go, if we won we won, if we lost we laughed. Good times man.

      • 2 weeks ago
        Anonymous

        Yup, this is why I stopped joining random groups or friend hunts.
        Most of them treating the game as if it was a second jobs, that play the game using the most grindy gear and weapons ever turning the game fricking boring and monotonous.
        World example every hunts full of clustertroony just because they want those attack decos fast.
        This is why I loved joining SoS randos in world, because if I saw 2-3 people using HBG in the SoS list I can literally skip those request, I think they removed this from Rise.

      • 2 weeks ago
        Anonymous

        >Never "start again, thats not fast enough"
        No one does this in normal play at all, you're just making shit up

      • 2 weeks ago
        Anonymous

        Don't blame the community, blame the devs for putting so many 1000 hour RNG grinds into the games that push people towards optimizing

        • 2 weeks ago
          Anonymous

          >1000 hour RNG grinds
          You literally don't need anything in the game but a decent weapon and you can kill everything in the amount of time you are given
          Why the frick do people care so much about how other people play a game? You are not forced to play it the way they do.

          • 2 weeks ago
            Anonymous

            >You literally don't need anything in the game but a decent weapon and you can kill everything in the amount of time you are given
            So you only do the absolute bare minimum in every game you play?

            • 2 weeks ago
              Anonymous

              If you cares so much about turning this game into a second jobs then might as well main HBG and user cluster and sticky on every hunts.

            • 2 weeks ago
              Anonymous

              You seem to be moronic.
              You don't need to do the "bare minimum" but you don't need to "grind 1000 hours!" either. You can kill every monster without it. You are the cause of your own issue because you have to have the Best In Slot Optimal Upgrades when you don't need them. This isn't an MMO, there is nothing to get that deco/charm/armor piece for. The ONLY reason you should care is if you actually enjoy fighting the monsters in which case all of the shit you get is just a bonus on it so you can... wait for it... kill the monster better which kinda sorta seems like you would... kill it faster!
              I despise people who play games for reasons beyond fun and then complain about it.

        • 2 weeks ago
          Anonymous

          >blame the devs for putting so many 1000 hour RNG grinds into the games that push people towards optimizing
          Optimizing for what? only speedrunners care about reducing their hunts couple less seconds each time they going to hunt.

        • 2 weeks ago
          Anonymous

          I assure you I wrote a sick post that burned you for your stupidity but this shitty site lost it AGAIN, so I'm not gonna repeat myself. Now some random homosexual on /qa/ is probably reeeeing and calling me a schizoposter while trying to figure out what the frick I'm on about.

          • 2 weeks ago
            Anonymous

            He's right, endgame fights in 5th gen are designed around minmaxed builds. Try to fight Fatalis solo with the same build you defeated Shara. It's basically impossible.

    • 2 weeks ago
      Anonymous

      I don't know why they don't just add a speedrun mode with fixed spawns and HP to make the people who want that happy without having to compromise the core of the game
      Just turn arena into that because nobody gives a frick about current arena

      • 2 weeks ago
        Anonymous

        >I don't know why they don't just add a speedrun mode with fixed spawns and HP
        Arena and event quest mode exist, but moron gonna be moron and sometime complained when they saw people not using "muh deeps" gear joining their hunt.

        • 2 weeks ago
          Anonymous

          Arenas having fixed load outs and monsters with gimped health pools don't really work out for that, arena is more like a puzzle mode to find some lock down strat with the loadouts available

          • 2 weeks ago
            Anonymous

            >Arenas having fixed load outs
            I mean isn't that better for most people when the game itself full of RNG deco/talis?
            It basically make everyone who want to try speedrunning doesn't need to spend hundreds of hours farming in the game.
            Right now speedtroony only exclusive to people who already winning the RNGOD gears with moronic rules, but when the game already make the rules that fair for everyone on their own respective weapons they don't care.

            • 2 weeks ago
              Anonymous

              >I mean isn't that better for most people when the game itself full of RNG deco/talis?
              It's not really when the fixed loadouts are usually really gimmicky and part of the arena "puzzle".

              • 2 weeks ago
                Anonymous

                And that's a problem because?
                >inb4 you can't do it much faster.

              • 2 weeks ago
                Anonymous

                Because people want the freedom to find their own setups to get the fastest kills, not just the strat the devs intended

              • 2 weeks ago
                Anonymous

                Not my problem, follow the chain post.
                I was complaining about people who need to wear troony speedrun gears on every hunts, if they failed they ruin the group hunts if they win they sometime brag about other people gears.
                If you do it solo its none of my concern.

              • 2 weeks ago
                Anonymous

                >I was complaining about people who need to wear troony speedrun gears on every hunts
                Nobody does this except absolute morons, unless you think anyone running good skills is automatically a speedrunner
                Actual speedrun setups are usually highly specific and involve shit like hitting exact defense levels to reliably trigger heroics, nobody does that shit in normal hunts

              • 2 weeks ago
                Anonymous

                >, nobody does that shit in normal hunts
                lmao, i've send multiple morons who refused to wear defensive augment for the sake of deeps.
                morons who copy speedtrany and refused to wear immune against Vaal.
                They thinks they are hot shit fighting with 1/3 hp gone because of the debuff.

              • 2 weeks ago
                Anonymous

                >they are copying because they don't use defense!
                As I called in

                >unless you think anyone running good skills is automatically a speedrunner
                You just know that's what he meant too. He's basically upset that people don't run full defense and turtle for 40 minutes.
                >ugh how dare people use the stuff they are given to kill the monsters? they aren't doing it right because it dies so fast!
                If you (not you who I'm replying to) feel this way then play solo because playing with a competent group is like playing on easy mode and all but the biggest HP pool monsters will die fast no matter what as long as all 4 of you are actually hitting it.

                News flash moron, people don't need to use it if they can actually kill the monster without dying. I don't even try to kill shit fast and I still don't use defensive shit other than Evade Extend/Window because I don't need them to do the hunt.
                That's one of the good things about the game, you use skills to reinforce your play style. If you need defense because you tank hits, that's fine but don't act like everyone does or they are "muh speedytrannies!"

              • 2 weeks ago
                Anonymous

                When I said anything about going full defensive build you fricking tardo?

              • 2 weeks ago
                Anonymous

                >going full defensive build
                Where did I say "full defensive build" in that post? Can't even read without seeing what you want to see.

              • 2 weeks ago
                Anonymous

                >Where did I say "full defensive build" in that post? Can't even read without seeing what you want to see.
                What's this then?

                >unless you think anyone running good skills is automatically a speedrunner
                You just know that's what he meant too. He's basically upset that people don't run full defense and turtle for 40 minutes.
                >ugh how dare people use the stuff they are given to kill the monsters? they aren't doing it right because it dies so fast!
                If you (not you who I'm replying to) feel this way then play solo because playing with a competent group is like playing on easy mode and all but the biggest HP pool monsters will die fast no matter what as long as all 4 of you are actually hitting it.

                >o. He's basically upset that people don't run full defense and turtle for 40 minutes.
                OH NO NO NO

              • 2 weeks ago
                Anonymous

                >unless you think anyone running good skills is automatically a speedrunner
                You just know that's what he meant too. He's basically upset that people don't run full defense and turtle for 40 minutes.
                >ugh how dare people use the stuff they are given to kill the monsters? they aren't doing it right because it dies so fast!
                If you (not you who I'm replying to) feel this way then play solo because playing with a competent group is like playing on easy mode and all but the biggest HP pool monsters will die fast no matter what as long as all 4 of you are actually hitting it.

              • 2 weeks ago
                Anonymous

                >He's mad against speedtrany
                >it must be poeple who never ugprade their weapons or wear +7 att augments
                Yup, classic troony respond.
                Just because people doesn't care about perfect troony build doesn't mean they build turtle shit you fricking autistic morons.
                I'm mad because everyone copying your shit disregard their own skills.

              • 2 weeks ago
                Anonymous

                >doesn't mean they build turtle shit you fricking autistic morons.
                The fact it bothers you so much that people don't take defensive shit instead of damage to the point you have to scream and cope by thinking about speed runners only proves my point. You are upset that people aren't playing your way, that's all it is to it.

              • 2 weeks ago
                Anonymous

                Again, you make a full asumption of my post because you feel threaten as a speedtrany.
                I was complaining on people who only used speedytroony built on every hunts, that's why I said shit like this

                I want environmental damage became core part of the world so we can't finally BTFO people who only do one troonyspeedrun built in every random hunt.

                Because the only time those morons got exposed was during environmental hazard shit like Vaal Hazak debuff.

              • 2 weeks ago
                Anonymous

                >Because the only time those morons got exposed was during environmental hazard shit like Vaal Hazak debuff.
                That debuff is basically a non issue if you understand the fight and it you can clear it as if it didn't exist if you have issues with it, you don't need to take an armor skill for it unless you simply want to ignore it outright.
                Again, you're just upset that people don't all play like you and you cope by blaming speedrunners when it's simply people who have confidence in their gameplay that they choose more damage over a defensive skill.

              • 2 weeks ago
                Anonymous

                Again, I got nothing against speedtroony who mind their own business, and do their own shit solo to be the next hot shit in israelitetube.
                I'm against people who thinks they are hot shit because they used speedtroony gear and ruin other people hunts.
                They refused to wear proper gear, even a fricking mantle is enough just to finish the hunt but noooo, now my damage will drop by 1 digit.
                I hope wilds got cancerous enviromental shit that will trigger them by removing a single digit on their deeps, because frick speedtroony in random hunts.

                Oh, and clusterfricker too, frick those morons.

              • 2 weeks ago
                Anonymous

                You have problems with people using skills you don't think are okay for the fight. That's all it is. You don't have to be copying speedytrannies to see that a set gives tons of damage and use it.
                >they don't use the right gear and mantle!
                The MonHun community used to make fun of people like you who need crutches to do fights and that had nothing to do with speed or anything.
                If you can't do a fight naked, you're the issue.

              • 2 weeks ago
                Anonymous

                If you join other people hunt naked just to ruin their hunts then YOU ARE THE ISSUE.

              • 2 weeks ago
                Anonymous

                >join
                >don't cart
                >someone seethes because you aren't wearing what they are
                Hmm...
                At 400+ hours in World, I've seen more people cart while using the "right armor and mantles" then I have people going pure damage.

              • 2 weeks ago
                Anonymous

                If you not carting then its not a problem, I said this because its a problem because morons start copying speedtrany and mad when they dead or got told you fricking morons.
                >Dude, you already carted twice just wear a proper gear
                >Frick off,
                >Carted once more
                >Start wearing cluster gears and ruin other people hunts

              • 2 weeks ago
                Anonymous

                I simply believe you got fricked by cluster shots and started seething about it and jump to the speedytrannies to cope

              • 2 weeks ago
                Anonymous

                If you think morons copying speedtrany built is not a widepsread problem then you just mad because you are a speedtroony yourself.

              • 2 weeks ago
                Anonymous

                >you're one!
                I already told you that isn't the case, I actually know how to fight the monsters because I have eyes and can learn tells and how to deal with their attacks
                Again, as the other anon pointed out, actual speed running uses a very specific setup that people aren't using in rooms because it doesn't work. Hell, it takes 100s of tries to get those kills for those speedhomosexuals, you just assume people are because they are taking damage over utility/defense

              • 2 weeks ago
                Anonymous

                >, I actually know how to fight the monsters
                Then you are not a problem, like I said I was calling it on speedtrany wannabe that often got exposed when unusual shit fight happen.
                I don't know why you got so triggered by this if you never ruin other people fights unless you are one of them.

              • 2 weeks ago
                Anonymous

                Because you are calling out a problem but not understanding the actual issue behind it.
                It's not people copying speedytrannies, it's people simply going pure DPS because that's what people do in games and a lot of them are trash so they get carried. The same shit happens in Souls where people ignore Vig for DPS because they think they are hot shit and don't need it.

              • 2 weeks ago
                Anonymous

                >but not understanding the actual issue behind it.
                But I know the fricking problem, like I said before
                I want environment damage/debuff shit became one core part of the game because it trigger people who only can copy speedtroony build, because they can't think for themself.
                >it's people simply going pure DPS because that's what people do in games and a lot of them are trash so they get carried.
                And that's what I meant you dumb frick.
                imagine if all fights are like Vaal fight, those morons would think twice before wearing speedtroony build with their mediocre skills.

              • 2 weeks ago
                Anonymous

                The fact you believe it's "copy speedtroony builds" is just showing you're not seeing the real issue because they don't need to copy, they DO think for themselves, they just think "I don't need anything but damage because I'm that awesome" and when they fail they blame it on anything but themselves.

              • 2 weeks ago
                Anonymous

                >they DO think for themselves,
                LMAO, those retads can't think you dumb frick.
                I blame them for wearing speedtrany build, not people who create the speedtroony build.
                You are fricking triggered by this is so fricking weird, and for the reason why I even mention the troony build because every morons who got same attitude always wear this similar build, you can check their fricking gear.
                And most of them are fricking morons who don't want to listen to other people.
                Some of those autist has deceny to abandon the group after the first card, but I guess those people also copying what most speedtroony do, abandoning a hunt when you got hit or carted once.

              • 2 weeks ago
                Anonymous

                Because the "build" is simply pure damage. I don't understand why you think it has to be copied

              • 2 weeks ago
                Anonymous

                >I don't understand why you think it has to be copied
                Don't asked me, asked morons who keep ruining random hunts those.
                Like you said before, they see the most DEEPS built they can find online and try to be the next deeps troony without actual proper skill beside their huge ego.

              • 2 weeks ago
                Anonymous

                >find online
                You act like the game doesn't list every skill already on the armors

              • 2 weeks ago
                Anonymous

                Why the frick I mention speedtroony build, that's because its a lieraly most used build on hh built, right to deco placement and mantles.
                Oh you think suddenly the most egoistical people who build this got similar gear and decoplacement right from top to down?
                Its a fricking exact copy including row of placement.

              • 2 weeks ago
                Anonymous

                There aren't that many sets for pure damage, I don't see your point

              • 2 weeks ago
                Anonymous

                Most of troony build during world abandon any sense of survival that including health boost.

              • 2 weeks ago
                Anonymous

                Also I forgot to add flinch free.
                Black person, I'm a hammer user even I used flinch free and never complained about it.

              • 2 weeks ago
                Anonymous

                Yes, pure damage.
                This is like saying people needed to copy using 4pc Dragoon when it was clear it's a powerful set if you're not getting bodied.

              • 2 weeks ago
                Anonymous

                Yup, pure damage speedytroony build because those builds doesn't need any resemblance of survivabilty.
                Because when they frick up they just can redo the quest.
                I never said it was a random build they mix match, those people still don't know shit and still got some random defensive skill added to their gear.
                When I said speedtroony build, its a literaly online build from top to down, to a fricking A to Z of deco placement, to mantle placement.
                No fricking way those people got similar placement on one slot deco and this keep happening to next morons who wear the same one.

              • 2 weeks ago
                Anonymous

                >I never said it was a random build they mix match
                This isn't 4U or Gen/GU, you don't need to mix match to have full damage sets, did you forget the Dragoon set? Or basically every set after Safi?

              • 2 weeks ago
                Anonymous

                Just so you know I remember one moron still wear heroic and that one skill that boost your damage when you carted multiple times.
                I was mainly talking about world, people rarely talked about deeps in old game because damage number shit is the only recent feature.
                >, you don't need to mix match to have full damage sets,
                God I wished it was, because this make them less obvious, why you keep thinking I wasn't know they were wearing speedtroony build?
                I keep saying this because they got similar build including the deco placement, each one of them.

              • 2 weeks ago
                Anonymous

                People used more pure damage skill clown suits in the old games.
                >deco placement
                You're acting like there is a 100 different full dps choices, there really isn't

              • 2 weeks ago
                Anonymous

                >You're acting like there is a 100 different full dps choices, there really isn't
                But you can't spot them from the deco placement you dumb frick.
                And who the frick wears heroic on a fricking randos hunt? stop defending speedtroony wannabe.

              • 2 weeks ago
                Anonymous

                >And who the frick wears heroic on a fricking randos hunt?
                A few sets have it as an extra skill, doesn't mean you have to use it
                Much like the dumb shit where some sets will have both Spare Shot and Handicraft

              • 2 weeks ago
                Anonymous

                No you fricking dumb shitter, it was a fricking deco, stop pretending we can't check gear and deco skills of other people
                I wished honeyhunter wasn't turned into genshit website now so I can post you the most used build on those side where the deco placement was so random it make no sense some online randos can copy similar exact deco placement multiple times on multiple people I've met online

              • 2 weeks ago
                Anonymous

                Pure DPS build and I have no issues soloing everything. Consider that you have a skill deficit.

            • 2 weeks ago
              Anonymous

              >who already winning the RNGOD
              lmao on PC they just cheat in their garbage especially in Rise with Qurious Crafting. You can tell how some are blatantly cheating when they come around with Burst+Strife2 for -48 Armour. It might pass the games sanity check and follows the underlying rule but anyone who played the game can tell you a roll like this you will never see legally but they have similar things on every piece.

  107. 2 weeks ago
    Anonymous

    >Far more experimental
    I think this is a very good thing.
    They already completed the original MH with 4U.
    Trying to do the same thing again will just mean you get worse and less interesting games than 4U. They need to do new interesting shit that pushes the franchise in new directions to make the games worthwhile to play.
    Very happy it's not just going to be World 2, but trying to do something even more different.

    • 2 weeks ago
      Anonymous

      4U was very rough and unpolished and it had plenty of room for improvement.

  108. 2 weeks ago
    Anonymous

    Just stop playing open world video games, what's the problem

  109. 2 weeks ago
    Anonymous

    I really hate the homosexuals who treat this game like it's dark souls.

  110. 2 weeks ago
    Anonymous

    MH doesnt need gay survival sim or "hunting" elements.
    What I do think it needs is more village time though. Its something that has been undermined for a long time.
    The farm as an example went from something that kinda felt like a chore to something completely trivialized. I think some sort of middle ground should be met.
    Maybe make it so you only need to visit the farm every 10 or so hunts rather than with every hunt. Fishing should also be made better because right now its really not so nice.

  111. 2 weeks ago
    Anonymous

    I just want this game to be comfy, the further they go from the "boss rush" mentality the better, make this game a monster hunter SIMULATOR rather than a monster slayer, I wish they made this game as slow as possible to filter all the "muh dps boss rush" shitters

    • 2 weeks ago
      Anonymous

      >shitters
      You are asking for a casual mode, you have no room to use the word shitter
      Play another series of games

    • 2 weeks ago
      Anonymous

      After DD2 I don't want Capcom to do anything that could remotely be described as a "simulator" ever again
      They can do 10 hour long arcadey games and nothing else, period

  112. 2 weeks ago
    Anonymous

    >much tracking
    >monsters barely move around the map and if they do it's mostly to the adjacent area
    >always spawn in the same areas
    >literally impossible to loose their track even if you wanted
    Dude I sure love "tracking" monsters

  113. 2 weeks ago
    Anonymous

    what's wrong with open world games

    • 2 weeks ago
      Anonymous

      Too much filler
      But ironically filler and downtime is probably what MH needs the most right now, World and Rise pacing was so fast that individual monsters never got any chance to shine

    • 2 weeks ago
      Anonymous

      Nothing

    • 2 weeks ago
      Anonymous

      nothing
      shitty devs make shitty games

    • 2 weeks ago
      Anonymous

      whats right with them?
      how do they improve anything?
      I cannot think of a single series that was improved by bloating up the map size and spreading all of its content thin.

      • 2 weeks ago
        Anonymous

        if the game does it right you can go anywhere you want at any point, as opposed to linear movie games

        • 2 weeks ago
          Anonymous

          you can do that without gay bloated up open meme maps.

    • 2 weeks ago
      Anonymous

      Only feels good in the first major area then you end up doing the same shit in every other major areas, literal waste of time.
      Plus it's normalgay bait.

  114. 2 weeks ago
    Anonymous

    >let's pretend BotW didn't exist and revitalize the open world craze
    >game is literally called WILDS
    >muh eldung ring!

  115. 2 weeks ago
    Anonymous

    are we going to pretend old monster hunter fans all the way back in the FU days weren't talking about how cool it would be to have an open world game with actual tracking and more of a focus on collecting and preparing for the hunt? I don't have much faith in Capcom to actually pull it off, but it has potential.

    • 2 weeks ago
      Anonymous

      >old monster hunter fans all the way back in the FU days weren't talking about how cool it would be to have an open world game with actual tracking and more of a focus on collecting and preparing for the hunt
      Nobody talked about this shit, they made fun if anyone who had to "prepare" for hunts and using traps and flashbombs was baby mode cheating

    • 2 weeks ago
      Anonymous

      if they were talking about it you can surely find forum posts talking about it.
      but you can also save your time because I seriously doubt that anybody asked for a shitty game where you spend half an hour pressing forward through empty spaces until you reach a contextless monster.
      thats a modern shiteater disease.

      • 2 weeks ago
        Anonymous

        >until you reach a contextless monster.
        Why assume that? If anything a more immersive approach with less grind and less quest repeating would incentivize the devs to give each quest-related hunt a more fleshed out backstory

  116. 2 weeks ago
    Anonymous

    This just sounds like DD1 vs DD2
    >first game has a lot of cut content and stuff they couldn't do because of time/budget/technological limitations
    >This time we can do our vision for real! The director has complete freedom!
    >Game ends up being the first game with a bigger world, extra gimmicks, worse gameplay and less content

    • 2 weeks ago
      Anonymous

      The difference is that Itsuno is a hack while Tokuda designed every single flagship between Dos and 4U, even the Portable ones

  117. 2 weeks ago
    Anonymous

    >they're going all out (this time for sure guys)!
    >the director has complete freedom!
    >they're brining back scrapped ideas!
    where did I hear this all before, hmmm

  118. 2 weeks ago
    Anonymous

    morons will still insist that Rise is a "black sheep" after this completely throws the MH formula out the window

    • 2 weeks ago
      Anonymous

      About fricking time, you've had 20 years of the same shit over and over, I'm glad Capcom is making some much needed changes and bringing MH to modern audiences

  119. 2 weeks ago
    Anonymous

    I mean, for monster hunter it just makes fricking sense, since it's all about exploring and murdering big things
    Honestly I kind of hate the mission-based structure of most monhun games, they should be open world.

  120. 2 weeks ago
    Anonymous

    RISE SISTERS WE CANNOT LET WILDS COME OUT

  121. 2 weeks ago
    Anonymous

    After what they did with DD2 and the supposedly x years dev time, I doubt that wilds will be anything interesting or new. I already set to be disappointed.

  122. 2 weeks ago
    Anonymous

    So we're at the stage where we wait for the "portable" entry if we want something resembling MH now?

    • 2 weeks ago
      Anonymous

      >So we're at the stage where we wait for the good version of the main game
      always has been
      >freedom>1
      >f2>dos
      >3u>tri
      >rise>world

  123. 2 weeks ago
    Anonymous

    Ship of Theseus. If they ditch segmented areas, then it's truly no longer Monster Hunter. The gameplay has already had enough compromises to appeal to a wider audience, and all we'll get in-return is watered down, Open World crap.

    • 2 weeks ago
      Anonymous

      cry about it homosexual tribab you subhumans are the worst

    • 2 weeks ago
      Anonymous

      The biggest issue is that back in those maps you sometimes had them span very large areas that just aren't going to work now due to how big they actually are. You could have a map where you go from a shore on a lake to a mountain top or a ruins area that ends up having a peek way above the clouds because of the loading screens letting you imagine that your hunter is traveling these large distances.
      Now they have to make things make sense which actually shrinks the scale of the world shown.

      • 2 weeks ago
        Anonymous

        yeah and their solution so far has been to make the hunter run through tubes (world) or tubes you can also climb over (rise) which makes the maps feel very samey and fake.

        removing the walls there would be even worse I feel because then the arena design would be completely out of the window and every map ends up being the big chunk of the deserts we see in older MH games.

      • 2 weeks ago
        Anonymous

        Now that you mention it yeah that one drop off between zone 8 to zone 5 in that picture I don't think it really makes sense how far you drop if there's no big ascent between areas

    • 2 weeks ago
      Anonymous

      Flooded Forest>Misty Peaks>Sandy Plains>Volcano>Moga Woods>Tundra

    • 2 weeks ago
      Anonymous

      Misty Peaks > Sandy Plains > Flooded Forest > Deserted Island > Tundra > Volcano

      • 2 weeks ago
        Anonymous

        Meant for

        Flooded Forest>Misty Peaks>Sandy Plains>Volcano>Moga Woods>Tundra

  124. 2 weeks ago
    Anonymous
  125. 2 weeks ago
    Anonymous

    Do Nintendo babies really not see how goofy complaining about a a hunting game going open world sounds?

    • 2 weeks ago
      Anonymous

      If the areas aren't the size of my living room then it's just not the same...

    • 2 weeks ago
      Anonymous

      If the areas aren't the size of my living room then it's just not the same...

      >console warriors

      • 2 weeks ago
        Anonymous

        Sonychads and PChads love open world games, tendies on the other hand only enjoy their left-to-right bing bing wahoo games, it's pretty obvious who's complaining when you think about it

      • 2 weeks ago
        Anonymous

        Time to grow up and buy a PC.

    • 2 weeks ago
      Anonymous

      >bring up nintendo out of nowhere
      for what purpose

      • 2 weeks ago
        Anonymous

        Nintendo simps hate mainline MH because of sour grapes.

        • 2 weeks ago
          Anonymous

          This is why making a game that brings in a new audience is a mistake.
          Even when the game was going between systems in the past no one was console warring over it.
          World brought in the casuals who are console warring homosexuals.

          • 2 weeks ago
            Anonymous

            But it wasn't going between systems in the past. It was a Sony game, then was held hostage by Nintendo for 2 whole generates and held back so bad that it almost killed the franchise. World barely managed to bring it back from the death. Rise once again proved that it wasn't just a fluke. Wilds will be the final death kneel of Shittendo MH releases. Any future portable releases will be on Steam Deck.

            • 2 weeks ago
              Anonymous

              You don't have to prove you're a console warring shitter

              • 2 weeks ago
                Anonymous

                I don't own a single console other than a PS3 I bought for 50 bucks last year so I could play Ratchet and Clank because emulation for it is bad. Die mad though tendie.

              • 2 weeks ago
                Anonymous

                >still console tarding

              • 2 weeks ago
                Anonymous

                Kys Genbortion you will never be a monster hunter fan

              • 2 weeks ago
                Anonymous

                >calls himself a fan
                >but can't stop console shitting

              • 2 weeks ago
                Anonymous

                It's okay to have a negative opinion about something, homosexual consoomer. For instance, it's totally acceptable to say "Nintendo's pathetic hardware holds back any game that gets released on its platforms".

              • 2 weeks ago
                Anonymous

                >still going at it
                Not a real MonHun fan

              • 2 weeks ago
                Anonymous

                Why do you still keep going at living when you should obviously just have a nice day? You fricking pathetic waste of space.

              • 2 weeks ago
                Anonymous

                >still chimping out
                Why do you ignore the Sony handheld MonHuns?

              • 2 weeks ago
                Anonymous

                The PSP was a good 5 times stronger than the Nintendo DS of its time. In fact you could emulate the DS on the PSP. There was nothing wrong with the PSP. Gen 3 and 4 should have been on PSVita and PS3/4, and MH would be much bigger today than it is. Shittendo held MH back severely with its underpowered kiddie hardware.

              • 2 weeks ago
                Anonymous

                >nothing about the games in the post

              • 2 weeks ago
                Anonymous

                You're not even saying anything. You're just upholding the same low effort troll persona because you can't stomach that someone whose been with this franchise since gen 1 has a negative opinion about some of its games. You can't stomach that "le evil consol warrer" is actually someone who simply wants the best for this franchise. You can't stomach that you're realizing that you're a tasteless, thoughtless NPC who eats up anything with the "Monster Hunter" brand attached to it. Eat shit homosexual.

              • 2 weeks ago
                Anonymous

                You haven't mentioned any negative opinions about the games themselves, just negative opinions about the platforms that housed them.

              • 2 weeks ago
                Anonymous

                >wants the best
                >doesn't talk about the games, just chimps over consoles
                >ignores that the games have been largely the same since Dos

            • 2 weeks ago
              Anonymous

              But rise started on switch and sold what, 15 millions? What a dumb argument. Just admit you're a worldsperm consolewarring homosexual lol.

        • 2 weeks ago
          Anonymous

          Source? Those same "simps" had 6 mainline MH games and had no problems with the ones that weren't on their home platform.

      • 2 weeks ago
        Anonymous

        I assume he means because tri was the first game of most westerners whos first game wasn't world

  126. 2 weeks ago
    Anonymous

    The open world meme claims another victim. Frick, I'd rather wirebugs come back than this shit.

  127. 2 weeks ago
    Anonymous

    Wilds should just get rid of armor skills entirely and make armor entirely defensive+fashion

  128. 2 weeks ago
    Anonymous

    On the topic of people looking up builds:
    I think its partially also just the game being bloated to shit skill wise at this point.
    I can fit 10+ skills on my armor, every patch introduces new gimmick skills with mystery interactions and numbers are often not laid out.
    Figuring it out on your own is a massive task now compared to the past.

  129. 2 weeks ago
    Anonymous

    >Q1 2025
    is this fiscal or actual Q1?

    • 2 weeks ago
      Anonymous

      I think january-march. Capcom loves that release window

  130. 2 weeks ago
    Anonymous

    Basically says nothing

  131. 2 weeks ago
    Anonymous

    >I've been hearing all kinds of stuff and things from lots of important people y'all
    >I'm going to share none of the details because they might change but, y'all, like, this game is it
    >trust me, I know SO much about it that it's unreal
    >don't worry y'all, once the folks at Capcom release their next trailer I will tell you all the stuff I already knew before hand which will prove I'm telling the truth
    I fricking hate these people so much it's unreal

  132. 2 weeks ago
    Anonymous

    It's going to end up like dragons dogma
    no content and infinite padding for "soul"

    • 2 weeks ago
      Anonymous

      "Content" in MH just means monsters, weapons/armors and quests.
      They already have a ton fo assets ready to use from World and Rise, there is no risk there.

      • 2 weeks ago
        Anonymous

        Unless they decide to spend a year on zorah magdaros again, or the game has some gimmick that makes most of the monsters not easy to transfer

        • 2 weeks ago
          Anonymous

          >or the game has some gimmick that makes most of the monsters not easy to transfer
          We can literally see it in the first trailer, the large monster chasing the player is a reused Goss Harag from Rise

          World wasted a good chunk of dev time on Zorah and had to remake pretty much all assets, and still ended up with 30 monsters on d1
          Wilds has way more dev time, budget and the assets ready. Reusing a ton of them for sequels is a MH tradition

  133. 2 weeks ago
    Anonymous

    if theres no body sliders then who cares

  134. 2 weeks ago
    Anonymous

    >admit source doesn't know shit about the subject
    >make a bunch of vague claims
    yeah yeah yeah, very credible

  135. 2 weeks ago
    Anonymous

    MonHun has absolutely no point going Open World. The entire game would just be Guiding Lands where you need to expend resources to target a specific monster while also making it a pain in the ass to get the resource to actually achieve that. Rather than "Hunt 1 Gravios" you will need to hunt 10 fricking Kut-Ku beforehand and pray you get the right to a single Gravios.
    Keep it HUB and guild regardless of if there is a loading screen between the hunts.

    • 2 weeks ago
      Anonymous

      >MonHun has absolutely no point going Open World.
      from a gameplay standpoint yes it does not
      now i could see them want to do it for the immersion
      >go to city/outpost, pick up quest, go do quest, come back to claim reward
      seeing DD2 it's definitly possible, and the MH universe have bunch of things to move around, ship, sandships, airships, and now the bird
      i want to see loclac in all it's glory

  136. 2 weeks ago
    Anonymous

    Id much rather see the town structure of MH4 where you travel between places that offer different things solving issues like a dragon quest game.
    But no, everything needs to be Ubislop.

  137. 2 weeks ago
    Anonymous

    Just FYI: I am making a collab of posts here of secondaries complaining about Open World. One of you will become the next picrel.

    • 2 weeks ago
      Anonymous

      I honestly don't get the meming of this guy. Yeah, hindsight's 20/20, but his post was the prevailing narrative surrounding MH for at least 6-7 years at that point.

      • 2 weeks ago
        Anonymous

        Console warring, it's that simple

      • 2 weeks ago
        Anonymous

        I only had to read until his take on how Bloodborne wasn't popular in the west to die of cringe. His post is anything but a prevailing narrative.
        It's the embodiment of a Nintendo schizo's view of the world.

        • 2 weeks ago
          Anonymous

          MH had nothing but bombs on home consoles its entire lifespan, and most of those were on the market leaders. Meanwhile, every portable game was breaking 3-4 million easily.

          • 2 weeks ago
            Anonymous

            Yeah, no wonder Rise failed, should have stay on portable and I bet it will doubled the World numbers.

    • 2 weeks ago
      Anonymous

      >secondaries complaining about Open World
      the only secondary here is you defending the death of this series. holy shit I'm tired of open world slop and I want areas back

  138. 2 weeks ago
    Anonymous

    capcum

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