>New writer in Bethesda (since Skyrim). >His only real work is Far Harbor (a DLC)

>New writer in Bethesda (since Skyrim)
>His only real work is Far Harbor (a DLC)
>Todd entrusted him with Starfield's main quest and overviewing their quests in general
Todd trusts him, Do you?

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  1. 11 months ago
    Anonymous

    Do you?
    Yeah, I am looking forward to Starfield.

  2. 11 months ago
    Anonymous

    Sure, it's not like he could create a worse story or quests than skyrim+dawnguard or base fallout 4

  3. 11 months ago
    Anonymous

    I thought Far Harbor was pretty good considering it had to work within the constraints of Fallout 4's shitty base narrative. That's not to say I'm expecting greatness, though

  4. 11 months ago
    Anonymous

    I fricking hate Fallout 4, but even I'll admit that Far Harbor had some decent writing and quests here and there. The dilemma of what to do with the main robot guy, how you could coordinate with factions outside the DLC (such as the Institute) to take control of the situation, how your choice in doing sidequests altered the outcome of certain endings, all of it was solid enough.

    If this guy was behind the only bit of Fallout 4 that didn't make me want to tear my hair out, then I'm willing to see what he can do. He'll inevitably be drowned out by other terrible writers or constraints due to them having to implement shit like the radiant quest system, but I could think of worse people to throw into the mix.

  5. 11 months ago
    Anonymous

    Considering Far Harbor was the only decently written fricking part of the entirety of Fallout 4, I guess. I don't expect great writing, but I pray to Jesus it's not as fricking horrible as Fallout 4's story. That was so bad it was embarassing, frick Shaun and frick the entire Institute/Railroad/Brotherhood bullshit plot.

    • 11 months ago
      Anonymous

      My only question is if moving a Bethesda game's writing from contemptuous of the player and completely moronic to "generally acceptable" even really improves the game or if it's more fun to hate it

      • 11 months ago
        Anonymous

        Yes look at morrowind for a great example.

  6. 11 months ago
    Anonymous

    mystery meat simulator

  7. 11 months ago
    Anonymous

    Far Harbor was solid, not perfect, but a hell of a lot better than base Fallout 4 in terms of how it handled three factions butting heads.

  8. 11 months ago
    Anonymous

    I don't trust anyone at Bethesda new or old

    • 11 months ago
      Anonymous

      Not even the Todd?

      • 11 months ago
        Anonymous

        I trust him to whisper sweet little lies into my ear

    • 11 months ago
      Anonymous

      Wise man.

    • 11 months ago
      Anonymous

      >[Todd didn't like that]

  9. 11 months ago
    Anonymous

    What does this face tell you?

    • 11 months ago
      Anonymous

      90s/early 2000s dev look

    • 11 months ago
      Anonymous

      He looks like a fricking fat nerd. Just who I want writing my sci-fi video game plot.

      • 11 months ago
        Anonymous

        this tbh
        im glad it's not some femoid or troony with purple glasses and pink hair

    • 11 months ago
      Anonymous
  10. 11 months ago
    Anonymous

    I hate that Bethesda introduced fricking Blade Runner replicants into Fallout. Even by the weird science of the Fallout series, hyper-realistic androids are fricking pushing it, and they do nothing meaningful with it at fricking all except YOU KNOW THAT ONE LAME ROBOTIC NPC? HE WAS A ROBOT THE WHOLE TIME!

    • 11 months ago
      Anonymous

      Honestly, I fricking loved it based on the FO3 presentation. You're right, completely realistic androids are just utterly wrong context technology for FO. But that was fine because the statement made was the institute survived the war intact and have spent the last two hundred years advancing. By all rights if they have this sort of shit who knows what else they could have?

      It implied the reason they didnt already own everything was because they didn't want to, they just wanted to remain in their hidden... complex? City? And perfect technology that made the rest of the wasteland primitives hitting each other with rocks. It made them intimidating and frightening that the outside apocalyptic hellscape is just something annoying to them.

      Nah, FO4 comes along to say. They're not scary, they're incompetent shitheads. Replicant technology is basicaly all they've got and they're well into 'every problem is a nail when all you have is hammer', and their underground complex is shit too. They're not the shadowy controllers of all, they're fricking morons, and they couldnt capture a farm let alone control the world.

      The fact the androids are based on Father's DNA and indistinguishable from humans biologically - and therefore just fricking clones how can you not see this they're fricking clone humans why is this a debate - just adds to the annoyance.

      Honestly all of FO4s plot writing was complete dogshit and I hated every faction. But the Institute being so pointlessly stupid evil by far takes the cake. And that fact you just have to go along with their statements on their bots instead of argue any of their moronation shows the writers were the 'tards all along.

  11. 11 months ago
    Anonymous

    >His only real work is Far Harbor (a DLC)
    Far Harbor is the best piece of content in Fallout series. It tops everything bethesda, obsidian and black isle made before. I think choice of making him a writer for Starfield is warranted.

    • 11 months ago
      Anonymous

      I can out write James Patterson does that mean anything, really?

  12. 11 months ago
    Anonymous

    Can't be worse than Emil.

  13. 11 months ago
    Anonymous

    It is impossible to get worse than what we already have in Fo3/Skyrim/Fo4, so yeah sure.

  14. 11 months ago
    Anonymous

    >only real work is Far Harbor
    This is actually really fricking good news, Far Harbor is the only part of Fallout 4 that's well written and has any amount of depth to it at all.

  15. 11 months ago
    Anonymous

    I already set my expectation since Skyrim.
    If he surprises me with shittier writing, then I will kneel to him.

  16. 11 months ago
    Anonymous

    >Shen
    >looks like a Dane

  17. 11 months ago
    Anonymous

    Far Harbor was the only tolerable part of Fallout4 writing so sure.

  18. 11 months ago
    Anonymous

    since he's not a blue haired freak I automatically trust him more to write vidya

    • 11 months ago
      Anonymous

      >Here's your new Fallout 76 writer, sis

      • 11 months ago
        Anonymous

        I wonder if any of those replies were aware how correct they actually were.

      • 11 months ago
        Anonymous

        Oddly enough FO76 base game writing was okay it wasn't until ~~*wastelanders*~~ was there a noticeable shift in tone then triple downed in ~~*fractured steel*~~)

  19. 11 months ago
    Anonymous

    Far Harbor was unironically the only good part of Fallout 4.

  20. 11 months ago
    Anonymous

    as long as there skip dialog and cutscenes button, i can be buddha or whatever

  21. 11 months ago
    Anonymous

    In Todd we trust

  22. 11 months ago
    Anonymous

    Far Harbor is the only thing close to approaching good in fo4 and still sucked

  23. 11 months ago
    Anonymous

    only brainlets play videogames for the writing

  24. 11 months ago
    Anonymous

    >fans complain about bad writing in beth games for years
    >beth takes note of fans liking shen's work
    >claim he's the main writer for good publicity and increase confidence in burned fans
    I bet they're merely saying for PR reasons he's been entrusted with this role and that in reality Pagliarulo is actually still the real main writer. Just check out Pagliarulo's Wikipedia page lol

    • 11 months ago
      Anonymous

      Emil's still writing starfield but he's been put into writing the factions and guilds which is also his best work in oblivion and skyrim (which isnt saying much).

    • 11 months ago
      Anonymous

      Emil was revealed as one of the writers. they showed him writing the pirates in one of the trailers which make sense considering his past work on the Dark Brotherhood

      wasnt the far harbor main quest one they just stole from a mod?

      No, that's an unrelated side quest

  25. 11 months ago
    Anonymous

    >New writer in Bethesda (since Skyrim)
    If this was an early 2011 thread about Skyrim, and the lead writer was someone hired ~12 years prior, we would have called him a veteran Bethesda writer who's been with them through three games and their expansions.

  26. 11 months ago
    Anonymous

    wasnt the far harbor main quest one they just stole from a mod?

  27. 11 months ago
    Anonymous

    >>His only real work is Far Harbor (a DLC)
    >>Todd entrusted him with Starfield's main quest and overviewing their quests in general
    >Todd trusts him, Do you?
    Considering that Far Harbor is the only decently written (it's good but not great) thing bethesda have releaased since Morrowind, He certainly isn't the worst choice.

  28. 11 months ago
    Anonymous

    at least he's not Emil

  29. 11 months ago
    Anonymous

    Did he write Nuka World too? Cause that was stupid.

    • 11 months ago
      Anonymous

      Nope just far harbour.

  30. 11 months ago
    Anonymous

    I really like Will Shen. He seems like a really nice dood.

    • 11 months ago
      Anonymous

      t. jackie

  31. 11 months ago
    Anonymous

    >Emil is still the lead writer
    >Bethdrones are still in denial about that fact

    • 11 months ago
      Anonymous

      nah
      https://bethesda.net/en/game/starfield/article/ZGEYu2GWlncU28Dons11E/meet-emil-pagliarulo-lead-designer-on-starfield

      https://bethesda.net/en/article/2oORQbdXemsEnCV7EcxHV4/meet-will-shen-lead-quest-designer-on-starfield-at-bethesda-game-studios

      • 11 months ago
        Anonymous

        >Now he’s getting some space as the Lead Designer and Writer on Starfield.
        It could be The Lead Designer and (a) Writer but no Lead Writer has stepped forward as far as I know so it seems like he's the one.

        • 11 months ago
          Anonymous

          Is he really a lead writier if he's not writing the main quest?

          • 11 months ago
            Anonymous

            Lead meaning he has to lead the rest of the writers in creating a coherent universe that fits with both their goal and everything that the other departments like art direction (which he also leads) and quest design are doing. Books, computer entries, dialogue in the quests, flavor text, etc. Emil has his fingers hooked deep into the game.
            To put it another way, everyone points to Micheal Kirkbride when asked who wrote Morrowind, not many people point to Ken Rolston.

            • 11 months ago
              Anonymous

              Funny because Ken was lead designer on Morrowind and Oblivion

    • 11 months ago
      Anonymous

      the fact that EVERYONE shat on FO4's writing probably made them put Emil in a corner to do his thing ass they let others take over.

      • 11 months ago
        Anonymous

        He is Starfield lead designer AND writer.
        If anything he got promoted

  32. 11 months ago
    Anonymous

    i stopped caring about far harbor once that institute robot got involved

    i still liked the initial set up for far harbor

  33. 11 months ago
    Anonymous

    Yeah Far Harbor was cool

  34. 11 months ago
    Anonymous

    cant be worse than literally everything else bethesda have ever done which was terrible.
    so sure.

  35. 11 months ago
    Anonymous

    I expect to be disappointed, but I'll still buy the art-book
    That's pretty much the same way I feel about the upcoming Neill Blomkamp game

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