Never heard of it, but it's based on D&D 5e so it is most assuredly absolute shit. Trying to "fix" DnDogshit 5e is like trying to fix a decapitation wound with band-aids.
Fpbp. Still, would like to discuss the hack, or even compare it to other hacks like:
I havent read It, but to simplify 5e you gotta remove some mechanics. So If It does that, then It might be ok.
I enjoy what 5e hardcore mode does to simplify 5e and fix It, is It close to that?
Never heard of Hardcore 5e, I'm trying to read up on it right now. Nimble basically simplifies enemy attacks to auto rolls, they always hit, almost no modifiers, then you have exploding die which sounds pretty fun. I've read a lot of 5e hacks and for now this was the only one that seemed actually fun to play.
Odd-likes have been doing away with hit rolls for a while now and it works great. HP becomes a representation of your fatigue essentially, which you use to block an dodge.
They mostly keep it at that bar a few hacks, but Nimble seems to give you the option of actively dodging the enemy's attack if you so desire. Looks simple and clean.
Post the link to the PDF, let's see it.
Can't find the PDF right now but here's a video going through combat https://www.youtube.com/watch?v=iG7fz56PHJE
I also don't know, I haven't read too much about the system, just found it out. Read something on reddit saying it absolutely sucked and made casters even more OP and martials even suckier but I dunno.
Honestly I don't even play 5e, I don't like the system and have been searching for an elegant replacement that would allow me to play 5e content as is. Or I'll just keep playing Mausritter I guess.
You can still miss, you just have to roll a 1 on your damage dice. This means weaker weapons are a lot swingier, but even a d4 has a 75% of hitting, which is about how often players hit anyway. A d12 has about a 92% chance of hitting, but it'll rarely crit, so it'll be doing like 3 damage per attack against heavy armor. The whole point of Nimble is to speed combat up, and missing often just prolongs things, so I personally appreciate the change. I'll be trying this system out tomorrow with friends, see how it goes.
It's a fun mechanic, it serves a purpose, and due to it bringing more damage it makes combat faster.
Either actually fucking talk about it, buy an ad, or delete your thread, you lazy homosexual.
Most anons here are ripping it a new one so if this were an ad it would be a terrible one.
Checked and also WTF how is that "simpler"? It just looks like they ripped out a lot of subsystems and added their own, even-more-complicates subsystems.
Take 3.5e and strap the proficiency bonus to it or something like that?
Actually, I wonder what translating the whole of 3.5e to 5e mechanics would look like.
>It's a fun mechanic, it serves a purpose, and due to it bringing more damage it makes combat faster.
Sneak attack adds damage dice to the attack, so those dice would explode with the rest of the attack. Because one of the possible conditions for sneak attack is having advantage on the attack roll, rogues typically have access to ways to ensure that they have advantage on a given attack. When using the "primary die" instead of an attack roll, advantage results in a mere 6.25% chance of missing and a 43.75% chance of a critical hit when using a d4 weapon...and that can continue to explode. Rogues would just delete things left and right.
Honestly i hate dnd5e but the Mass Effect fangame based on it was absolutley fantastic. Turns out if you give everyone a gun, everyone spells and abilities to use frequently, grenades for tactical use and make it into a tactical cover shooter it actually works pretty well to raise the ceiling for tactics and strategy and make combat actually interesting and engaging.
If everyone has them. And only specialists like krogan use melee. You have to balance going through open to close distance or play a good position, if you have players with aptitude for tactical squad combat it worked decent. Also using cover and stuff like smoke grenades for tactical movement. And the infiltrators cloak for flanking an repositioning. There was a large selection based on the games. It worked quite well.
Which one? There are a couple different 5e Mass Effect homebrews floating around.
I don't remember exactly. I think it was the one on n7.world
I havent read It, but to simplify 5e you gotta remove some mechanics. So If It does that, then It might be ok.
I enjoy what 5e hardcore mode does to simplify 5e and fix It, is It close to that?
>5e hardcore mode
Complete garbage, rips out entire subsystems from the game and replaces them with loldunno.
Also includes a videogamey savepoint system that would be an extreme hassle to use in an actual game.
Well, if I'm hacking might as well use an entirely different system. And from what I saw from Hardcore mode, the decisions don't really seem to fix much and they remove things that serve a purpose, either narrative or gameplay.
>5e hardcore mode
Complete garbage, rips out entire subsystems from the game and replaces them with loldunno.
Also includes a videogamey savepoint system that would be an extreme hassle to use in an actual game.
[...]
Thanks for sharing, anon.
Np. Haven't analyzed its game balance, but at least it sounds fun to play.
>You dont need to use everything from a system, you know that right?
I've already deleted the PDF, but pretty much everything was badly thought out and probably untested. Some things I remember or can reconstruct from DTRPG sample: >3d6 down the line in a system where ability bonuses mean more than in OD&D >no CON bonus to HP >no ability bonuses unless you're proficient in a skill, which also all straight ability checks into just d20 rolls >injured status whenever you get hit for more than 10 damage in one attack (not uncommon at higher levels), making you lose all attribute bonuses to rolls or AC until healed >different XP/level costs per class, giving bards one of the fastest progressions and forgetting some of the core classes. >give every monster of the same CR pretty much the same stat block without regard for how the given values scale >remove bonus actions without any replacement, not even that you use an action instead, leaving many class abilities unusable.
this doesnt seem so bad to me. Its making the game more lethal and quick, which is great, especially considering how stupidly dragging and player-sided things are in 5e. Also, 3d6 down the line is a staple in OSR and I find It great, makes character builds more well rounded, Prevent minmaxers
And action economy sucks.
what do you mean by giving Monsters the same stat block.
>3d6 down the line is a staple in OSR and I find It great
Mental gymnastics, but 5e uses ability modifiers far more frequently than OD&D/Basic. Several class abilities have max(1, modifier) uses per long rest, so a bad roll at chargen fucks you over for life. >makes character builds more well rounded, Prevent minmaxers
Bullshit. Minmaxers will just jump off a cliff until they roll well. If you don't want minmaxing, you use an array. >what do you mean by giving Monsters the same stat block.
See pic related. Completely breaks combat math because monsters improve their attack (and AC) bonuses every level while PCs only do every four levels. And Hardcore Mode also wants you to stop PC levels at 10.
1 month ago
Anonymous
This is literally the same mistake 4E made. Fucking how?
1 month ago
Anonymous
The monster thing really Is pretty retarded, what the fuck.
Yeah, changed my ment then, anon here
I also don't know, I haven't read too much about the system, just found it out. Read something on reddit saying it absolutely sucked and made casters even more OP and martials even suckier but I dunno.
Honestly I don't even play 5e, I don't like the system and have been searching for an elegant replacement that would allow me to play 5e content as is. Or I'll just keep playing Mausritter I guess.
should just play B/X then. I though 5e hardcore would OSRize 5e while keeping things they enjoy, guess I was wrong
1 month ago
Anonymous
I don't want race as class, unfortunately.
1 month ago
Anonymous
No worries, you can just homebrew that easily.
Also, Basic Fantasy RPG does that for you If you wish
1 month ago
Anonymous
Does it have Tieflings and Drows? If yes I'm sold.
1 month ago
Anonymous
Not in the official rulebook, but the community is Very active on homebrewing, so Im sure you can find something.
You can also try OSE Advanced Fantasy, they have the optional Race separate from class systems and in their supplements they got tieflings, drow, dragonborn and many others
4 weeks ago
Anonymous
>OSE Advanced Fantasy, they have the optional Race separate from class systems and in their supplements they got tieflings, drow
Perfect then.
Honestly i hate dnd5e but the Mass Effect fangame based on it was absolutley fantastic. Turns out if you give everyone a gun, everyone spells and abilities to use frequently, grenades for tactical use and make it into a tactical cover shooter it actually works pretty well to raise the ceiling for tactics and strategy and make combat actually interesting and engaging.
This sounds amazing, I love ME.
>Its making the game more lethal and quick
Just play a nu-OSR heartbreaker like Mork Borg at that point.
Yeah, but he surely does not play like that, like most 5e players.
Hey buddy I didnt mean to criticize your suggestion. Im sorry It appeared so
Mork borg is fine, though I think OP would enjoy something more familiar
Prefer Mausritter/Cairn, but thanks guys. It's just that my players really want to try DnD (which means 5e Forgotten Realms pretty much).
>Its making the game more lethal and quick
Just play a nu-OSR heartbreaker like Mork Borg at that point.
1 month ago
Anonymous
Yeah, but mork bora has some armor mechanics that would be really unusual for someone who like 5e, like OP seems to be.
That I suggested something more familiar
1 month ago
Anonymous
>some armor mechanics that would be really unusual for someone who like 5e
Armor reduces damage by a roll ala interception fighting style and you take a penalty to your roll. Every defense roll is the equivalent to a Dex Saving Throw and you armor a debuff to the roll.
If you can't see how it maps to 5e mechanics that's on you, anon. It's clear as day.
1 month ago
Anonymous
No dude, I ser How It maps to 5e, but its evidently a different dynamic, that is what Im saying
1 month ago
Anonymous
There is literally defense rolls in the DMG as an optional rule. They're in the 5e ruleset.
1 month ago
Anonymous
Yeah, but he surely does not play like that, like most 5e players.
Hey buddy I didnt mean to criticize your suggestion. Im sorry It appeared so
Mork borg is fine, though I think OP would enjoy something more familiar
>bonus actions cost 0 action points so rogues have infinite speed at level 2 >monsters add their proficiency bonus to damage but PCs don't >system for using AC as damage reduction, but only for PCs for no reason
I like the dying condition and the damage dice only combat though, but man there are some retarded decisions in here.
Wow it's terrible!
The way they set up attack rolls would take longer with all the extra rolls and reactions. > 5e: "The gobin attacks" DM rolls attack and damage looking at cheat sheet for PC's AC "for 6 damage" >That crap: "the goblin attacks" Rolls damage, it's a crit so roll again, and crits again so another roll "for 20 damage" "Wait I block!" "the goblin does 12 damage instead" "the goblin attacks again for 5 damage" "oh and again for 2" "you character is down"
It's not like there's less adding in the second example either. If they wanted to have a 3 AP system they should just play PF2e. 5e players are so stupid.
Oil painting. Can't decide if it's digital oil or someone actually did real oil painting and then took pictures of it, but almost certainly the former.
The themes are generic Xianxia though, which is what you probably wanted to know.
Well, sorry, but you're still a schizo, we know 5e is shit.
1 month ago
Anonymous
You can quit crying about people outside of D&D discussion circles saying bad things about D&D any time. Whether that means you suck it up and shut your face, or run away to a D&D hugbox, do whatever it takes to get your homosexual ass untied from its knot.
People who don’t like D&D exist, and they are free to address how shit it is without the defense force putting on the sirens.
Quiet, (You).
Checked and also WTF how is that "simpler"? It just looks like they ripped out a lot of subsystems and added their own, even-more-complicates subsystems.
Never heard of it, but it's based on D&D 5e so it is most assuredly absolute shit. Trying to "fix" DnDogshit 5e is like trying to fix a decapitation wound with band-aids.
Fpbp. Still, would like to discuss the hack, or even compare it to other hacks like:
Never heard of Hardcore 5e, I'm trying to read up on it right now. Nimble basically simplifies enemy attacks to auto rolls, they always hit, almost no modifiers, then you have exploding die which sounds pretty fun. I've read a lot of 5e hacks and for now this was the only one that seemed actually fun to play.
>Always hit
Maybe TTRPGS aren't your speed
Odd-likes have been doing away with hit rolls for a while now and it works great. HP becomes a representation of your fatigue essentially, which you use to block an dodge.
They mostly keep it at that bar a few hacks, but Nimble seems to give you the option of actively dodging the enemy's attack if you so desire. Looks simple and clean.
Can't find the PDF right now but here's a video going through combat https://www.youtube.com/watch?v=iG7fz56PHJE
I dont know, not a fan of the lack of missing. How does armor work then? And How bloated does Hp get in this system?
Just seems like It makes things more complicated instead of less.
I mean, for me at least, since a good combat for me is a quick combat
I also don't know, I haven't read too much about the system, just found it out. Read something on reddit saying it absolutely sucked and made casters even more OP and martials even suckier but I dunno.
Honestly I don't even play 5e, I don't like the system and have been searching for an elegant replacement that would allow me to play 5e content as is. Or I'll just keep playing Mausritter I guess.
5e hardcore mode might be a nice read then, simplifies the game a lot while still keeping many of the things 5e players enjoy
You can still miss, you just have to roll a 1 on your damage dice. This means weaker weapons are a lot swingier, but even a d4 has a 75% of hitting, which is about how often players hit anyway. A d12 has about a 92% chance of hitting, but it'll rarely crit, so it'll be doing like 3 damage per attack against heavy armor. The whole point of Nimble is to speed combat up, and missing often just prolongs things, so I personally appreciate the change. I'll be trying this system out tomorrow with friends, see how it goes.
>exploding die
so instead of simplifying they're adding even more gimmicky unnecessary bloat?
It's a fun mechanic, it serves a purpose, and due to it bringing more damage it makes combat faster.
Most anons here are ripping it a new one so if this were an ad it would be a terrible one.
Hmm yeah, starting to agree.
What's the best hack you guys know for 5e?
>What's the best hack you guys know for 5e?
playing a different game
Such as? If you have any suggestion on games that can play 5e modules and characters with little to no adaptation, I'm all for it.
Take 3.5e and strap the proficiency bonus to it or something like that?
Actually, I wonder what translating the whole of 3.5e to 5e mechanics would look like.
>It's a fun mechanic, it serves a purpose, and due to it bringing more damage it makes combat faster.
Sneak attack adds damage dice to the attack, so those dice would explode with the rest of the attack. Because one of the possible conditions for sneak attack is having advantage on the attack roll, rogues typically have access to ways to ensure that they have advantage on a given attack. When using the "primary die" instead of an attack roll, advantage results in a mere 6.25% chance of missing and a 43.75% chance of a critical hit when using a d4 weapon...and that can continue to explode. Rogues would just delete things left and right.
This.
Fuck off to dedicated 5e discussion circles in other places, OP.
Honestly i hate dnd5e but the Mass Effect fangame based on it was absolutley fantastic. Turns out if you give everyone a gun, everyone spells and abilities to use frequently, grenades for tactical use and make it into a tactical cover shooter it actually works pretty well to raise the ceiling for tactics and strategy and make combat actually interesting and engaging.
Which one? There are a couple different 5e Mass Effect homebrews floating around.
how exactly does one do guns in 5e even remotely well?
If everyone has them. And only specialists like krogan use melee. You have to balance going through open to close distance or play a good position, if you have players with aptitude for tactical squad combat it worked decent. Also using cover and stuff like smoke grenades for tactical movement. And the infiltrators cloak for flanking an repositioning. There was a large selection based on the games. It worked quite well.
I don't remember exactly. I think it was the one on n7.world
I havent read It, but to simplify 5e you gotta remove some mechanics. So If It does that, then It might be ok.
I enjoy what 5e hardcore mode does to simplify 5e and fix It, is It close to that?
>5e hardcore mode
Complete garbage, rips out entire subsystems from the game and replaces them with loldunno.
Also includes a videogamey savepoint system that would be an extreme hassle to use in an actual game.
Thanks for sharing, anon.
You dont need to use everything from a system, you know that right?
Well, if I'm hacking might as well use an entirely different system. And from what I saw from Hardcore mode, the decisions don't really seem to fix much and they remove things that serve a purpose, either narrative or gameplay.
Np. Haven't analyzed its game balance, but at least it sounds fun to play.
>You dont need to use everything from a system, you know that right?
I've already deleted the PDF, but pretty much everything was badly thought out and probably untested. Some things I remember or can reconstruct from DTRPG sample:
>3d6 down the line in a system where ability bonuses mean more than in OD&D
>no CON bonus to HP
>no ability bonuses unless you're proficient in a skill, which also all straight ability checks into just d20 rolls
>injured status whenever you get hit for more than 10 damage in one attack (not uncommon at higher levels), making you lose all attribute bonuses to rolls or AC until healed
>different XP/level costs per class, giving bards one of the fastest progressions and forgetting some of the core classes.
>give every monster of the same CR pretty much the same stat block without regard for how the given values scale
>remove bonus actions without any replacement, not even that you use an action instead, leaving many class abilities unusable.
this doesnt seem so bad to me. Its making the game more lethal and quick, which is great, especially considering how stupidly dragging and player-sided things are in 5e. Also, 3d6 down the line is a staple in OSR and I find It great, makes character builds more well rounded, Prevent minmaxers
And action economy sucks.
what do you mean by giving Monsters the same stat block.
>3d6 down the line is a staple in OSR and I find It great
Mental gymnastics, but 5e uses ability modifiers far more frequently than OD&D/Basic. Several class abilities have max(1, modifier) uses per long rest, so a bad roll at chargen fucks you over for life.
>makes character builds more well rounded, Prevent minmaxers
Bullshit. Minmaxers will just jump off a cliff until they roll well. If you don't want minmaxing, you use an array.
>what do you mean by giving Monsters the same stat block.
See pic related. Completely breaks combat math because monsters improve their attack (and AC) bonuses every level while PCs only do every four levels. And Hardcore Mode also wants you to stop PC levels at 10.
This is literally the same mistake 4E made. Fucking how?
The monster thing really Is pretty retarded, what the fuck.
Yeah, changed my ment then, anon here
should just play B/X then. I though 5e hardcore would OSRize 5e while keeping things they enjoy, guess I was wrong
I don't want race as class, unfortunately.
No worries, you can just homebrew that easily.
Also, Basic Fantasy RPG does that for you If you wish
Does it have Tieflings and Drows? If yes I'm sold.
Not in the official rulebook, but the community is Very active on homebrewing, so Im sure you can find something.
You can also try OSE Advanced Fantasy, they have the optional Race separate from class systems and in their supplements they got tieflings, drow, dragonborn and many others
>OSE Advanced Fantasy, they have the optional Race separate from class systems and in their supplements they got tieflings, drow
Perfect then.
This sounds amazing, I love ME.
Prefer Mausritter/Cairn, but thanks guys. It's just that my players really want to try DnD (which means 5e Forgotten Realms pretty much).
>Its making the game more lethal and quick
Just play a nu-OSR heartbreaker like Mork Borg at that point.
Yeah, but mork bora has some armor mechanics that would be really unusual for someone who like 5e, like OP seems to be.
That I suggested something more familiar
>some armor mechanics that would be really unusual for someone who like 5e
Armor reduces damage by a roll ala interception fighting style and you take a penalty to your roll. Every defense roll is the equivalent to a Dex Saving Throw and you armor a debuff to the roll.
If you can't see how it maps to 5e mechanics that's on you, anon. It's clear as day.
No dude, I ser How It maps to 5e, but its evidently a different dynamic, that is what Im saying
There is literally defense rolls in the DMG as an optional rule. They're in the 5e ruleset.
Yeah, but he surely does not play like that, like most 5e players.
Hey buddy I didnt mean to criticize your suggestion. Im sorry It appeared so
Mork borg is fine, though I think OP would enjoy something more familiar
Post the link to the PDF, let's see it.
>bonus actions cost 0 action points so rogues have infinite speed at level 2
>monsters add their proficiency bonus to damage but PCs don't
>system for using AC as damage reduction, but only for PCs for no reason
I like the dying condition and the damage dice only combat though, but man there are some retarded decisions in here.
Wow it's terrible!
The way they set up attack rolls would take longer with all the extra rolls and reactions.
> 5e: "The gobin attacks" DM rolls attack and damage looking at cheat sheet for PC's AC "for 6 damage"
>That crap: "the goblin attacks" Rolls damage, it's a crit so roll again, and crits again so another roll "for 20 damage" "Wait I block!" "the goblin does 12 damage instead" "the goblin attacks again for 5 damage" "oh and again for 2" "you character is down"
It's not like there's less adding in the second example either. If they wanted to have a 3 AP system they should just play PF2e. 5e players are so stupid.
anyone know what this artstyle is called?
Trash.
Oil painting. Can't decide if it's digital oil or someone actually did real oil painting and then took pictures of it, but almost certainly the former.
The themes are generic Xianxia though, which is what you probably wanted to know.
Thank you
AHA! It was PF2E all along!
>5e
Shit
You're acting kind of desperate.
Just disappointed... partially in D&D, but mostly just in the people who tolerate or actively encourage its forever-mediocrity.
>OP: thoughts?
>anons (You) linked: [gave thoughts]
>(You): YOU'RE ACTING KINDA DESPERATE
? ? ?
That wasn't me (OP) schizo.
Even the most basic of reading comprehension would let you know I didn't call you OP.
Well, sorry, but you're still a schizo, we know 5e is shit.
You can quit crying about people outside of D&D discussion circles saying bad things about D&D any time. Whether that means you suck it up and shut your face, or run away to a D&D hugbox, do whatever it takes to get your homosexual ass untied from its knot.
People who don’t like D&D exist, and they are free to address how shit it is without the defense force putting on the sirens.
Quiet, (You).
5e is already dnd for retards, stop making it even more braindead
Isn't it logical to lean into its niche?
lol
lmao
Checked and also WTF how is that "simpler"? It just looks like they ripped out a lot of subsystems and added their own, even-more-complicates subsystems.
Either actually fucking talk about it, buy an ad, or delete your thread, you lazy homosexual.
Never heard of it. Post the pdf.