What's the best weapon in nioh 2 and why is it dual swords?
Katana weeaboo wannabes with their folded 1000 time steel swords are not welcome
Also frick tengu birds and wheelmonks they're not welcome here either
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single katana and fists
>fists
based
>single katana
weeaboo dweeb
dual swords for my entire run were always slotted. had to switch to Odachi to beat Ryumen because with Odachi i had to play correctly for a shorter amount of time but after that the versatility just shone with DB
>infinite slash during break openings
>more than enough stamina
>overheadjump in low stance/leaping slash in high staple utility moves
>ki burst forward ability to continue oppression
literally cant go wrong, might go Hatchets for secondary next run
katcels be seething over fistchads
2kat is the lowest skill floor out of all the weapons
It's also got the highest skill celling due to the buff from fricking up low dodge
ah perfect
bros i hit NG++ which is Dream of the Demon i think?
and bosses are just such giant HP sponges it takes forever to kill them, its not fun anymore
do you ever get back to the sweetspot of the previous difficulties where you just both melted eachother or is it like this now forever?
i tried a few different builds, but it was always the same
>do you ever get back to the sweetspot of the previous difficulties where you just both melted eachother
Yeah, but you need to do Grace hunting. Basically this difficulty is when the game asked you to finally pick a build.
regular sets cant get graces right?
so i should just ignore regular sets?
ive had the most luck with a ninjutsu build so far using katos and iga ninja with the thing that gives -1 to set requirements
but its kinda boring just throwing shit at people until the ydie and it doesnt work very well in DotD
>regular sets cant get graces right?
>so i should just ignore regular sets?
normal sets get ethereal versions with an extra effect tacked on, usually marginal but sometimes worth pursuing as a secondary to a grace.
Bosses are only HP sponges if you are not burst countering or grappling to remove the Demon buff that actively reduces the ki damage they take. Plus if you don't have an adequate build for DotD you could be leaving a huge amount of damage on the table. My build currently doesn't exist, but I have a couple coordinating pieces in play with confusion and ippon datara and the only boss that has walled me in DotD so far has been Kashin Koji. Dude is a pushover without the buff, but with it he becomes a test of your fundamentals.
hmm this must be what im doing wrong
since the ninjutsu build just involved yeeting stuff and running i never burst countered or grappled
i didnt read the curse tooltip very well and didnt notice it made them more tanky
Yeah, the curse of the demon is what makes them really tanky. Once you dispel it and put confusion you're golden to give them the beat down.
Started my DotD playing with katana since tonfa obliterated samurai and strong. It's a nice change of pace but it doesn't feel like it excels at anything in particular, or even that it is good at capitalizing on forcing openings. It's just woefully average. I'm thinking I might try spear next since I also have all the hidden skills unlocked for that. I'm starting to feel the burn from not using brute counters lately in DotD. I love Ho-Oh for my tonfa purity build, but it might be time to branch out into a brute based GS like baku with corruption.
Sword is mediocre in 2 but don't let redditors read this
I'm not surprised. It was mediocre in 1 as well. The toolkit feels more reactive than proactive and the game just rewards proactive playstyles way more than deflecting. I frequently find myself attacking human enemies and wishing kat had something like 2kat or hatchet that takes advantage of being deflected. Or how other weapons just have beefy break values to overcome not having access to a defection counter. Sword just sits there with its mediocre break and block values.
is it worth it to go back on regular missions that I've missed locks of hair on in first playthrough?
are they limited in numbers or I can just ignore them if I missed them?
this game is too easy I quit after the first 4 levels, when does the game get challenging?
after 80 hours
Depends on your definition of challenging. Do you need more inflated hp bars and nerf-bat weapons? If so keep going, the rest of the game is cheap numbermaxxing bullshit.
You have to beat Easy to unlock Really Easy, then you have to beat Really Easy to unlock Normal, then you have to beat Normal to unlock Still Easy, then you have to beat Still Easy to unlock 1000 Floors Of Recycled Enemies In a Generic Room. Then once you've done all of that the game begins but trust me it gets good 300 episodes in.
when you keep thinking youre hot shit so you charge through a hallway and 6 different enemy types pop out at the same time because you didnt check the side rooms
I hate those floating head Black folk too
Is there any OP build that doesn't require onmyo? Compared to 1, it feels like this is a onmyo game with melee as a gadget and not the other way around. I'm on DotN and I grew up playing warrior classes in MMORPGs. Am I doomed?
What in onmyo do you feel is superseding melee? Feels like onmyo only offers utility and not much in the way of raw damage whereas ninjitsu gives you the feathers that deal crazy damage on 0 ki targets
Whenever I find some OP player destroying a boss, he's always casting like 10 buffs on himself. He'll still melee but it looks like he would be useless without onmyo. I tried looking for builds online and most of them are onmyo based with 200 magic. And the only exception was a ninjutsu based build which had you casting ninjutsu stuff all the time so it felt like the same as the other ones. I just want a strong melee build to have fun with. I can't find 2 good graces/sets to mix them together cause there's always some ranged weapon or accessory missing. Idk what to do so I might just quit the game
The buffs they are casting are ki regen, weapon enhance, amrita on hit and probably an elemental floater. Defense buffs are optional but most people probably use them, and you can either pull an attack up from onmyo or ninja. Unfortunately you're going to need a minimum investment in those skill trees for higher difficulties because they're balanced around those tools.
>Unfortunately you're going to need a minimum investment in those skill trees for higher difficulties because they're balanced around those tools.
Yeah I thought so. I'll just play a different game, but thanks for the answer, anon
what's wrong with using onmyo buffs exactly mixed in with melee to get stronger?
it genuinely sounds like a skill issue because you homosexuals can't be bothered to use the in game mechanics properly
this is like crying about how the game is hard and enemies are spongy because using ki pulse and soul core skills are too much of a hassle for my melee only preferred gameplay
go play mordahu or something if you want to just want to sword fight this is a magic/ninja game
>what's wrong with using onmyo buffs exactly mixed in with melee to get stronger?
You have no reading comprehension.
>this is a magic/ninja game
Which is why 1 is the superior game.
1 is solid, but you still kind of needed to use the attack pill, elements and ki regen buff at a minimum to be successful. Plus Tengen Kujaku and Kato were supreme.
Yeah but there's a huge difference between "kind of" to "yeah you NEED onmyo in 2"
I'm ok with popping SOME items before a boss fight, but 2 is over the top with this
>muh ebin pure swordsman
commit to your build or commit sudoku, I don't care which. If you think pic related is useless without buffing then you're just plain moronic.
>ultimate stats
Look he's not that far in to take advantage of those bonuses yet
then he's moronic for looking up post-game play before understanding even the most basic mechanics about it then passing judgement.
What judgment you schizo freak, you're the one throwing tantrums, I just asked if is there a way to make a strong build where you don't HAVE to rely on onmyo so much, like you could in 1. Not my fault you're on your period, geez
Actually I am but I don't see the point in 200 stats. Feels like a waste so I just add 150 and move on to a different stat
>If you think pic related is useless without buffing then you're just plain moronic.
It is and you know it is lol. Any onmyo based build with buffs will make your build close to worthless if they're playing with you
>co-op
confirmed shitter, post discarded.
Why would I compare builds if I'm playing single? Seriously, go back to school, you have 0 reading comprehension. It was clear from my second post I was comparing builds with ppl I meet in-game
>Why would I compare builds if I'm playing single?
because the average zoomer can't go 5 minutes into a game without looking up either a guide or a "BEST BUILD EVER??? (NOT CLICKBAIT)" video.
>mfw its a skeleton archer hitting me at +9 underworld and nearly 1 hit kills me from full hp
>mfw no face
>he has trouble with wheelmonks
homie just strafe behind them like homie just hit them hahahaha
>playing through the story
>everyone is dying off one by one
>even the monkey guy is betraying me
what the frick I thought this was going to be a power of friendship game
>he doesn't know basic history and the story of Hideyoshi's rise and fall even if it is completely bastardized with demons and self-insert shit
>hideyoshi is real
what the frick? I thought all of this clan war stuff was made up and nioh universe lore
>he doesn't know basic history of a country on the other side of the planet
oh no no no no no no no
All of the context in Nioh actually happened. William is a real person who actually Ileyasu to keep the Spanish out alongside bringing modern naval architecture to Japan.
It's history mixed with fantasy/mythology
Yeah but the power of friendship is there at the end. Just keep going.
I honestly don't know if there's an objective single best weapon, it comes down to preference and playstyle
I decided to go for all achievements during covid lockdown, and part of that was mastering every weapon, so I've tried all of them extensively
my favourites ended up being spear, switchglaive, kusarigama, and hatchets, followed shortly by odachi, 1/2kat, and tonfa
the rest are all fine in their own ways, but these were the weapons I always ended up coming back to
fists was the most fun ive had in any nioh/souls game, any other weapon need not apply
sorry chudlingtons, i only use spear and fists, together
>you have to master every weapon to 100% the games achievements
trophy hunter bros not like this
>turning his leisure activity into a shopping list/job
emptyness inside bros, not like this
memes aside I do enjoy going for the cheevos though
like I'd unironically never swap to other weapons normally and miss out on all the different playstyles if it wasn't for the achievements encouraging me to do so
I usually stick to the build that works since I have autism so a little variety is always good
do you have a job?
yeah but I enjoy working since it's in a field I'm passionate about so I'm not a burned out souless wagie grinding day to day
i hope you get raped
y-you too
Why? I already suffer. You need to be raped to be brought down to my level.
Nioh-chads...I kneel.
good thread guys
Hardly takes any time at all, I got the plat on nioh 2 a week after release and I have a job
ive been using nothing but an odachi. 10 hours in. all the other weapons I try out just don't feel as good.
it took me 50 floors of underworld to get treasure room and now im pretty sure i wont be seeing it again
what exactly do you get out of going into ngpluses in this game? New bosses? enemies? levels?
Or is it an autism loot grinder?
Pretty sure enemies and bosses have remixed movesets too, new moves, some moves that couldn't be burst countered now can and vice versa. Later on there's a new tier of rarity that gives cool effects to armor, but it's only there for people that already like the game and want to play more.
you unlock new types of gear and gear stats
this game is a build autists wet dream
What is this? I beat the 108th floor earlier today (first time doing so) and never saw anything like this.
I can't wait until I can get to the real end game
Just 50 more side missions and at least 12 more main missions along with all the DLCs ahead
Redpill me on fists and why everyone enjoys it
Cool combo flow and appealing animations.
>walk up to enemy
>hit them 1 gorillion times in 2 seconds
>launch them across the map
>get a damage buff
>repeat
The move set is pretty fast paced and a built in attack buff that allows / encourages canceling attacks and stringing multiple skills together. Lots of satisfyingly skills like I think Battering Ram - whatever the one is that fricking throws dudes like 15 feet - and the grapple feels good to hit enemies with too.
That said Tonfa are my favorite weapon type overall. Apply ailments left and right and keep up constant pressure, can also cancel animations into a demon dance and follow up with multiple different skills.
Tonfa and fists.
im about to start playing this, kinda excited
spent about an hour just testing stuff out in the weapon selection
learning curve seems pretty steep but i dont think ill mind as long as the combat is satisfying
get outta here and play.
what weapon?
fists, but a lot of them look fun
at the moment im just trying have ki pulse be part of my muscle memory
i was honestly shocked how good the OST was. even the death screen song is fantastic. makes dying a lot less annoying. https://youtu.be/aC6WBn_wIWs
Still gives me the goosebumps.
I love a lot of things about Nioh 2's soundtrack. One thing I really love about it (that sadly is sorely underappreciated) is how each region track perfectly describes the mood of each part of the story.
>Region 1: Awakening
Basically, it's the start of an adventure. You, the player, are off to a journey into unknown territory in a demon-haunted world. The meditative music encapsulates this.
>Region 2: Soaring
You've made your first big break (joining Nobunaga). The sky is the limit. You feel incredibly optimistic about your future. The song is filled with happy leitmotifs of Tokichiro's theme.
>Region 3: Shadow
You think to yourself, "OK, maybe the path to glory isn't as going to be as clean cut as I thought it was going to be." The song gives off mystery vibes, which makes sense considering that we learn in this chapter Mitsuhide is conspiring against you and Nobunaga's brother in law conspires against him.
>Region 4: Dawn
Holy shit, things are getting fricked up. Nobunaga is dead? So is our friend Hanbei? And you part ways with Tokichiro? The mournful tone of this region track makes perfect sense because of this. You're mourning a lot of lost friends and relationships.
>Region 5: Twilight
Not a single cause for celebration here. You have to kill your old friend Tokichiro. The entire region is about this.
>Region 6: Dream
You awake in a brand new world with Tokichiro (aka Toyotomi Hideyoshi) as ruler of Japan. The song is basically Tokichiro's theme encapsulating his triumph over the nation, and the chapter is about bringing down his rule.
>Region 7: Afterglow
The prequel finally becomes a sequel. We come back to a decade after Nioh 1. Everything comes together. In particular, William's story finally comes to a close. Having Nioh 1's theme play here makes sense.
I'm somewhat butthurt over 2 wrecking 1's boss themes, they're clearly not designed around being chopped up to play in certain phases of the fight like 2's soundtrack.
A human can never attain the peace that animal has.
Looking back, Nioh 2's story has a weird delivery because it assumes you know about the historical events (like Tokichiro psyching out about "kids not winning in wars" because he was literally just forced to execute a toddler and the game seemingly implies it's why he played his part in betraying Nobunaga), but it has a very distinct "life's journey" feeling to it only a few other recent japanese stories managed to capture this well.
It reminds me about Sengoku Youko in that aspect. Especially the fact Hiddy is immortal, so he gets to see everyone around but Mumyo leaving through Interim after bidding farewells to him.
Fists are just tonfas for people with double digit IQs
The weapons devolve into spamming one or two skills sadly
That's not how you build Versatility stacks
t. didn't use spear
This is the nice thing about katana- none of the skills are good enough to be worth doing that on. Closest you get is spamming quickdraw and there's not really any point since you can rarely stunlock enemies with it and the damage is actually pretty average.
My opinion of Kukai as a boss has gone up dramatically after I learned that it was actually possible to parry him in his last/armored/living weapon phase.
Not to mention that precisely because he's hyper armored on everything on his last phase, you can whale on him with full combos without him flinching and blocking to recover (the way regular human bosses do whenever you try to combo them and they still have ki). So for example, he always does the full animation for Twin Phoenix when he's in his final phase. It's a three part attack with very long recovery. When he's finished the third part of the attack and is recovering, you can get behind him and hit him with all four hits of a sword mid stance and do hefty damage on him.
Oops. Forgot webm.
Semi-related I really wish there was a consistent rule to what you can and cannot parry, whiffing a parry a million times and not knowing whether its whiffed because of timing, spacing, or it just being an unparryable attack is horrible
A lot of games colour code attacks when you can't parry them. Could have been nice here, though I'm not sure how readable it could be.
Oh for sure. It took me literally years to find out that Earthly Flow on Dual Swords can actually parry a shit ton of things other weapons can't. Even grabs.
earthly flow is closer to a dodge+counter than a true parry, so it makes sense that there's way more shit it works on.
Spear+hammer Constitution build. Should i give it a try?
I don't see why not. You can always soul match and remodel your hammer so that it can scale with constitution.
What spirit would you recommend. I`ve been running whale+elephant because of the HP you get, but honestly, i`ve rarely looked into correctly building spirits
Well, if you're going to be running Constitution, that means you're going to have Ultimate Constitution. Which means that you're going to want to have your health at max (or at least above 70%) as often as possible so that you're always healing yourself.
Personally, for guardian spirits, I'd recommend a mixture of Inososao (which helps reduce damage taken while mid-attack) while having Onryoki as a soul core for additional damage reduction while mid attack, as well as Ho-Oh simply for the Calming Breath passive that tops off your health during levels in case you get below 70%.
As for clans, Kato clan is also good since it both gives you additional damage reduction while mid attack as well as a modest spear damage boost. Or you can use the Uesugi clan bonus that nullifies a chunk of damage temporarily after purifying a yokai puddle.
Which brute phantom do you use? I've been thinking about hopping off of Ho-Oh lately
Mizuchi is my favorite, simply because the guardian spirit attack is so damn good and flows really well with combos.
I like using the snake a lot of the time, it gives easy access to poison via Yokai Skills which helps me with covering every single ailment option, and the Spirit attack is also nice for gathering and launching enemies.
I use Shin-Roku. But I also use a lot of lightning.
Once I learn how to parry his Falcon's Talons moveset, I can completely shut Hayabusa down.
Hayabusa is definitely a lot easier when you can ki-tank his attacks. Most of his dragon sword moveset you can parry by just eating two attacks and then mashing parry, the only problem is when you first run into him he'll break your guard so quickly that if you DO whiff it, you're absolutely dead.
Nothing else in the game drains your ki when blocking as much as Hayabusa. It's honestly kind of insane how much ki damage his Falcon's Talons moveset does. I swear, I've worn full heavy armor with AA in Toughness and had full stacks of Rock Solid, and I still lost a ton of ki when trying to block a lot of his Falcon's Talons combos. . Oh, and don't get me started on trying to block his burst counter charged UTs.
You might as well be wearing no armor for how much his UTs can chunk through your ki.
Its kind of funny, I can't tell if the devs did it on purpose or it just happened by trying to make a SuPeR dIfFicUlT fight but it does feel like hayabusa is playing by ninja gaiden rules while you're stuck with nioh rules. Guard breaking in ninja gaiden happens about as fast as Ren can break yours in nioh.
I think it's on purpose. The only other enemy in the game that comes close to being able to chunk through your ki is First Samurai Otakemaru, and even then that's only his kick moves that drain big ki.
Plus, the fact that Ren Hayabusa can actually do an on-landing UT tells me that the devs wanted this fight to do justice to Hayabusa and make people (particularly fans of the Nioh series who perhaps have never played Ninja Gaiden) respect the name.
Oh no it's definitely Ryu playing by NG rules. I seem to remember Ryu from Nioh 1 doing similar stuff.
>not sheathing on the flux as he's falling in
shame
Shit. Good idea. I was so amused by him falling off that I didn't even think about doing that.
I should remake this webm by going to that location again and do exactly that when I have the time.
I'm still on NG, just got to the long haired drunk demon, but holy shit did the bosses get easier after the first chapter. Enenra and Yatsu-no-kami blocked me for two days, now i need maybe two or three tries at most. Is the next difficulty spike NG+?
>holy shit did the bosses get easier after the first chapter.
yeah the game opens up a bit in terms of your skill trees so you have way more options in a fight.
>Is the next difficulty spike NG+?
nope, DotStr is more of a victory lap, then DotD will kick it up a notch.
Very much so. Same story for me. I think it's a combination of you getting better gear and more skills in your tree. When you're fighting Enenra you're still probably using white items in some slots. After that it opens up enough that you can reasonably get blues and purples.
>Ganker proclaims itself to be lovers of ninja gaiden
>make a ninja gaiden thread asking for specific strategies to help
>0 replies
Sigh...
The way to get responses in a ninja gaiden thread is to post a picture of Rachel.
And then prepare for the shistorm
I still hate playing her levels. Part of why I don't like Sigma.
I'm up to one of her levels and I just stopped playing the campaign and started doing survivals instead. I'm up to 299 on master the dragon sword, is that good?
I consider myself fairly well informed about NGB and NG2 (still have a shit ton to learn for NG3RE though). What do you need to know? I'll help if I can.
The thread was about RE, I got stuck in this really early bit. It turns out you cannot slow down in RE, if you do then you die
Another thing is that good defense matters more in 3 than in 1 or 2. Defense matters in early game obviously, but is absolutely crucial for having fun with 3. As such, learning how to block reset/guard reset does wonders in helping you deal with all the randomness thrown your way (you basically do this by letting go of block when you get guard broken and then very quickly holding block again).
>matters in early game
Meant to say "earlier games".
Nothing in 2 is as hard as Everlasting Duty on WotN.
Why can't you do aerial attacks or OL attacks out of the Y counter in NGS? Can you do them in NGB?
No, you can't either. Just tried it on my XSS. No Y counter follow ups for other weapons either.
Switchglaive and Katana are the best.