No other game has ever given me that feeling of relief and pure immersion when coming back from a deep raid in S.T.A.L.K.E.R.

No other game has ever given me that feeling of relief and pure immersion when coming back from a deep raid in S.T.A.L.K.E.R. Shadow of Chernobyl.

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  1. 1 year ago
    Anonymous

    cool blog post

    • 1 year ago
      Anonymous

      Why must you be so bitter? The point I was trying to make was that few games are actually immersive, despite the obsession with realism that every modern game developer has nowadays.

      >look ma i play slavshit i am so col and unique
      )

      What are you even talking about? When did I ever say or even imply that?

      • 1 year ago
        Anonymous

        >When did I ever say or even imply that?
        >No other game has ever given me that feeling of relief and pure immersion when coming back from a deep raid in S.T.A.L.K.E.R. Shadow of Chernobyl.
        Kys zoomie

        • 1 year ago
          Anonymous

          >two posts in and he's already spewing his favorite buzzword
          Get off the internet, it's rotting your brain.

          • 1 year ago
            Anonymous

            >le buzzword
            Concession accepted.

        • 1 year ago
          Anonymous

          >le buzzword
          Concession accepted.

          gay posts

          • 1 year ago
            Anonymous

            >nooo muh comfy 7th gen fps from slavs thread
            Black person post

            • 1 year ago
              Anonymous

              >nooo you can't just discuss video games on the video games board

              • 1 year ago
                Anonymous

                >copies his master's posts

      • 1 year ago
        Anonymous

        Kek. Imagine expecting positivity in this cesspit of misery.

  2. 1 year ago
    Anonymous

    that's cool I guess

  3. 1 year ago
    Anonymous

    >look ma i play slavshit i am so col and unique
    )

    • 1 year ago
      Anonymous

      frick off nazi chud

      • 1 year ago
        Anonymous

        frick off slavBlack person scum

    • 1 year ago
      Anonymous

      cool thread i feel the same

      problamy another chronic coomer that buys 1$ hentai games to jerk off maniacally

  4. 1 year ago
    Anonymous

    It's not the same thing exactly, but maybe try Far Cry 2 with the realism mod.
    It's the closest thing I can think of, specifically the focus on going out and making it back to relative safety.
    Also, disable the quicksave button.

    • 1 year ago
      Anonymous

      The first two Far Cry games are relatively decent, but they're far from delivering the same immersiveness of Stalker.

      • 1 year ago
        Anonymous

        you do realize immersiveness is completely subjective right? I was immersed in Space Rangers, a 2D turn-based space RPG, way more than I ever was invested in STALKER

  5. 1 year ago
    Anonymous

    It's open world without you being able to run away from every enemy and every enemy having a comically small agro range.
    It's you're naturally looking out for packs of dogs that may wonder into your path and bandits hiding here or there.
    Other games put the bandits out of the way and you only fight them if you want to and mobs are similarly positioned in static places for your convenience, so you can do the quest where you go and kill them for mob #325.

    • 1 year ago
      Anonymous

      >It's open world without you being able to run away from every enemy
      The frick. You can outrun every enemy in soc, jump on rocks and mutants won't he able to reach you
      >bandits hiding here or there.
      top kek

      • 1 year ago
        Anonymous

        If you're not carrying anything but the bare essentials. Not after clearing out a place.

        • 1 year ago
          Anonymous

          >50 kg
          >bare essentials
          And? Don't tell me you cary 123456 guns in your inventory
          Also there is literally a whole class of artifacts allowing for infinite sprint. Stop overhyping stalker

          • 1 year ago
            Anonymous

            I don't mean to sound like a shill for a free mod but he might like Lost Alpha a lot, it lets you spec into endurance so much that you can have hundreds of kilograms of weight carried, and you can get artifacts that actually make you run faster than normal, as well as stack it with other artifacts because said artifact has 0 downsides.

            >sneak
            >in a game with broken stealth
            ....

            Want me to show you some crazy Russian sneaking into the CNPP? Because I've been watching this one guy's shit and it amazes me at how he's able to actually sneak in these games. He shows some great tricks. Darkness works in these games like in Thief, actually, its crazy how much detail they put into the sneaking.

            • 1 year ago
              Anonymous

              here's that sneaky breeki btw

    • 1 year ago
      Anonymous

      I see what you mean: the game pushes you into danger. I actually enjoy that type of gameplay a lot but its not for everyone. Like, people I personally know hate any type of barrier preventing you from walking around the game world, they want it fully open (which is a farce, they play games like Fallout 3 that have tons of invisible walls they just don't notice it as much)

      Stalker has tons of shit preventing you from just going around enemies or anomalies, you need to sneak or just high-tail it. Lost Alpha, for all its terrible shit about it, actually does the maps really well where they still have hotspots of danger, but you are able to walk so far around it and snipe from far away more often.

      • 1 year ago
        Anonymous

        >sneak
        >in a game with broken stealth
        ....

  6. 1 year ago
    Anonymous

    It's really good, I remember reading the pcgamer article on it and being excited for like 5 years until I finally got it but it would be cool if there was at least part of the game where you were actually raiding deep into the zone instead of just roaming cordon or 1 zone away from the bar, especially since every zone has npc settlers.

    The Forest edges it out in immersion and possibly jank too.

  7. 1 year ago
    Anonymous

    Its an amazing game, it really is. I notice new things every time I play it/mods.

    • 1 year ago
      Anonymous

      Yeah, I'm really glad the modding community is still active.

      >le buzzword
      Concession accepted.

      Look at how angry you are just because I described my experience with a video game. The intention of my post was to highlight the immersiveness of Stalker Soc and nothing else.

      • 1 year ago
        Anonymous

        >stalker
        >immersiveness
        L
        O
        L

  8. 1 year ago
    Anonymous

    I played CoP like a year ago for the first time and just recently began SoC (about 2 weeks ago). I live the atmosphere, firefights, worldbuilding. I understand why its universally loved.

  9. 1 year ago
    Anonymous

    >supporting crookrainian products
    ISHYGDDT

  10. 1 year ago
    Anonymous

    gamma is fun as frick

    • 1 year ago
      Anonymous

      It's great. The weapon repair system is absolutely up it's own ass, but other than that it's well balanced.

      • 1 year ago
        Anonymous

        I actually love the weapon repair system, I found it complicated and tedious at first, but the more I play the easier it got, I think if I had disabled it or something, I would have gotten bored of the game fast

      • 1 year ago
        Anonymous

        >but other than that it's well balanced.
        Not really, in fact it's an absolute fricking mess, especially with the default Gamma economy.
        But... it is very customizable, so with a ton of tweaking and adjusting, you can eventually wrestle it into something more acceptable, and yeah - it can be fun as frick at times.

        • 1 year ago
          Anonymous

          I actually love the weapon repair system, I found it complicated and tedious at first, but the more I play the easier it got, I think if I had disabled it or something, I would have gotten bored of the game fast

          It stops you from having pristine weapons for a while which is good, but the actual steps it takes to fix up a weapon is so pointlessly convoluted that it's just annoying in the end. It's fine that it's expensive and you need a bunch of items to repair things to 100%, but it's nothing but tedious when you have to just hope to find the repair part you need (you won't) or that a trader will randomly have it.
          It would have been better balanced if mechanics had a way wider selection of parts but everything was more expensive.

          • 1 year ago
            Anonymous

            I just play and venture in the zone, kill a bunch of people, and field strip any parts above 60% condition from their weapons. Will it take a while? yes but now after 15 hours of playtime, I have a lot of parts, like my point is it is hard to get parts but not TOO hard

            • 1 year ago
              Anonymous

              If you're just stripping everything you may eventually be able to put together a gun with a barrel that's at ~70% so it only has a 30% damage reduction (which is still annoying). If you want to change a barrel you have to hope you find the right barrel in a stash or in a merchant's inventory, find or buy a barrel changing kit, find or buy a specific cleaning kit for the gun, and then use a vice. I've yet to find the appropriate barrel changing kit for a shotgun or all the materials to craft one for about 12 hours of gameplay and it's just annoying at this point.
              Oh, and can you take the weight limit off of the boxes meant for player storage in places like 100 Rads? It's incredibly obnoxious considering the amount of absolute horse shit the mod expects you to hoard. I looked through the mod options in game and couldn't see it. I could craft another storage box eventually, but I need those parts to make other shit this inane system wants me to build

              • 1 year ago
                Anonymous

                I'm surprised you don't have the weapons kits yet, you can right click a gun and click on details, you'll see the required kit type to repair the weapon, once you have the kit, then right click the gun. select maintain, select clean barrel, boom 100% barrel.

                no you cant expand the stash in rads, but just buy any backpacks > right click > create stash and now you have an extra stash, and you can also do what I did on top of that, buy a mobile workshop (forgot the complete name, its basically the thing you pay 1000 to technicians to use) I bought mine for 18K iirc, and throw it in rads bar, boom now you have a free workshop with 300K of stash inside

              • 1 year ago
                Anonymous

                I've yet to find one for purchase anywhere, so maybe I'm unlucky or something is fricked up with the mods.

                >Oh, and can you take the weight limit off of the boxes meant for player storage in places like 100 Rads?
                You can remove weight limit from player-made stashes somewhere in the options menu. I have no idea if it affects hard-placed one's or not.
                However, making an additional stashes does not require any crafting. You make a new stash by using a backpack, and unlike armor backpacks are regularly sold even with Gamma economy, and cost 2000 rubles for the "smallest" one. And if you remove stash space limit, then you only need the one small one, so yeah.
                Infinite inventory at trader's location only costs you 2000 a pop, it's hardly an issue.

                That's a hot tip, thank you for that. I must be blind and didn't see the player stash limit option.

              • 1 year ago
                Anonymous

                >Oh, and can you take the weight limit off of the boxes meant for player storage in places like 100 Rads?
                You can remove weight limit from player-made stashes somewhere in the options menu. I have no idea if it affects hard-placed one's or not.
                However, making an additional stashes does not require any crafting. You make a new stash by using a backpack, and unlike armor backpacks are regularly sold even with Gamma economy, and cost 2000 rubles for the "smallest" one. And if you remove stash space limit, then you only need the one small one, so yeah.
                Infinite inventory at trader's location only costs you 2000 a pop, it's hardly an issue.

          • 1 year ago
            Anonymous

            Yeah. Default Gamma economy is something I eventually removed, instead opting for a conventional economy but with extremely limited trader stocks and some modifications making the economy still very harsh.
            Honestly, my biggest problem wasn't even the weapons deal - I can deal with that, in fact scrounging for parts was something I found quite fun and I ended effectively building my guns out of spare parts anyway.
            It's actually the no armor rule that I found ABSOLUTELY INTOLERABLE.

    • 1 year ago
      Anonymous

      gammas world feels empty and hollow since theres no loot instantly making exploring all those new worlds worthless, very little quests beyond radiant skyrim tier garbage.
      That's been the main problem of all those huge mod packs since COP relased. Very little incentive to actually go and explore and venture into the zone beyond having a gunfight. And combats always been garbo.

      • 1 year ago
        Anonymous

        I didn't play gamma to get a vast storyline with quests and shit, I'm enjoying the progression, I stay and do quests in the early zones > get money > get meds,food,ammo > do more quests > move up to mid game > kill tough guys > get guns > repair > move to end game

      • 1 year ago
        Anonymous

        >Very little incentive to actually go and explore and venture into the zone

        You should try to play in ironman mode with limited lives

    • 1 year ago
      Anonymous

      How different is it from Anomaly?
      After 15 hours of Anomaly i had no interest to continue, it's a shame too because i wasted hours modding it.

      • 1 year ago
        Anonymous

        >How different is it from Anomaly?
        Not substantially. Gamma is just a massive collection of smaller tweaks, most of which are just small additions to the already very autistic systems of Anomaly. Also, the point of Gamma is to be extremely customizable, so basically all changes it does introduce, are in themselves, optional.
        The biggest and most crazy change it introduces is the "Gamma economy" idea, which is basically a toggle that turns of weapons and armor trade from all traders in the game - a system that is intended to shift Anomaly's obscenely bloated crafting systems from optional to 100% mandatory to engage with. Something that I personally ended up turning off.
        Other than that, there is a bunch of trully HIDEOUS visual mods serving to increase visibility across the game by shifting the season towards more late fall scenario, thus removing most of the folliage from the game. this indeed improves visibility, but makes the game ugly and deprives is of it's atmosphere.
        There are some health overhaul mods that add higher emphasis on locational damage and add further intermediary steps to the process of healing, there are some mods that add more complex artefact systems that further make the game slower and more autistic - and so on.

        If you are not on board with Anomaly's freeplay formula (and I suspect that is your main problem with Anomaly), then Gamma isn't going to change that for you.
        That is not to say that Gamma is bad. I hate a lot of it's features - but it is customizable, and I find quite a few minor tweaks it adds worth the instal...
        But the fundamentaly problem here is and I think always will be the freeplay nature of these mods. Anomaly and Gamma are sandbox games set in Stalker universe, which was not designed to be sandbox. And the lack of more substantial story progression and general direction is an inherent flaw of the very idea of freeplay mods for Stalker. Gamma does not change that at all.

        • 1 year ago
          Anonymous

          >If you are not on board with Anomaly's freeplay formula (and I suspect that is your main problem with Anomaly), then Gamma isn't going to change that for you.
          Yeah that's my problem with Anomaly, anyway ty for your time.

        • 1 year ago
          Anonymous

          If I murder a monolith chump in GAMMA will I find a professional soldier was carrying around a half-rotten m16 with a handful of rounds?

          • 1 year ago
            Anonymous

            >If I murder a monolith chump in GAMMA will I find a professional soldier was carrying around a half-rotten m16 with a handful of rounds?
            By default settings, yes.
            All of these things are however 100% customizable through the in-game menu.
            You can set up average quality of weapon drops, average quantity of ammo drops, probability of other useful loot dropping, as well as as whenever you can or cannot buy/sell weapons and armor to traders, how much of their stock will they have, their min weapon quality buyout values, quality-to-price reduction ratios, and so on and so forth.
            I'm not 100% about this, but I think you can actually set most of that in Anomaly too. It's all in the mod options menu's in-game, or a matter of disabling and enabling some mods/submods through the GMO.

            The issue here is that one change can have a pretty big implications for the game's ballance though. For an example - you can encounter Monoloth patrols in Swamp, one of the game's starting locations, meaning that when you set enemy weapon conditions to high, you'll easily find yourself owning one of the game's best weapons, in great condition easily even improved by crafting, on hour 10 of your game, and that makes it quickly boring. Which is why these mods hamper it. They are trading realism for longevity of the experience.

            Also - not that it matters, but Monolith aren't professional soldiers. They are brainwashed borderline zombies that happen to have good equipment because they were equipped with it before they turned into hivemind monster-cult.

            • 1 year ago
              Anonymous

              fine i'll play your mod bylat

              • 1 year ago
                Anonymous

                That wasn't my point actually. While I personally enjoy playing Gamma right now, I'm not entirely sure if I can honestly recommend it to most other people, it's certainly a flawed mod collection build on top of what is kinda flawed fundamental premise. I certainly don't want to create a wrong impression here that this is all cool and sunshine and lollypops. For an instance - it took me almost two weeks of fricking around and experimenting to even find a settings in GAMMA that is comfortable for me personally, and I'm not sure if that is even worth doing for most people.

                Also, I feel like I should point out - you can customize the thing a lot - including max, min (and through that, average) weapon drop quality, but you can't do it based on enemy rank or faction basis. There is clearly some underlying system implemented that does already give higer rank enemies SLIGHTLY higher weapon drop quality by default (as low-level bandits will usually have weapons around 8-12% quality, but the few Military and Monolith groups I fought usually had like 15-25% - but as far as I know, that aspect of the game isn't freely adjustable, so... raising the weapon drop quality will apply across all factions and ranks, so now you'll be finding hundreds of thousands worth of fire-arms even on regular bandit patrols, so keep that in mind.

    • 1 year ago
      Anonymous

      >gamma

      • 1 year ago
        Anonymous

        Gamma offers virtually UNLIMITED tools to tweak the visuals, you absolute fricking moron. There are at least 10 screens of different filters, options, color corrections tools, sharpeners etc... that is not counting the bigger mods, each of which providing an entire different sets of models and textures. You can literally set the game in a different season if you want.
        Or to mention the fact that there is actually an optional mod in Gamma that actually makes folliage affect enemy line of sight for crying out loud.
        It is still fascinating to me how the 99% of robots shitting on gamma still haven't figured out that customization is actually a thing.

        There is a lot of actual, genuine issues with GAMMA. Gameplay problems mostly rooted in the anomaly core of it, fundamental limitations of the whole freeplay formula or the crafting mechanisms.
        But instead, you chose to whine about graphics, the one thing that is absolutely, purely up to the player to set up and tweak into the most insane, autistic detail.

        Nothing proves that most people here on Ganker whinning about Stalker or it's mods actually never played ANY of the games, and are just brain-dead tourists desperate for their cool Ganker social media cred.

        • 1 year ago
          Anonymous

          >There are at least 10 screens of different filters, options, color corrections tools, sharpeners etc...
          Was all of that really necessary just to make the game look worse?

  11. 1 year ago
    Anonymous

    >a deep raid in S.T.A.L.K.E.R. Shadow of Chernobyl.
    X-18 or X-19?

  12. 1 year ago
    Anonymous

    rings of saturn: delta V

  13. 1 year ago
    Anonymous

    Stalker, Kingdom Come, Pathologic...
    Slavs really are the absolute fricking masters of incredibly immersive games.

    • 1 year ago
      Anonymous

      witcher 1 is my favorite

  14. 1 year ago
    Anonymous

    for me it's Zaton
    >tfw gunning for the ship with my haul as dusk settles in

  15. 1 year ago
    Anonymous

    >No other game has ever given me that feeling of relief and pure immersion when coming back from a deep raid in S.T.A.L.K.E.R. Shadow of Chernobyl.

    brother

    >after I raided the npp and killed enough men for the empty goal of no.1 ranked stalker, I went back to cordon, past the military base, then never played again

  16. 1 year ago
    Anonymous

    I wonder why no one makes games like this. It's either call of duty on rails shit or nu-fallout rpgs with guns.

  17. 1 year ago
    Anonymous

    it's chornobyl now, you bigot

    • 1 year ago
      Anonymous
  18. 1 year ago
    Anonymous

    Tbh the collective effort of a modded stalker does a better job than full-time professionals over at BSG with Tarkov

    Hopefully I'm wrong, but after seeing the trailer, I'm afraid the same will be the case with the upcoming Stalker 2.

  19. 1 year ago
    Anonymous

    why are the buildings crumbling?
    it's not modern day Ukraine, they should just be decayed and overgrown

    • 1 year ago
      Anonymous

      >why are the buildings crumbling?
      The game takes place around 2008-2015, and the state of the area is based on the state of it as it was, the team was actually incredibly meticulous about doing on-sight research for the environments, it's the main reason why these games are so immersive.

      • 1 year ago
        Anonymous

        and it's fine
        the buildings still stand
        the image was probably done by some outsourced pajeet that saw a gun and shopped some Iraq destruction on top of random soviet buildings

    • 1 year ago
      Anonymous

      the army blows up stalkers

  20. 1 year ago
    Anonymous

    It's incredibly how a game with such an active modding community still hasn't managed to create a single mod better than AMK for over a decade.

    • 1 year ago
      Anonymous

      Goldsphere, don't thank me.

  21. 1 year ago
    Anonymous

    Vanilla STALKER games are mediocre as frick experiences, all of them, for different reasons.

    • 1 year ago
      Anonymous

      bet your favourite game is witcher 3 or dark souls

      • 1 year ago
        Anonymous

        Deus Ex and God hand actually.

        • 1 year ago
          Anonymous

          well the former is brilliant so ok

  22. 1 year ago
    Anonymous

    Gamma's shit on many things (economy, crafting, medicine, food), Old World's better but I'm spoiled by vanilla Anomaly. I just want a mod pack that gives me all of the neat additions, the feel of old stalker, and doesn't give me any more Misery/EFT horseshit than it needs to be. I miss Muh Immersion.

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