No redeeming qualities aside from maybe protagonist designs. What went so absolutely wrong?
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It's All Fucked Shirt $22.14 |
No redeeming qualities aside from maybe protagonist designs. What went so absolutely wrong?
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
Not really. It just introduced so many core aspects of the franchise going forward and brought the online to a modern game quality, that you simply regard it as the "standard"
>4 threads and counting
Spam is against the rules, homosexual. Get banned.
What's up with all the XY threads?
clearly discord memeing again
unovamutts are seething that X/Y had the best online services
You mean Alolasomes? Unova fans don't feel threatened by inferior games.
>Unova fans don't feel threatened by inferior games
And you think Alola fans do?
XY had a bunch of QOL mechanic improvements. Critical hits being 1.5, a lot of small buffs to Pokemon, all parents being able to pass egg moves and hidden abilities, egg moves being relearnable, ability capsules, destiny knot IV passing etc. Two of its best features, Super Training and PSS were removed in Gen 7 for some reason.
Problem with XY was that the game itself is bad with piss easy npcs who don't Mega their Pokemon and nonsensical story.
>all parents being able to pass egg moves and hidden abilities, egg moves being relearnable (...) destiny knot IV passing
All beating around the bush. The fundamental problem is the breeding system itself.
That the problems of it are acknowledged and partly alleviated but not just done away with entirely is stupid.
True on hindsight but at the time it was a massive step forward, especially because it came out at a time when hacking was practically unavailable. Powersaves weren't out and CFW weren't accessible to the average person.
This game single-handedly blew /vp/ up in activity and internet traffic
They were the beginning of the end but unlike swsh they do have redeeming qualities.
The region design was fun, it felt massive with a lot of variety.
The massive local Pokedex is what should have been the standard going forward.
Mega evolution remains the only fun battle gimmick.
The online system was the best of the franchise, literally took steps backwards with Gen 7 and 8.
It was still on the 3DS so the animations and the visual quality is good for the system.
The ending song was very sovl.
Unovabortions having a mental breakdown again
>No redeeming qualities
finally added trainer customization
finally added diagonal movement
gave EVERY SINGLE POKEMON a bunch of well made context specific animations
let you directly interact with your pokemon just like the anime
made breeding drastically better
made EV training more intuitive and less tedious
drastically improved online
rebalanced the type chart to nerf dragon and steel
made triple/rotation battles more relevant in the game instead of limiting them to just a tiny handful of shitty campaign battles
anyone who thinks XY is bad is a gigantic moron who wasn’t around in the fanbase when it released
Yeah, as I said, XY had a lot of mechanics and QOL improvements. I'd say it's almost a mini gen 3 in modernizing the mechanics.
As I also said though, the game itself was notoriously bland and unmemorable. Its online was probably one of the peak onlines ever but the game itself was a miss so returning to it nowadays is harder.
>As I also said though, the game itself was notoriously bland and unmemorable
That’s a (You) problem.
>B-BUT THE STORY IS SHIT EVEN FOR POKEMON
like every game outside of gen 7
>B-BUT ITS TOO EASY EVEN FOR POKEMON
like every game outside of gen 7
Nope, it's general consensus. I was there at the time. Even back then, nobody talked about the story other than to make fun of Lysandre. People did theorize stuff with AZ and the war but GF never followed up on that.
Also, no, that's a you problem and sounds like you're just a newcomer. Gen 5 is known for its story and the previous games are generic but serviceable. Gen 6 and 8 are well known for being extra shit to the point of moronation.
>Nope, it's general consensus
“General consensus” says XY is the best game in the series behind HGSS.
>gamehomosexual
Which shill is this? Baha? Stewie? Durian?
I still can't figure out why AZ is in the game. The only reason to include him is if you're setting up for a sequel where he'll actually play a role, but if that was the case you'd think they'd have used in Alola like they did Zygarde after cancelling Z.
>I still can't figure out why AZ is in the game
To explain why the ultimate weapon exists, and hence why mega evolution exists and so the main villain can get the key for it for his plan.
Why do people always come up with the most moronic critiques of XY’s story possible that makes it obvious they simply didn’t pay attention to the game? He has more reason to be in the game than the fricking 7 Sages do.
Most people don't agree with you dude and you know it.
>To explain why the ultimate weapon exists
That's an infodump in one scene that could have been done by having Professor Sycamore or Calem/Serena read from a history book. It isn't nearly enough to justify having this 12-foot-tall immortal homeless man who shows up several times.
>He has more reason to be in the game than the fricking 7 Sages do.
To be clear, I'm saying that AZ has a lot of potential for interesting storytelling, and he isn't used effectively. I'm not saying the character shouldn't exist, but that he's used so poorly that they shouldn't have bothered including him unless they were planning on expanding on him later. Having him show up in three scenes, one of which is just a cameo, leaves the player expecting more and feeling unsatisfied.
>That's an infodump in one scene that could have been done by having Professor Sycamore or Calem/Serena read from a history book
How is this better than simply having a character who has the key for the weapon?
>To be clear, I'm saying that AZ has a lot of potential for interesting storytelling, and he isn't used effectively.
This is moronic logic. Every character in every single Pokemon game has "more potential for interesting storytelling". I guess Pokemon games should have no characters then.
He's wasted potential. I don't know how much more clear I can be.
>How is this better than simply having a character who has the key for the weapon?
Because it doesn't require introducing a 12-foot immortal who does nothing but dump backstory.
>He's wasted potential
EVERY character in Pokemon has wasted potential. Does this mean Pokemon games should have zero characters?
Can we get real arguments against XY instead of moronic clownish ones please?
>if i refute something in a dumb way that means it's refuted!
mistaking a dumb argument being refuted for a dumb refutation is pretty dumb
So you agree there should be no characters in Pokemon right?
He's a foil to Lysandre. The main theme of the game is about the bonds you create with others and how connections allow you to create a better world. Lysandre's final moments are him rejecting the idea of seeing others points of views and getting crushed to death (Death), while AZ breaks out of his curse by making the effort to engage with others in the final parade and is rewarded with Floette coming back to life (Life)
I like this connection since AZ is Lysandre's ancestor, effectively telling new blood not to repeat the family's mistakes.
>Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard. Do you remember who you used to first overcome those battles?
I'll be honest with you, I could never relate to any of this. I don't remember any big challenges in mainline games outside the Stadium or Colosseum titles, because they emphasize strategy and team building. At most I remember shitting on Lance with a Raikou and Suicune combo in Gen 2.
>Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?
I remember Diantha pretty well? She makes a few appearances as a popular celebrity in the Region. She gives you the Gardevoir Mega Stone as part of that post-game sidequest. Also her battle arena is nice. I think its weird that she and this game are so maligned for being easy, but that's my experience.
Wtf did Gen 3 do to “modernize” the franchise?? Cut a shit ton of Pokemon and sell them back to you? It didn’t even have day/night cycles.
The whole EV/IV system, natures, abilities.
please review
as the only games that ever get story compliments consistently are gen 1, where the story is mostly non-involved and only really told through indirect interactions for the sake of exploration and not directly told to the player
Playing a Pokemon game for the story is like saying you are done with a WarioWare game after the credits roll.
And that contributes to the way the story is told. It's world building that doesn't get shoved in your face. Then again, like I said the story isn't particularly special of course. But it's not completely moronic like Gen 6 and 8. They're the FE Conquest of Pokemon. Although Conquest actually had a good campaign and level design. That's just the general consensus, not my personal opinion.
Yes, competitive QOL improvements do not make the games good. Pokemon has spent so much time streamlining and making "QOL improvements" that there's basically nothing left to them anymore.
Pokemon games are RPGs. Good RPGs have interesting stories, places to explore, and challenges to overcome.
Older Pokemon games had "weak stories" because it was (your) story that you make with (your) mons. It didn't need a bunch of characters or events, because the story (you) create by catching and raising mons to explore cool places and overcome challenges is so inherently compelling.
The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design. Routes are mostly straight lines with no thought required to traverse them. There are no dungeons, and few points of interest.
Do you remember trying to find your way through the sandstorm in Hoenn? What about all of the victory roads? The relief you would feel when exiting a cave so you could relax? Do you remember finding and exploring cool points of interest like the Eterna Chateau?
The games were never *hard* but they did used to require more thought than they do now. They would use the routes and dungeons to drain your resources and then throw your dickhead rivals at you to make you fight harder.
They would use strong trainers at key moments had more than 3 pokemon and sometimes even put up level gaps so you would have to lose.
Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard. Do you remember who you used to first overcome those battles?
Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?
I agree with most of this. But I'm just saying Gen 6 did have its things it did right. Especially compared to the future gens that removed more things than added.
I do remember Diantha and Mega Gardevoir, yes. And I will admit she was probably the least imposing and relevant Champion along with Alder.
Anyway since I generally agree with you, I'll leave you to go fight with yawngay there.
As in I'll let you fight yawngay
What's the name of the location on the right of this image? I can't remember.
>They would use the routes and dungeons to drain your resources
Which started in Gen 5 when they put nurses at every route to heal you up
>had more than 3 pokemon
Which was a problem Gen 5 started
>Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?
I remember facing a few difficulty spikes in XY with the Furfrou double battles, the Reflection Cave, and Grant.
?? I didn't mention Gen 5 just Gen 6 since it was the thread topic. I do agree Gen 5 had some of the lame aspects as well.
>The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design.
touché
Gen 5 had better level design than Gen 6 imo but not as good as 4 and earlier.
>The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design
>The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design.
>The newer games(starting with Gen 6) have basically removed cool places to explore by giving up on level design
>The newer games(starting with Gen 6) have basically removed cool places to explore by giving up on level design.
>The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design
Where do you catch the third legend in X and Y again?
The left is better though.
>I CLAPPED
>I CLAPPED WHEN I WALKED IN A SQUARE IN THE CAVE
seethe
Out of context hahaha
>Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard.
Only an ellipses user would think pokemon has ever had hard fights.
anyone have that pic yawngay would post to prove gen 6 > gen 5 i could use a laugh
I liked some of the music
I hate x and y but the rollerskates were kino
uh-oh you summoned Discord
>uh-oh you summoned the guy who actually posts direct evidence from the games to support his arguments instead of simply claiming an unsubstantiated thing that isn't true like DStards
They probably summoned themselves. Wouldn't ve the first time a few low effort Anti-Kalos threads conveniently lasted just long enough for the raiders to claim they're being attacked by whatever game they want to hate and not the other way around.
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most replayable games in the series