No redeeming qualities aside from maybe protagonist designs. What went so absolutely wrong?

No redeeming qualities aside from maybe protagonist designs. What went so absolutely wrong?

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 2 years ago
    Anonymous

    Not really. It just introduced so many core aspects of the franchise going forward and brought the online to a modern game quality, that you simply regard it as the "standard"

  2. 2 years ago
    Anonymous

    >4 threads and counting

    Spam is against the rules, homosexual. Get banned.

  3. 2 years ago
    Anonymous

    What's up with all the XY threads?

    • 2 years ago
      Anonymous

      clearly discord memeing again

    • 2 years ago
      Anonymous

      unovamutts are seething that X/Y had the best online services

      • 2 years ago
        Anonymous

        You mean Alolasomes? Unova fans don't feel threatened by inferior games.

        • 2 years ago
          Anonymous

          >Unova fans don't feel threatened by inferior games
          And you think Alola fans do?

  4. 2 years ago
    Anonymous

    XY had a bunch of QOL mechanic improvements. Critical hits being 1.5, a lot of small buffs to Pokemon, all parents being able to pass egg moves and hidden abilities, egg moves being relearnable, ability capsules, destiny knot IV passing etc. Two of its best features, Super Training and PSS were removed in Gen 7 for some reason.
    Problem with XY was that the game itself is bad with piss easy npcs who don't Mega their Pokemon and nonsensical story.

    • 2 years ago
      Anonymous

      >all parents being able to pass egg moves and hidden abilities, egg moves being relearnable (...) destiny knot IV passing
      All beating around the bush. The fundamental problem is the breeding system itself.
      That the problems of it are acknowledged and partly alleviated but not just done away with entirely is stupid.

      • 2 years ago
        Anonymous

        True on hindsight but at the time it was a massive step forward, especially because it came out at a time when hacking was practically unavailable. Powersaves weren't out and CFW weren't accessible to the average person.

  5. 2 years ago
    Anonymous

    This game single-handedly blew /vp/ up in activity and internet traffic

  6. 2 years ago
    Anonymous

    They were the beginning of the end but unlike swsh they do have redeeming qualities.

    The region design was fun, it felt massive with a lot of variety.
    The massive local Pokedex is what should have been the standard going forward.
    Mega evolution remains the only fun battle gimmick.
    The online system was the best of the franchise, literally took steps backwards with Gen 7 and 8.
    It was still on the 3DS so the animations and the visual quality is good for the system.
    The ending song was very sovl.

  7. 2 years ago
    Anonymous

    Unovabortions having a mental breakdown again

  8. 2 years ago
    Anonymous

    >No redeeming qualities
    finally added trainer customization
    finally added diagonal movement
    gave EVERY SINGLE POKEMON a bunch of well made context specific animations
    let you directly interact with your pokemon just like the anime
    made breeding drastically better
    made EV training more intuitive and less tedious
    drastically improved online
    rebalanced the type chart to nerf dragon and steel
    made triple/rotation battles more relevant in the game instead of limiting them to just a tiny handful of shitty campaign battles

    anyone who thinks XY is bad is a gigantic moron who wasn’t around in the fanbase when it released

    • 2 years ago
      Anonymous

      Yeah, as I said, XY had a lot of mechanics and QOL improvements. I'd say it's almost a mini gen 3 in modernizing the mechanics.
      As I also said though, the game itself was notoriously bland and unmemorable. Its online was probably one of the peak onlines ever but the game itself was a miss so returning to it nowadays is harder.

      • 2 years ago
        Anonymous

        >As I also said though, the game itself was notoriously bland and unmemorable
        That’s a (You) problem.
        >B-BUT THE STORY IS SHIT EVEN FOR POKEMON
        like every game outside of gen 7
        >B-BUT ITS TOO EASY EVEN FOR POKEMON
        like every game outside of gen 7

        • 2 years ago
          Anonymous

          Nope, it's general consensus. I was there at the time. Even back then, nobody talked about the story other than to make fun of Lysandre. People did theorize stuff with AZ and the war but GF never followed up on that.

          Also, no, that's a you problem and sounds like you're just a newcomer. Gen 5 is known for its story and the previous games are generic but serviceable. Gen 6 and 8 are well known for being extra shit to the point of moronation.

          • 2 years ago
            Anonymous

            >Nope, it's general consensus
            “General consensus” says XY is the best game in the series behind HGSS.

            • 2 years ago
              Anonymous

              >gamehomosexual
              Which shill is this? Baha? Stewie? Durian?

          • 2 years ago
            Anonymous

            I still can't figure out why AZ is in the game. The only reason to include him is if you're setting up for a sequel where he'll actually play a role, but if that was the case you'd think they'd have used in Alola like they did Zygarde after cancelling Z.

            • 2 years ago
              Anonymous

              >I still can't figure out why AZ is in the game
              To explain why the ultimate weapon exists, and hence why mega evolution exists and so the main villain can get the key for it for his plan.

              Why do people always come up with the most moronic critiques of XY’s story possible that makes it obvious they simply didn’t pay attention to the game? He has more reason to be in the game than the fricking 7 Sages do.

              • 2 years ago
                Anonymous

                Most people don't agree with you dude and you know it.

              • 2 years ago
                Anonymous

                >To explain why the ultimate weapon exists
                That's an infodump in one scene that could have been done by having Professor Sycamore or Calem/Serena read from a history book. It isn't nearly enough to justify having this 12-foot-tall immortal homeless man who shows up several times.

                >He has more reason to be in the game than the fricking 7 Sages do.
                To be clear, I'm saying that AZ has a lot of potential for interesting storytelling, and he isn't used effectively. I'm not saying the character shouldn't exist, but that he's used so poorly that they shouldn't have bothered including him unless they were planning on expanding on him later. Having him show up in three scenes, one of which is just a cameo, leaves the player expecting more and feeling unsatisfied.

              • 2 years ago
                Anonymous

                >That's an infodump in one scene that could have been done by having Professor Sycamore or Calem/Serena read from a history book
                How is this better than simply having a character who has the key for the weapon?

                >To be clear, I'm saying that AZ has a lot of potential for interesting storytelling, and he isn't used effectively.
                This is moronic logic. Every character in every single Pokemon game has "more potential for interesting storytelling". I guess Pokemon games should have no characters then.

              • 2 years ago
                Anonymous

                He's wasted potential. I don't know how much more clear I can be.

                >How is this better than simply having a character who has the key for the weapon?
                Because it doesn't require introducing a 12-foot immortal who does nothing but dump backstory.

              • 2 years ago
                Anonymous

                >He's wasted potential
                EVERY character in Pokemon has wasted potential. Does this mean Pokemon games should have zero characters?

                Can we get real arguments against XY instead of moronic clownish ones please?

              • 2 years ago
                Anonymous

                >if i refute something in a dumb way that means it's refuted!

              • 2 years ago
                Anonymous

                mistaking a dumb argument being refuted for a dumb refutation is pretty dumb

              • 2 years ago
                Anonymous

                So you agree there should be no characters in Pokemon right?

            • 2 years ago
              Anonymous

              He's a foil to Lysandre. The main theme of the game is about the bonds you create with others and how connections allow you to create a better world. Lysandre's final moments are him rejecting the idea of seeing others points of views and getting crushed to death (Death), while AZ breaks out of his curse by making the effort to engage with others in the final parade and is rewarded with Floette coming back to life (Life)

              • 2 years ago
                Anonymous

                I like this connection since AZ is Lysandre's ancestor, effectively telling new blood not to repeat the family's mistakes.

                Yes, competitive QOL improvements do not make the games good. Pokemon has spent so much time streamlining and making "QOL improvements" that there's basically nothing left to them anymore.

                Pokemon games are RPGs. Good RPGs have interesting stories, places to explore, and challenges to overcome.

                Older Pokemon games had "weak stories" because it was (your) story that you make with (your) mons. It didn't need a bunch of characters or events, because the story (you) create by catching and raising mons to explore cool places and overcome challenges is so inherently compelling.

                The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design. Routes are mostly straight lines with no thought required to traverse them. There are no dungeons, and few points of interest.

                Do you remember trying to find your way through the sandstorm in Hoenn? What about all of the victory roads? The relief you would feel when exiting a cave so you could relax? Do you remember finding and exploring cool points of interest like the Eterna Chateau?

                The games were never *hard* but they did used to require more thought than they do now. They would use the routes and dungeons to drain your resources and then throw your dickhead rivals at you to make you fight harder.

                They would use strong trainers at key moments had more than 3 pokemon and sometimes even put up level gaps so you would have to lose.

                Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard. Do you remember who you used to first overcome those battles?

                Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?

                >Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard. Do you remember who you used to first overcome those battles?
                I'll be honest with you, I could never relate to any of this. I don't remember any big challenges in mainline games outside the Stadium or Colosseum titles, because they emphasize strategy and team building. At most I remember shitting on Lance with a Raikou and Suicune combo in Gen 2.

                >Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?
                I remember Diantha pretty well? She makes a few appearances as a popular celebrity in the Region. She gives you the Gardevoir Mega Stone as part of that post-game sidequest. Also her battle arena is nice. I think its weird that she and this game are so maligned for being easy, but that's my experience.

      • 2 years ago
        Anonymous

        Wtf did Gen 3 do to “modernize” the franchise?? Cut a shit ton of Pokemon and sell them back to you? It didn’t even have day/night cycles.

        • 2 years ago
          Anonymous

          The whole EV/IV system, natures, abilities.

      • 2 years ago
        Anonymous

        please review

        >As I also said though, the game itself was notoriously bland and unmemorable
        That’s a (You) problem.
        >B-BUT THE STORY IS SHIT EVEN FOR POKEMON
        like every game outside of gen 7
        >B-BUT ITS TOO EASY EVEN FOR POKEMON
        like every game outside of gen 7

        as the only games that ever get story compliments consistently are gen 1, where the story is mostly non-involved and only really told through indirect interactions for the sake of exploration and not directly told to the player
        Playing a Pokemon game for the story is like saying you are done with a WarioWare game after the credits roll.

        • 2 years ago
          Anonymous

          And that contributes to the way the story is told. It's world building that doesn't get shoved in your face. Then again, like I said the story isn't particularly special of course. But it's not completely moronic like Gen 6 and 8. They're the FE Conquest of Pokemon. Although Conquest actually had a good campaign and level design. That's just the general consensus, not my personal opinion.

      • 2 years ago
        Anonymous

        Yes, competitive QOL improvements do not make the games good. Pokemon has spent so much time streamlining and making "QOL improvements" that there's basically nothing left to them anymore.

        Pokemon games are RPGs. Good RPGs have interesting stories, places to explore, and challenges to overcome.

        Older Pokemon games had "weak stories" because it was (your) story that you make with (your) mons. It didn't need a bunch of characters or events, because the story (you) create by catching and raising mons to explore cool places and overcome challenges is so inherently compelling.

        The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design. Routes are mostly straight lines with no thought required to traverse them. There are no dungeons, and few points of interest.

        Do you remember trying to find your way through the sandstorm in Hoenn? What about all of the victory roads? The relief you would feel when exiting a cave so you could relax? Do you remember finding and exploring cool points of interest like the Eterna Chateau?

        The games were never *hard* but they did used to require more thought than they do now. They would use the routes and dungeons to drain your resources and then throw your dickhead rivals at you to make you fight harder.

        They would use strong trainers at key moments had more than 3 pokemon and sometimes even put up level gaps so you would have to lose.

        Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard. Do you remember who you used to first overcome those battles?

        Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?

        • 2 years ago
          Anonymous

          I agree with most of this. But I'm just saying Gen 6 did have its things it did right. Especially compared to the future gens that removed more things than added.
          I do remember Diantha and Mega Gardevoir, yes. And I will admit she was probably the least imposing and relevant Champion along with Alder.
          Anyway since I generally agree with you, I'll leave you to go fight with yawngay there.

        • 2 years ago
          Anonymous

          As in I'll let you fight yawngay

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            What's the name of the location on the right of this image? I can't remember.

        • 2 years ago
          Anonymous

          >They would use the routes and dungeons to drain your resources
          Which started in Gen 5 when they put nurses at every route to heal you up
          >had more than 3 pokemon
          Which was a problem Gen 5 started
          >Do you remember who used to beat the Gen 6 champion? Or even who her signature Pokemon was? Or her name?
          I remember facing a few difficulty spikes in XY with the Furfrou double battles, the Reflection Cave, and Grant.

          • 2 years ago
            Anonymous

            ?? I didn't mention Gen 5 just Gen 6 since it was the thread topic. I do agree Gen 5 had some of the lame aspects as well.

            • 2 years ago
              Anonymous

              >The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design.

              • 2 years ago
                Anonymous

                touché
                Gen 5 had better level design than Gen 6 imo but not as good as 4 and earlier.

        • 2 years ago
          Anonymous

          >The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design

        • 2 years ago
          Anonymous

          >The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design.

        • 2 years ago
          Anonymous

          >The newer games(starting with Gen 6) have basically removed cool places to explore by giving up on level design

        • 2 years ago
          Anonymous

          >The newer games(starting with Gen 6) have basically removed cool places to explore by giving up on level design.

        • 2 years ago
          Anonymous

          >The newer games (starting with Gen 6) have basically removed cool places to explore by giving up on level design

          • 2 years ago
            Anonymous

            Where do you catch the third legend in X and Y again?

            • 2 years ago
              Anonymous
              • 2 years ago
                Anonymous

                The left is better though.

              • 2 years ago
                Anonymous

                >I CLAPPED
                >I CLAPPED WHEN I WALKED IN A SQUARE IN THE CAVE

              • 2 years ago
                Anonymous

                seethe

              • 2 years ago
                Anonymous

                Out of context hahaha

        • 2 years ago
          Anonymous

          >Whitney's Miltank, Cynthia's Garchomp... these were memorable because they were hard.
          Only an ellipses user would think pokemon has ever had hard fights.

  9. 2 years ago
    Anonymous

    anyone have that pic yawngay would post to prove gen 6 > gen 5 i could use a laugh

  10. 2 years ago
    Anonymous

    I liked some of the music

  11. 2 years ago
    Anonymous

    I hate x and y but the rollerskates were kino

  12. 2 years ago
    Anonymous

    uh-oh you summoned Discord

    • 2 years ago
      Anonymous

      >uh-oh you summoned the guy who actually posts direct evidence from the games to support his arguments instead of simply claiming an unsubstantiated thing that isn't true like DStards

    • 2 years ago
      Anonymous

      They probably summoned themselves. Wouldn't ve the first time a few low effort Anti-Kalos threads conveniently lasted just long enough for the raiders to claim they're being attacked by whatever game they want to hate and not the other way around.

  13. 2 years ago
    Anonymous

    Obsessed

  14. 2 years ago
    Anonymous

    Report it

  15. 2 years ago
    Anonymous

    most replayable games in the series

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *