Not as good as 3&K

Not as good as 3&K

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  1. 2 years ago
    Anonymous

    A someone who holds S3&K as one of his top 10 favorite games, I can say Mania is almost as good. If given the chance to play any 2D Sonic game, but I cannot play Sonic 3, then I would choose Mania.

  2. 2 years ago
    Anonymous

    It wasn't, but it was still good

  3. 2 years ago
    Anonymous

    I still believe that a fully original Mania would've been better than 3&K.
    But we'll never find out, now will we?

    • 2 years ago
      Anonymous

      I have my doubts. Based on a lot of later levels, I think a fully original Mania would be highly influenced by Sonic CD and Sonic CD plays very different from Sonic 1, 2, and 3&K. And for me personally, Sonic CD is the worst of the original Sonic games.

      • 2 years ago
        Anonymous

        Mania's original levels were like an actual well designed version of CD's levels. Cut down on the length of some of the acts, and they're perfect.

      • 2 years ago
        Anonymous

        I keep hearing this but I don't understand how you can say that when each CD level is built under the assumption that you will be looking for sign posts and generators each level.

      • 2 years ago
        Anonymous

        What the frick are you on about? The actual CD stages don't even play like CD.

  4. 2 years ago
    Anonymous

    Mania is better than 1, CD, 2, 3&K.

    • 2 years ago
      Anonymous

      No lol

      • 2 years ago
        Anonymous

        It's literally the best parts of classic Sonic games. It's objectively the best Sonic game ever made.

        • 2 years ago
          Anonymous

          It's definitely the one that leans the most on reused content, fan pandering and gimmicks instead of originality and good design.

          • 2 years ago
            Anonymous

            >reused content
            yes, the best parts of classic sonic
            >fan pandering
            yes, it accurately celebrates the best parts of classic sonic
            >and gimmicks
            gimmicks is a buzzword for "i can't substantiate my complaint"

            • 2 years ago
              Anonymous

              >gimmicks is a buzzword for "i can't substantiate my complaint"
              Fine. The Chemical Plant Zone Act 2 boss is the perfect example of a Sonic Mania gimmick. Very "I clapped when I saw the reference," but the reference is detrimental to the game because it's shallow. For anyone who's actually played Mean Bean Machine (the people who the reference is ostensibly for,) it's impossible to lose. It's easier than the actual Mean Bean Machine first level. For people who don't get the reference, it's confusing. It would have been better as a normal Sonic boss.

              • 2 years ago
                Anonymous

                The boss shouldn't have been literally playing Puyo Puyo but maybe Sonic getting stuck inside the Puyo Puyo machine and Eggman trying to crush you while you climb up the puyos and damage him. Then they could have the reference but also make it a normal boss.

              • 2 years ago
                Anonymous

                Yeah, I was thinking that too. That would be sick. They could keep the same music too, which was the best part.

                Nothing you said explains why its bad, you're just upset for... no reason. It's just a throwback to another game and slots in perfectly without hard-blocking the player.

                I shouldn't have to explain this, but it's bad because it takes the place of what could have been a better boss. Obviously Act 2 was going to end on a boss. If they didn't have to do the epic gamer reference, they could have made some more original Sonic content instead. Mania has some good bosses.

              • 2 years ago
                Anonymous

                Nothing you said explains why its bad, you're just upset for... no reason. It's just a throwback to another game and slots in perfectly without hard-blocking the player.

              • 2 years ago
                Anonymous

                NTA but the problem with it is that it's just a complete pace breaker in terms of gameplay. Yes it's easy to beat and admittedly cool on a first playthrough, but i feel like something like

                The boss shouldn't have been literally playing Puyo Puyo but maybe Sonic getting stuck inside the Puyo Puyo machine and Eggman trying to crush you while you climb up the puyos and damage him. Then they could have the reference but also make it a normal boss.

                should have been done instead.

              • 2 years ago
                Anonymous

                shit idea

                Yeah, I was thinking that too. That would be sick. They could keep the same music too, which was the best part.
                [...]
                I shouldn't have to explain this, but it's bad because it takes the place of what could have been a better boss. Obviously Act 2 was going to end on a boss. If they didn't have to do the epic gamer reference, they could have made some more original Sonic content instead. Mania has some good bosses.

                >but it's bad because it takes the place of what could have been a better boss.
                stop being an un-fun tryhard moron. literally everyone who played it thought it was a cute throwback. not everything in games has to be speedrunner friendly.

              • 2 years ago
                Anonymous

                >shit idea
                Now look who's "not substantiating their complaints"
                >literally everyone who played it thought it was a cute throwback
                I thought it was cute too, when I played it, but when I look back on Mania, the references were the weakest part. They're the reason why I don't remember it as fondly as the real classics. Even when I played Mania, I felt like the game was constantly winking at me and it got a bit tiring.

              • 2 years ago
                Anonymous

                >Now look who's "not substantiating their complaints"
                Because it has frick all to do with Sonic. Having a lite version of Mean Bean Machine was great.
                >the references were the weakest part.
                Anon, I'll say it again, Mania is a celebration of classic Sonic. Sega have proven time and time again they are creatively bankrupt. Adding in "new" shit would be a guaranteed failure.

              • 2 years ago
                Anonymous

                >Because it has frick all to do with Sonic.
                Uh, what? A boss where you climb up moving platforms to hit Eggman has "frick all to do with Sonic?" It has more to do with a Sonic than a clone of a game that doesn't star Sonic.
                >Sega have proven time and time again they are creatively bankrupt. Adding in "new" shit would be a guaranteed failure.
                This is incongruent as hell lol. Firstly, SEGA didn't make Mania. That's why it was good. Secondly, it did add new shit. (Does that mean it's a failure?)
                What did you actually mean by this?

              • 2 years ago
                Anonymous

                >A boss where you climb up moving platforms to hit Eggman has "frick all to do with Sonic?
                It's completely soulless shit idea compared to the superior mean bean machine game we got.
                >SEGA didn't make Mania. That's why it was good.
                It was good because it was a soulful remake of everything that made classic sonic good.
                >it did add new shit.
                >instead of originality and good design.
                which is it moron?

              • 2 years ago
                Anonymous

                >compared to the superior mean bean machine game we got.
                What we got wasn't even superior to the actual Mean Bean Machine, or the actual Chemical Plant Zone boss.
                >which is it
                Your reading comprehension really sucks dude. I said it leans the most on reused content. That doesn't mean it doesn't have original content. It's just the least original out of the other classic games. You still haven't explained what you meant by
                >Adding in "new" shit would be a guaranteed failure.
                It did add new shit. So was it a failure or are you moronic?

              • 2 years ago
                Anonymous

                >What we got wasn't even superior to the actual Mean Bean Machine
                I never implied it was? It was a cute fun throwback and nothing else would be better.
                >Your reading comprehension really sucks dude.
                You literally said "instead of originality and good design.". The take away is you want mostly new content.
                >It did add new shit.
                Right, so you concede they did add in new shit. I accept your concession.

              • 2 years ago
                Anonymous

                >>What we got wasn't even superior to the actual Mean Bean Machine
                Curious how you cut this quote short. Not brave enough to say it was better than a real Sonic boss?
                >Right, so you concede they did add in new shit.
                Your post is literally the only one that implies they didn't.

              • 2 years ago
                Anonymous

                >Not brave enough to say it was better than a real Sonic boss?
                Anon. I'm defending the boss you fricking moron. That doesn't need saying.
                >Your post is literally the only one that implies they didn't.
                Not once did I imply they didn't add anything. All I've said its its a throwback to the good parts of the game.

                >Sega have proven time
                Irrelevant as Sega didn't make Sonic Mania. Also the brand new zones were the best part of the game, and that's a universally agreed upon fact.

                >Also the brand new zones were the best part of the game
                The brand new zones just use mechanics from other games.

              • 2 years ago
                Anonymous

                >The brand new zones just use mechanics from other games.
                They also feature new gimmicks, like those water paths in Mirage Saloon or freezing in Press Garden just to name a couple.

              • 2 years ago
                Anonymous

                >They also feature new gimmicks, like those water paths in Mirage Saloon or freezing in Press Garden just to name a couple
                I never said they didn't

                >Anon. I'm defending the boss you fricking moron. That doesn't need saying.
                Anon, when I said
                >What we got [in Sonic Mania] wasn't even superior to [...] the actual Chemical Plant Zone boss.
                I was talking about the actual Chemical Plant Zone boss. You know, from Sonic 2? It was better than the one in Sonic Mania. Most classic bosses were.

                >Not once did I imply they didn't add anything.
                Sorry to explain your own sentences to you, but when you said
                >Adding in "new" shit would be a guaranteed failure.
                That either implies that
                >Sonic Mania didn't add new shit
                or
                >Sonic Mania added new shit and it failed, because adding new shit would be a guaranteed failure
                Which one of these were you implying when you wrote that sentence?

                >It was better than the one in Sonic Mania
                Act 1's boss was better than Sonic 2's boss lmao
                >Which one of these were you implying when you wrote that sentence?
                YOU are the one that made conflicting statements, I was correcting YOU.

              • 2 years ago
                Anonymous

                Nothing I said was conflicting. You're just fricking dumb.

              • 2 years ago
                Anonymous

                I accept your concession

              • 2 years ago
                Anonymous

                Your entire posting style is just quippy comebacks and almost nothing of substance. That's why you keep making dumb mistakes like saying a moving platform boss "has frick all to do with Sonic," then having to walk it back with "oh uh I just meant it would be bad." You're going to reply to this post with another quippy comeback, but you should reflect on this. I won't be replying to you again in this thread.

              • 2 years ago
                Anonymous

                >That's why you keep making dumb mistakes like saying a moving platform boss
                Wrong. I said

                >A boss where you climb up moving platforms to hit Eggman has "frick all to do with Sonic?
                It's completely soulless shit idea compared to the superior mean bean machine game we got.
                >SEGA didn't make Mania. That's why it was good.
                It was good because it was a soulful remake of everything that made classic sonic good.
                >it did add new shit.
                >instead of originality and good design.
                which is it moron?

                "It's completely soulless shit idea compared to the superior mean bean machine game we got."
                >I won't be replying to you again in this thread.
                I accept your concession. Good dog.

              • 2 years ago
                Anonymous

                You also spent the entire thread trying to shift the argument into some meta argument because you lost the real one and you conceded that argument too. I win 2-0.

              • 2 years ago
                Anonymous

                >Anon. I'm defending the boss you fricking moron. That doesn't need saying.
                Anon, when I said
                >What we got [in Sonic Mania] wasn't even superior to [...] the actual Chemical Plant Zone boss.
                I was talking about the actual Chemical Plant Zone boss. You know, from Sonic 2? It was better than the one in Sonic Mania. Most classic bosses were.

                >Not once did I imply they didn't add anything.
                Sorry to explain your own sentences to you, but when you said
                >Adding in "new" shit would be a guaranteed failure.
                That either implies that
                >Sonic Mania didn't add new shit
                or
                >Sonic Mania added new shit and it failed, because adding new shit would be a guaranteed failure
                Which one of these were you implying when you wrote that sentence?

              • 2 years ago
                Anonymous

                >Sega have proven time
                Irrelevant as Sega didn't make Sonic Mania. Also the brand new zones were the best part of the game, and that's a universally agreed upon fact.

            • 2 years ago
              Anonymous

              >gimmicks is a buzzword for "i can't substantiate my complaint"
              Fine. The Chemical Plant Zone Act 2 boss is the perfect example of a Sonic Mania gimmick. Very "I clapped when I saw the reference," but the reference is detrimental to the game because it's shallow. For anyone who's actually played Mean Bean Machine (the people who the reference is ostensibly for,) it's impossible to lose. It's easier than the actual Mean Bean Machine first level. For people who don't get the reference, it's confusing. It would have been better as a normal Sonic boss.

              both of you don't know what a gimmick is. a gimmick in sonic games are the small things that mix things up. It's not an inherently negative term

          • 2 years ago
            Anonymous

            >reused content, fan pandering and gimmicks instead of originality and good design.
            ....so 3&K

  5. 2 years ago
    Anonymous

    Mania's levels are all a little too long, and have too many "hold right to win" segments. But I prefer it to S3&K because the levels still have a lot of paths.

    • 2 years ago
      Anonymous

      >Mania's levels are all a little too long
      No they're not you can beat all of the levels around 2-3 minutes. I'm tired of people saying this and complaining about it when Moderngays say their levels are too short when in reality you're both in the same fricking pool you both have the same length levels but I have to hear people that suck shit at Sonic games talk about it because they don't play time attack and know proper routes. The ONLY time stages can go on too long is in Heroes and Unleashed other than that no excuses. Sorry for the rant didn't mean to go off on you specifically anon I just think about this a lot and it infuriates the shit out of me

  6. 2 years ago
    Anonymous

    after replaying 3&K in origins I think I like mania more now.

    I also had more fun with sonic 1 and CD, but that could just be from how buggy 2 and 3&K were

    • 2 years ago
      Anonymous

      >origins
      this shitty collection is a waste of time, just emulate mega drive originals

  7. 2 years ago
    Anonymous

    True. Mania is serviceable but I wouldn't consider it better than S3&K or CD, even to base S3

    • 2 years ago
      Anonymous

      Base Sonic 3 is ass. It's carried entirely by its second half.

      • 2 years ago
        Anonymous

        Still better than Mania in some aspects.

        • 2 years ago
          Anonymous

          Like what?

  8. 2 years ago
    Anonymous

    Triple Trouble 16 bit and SRB2 are better than Sonic 1, CD, Sonic 2 and any Sonic game released in the past 10 years

    Take the fangame pill

    https://www.youtube.com/watch?v=hD8ngE-J8iI
    https://www.youtube.com/watch?v=ysCO5pHe6GY

    • 2 years ago
      Anonymous

      the Fang theme has no right to be that catchy

    • 2 years ago
      Anonymous

      >he forgot Fang's SRB2 theme

  9. 2 years ago
    Anonymous

    The zones are too long and the bosses are tedious

  10. 2 years ago
    Anonymous

    You're right OP. Mania isn't better then 3&K. However... Mania Plus is better then 3&K.

    • 2 years ago
      Anonymous

      I owned the physical copy of this for Shitch and I never bothered with Encore mode. Is it actually worth it? Does it actually change the level design in a meaningful way?

    • 2 years ago
      Anonymous

      Encore mode is my deafult way to play now

  11. 2 years ago
    Anonymous

    this game takes a giganitic shit all over Sanic 3. The worst part of Sanic 3 and Knuckle is the Sanic 3 part of it, the game is trash compared to even Sonic 2.

  12. 2 years ago
    Anonymous

    2 > Mania > 1 > CD > 3&K

    3&K's special stages are my least favorite. And the worst part about these gridlike levels is that you have to do them 14 times. 7 for the chaos emeralds and 7 for the master emeralds. Frick that shit.

    CD's special stages are better than 3's, but I don't like how the game is structured overall. Instead of running from point A to point B as fast as possible, CD makes you carefully explore the level if you want to get the better futures. The game just doesn't feel as fast as the previous sonic games.

    1 is basic. It's the first sonic game and the levels are hit or miss, but it's overall a fun first effort from the franchise.

    Mania is a love letter to fans of the original genesis games. Although I hate that they brought back 3&K's shitty grid special stages, I'm glad that Mania's own special stages are a fun race to catch the emerald.

    2 is perfect. And its special stages are the best. Not like that 3&K garbage.

  13. 2 years ago
    Anonymous

    2, 3&K, and Mania are all on the same tier level so who cares at the end of the day. Talk about Sonic Omen and Triple Trouble Remake instead. Why the frick do we have 2 Mania threads up?

  14. 2 years ago
    Anonymous

    Then why are you coping?

  15. 2 years ago
    Anonymous

    >remove boss battles
    >add camera panning so you don't run into shit
    i fixed 2D sonic

  16. 2 years ago
    Anonymous

    And yet, still leaps and bounds better than anything that came out afterwards

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