nothing happens: the game

nothing happens: the game

Schizophrenic Conspiracy Theorist Shirt $21.68

Homeless People Are Sexy Shirt $21.68

Schizophrenic Conspiracy Theorist Shirt $21.68

  1. 1 year ago
    Anonymous

    That’s what happens when you keep making prequels. Especially one in between a main game and another prequel.

    • 1 year ago
      Anonymous

      What are you talking about? Peace Walker was kino

      • 1 year ago
        Anonymous

        That one still has enough distance from other events. They were really stretching it by V.

      • 1 year ago
        Anonymous

        >What are you talking about?
        V being between Peace Walker and MGS1. try to keep up, brainlet

      • 1 year ago
        Anonymous

        Nothing fricking happened in that game either and Ground Zeroes further solidifies that.

    • 1 year ago
      Anonymous

      What about the rise of Outer Heaven? Why did Kojima make some pointless game about literal who Medic instead?

      • 1 year ago
        Anonymous

        This is about the rise of Outer Heaven as well as the ultimate fall of Big Boss, you did listen to the tapes right anon?

        • 1 year ago
          Anonymous

          none of this happens in the game

          • 1 year ago
            Anonymous

            Yup it sure does. Venom builds Diamond Dogs as a way to take heat off Big Boss going around the globe putting together Outer Heaven and eventually DD gets turned into Outer Heaven. Big Boss finally falls to the point that he doesn't really care about one of his most loyal soldiers being turned into a puppet. All of it happens in the game with the tapes giving you a little more context.

  2. 1 year ago
    Anonymous

    theres a 10/10 somewhere in there. you just have to squint. besides the story kojima wanted to tell, he isnt mature enough to make. peace walker had a talking cat, ghost hunts, and a fight with a dragon while this game has the rape of 3 POWs. Chico, paz, and quiet.

    • 1 year ago
      Anonymous

      >peace walker
      >talking cat
      Wait what

      • 1 year ago
        Anonymous

        ?t=115
        god just watching this makes me want to replay, peace walker is so comfy

        • 1 year ago
          Anonymous

          Oh I didn't play any of the Monster Hunter bullshit. The shitty fricking AI bosses and hunting Zadornov were bad enough. probably because I had no friends to co-op it with

          • 1 year ago
            Anonymous

            >monster hunter bullshit
            oh anon, it was good! I say this as someone who played alone on ps3 fairly recently for the first time.

        • 1 year ago
          Anonymous

          apparently the HD collection version is playable on PS3 emulators now. and there's a monster hunter LAN tool that people use to play the PSP version together.

  3. 1 year ago
    Anonymous

    no shit, play mgs4 instead

  4. 1 year ago
    Anonymous

    Whenever I reinstall this game to try and finish the main story and to touch back on nostalgic stealth fun I realize how much padding and bloat is in this game

    • 1 year ago
      Anonymous

      they should have stuck to defined spaces and then not bothered with the rest of the open world. the main mission areas like the dam, bases and villages are all great in themselves

      • 1 year ago
        Anonymous

        Filtered, and I'm not even poking fun. I pity (You).

        I'm sure the open world was always an afterthought, it only exists so individual locations can be stitched together in larger missions. In service of that goal it does its job fine, but it's a shame the world feels so empty in free roam.

        • 1 year ago
          Anonymous

          >but it's a shame the world feels so empty in free roam.
          I 100% blame the fact that this game released on 360/ps3. Not only is it a miracle they even run, but it also explains so much about the game and why its so...shit

          • 1 year ago
            Anonymous

            >I 100% blame the fact that this game released on 360/ps3
            I wouldn't be surprised if this limited a lot of features, but I just don't think fleshing out the open world maps was ever a design priority. Free Roam exists because people would complain if it wasn't available, and Side Ops/animal rescue NGO bullshit were shoehorned in to give players something to do beyond mindless soldier/resource farming. To be fair, some of the Side Ops were pretty fun/memorable, there were a few gems among the padding.
            >why its so...shit
            we can agree to disagree.

            Nothing fricking happened in that game either and Ground Zeroes further solidifies that.

            nothing beyond "BiBo fricks around in the 1970s/1980s" was ever in the cards because the previously-established lore doesn't leave room for much else. That's pretty much what I expected, and that's pretty much what I got, so I was satisfied.

            name 10 memorable moments from MGSV
            it's impossible

            I can name five memorable moments from Code Talker alone. Did you actually play the game, Anon?

            Not him, but there are moments that stood out to me in the story.
            >The prologue hospital sequence
            >Entirety of Shinning Lights and the ending speech by Venom
            >First encounter with Sahelanthropus
            >Jeep Ride (yes really)
            >Entering the Devil's House
            >The Truth
            >Paz's entire subplot
            >Quiet's goodbye
            >Meeting Code Talker
            To name a few. Now I wonder if you can name me 10 memorable moments from Ground Zeroes or Peace Walker

            >Entering the Devil's House
            that entire mission was great, possibly the best in the whole game. There was a real sense of wandering into the unknown as you went deeper and deeper into the bush, and the payoff at the Devil's House was excellent.

            • 1 year ago
              Anonymous

              Stop defending this unfinished piece of shit

              • 1 year ago
                Anonymous

                just because it has cut content doesn't make it unfinished little zoom

              • 1 year ago
                Anonymous

                >70% of the game is cut
                >that doesn't make it unfinished!
                LMAO

              • 1 year ago
                Anonymous

                yeah one mission that was cut shortly after the idea phase is 70% of the game I wish I could be as suicidally depressed as you lmao

              • 1 year ago
                Anonymous

                >muh unfinished
                shut the frick up drone

                >chapter 3 with Eli cut
                >chapter 4 in Russia cut
                >chapter 5 in New York cut
                and that's just the surface

              • 1 year ago
                Anonymous

                >no chapter 6 in Liberia
                >no chapter 7 in Zanzibarland
                >no chapter 8 in Shadow Moses
                we were cheated

              • 1 year ago
                Anonymous

                but that would mean spending less time with celebrities and actually making a game!

              • 1 year ago
                Anonymous

                Bros... Just think... MGSV is just 10% of what we COULD have had if Kojimbo hadn't spent all his time looking at Stephanie Joosten's ass...

              • 1 year ago
                Anonymous

                >if Kojimbo hadn't spent all his time looking at Stephanie Joosten's feet
                ftfy

              • 1 year ago
                Anonymous

                That's coming in the silent hills expansion, have faith.

              • 1 year ago
                Anonymous

                Where are you getting 70% from anon?

                Genuinely asking, not bait

              • 1 year ago
                Anonymous

                you're so mad

              • 1 year ago
                Anonymous

                >muh unfinished
                shut the frick up drone

        • 1 year ago
          Anonymous

          name 10 memorable moments from MGSV
          it's impossible

          • 1 year ago
            Anonymous

            Not him, but there are moments that stood out to me in the story.
            >The prologue hospital sequence
            >Entirety of Shinning Lights and the ending speech by Venom
            >First encounter with Sahelanthropus
            >Jeep Ride (yes really)
            >Entering the Devil's House
            >The Truth
            >Paz's entire subplot
            >Quiet's goodbye
            >Meeting Code Talker
            To name a few. Now I wonder if you can name me 10 memorable moments from Ground Zeroes or Peace Walker

  5. 1 year ago
    Anonymous

    It's really amazing just how uninterested and apathetic toward their own story every character in the game is. Nobody seems to give a frick if their plans of revenge or world domination even succeed.

  6. 1 year ago
    Anonymous

    Yeah, end of peace walker pretty much shows how Snake rejected the boss, and proudly started calling himself Big Boss.

    From the trailer of V it looked they were going to develop more on that, but it turns out only thing they did was just retconning MG2's "Big Boss is a Snatcher" thing.

  7. 1 year ago
    Anonymous

    Imagine if the quality and polish of Ground Zeroes was applied to V proper.

    • 1 year ago
      Anonymous

      Imagine if Kojima was allowed to do his thing (perhaps with some more oversight and cajoling) and it was all one complete, polished game. Instead of being forced to release the equivalent of the tanker level as a paid demo before being kicked out and the existing work stitched into a disappointment that could be shoved out the door.

    • 1 year ago
      Anonymous

      GZ is quite clunky in the gameplay department compared to TPP and most of the missions are exactly the same shit. Rescue, assassination, demolition and that one shitty helicopter chase sequence. Not sure why people suck this "game" (demo) off so much.

      • 1 year ago
        Anonymous

        They're talking about the main course, the experience of the one infiltration mission with story, done essentially as MGS has historically been about but with modernized gameplay. You are moronic.

        • 1 year ago
          Anonymous

          Infiltrating bases or facilities is a thing in MGSV, and I'd argue that with the gameplay improvements it's far more enjoyable. Pitch Dark, Hellbound, and OKB Zero are good examples of this. In other words, you're a disingenuous cretin.

          • 1 year ago
            Anonymous

            Mainlining the story of GZ spends 100% of time on what they're praising. Mainlining the story of TPP is like 10%.
            >you're a disingenuous cretin
            no u homosexual

            • 1 year ago
              Anonymous

              >Mainlining the story of TPP is like 10%.
              No, it's not.

              • 1 year ago
                Anonymous

                I COULD go down the list of episodes and grade each as yes, kinda, no and demonstrate what a homosexual you are. But I don't care enough.

              • 1 year ago
                Anonymous

                >I COULD
                Go ahead then

              • 1 year ago
                Anonymous

                I COULD go down the list of episodes and grade each as yes, kinda, no and demonstrate what a homosexual you are. But I don't care enough.

                >I COULD
                Go ahead then

                >I see here that you came up with 20%, not 10%. I also disagree with some of your evaluation so really it's 30%
                >(still compared to 100%)
                >Therefore you are wrong. Sucks to suck. Take the L sweaty.

          • 1 year ago
            Anonymous

            >Infiltrating bases or facilities
            When the game is just this it's probably one of the best I've ever played.
            But then there are missions like Occupation Forces, which made me realize I have to actually interact with and build up the Mother Base systems to complete this fricking mission.

            Leave the horse or a car on the road and run up to fulton the vehicles. It's so stupid.

            • 1 year ago
              Anonymous

              >Leave the horse or a car on the road and run up to fulton the vehicles. It's so stupid.
              Or just place mines and C4 to blow them up

            • 1 year ago
              Anonymous

              >Occupation Forces, which made me realize I have to actually interact with and build up the Mother Base systems to complete this fricking mission
              It kinda helps to not suck ass at the game. You can do it with some C4 and the default RPG with no stalling shenanigans required. You just need to choose a good spot where you don't get blown up by the other tank immediately and be able to give chase to pick off the last vehicle if need be.

              >Leave the horse or a car on the road and run up to fulton the vehicles.
              >It's so stupid.
              Yes. And?

              • 1 year ago
                Anonymous

                The worst part of any MGS game is where you're going Loud, blowing up shit and fending off enemies.
                Having entire missions dedicated to that? No thanks, I'll do them because I have to but wont enjoy them. Never enjoyed a Metal Gear fight either, just some small dude running around like an ant firing off rockets vs. a big robot. Yawn

              • 1 year ago
                Anonymous

                >fending off enemies
                That's only what going loud is if you suck at both it and stealth to begin with. Going loud can and should always start from stealth. You only reveal yourself when you're set up to decisively slap everything's shit.

            • 1 year ago
              Anonymous

              >Occupation Forces, which made me realize I have to actually interact with and build up the Mother Base systems to complete this fricking mission
              It kinda helps to not suck ass at the game. You can do it with some C4 and the default RPG with no stalling shenanigans required. You just need to choose a good spot where you don't get blown up by the other tank immediately and be able to give chase to pick off the last vehicle if need be.

              >Leave the horse or a car on the road and run up to fulton the vehicles.
              >It's so stupid.
              Yes. And?

              the horse or a car on the road and run up to fulton the vehicles.
              >>It's so stupid.
              >Yes. And?
              Blocking the road with a horse or car isn't even stupid. That's basic ambush shit. It's trying to go full stealth on that mission by fultoning that's stupid.

              • 1 year ago
                Anonymous

                >Occupation Forces, which made me realize I have to actually interact with and build up the Mother Base systems to complete this fricking mission
                It kinda helps to not suck ass at the game. You can do it with some C4 and the default RPG with no stalling shenanigans required. You just need to choose a good spot where you don't get blown up by the other tank immediately and be able to give chase to pick off the last vehicle if need be.

                >Leave the horse or a car on the road and run up to fulton the vehicles.
                >It's so stupid.
                Yes. And?

                >You can do it with some C4 and the default RPG with no stalling shenanigans required
                No thanks, I wanted a stealth-infiltration game similar to the ones Ive been playing for over a decade now

              • 1 year ago
                Anonymous

                At the very least, 3 had plenty of opportunity for going loud and arguably even encouraged it. And V is attached to 3 most of anything.

              • 1 year ago
                Anonymous

                he seems to think he's playing Splinter Cell or something

              • 1 year ago
                Anonymous

                >he seems to think he's playing Splinter Cell or something
                MGS 3 is a spy mission. Why the FRICK would I not focus on sneaky infiltration as much as I can? The good thing about having the option to go Loud is that it's an option.

              • 1 year ago
                Anonymous

                yes

              • 1 year ago
                Anonymous

                moron

              • 1 year ago
                Anonymous

                Missions where you're forced to go loud are lame.

              • 1 year ago
                Anonymous

                you aren't forced

      • 1 year ago
        Anonymous

        >most of the missions are exactly the same shit.
        yeah, because it was restricted to one area.
        it was basically a playable tech demo.

      • 1 year ago
        Anonymous

        They're talking about the main course, the experience of the one infiltration mission with story, done essentially as MGS has historically been about but with modernized gameplay. You are moronic.

        Infiltrating bases or facilities is a thing in MGSV, and I'd argue that with the gameplay improvements it's far more enjoyable. Pitch Dark, Hellbound, and OKB Zero are good examples of this. In other words, you're a disingenuous cretin.

        MGSV should have been a series of bases strung together semi-linearly, with incentives to go back and replay ones you've already completed. None of that empty open world shit that accomplished nothing.

        • 1 year ago
          Anonymous

          What are you talking about the open areas are parceled up into different missions and side ops to travel to, and is generally varied quite a bit from place to place. And the distance between bases makes things like fast travel viable. These stupid meme complaints need to end because they are spouted by people who never learned how to actually play the game

          • 1 year ago
            Anonymous

            I think he's right if you think of some of the open areas as being like bases. Places like the villages that feel 'open' but aren't really should have be kept, its the miles of bush and guardposts between that doesn't do much except host the odd side mission or serve as an intro the actual meaty bit of the mission. Those will have taken taken time away from polishing the main areas and should have been dropped. If they'd done that they'd have finished it properly -and- the actual base missions would have been insane. There's a good proportion of each base where nothing actually happens and you don't really need to go into it, like the office part of the airstrip. Making the main missions there more detailed and putting a few more vents and lockers in and directing you to have to use them to pass the missions would have made the best game in the series by a mile.

    • 1 year ago
      Anonymous

      >Imagine if a $40 demo was a full game
      It would cost $300

  8. 1 year ago
    Anonymous

    they could've added in the map maker and people would be playing it to this day

    instead the morons did some zombies bullshit and went back to pachinko

    • 1 year ago
      Anonymous

      With what little tools were available, people did try to make some actually good sideops. We totally could have had community-produced content fleshing the open world into something good.

  9. 1 year ago
    Anonymous

    The game had enough JANK to be fun

    Janky Games are the best Games
    A review

    >enjoy anti woke content

    • 1 year ago
      Anonymous

      Why in the frick does this entitled piece of shit have a PayPal link?

      This video has less than 300 views

      • 1 year ago
        Anonymous

        They call it israelitetube for a reason!

  10. 1 year ago
    Anonymous

    Was there ever any real inkling of the MGSV financial story? Did the long dev time actually threaten profitability? Would allowing it to be finished have paid off?

    • 1 year ago
      Anonymous

      In a way V and PT hurt the profits considering how Konami was looking at it based on how much console games were making and the cost of creating them vs the mobile market and its potential profits

    • 1 year ago
      Anonymous

      MGSV was the worst selling mainline MGS
      Konami was not in the wrong for wanting it out the door asap
      And also that's the reason why there was a paid demo for the game, to try and recoup some losses

  11. 1 year ago
    Anonymous

    SUCH LUST FOR REVENGE
    WHOOOOOOOOOOOOOOOOOOOOO???????
    >is carried away by like 6 soldiers
    What a fricking shitpost this game was, whenever I feel like replaying it I'm reminded of how you have to be driven around for like 20 minutes hearing the ramblings of some autistic moron that dislikes english

    • 1 year ago
      Anonymous

      you can skip it

  12. 1 year ago
    Anonymous

    Plenty happens
    I dont know why its impossible to have honest discussions about this game
    Everyone just lies about it its like people played a completely different game than what the real game is

  13. 1 year ago
    Anonymous

    missing the point: the post

    Riding around Afghanistan looking for some Soviets to bamboozle is symbolic of the feeling of loss, the pain you carry and being out on the ocean hunting moby dick

    • 1 year ago
      Anonymous

      >it was bad on purpose!
      I wouldn't put this past Kojima but that doesn't automatically make it enjoyable in a meta way

      • 1 year ago
        Anonymous

        It's not bad though
        >Inb4 yes it is

      • 1 year ago
        Anonymous

        It wasn't bad. The gameplay, story and graphics are all good. You reach big moments in the story like waves. It's one of the top 5 games of the last 10 years

        • 1 year ago
          Anonymous

          2015 was the start of a vidya gold age to rival the 90s

  14. 1 year ago
    Anonymous

    It pretty much all happens in the last 20% and then ends with a few hours of disjointed cutscenes and random missions loosely strung together as a narrative

  15. 1 year ago
    Anonymous

    My only issue with this game was the fricking dogshit foward base system and the whole "haha get your soldiers taken away lmao" while everyone just cheated S soldiers that behaved in any wau different other soldiers did

  16. 1 year ago
    Anonymous

    Did you rike it?

  17. 1 year ago
    Anonymous

    >implying sneaking in, blowing up a high value target, and giving the slip to the reaction isn't peak stealth
    DURR DURR DURR

  18. 1 year ago
    Anonymous

    MGS has always been about legendary soldiers. Stealth is the peak of that but there has always been outright fights. If you think they're a genuine detriment then either you take issues with the gameplay implementation of the fight or you're just a god damn plebe. The gameplay implementation is inarguably not a problem in V so that just leaves being a plebe.

    • 1 year ago
      Anonymous

      >If you think they're a genuine detriment then either you take issues with the gameplay implementation of the fight or you're just a god damn plebe.
      >gameplay implementation not a problem in V
      I get what you mean and I do agree but I really hated the Parasite Units. I remember one mission where you're forced to fight them at the end, and the mission completely shifts in tone I think

Leave a Reply to Anonymous Cancel reply

Your email address will not be published. Required fields are marked *