>now fighters can enchant their weapons themselves. >problem with balance solved

>now fighters can enchant their weapons themselves
>problem with balance solved
Only morons don't want to use this simple solution.

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  1. 3 weeks ago
    Anonymous

    I just prefer to give them power armor and other cool tech.

    • 3 weeks ago
      Anonymous

      Frick yeah.
      Power armor is always cool.

    • 3 weeks ago
      Anonymous

      Frick yeah.
      Power armor is always cool.

      Power Armor is for sissies.

  2. 3 weeks ago
    Anonymous

    It's been over a decade and two editions since it was an issue for frick's sake.

    Just kill this board already. The frick are these endlessly repeated braindead zombie threads.

    • 3 weeks ago
      Anonymous

      >implying that it's not an issue in 5E
      >implying that it wasn't an issue with Pathfinder 1E

      • 3 weeks ago
        Anonymous

        >still trying to push troll lies as facts
        Kill this board already.

        • 3 weeks ago
          Anonymous

          >firsthand experience = troll lies
          I'm literally never going to stop because it's true. Reminder that Pathfinder split most martial feats in half and gave a martial class' core feature at full progression to the Druid in exchange for a weaker feature.

      • 3 weeks ago
        Anonymous

        >implying that it's not an issue in 5E
        It's kind of pretty far down the list, especially seeing as 5e's math works out that you never actually need the enhancement bonus to attack or damage so much as just having a weapon that is magic so as to get past damage resistance and immunity.

        • 3 weeks ago
          Anonymous

          No it's not it's right there at the top of stupid shit 5E did.

          • 3 weeks ago
            Anonymous

            Anon, a 17th level fighter is rocking a +11 attack bonus, which is enough to hit an adult red dragon or a balor's AC of 19 65% of the time, which is exactly as often as the game wants anyone making an attack roll to hit anything.

            • 3 weeks ago
              Anonymous

              >dragon
              >balor
              >but not using any spells to protect themselves whatsoever
              ???

              • 3 weeks ago
                Anonymous

                Neither have any innate spells in 5e, so, no.

            • 3 weeks ago
              Anonymous

              Oh cool, let's ignore the fact that mages don't even care about the possibility of missing (because there is none) and better ask how many monsters at this level are IMMUNE to physical damage?

              • 3 weeks ago
                Anonymous

                What's hilarious to me is how magic is everywhere in D&D, but I'm an "butthole DM" for having every other swinging dick carry a wand of counterspell and/or dispel. With so much magic being shat out, that stuff should be as common place as pocket knives.

              • 3 weeks ago
                Anonymous

                In my setting (which isn't really D&D systemically, but it shares a lot of inspiration and tropes with D&D and similar games), magical trinkets that negate magic in various ways are among the most common there are.

                Detecting Magic and being able to dispel it is relatively important, so investigators and explorers and inquisitors and so on and so forth usually have fairly simple rings of detect magic, and bags of dusts of dispelling.

                Not so much Counterspell (although upper-class bodyguards and such do have amulets or armors that do this) and it's not like a random city guard has any of these things, but it's legitimately among the first things a non-spell-user (or even many that are) should get. Because as you say, it's a magical world out there.

              • 3 weeks ago
                Anonymous

                your players don't even know how to bait counterspells? kek

            • 3 weeks ago
              Anonymous

              Nevermind that your chance of hitting over 20 levels staying static is the dumbest fricking thing, HP scales faster than your damage.

              • 3 weeks ago
                Anonymous

                > HP scales faster than your damage.

                No, I’ve done this math. Let’s take the Balor as our basis and assume that the party has generic “magic” weapons with no bonuses. The Balor is CR 19 so we’ll use 19th level characters.

                >Fighter: Longsword 9.5 (1d8+5) dmg x 3 attacks x 65% to-hit = 18.525 dmg/rnd
                >Rogue: {[Rapier 9.5 (1d8+5) dmg + Dagger 2.5 (1d4) dmg] + Sneak Attack 35 (10d6) dmg} x 65% to-hit = 30.55 dmg/rnd
                >Cleric: Sacred Flame 18 (4d8) dmg x 80% to-hit = 14.4 dmg/rnd
                >Wizard: Chill Touch 18 (4d8) dmg x 65% to-hit = 11.7 dmg/rnd
                TOTAL: 75.175 dmg/rnd.

                Balor has 262 hp, so using the absolutely weakest attack options I can think of, it’s still dead in 3.4 rounds on average. 5e is specifically designed so that a monster of CR = Average Party Level is supposed to survive for 3 rounds, so this means that even at 19th level, the players’ damage output is scaling at the desired rate.

              • 3 weeks ago
                Anonymous

                >Fighter's damage has degraded to 7% of max HP per attack action from 13.79% against a bugbear
                That does not prove the point you think it does

              • 3 weeks ago
                Anonymous

                The fighter was never intended to solo either of them. D&D is a team game. Also that’s kind of down to the bad luck of encountering the Balor one CR level before the fighter gets his final Extra Attack, which pumps his average damage/round to 38, or ~14.5% of the Balor’s hit points.

              • 3 weeks ago
                Anonymous

                Being a team game is not an excuse for damage and HP like that and Extra Attack puts them at 25.6, which is 9.77%, so I was objectively right.

              • 3 weeks ago
                Anonymous

                >rogue gets SA every turn
                >19th level casters only using cantrips
                >no minions for the boss
                >no environmental factors
                >no PCs go down the entire fight
                >a flying creature getting hit by melee attacks
                What bullshit imaginary scenario is this? Only no-games think that's how CR works.

              • 3 weeks ago
                Anonymous

                Yeah I also didn’t factor in the wizard one-shotting the Balor with Forcecage or the fighter using two spare bags of holding to send the Balor to the Astral with no save.

                The point was to demonstrate that even with the weakest attack options the party is still dropping the Balor in 3-ish rounds like the system expects. In real, actual play with actual characters the Balor will be lucky to survive 1 round and anyone who’s actually played 5e at high levels will confirm this.

              • 3 weeks ago
                Anonymous

                That's why I said no minions, moron. No fricking DM runs a creature who just stands there taking every single PC attack and not bringing any backup.

              • 3 weeks ago
                Anonymous

                >80% to fail sacred flame
                There is no way a high level demon doesn't have magic resistance.

              • 3 weeks ago
                Anonymous

                Oops, you’re right, it does. Make that 36% pass for an average damage of 11.52. It does not actually meaningfully affect the overall point, however.

        • 3 weeks ago
          Anonymous

          >you don't need an enhancement bonus to attack
          >when the only remotely competitive martial specs rely on incredibly swingy -5/+10 modifiers to attack in a bounded accuracy system

    • 3 weeks ago
      Anonymous

      5e has a lot more issues to worry about than "caster-"martial"" disparity. If anything, that edition made the disparity even worse with all the caster archetypes they added.

    • 3 weeks ago
      Anonymous

      >Just kill this board already.
      The board is fine, it's the users that are the problem. Kill the users.

    • 3 weeks ago
      Anonymous

      set an example for us

  3. 3 weeks ago
    Anonymous

    Bad example, OP. The fighters from that setting just use weapons forged from a special metal and mundane breathing techniques to kill the monsters. All the flashy elements aren't actually present in the battle: it's just an artistic choice from the bard telling the story.

    • 3 weeks ago
      Anonymous

      the poison butterfly shit is actual poison and I'm pretty sure the fire guys actually burn stuff at several points but yes the magic superhuman breathing techniques are meant to be mostly stylistic

    • 3 weeks ago
      Anonymous

      >All the flashy elements aren't actually present in the battle
      You're moronic, the anime made it clear from the very beginning that the breathing technique is magic that allows you to bend the laws of physics and human anatomy.

      • 3 weeks ago
        Anonymous

        he's basically quoting something the author said at some point a while ago that pretty much everyone agrees is indeed pretty damn dumb

    • 3 weeks ago
      Anonymous

      The example shouldn't matter, honestly, because it's easy to tell what the spirit of his point is.

    • 3 weeks ago
      Anonymous

      IIRC they put out a fire with water from a water skill in the manga. I'm not sure if the author originally intended it to be purely artistic but that ship has sailed.

    • 3 weeks ago
      Anonymous

      >it's just a sword technique, bro

  4. 3 weeks ago
    Anonymous

    >Have the fighters endgame be magic weapons forged by master blacksmiths that take on various attributes reflecting their bound warrior's soul.
    >Also give them a minor at least anti-magic effect so that Wizards can just swoop in and use them themselves.
    There anon I made you idea more fleshed out and in-line with traditional fantasy tropes

    • 3 weeks ago
      Anonymous

      Frick off, traditions are for a dumb autists who have no imagination, normal people do what they like to do.

    • 3 weeks ago
      Anonymous

      >you need permission from daddy DM at the end of the campaign for something that casters have been able to do/outclass by providence of class features the entire campaign
      Nice "idea" homosexual.

    • 3 weeks ago
      Anonymous

      Magic interferes with magic items and vice versa, only pure martials can use magic items and weapons, the only limit to them is how many they can psychically weild (so, a helm, two hands, ten fingers, torso, legs, cape, two legs, two feet, neck, two bracelets, etc).
      Now pepper the world with magic items.

      Seems like a really moronic "solution"

  5. 3 weeks ago
    Anonymous

    Hilariously, Savage Pathfinder made Fighters the most OP frickers ever.

  6. 3 weeks ago
    Anonymous

    Magic interferes with magic items and vice versa, only pure martials can use magic items and weapons, the only limit to them is how many they can psychically weild (so, a helm, two hands, ten fingers, torso, legs, cape, two legs, two feet, neck, two bracelets, etc).
    Now pepper the world with magic items.

    • 3 weeks ago
      Anonymous

      >make them beg daddy DM for something that wizards outclass through level up

      • 3 weeks ago
        Anonymous

        wizards don't automatically get new spell when they level up, they need to research spell or find them through scrolls or other wizards spellbooks

        • 3 weeks ago
          Anonymous

          Yes they do.

        • 3 weeks ago
          Anonymous

          Yes they do.

          Which edition is being spoken of?

  7. 3 weeks ago
    Anonymous

    That is one way to solve one problem, yes.
    But if you're talking about the system that I think you are, there are so many other problems.

  8. 3 weeks ago
    Anonymous

    >now fighters are wizards
    >problem with muh balance solved
    Genius moron.

    • 3 weeks ago
      Anonymous

      >Fighters now have +4 to hit
      >Basically wizards
      What?

      • 3 weeks ago
        Anonymous

        >enchanting weapons just makes them sharper and lighter and faster and more durable and nothing else
        Delusional moron.

        It's not about the system, it's about the mindset. Too many people had dnd as their first system and continue to drag this rot into other systems aka insist on a clear split between mages and fighters. Like this moron[...]. Also, it should depend more on the setting than on the system, if magic is everywhere in the setting, then it is absolutely illogical if fighters do not include magic in their fighting style. On the contrary, if magic is sacred and rare than mages should not be available as a playable class and they should only be NPCs.

        >Too many people had dnd as their first system
        >continue to drag this rot into other systems
        >insist on a clear split between mages and fighters.
        >Like this moron
        Lying moron.

        • 3 weeks ago
          Anonymous

          STFU dndrone, I'm right and you know it. Try playing something that isn't dnd, you moron.

      • 3 weeks ago
        Anonymous

        Do you not understand the difference between "enchant" and "enhance" or something? Enhancement bonus is not the same as an enchantment.

        >now fighters are wizards
        I always found it weird how wizard virgins were always this protective about someone learning a little bit of magic, considering their magic is learned.
        They probably resent all the downtime they have to spend in towers studying, while the fighterBrad and the sorcererChad were laying every wench in the capital.
        [...]
        >Just bring back spell interruptions and meaningful spellcasting duration, its that easy.
        And make enemies burn spellbooks, and make high-level spells as accessible as the equivalent level sword, and make intelligent enemies aware they have to snipe the caster, and make magic seen as taboo by people that got fricked by it before, and make high-level enemies able to detect magic, and make dungeons and adventures time-sensitive so the adventure doesn't degenerate into "spend spells/rest/repeat", and just give people anime powers because [...] is right anyway

        >I always found it weird how wizard virgins were always this protective about someone learning a little bit of magic, considering their magic is learned.
        Very odd non-sequitur to take home from that post. In my own experience, people that aren't interested in playing wizards don't want to play wizards. If someone wants to play a duskblade, eldritch knight, soulbow, or magus, that's something completely different from playing a fighter, which is specifically what both that post and the OP was talking about.

    • 3 weeks ago
      Anonymous

      >now fighters are wizards
      I always found it weird how wizard virgins were always this protective about someone learning a little bit of magic, considering their magic is learned.
      They probably resent all the downtime they have to spend in towers studying, while the fighterBrad and the sorcererChad were laying every wench in the capital.

      Just bring back spell interruptions and meaningful spellcasting duration, its that easy.
      That Wizard wants to freeze all enemies in place for 10 minutes? Well he gotta spend 4 rounds of combat casting the spell and if he gets hit he's gotta roll to see if his concentration breaks.
      The Wizard wants to cast Fly on the party? Hes gotta take an hour of uninterrupted chanting and smearing reagents to give a few minutes of flight.
      The exact measures of time and resources can be tweaked but forcing the caster to rely on the martial to keep things occupied while they do their big flashy spell give the martials time to do their thing and forces everyone to engage with the mechanics at play during time sensitive situations.

      >Just bring back spell interruptions and meaningful spellcasting duration, its that easy.
      And make enemies burn spellbooks, and make high-level spells as accessible as the equivalent level sword, and make intelligent enemies aware they have to snipe the caster, and make magic seen as taboo by people that got fricked by it before, and make high-level enemies able to detect magic, and make dungeons and adventures time-sensitive so the adventure doesn't degenerate into "spend spells/rest/repeat", and just give people anime powers because

      The anime option looks way more fun. You don't even say why you think it's bad lol.

      is right anyway

  9. 3 weeks ago
    Anonymous

    WHAT SYSTEM

    • 3 weeks ago
      Anonymous

      You are late to the party, getting sloppy.

    • 3 weeks ago
      Anonymous

      Dungeons and Dragons Fifth Edition. The predominant game that is more played than every other TTRPG in history combined can and should always be assumed to be the topic in absence of specification otherwise if you are engaging the discussion in good faith.

      • 3 weeks ago
        Anonymous

        No.

    • 3 weeks ago
      Anonymous

      It's not about the system, it's about the mindset. Too many people had dnd as their first system and continue to drag this rot into other systems aka insist on a clear split between mages and fighters. Like this moron

      >now fighters are wizards
      >problem with muh balance solved
      Genius moron.

      . Also, it should depend more on the setting than on the system, if magic is everywhere in the setting, then it is absolutely illogical if fighters do not include magic in their fighting style. On the contrary, if magic is sacred and rare than mages should not be available as a playable class and they should only be NPCs.

      • 3 weeks ago
        Anonymous

        If you're not discussing a specific system, your post is off topic for this board.

  10. 3 weeks ago
    Anonymous

    At the end of Pathfinder 1st edition fighters could do that. In fact you could slap Bane "Whatever you are fighting" at your weapon on the start of the encounter.
    Let me tell you, i had fun playing it.

  11. 3 weeks ago
    Anonymous

    It's not doing damage that's the problem.
    It's never been doing damage that was the problem.
    It's the fact that fighters have to engage with the systems of the game and wizards don't. Fighters are stuck resolving issues by reducing enemy HP to zero, usually iver the course of several attacks. Wizards start getting "pass a save or get removed from combat" at level 3. The only way fighters can remove someone from combat in a single round is 1-shotting them. And that's combat, the thing fighters are supposed to be good at. Fly, Misty Step, Invisibility, Knock, these are all low-level utility spells that fighters literally cannot replicate where the wizard gets to just roll a single die to solve the entire problem. Sometimes he doesn't even need to roll.

    But you know what? Fighter players deserve want this. Do you know what the most popular fighter subclass is in 5e, by a significant margin? Champion. The one that does literally nothing but get "basic combat number go up". Fighters deserve exponential casters and I'm tired of trying to fix it.

    • 3 weeks ago
      Anonymous

      Just bring back spell interruptions and meaningful spellcasting duration, its that easy.
      That Wizard wants to freeze all enemies in place for 10 minutes? Well he gotta spend 4 rounds of combat casting the spell and if he gets hit he's gotta roll to see if his concentration breaks.
      The Wizard wants to cast Fly on the party? Hes gotta take an hour of uninterrupted chanting and smearing reagents to give a few minutes of flight.
      The exact measures of time and resources can be tweaked but forcing the caster to rely on the martial to keep things occupied while they do their big flashy spell give the martials time to do their thing and forces everyone to engage with the mechanics at play during time sensitive situations.

      • 3 weeks ago
        Anonymous

        The anime option looks way more fun. You don't even say why you think it's bad lol.

      • 3 weeks ago
        Anonymous

        What systems will let me play anime fantasy from your pic.

    • 3 weeks ago
      Anonymous

      >Fly
      Flying steeds
      >Misty Step
      High armor class makes enemies miss for free
      >Invisibility
      Why you need to hide? Are you a backstabber or something. Just hit the bad guy; hard.
      >Knock
      Carry an axe. Cut into doors and chests all day. Bring a crowbar and have a 18+ STR and take 20 on a break roll. Free Knocks all day.

      Truth is, Wizard is just the easy way and it is only easy because GMs don't run the game the way they are supposed to.
      Everyone should be targeting the skinny guy in the back. Everyone knows that magic exists and the weirdos in the back usually use it.
      Low HP and AC is a serious downside. If the caster needs to spend all his spells to defend, he is not doing anything the fighter can not do.
      Goblins with light crossbows can end a beginning Wizard in one shot.

      If the game is run correctly, there is very little wrong with it.
      If you use optional rules, you can tweak the balance for your group and get a lot of interesting flavor out of it.
      I am a big fan of esoteric components, limited casting, and overcasting. Add in some exhaustion rules and the magic can be really interesting and a serious tactical exercise on when to use and when not to.

      • 3 weeks ago
        Anonymous

        >Flying steeds
        Don't exist in my world.

        >High armor class makes enemies miss for free
        LOL, can't wait to see that AC help you get through this indestructible glass wall.

        >Why you need to hide? Are you a backstabber or something. Just hit the bad guy; hard.
        The Iron Golem laughs as your non-magical weapons harmlessly bounce off it, it hits you for 50 damage, make your first death save.

        >Carry an axe. Cut into doors and chests all day. Bring a crowbar and have a 18+ STR and take 20 on a break roll. Free Knocks all day.
        As you strike the door with your axe, your weapon bounces off the magical barrier protecting the door. Having zero effect.

        • 3 weeks ago
          Anonymous

          Nta, but;

          > Don't exist.
          Catapults with parachutes then.
          > Glass wall.
          Get the dwarves to build a portable furnace. Should be vulnerable to high heat.
          > Iron golem.
          I do enjoy when martials forget that ranged options are a thing yes.
          > Magical barrier.
          See aforesaid mention of dwarves.

          Your anal behaviour is anti-gameplay anon.

          • 3 weeks ago
            Anonymous

            >Iron golem
            >Ranged weapons
            Do you like doing 0 damage?

            • 3 weeks ago
              Anonymous

              Depends, am I allowed to use adamantine or not?

    • 3 weeks ago
      Anonymous

      >the problem with fighters is that they only have raw damage going for them
      >but it’s the fighter’s fault because they pick the subclass that deals the most raw damage
      Colossal moron

      • 3 weeks ago
        Anonymous

        >Champion
        >Deals the most raw damage

        • 3 weeks ago
          Anonymous

          >hurr durr
          Still moronic

    • 3 weeks ago
      Anonymous

      At level 1, actually. charm person, sleep, hypnotism, color spray, cause fear.

  12. 3 weeks ago
    Anonymous

    >Only morons don't want to use this simple solution.
    But fighter players are morons, they insist they don't want to do anything a real person can't then b***h endlessly because wizards can.

    • 3 weeks ago
      Anonymous

      >dnd players are morons
      fix

  13. 3 weeks ago
    Anonymous

    i don't care about the topic at hand
    but i do want to be that guy that learns one move a thousand times

  14. 3 weeks ago
    Anonymous

    [...]

    The best book.
    I'm glad it spawned 4e (best dnd version), and I'm glad grognard seething made it short-lived enough that modern wizards didn't have time to shit on it.

    • 3 weeks ago
      Anonymous

      I am glad it is a dead system that no one plays.

      • 3 weeks ago
        Anonymous

        Me too bro, I get to filter 5e tourists, 3.5 widows, caster supremacists, theater kids who take too much time (E)RPing social encounters (for free group therapy)... all that just by saying "yeah, I mostly play 4e".
        I also get to play a bona fide, small scale miniature wargame, with genuinely interesting tactical combat options, an ongoing legacy campaign, dungeon delving and fun downtime mechanics between combat encounters, like god intended when he wrote half a napkin of new rules for chainmail.

        • 3 weeks ago
          Anonymous

          >with genuinely interesting tactical combat options
          lol where

          • 3 weeks ago
            Anonymous

            He is trolling anon

            • 3 weeks ago
              Anonymous

              i'm serious, 4e fans always tout the 'superior tactical depth' to their combat system but it's just boring sumo combat. it's not really interesting, just functional.

              • 3 weeks ago
                Anonymous

                It's interesting but no amount of explaining will get it through your head so frick off and die please.

              • 3 weeks ago
                Anonymous

                Not interesting.

              • 3 weeks ago
                Anonymous

                NTA, but the depth of 4e is something that comes about in practice, not via chargen alone.
                The short version is that the pc party is designed at base to have their abilities work in concert with each other, constantly giving buffs and debuffs along with area denial.
                While you can alpha strike with enough collective optimizing, the game ideally works best as a tug of war, rather than a sweep.
                Enemies work similarly, with foes working together to stymie the pc party, debuffs and such being a part of the core gameplay.

              • 3 weeks ago
                Anonymous

                No depth.

        • 3 weeks ago
          Anonymous

          That's not how anyone plays 4e that I've ever met, and I've had multi-year campaigns in 4e. Roleplaying happens and your weird forced meme about "theater kids" is never going to fit the TTRPG hobby. Literally stop pretending.

          • 3 weeks ago
            Anonymous

            Whatever you say, theater kid.

  15. 3 weeks ago
    Anonymous

    >magic is almost everywhere ambiently
    >wizards focus magic in the brain/mind, molding it for casting and doing wizard shit
    >warriors focus magic throughout the body, sculpting it for fightan at levels otherwise not possible
    >its usually not conscious, slow, and done over time while growing
    >sometimes wildlife takes advantage of ambient magic leading to chaotic adaptations, giganticism, natural magics, or even more rarely sentience
    There, does that work?

    • 3 weeks ago
      Anonymous

      worked for earthdawn

    • 3 weeks ago
      Anonymous

      Basic the system used in Mushoku Tensei, you have high level fighters there being able to make light speed strike and kill areal enemies with the air pressure create by them striking the air

      • 3 weeks ago
        Anonymous

        >Mushoku Tensei
        >pedo isekai slop that promotes polygamy
        >has cringey air pressure cutting light speed "martials"
        Lol
        Lmao even

  16. 3 weeks ago
    Anonymous

    It really doesn't help how fricking stingy many GMs can be when it comes to this shit, yeah.

  17. 3 weeks ago
    Anonymous

    Implying that isn't just smiting or ki attacks. OP has stumbled upon something that is generally already known and accepted and expects to be told good boy for it.

    • 3 weeks ago
      Anonymous

      Neither of those are fighter abilities, moron

  18. 3 weeks ago
    Anonymous

    This is already an ability Fighters have in Pathfinder, and it is rather powerful.

  19. 3 weeks ago
    Anonymous

    >problem with balance
    I assume you're talking about the problem where the magic users have cool things they can do during downtime and the non-magic-users don't? No other problem is solved by this. Personally I'd rather take a more holistic approach to game balance, every character of every class should have cool unique things to do a.) in combat b.) out-of-combat in a dangerous situation and c.) during downtime

  20. 3 weeks ago
    Anonymous

    The power gap in D and D between martials and casters is not damage output, it's utility.

  21. 3 weeks ago
    Anonymous

    Looks like a Gold Dragon in human form.

  22. 3 weeks ago
    Anonymous

    >Martials can enchant their weapons

    Finally martials accept magic is just plain better and all become casters. Genius op I approve fully.

  23. 3 weeks ago
    Anonymous

    Literally not a issue in the systems I use.

  24. 3 weeks ago
    Anonymous

    Not if enchantments completely suck, wizards still do them better, or if they aren't strong enough to balance things out.

  25. 3 weeks ago
    Anonymous

    You guys use systems that have balance problems? Why?

  26. 3 weeks ago
    Anonymous

    >talking about FighterVsCaster. Safe to assume specifically D&D, and related.

    <Enchant> as in permanent weapon upgrade?
    or
    "Enchant" like "temporarily empower" if you weren't so infected with weeb jrpgs...
    >Terminology!

    Anyway. If you Enchant? No, that doesn't solve shit, you fail.

    If you meant the second "Enchant" (and Believe you do.), then yes, it's an acceptable solution.

    We could even could up with a cool name for it like... iunno...
    Spellblade!
    Hexblade?
    Duskblade
    Duskknight
    Psi-Warrior
    Swordsage
    Warblade
    Could fake people out and call it them "Magus"

    Clearly you are onto a new idea that has never been thought of before.

    • 3 weeks ago
      Anonymous

      Enchant means temporarily empower, moron.

      • 3 weeks ago
        Anonymous

        DMG of several editions say you are wrong. Try not to get butt hurt about it, just start using the correct terminology from here forward.

        • 3 weeks ago
          Anonymous

          The books are wrong. I am the authority on language.

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