Now that Metroid has been saved, how do we make the other two unsuccessful Nintendo sci-fi franchises relevant again?
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Now that Metroid has been saved, how do we make the other two unsuccessful Nintendo sci-fi franchises relevant again?
It's All Fucked Shirt $22.14 |
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>Make an actual Star Fox sequel instead of rebooting it for the umpteenth time
>Give GX the Xenoblade DE treatment and straight port it with touched up visuals and soundtrack, some new content, and online play
This man is correct.
Nintendo needs to give creative control of star fox to a different studio. They don't know what to do with it. They just keep remaking or reimagining SF64 but don't seem to realise that times have changed and SF64 with a new control scheme isn't going to fix things.
>starfox needs to lean in more into it's inspiration of cheesy/campy sci-fi from old kids shows
This is unironically a very good idea. Give it to a good writer and give it an open universe to fly through with an episodic campaign that players can do the next mission in between flying around the Lylat system and you've got a guaranteed seller.
Star fox is beyond salvation. Nintendo keeps fricking up what should be an easy task, make a rail shooter. Don't add stupid shit, just make a rail shooter. If they are so out of ideas they can just fully remake starfox snes and that would be enough.
As for f-zero, well just release a game? No f-zero game has failed, it's just nintendo refusing to make them for whatever reason.
I disagree. Metroid managed to survive the brevity of its gameplay simply because it's been so long since the story was continued. Star Fox is always much shorter. I need to be heavily altered to grab the attention span of the modern audience considered to be a respectable run time.
>No f-zero game has failed
This was the last F-Zero game to break one million units.
GX sold 1.5 million copies.
Ok, it was the last 2D game to break a million.
Nintendo has never ever mentioned gx as being a million copy seller in its investor report.
>2001
>GX released in 2003
>Nagoshi said it sold 1.5 million
starfox needs to lean in more into it's inspiration of cheesy/campy sci-fi from old kids shows, where f-zero needs to lean into it's comic book inspired 90's x-men like stuff where it's a little edgy but still has a positive message
they wouldn't work doing sci-fi horror like metroid so they need to cater to different aspects of sci-fi
I know people have been meming on
>Dread is 3 hours long
but Star Fox unironically really could do with a longer game. They're like an hour long even on a first playthrough.
starfox needs to stop the stages and try doing something really out there, like an open world thing on a single massive planet to take down a single army of some sort, go crazy with it.
Nintendo made quite a song and dance about BOTW being an "open air" game, which we now realise is just their version of an open world game. Take that success with Zelda and apply it to Star Fox, but in an open world arcadey shooter.
As much as I kinda agree that Miyamoto shouldn't helm Star Fox any more, he's really the only one who seems to care about the franchise at Nintendo
Star Fox Zero was such a flop that it was essentially Miyamoto's final game before he was moved on to his new role of "IP consultant" and working with Universal. Also, question is who outside of Nintendo could helm Star Fox and F-Zero since Nintendo would probably want a smaller internal team in Japan and a bigger external western developer like Dread.
I don't really know, but they've done well in the past getting devs onto projects. Retro Studios was a huge success, so was Rare, before they let Microsoft acquire them, MonolithSoft is a good get. There's definitely others, I just can't recall off the top of my head.
I'd say they should shop it around a bit. They've got the cash to buy a few studios. Find some western studio that's got promise, throw some cash at them and get them to build a Star Fox game.
If it were up to me, I'd get a list of everyone who worked on Bungie's Halo games and shop around to essentially recreate the studio as much as possible and go from there.
This. They absolutely could make a successor to Assault be a runaway success.
>Take that success with Zelda and apply it to Star Fox, but in an open world arcadey shooter.
That's basically Starlink.
Dread took me 10 hours to complete and i didn't even 100%, no idea why people still meme the time to complete when almost any game can be speedruned to 3-1 hour
You should know by now anon, if it's a Nintendo game people will shitposting about it as if their lives depend on it.
they need to understand that not every game needs to be a big budget game priced at $60
make a short, highly replayable, traditional starfox game with online elements and charge $40 for it. if it does well, maybe expand on it with dlc
f-zero should take after tetris 99 and be a free to play, online multiplayer only, death race mode. if it does well, give it its own dlc that adds in single-player modes. sort of like the big-block dlc for tetris 99
>f-zero should take after tetris 99 and be a free to play, online multiplayer only, death race mode
I'm glad Ganker doesn't make video games.
>online multiplayer only, death race mode
hell fricking no
They tried to save Star Fox, but they gave senile dumbass Miyamoto creative direction, and he tried to throw as many damn console gimmicks at the game as possible... resulting in one of the series' worst flops. Star Fox is probably gonna stay dead for a long time. F-Zero shows no signs of returning, either.
With Imamura gone from the company Miyamoto is the only one at nintendo that still gives a shit about starfox so yeah its fricked
>The problem with F-Zero is cannibalism
No, the problem with F-Zero is that the F-Zero GP Anime and subsequent games bombed hard in the west killing the franchise. Mario Kart has nothing to do with anything.
Star Fox 64 and F-Zero (SNES) sold more than any Shitroid game. Both franchises could easily be saved, the market is there.
The problem with F-Zero is cannibalism. Mario Kart was an astonishing success, a single Mario Kart game sold more than the entire Star Fox, F-Zero and Metroid franchises. There's no point in making F-Zero when Mario Kart exists.
As for Star Fox, they should go with a Splatoon approach. Multiplayer was always the highlight of Star Fox 64.
Nintendo just isn't good when it comes to sci-fi since most of their stuff is inspired by walt disney's animation which is very fantasy/fairy tale inspired stuff with metroid being the exception and not the rule, they need to look at sci-fi stuff for inspiration more to gain a better understanding of the genre that isn't just horror or kaiju films
4 on 4 multiplayer with aerial battles with rotating maps on different planets and semi customizable ships using the splatoon format sounds like it'd be a great idea
>There's no point in making F-Zero when Mario Kart exists.
A new F-Zero title would not cannibalize the absurd sales that MK8 Deluxe still has going for it.
Maybe not, but there is an issue with the F-Zero series in the general public's eyes. It's going to take more than just a good game. It's going to need a bigger marketing push. You need to give the consumers a reason to invest in the series. With the recent popularity of capeshit and F-Zero's aesthic being inspired by said capeshit, I think a good idea would be to introduce an F-Zero comic series to coincide with the game's release(like Splatoon 2's Squid Sister Stories). A comic series consisting of several stories centered around the series' diverse cast of racers and their worlds. And I'd make them free to read on the Switch's news app and Nintendo website.
>There's no point in making F-Zero when Mario Kart exists.
That makes no sense, especially considering that F-Zero has a very different market than Mario Kart. If we went by that logic then we wouldn't have gotten a new DKC, Yoshi or Kirby game because Mario platformers sell way more than both of those series.
>other two
F Zero and....
Make Star Fox a VR game. Let it be on PC because it's going to be fricked otherwise.
Nobody really wants an F Zero game. Probably make it VR too.
>Make Star Fox a VR game
have a nice day.
I hate the remaster trend but f-zero really does just need a GX re-release with online added
give me a detective neo-noir game with captain falcon solving cases as a freelance detective/bounty hunter with street fights, space gangsters and shady conspiracy's.
you know you want that.
Like with Metroid, give Star Fox and F-Zero to dev teams who know what to do with the series. Then give them the actual funding and freedom to do it.
No Miyamoto BS with Star Fox. No forced innovation with F-Zero. Just give them to dev teams who 'get' what the series is and let them go wild with it.
I really dislike Metroid dread, just don’t outsource the ips anymore.
>take big blue and mute city circuits from MK8
>make them 100x bigger
>set for 2000cc
Boom, there's your current gen F-zero.
How hard can that be nintendo?
Star Fox isn't dead.
and pikmin isn't either
Pikmin just sold 2+ millions with a mere port. It's incomparable to SF.
based 6 year gap between episodes
based furry homosexual fanfiction
F-Zero is hard to frick up as long as Online Multiplayer works as one would expect.
Star Fox
>basically turn it into Mass Effect: Furry Edition, even right down to a character creator
>plot is something like Fox has gone missing, and Falco is defying orders from a conflicted Peppy to go save him. Pulls together a ragtag team of himself, Kat, Miyu, and the rookie (the player) to save him. Slippy is there too for maintenance and helping R.O.B. pilot the Great Fox.
>still have a ton of space combat, but also have ground combat too
>can recruit characters, both old and new, to pad out the roster until we save Fox and give him his captain's seat back, and then go after the greater threat
>doesn't need to go as far as romance options, but do create bonds between player and the crew members
>add a full online vs mode for maximum replay value, all characters playable
>also, create a spin-off prequel to it which is the more traditional arcade style Star Fox which tells the story of the mission that led to Fox's capture, to appease the 64 babies who cry any time the series tries something different
F-Zero
>just literally do F-Zero GX and more of it. Hell, you could just start with a HD remake of GX and that alone will be a good starting point.
I know some don't like it, but some of Command's endings could work as a setup for a new game.
Why not just model new Star Fox games after Assault? They could improve on it's flaws and we'd end up with a fun Star Fox game with variety in it's gameplay.
This. Give the on-foot sections Splatoon controls and just make it a longer game, and I don't mean longer missions. I'm talking about more missions.
One thing I'd like to see be done with Star Fox is experimentation with co-op play and multiple characters. Star Fox 2 and Command are the only games that dabble with playable characters in the campaign, and Starlink is the closest thing to a co-op Star Fox experience. The Wii U Gamepad could've been a good vehicle for a co-op Star Fox game, but they didn't go with it, for some reason.
By saving Nagoshi from tencent mobage hell