Terrible story, great gameplay. No memorable characters besides fragile (why do you think sham made it into the sequel), forced you to care about the baby (when literally first hour into the game Guillermo del Toro tells you that it's just a tool and not to get attached) and the story is just a mess.
incredible lore and world and amazing gameplay premise utterly destroyed by netflix tier dogshit writing. I love everything about it except any time a motherfucker talks and that happens so much that I dropped it
It's a "game" you can only play once. I kept playing because I wanted to to experience the whole Kojimboness of the story, I guess I have certain taste for fucking cringe.
The music owas WAY better than the game itself. I guess I have to thank Kojambles for introducing me to Low Roar.
I mean, once I finished it, I tried to give it a try again a year or so latter.
I was bored to my fucking bones.
Story, even though I "enjoy" kojima's shit writing, was so fucking stupid I just couldn't bring myself to it. And without the carrot at.the end of the pole to keep me invested on "what's going to happen next", I just couldn't do it.
Gameplay was garbage. It kept me on my toes for a little while with the sludgenaggers and the help from the community... but it.got very very soon.
Music and secuences of FedEx man walking through the landscape with Low Roar songs were really good tho.
Shit game, might give it a try agaon when DS2 comes out.
its the exact opposite for me, 100% it on PS4 at launch, beat it again on PC, and beat it again when the new edition came out
hiking is just fun and comfy, story was great and if you think its any worse than his past games you are legitimately jaded and looking back with rose tinted goggles
I was surprised by how involved the actual walking mechanics are, and how details the collision detection is. Made what would otherwise be a walking simulator at least somewhat stimulating.
yes. the intro legitimately consisted of like 1 hour of back to back cutscenes that sucked anyway. Funny how no one here complained it was a movie game.
Every review when the game came out made such a big fuss about the driving being so bad, but I never had any problem with it. >durrr i got stuck because i tried to drive my truck over a rocky field
>use a tool in a way it obviously wasn't intended to be used
Yeah, I always found that to be a retarded complaint too. The handling is very stiff and boring though, I would've liked to see some body roll or suspension bounce at the very least.
I'm fragile, but
>character named "fragile"
>is fragile
BRAVO KOJIMBO
She's "not THAT fragile", retard
Amazing how many of you hating this game without ever playing it, but that's typical Ganker
>anon
>is a homosexual
BRAVO KOJIMBO
nagger Fagman
glad that kojima wrote your dad and yourself
More like Princess Bitch.
Then which Fragile was she?
>esl
No, but it's definitely as niche as you can get. The writing can get really fucking atrocious though, i'm not defending that one.
It wasn't bad at all. In fact, it was pretty good.
no, it was worse.
Terrible story, great gameplay. No memorable characters besides fragile (why do you think sham made it into the sequel), forced you to care about the baby (when literally first hour into the game Guillermo del Toro tells you that it's just a tool and not to get attached) and the story is just a mess.
>great gameplay
>holding down w
Nice job ousting yourself as a bandwagon hopping retard who never played the game
This, it's time for Ganker to accept that blu-ray menu navigation IS gameplay.
It takes like 6 simultaneous inputs to open your inventory, its basically a fighting game
the cargo menu is really fucked up.
>make a big deal out of being sent out in the rain naked
>she wasn't even naked
booooo
>what is really that bad?
I don't know, you tell me
I didn't really like it when I played it, but at the end of the day, if dunkey likes it so do I
incredible lore and world and amazing gameplay premise utterly destroyed by netflix tier dogshit writing. I love everything about it except any time a motherfucker talks and that happens so much that I dropped it
You grind a movie. That's not gaming.
why is the girl from No Time To Die here
not even close, it was in fact great
It's a "game" you can only play once. I kept playing because I wanted to to experience the whole Kojimboness of the story, I guess I have certain taste for fucking cringe.
The music owas WAY better than the game itself. I guess I have to thank Kojambles for introducing me to Low Roar.
>It's a "game" you can only play once
what
I mean, once I finished it, I tried to give it a try again a year or so latter.
I was bored to my fucking bones.
Story, even though I "enjoy" kojima's shit writing, was so fucking stupid I just couldn't bring myself to it. And without the carrot at.the end of the pole to keep me invested on "what's going to happen next", I just couldn't do it.
Gameplay was garbage. It kept me on my toes for a little while with the sludgenaggers and the help from the community... but it.got very very soon.
Music and secuences of FedEx man walking through the landscape with Low Roar songs were really good tho.
Shit game, might give it a try agaon when DS2 comes out.
its the exact opposite for me, 100% it on PS4 at launch, beat it again on PC, and beat it again when the new edition came out
hiking is just fun and comfy, story was great and if you think its any worse than his past games you are legitimately jaded and looking back with rose tinted goggles
DS2 should be about her and her newborn son
I was surprised by how involved the actual walking mechanics are, and how details the collision detection is. Made what would otherwise be a walking simulator at least somewhat stimulating.
its fun gaming the system to go even faster through controlled stumbling
The physics engine is too clunky to be acceptable in a game about trekking. RDR2 physics are more responsive and sensitive than DS physics.
lmao you are insane if you think RDR2 walking would be anywhere near as engaging as DS hiking
In RDR2 you can walk even slower than in DS. You can really immerse yourself in the world that is presented. You can't do that in DS.
you can already walk at a snails pace, why would you go even slower?
Is not slow enough. Not in a game where the whole point is to walk.
it being clunky is what makes it work
I didn't notice that when I played, but a couple times suddenly tumbling down a low incline hill and losing all my cargo made me rage quit for a bit
It's bad, but it's not that bad.
yes. the intro legitimately consisted of like 1 hour of back to back cutscenes that sucked anyway. Funny how no one here complained it was a movie game.
Every review when the game came out made such a big fuss about the driving being so bad, but I never had any problem with it.
>durrr i got stuck because i tried to drive my truck over a rocky field
>use a tool in a way it obviously wasn't intended to be used
Yeah, I always found that to be a retarded complaint too. The handling is very stiff and boring though, I would've liked to see some body roll or suspension bounce at the very least.
Nothing, it was a pretty good movie.