Now that the dust has settled, why did Zoom Eternal fail to capture the magic of DOOM16?

Now that the dust has settled, why did Zoom Eternal fail to capture the magic of DOOM16?

  1. 4 weeks ago
    Anonymous

    are millennials too slow in the brain to play this game lol

    • 4 weeks ago
      Anonymous

      Actually, it's mostly zoomers pretending to be boomers who are too brain damaged to play Eternal.

    • 4 weeks ago
      Anonymous

      keep switching thoes weapons zoom zoom

    • 4 weeks ago
      Anonymous

      there's actually no generational thing to whether or not people like eternal, I've seen boomers and zoomers sharing the exact same lines about autism swapping and forced gameplay and all that.

    • 4 weeks ago
      Anonymous

      It is just idiotic ADHD for idiot zoomers, and somehow still manages to be slower than classic dooms, despite the cope of imbeciles like

  2. 4 weeks ago
    Anonymous

    They were both kind of ass tbh, first game felt too generic and eternal felt like it was trying too hard to not be

    • 4 weeks ago
      Anonymous

      it really took me out of it when they introduced doom funk pops as a collectible
      you might as well just call me goy

      • 4 weeks ago
        Anonymous

        the whole thing is fucking weird and 16 does it too. These fags want to pretend theyre writing a complicated story that makes doomguys background airtight, but in conquered hell earth, who is making these doomguy vinyl records? who is making these doom funko pops
        >ITS JUST A LE FUNNY EASTER EGG
        nonono! you wanted your super cereal LE RIP AND TEAR game. so where do they even come from

  3. 4 weeks ago
    Anonymous

    Because of contrarian naggers that like to shit up the board

  4. 4 weeks ago
    Anonymous

    >Why did these top tier games do something that wasn't top tier (in my retarded eyes)
    This is OP. Both games sold tons and were loved. Deal with it.

  5. 4 weeks ago
    Anonymous

    what magic

  6. 4 weeks ago
    Anonymous

    >they're STILL seething over Eternal

    • 4 weeks ago
      Anonymous

      Man, I can't wait to play it. I bought it on sale, but haven't downloaded it yet.

  7. 4 weeks ago
    Anonymous

    2016’s writing and aesthetics with Eternal’s gameplay would be a perfect game.

    • 4 weeks ago
      Anonymous

      Retarded and gay. Eternal was for spastics

      • 4 weeks ago
        Anonymous

        All good FPS are for spastics.

  8. 4 weeks ago
    Anonymous

    I've never heard anyone address any complaints about Eternal. It's literally always
    >bu-but you can turn off tutorials and cutscenes
    >noooo the upgrades aren't too numerous or obtuse you're just a brainlet [disregards that going through multiple upgrade trees INCLUDING A HUB WITH UNLOCKABLE PATHS is pacing-ruining and stupid for a doom game]
    >waaah waaaaah stop complaining about being forced to switch weapons you just tried to use the super shotgun for everything that's why you're a big baby waah waaaaah
    I just don't get it.

    • 4 weeks ago
      Anonymous

      the fact that you got zero (You)s proves you right.

    • 4 weeks ago
      Anonymous

      What the fuck is there to even say about any of this? It's all subjective shit that you either like or you don't.

      • 4 weeks ago
        Anonymous

        >suddenly subjectivity is real

      • 4 weeks ago
        Anonymous

        If you like it you aren't a person.

      • 4 weeks ago
        Anonymous

        No, the devs believed that too many people were 'objectively' playing the 2016 game 'wrong', and decided that they should force players to do stuff that appears more interesting.
        In actual fact, the stuff that doesn't work about D2016:
        >Finding secrets, collectables and upgrades
        >Glory-kills without the upgrade
        >Press button to interact and destroy thing that's otherwise invincible
        ..defeat the strongest point of the game; player-centric pacing. It's player-centric pacing that creates memorable moments that are turned into viral videos of gameplay. What does Eternal look like by comparison? A never-ending quicktime event where you rush to place, press the prompted button, watch a pre-canned animation and then repeat. Rapid weapon switching is encouraged deliberately by weapons that lack strength and flexibility for the challenge that's presented: the player is forced to work around the bullshit. Playing Eternal is like wading through mud, with your Millennial Dad encouraging you by pretending you're going fast, actually. People should not blame Zoomers for Eternal: it's a low-test Millennial project to be filed under 'Millennial writing' and 'Millennial boomerism'.

      • 4 weeks ago
        Anonymous

        I hate how every single things discussed about games are now watered down
        >dude it's just subjective, you may not like it but others will, it's just your opinion!
        It essentially close off any discussion about anything at all
        >I really like the gacha elements of the new doom slayer video game!
        >no its completely against the spirit of the older games
        >but its the new experience for new players, it's good anyway, you just happen to dislike it!

        • 4 weeks ago
          Anonymous

          It's functionally impossible to argue against subjectivism, which is why discussing anything - politics, entertainment, whatever - is impossible now.

  9. 4 weeks ago
    Anonymous

    better question is why they haven't shitted another doom yet?

    • 4 weeks ago
      Anonymous

      Because eternal killed the brand again like 3 did, when my house is more praised than eternal you know whats what

      • 4 weeks ago
        Anonymous

        >eternal killed the brand
        In your own mind and a handful of other shitters on this board, maybe. At worst, only Eternal's DLC was heavily criticized, the main game was received well.

    • 4 weeks ago
      Anonymous

      pajeets are working on one as we speak.
      DOOM: Yar Zaro.

  10. 4 weeks ago
    Anonymous

    Too much shit crowbarred in. 2016 had a purity in its experience, Eternal just took that and dumped 15 extra mechanics on top that nobody really asked for. I didn't need this much platforming, for instance. I'm not saying Eternal wasn't a great game, but it felt somehow amateurish compared to the tighter experience of 2016. Like a team with too many ideas was just given free reign and decided to do everything without any serious direction.

  11. 4 weeks ago
    Anonymous

    It traded the rule of cool for the rule of şøý

    • 4 weeks ago
      Anonymous

      Eternal is one of the most rule of cool western games ever made what are you talking about

  12. 4 weeks ago
    Anonymous

    For me neither really felt like Doom. It felt more like Quake.

  13. 4 weeks ago
    Anonymous

    I liked both of them but Eternal has some glaring issues that sloppers don't want to acknowledge.
    Fuck all that bullshit with the hub, it really breaks the pacing.
    Fuck the platforming and wall climbing bullshit.
    Fuck the cringe inducing "omg le doom slayer XD rope and tea XD" doom is not fucking capeshit
    Fuck the cringe cutscenes and retarded story

    • 4 weeks ago
      Anonymous

      All this talk about Doom makes me want to boot up Thy Flesh Consumed. Fuck.

      • 4 weeks ago
        Anonymous

        Do Doom 64 if you haven't yet, it's pretty spoopy.

        • 4 weeks ago
          Anonymous

          Already did, it's alright. It really suffers from the reduced enemy roaster.

    • 4 weeks ago
      Anonymous

      For me it's the horrible level design in Eternal.
      ^Also true.

  14. 4 weeks ago
    Anonymous

    >Doom 2016
    >Eternal
    Nah. Sorry, i prefer doomguy over zoomer slayer.

  15. 4 weeks ago
    Anonymous

    Pretty wild that doom 2016 made fun of games and constant audiofile/cutscene shit where you tear the monitor off the wall when the guy tells you whats going on, but then in eternal its constant fucking cutscenes.

  16. 4 weeks ago
    Anonymous

    >Doom eternal
    >ToTK
    >Mario Galaxy 2
    >Half Life 2
    >Dark souls 2

    Why is Ganker utterly mindbroken by these direct sequels that are objectively better than their predecessors?

    • 4 weeks ago
      Anonymous

      >my opinion is objective

      Sounds like you've got some growing up to do, anon.

      • 4 weeks ago
        Anonymous

        Your gay
        But I intentionally used the wrong "you're" because you're not worthy of receiving correct treatment

  17. 4 weeks ago
    Anonymous

    I enjoyed Eternal for what it is
    but It's not a game I'll ever replay. It was just cooldown management. Nothing short of MMO combat, the only difference is you're juggling ammo management too, which caps at a flowchart anyway.

    Eternal is shallow as a puddle, hence not worth replaying much.

    doom 2016 is just on rails and basic. same deal, different shallow.

    • 4 weeks ago
      Anonymous

      Yeah, I never get the want to replay 2016 and Eternal like I get with old Doom.

  18. 4 weeks ago
    Anonymous

    >sincere hammy versus hahaironicXD
    >gameplay designed by a designer, versus an autist
    >amazing visuals versus colorschlop

  19. 4 weeks ago
    Anonymous

    ULTRAKILL came out a week after release.

  20. 4 weeks ago
    Anonymous

    Eternal leant into 2016's flaws imo
    The 'glory kill' mechanic just meant that every encounter was the same. It was a game where every enemy was a HL2 ammo box
    Eternal took that model and ran it into the ground

  21. 4 weeks ago
    Anonymous

    It's marvel capeshit tier. You literally collect bobblehead toys for fucks sake.

    • 4 weeks ago
      Anonymous

      You mean like 2016?

  22. 4 weeks ago
    Anonymous

    The same 2016 apologist who makes these threads remains utterly MINDBROKEN that the infinite ammo rune isn't in eternal. How long will he continue to seethe and shit up the board and reply to his own posts?

    • 4 weeks ago
      Anonymous

      >it's only one guy complaining about eternal
      >he's mad because of 1 thing nobody cares about or even brought up
      >ignoring that most people just didn't fucking care about runes in 2016 either

  23. 4 weeks ago
    Anonymous

    Not enough mars kino

  24. 4 weeks ago
    Anonymous

    >mogs your simon says simulator

    • 4 weeks ago
      Anonymous

      >actively says that he's going to start including more enemies with specific counters now that Doom Eternal has proven it can be done well
      >Already put in the sentry
      ultrabros...

      • 4 weeks ago
        Anonymous

        >ultrakill was already mogging doom eternal as a game
        >now its also gonna mog doom eternal at its own field
        ?

      • 4 weeks ago
        Anonymous

        >muh sentry specific counters
        If you call the 49484838827284050581 available options to stop sentries a " specific option " then i dont know what to tell you
        >any quick instakill
        >revolver to antenna
        >srs cannon
        >chargeback
        >ground slamming
        >knuckleblaster punch
        just fucking dodging
        cover

        • 4 weeks ago
          Anonymous

          Oh i forgot one
          >blue/red railcannon

        • 4 weeks ago
          Anonymous

          bet you are the type of subhuman to believe that Sekiro isnt a simon says game

          • 4 weeks ago
            Anonymous

            youre just proving yourself the subhuman with this post
            the complaint over sentries is fundamentally retarded because sentries are less worse in this regard than several act 1 enemies

        • 4 weeks ago
          Anonymous

          you can say the same for pretty much every enemy in baseline eternal, even the marauder although that's generous because doing the tricky stuff is genuinely difficult without going out of your way to practice
          they only threw in enemies that have one response in the DLC, but frankly they make for good encounters generally so I don't care

    • 4 weeks ago
      Anonymous

      unironically this
      >only good bosses in genre
      >weapons that actually combine in interesting manners
      >actually encourages you to swap constantly in an organic manner

      • 4 weeks ago
        Anonymous

        the bosses are some of the most overrated trash i've seen
        >wait for a simon says tell
        >dodge
        so fun...
        >an organic manner
        >mmo cooldowns
        kek, needless to say half of the weapons dont "combo" into anything and all the combos are lame since they dont take any skill to execute, meaning there's no reason not to use them.

    • 4 weeks ago
      Anonymous
  25. 4 weeks ago
    Anonymous

    1) 2016 brought in exploration elements a la metroid prime which made it fucking cool
    2) Enemies in 2016 where slightly more threatening and serious, game wasn't le ebin reddit suber mario weapon switch ultrakill bukakke. I still remember shitting myself when I turned around to find out there was a baron behind me when I was trying to get an ammo pickup.

    • 4 weeks ago
      Anonymous

      >Oh no big scary demon
      >Let me press m1
      >Its dead

      This is literally every enemy in 2016. There is no reason to use any one weapon on any specific enemy. You don't have to think about your loadout, what you are doing or anything. You just press m1 as you slowly waddle through the map.
      2016 is worse then D3 and Eternal is unironically the peak of the franchise on every metric besides user modability.

      • 4 weeks ago
        Anonymous

        Anon you do know you're supposed to play on nightmare right

  26. 4 weeks ago
    Anonymous

    For me, it was Eternal's retarded story that made no sense what took me out of the fun
    Yes, I liked 2016's story and atmosphere
    No, I don't care if it's a Doom game, if they added a story then I'm allowed to complain about it

  27. 4 weeks ago
    Anonymous

    COOM Eternal

  28. 4 weeks ago
    Anonymous

    Eternal was godlike. Doom 2016 was okay, but it’s rabid fans who think their precious Brutal Doom 3 with 8 demon limit is somehow the best Doom experience are slowly making me hate it.

  29. 4 weeks ago
    Anonymous

    2016 captured the spirit of what DOOM is supposed to be, a power fantasy. Run n gun with your favorite weapons mowing down baddies. Eternal made every fight a chess game which spanned over 10+ hours gets tedious and exhausting.

    • 4 weeks ago
      Anonymous

      D2016 is a shitty power fantasy because the demon numbers are too low.

  30. 4 weeks ago
    Anonymous

    Doom 2016 wasn't good.

  31. 4 weeks ago
    Anonymous

    Doom and singleplayer FPS as a whole are so historically dumb and stagnant that Eternal having a different playstyle threw off and frustrated people

    simple as

  32. 4 weeks ago
    Anonymous

    >2016
    let's reboot the series with the design philosophy of gameplay first, let's even give winks and nudges to the player solidifying our intentions

    >eternal
    let's throw that all out the window and introduce cutscenes all over the place and cringy, retarded story in your face

  33. 4 weeks ago
    Anonymous

    16 wasnt really MAGIC, it was just a decent shooter in a sea of dogshit shooters. Eternal doubled down the exact same way as wolfenstein and its a worse game for it

    • 4 weeks ago
      Anonymous

      How does that comparison hold any water? The easiest complaint about TNC Is that it doesn't know what it is or what it wants to do. It doesn't really change in any meaningful way from TNO and the story is all over the place and poorly paced. A TNC version of Eternal would be 2016, but it runs less well and Doomguy waddles around shooting demons in random locales until the game suddenly ends.

  34. 4 weeks ago
    Anonymous

    Zoom eternal would be a good game if the devs werent fags and just made the fucking rhythm game they clearly wanted to make.

    • 4 weeks ago
      Anonymous

      There is no rhythm in DE, you just shoot demons.

      • 4 weeks ago
        Anonymous

        the cooldown rotations and glory kills are very rhythm oriented, this couple with the puny ammo counts. If they got a decent musician instead of FARTCORE Mick Gordon and gave you a meter for keeping the time itd be kino. Instead its just a gay liberals "hyper violent" shooter with an MCU story that is forced on the player

        • 4 weeks ago
          Anonymous

          Glory kills aren’t “rhythm oriented” at all, you can prime demons for them if you want to but you can also use ice bomb or something else.

  35. 4 weeks ago
    Anonymous

    Eternal was better than Doom 4

  36. 4 weeks ago
    Anonymous

    the writers disabled their cringe inhibitors

    apart from that it was great

  37. 4 weeks ago
    Anonymous

    I actually prefer Eternal, but no question exploring/secret hunting was more enjoyable in '16. Eternal could have been a bit less "arcadey".

    • 4 weeks ago
      Anonymous

      one of the few games i would be excited to see is an Eternal sequel that keeps the fun combat largely intact but does big explorable levels along the lines of quake or something

  38. 4 weeks ago
    Anonymous

    Because it constantly did the equivalent of looking at the camera and saying DO YOU GET THE JOKE? Yeah i get it the doomslayer is hecking epic. He killed so many demons yeah cool. When you make an entire backstory about him being a clone of god and also there were temples dedicated to him and statues and a bunch of shit like that it just gets lame, overwhelmingly so. 2016 doomguy was perfect, he wakes up and is angry, kills demons. The narrative doesn't feel like it needs to suck his cock constantly. That's why the moment where you find out that the thing sealed in hell as the ultimate ancient evil demons feared is you feels so earned.

    • 4 weeks ago
      Anonymous

      this
      comics and supplementary material be damned the answer to who is doomguy/the doomslayer should just be "hes just a guy who fell into all this" and all the other SUPER EPIC HES A KILLING MACHINE bullshit eternal wants to throw at you should be nothing more than other humans saying HOLY SHIT ITS HIM. Demons shouldnt have some gay hierarchy of necropriests or whatever the fuck they are and demons shouldnt play with funko pops, there doesnt need to be some templar bullshit with magic armor and gladiator games, Keep it simple stupid.
      >well then how does he run so fast and do what he do-
      go fuck yourself, gay nerds need not apply. We dont need lore reasons for doomguy having a fucking double jump and dash

      • 4 weeks ago
        Anonymous

        Because it constantly did the equivalent of looking at the camera and saying DO YOU GET THE JOKE? Yeah i get it the doomslayer is hecking epic. He killed so many demons yeah cool. When you make an entire backstory about him being a clone of god and also there were temples dedicated to him and statues and a bunch of shit like that it just gets lame, overwhelmingly so. 2016 doomguy was perfect, he wakes up and is angry, kills demons. The narrative doesn't feel like it needs to suck his cock constantly. That's why the moment where you find out that the thing sealed in hell as the ultimate ancient evil demons feared is you feels so earned.

        You know you can skip all that right?

        • 4 weeks ago
          Anonymous

          >bro just ignore it, stop paying attention to things
          weak argumentation.

        • 4 weeks ago
          Anonymous

          Cool, it's still bad and makes the game actively worse for it

        • 4 weeks ago
          Anonymous

          Another eternalfag disregarding the point.
          >You don't like an aspect of the game? Just get rid of it yourself, you're not allowed to point out that it's boring, annoying, or a downgrade from the previous entry; you can skip cutscenes, turn off tutorials, ignore all secrets, boom, now you don't have anything to complain about lol

        • 4 weeks ago
          Anonymous

          yeah I guess I could have just not installed the game either, then id have no complaints at all!

          • 4 weeks ago
            Anonymous

            Another eternalfag disregarding the point.
            >You don't like an aspect of the game? Just get rid of it yourself, you're not allowed to point out that it's boring, annoying, or a downgrade from the previous entry; you can skip cutscenes, turn off tutorials, ignore all secrets, boom, now you don't have anything to complain about lol

            Cool, it's still bad and makes the game actively worse for it

            >bro just ignore it, stop paying attention to things
            weak argumentation.

            still better than the unskippable cutscenes in 2016

            • 4 weeks ago
              Anonymous

              All, what, 10 minutes of them?

      • 4 weeks ago
        Anonymous

        I don't mind there being some kind of hell hiearchy and I didn't mind the idea of Doomguy having vague adventures between 64 and 2016, they just went too far with all the "lore" stuff and took it way too seriously. Doom 2016 kept it simple with a suggestion of deeper things going on, and that works great for the IP

        • 4 weeks ago
          Anonymous

          I think I misspoke a little. hierarchy isnt the best word for what I dont like. There certainly should be ranks and shit, but I dont like the thought of warpriests staging locations and shit and making complex plans and shit. I like it better as like "THE PORTAL IS OPEN GO GO GO KILL EM KILL EM KILL EM"

  39. 4 weeks ago
    Anonymous

    Both Doom '16 and Eternal are really fucking amazing games for slightly different reasons, and if you have any sense in that pea-sized brain of yours, you'd realize it's almost a miracle these got made.
    Sometimes you have to wonder what the fuck is up with this board that constantly complains about AAA movie games and whatever, but doesn't recognize a good one if it hits them in the fucking face.

    What the fuck HAPPENED to the team developing these games, and is Quake going to get the same treatment should be the most prioritized questions right now.

  40. 4 weeks ago
    Anonymous

    d44m came after Doom 3 which people really disliked (because they are plebs, 3 was great.) and so it felt like it "redeemed" the series or something. It was fresh and different enough when it came out to be interesting. Doom eternal is just the same again with some more fluff. D44M was a generational shift, and it looks and feels like it. Eternal just feels like DLC.

    • 4 weeks ago
      Anonymous

      these posts are ai generated right

  41. 4 weeks ago
    Anonymous

    My problem is simple: I think Eternal has far better gameplay with a far higher skill ceiling than 2016. Eternal has for the most part far worse art direction than 2016, and feels too colourful and cartoonish to be Doom. Regardless of what brainrotted zoomers say, Doom was always intended to have a horror atmosphere and 2016’s moody industrial levels, low lighting and gritty texture work were a perfect modern update of the classic aesthetic.

    • 4 weeks ago
      Anonymous

      >Doom was intended to be le dark
      fireblu.png

      • 4 weeks ago
        Anonymous

        >brainrotted zoomer can’t understand that Doom’s graphics were the bleeding edge of what was possible when it was released

        This is like someone looking back on the Resident Evil 2 remake in 20 years time and trying to claim the atmosphere wasn’t trying to evoke fear because the graphics have dated.

        • 4 weeks ago
          Anonymous

          They absolutely could’ve filled their 256 color palette with grays and browns, and they did that in Q1

    • 4 weeks ago
      Anonymous

      I disagree with your initial assertion but do not necessarily disagree with your latter opinion.

    • 4 weeks ago
      Anonymous

      >2016’s moody industrial levels, low lighting and gritty texture work were a perfect modern update of the classic aesthetic.

      What the fuck? Is this a joke? It has absolutely nothing on the surreal, goat demon floating eye faces on walls aesthetic of the original.

  42. 4 weeks ago
    Anonymous

    I tend to like a little story in my shooters. In that respect Eternal went retarded with a heavy mythology. Whereas 16 kept it quite light, yet flavorful enough for me personally
    The levels were to blatantly arcade arena with swing bars every five feet. 16 did a far better job of integrating and camouflaging the arena with the wider level.
    The constant need to change weapons per enemy is a personal hate of mine, let me choose and use the weapons I want and like, don't railroad me into having to constantly swap and change.
    All in all, I preferred Doom 3 to Eternal

    • 4 weeks ago
      Anonymous

      >I tend to like a little story in my shooters

      get out

  43. 4 weeks ago
    Anonymous

    I like the atmosphere in Doom 16 more, exploring hell felt more impactful.
    Eternal looks like league of legends or a generic wrpg. The gameplay is a little better but not enough for me to prefer it over 16.
    Also Eternal feels like a character action game in its gameplay loop which isn't bad but it didn't feel like Doom to me

  44. 4 weeks ago
    Anonymous

    I think one of the most interesting things about this game is how the main complaint about Eternal basically completely reverses depending on how much experience you have with the game.

    Of course, the main complaint people tend to have is the whole forced gameplay/one way to play thing.
    But from people who really put the game through its paced, you hear the literal opposite- that Doomguy is so insanely powerful with infinite resources at your disposal that you can basically just do whatever you feel like and breeze through most fights as long as you aren't neglecting the fundamental mechanics of the game. It's why custom arenas for the game tend to have stupid musou-tier levels of enemies, because it's the only thing capable of pressuring a well-played doomguy.

    I think this is why I, as a mid-tier player, like it, because I still feel the pressure but I generally just use whatever weapon I feel like using at that moment and it works out fine.

    • 4 weeks ago
      Anonymous

      I beat most of the game with just the super shotgun and gatling gun, which was the same weapons I used to beat Doom 2 with.

    • 4 weeks ago
      Anonymous

      I played through about 2/3 of the game, tried it on the hardest difficulty at the beginning and slowly decreased the difficulty throughout my playtime even going to the lowest because I could not understand how I was running out of ammo during every single fight.

      • 4 weeks ago
        Anonymous

        you just meathook a trash enemy then chainsaw over and over again to have infinite ammo

      • 4 weeks ago
        Anonymous

        Eternal is just built different. It's about micro ammo management, not macro. Chainsawing tends to give you about half of your reserves from empty back so it's good to actually be conscious of arena ammo drops and not neglect refilling or varying it up when you ought to.

        But the thing is that this is a fundamental aspect of the game. I don't think Chainsawing is handled perfectly (I'd prefer it to be a real time attack, for one thing) but refusing to chainsaw is like refusing to reload, or getting mad when you keep using power weapons on fodder and not having them in the long term in a more typical shooter. As long as you're making some modest effort to keep your ammo count up it shouldn't be so intrusive as to constantly prevent you from playing with the guns you like.

    • 4 weeks ago
      Anonymous

      Because it's both. You run out of resources easily unless you exploit things like the chainsaw, which is totally unbalanced since you have infinitely respawning mooks. It's very easy to break the game but it's not satisfying to do so because it all comes down to getting resources all the time so that the mechanics won't really matter to you anymore.

      Compare that to how other complex action games like DMC or Ultrakill handle, where interaction is what rules above all else. There you feel like a god because you're constantly changing the game state deliberately and directly, to the point you end up using enemy attack to trigger certain things for you. In comparison Eternal just feels like mowing your lawn, except with high APM.

      Past the surface Eternal is really a lot like 2016, with very few new ways to interact with enemies. Weak points are probably the best example, but the game sometimes abuses those too by having to always do those or suffer the consequences, specially when you get to the DLCs.

      • 4 weeks ago
        Anonymous

        Ultrakill's problem (if you can consider it that) though is that V1 is so mobile that he's rarely forced to engage and can spend a lot of time running in circles spamming coins and explosives, where Dante in DMC though he's way faster than enemies will have to make himself vulnerable by going for point-blank melee attacks if he wants to get anywhere. think Eternal does a somewhat better job of feeling like you have to go in and deliberately fight enemies.

        I do think Ultrakill is starting to try and make moves to address this, though- and if they made a new game following up on Eternal's mechanics I would definitely want more of an emphasis on the actual fighting of enemies and not just having it so that you can win anything handily as long as you have the resources to do it.

        • 4 weeks ago
          Anonymous

          My one hope about Ultrakill is that it will introduce a DT type mechanic in the last arc, since it's sorely lacking for a game that's so derived from DMC. Hell, the enemies have a DT in Ultrakill already.

          DT serves a very similar purpose to the i-frame grabs in Eternal or Ninja Gaiden, it's a mechanic that lets you take some of the mental load off, but in a way that doesn't just stop the game and allows for more strategy. It would do wonders for Ultrakill where the high level gameplay is so dominated by high APM and exploits.

          • 4 weeks ago
            Anonymous

            >ultrackill
            >high apm
            >in a game with mmo cooldowns on everything and constant hitstops on everything you do
            KEK, hope your mother dies for mentioning ninja gaiden btw

            • 4 weeks ago
              Anonymous

              You should thank me for remembering your dead franchise, NGBuck.

              • 4 weeks ago
                Anonymous

                Your buttplug, sis.

      • 4 weeks ago
        Anonymous

        >posts a clip of "styling" on a single enemy that stays stunlocked for 95% of the clip
        >not even the hardest difficulty
        dmcucks are pathetic

  45. 4 weeks ago
    Anonymous

    I feel like these games have the exact same relationship to each other as Doom 2016 and Doom Eternal do

    "More of it" isn't always a good thing

    I also now understand why so many people just flat-out prefer GTA3 and Vice City to San Andreas

  46. 4 weeks ago
    Anonymous

    I tried replaying Eternal, having given up playing it some years ago and... I just couldn't continue. It's so fucking boring.

    If you stop for a second to see what's happening you get slaughtered, you always have to keep moving, but that eliminates anything close to tactics, things like target priority etc, you just have to shoot whatever is in front of you as you run past it. Don't try and finish it off because it's an extra threat because if you slow down the 8 guys on your ass will hit you. So just do another lap, you'll probably run into that guy again at some point.

    Not to mention the over-reliance on glory kills to keep your health up because monster attacks are so fast you can't really dodge on reaction and chainsaw kills because weapons barely hold any ammo so you're forced to switch weapons constantly (not because they are more-or less effective for the situation, just because you don't have ammo any more) and it all just becomes a really shitty boring game loop punctuated by first-person platforming in either drab-boring environments or castles.

    • 4 weeks ago
      Anonymous

      Anon-san, both of these games are about fighting while moving. Being able to prioritize enemies while also keeping ahead of the horde is a key skill.

      • 4 weeks ago
        Anonymous

        >Priotize the big boy
        >Out of ammo
        >Priotize the infinitely respawning zombies instead
        lol

      • 4 weeks ago
        Anonymous

        I always felt like in 2016 there was enough time to scan the hoard, take a few specific dudes out before the others catch up to you and then escape. Maybe you have to dodge some fireballs while you're doing that.

        In Eternal the monsters seem way faster to push you to keep moving. Turning around to see what's chasing you is basically gonna make you take a lot of damage.
        But that's fine because zombies are here to glory kill.

        • 4 weeks ago
          Anonymous

          The enemies are faster because you're way faster. IMO the game's first three levels are the hardest because you don't have the super shotgun all of your mobility stuff yet, but after that point keeping ahead of the horde is just down to using dashes and meathook when you have to and you shoot them while doing that stuff.
          Using meathook to get above enemies' heads in particular is almost unfair because they're just no good at hitting stuff in midair

    • 4 weeks ago
      Anonymous

      Are you incapable of both moving and thinking? What the fuck?

      • 4 weeks ago
        Anonymous

        There is no thinking involved with the moving, that's the issue.

        But also I just don't like having to be running all the time, I like positioning, crowd control, finding safeish areas until the position is overwhelmed etc.

        Ignoring that, other games have done the whole "keep moving" concept better.

  47. 4 weeks ago
    Anonymous

    [...]

    Don't you get it? It's just like the Avengers Assembling to fight the Council of Ricks

  48. 4 weeks ago
    Anonymous

    [...]

    True. Doom's story should only ever be "space marine fights off demon invasion from Hell." Anything more than that and it just gets stupid and lame.

  49. 4 weeks ago
    Anonymous

    now that the dust has settled, what's the most epic doom wad and why is it metadoom?

    • 4 weeks ago
      Anonymous

      I dunno about epic but I liked Ancient Aliens.

  50. 4 weeks ago
    Anonymous

    A game for people who rewatch the MCU filmography once a year and have always dreamed of punching Thanos themselves. I'm suprised they didn't introduce a "League of Doomslayers" or something like that to complete the superhero fantasy.

    It was terrible, just a big puddle of ferret piss, and it never once captured the atmosphere of the originals. You're an actual literal Forrest Gump retard if you think this is worth your time.

  51. 4 weeks ago
    Anonymous

    If I wanted to play a resource management game Id play factorio

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