I think the general reaction to this game is largely accurate. The production quality is rough, especially compared to other similar games on the system. But the premise and core gameplay are worthy experiments for the series. It is...Ok. Being released right after BDSP and right before SV announcement, gives the impression that they just had a-lot of rough ideas to throw around vs making a comprehensive title.
I haven't seen a single complaint about this game that isn't just code for "I'm a moron and I'm mad the game isn't padded out with piss easy npc trainers where you do nothing but click A against them"
It's pretty mediocre, unless you're an easily amused normie who doesn't actually lay video games more involved than fricking animal crossing.
The big issue is that there's fricking NOTHING to do. And NOTHING to explore. This is why I'm nervous for SV and it's """"open world""" concept. I worry it's going to be an empty void with set dressing like PLA.
It's pretty mediocre, unless you're an easily amused normie who doesn't actually lay video games more involved than fricking animal crossing.
The big issue is that there's fricking NOTHING to do. And NOTHING to explore. This is why I'm nervous for SV and it's """"open world""" concept. I worry it's going to be an empty void with set dressing like PLA.
I liked it. It’s the first Pokemon of the 3D era that captures the feeling of the exploring the wilderness to find and capture elusive critters. I’m looking forward to your replies accusing me of wrongthink or being a tourist. Eat my whole ass.
I'm playing it now for the first time. Objectively, I think it's okay. It's not amazing, but the sheer amount of hate I got is making it seem a lot better. People complain too much.
I liked this game. I played through a couple Pokemon games right before it during the pandemic and this was the only one that felt organic and not like a slog. I also really loved the expansion of lore and the worldbuilding that GF took a risk on in this game, and wish they would expand on it. I'd actually like more content and another anime tie-in, they barely merchandized this at all.
It helped that the protagonist is a teenager and not a child. Gen 7 and 8 had way too much handholding.
Nah, it was fine. A nice change of pace for a series that has slipped into deep stagnation. In retrospect, pretty fricking bold of them to make a completely different kind of game from the ground up, AND take the opportunity to revamp and fundamentally change the battle system as well. The willingness to alter the series' signature mechanics is more important than the alterations themselves, which I happened to mostly like anyway. I think the game definitely could have benefited from giving the player a bit more to do, but ultimately I thought it was good. I'd like to see more games in the same style, or at the very least see future mainline titles take some notes from PLA. I'd shed no tears if the old battle system were replaced with PLA's.
>You're never required to do this unless you want to perfect every Pokedex entry like an autist.
Ah, so there are other meaningful gameplay activites as opposed to this? there aren't
If you're gonna boil it down that much at least acknowledge there are more methods available to complete Dex entries than just catching tons of Pokemon. That's viable, sure, but it's not your only option, and there are way quicker and easier options as well. >meaningful gameplay activites
This is at best a subjective criticism. It's a game about completing the Pokedex, which encompasses catching, battling, and interacting with wild Pokemon in the open world. Exploration and gathering materials are also part of the gameplay loop. Beyond that there's also the odd boss battle and trainer battle. Sidequests usually involve at least one of these things. I don't see what "meaningful" stuff PLA lacks that other mainline games have. The gameplay loop is different but what that loop consists of is the same, there's just different amounts of it. Let's not pretend the lack of consist trainer battles is some huge missed opportunity, most trainer battles exist solely as experience and money fountains. Battling isn't the point of PLA, so it's only logical that there are less battles in general, and the game's story even provides justification for this change. There's very little to complain about in this regard unless you just dislike the lack of focus on battling in general, which is perfectly reasonable, but at that point it's a problem with your expectations, not the game.
>This is at best a subjective criticism
No homosexual. Complaining about the sheer lack of content in PLA is NOT subjective.
For frick's sake.
To say "I don't see what "meaningful" stuff PLA lacks that other mainline games have.", you've got to be an IGN reviewer or some shit.
It's completely subjective because what you consider "meaningful" isn't necessarily what I consider "meaningful". Is the Safari Zone a "meaningful gameplay activity"? Poffin-making? Berry harvesting? Pokestar Studios? If PLA is missing something so fundamental you can claim it's an objective complaint then say what it's missing. You can't just say the game is missing content and not provide some point of comparison. Missing content compared to what, previous Pokemon games? In what way?
2 years ago
Anonymous
PLA basically only has catching, nobles and crafting as its content.
It only revamped movement and catching, added nobles and crafting, and removed EVERYTHING ELSE. And you're eating it up, stupid shill. >If PLA is missing something so fundamental you can claim it's an objective complaint then say what it's missing.
Fricking player versus player battling.
You know, one of the core aspects of the series since Red and Green.
It also lacks any meaningful multiplayer activity, whether it would be an equivalent to Dynamax Adventures or to Funfest Missions
It also lacks an equivalent to Pokémon Amie.
It also lacks any depth to its battle system. It really does. It hurts.
And on top of all that, it still has dexcut.
tldr you love eating shit
2 years ago
Anonymous
>muh multiplayer
I'd hesitate to call multiplayer fundamental to the series, it's largely inconsequential to the series' as a single-player RPG, which is what the series primarily is. It's only consequential in that the existence and nature of multiplayer dictates the way the game's combat mechanics are balanced. So it wouldn't even be unreasonable to say that the multiplayer is a burden on the series that prevents it from properly growing as a single-player experience, because the combat can't be drastically changed without throwing off the multiplayer experience. >It also lacks an equivalent to Pokémon Amie.
This isn't a meaningful gameplay activity. >It also lacks any depth to its battle system.
Debatable, and also not a meaningful gameplay activity. You might not like the combat, but the combat still exists.
So it sounds to me like you play Pokemon for the multiplayer and were butthurt when PLA didn't have any. As opposed to what a normal person would do and just wait for a game with multiplayer.
2 years ago
Anonymous
>claims multiplayer isn't fundamental when the entire series has been based on having multiple versions to encourage people to trade
lol
2 years ago
Anonymous
Black person
2 years ago
Anonymous
>which is what the series primarily is
nope. wrong. try again. Pokemon has never, and I want to insist on it, NEVER been primarily a single-player RPG. >and also not a meaningful gameplay activity >BATTLING ISN'T A MEANINGFUL GAMEPLAY ACTIVITY >GAMEPLAY ISN'T MEANINGFUL GAMEPLAY
oh my god shills don't even hear themselves. I can't anymore
2 years ago
Anonymous
>Pokemon has never, and I want to insist on it, NEVER been primarily a single-player RPG.
Yes, it has. It has always been one. The original idea for trading was "what if we could share rare drops in Dragon Quest." Multiplayer battles were a last-minute feature that only got included because Nintendo demanded them.
2 years ago
Anonymous
>Multiplayer battles were a last-minute feature
but you FRICKING SAID the sentence before, that multiplayer has been a core idea of the series, are you moronic on purpose?
2 years ago
Anonymous
Trading has been important, but never important enough to make it less of a single-player RPG.
Also, trading is in PLA. So what's your point?
2 years ago
Anonymous
>NEVER been primarily a single-player RPG.
Yet the amount of people who do the multiplayer content is minimal compared to those who do the single player stuff.
The game didn't even cheat you, it said it didn't have online content so there's nothing to whine beyond autism >WHYYYYY ISN'T IT LIKE THE REST OF THE MAINLINES WHEN IT'S NOT ONE
2 years ago
Anonymous
>it said it didn't have online content so there's nothing to whine beyond autism
So because they announce it's going to be shit on purpose, I can't complain that it's shit?
Yeah, right. eat shit and leave.
2 years ago
Anonymous
No, they told you it wasn't an online game so whining about it is moronic.
And again, there are plenty of pokemon games that don't involve online battling, so stop being a schizo about it.
Or are you going to whine that pokemon pinball didn't have it too?
2 years ago
Anonymous
>EVERY SINGLE GAME IN THE SERIES MUST HAVE EVERY FEATURE FROM EVERY OTHER GAME IN THE SERIES
No other series has this kind of expectation. Digital Devil Saga threw the standard SMT formula out the fricking window and it's considered one of the best games in that franchise.
Side games are allowed to be weird and experimental.
2 years ago
Anonymous
>No other series has this kind of expectation.
POkemon has never, ever fulfilled it anyway since gen 2 was over >gen 3 both dexcuts and takes away features >every single gen afterwards guts features
2 years ago
Anonymous
>and takes away features
you mean, day/night shit? because aside from that I see 0 (zero) feature Gen 3 gutted
also frick off with your revisionism with dexcut lol
you can call out the lack of compatibility, but no, "dexcut". seriously
2 years ago
Anonymous
Some people consider having no second postgame region to be a removal. I don't necessarily disagree, but I'm not sure if it was good to go in that direction anyways.
2 years ago
Anonymous
>pokemon aren't actually available in game unless you use cheats and you need to take a year to complete your pokedex >this is DESPITE the pokemon being programmed in
Yeah, totally not dexcut. > I see 0 (zero) feature Gen 3 gutted
RS alone removed day night, daily and weekly events, the phone, the radio, the animated sprites, the second region.
These are all gen 2 features that never made it in gen 3.
2 years ago
Anonymous
>Yeah, totally not dexcut.
Glad you agree. Just for you to understand: >catch Cyndaquil in PLA >trade to BDSP >evolve into Typhlosion in BDSP >now can't trade it back to PLA despite it being the newer entry
This was never the case in Gen 3. >These are all gen 2 features that never made it in gen 3.
so basically day/night and phone
wait no, phone was in Emerald, you moronic?
2 years ago
Anonymous
This is why we make fun of you morons for only playing pokemon games. You see a side game doing something different and just can't stop screeching about how it doesn't have every feature from the main games.
2 years ago
Anonymous
SWSH is your containment game, now go back to it until SV comes out.
Dropped it after the volcano island area with the arcanine quest. It was a chore to play. No real rewards for catching things, awkward movement, WAY too many cutscenes, bad battle system. Just didn't enjoy it at all.
It's tedious. Filling out the Pokedex has always been a chore, but it was even worse here. It also lacked any real variety in content. In a normal Pokemon game you explore a route, catch the wild pokemon you discover, battle a few trainers, then you go to a town, explore the town, and battle a gym, and then repeat. For PLA most of that cycle has been removed. It's a shame because the way the changed catching pokemon in PLA would have really elevated it where now catching pokemon and battling trainers are significantly different kinds of gameplay and that would help make both feel fresh longer. Instead all PLA has to offer is exploring routes and catching pokemon. The only thing to break that up is the boss fights, which were all poorly designed with the tedious balm throwing.
Exactly, it has a ton of potential if they would combine it with elements of their other games, but on its own feels lacking.
Having just a gigantic expanse of open world outside of town with nothing else in it makes venturing out into it to do stuff feel like a chore. It needs to feel natural and just be an added feature of exploration in between the different gyms and towns you progress through, it's way too big and empty to rely solely on the settlement building survival thing going on.
It should be like the Elder Scrolls games where the open-world is just something you explore on the way in between your main quest taking you to several cities rather than being an integral part of the gameplay. It's like Skyrim if it kept the map size, but Whiterun was the only city and the whole game was running errands for Jarl Balgruuf killing monsters.
PLA was average at best, looked ugly as frick, and had little in the way of content variety. It is still leaps and bounds ahead of every Pokemon game since XY. It’s the first Pokemon game in years that doesn’t treat you like a moronic vegetable toddler. It’s sad to see that the bare minimum in nonlinearity and freedom of exploration can look so good by comparison because PLA isn’t that great on its own merits.
I bought into the hype and played it on homebrew first, the first few hours it did feel a different. Then you start realizing how long it takes for Fast / Strong attacks to perform or how annoying 3/4 vs. 1 battles are. Especially when pokémon are faster then you. I think I gave up before finishing the Ursaring evo quest.
It's okay. I would say it'd benefit from a more traditional structure and having an interconnected map rather than each area basically being a location you teleport to. Gen 8 was really unfortunate overall so PLA doing a few things differently was enough to make it stand out compared to the other offerings.
Tourists are unironically the least moronic people on this board, because they don't start genwars, aren't 30+ masturbation addicts, and don't live with reddit, trannies, and smogon rent free in their head.
It was a fun catch them all simulator that actually dared to break away from the usual pokemon formula instead of rehashing Rby like the last 22 years.
It was meh, but has potential. They still need more life and interaction in the open world, needs more interesting and interactive actual side quests that aren't just "turn in x Pokemon to random NPC for a reward" they need the side quests to have actual progression and be found by exploring the open world. Have separate towns with NPCs and quests which aren't part of the main storyline, have all the held items locked behind different side-quests rather than just all being hidden in a random location or bought. Make it seem like we're actually in a real world with traveling NPCs, established paths and plot going on outside of the main storyline.
Take pointers from the Yakuza games which manage to make substories fun and unique even despite a bit repetitive combat system. They also needed more trainer battles and towns/villages in general and should have had some end game challenge similar to the elite four.
I wish I could understand what people are enjoying in this game because I just find it extremely tedious and irritating and I feel like I'm missing something. It's the worst Pokemon game I've ever played, worse than gen 6.
>can we finally agree that this game was shit?
Yes, but the saddest thing is that it's still the best game in the Pokémon franchise in the last 10 years or so. So now there's at least hope for the future.
Did you get butthurt in the other thread?
Anyway, you're delusional if you think tourists have gone.
You WILL never get 700k views ever again
You WILL stay with less than 10k views
You WILL die like 99% of Youtubers
1% of youtubers are immortal?
The top 1% of youtubers get access to Yamanaka Factor treatments so they can live forever. Logan Paul will never stop making bad content.
>MOM, I WANT NAKEYJAKEY
>We have Naked Jake at home
>
NO
I think the general reaction to this game is largely accurate. The production quality is rough, especially compared to other similar games on the system. But the premise and core gameplay are worthy experiments for the series. It is...Ok. Being released right after BDSP and right before SV announcement, gives the impression that they just had a-lot of rough ideas to throw around vs making a comprehensive title.
Tourists are still here. I would know.
This. Tourists will never leave. Your shitty leak season and bonding with reddit made them never leave
I haven't seen a single complaint about this game that isn't just code for "I'm a moron and I'm mad the game isn't padded out with piss easy npc trainers where you do nothing but click A against them"
>makes claim about content padding while defending a game with "Catch 20 Bidoofs"
hmmmmmm
case in point
Did you catch your 20 Bidoofs today?
>Projecting tourist tries to fit in by being the ebin contrarian 4chinner
Nope, summergays are still here.
It's winter
Frick off australoid
Nope
It's pretty mediocre, unless you're an easily amused normie who doesn't actually lay video games more involved than fricking animal crossing.
The big issue is that there's fricking NOTHING to do. And NOTHING to explore. This is why I'm nervous for SV and it's """"open world""" concept. I worry it's going to be an empty void with set dressing like PLA.
I liked it. It’s the first Pokemon of the 3D era that captures the feeling of the exploring the wilderness to find and capture elusive critters. I’m looking forward to your replies accusing me of wrongthink or being a tourist. Eat my whole ass.
>makes statement
>punctuates it with "If you reply saying I'm wrong, frick you I'm not"
Correct. Frick off, homosexual.
Yikes
First of the 3D era? It's the first one in the entire series that did this.
shhh we have to keep pretending the old games were good otherwise reddit will get mad
they should cut it down to 4 pokemon next time. surely higher numbers means a worse game.
VGCgays won't even be bothered KEK
what would those four Pokemon be?
I'd go for Lapras, Heracross, Metagross and Palossand
>what would those four Pokemon be?
four different Pikachu variants
The "tourists" are the only people fricking left here.
I'm playing it now for the first time. Objectively, I think it's okay. It's not amazing, but the sheer amount of hate I got is making it seem a lot better. People complain too much.
I liked this game. I played through a couple Pokemon games right before it during the pandemic and this was the only one that felt organic and not like a slog. I also really loved the expansion of lore and the worldbuilding that GF took a risk on in this game, and wish they would expand on it. I'd actually like more content and another anime tie-in, they barely merchandized this at all.
It helped that the protagonist is a teenager and not a child. Gen 7 and 8 had way too much handholding.
Nah, it was fine. A nice change of pace for a series that has slipped into deep stagnation. In retrospect, pretty fricking bold of them to make a completely different kind of game from the ground up, AND take the opportunity to revamp and fundamentally change the battle system as well. The willingness to alter the series' signature mechanics is more important than the alterations themselves, which I happened to mostly like anyway. I think the game definitely could have benefited from giving the player a bit more to do, but ultimately I thought it was good. I'd like to see more games in the same style, or at the very least see future mainline titles take some notes from PLA. I'd shed no tears if the old battle system were replaced with PLA's.
>tourists are gone
Did you forget we're in an active leak season? Although I guess it's mostly been in twitter this gen
>PLA content
>[Catch x amount of pokemon y]
thrilling.
example?
catch 20 bidoofs
It was so embarrassing it immediately became a meme because the game is an empty void.
This quest requires you to catch one Bidoof, and only if you released the one you were required to catch earlier.
Do people really still parrot this meme? You're never required to do this unless you want to perfect every Pokedex entry like an autist.
>You're never required to do this unless you want to perfect every Pokedex entry like an autist.
Ah, so there are other meaningful gameplay activites as opposed to this?
there aren't
>boring optional content that gets repetitive
No one said anything about the battle frontier
>battling in pokemon
>a bad thing
This is your brain on PLA.
>catching in pokemon
>a bad thing
This is your brain on smogon.
If you're gonna boil it down that much at least acknowledge there are more methods available to complete Dex entries than just catching tons of Pokemon. That's viable, sure, but it's not your only option, and there are way quicker and easier options as well.
>meaningful gameplay activites
This is at best a subjective criticism. It's a game about completing the Pokedex, which encompasses catching, battling, and interacting with wild Pokemon in the open world. Exploration and gathering materials are also part of the gameplay loop. Beyond that there's also the odd boss battle and trainer battle. Sidequests usually involve at least one of these things. I don't see what "meaningful" stuff PLA lacks that other mainline games have. The gameplay loop is different but what that loop consists of is the same, there's just different amounts of it. Let's not pretend the lack of consist trainer battles is some huge missed opportunity, most trainer battles exist solely as experience and money fountains. Battling isn't the point of PLA, so it's only logical that there are less battles in general, and the game's story even provides justification for this change. There's very little to complain about in this regard unless you just dislike the lack of focus on battling in general, which is perfectly reasonable, but at that point it's a problem with your expectations, not the game.
>This is at best a subjective criticism
No homosexual. Complaining about the sheer lack of content in PLA is NOT subjective.
For frick's sake.
To say "I don't see what "meaningful" stuff PLA lacks that other mainline games have.", you've got to be an IGN reviewer or some shit.
It's completely subjective because what you consider "meaningful" isn't necessarily what I consider "meaningful". Is the Safari Zone a "meaningful gameplay activity"? Poffin-making? Berry harvesting? Pokestar Studios? If PLA is missing something so fundamental you can claim it's an objective complaint then say what it's missing. You can't just say the game is missing content and not provide some point of comparison. Missing content compared to what, previous Pokemon games? In what way?
PLA basically only has catching, nobles and crafting as its content.
It only revamped movement and catching, added nobles and crafting, and removed EVERYTHING ELSE. And you're eating it up, stupid shill.
>If PLA is missing something so fundamental you can claim it's an objective complaint then say what it's missing.
Fricking player versus player battling.
You know, one of the core aspects of the series since Red and Green.
It also lacks any meaningful multiplayer activity, whether it would be an equivalent to Dynamax Adventures or to Funfest Missions
It also lacks an equivalent to Pokémon Amie.
It also lacks any depth to its battle system. It really does. It hurts.
And on top of all that, it still has dexcut.
tldr you love eating shit
>muh multiplayer
I'd hesitate to call multiplayer fundamental to the series, it's largely inconsequential to the series' as a single-player RPG, which is what the series primarily is. It's only consequential in that the existence and nature of multiplayer dictates the way the game's combat mechanics are balanced. So it wouldn't even be unreasonable to say that the multiplayer is a burden on the series that prevents it from properly growing as a single-player experience, because the combat can't be drastically changed without throwing off the multiplayer experience.
>It also lacks an equivalent to Pokémon Amie.
This isn't a meaningful gameplay activity.
>It also lacks any depth to its battle system.
Debatable, and also not a meaningful gameplay activity. You might not like the combat, but the combat still exists.
So it sounds to me like you play Pokemon for the multiplayer and were butthurt when PLA didn't have any. As opposed to what a normal person would do and just wait for a game with multiplayer.
>claims multiplayer isn't fundamental when the entire series has been based on having multiple versions to encourage people to trade
lol
Black person
>which is what the series primarily is
nope. wrong. try again. Pokemon has never, and I want to insist on it, NEVER been primarily a single-player RPG.
>and also not a meaningful gameplay activity
>BATTLING ISN'T A MEANINGFUL GAMEPLAY ACTIVITY
>GAMEPLAY ISN'T MEANINGFUL GAMEPLAY
oh my god shills don't even hear themselves. I can't anymore
>Pokemon has never, and I want to insist on it, NEVER been primarily a single-player RPG.
Yes, it has. It has always been one. The original idea for trading was "what if we could share rare drops in Dragon Quest." Multiplayer battles were a last-minute feature that only got included because Nintendo demanded them.
>Multiplayer battles were a last-minute feature
but you FRICKING SAID the sentence before, that multiplayer has been a core idea of the series, are you moronic on purpose?
Trading has been important, but never important enough to make it less of a single-player RPG.
Also, trading is in PLA. So what's your point?
>NEVER been primarily a single-player RPG.
Yet the amount of people who do the multiplayer content is minimal compared to those who do the single player stuff.
The game didn't even cheat you, it said it didn't have online content so there's nothing to whine beyond autism
>WHYYYYY ISN'T IT LIKE THE REST OF THE MAINLINES WHEN IT'S NOT ONE
>it said it didn't have online content so there's nothing to whine beyond autism
So because they announce it's going to be shit on purpose, I can't complain that it's shit?
Yeah, right. eat shit and leave.
No, they told you it wasn't an online game so whining about it is moronic.
And again, there are plenty of pokemon games that don't involve online battling, so stop being a schizo about it.
Or are you going to whine that pokemon pinball didn't have it too?
>EVERY SINGLE GAME IN THE SERIES MUST HAVE EVERY FEATURE FROM EVERY OTHER GAME IN THE SERIES
No other series has this kind of expectation. Digital Devil Saga threw the standard SMT formula out the fricking window and it's considered one of the best games in that franchise.
Side games are allowed to be weird and experimental.
>No other series has this kind of expectation.
POkemon has never, ever fulfilled it anyway since gen 2 was over
>gen 3 both dexcuts and takes away features
>every single gen afterwards guts features
>and takes away features
you mean, day/night shit? because aside from that I see 0 (zero) feature Gen 3 gutted
also frick off with your revisionism with dexcut lol
you can call out the lack of compatibility, but no, "dexcut". seriously
Some people consider having no second postgame region to be a removal. I don't necessarily disagree, but I'm not sure if it was good to go in that direction anyways.
>pokemon aren't actually available in game unless you use cheats and you need to take a year to complete your pokedex
>this is DESPITE the pokemon being programmed in
Yeah, totally not dexcut.
> I see 0 (zero) feature Gen 3 gutted
RS alone removed day night, daily and weekly events, the phone, the radio, the animated sprites, the second region.
These are all gen 2 features that never made it in gen 3.
>Yeah, totally not dexcut.
Glad you agree. Just for you to understand:
>catch Cyndaquil in PLA
>trade to BDSP
>evolve into Typhlosion in BDSP
>now can't trade it back to PLA despite it being the newer entry
This was never the case in Gen 3.
>These are all gen 2 features that never made it in gen 3.
so basically day/night and phone
wait no, phone was in Emerald, you moronic?
This is why we make fun of you morons for only playing pokemon games. You see a side game doing something different and just can't stop screeching about how it doesn't have every feature from the main games.
SWSH is your containment game, now go back to it until SV comes out.
Dropped it after the volcano island area with the arcanine quest. It was a chore to play. No real rewards for catching things, awkward movement, WAY too many cutscenes, bad battle system. Just didn't enjoy it at all.
You missed nothing, the sea + volcano area is basically the best part of the game.
If all the game was more like it, it'd be close to good maybe
That's NOT the right type of Pokeball that she would be covering her pussy with.
Fricking PLEBE porn artists.
>her
It's tedious. Filling out the Pokedex has always been a chore, but it was even worse here. It also lacked any real variety in content. In a normal Pokemon game you explore a route, catch the wild pokemon you discover, battle a few trainers, then you go to a town, explore the town, and battle a gym, and then repeat. For PLA most of that cycle has been removed. It's a shame because the way the changed catching pokemon in PLA would have really elevated it where now catching pokemon and battling trainers are significantly different kinds of gameplay and that would help make both feel fresh longer. Instead all PLA has to offer is exploring routes and catching pokemon. The only thing to break that up is the boss fights, which were all poorly designed with the tedious balm throwing.
Exactly, it has a ton of potential if they would combine it with elements of their other games, but on its own feels lacking.
Having just a gigantic expanse of open world outside of town with nothing else in it makes venturing out into it to do stuff feel like a chore. It needs to feel natural and just be an added feature of exploration in between the different gyms and towns you progress through, it's way too big and empty to rely solely on the settlement building survival thing going on.
It should be like the Elder Scrolls games where the open-world is just something you explore on the way in between your main quest taking you to several cities rather than being an integral part of the gameplay. It's like Skyrim if it kept the map size, but Whiterun was the only city and the whole game was running errands for Jarl Balgruuf killing monsters.
PLA was average at best, looked ugly as frick, and had little in the way of content variety. It is still leaps and bounds ahead of every Pokemon game since XY. It’s the first Pokemon game in years that doesn’t treat you like a moronic vegetable toddler. It’s sad to see that the bare minimum in nonlinearity and freedom of exploration can look so good by comparison because PLA isn’t that great on its own merits.
>It is still leaps and bounds ahead of every Pokemon game since XY.
What makes BW2 magically better? Please tell the class.
I bought into the hype and played it on homebrew first, the first few hours it did feel a different. Then you start realizing how long it takes for Fast / Strong attacks to perform or how annoying 3/4 vs. 1 battles are. Especially when pokémon are faster then you. I think I gave up before finishing the Ursaring evo quest.
It's okay. I would say it'd benefit from a more traditional structure and having an interconnected map rather than each area basically being a location you teleport to. Gen 8 was really unfortunate overall so PLA doing a few things differently was enough to make it stand out compared to the other offerings.
No. It was fun.
Tourists are unironically the least moronic people on this board, because they don't start genwars, aren't 30+ masturbation addicts, and don't live with reddit, trannies, and smogon rent free in their head.
t.ourist
But they do. Tourists are also the homosexuals that cry about every new info
it's the best pokemon game, it just needs online
>Tourists don't live with reddit and trannies rent free in their head.
???? What did anon mean by this
Go to any thread about Grusha or Penny and you'll see at least a half-dozen schizos who hallucinate trannies everywhere.
Those are reddit threads. You should even see the, unless you don't use filters, outing you as a newbie
I genuinely did not enjoy this game and honestly don't understand why so many people found it fun
It was a fun catch them all simulator that actually dared to break away from the usual pokemon formula instead of rehashing Rby like the last 22 years.
It was meh, but has potential. They still need more life and interaction in the open world, needs more interesting and interactive actual side quests that aren't just "turn in x Pokemon to random NPC for a reward" they need the side quests to have actual progression and be found by exploring the open world. Have separate towns with NPCs and quests which aren't part of the main storyline, have all the held items locked behind different side-quests rather than just all being hidden in a random location or bought. Make it seem like we're actually in a real world with traveling NPCs, established paths and plot going on outside of the main storyline.
Take pointers from the Yakuza games which manage to make substories fun and unique even despite a bit repetitive combat system. They also needed more trainer battles and towns/villages in general and should have had some end game challenge similar to the elite four.
I wish I could understand what people are enjoying in this game because I just find it extremely tedious and irritating and I feel like I'm missing something. It's the worst Pokemon game I've ever played, worse than gen 6.
Because you don't play anything that isn't pokemon.
>can we finally agree that this game was shit?
Yes, but the saddest thing is that it's still the best game in the Pokémon franchise in the last 10 years or so. So now there's at least hope for the future.