I liked the first game but never got around to finish it since at the end it felt like a slog , but this game is a true masterpiece that fixes all the bad stuff about the first one.
What does Ganker think?
I liked the first game but never got around to finish it since at the end it felt like a slog , but this game is a true masterpiece that fixes all the bad stuff about the first one.
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
I will now play your game.
I only ever finished my first batch of travellers. (Olberic MC, Alfyn, Tressa and Primrose) but i think i will just move on to Octo 2 because i played the first on gamepass.
I played about thirty minutes of the demo and fell asleep. I wasn't really getting anything from it. The context surrounding the character I played, the purportedly falsely accused professor, just seemed like nonsense. Nothing really hooked me.
>Nothing really hooked me.
For me personally it was the graphics and the hughly customizable combat system.
Also , some stories are really good (Hikari's especially in my opinion) , and the amount of side dungeons / content that you have available is pretty overwhelming , especially if you buy the ship from Tropuhopu early
I do like the graphical style, to an extent. I just remember playing Octo1 and never really feeling like the combat was that involving. It felt like filler, like most Square games. Like there was never any risk, and certainly no reward.
Does Octo2 fix this lack of balance?
>I just remember playing Octo1 and never really feeling like the combat was that involving.
They changed a lot with this game , they basically decided to put more of an emphasis on switching between classes for a specific fight rather than having one secondary for the entire game.
Also , the latent power thing they introduced is pretty damn cool.
>Does Octo2 fix this lack of balance?
In my opinion it fixed most if not all the problems that the first game had , but you'll be the judge
>Did they fix the shit leveling curves?
Yes , I never had to farm levels to progress the stories
You picked one of the weaker characters sadly. Sorry you have a low attention span though.
Nah I’d argue Osvald has the strongest hook in his Ch1 by far, it’s probably just not for anon.
I thought he was talking about Cyrus... dont fucking tell me octo 2 is just the same stories, that would really suck
>dont fucking tell me octo 2 is just the same stories, that would really suck
I've only finished the first batch (Hikari , Castti , Partitio , Agnea) , and from what I've seen they took a completely different direction to how they do their storytelling , as all of them were very good except Agnea's , which was kind of bad. But it's definately 100 times better than the first
>literally 0 chance they managed to give all 8 characters compelling, fleshed-out arcs
I finished 4 , up until now 3 of them were very good
I actually thought Agnea's held a lot of emotion when you consider her father, family, and community. not to mention her own goals.
pretty much wife material from the get go imo
>I actually thought Agnea's held a lot of emotion when you consider her father, family, and community. not to mention her own goals.
It felt to me like I was watching a low tier idol anime , I didn't like it as much as the others
Agnea's is honestly one of the better stories in the game, only bad chapter was the short one
I haven’t played the original but Osvald’s story is pretty neat and not very stereotypical for his class archetype
Play the original. Its sovl
Have you tried not playing it in the middle of the night?
literally 0 chance they managed to give all 8 characters compelling, fleshed-out arcs
But its atleast 8 opportunities for R34 entries and twitter art
Fucking how do you beat galdy
Go into crippling debt from summoning an army of foreign assassins
Did they fix the shit leveling curves?
You get to the levels you need to be by playing normally. I didn't have to grind at all.
if anything its too easy to get high level honestly
This. I'd say that's the only noticeable flaw. I recruited everyone and only recently started working on chapter two for everyone. I started with Partitio and he's now at 34 while everyone else is in the 20s. I haven't been making an effort to grind. The most I do is mug whoever I can when I arrive in a new town.
SO in the Journey to the Dawn endgame, and not sure what to do. I don't need an outright answer, just a hint if I'm on the right track.
I found the unlit torch in Flameschurch and the Beastwarden Tomb, and noticed the Shiny Mirror glowing in my inventory, but it doesn't seem to be doing anything, it just tells me nothing happened and that the gods are looking at the dias. I only spotted the mirror at the Tomb and didn't try it at Flameschurch.
>statues are the same classes as the Crossed Pairs
But I had the character that matched the glowing stat-oh fuck me I just realized it. Thanks anon.
is curious nest the best spot to grind?
>is curious nest the best spot to grind?
No , get the ship and go to the maze that is accessible after defeating the sea monster boss
Also use the EXP enhancer if you have it
its danger level 45 there vs 52 at the nest, you sure about that?
>its danger level 45 there vs 52 at the nest, you sure about that?
Pretty much the same EXP gain but the enemies there are less annoying , especially if you have a lot of AoE attacks
There's also the Infernal Fortress near Stormveil (stand on the underground bridge with a lot of followers) which is level 55, not sure how good that is for grinding, I only found out about it after I already beat Galdera
>stand on the underground bridge with a lot of followers
is that even stated anywhere in the game outside of vague "beware of suspension bridge"?
IIRC, some of the researchers outside whine about about not bringing too many people to the area.
I felt the opposite, its like a straight downgrade from 1. Party somehow manages to be even more busted than 1's cast (excluding Osvald and Castti), multiple licenses just let you put the best shit on everyone instead of having to decide who should have what, alot of chapters don't have dungeons and/or are storyshit only, the giant fucking sea in the middle of the map kills the interconnected feel of the first game, and the secret classes being tied to side quests instead of bosses in altars is lame as shit. I still like 2 alot as its like 70% more of the same, but everything new is objectively worse.
>alot of chapters don't have dungeons and/or are storyshit only
no, its not the majority but its way more than it should be (none)
no, it's straight up misinformation
this game has a lot more chapters than Octopath 1 and not everyone has the same amount of chapters
yes it does but thats not relevant to the discussion because i'm not talking about them in comparison to normal chapters, i'm talking about them in general. alot of chapters have no dungeon or are story only. its not the majority, but its more than it should be.
>yes it does but thats not relevant to the discussion
Are you seriously complaining they changed up the stale chapter formula from 1
And no none of that is "objectively" worse, all of those things are better especially tying secret lasses to side quests instead of making them endgame only shit.
Should I play OT2? Is it that much better?
I dropped one because I couldn't get into most of the story arcs. The only ones I like were Tressa's and Olberic's
Olberic chads and Tressa sisters were rewarded for picking one of the best characters first.
The "people" who say they stopped playing after 20 minutes probably picked a bad character that matched their bad taste and they were promptly filtered
If you liked any of the OT1 stories there's a good chance you'll like OT2, pretty much all the stories are just better than the first game's.
I already liked the first game well enough. But yes, this game is a significant improvement over the first game that improves just about everything that I liked about the first game, and still patched up a lot of what I felt was a bit weak with the first one to some extent.
That's good. A lot more than I dared to expect.
If you have enough money, using Hired Help with those $50k assassins is busted. Literal pay to win within the game.
hired help was the same way in the first game tbh
>the 80 billion leaves actually go into your inventory to buy the contract from Roque
This game is great. Also the mic for Ori's dub VA keeps peaking did this bitch record it on a Walmart mic?
I loved the plot twists with these secondary characters
pretty sure it was some covid home recording type shit since some voicelines from her aren't fucked
oh boy is it ever fucking over the second you can guide alrond with temenos, what were they thinking
Level 80 requirement will still take a while especially if you've been neglecting him.
there's barely a reason to level to 80 in the first place, at that point what difference does it really make
How do people utilize Alrond anyways? Do you just savescum and fish for 100xs until you get one on each of the 3 summons?
I'm enjoying it a lot. I think I already have all of their final chapters unlocked (all of 'em now recommend a level of at least 45) and I'm just exploring the world doing sub-quests,
I just wish your first hero isn't locked in your main party. I usually try to keep everyone in the same level when I play RPGs, but seeing my first hero by nearly 10 or 15 levels ahead of the others is a bit annoying.
What do I do. I just got to this western town as Hikari and there's a guy who has a skill move called defiant stance. The recommended level there is lvl 5 and I'm lvl 10 but he keeps beating my ass.
Easiest thing is to just level up more.
You could always use a pomegranate to get your bp up to 5. Use 3 bp on vengeful blade so you can 6 counterattacks/weakness strikes. While you are waiting for your counters to break his shield use abide to up your strength or lychees for your limit break or grapes to heal. Once his shield is broken from your countets and you have at 3bp unleash his limit break or that 1st warrior skills that hits with the Sword multiple times.
It felt like they nerfed the Scholar class at first since in OT1 your spells hit twice naturally and now you need to use up a turn to cast Advance Magic or Alephan's Enlightenment (or use a subclassed Scholar to cast it on another Scholar). But it worked out for the best because the Scholar Class in OT1 was outclassed by the Sorcerer (has all 6 elements x3 hits vs Scholar's 3 elements x2 hits).
Now in OT2 the Scholar class can become the OT1 Scholar by using Advanced magic. If you subclass Osvald as the Arcanist you have access to 5 elements. Still not as good as the OT1 Sorcerer since you don't have access to wind and need a Divine skill applied to you to get x3 hits, but it allows thr Scholar class to stay relevant the whole game. The license feature also allows you to stack Advance magic/Alephan anyway with other characters.
Don't really need anything after you get the one true magic, you pretty much Kamehameha enemies with it
Magic damage just sucks in OT2 compared to physical, they went a little overboard on the nerfs there
Even with elemental boosting weapons it feels kind of week.
Yet stuff like Throne with latent ability, turn one speed buff and turn two Aebers reckoning just melts everything
I think you're a gay and a shitposter. It fixed nothing and is largely a retread of the original.
I read in another thread you can do ridiculous amount of damage with Casti, how is it possible?
>debuff the shit out of the enemy
>use full boost (atk buff helps too)
>easy 50k+ damage
its honestly that simple. Castii debuffs the shit out of enemies so easily too. Make sure she inherits "more damage" skill obviously
I think he's asking about the even dumber eatk build.
What learned skills do you like to put on Hikari?
double sword aoe slash
rai mei's aoe lance and lightning
Basically, anything that's good for breaking enemies.
I'm trying to find a few others to replace these, but currently I'm using :
Divine Dual-Edge (2x Sword on all)
Twin Serpents (2x Spear on all)
Arrow Volley (1x Arrow on all)
Limb to Limb (4x Sword in one target)
Drive Back (1x Spear, but pushes target to the last turn in the current round)
I want to replace one of these with that Club skill that hits all but I can't remember where I found it last time.
The judge in Timberain has a Staff 3x hit to all enemies
Nice. I'll go find that judge later. Thanks.
>run up on the stage and beat the shit out of her right in the middle of her performance
I liked the first one a lot but I'm also very bad at it. Feels like I was aways underleveled and struggled even with some random battles. After finishing some of the character's stories and realizing I still had group b to catch on levels and then get everyone stronger for the final dungeon...I just gave up. The risk of this happening again is the reason why I'm not sure I'll get this one, at least not yet
Still suffers from easy repetitive combat until last boss and the secret super boss.
Merchant class is still too overpowered and even more with the assassin hired help.
The 8 main character still have minimal interaction with each other except the last quest.
Soundtrack is still epic.
Magic is inferior to physical attacks in late game.
It's decent but they didn't learn much from the previous game and I don't see any chance of 3rd game.
Especially the lore note dump in the cave was bad.
Should have been spread trough the 4 locations and accompanied by some sort of flashback cutscenes.
I hate that there's only 4 advanced jobs again. Instead of just reusing the 4 from the first game and making 4 new ones they just replaced the original 4. So once again you will have 4 comparatively gimped party members for the secret final boss. It especially stings because they cut Runelord which was my favorite job design from the original.
Ochette, Castii, Partitio and Osvlad have good enough base job kit with their unique abilities that they don't need any special secondary job.
Instead of runelord you have conjurer which also adds element damage to weapon but to all instead of just himself which is a vast improvement.
Agnea is also pretty strong just with having her Latent Power and like Cleric or Apothecary or something. It's really just Temenos/Throne/Ochette who really benefit from the advanced jobs.
>Agnea with sub-Merchant
>latent power activate
>Donate BP is not on the skill list
It's weird there was a special exception for this given Castti can give the entire party 4 BP without even needing her Latent Power (it just makes it free).
She can use it with Arkar's Coil which makes her even better than Castii for that one turn.
>arcanist and armsmaster
Both better designs. Tressa is overrated btw. Bargain bin Krile ripoff.
>Both better designs. Tressa is overrated btw. Bargain bin Krile ripoff.
Wong, and wrong. You are an embarrassment.
>Windy Refrain and Veil of Darkness aren't affected by Advanced Magic/Enlightenment
It's a shame only one of the advanced jobs has a boss fight.
>warrior blue mage
>hunter captures god tier now
>ex skills range from neat to god tier
>new classes do what the old ones did but better
>B-B-BUT MUH e-boi MERCHANT
Yes. aesthetics trump everything else. None of the new jobs have as good a look as Runelord. It's a downgrade.
my issue is that Inventor looks fuckin dumb on everyone
Not as bad as conjurer imo but both of those jobs are pretty useful
>looks bad on partitio
after decades of steampunk cosplayers i cannot take top hats with goggles seriously any more
where's Assassin legendary job!
are these bot threads? you just blatantly summarized a reply chain from a previous thread and some of these replies are just saying the same fucking thing with no elaboration
either way i guess i can hold off throwing $60 at square enix
A question, Octolads. I think I'm close to the end of the game now (chapters 4 and 5, with 3 for Ochette, if I remember correctly), and I've only done 4 pair chapters so far (the ones with Agnea and Hikari, Temenos and Throne, etc). Do I have to do something to unlock further chapters or is that all?
I think you just need to complete all the chapters including the paired ones
Ochette has too wide shoulders.
most female athletes have shoulders like that
The game would have been better if they did an OCTO & PATH group. Everyones chapter 1 would play out largely the same way but would meet the other members of their group at the start of their chapter 2. This would allow them to actually write other party members into the characters story and cutscenes. Then all 8 would meet in the final chapter, kind of a gathering of heroes, to tackle the world ending threat.
They could have had more of those campfire scenes. Doing everyone chapter 1 and then you'd have a scene where everyone introduces themselves to each other as an example.
thanks for the wallpaper anon
I don't know if it was because of my party comp in OT1, but I could count the number of inter-party vignettes I got on one hand, whereas in OT2 I get 3-4 of them in every single chapter, not to mention the pair stories.
I'm pretty sure there were a lot of rules that determines whether you got scenes or not, including party comp you would also only get 1 per tavern visit, and there may have even been some time or quest progression requirements (even if the convo has nothing to do with a specific quest)
There's definitely more in 2 though, plus being able to watch story banter for characters you didn't have at the time is such an obvious thing that should have been in the first game.
OT1 is great all the way until the superboss, which you'll definitely need to do at least a bit of grinding for, and you also need to complete an easy but lengthy boss rush before each attempt
2 is more polished in pretty much every regard but they're still very similar games.
GAME HAS NO INTERACTION
>20 total unvoiced scenes for 8 companions in a 50+ hour jrpg
What a joke.
Those are the three person scenes, anon. There's over a hundred two person scenes.
Superboss has been raping me for 3 days
Throw money at it so it doesn't move
>first time hearing the scrivener
holy fuck my ears why she so loud
Because you're playing with the dub like a retard
Any tips regarding the Fight with Karma in the temple? Trying to do it as Hikari at level 45 and I can get him to his perfect stance by abusing vengeful blade/heal spam/brands blade but he always eventually kicks my teeth in
I did it with armsmaster ochette and just kept breaking him constantly, while stacking HP restore gear
Hang tough support skill will allow you to survive the 1-hit kill
You could probably also use Throne's EX skill to make him miss that attack when he charges it, or Partitio's sidestep.
*merchant's sidestep, doesn't have to be Partitio
For what it's worth, it hits through divine protection, the blue mage invulnerability thing
I think I beat him at the same level as yours, also using Hikari, with the same strat. Not sure what you meant by heal spam, though. Whenever I try to heal, I just use HP Steal (Thief sub-job). Then I just wait for an opportunity to go nuts with Abide + Brand's Blade whenever I get the opportunity to break him.
I just spammed Aggressive Thrust and it broke him every turn
having a pile of 3 million leaves at the end of the game and being able to just buy a win on galdera phase 2 is pretty hilarious
>tfw there are people here who haven’t taken the magic pill
>dancer Hikari (triple boost fire)
>arcanist Castti (triple boost dark)
>armsmaster Osvald (triple boost ice)
>scholar Tenemos (light boost)
Name a better way to do damage than spamming 3-hit nukes all over the place
>Name a better way to do damage than spamming 3-hit nukes all over the place
like literally all of the other options
Armsmaster Osvald can do triple boost fire, ice, or lightning
not worth wasting your armsmaster that way though
What about armsmaster Castti for triple boost wind to nuke with concoct? Which is somehow better than any actual magic?
possibly, i know concoct can get some nutso damage. whats the best wind boost you can get without armsmaster, 2 weapons?
Why are all her outfits so cute
Why is she so cute
Happy merchant best merchant
Is she even good in OT1? Or is it just cuteposting bias at work
she was pretty busted with runelord as her secondary, but the merchant was overall a lot less powerful in OT1
She was still the most broken character in OT1, and I’d put runelord Tressa above anyone in 2 save for maybe Castti
Arcanist Partitio is pretty good when paired with a dancer, since he can sidestep cheese AND grant partywide reflect. Also, the fact that buffs/debuffs are added on top of their remaining duration is absolutely disgusting in OT2.
I love how Merchant just shits out BP for everyone
>Can't use Agneas latent ability with donate BP to completly fill everybodies BP every couple of rounds
Starseer doubling BP generation was nice
Sidestep cheese with Runelord Tressa trivializes most bosses and is very important for surviving the superboss.
Merchant was basically a source of cheap BP and later a cheap party-wide defensive buff
Combined with Runelord it eventually let you give everyone free dodges which is why Runelord Tressa is a meme because she's the only character who can do it
Helps that Runelord in OT1 can be easily acquired by giving your party immunity to status effects (max level Dancer and basic Apothecary) since the Runelord boss is only dangerous if he knocks out your entire party
All characters are good except H'aanit who will rely entirely on whatever secondary job you give her, her ability is trash because beasts have limited uses in OT1.
It's hilarious how you could actually capture some lategame bosses once they became super enemies after you beat them but they had max 3 summons before they fucked off forever and you had to go get them again
Between infinite summons and autocapture in O2 they probably got the message
Just finished Castti's story.
OT2 feels way easier than 1, which makes it more boring imo.
It's easier overall until the superboss, which is way harder.
dou you have to do a boss gaunlet before him this time around too?
I died on my first try and didn't bother a second after reloading
No, it's straight to the boss fight
I think it's like SMT games, where the first game you play is hard until you figure out how stats and general strategies work, at which point you can apply the same knowledge to other games and have a much easier time.
I would have appreciated a few more endgame optional bosses. Those god fights to get the secret classes in OT1 were the highlight of the game for me, and there's only one of those in OT2
Whispering lewd things in Tressa's ear!
Sexual attraction to Tressa has ended, now Ochette is my new Semon recepticle
Tressa was never for lewd though
So in OT1 "Dancer" was clearly an euphemism for Prostitute, but in OT2 it's a literal Dancer?
Yes. Agnea's story sucks and is pretty boring.
Agnea's story is basically Tressa 2.0.
Tressa actually had lines and relevance in her own story though
are you the one complaining about her amount of lines? lmao
Throne is the prostitute in 2.
Partitio + inventor is hilarious, that big hammer invention is hilariously stupid when combined with his merchant talent + explosive bottle.
He's great for clearing trash and fishing for weaknesses too.
Yeah, the explosive bottle can clear a shit ton of barrier points, especially at 4x. Honestly a great combination.
Brother, you ain't seen shit till you've tried Agnea/Inventor.
>All Together Now
>pairs with Elemental Bottle
>pairs with Hastening Hammer
>pairs with Arkar's Coil
>pairs with Springy Shows
>pairs with Critical Scope
Partitio/Inventor might be the most thematic, but Agnea is no slouch whatsoever.
Max BP All Together Arkar's Coil saved my ass at least once. It's really fucking good and justifies Inventor Agnea basically by itself.
Did she have her own protection against the rain?
What’s Ori doing there
Looking for some Big Merchant Cock while spreading fake news.
Ori would never lie or spread fake news
What kind of scrivener would she be if she did
She is her own tulpa. She is immune to rain
what are the bad stuff in ot1?
should i just pass?
Mechanically, it's solid, but a common complaint was that every character's story felt like it happened in a vacuum while the other party members fucked off to walk the dog/masturbate/whatever, and finding the scenes where the various party members would actually interact was a pain in the ass.
OT2 fixes this by writing the stories a little differently so that the other three party members could feasibly be hanging around during the story even when they don't actually appear (or forces the main character to be solo when it makes sense), and adds many more side scenes where your party members discuss what just occurred in the story.
Where even is the Torch in Ku?
Also are there any other hints to the real big bads like Oboro's Journal in Ch1?
Inquiring Tanzy during Agnea's Chapter 3 says she started to worship a "certain goddess" after the death of her fiance.
Temenos chapter 1. Mindt interrupts his conversation with the Pontiff and the Pontiff's entire demeanor changes.
>all these people saying you don't need to grind on OT1
so i've been wasting time trying to even my party? i have everyone at level 30 except tressa since i started with her so she's lvl 38 and heading to do chapter 3 of everyone now.
also about the banters in 1, if i go to the tavern and switch characters can i hear them? because there's nothing more miserable than to bring an unbalanced party to a boss just to hear the banter that happens after you beat it
Just do your MCs last chapter first.
Then you get switch him/her out and do the other 7 chapters.
That alone will even out your party.
i can't seem to remove my MC, game tells me 'you cannot remove your protagonist from the party'
yeah, it's a pain in the ass how slow everyone levels, you would think a level 20ish character would level up faster when going to a danger 35 zone
>i can't seem to remove my MC
As that anon said, do your MC's (LAST) chapter first
Then you can remove them, it works exactly the same way in 2. I'd recommend just have a team of 4 characters and do all their chapters, then switch to team 2 and do all their chapters, otherwise you'll be grossly overlevelled when doing later characters' routes.
Levelling really isn't that important, it's more about equipment. Always use HP boosting acessories and skills early on, each one is worth like 10 levels in survivability on its own.
If you want to fight the final boss, you will need everyone leveled.
HOWEVER, Octopath's battle system is heavily governed by stats, so it's more efficient to stick with the 4 people you like, take them all the way through their stories and into the level 50 range, then load up a low-level party member with late-game gear and powerlevel them on late-game mobs.
This game has shown me that I no longer enjoy turn based games and I'm still a little upset by that.
>just exploring the world before I finish the final chapters
>end up at the rightmost section of the map
>go on ??? island
>enter hole in wall
>Al, the guy who stole the book From the Far Reaches of Hell is inside and dies for some reason
>fight huge ass monster
Something tells me I shouldn't be here just yet
You found the secret superboss
WHERE ARE ALL THE GOOD SPEARS?
One's in the lvl40 solo dungeon.
beat galdy lads
good fight tbh
How is that on emul?
Ryujinx or Yuzu?
Hate the new night and day actions, its just clutter
Also not a fan of the talent and ex skills, I rather play with the characters I like than whatever is busted.
Ochette VA is adorable but Hikari does everything she does but better so playing with her is a letdown
>What does Ganker think?
I think it is not worth 49.99 and is probably worth less than half of that for the amount of content and depth it actually offers.
>knock on my door at 1am
>little dog girl holding a burnt piece of meat covered in fur
>tells me to eat it
>tell her to fuck off and close the door
>get up right at dawn
>the dog girl is still there
>she drops a shark on my house
[x] Adopt dog girl and her animal friend
such a nice piece of art, ruined
>had my first real party wipe
Well at least I have a better idea what to expect from Vide now. Only wipe I've had that rant from me rubbing around areas I want "supposed" to be in yet.
Anyone who wants to increase the game difficulty should start doing max charged Bewildering Grace at the beginning of every boss battle
>each story starts strong enough, peaks immediately, and then falls off by the end/sometimes turns to outright shit like Osvald's final chapter having absolutely zero sense of urgency (except Partitio's story which only gets better)
>game constantly forces you to use actions at awkward times in stories because they think it's cool when really it's a chore and you have been doing it on 100 NPCs per town already
>trivial to become overpowered but for the higher level stuff you are hard locked into needing to devote a passive skill slot to the 9,999 damage cap removal, gutting your build variety
>the skit interactions between characters are hit or miss and usually take you out of the experience with them being crammed into the time period just before a character's final boss
graphics are good, music is fine, gameplay is fine enough even if there are too many fights in general, but damn the writing is just not there in a game with a LOT of writing
>gutting your build variety
Do you really think having only 3 support passives instead of 4 on DPS specifically "guts build variety"? That's an issue to be sure, but it's very minor. It slightly damages build variety at most.
Yes. It's something you HAVE to take, period. 25% of your options go away instantly.
The problem is that class passives for main jobs have to be equipped after unlocking them, they should be active at all times and toggleable like in Bravely default.
Castti's story has a strong end
So does Ochette's
And Agnea's, even if the rest of her route was bland
>game is too easy but losing 1 skill slot temporarily causes a tantrum
Sounds like a (You) problem.
Castti's story is undermined by the villain being absolutely comically evil and having zero nuance. As is Temenos's. As is Agnea's. Ochette's story is fine, but it has the extremely shallow human faction and the only reason its ending is remotely strong is because it has overarching implications. Throné's story is pretty fucking bad after D.C. Douglas takes a dive, and it's a constant stream of flashbacks to shit you just saw. It's way too melodramatic even if the final portion is halfway interesting.
Real telling that you resort to calling an observation about a lack of options a "tantrum" too.
>the villain being absolutely comically evil
Which is explained in the epilogue
>As is Temenos's. As is Agnea's
Temenos' antagonist had her tribe wiped out and wanted revenge, what's your issue with that?
>As is Agnea's
Dolcinaea has an inferiority complex because of her upbringing as a street urchin and wants to erase her past, which is developed in her side quest
Throne's does have too many flashbacks but that's honestly par the course for a lot of Japanese stories
>Real telling that you resort to calling an observation about a lack of options
Tell me exactly how needing to remove 1 of 4 skill slots for a single destroyed your build and made the game too difficult while the game was also too easy
>And Agnea's, even if the rest of her route was bland
Only her Chapter 3 was meh
I found all her chapters except the ending and I guess the first one, because she has so little dialogue and is mainly just reacting to what happens around her, the NPCs in her route get more development than Agnea.
I read something about being able to turn off some of the terrible effects in a config file or something. I'd that true? 2.5D is such a weird styly that games like OT make look like utter garbage by smearing cheap effects all over the screen. I can't understand how anyone could think it looks good. The blur alone makes me want to vomit.
I played like 15 hrs of the first but couldn't go on because of how bland it was. I highly doubt this is a 'masterpiece' but I'll give it a shot if I can fix the graphics.
The graphics are already great, in the in-game options you can turn off vignette which is the only thing I didn't like
It's not an FPS, it's not like the effects have any impact on gameplay.
Anyone have a rough estimate as to what the strength equivalent is for the npc's? Like at what level can I try for npc's that have around 6 strength icons?
6 stars should have like 15k hp-ish? I guess you can start doing them when you can deal 15k before dying and equipment matters more than levels.
For every star the gap gets larger than the previous one. In my experience 5 has like 7k hp, and 4 has like 3k hp.
Thanks I guess I'll try and see if I can tackle the higher level ones. Yeah I do feel like Osvald's the hardest if you don't build him right for muggings
Hard to say for sure, really depends on the build. I was able to take on 6 and a couple 7-tier fights with Hikari by Rest/Latent Power stalling, but I couldn't touch a 5-tier with Osvald.
You basically just have to scout it out. Out of all the fight options, I think only Ochette damages rep so there's no big deal.
Multiply the amount of stars by about 4 and that should give you a good idea of minimum levl, so 5 starts = 20, 10 stars = 40.
Granted, I found Osvald muggings to be quite a bit harder than duels or ochette provokes, so maybe multiply by 5 for him unless you have a really good, non-magic build.
i had no fucking idea all these nuts give you permanent stat increases
the entire party is around level 50
I made that mistake in Octopath 1, never again
I always save my nuts until the very end so I can minmax for the superboss.
Did it fix the boring fighting mechanic?
>Osvald CH 4
Man I am glad I decided to give this game a shot even though I wasn't super into OT1. This is the most fun I've had in a JRPG in a very long time. Makes me nostalgic for the old FFs/DQs
Does the sequel have the same problem of party members barely acknowledging each other's existence? And does the final mission feel like tacked on mini dlc, or do the characters actually develop some sort of collective narrative?
Haven't finished it yet but pretty much every chapter has banter between party members. The individual stories themselves are much better than Octopath 1's with great side characters. Kinda makes me wish some of them could be your party members instead lol. I love Temenos and Crick's interactions.
no, the same problem exists and is supposed to be covered by both crossover chapters featuring 2 party members and little skits that have no voice acting and occur at specific times between 2 people, but the skits are all extremely shallow and the crossover chapters are all short/not that great
>did they scrap that shit or overhaul it
>and the crossover chapters are all short/not that great
>instantly parries the knife bitch when she tries to stab him
>Throne seems to hold a significant amount of respect to him too despite being a top tier killer
I remember each character had some weird overworld skill in the first game and they all felt super just thrown on without much thought to them and I remember not liking them at all.
Did they scrap that shit or overhaul it to not make it dumb as hell?
>buy a shit
>open the map
>see an island WAY north from my current position (dock)
>get on ship
>island is actually 3 cm north from my posiiton
I feel cheated. Why can't I sail like a normal person, for hours?
Hikari's story may be the most "standard" one, but it's also the most well-made one across the board, with no weak chapters.
In many ways feels like watching a good 00s shounen anime.
tfw you're trying to liberate your country, but the kid inside you who listens to Linkin Park won't let you
What triggers my autism is that there's no space between , and Break.
This is another thing I noticed in media. They will write
>''Stop doing that,'' she said to me.
>''Stop doing that'', she said to me.
Comma should be after '' sign because '' means you're quoting that person. No?
grammatically, punctuation always goes inside quote marks.
His final boss was kino and he had the best theme. Hell, it's like his main theme was made for the final boss theme, all the others (except for Agnea) don't mesh nearly as well as his does. Not saying any of them are bad, though.
Every chapter except his first and last ones were weak.
>no weak chapters
i argue that the Wellgrove and Rai Mei chapters were weak. his final chapter also has him mention the magic of friendship every other line which was already tiring before he was spamming it. Agnea also has the "friends come together" to help at the end but it had humor and was done in a way that reflected her journey well.
Where do you get Scholar job? I think I missed it unless it's in one of the lvl 40 towns.
It's in a random cabin on one of the snowy routes near Castti's Chapter 2.
Oh thanks. I must've gone to Winterbloom before I learnt what the icons meant. Missed the altar here too.
Sorry for long ass link, anon.
Doesn't she understand jrpg turns? This is cheating
It's called "boss privilege", mate.
Unrelated, but how do I get the conviction to play my copy of Triangle Strategy?
Just do it homie. TS Gave me a few hundred hours of goodness.
is it required to beat it a billlion times?
You'll want to do at least two playthroughs. Do your first one blind.
>You'll want to do
what if i don't because i don't really have the time to play 100+ hour rpgs anymore
Similar thign happened to me against that boss in Ivory Ravine.
>attacks 3 times in a row
>first turn, reduces HP of allies to 1
>second turn, 9999 damage to all allies
>2 of them had Revive
>third turn, kills those 2 char
how fucking underleveled are you to wipe to that piss easy boss
Ochette's fucking shark and having a merchant spamming assassins with a cleric spamming Aelfric's really breaks most of Galdy's phase 2. Phase 1 felt so much harder.
Maybe it's because I also had Partitio force the sword arm to skip all of its turns.
>I'll pay you 100 leaves to fuck off
SEX with Castii
She only does it with Partitio after a few beers
>Hikari can get 3-element attacks
>several varieties of them
>together with armsmaster covering ALL weapon types
Excuse me what the fuck
Can you have sex with that woman who sold you ship? I paid full 100 000 euros price, I think I deserve some.
I want to have sex with her JP voice
>He didn't get the 30% discount
Bad merchanting bro
When you have 800 000+ on your account, you don't need a discount.
>When you have 800 000+ on your account, you don't need a discount.
Your merchant/dancer companions giving you a bonus effect is one of the best things the sequel added. Having Agnea give someone 75 SP every time she buffs them is incredibly useful.
So what's up with this random maze on this island. I got to the end and it said something like "lul, that wasn't the true path, sorry bro"
You pretty much answered your own question, keep exploring bro
Look for weird lighting.
OH I found it. Wtf were they thinking lmao. Nice reward though
It's a shame the OT2 soundtrack disappeared from online.
>It's a shame the OT2 soundtrack disappeared from online.
Is it available for purchase?
It's on nyaa, both lossy and lossless
What does Enervating Slash on the Fighter even do? I used it on a buffed boss and it didn't remove anything.
It removes your own buffs and it increases its damage per buff removed
>It removes your own buffs
>It removes your own buffs
it can be pretty nice if you don't have a lot of other attack options in the moment and need to finish off a boss going unga, just have Castti throw a bunch of random buffs and you get an easy 40k
Description is wrong. Removes the users buffs, the more buffs removed the better. The amount of turns on the buffs don’t matter. It wrong in the Japanese version as well I believe and the attack quotes all act as if it does it’s description so i believe the skill might have been coded wrong.
>game is such a love letter to old RPGs it mimics the descriptions fucking lying to you and being poorly coded
Can't make some shit up.
Are there any agnea summons with better assists than war gods duet or all for you?
Celestial Chorus gives 1 BP and Rousing Rondo fills the Latent Gauge a great bit
it looks neat but I'll wait for it to be sub $30
>Agnea and Hikari on what is basically a date in their crossed path
>Agnea: haha you have money right Hikari?
do you seriously trust Agnea with money? remember that she dropped her life's savings immediately after leaving her house if she isn't your first character
This lmao. She spent years collecting that money and drops it 10 minutes after leaving home.
Don't forget Hikari's night path action is paying people money for info.
>Hikaris night action is paying people off
>Agneas night action is begging for shit
A match made in heaven
>None of the boss themes can top Decisive Battle 2 from OT1
song of hope is kino though
Why do people say magic is bad? Osvald has just been 1 rounding practically every encounter ever since I got Arcanist
it's "bad" because you can only do really great damage with it instead of really really great damage with it like physical.
Hmm, my physical units are kinda mediocre. Throne's best attack is Aeber's reckoning which needs a triple boost making it useless in random encounters. Maybe once I find a special physical job for her it'll change.
a step ahead + the merchant support skill that let's you start with an extra bp let's you shred random encounters with anyone that requires 3 BP for big damage
Who cares lmao
they make up the bulk of the fights so it's important tbh
>which needs a triple boost making it useless in random encounters
Boost Start + A Step Ahead
3 BP by Turn 2, with time to either buff or defend for immediate action.
There no strong magic set up moves like drastic measures. No e def down move either.
>No e def down move either
Wait wtf? So you literally need to rely on Guides for it? That blows.
Catch a tree with Ochette and you can debuff with that.
so the reason why everything has this fucking thing is exactly that?
doesn't ruffian hire do the same shit without damage?
I'm not using Ochette in my Osvald party unfortunately. I'll keep that in mind for my second team.
Have you found any Mental Degradation hires? The physical version of this was good but magic version should be really good for my team.
i literally never bothered actually using npc summons outside the chapter 1 in either game
They're pretty good. The merchant dude near the merchant's guild uses Physical Boost which gives your entire party Phys ATK Up and Phys DEF Up or physical degradation which debuffs boss with the same. They're really strong, especially for action economy.
Same here, until I realized they're much better in Octo 2
Does hikari learn anything that gives e def down. Hazy slash is a nice piece of kit but is there a magic equivalent.
Haven't used Hikari yet. I probably should've used him in my main team for trying out all Challenge skills as they come tbh.
Sacred Slash from Otir after you finish Temenos' story
There's a bow skill that gives elemental defense down, yes. I think it's inside the same city as mother's garden but i'm not sure.
>doing 20+k aoe with near zero setup turn 2
I'm lvl 44 and he's doing something like 8-9k turn 1 with double boost
>measly 9k at end of story levels
bro, that's enough to one shot basically any random encounter at this level
basically any character can screenwipe random encounters, it's not even worth having a discussion about that
I wish they hired story and dialog writers who were competent.
So what does leglock actually do if it doesn't stop this bitch from attacking four times in a row?
>So what does leglock actually do
moves the enemy to the bottom of the speed queue
You can't modify an enemy's turn order when they recover from Break. Leghold/Agnea's unique skill are great for maximizing the number of consecutive turns you get in order to break a boss. It can also be dangerous if the boss gets a ton of attacks in a row.
in a situation like the above sometimes it's good to defend, after that you have 2 full turns to recover
Just about mid game I think, about to max out Agnea's dancer class. What should I turn her into? Finding her useless as a dancer if i'm honest.
I made her a Cleric for the move twice a turn divine skill and a partywide shield with her latent ability. She's mostly on Hikari buffing/SP restore duty and using her EX skill to push the enemy's turn order to the back.
Dancer base kit is awful, what really makes it come together are Agnea's followers, get a +BP or +MP follower.
For her second class I woudl either go thief for double hit dagger skill + debuffs or inventor for elemental breaks and more support stuff. Merchant might be cool too even if donate BP doesn't work with her latent, does hired help work with dancers buff duration?
In what ways was the combat and challenge improved? That's my #1 point when it comes to JRPGs.
+ Dancer gets an additional effect for their dances based on which NPC you've convinced to follow you, which makes them infinitely more useful because they can restore SP/BP while doing their buff bitch duties
+ Reapplying a buff or debuff adds to the current duration (can't remember if OT1 did this)
+ The special classes are a bit more balanced and don't straight up invalidate some of the base classes
+ Every character has special EX skills that only they can use
+ Every character has another "latent ability" gauge that lets them use a busted as fuck ability, like giving you max BP or spreading a targeted ability to everybody
+ You can get licenses that allow up to three people to subclass as one of the base jobs simultaneously (special jobs are limited to one person)
+ Partitio's theme
I think the difficulty part is subjective, since I grabbed some of the prestige classes before fighting any of the Chapter 4 bosses in OT1 and beat the dogshit out of them, so I didn't find them to be that difficult.
>try to control the forces of evil
>create cute beastpeople instead
Finally killed Galdera, felt pretty good since I never managed to do that in OT1. I did cheese phase 2 with money magic though.
Yeah the assassin's for hire are broken as hell
Between them and Partitio's "pay you to fuck off" EX move I spent 2 million leaves on that fight, but it seems worth it.
Money really does solve everything
Like at the start of any JRPG, I need money, and lots of it.
Have any good leaf grinding tricks been found yet? Tressa had a pretty good exploit in the last game.
Merchant on Agnea and do some AoE collecting.
You could try to save scum with Partitio's "1% chance to buy shit for free" followers.
>Like at the start of any JRPG, I need money, and lots of it.
no just steal shit and grab hidden items
>Have any good leaf grinding tricks been found yet?
just go grind with merchant in the party you will get a ton of money as a subproduct
>Like at the start of any JRPG, I need money, and lots of it.
Using your money in a smart way is more important than having a lot of it - make sure you're not buying small incremental upgrades and only making purchases that will make a significant difference in the effectiveness of your character. I used a +20 critical stat rule when actually purchasing upgrades.
If you steal from townspeople you can often get the same stuff for free within a tier or better, so much sure you steal from everyone in a town before you buy anything. Around level 30 or so Throne had a high enough success rate on stealing big valuables from people in the mid-tier cities that I never had money issues again.
>steal from townspeople
Use Scrutinize first to find out if they're a dickhead or not. Steal if they are, Purchase or Appeal otherwise. Also never steal from children.
Wait, does the game have some hidden moral system?
No but if you stole from children, you didn't actually beat the game
>Hikari’s convictions have strengthened!
Usually just to some sort of an end (ie a big support setup, or conserve it on the main dps to heem the enemy after the other 3 break it. Eventually you can do unlimited bp works though
>not stealing every single candy and stuffed toy
extremely homosexual behaviour
No ignore the larpers
>Also never steal from children.
Yes have Agnea shove her tits in their face.
Anon, please. The best way to assert dominance is to have starving children willingly give you their loaves of bread through the power of dance.
Then turn around and sell it for profit
Money doesn't seem that important. I've been rolling in cash although I have been using Partitio and using the Hire that gives 30% off literally everything.
Osvald's final showdown is absolute kino.
Fucking Kotomine Kirei vs Dio Brando. VAs fucking killed it.
Triple boosting while Osvald just screams "HAAAAARVEY!"
Where is the merchant sacred statue? The one you get partitio's divine skill from
guilds literally say you the location of them and they are shown on the radar
his one is below the guild
A smile to protect
I like it but it suffers from a similar problem that Pokémon S/V suffers from in that its openness makes the game kind of a cakewalk unless you know the exact path to take.
I think they read too many complaints about people needing to grind forever to get unused characters leveled up for Galdera, and made the encounter and exp rates way too high. I was overleveled way too early and used evasive maneuvers throughout basically the whole game.
The only tough fight so far for me was the Apocatherys fight in the winter town. Had to go to other quests to level up.
I've been running with the same party of 4 up to level 60 ish, and everyone has like ~30k JP in the bank. It's nuts.
If you used Break Damage Limit, you didn't really beat the game.
Good thing I used Deal More Damage instead
Why and how are you in every thread
it's a spambot retard
sweet jesus they made partitio so busted in this game. his latent power is so retarded, in the endgame fights where you're taking aoe damage every round he just has 5bp for the whole fight
Gotta feed Castti and Hikari somehow.
>I'm still able to fight
>Jumps up at her final boss
>Instantly gets bitchslapped into the ocean while everybody looks on
How much extra damage is Price for Power? Is it worth the double SP costs? 150 SP for Ex skill seems a bit crazy.
just combo it with sp saver
>i figure out you can boost more than once
How do YOU use your BP, Anons?
Do you use it to break an opponent faster, or do you use it when they're broken for extra damage?
Or do you do something else?
I use all my BP every turn for everything because Castti is in my party and Concoct is somehow even more busted than it was for Alfyn
Usually for damage or divine skills unless I need to break them right away.
Since I alredy have four 60+ characters while still being on
what I usually do in random encounters is
>fight at night
>have initiative on char that gets 2 BP at the start of the fight
>transfer 2 BP to Throne
>use Aeber's Reckoning with Throne for 20 000+ damage
>this ends every single random encounter
In boss (longer) fights I usually use BP for healing (no more than 2) and ONLY for breaking if I have 3 or more BP on a character. If not, I just attack normally (plus, some skills hit 2 or 3 times) and then use all BP when the boss is broken.
I honestly do not pay attention much to BP in boss fights. Restoring BP is never my priority in boss fights.
Wtf??? How is your reckoning attack doing 20k damage? Mine barely reached even past 1k at times.
20k in 45+ areas, 60k and more in weaker areas.
Your Speed is affecting damage dealt by Aeber's Reckoning, as stated in description. Get high speed, either with consumables, or equipment, aand even +50 SPD skills. I am not at home right now so I can't check; I mean, I will be in 2 hours and this thread will probably be up so I can write my stats or make a short vid. But it it pretty high, over 500 I think.
Godspeed Strike: Octopath Edition
Here it is:
I think I'm too strong for ch2.
Just pump up that Speed and you're good to go!
What saved my ass in SMT5 were almighty skills, especially those that drain both HP and MP. The last 1/4 of the game I was probably just leeching HP from enemies and that's it. Even Shiva.
Didn't beat Demifiend, and I was on normal. I tried doing solo hard, but that's just frustrating. Maybe I'll do it one day...but probably not.
And yes, I will spend 60 euros on poorly remastered EO 1/2/3 this year. 🙁
Unironically, the main thing potentially drawing me to getting EO3 there is Yggdroid Solo
>Hikari: pump for big damage
>Castti: pump for big concocts
>Partitio: feed Hikari or Castti when not Sidestep cheesing
>Agnea: divine skills or cleric shield; occasionally manipulate turn order if needed
If the boss is unbroken, then I'll use BP as needed to spam attacks and break.
The music in this game made me choke up a bit.
I get this profound feeling of inner peace from the overworld music. All of it.
The first time I heard the final chapter boss theme was amazing. Same for the final boss.
I don't get how people say this game isn't grindy.
I'm seeing bosses with 90k health and I'm barely doing any damage past 2k even after breaks.
I did get level 50ish gear even though I'm level 30 via escaping constantly in dungeons.
How do I increase my damage even though I have level 50 gear with level 30ish characters? Current team is Osvalt, Theif cleric, nun
Throne can pump her speed/attack then pop her divine skill with the boss broken
Fight in high lv areas with Throne, at night. She gets additional EXP and JP. Seriously, it's too easy to overlevel in this game.
>Fight in high lv areas with Throne, at night. She gets additional EXP and JP.
I have. I'm level 33 and fighting a level 45 boss and I'm barely doing any damage. Most enemies are 2 shotting me so I have to heal with Cleric every 2 or 3 turns.
Even if I go back and do dungeons where I'm around the level I'm at right now, I still barely do any damage past 2000 at most.
Btw I'm specifically struggling against Cassti's level 45 boss fight. I'm barely doing any damage to him while he has almost 100k health.
The game bukkakes you with JP, so figure out the subjobs that will help you break the boss quickly and use those. It's also helpful to have someone who can multi-hit with Warrior or Hunter subjob, and turn manipulation skills like Leghold Trap can be helpful for buying yourself more time.
Drastic measure the mother fucker till he dies. He’s weak to swords so you can aggressive slash him really easily as well.
it's a game where your damage goes up exponentially as you load up on buffs, load debuffs on enemies - this is how you see those ridiculous drastic measures attacks on Castti
Thanks to that you can win against bosses way above your level, you just slam down 70% of their HP in one break phase and bypass their low HP mechanics altogether. It's just a matter of surviving long enough to setup the above combos. Getting these combos going is far more efficient than grinding and then just using basic bitch attacks
Where's that boss from the WebM? I pretty much beat the game already and don't recall that enemy
Ivory Ravine location,
This is me btw
That boss gave me trouble, but I beat him somehow. It's related to one side quest.
holy shit, this is so much smoother then my game. are you playing on an emulator?
Anon, there's a PC version.
right, i need to get some fucking sleep
Fuckin hell, build?
It doesn't require a crazy build, just a strong axe and a couple debuffs. Highly recommend the enfeebling amulet from the mines dungeon in the wildlands. The turn before Castii is able to attack the boss while it is broken, hazardous concoct the speed+evasion and critical down herbs. The enfeebling amulet will make them last until next turn and those 3 debuffs alone make Drastic Measures do insane damage. Even crazier damage if you can get this off in the first few turns with Temenos' night debuff.
Love how strong they all felt together. Using Sealtige and Diffusion for skills to work on all 8 members felt amazing.
Damage is also increased by in battle speed buff. So use her latent to set up the thief skill for speed boost on yourself, then Aeber's after that. Highly recommend Lost Tribe's Knife with Blessing in Disguise.
Hell I went back to a level 11 area and my weapons only do 600 - 800 damage when I have level 50 weapons. Wtf? Shouldn't they be one shotting everything in that area with the massive level/equipment gap?
>escape constantly from battles
>wtf this game is grindy
Around that level as well and IDK if I got lucky but mostly just playing around with the job system and working with conditionals that boost your damage seem to work. Around that level armsmaster hikari for instance should have no trouble breaking damage cap on a broken enemy with either the sword skill(easiest rusty weapon to get) or his latent power. Now that I got the axe it's the easiest conditional to meet so he averages 15K per break, more if I have latent power to abuse the double slash that gives him an extra turn Hell even my osvald that I barely pay attention to aside from slotting in better staves regularly hits 4-6K on a break just from an advanced magic spell or elemental barrage.
I typically try to get the boss's shield to the point where only one party member needs to attack to break it, and then be ready to buff with the other 3 so I do big damage during the subsequent turn when they're broken
EX: Osvald breaks something with a spell, Throné debuffs with armor corrosive, Castti uses poison axe to combo with drastic measures next turn and Hikari abides.
There's a lot of ways to set up with this game, gotta play around with some skills
How does the enemy shield mechanic work in this game? I didn't really understand it that well.
god I love Partitio and want him to sit on my lap
I wonder who could be behind this post
seriously it could be any of at least four people
use your best judgment
how does triangle strategy compares to this game
One is a turn based strategy and one is a JRPG. They're similar only in artstyle.
>Walk into a zone
>Random encounter is some shadow beast that casts Doom on everyone
I'm sure it's nothing, don't worry about it.
Are the Armsmaster weapons worth equipping once you have access to even stronger equipment? I don't see the appeal of a lot of the skills.
It's fine to replace the ones with the skills you don't use often, but I believe the best ones are the lance, axe and staff (you're not getting a better staff for the armsmaster anyway). I gave Hikari a better since I'm mostly using Brand's Blade and Hienka anyway
Depends on what you use or what you feel works. The attack effects seem to trigger on skills too so it's not a bad choice for the sword for instance, while the conditional boost to the axe skill is piss easy to meet so it's worth keeping around as a damage skill.
I pretty much only use the axe one since it can rack more than 100k damage in the right circumstances
Axe is essential, I use the Spear to kill trash mobs too, for other equipment try to get the Battle Tested Blade and Giant’s Club
Throne speed stonks
Throne is my trash mob killer. With the Merchant's BP boost and the Inventor Step Ahead skills she goes first in battle to defend and then has 3 BP righr away to access to Aeber's Reckoning to do 20k to 40k to all enemies before anyone gets a turn.
You just have to get her speed up high (nuts, equipment, accessories) and have Warrior's 'Deal More Damage'.
>blessing in disguise
Hot damn, these Lost Tribe weapons are amazing now.
Anyone got any good job/skill set ups for Hikari and Osvald when it comes to challenging or mugging? My Hikari is the MC at Level 35 and Osvald is Level 25
For Osvald elemental barrage works pretty good for mugging
Using Hikari's counter can be super useful in duels, and he can fuck up anybody who's weak to swords.
If needed, he can also go Armsmaster with A Step Ahead and use Six Strikes to poke for weapon weaknesses before bailing for his real build.
Not that I've taken Armsmaster off him since he got it mind you.
counter works when enemy attacks miss
use merchant for sidestep and you can really clown on enemies that would otherwise kill you in two hits, just spam sidestep until you have enough BP for even more sidestep
I use Sea Serpent Strike for that blind clutch, it's not that useful though, costs a lot of SP so I mostly use it as filler until Vengeful Blade breaks the opponent
A step ahead aside, any of the multi-hit weapon skills for hikari help with breaking and the dude doesn't really need much help hitting damage cap once an enemy is broken. He's also obscenely tanky by default even more so if you slot things like the defense rings on him so without much setup vengeful blade counter spam also works, even funnier if they decide to multihit and get slapped with all your charges of vengeful blade in one turn. Other thing to consider would be stuff to boost latent power generation since getting an extra attack off in a break round is fairly useful.
There's something I find hilarious about a 6'4 shirtless muscle wizard beating people up at night
I kinda like 1s cast better, main problem I’m having with 2 is not knowing any good areas to grind up levels.
Grind? You already get too much XP lol
I want more
You can get extra XP from Scholar passive and Thief passive
I know. We have some anons criticizing the game for it being to easy to over-level. Some say the bosses are too easy. Some say you have to grind too much in this game.
There are so many conflicting complaints. Well no shit if you are level 30 and trying to kill a level 45 boss it is going to be hard. Well no shit if you are level 68, found/stolen most powerful equipment, you are going to steamroll a level 45 boss.
If you go to every town, steal/mug/reset cheese and get every character and all the hidden jobs before starting anyone's chapter 2 the game will be too easy. If you dive right into the chapters without any exploring of the world and are under the recommended levels then of course you will struggle.
Am I going to have to reset the game if I hope to fight Galdera? Every guide is wiping away the souls in one fell swoop, but I have to attack multiple times just to wipe them out. The first phase has way too much HP.
If it's like OT1, you've gotta grind everyone into the 70s or 80s.
If you're struggling to do damage on your own just merchantmaxx and spam assassins at them
That's a good way to get killed
Are you not breaking them before you try to attack?
When the eye loses 1/3rd of its health it will call back the souls and each one has a different elemental weakness. At that point it's pretty much over.
Use beastlings to break them baka
What's the beastling strat for elements?
Hired Help Beastlings break shields regardless of weaknesses
It doesn't tho.
Yes they do. Each Beastling attack with Hired help deals physical damage and reduces the Shield Points of those hit regardless of weakness, just like Agnea's Ruinous Kick does.
That part was crazy. The thing is they are still weak to the elements so they take good damage, but don't lose shield points. My strategy was running Sealtige on Temenos to overheal the party and just eating their counters at that part. Then in one turn I used the Scholar Divine on Both Osvald and Temenos and used Max boosted Fire attack and light nuke. Was able to kill them without breaking their shields. Another way I did it on another attempt was using the judge from Timberain Summon to debuff them, buff yourself, Castii concoct to debuff them, use item to buff Castii's attack, then next turn Sealtige + Drastic Measure to one shot with them with shields even though they aren't weak to Axe anymore.
i had to attack multiple times on the second phase and barely won after 6 tries
Is scholar still completely busted like in the first game?
All 8 travelers will join this fight.
Holy fucking kino
I was playing handheld on my switch when this happened, and I was like there's no way I gotta play and see this on the tv. I docked my switch and it had a software error so I had to restart the fight all over again but this kino was worth it.
It's been a pretty fucking great fight so fa-
>travelers cannot be revived
Fucking excuse me?
Fuck that was such a good fight. Finally finished though, so now I can do what I need to to prepare for Galdera.
And plan out my solo run. Still undecided. Won't do Osvald since someone else is already doing that, leaning Hikari but he seems too...obvious I guess? Maybe Ochette.
Be the hero we need. Do Agnea.
Tempting. I'll think about it.
Actually fuck it, know what, I'm convinced, I'm doing it.
Best of luck, anon. My best advice is to rush every subjob because you're going to have to mix and match her for almost everything. All Together Now is no longer a buff/heal tool, it is now a kill tool. And finding the right dance partner (let's be real, it's going to be +HP with Lion/Dagger Dance for a while just to survive) is important.
Oh yeah, definetly grabbing as much passive nonsense as I can, far from my first solo run. Solos in general are some of my favorite challenges. I've done like 6 Etrian odyssey solos across 5 and Nexus. And I didn't do Hero because it's too obvious of a solo pick.
The only solo runs which I actually enjoyed were SMT5 and Breath of Fire: Dragon Quarter. Mad respect for EO solo runs.
I got through most of SMT 5 and stopped...for some reason I can't remember.
The Etrian solos were pretty fun/frustrating. As always it was mainly making sure I had as much passive damage/healing as possible, since my action economy is severely crippled compared to normal, even garbage regen/free damage is gold. Honestly even if I wasn't playing Agnea, I'd probably try to finish her story first solely for the Battle-Tested Shield. That by itself justifies rushing a solo through her story as soon as reasonably possible.
how do you deal with solo Agnea and Ochette since they have bosses that can delete one of your characters? go fast and pray they don't do it?
I'll deal with it when I get there. I do, however, remember bosses in OT1, with the exception of Darius, would not use their ejection moves if you only had one living character remaining, so I'm hoping it works the same here.
the hardest solo in OT1 was Olberic
it's down to the bosses, and he had the hardest chapter4.
I remember reading one guy's site who did true solos(as in, used that character and only abilities that were in their class, so no subjobs ever for example) for everyone but Ha'anit and 2 of the subjobs(he used cheats to do a Runemaster and Armsmaster solo).
Runemaster, Armsmaster, and Therion were the absolute godking shitstomper solos and it was zero contest.. Tress and Olberic were close seconds.
That sounds like Sullla, he does good writeups for RPG challenge runs.
It was Sullla as a matter of fact. His FFV write ups got me into doing FFV solos and being the first person to do an oracle solo, and take Blue Mage solo through the Sealed Temple in the GBA version
I've never attempted one myself but these are fascinating to follow. Like SaGa solo runs, or that one madman who attempted Mokou solo in Genius of Sappheiros
Been on the fence for this one, since I liked the first game but felt the party interaction was weak enough to knock it down from good to average. Does the second game improve it somewhat? Doesn't need to be Tales of tier near constant banter.
This review will answer all your questions. The answers are all "no"
I will never trust a reviewer or an anon linking directly to one of their sites.
You sound like a PR stooge.
>fixes all the bad stuff
That's a demonstrable lie.
-The enemy weakness system is still a crapshoot
-the writing is still garbage
-the field/level/dungeon design is still borderline nonexistent
-the battles still drag on for ten times longer than they should
-the graphics are still all wonky
It's literally the same game just with different characters.
There will always be people that exist that don't like certain features.
The enemy weakness/BP/Break system is something that the majority of people of turn-based jrpg fans liked about OT1.
As for writing, what jrpgs don't have garbage writing? What are some examples? No matter what was written ir how well it was written, anyone can easily say 'bad writing.
The dungeon design is about what you get from most turn-based jrpgs like Final Fantasy 1 to X, Bravely Default, Dragon Quest. Dead-end's, treasure chests, and boss's at the end are standard jrpg dungeon fare unless you are playing action rpgs that let you jump or control your character like Link in Zelda.
Most battles can be completed in less than 20 seconds once you learn enemies weaknesses. With evasive maneuvers, you only have about 3 to 5 encounters in between towns. You actually have to out effort into selecting the right attacks if you want to fight efficiently/quickly. It was designed in response to "spam attack" problem that most jrpg random encounters had.
The graphics are love it or hate it, as 2D-HD is as a whole. For a throwback rpg the graphics are fine. If it got realistic Witcher 3 graphics and action combat they might as well not even call it Octopath 2. There are lots of rpgs that are story focused, action-oriented, and have realistic graphics. Octopath wasn't made for the people that 'need' those features in their rpgs.
Octopath has its own identity now that separates it from other series. If you say Dragon Quest needs to get rid of Toriyama artstyle, turn-based combat, funny-looking monsters, and onomatopoeia spell names, you may as well be playing a game from a different series.
>If you say Dragon Quest needs to get rid of Toriyama artstyle
only mexicans are fixated on their beloved dragonball graphics
Mexicans only like DB.
>Weakness system is a crapshoot
90% of fire enemies weak to ice/ice enemies weak to fire.
aquatic creatures weak to electric
flying enemies almost always weak to bows.
weaknesses are always displayed in order so if you have a dagger weakness exposed and there is one box to the left of it, that means it is weak to sword or polearm
inversely, if ice is exposed as the last weakness, you know its not weak to electric, wind, light, or dark.
Not that fucking hard
I wish they'd give the option to mix up the weaknesses.
Would be fun.
I don't know why people keep asking or expecting them to abandon the core idea of the 8 separate stories. the game's not for you and that's fine.
Just for clarification, I thoroughly enjoyed the separate stories and the 'lower stakes' in most of them disregarding a bunch of the overarching shit going down like Galdera and such, but having characters be just a LITTLE more involved in what's happening would be REALLY nice. Pub scenes were very cute, and I'd just love to see more like those.
I think they feel more involved than in the previous game because there is more party interactions in general (more travel banter, the cross chapters, tavern banter) and the final chapter that features all of them is clearly tied to most of the individual stories. Some people will still think it's not enough but it personally bothered me way less than in the first game.
Perfect, that's enough for me. I'll pick it up while doing groceries tomorrow and then become an useless blob for the rest of the week.
The true final boss is also IMO a much better take on the "party coming together for the last boss" thing Galdera had going on in the last game, and doesn't have that fucking boss rush you have to do every single attempt.
Not that Galdera himself isn't ready for round 2 mind you
I think both concepts are interesting, you pretty much have to switch parties in the first phase of the final boss too
what they are trying to do failed. the game failed. If they insisted on doing 8 seperate stories they should have given each character their own NPCs like in most characters chapter 1
>fixes everything wrong about the first game
>everything wrong with old school jrpg is that it is old school jrpg and they haven't fixed that for the sequel.
You may as well complain that the next Call of Duty needs to focus less on shooting and more on story, crafting, and possibly a fishing mini-gamr.
How do I pull the sword out of the rock? I bought 3 NPCs with me but she says it's not enough.
bring another one
Oh right, totally forgot Ochette can recruit
I'll have another look
You need to buy or steal a pickaxe from some npc in one of those canyon towns like Orerush
I was thinking about picking this up, does it matter what 4 characters you use for your main party? I don't want to gimp myself too badly.
not at all. you can give everyone subjobs to patch up holes, and you can just swap out to another party if you want.
Pick who you like. You're gonna eventually use everyone if you want to 100% it.
There's a demo available if you wanna try out a couple of the characters. Subjobs also allow characters to be quite versatile in what roles they can fill, so you've got a lot of options at your disposal.
Does georges (the translator dude on nameless island) move somewhere? I beat the island before the quest was a thing, was lugging him around to not have to go back when i will need him, then he vanished somewhere mid doing the story missions and is not on the island anymore
I ran hunter subjob on Hikari for quite a while, and it was always funny to see this weirdo catboy in all these serious boss battles.
I heard his weapon based techniques scale off equipped weapon, so hunter isn't so shabby for weapon coverage.
Hunter sub was great for Partitio's final boss, where I could just spam the hunter divine skill and murder the adds before they caused too much trouble.
Okay so I think I have it all figured out.
All eight character stories have been beaten so it’s just a matter of pulling back the veil in the true final story. Soon.
There’s an evil mastermind currently unrevealed who’s tying most of the main villains together. Hikari’s chapter 1 had a journal written by a nihilistic weirdo named Oboro, who’s probably the mastermind in question.
All the relevant villains have a tie to the “Shadow” in some fashion, although two character stories seem to be completely unrelated. Probably.
The Dark Hunter and the Darkling
Trosseau (maybe, since his nihilism seems to match up with Oboro’s journal to some extent)
Claude (because fuck it the guy is basically a vampire in every way except being a vampire)
Harvey (managed to with someone’s aid discover Shadow as a proper seventh element and use it to synthesize the One True Magic)
Nobody his story is actually completely irrelevant to the Shadow theme and literally all his villains turned over a new leaf in the end
Same as Partitio.
Kaldena (explicitly tried using the Shadow but fucked it up)
Mugen (considered the Shadow to be a good thing to the point he willingly turned himself into a horrible monster just to prove Hikari wrong)
It’s probably resurrecting Vide so he can get murdered in a true final boss fight anyways
Dead on folr a few, mostly wrong on others.
Please post your reaction to Partitio's antagonist. You'll know it when you see it.
God it’s going to be incredibly stupid like his dad or Giff
good to know thanks
Anyways should I do all the sidequests and side stuff before starting the finale?
During the finale you can't complete any sidequests so get the good ones out the way
okay that’ll take a bit then
Probably for the best if the true final boss is the hardest fight like last game
It’s more of a regular final boss, you don’t need to overprepare
I assume it’ll still be harder than all the side bosses
It's a rough fight, but not super hard or anything and the finale of the fight is absoltue fucking kino.
The real asskicker superboss is Galdera again.
I'm giving you zero hints on Partitio's "nemesis", have fun.
Vide is a she, a goddess if you will
although two character stories seem to be completely unrelated
you’re on the right path though, also now I’m reminded that almost every one of my story predictions was wrong lel
all of the personal stories involve the travelers against an antagonist in the same job.
NOT ENOUGH PARTITIO POSTING MORE PARTITIO
Osvald is broken AF. With Alephan's Wisdom and the Fire boost dagger he's doing 29997 per cast. I wonder how much damage he'd do with Limit Break.
I now understand why Partitio is paired with Osvald. His BP feeding for Osvald is so good.
Wtf was Throne's Chapter 4?
Unrelated to that part, but I want to give a shout out to the JP VA for the Tera summon. That dude went all in.
So how much incest do you think happened within the Blacksnakes?
Lostseed was pure schizokino from start to finish.
Kino is what it was
But actually the flashback to her saying how much she hated killing and the smell of blood, only for it to show the trail of bodies she left in her wake to get to where she was was phenomenal
I don't know why but Osvald scrutinizing at day and mugging people at night is both hilarious and kino. Hes pretty straightforward too, just "hand it over".
That's not the Western Continent party, though.
Yeah, it's the
>we actually have interesting storylines
one, Castti hard carries the eastern continent.
huh, so i just beat an NPC as part of a quest and got the Champion's Belt from her. beating her is optional to complete the quest, so can you get it afterwards if you lose or is more than 1 of those obtainable?
Wait so the Legendary weps the guilds tell you about aren't the rusted ones? Are you supposed to just randomly find the rusty ones then?