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  1. 3 weeks ago
    Anonymous

    It's the #1 fighting game right now. Mogging the shit out of Mortal Kombat, Tekken, etc.
    Capcom always wins, baby.

    • 3 weeks ago
      Anonymous

      Actually Combo Breaker tourney entries have Tekken on top.

      https://twitter.com/COMBOBREAKER/status/1787571848433037504

      Street Fighter 6 is only on top when they're bribing the FGC with stupid amounts of money.

      • 3 weeks ago
        Anonymous

        and evo japan had most entries in sf6, your point?

        • 3 weeks ago
          Anonymous

          >Street Fighter 6 is only on top when they're bribing the FGC with stupid amounts of money.

          • 3 weeks ago
            Anonymous

            Not him, but Evo Japan is not a CPT event. Nor was the prize money worth writing home about. moronic argument.

            • 3 weeks ago
              Anonymous

              can jp events actually offer prize money now?

          • 3 weeks ago
            Anonymous

            >first place got 1 million yen

            • 3 weeks ago
              Anonymous

              >$6415.81

              grim

          • 3 weeks ago
            Anonymous

            >EVO
            >Paying stupid amounts of money
            Anon...

          • 3 weeks ago
            Anonymous

            Capcom games look worse with each gen, despite improving tech, but SF4 5 6 take cake, I thought nothing can look uglier than SF4, but there you have it.

            The sad thing is, you can see how much time they've put into it, but their artists are trash.

            • 3 weeks ago
              Anonymous

              SOUL
              SOULESS

              SFIV doesn't even look that bad, there was always going too be a drop-off when using 3D but they mostly faithful. Ryu and Ken were some of the worst offenders which skew opinions.

              • 3 weeks ago
                Anonymous

                Nah, SF4 is hideous. 5 and 6 aren't pretty either, but 4 is no exception to 3D Street Fighter being ugly.

        • 3 weeks ago
          Anonymous

          SF is notoriously popular in Japan, so that's not saying much.

          • 3 weeks ago
            Anonymous

            >unrestricted tournament that has people all around the world coming in
            >b-but japan
            that's a cope if I ever read one

          • 3 weeks ago
            Anonymous

            evo had the most contestants in sf6 for americas too, your point?

            • 2 weeks ago
              Anonymous

              this is pre-tekken 8 so it doesn't matter (strive sucks dick)

              • 2 weeks ago
                Anonymous

                Yet Strive is super fun and still has so many people playing and competing after 4 years.

              • 2 weeks ago
                Anonymous

                soiver

              • 2 weeks ago
                Anonymous

                grandpa

              • 2 weeks ago
                Anonymous

                >strive is super fun
                strive is one of the biggest downgrades in FG history coming off its predecessor

              • 2 weeks ago
                Anonymous

                that doesn't mean anything

              • 2 weeks ago
                Anonymous

                yes it does

                Jesus, you Xturders still haven't killed yourselves yet? It's almost impressive that you continue to exist despite getting BTFO so badly by Strive's success.

                have a nice day

              • 2 weeks ago
                Anonymous

                What does it mean then?
                not having danger time? pressing the same button 5 times?

              • 2 weeks ago
                Anonymous

                >movesets sliced in half
                >dumbed down oki
                >dumbed down combos
                >wall mechanics for casuals exacerbating the oki problem even further

                yes totally worth the no danger time, kys tard

              • 2 weeks ago
                Anonymous

                sliced in half
                got rid of the useless moves
                down oki
                no it doesnt
                down combos
                no it doesnt
                >>wall mechanics for casuals exacerbating the oki problem even further
                it makes it more interesting than keeping someone in the corner forever

              • 2 weeks ago
                Anonymous

                >th-they're useless!
                >n-no!

                >it makes it more interesting than keeping someone in the corner forever
                typical strive homosexual unable to handle corner pressure

              • 2 weeks ago
                Anonymous

                >NOOOOO IT HAS TO BE THE SAME GAME IT'S BEEN FOR THE LAST 20 YEARS

              • 2 weeks ago
                Anonymous

                >NOOOOO IT HAS TO BE A SHITTIER GAME THAN THE PREVIOUS ENTRIES

              • 2 weeks ago
                Anonymous

                I don't know man I think Strive is more fun than Xrd was

              • 2 weeks ago
                Anonymous

                yes we've established you're low IQ

              • 2 weeks ago
                Anonymous

                You don't know what IQ means I'm pretty sure

              • 2 weeks ago
                Anonymous

                doesn't mean anything

              • 2 weeks ago
                Anonymous

                Why would I kill myself? My game's about to get Slayer. It's gonna be hype.

              • 2 weeks ago
                Anonymous

                Jesus, you Xturders still haven't killed yourselves yet? It's almost impressive that you continue to exist despite getting BTFO so badly by Strive's success.

        • 2 weeks ago
          Anonymous

          >evo japan
          irrelevant compared to CB and regular evo (which tekken will top as well)

      • 3 weeks ago
        Anonymous

        CB is also on the TWT.

    • 3 weeks ago
      Anonymous

      Mogged.

      • 3 weeks ago
        Anonymous

        >battle royal with RNG items and laggy netcode is doing better than a skill based 1v1 game
        Tell me when Naraka does something good.

    • 3 weeks ago
      Anonymous

      lol.
      lmao.

      • 3 weeks ago
        Anonymous

        Could you elaborate on the point you're trying to make, young man?

        • 3 weeks ago
          Anonymous

          mortal kombat 1 and tekken 8 are on the list, street fighter 6 is not

          • 3 weeks ago
            Anonymous

            They're party mashers, not fighting games thoughever

      • 3 weeks ago
        Anonymous

        >palworld isn't there
        fake news

      • 2 weeks ago
        Anonymous

        >being this intentionally moronic
        SF6 released in June 2023.

        • 2 weeks ago
          Anonymous

          MK got released in 2023 too. Competitive shit doesn't translate to sales, both MK and Tekken outsold almost 1 year of SF6 in 3 months

          • 2 weeks ago
            Anonymous

            Being the highest selling fighting game doesn't matter if it's just a bunch of normies playing for the story who quit after one multiplayer match. MK barely even qualifies as a fighting game franchise honestly.

            • 2 weeks ago
              Anonymous

              The ones that keep the genre alive are the normies and the coomers.

    • 3 weeks ago
      Anonymous

      Yeah it's the most shiniest of turds among other turds

    • 2 weeks ago
      Anonymous

      >mogs mortal kombat
      Not exactly hard to do, people play deadly alliance more than mk third reboot

  2. 3 weeks ago
    Anonymous

    >world tour
    wtf was that?

    • 3 weeks ago
      Anonymous

      a massive waste of resources that hurt the game a lot in development.

    • 3 weeks ago
      Anonymous

      Funny how it added 0 new sales and the only people who played it were the ones who spent years claiming fighting games don't need single player.

      • 3 weeks ago
        Anonymous

        even more hillarious that it was intended for IV but scrapped

      • 3 weeks ago
        Anonymous

        They were too strict with the character customization. They should've let you mix and match normals, and give the player the option to have five fireballs if that's what they want. Now you're restricted to your master's normals and can only have one move for each motion/charge input. Also the avatar battles being heavily tied to your stats made it unfun for everyone. It takes so fricking long to reach max level that everyone just uses a trainer instead.

    • 3 weeks ago
      Anonymous

      Pretty fun mode, but it was designed primarily to teach casuals how to play the game and for people interested in the lore and history surrounding Street Fighter. It's pretty popular with people and it's clearly earning Capcom some money, though had this game been released in the 2000s, the whole Avatar thing would have been much more popular with the millennials who loved making anime and video game Donut Steel OCs at the time

      • 3 weeks ago
        Anonymous

        Why does his son have different colored eyebrows from his hair

      • 3 weeks ago
        Anonymous

        >for people interested in the lore and history surrounding Street Fighter.
        That's me and I hated it. I'd rather play the actual characters in this boring version of Final Fight. But Capcom really wants to buckle down on this avatar game and try to rip people off. I'm not going to go as far as to say it takes away from the main game but it's a fat fricking waste of resources.

    • 3 weeks ago
      Anonymous

      tour
      >wtf was that?
      moronation

    • 3 weeks ago
      Anonymous

      People are afraid to admit how hard World Tour failed. Casuals hated how long and repetitive it was, ranked players hate the fact it even exists.
      The only people who even care about it is nips and weirdos that unironically care about fighting game lore.

      • 3 weeks ago
        Anonymous

        There's no need to call me names even if you have a point

      • 3 weeks ago
        Anonymous

        eh I liked it, it's an oddly comfy mode, just wish it wasnt made with modern controls in mind

      • 3 weeks ago
        Anonymous

        the lore implications of it are really shit and Im convinced the majority of it will be discarded in future titles.

        • 3 weeks ago
          Anonymous

          yeah thats why I stopped caring about fighting game lore, mk for example just has 15 years of build up only for it to be thrown away once it rebooted

        • 3 weeks ago
          Anonymous

          >the lore implications of it are really shit
          How so?

      • 3 weeks ago
        Anonymous

        really bizzare how Ganker is able to conjure the most delusional clueless shit possible
        WT is literally the most successful thing fighting games have made in a long time to offer to casuals, people who just want to play a single player game but want to play fighting game mechanic played it and got what they want from it and those same people aren't buying tekken or cotw because they lack the same amount of content
        every single fighting game should have WT if they want the single player appeal
        morons here successfully gaslighted themselves again just by circlejerking about "le SF6 bad xD" echochamber meanwhile you look outside of this website and its the best FG out right now
        i still remember when homosexuals here unironically believed that tekken will outsell and bury SF6 just from constantly spamming and convincing themselves, meanwhile tekken died already LMAO

        • 2 weeks ago
          Anonymous

          I think there's a dedicated anti-Capcom discord that spams on Ganker.

        • 2 weeks ago
          Anonymous

          I think there's a dedicated anti-Capcom discord that spams on Ganker.

          this game is dogshit, stop trying to gaslight

        • 2 weeks ago
          Anonymous

          Hi, Capcom. You going to remove your malware DRM finally?

        • 2 weeks ago
          Anonymous

          it's funny you mention "outsider opinion" of sf6 because everyone I've spoken to in discords and events just fricking complains about it. Maybe your "outsider opinion" should branch beyond people who are getting paid by sf6 and twitter bots.

      • 3 weeks ago
        Anonymous

        >People are afraid to admit how hard World Tour failed
        It was so successful that Tekken pulled a Facebook version of it at the last moment in a panic.
        You're stupid

      • 2 weeks ago
        Anonymous

        it actively looks horrible in a way that goes beyond "muh ps3 graphics" and the gameplay is fricking horrible for obvious reasons. I think a big aspect though that people dont want to admit is that it's just cringe. Like, the writing is hokey and safe and lacking any at all flavour, from a game that spawned out of fricking World Warriors is pathetic. And it has the fallout 4 problem where even if a character (like jp) WOULD deny the player...they'd just say yes to his requests anyway. Doesn't help that the mute player character makes everything so fricking weird. The deejay cutscene was flatly uncomfortable to watch. And everyone, even normalgays, know the create-a-char's look like shit - and dressing them up as old characters and going "LOOK IT'S HUGO GUIZE" is just a fricking spit in the face. WT mode ties with Starfield as the most Indian Looking Game I've ever seen from AAA.

        really bizzare how Ganker is able to conjure the most delusional clueless shit possible
        WT is literally the most successful thing fighting games have made in a long time to offer to casuals, people who just want to play a single player game but want to play fighting game mechanic played it and got what they want from it and those same people aren't buying tekken or cotw because they lack the same amount of content
        every single fighting game should have WT if they want the single player appeal
        morons here successfully gaslighted themselves again just by circlejerking about "le SF6 bad xD" echochamber meanwhile you look outside of this website and its the best FG out right now
        i still remember when homosexuals here unironically believed that tekken will outsell and bury SF6 just from constantly spamming and convincing themselves, meanwhile tekken died already LMAO

        >WT is literally the most successful thing fighting games have made in a long time to offer to casuals
        that was marketing and you're moronic.

      • 2 weeks ago
        Anonymous

        World Tour is a great idea. I think having flashy singleplayer experiences for people to cut their teeth in can only be good for genres like fighting games that suffer from people being unwilling to risk their egos for the barrier of entry.

        IMO the biggest problem with World Tour was that it had a shit difficulty curve. The first stretch of the game is both easy to the point of being boring and completely aimless, and from what I heard it gets suddenly much more difficult halfway through.

        I feel like it should've been more punishing early. Give you a tough first boss early on that you have to figure out how to get through. Have some Yakuza-esque quests that aren't literally just tutorials. I dunno, stuff like that

        • 2 weeks ago
          Anonymous

          >and from what I heard it gets suddenly much more difficult halfway through.
          It's really not. It's RPG-like if you just buff your equipment and level up, you can blow through the game. Not to mention an absurd amount of health items you can use mid match to keep yourself from KOing. The boring and aimless part doesn't really go away either

          If a game is easy like this (Yakuza/Like A Dragon) I'd say to do challenge runs, but SF6 only gives you one save file for World Tour, which is directly linked to you Battle Hub avatar. It's practically a precursor to the Dragon Dogma 2 drama that happened this year with all the shady shit that happens in the game's systems.

          • 2 weeks ago
            Anonymous

            Nah there's definitely a moronic difficulty spike midway through the game in whatever the sand place is
            I think having stat checks at all was dumb

      • 2 weeks ago
        Anonymous

        I liked how Guile's intro in WT was like "here is the coolest character"

    • 2 weeks ago
      Anonymous

      Too intense for my shit pc. The entire game runs at stable 60fps except for that where it's like 10-15 🙁

  3. 3 weeks ago
    Anonymous

    Remember when the useless mods let /vg/ spam this shitty game all over the board and it died anyways

  4. 3 weeks ago
    Anonymous

    i don't think i've ever seen a AAA game as ugly as SF 6, what the frick happened to Capcom? Who keeps buying it and why? Do they hate fighting games?

    • 3 weeks ago
      Anonymous

      >Who keeps buying it and why?
      There are a group of people who wouldn't know what to do with themselves if they weren't playing a fighting game.

    • 3 weeks ago
      Anonymous

      >Ugly
      Shit taste

      • 3 weeks ago
        Anonymous

        Nah man he's right street fighter 6 is ugly as frick, I was playing granblue the other day and went back to sf6 the difference is staggering

        • 3 weeks ago
          Anonymous

          >I was playing granblue
          how is that game doing?

          • 3 weeks ago
            Anonymous

            It sucks but I don't like sf6 much either, modern fighting games just aren't for me

            • 3 weeks ago
              Anonymous

              66L is still king I persume?

              • 3 weeks ago
                Anonymous

                Oh I just started granblue I don't know what's good or not, I just don't like how it feels

              • 3 weeks ago
                Anonymous

                Well you're gonna love 66L then. If you see a character dashing towards you with a button and you can't seem to punish, it's probably that. It's a moronic offense option and all characters have it.

              • 3 weeks ago
                Anonymous

                Granblue is one of the better choices of modern fighting games imo.
                It has no bullshit mechanic that ruins the game like every other fighter is obsessed with putting in, it's simple and honest which I'd say is a good thing.

              • 3 weeks ago
                Anonymous

                granblue is very fricking gay too. 66L is trash, ultimate moves are trash, brave counter is stupid.

        • 3 weeks ago
          Anonymous

          Yep, really shite taste.

    • 3 weeks ago
      Anonymous

      Japan

  5. 3 weeks ago
    Anonymous

    game is dead in the west. entirely carried by japan who are in it because of vtuber marketing.

    • 3 weeks ago
      Anonymous

      Not as dead as your real name homosexual.

    • 3 weeks ago
      Anonymous

      what does the west play? when is street fighter 7, i hope its prettier.

    • 3 weeks ago
      Anonymous

      Every competitive game is dead in the West, from fighting games to MOBAs to FPS, it's all just East Asia at the top in every genre. Look at League Of Legends, the NA talent pool was so abysmal and nonexistent that they simply cancelled the NA division altogether.

  6. 3 weeks ago
    Anonymous

    >feel the itch to get back into fighting games again
    >current ones are all shit
    >old ones require too much skill
    what do

    • 3 weeks ago
      Anonymous

      Garbage game for drones. Better than SFV at least, but Capcoms never making good fighting games again.
      >b-b-but the playerbase
      Don't care, made for troglodytes with zero execution and neep to skip neutral with DI.

      Just quit.

    • 3 weeks ago
      Anonymous

      Blay blazblue

    • 3 weeks ago
      Anonymous

      If you don't play fighting games to show off

      You are basically a moron

      • 3 weeks ago
        Anonymous

        That doesn't even make sense

        • 3 weeks ago
          Anonymous

          Fighting games need to look cool and the players need to do cool shit like a taunt jet upper or something

          Sf6 and SFV are a failure of game cause you need to constantly feed chipotle for the Black folk to be happy. Basically a money sink for morons

    • 3 weeks ago
      Anonymous

      there's like 3 generations of fighting games that are all readily accessible, have good netcode & stable playerbases and a frick ton of learning resources all mapped out for you.
      literally pick any of them, take your ls and git gud

      • 3 weeks ago
        Anonymous

        is alpha 2 and 3 still alive? what about mvc2? third strike? the new ones look kinda souless.

        • 3 weeks ago
          Anonymous

          on fightcade yes

    • 3 weeks ago
      Anonymous

      rope someone to play with you if you feel too overwelmed in the beginning

      >It's not a bad fighting game
      I'd argue a bit and say it is. To be more precise, modern fighting game design is flawed and SF6 is no exception
      >made for spectacle/streaming
      >heavy offense
      >simplistic/low execution
      >strong universal mechanics
      >lack of proper depth due to an inbalance in system mechanics
      >poor defensive options
      >long cinematic supers for maximum bombastic effect

      i realised how much that is true with how many people where b***hing about sf3 at evo japan about "it not being fun to watch" yeah cause it's meant to be played, litteral "football fan" tier mentality

      • 3 weeks ago
        Anonymous

        >tfw no frens to grind fightan with

      • 3 weeks ago
        Anonymous

        >"it not being fun to watch"
        Same reasons why Bamco added stuff like the slow mo last hit and super meters in Tekken. They listen to those people.

        • 3 weeks ago
          Anonymous

          same reason why they added fricking "commentary" to sf6 to, so i can now hear tasty say "make some noise" again because thats what we fricking need

          • 3 weeks ago
            Anonymous

            >added fricking "commentary" to sf6
            Frick I almost forgot about that. Holy shit, I just love listening to James "i'm 40 and cum on cammy" Chen and Ultra "Imma throw you under the bus if I can get some brownie points" israelitevid tell me how good my fighting is.

            • 3 weeks ago
              Anonymous

              Chen is awesome, Zoomers have abysmal taste.

              They are so brainwasheable i'm 300% convinced their dislike for Chen comes from Yipes. We need less black people on the mic, someone bring Mike Ros.. oh yeah he went crazy cause SFV and SF6 are shit and now he looks like hes 60 and about to die any day

              damn what a shame.

              • 3 weeks ago
                Anonymous

                bro, any commentator is trash imo, especially when they become popular enough they get to present fg they have no clue what happening in. evo japan commentary was so fricking abysmal it was cringeworthy

              • 3 weeks ago
                Anonymous

                Commentators are cringe, excellent adventures was almost 15 years ago

              • 3 weeks ago
                Anonymous

                oh wow yeah i guess you are right because.........................................excellent adventures was almost 15 years ago.

                Commentators suck because games are not sports and modern games are simplified garbage so everything ends up sounding fake and gay (because it is). There is no NU-mike ross because everything is just clout, so now we have le lipsy nigro and le fat coke guy who probably know less than chen but are more focused and don't clown around.

                At the end of the day, i don't give a shit, that's a category of vidya that's borderline dead, we went back to the pre-SFIV days but with more restrictions than ever. There's just chatters with more engagement than a yearly FGC event like EVO.

              • 3 weeks ago
                Anonymous

                >that's a category of vidya that's borderline dead
                I wouldn't say dead but incompatible with modern game design philosophy and constraints

              • 3 weeks ago
                Anonymous

                A fat puerto rican using a vtuber avatar has more engagement than EVO.

              • 3 weeks ago
                Anonymous

                who?

              • 3 weeks ago
                Anonymous

                Iron mouse

              • 3 weeks ago
                Anonymous

                from that perspective 90 % of videogames are dead, get a better argument

              • 3 weeks ago
                Anonymous

                The International
                LoL
                CSGO
                Fortnite
                Naraka

                Are alive and well.

              • 3 weeks ago
                Anonymous

                4 slop games for morons, wow what variety, the litteral fast food of videogames.who cares

        • 3 weeks ago
          Anonymous

          Can't watch/play Tekken 8 without having headaches because of those particles effects and camera shake.

          Kinda scared for the next fatal fury because it looks really fun to play but same SFX, camera shake shit added for people that won't play nor watch.

    • 3 weeks ago
      Anonymous

      Just play the older ones casually

    • 2 weeks ago
      Anonymous

      >again
      You probably started in SFV, shut the frick up larping homosexual

    • 2 weeks ago
      Anonymous

      Play granblue. Easy and decent. Even free to try.

    • 2 weeks ago
      Anonymous

      I've been seeing this image for years and I still don't know what it conveys

      • 2 weeks ago
        Anonymous

        It's the I'm a moron and want attention for doing nothing image.

    • 2 weeks ago
      Anonymous

      KOFXV

    • 2 weeks ago
      Anonymous

      Are you okay moron?

  7. 3 weeks ago
    Anonymous

    I ttried to play it again yetserday after a thread and holy shit i forgot on top of the drive system some of the dumb shit this game has, like the input eating/freeze frame and the input reader being pure crap.

  8. 3 weeks ago
    Anonymous

    It's not a bad fighting game, it's just that it is in my opinion the easiest SF game to date in terms of doing combos, it is way too lenient.
    Also the game should've had a minimum of 24 characters at launch.
    I respect that the game was jam packed with game modes out the gate, the last game to have this much content was T5.
    I really, really miss the days of USF4.

    • 3 weeks ago
      Anonymous

      The roster is absolute dogshit.

      • 3 weeks ago
        Anonymous

        >The roster is absolute dogshit
        SF6's roster?
        Yeah it is, besides JP none of the new comers are interesting, keep forgetting that Lily exists.
        It is a crime that not a single character from SF3 made the cut.

        >I really, really miss the days of USF4.
        And how long did you have to wait between vanilla SF4 and USF4?

        I bought SF4 day one (that one edition that came with the Blu-Ray movie and a Ryu figurine), played it for a little while and completely forgot about due to being a Tekkengay.
        Went back to the game at the Ultra edition, never played any of the other editions.

        >It's not a bad fighting game
        I'd argue a bit and say it is. To be more precise, modern fighting game design is flawed and SF6 is no exception
        >made for spectacle/streaming
        >heavy offense
        >simplistic/low execution
        >strong universal mechanics
        >lack of proper depth due to an inbalance in system mechanics
        >poor defensive options
        >long cinematic supers for maximum bombastic effect

        I see your arguments here, especially
        >heavy offense
        Guile has absolutly no fricking business doing combos at all, he's a zoner first a foremost but due to the SF6's system the fricker is designed to do 10+ hit combos.
        Guile in USF4 can still be combo heavy IF you want to but it would be a waste of resources.

        With that said, on a fundamental level, SF6 does the job, that's how I feel about it.

        i don';t understand the argument of "combos are too lenient on input", the good feel of doing a hard combo is not worth the anguish of dropping 1f links and getting punished for it

        >the good feel of doing a hard combo is not worth the anguish of dropping 1f links and getting punished for it
        But that's one of the best things about it, you have to be almost precise to do combos, also it gives an identity to certain players who play a character.
        Take Smug for an example, nobody played Dudley the same way he did, the dude was just on a different league.

        Now the problem with SF6 having a lenient combo input is that no matter who plays what character, they all look the same, USF4 never had that problem.

        • 3 weeks ago
          Anonymous

          >It is a crime that not a single character from SF3 made the cut.
          And they somehow found a way to blow two season 1 spots on SFV characters.

          • 3 weeks ago
            Anonymous

            next season pass is gonna be sagat + some alpha reps

          • 3 weeks ago
            Anonymous

            yeah, Alex and Urien were the redeeming qualities of the first year of SFV

          • 3 weeks ago
            Anonymous

            >didn't get into SF until SFV and even then I only played it for a bit before dropping it
            >The two characters I used in that game are in the first season of DLC
            >Also picked up Marisa

            I'm happy with how things turned out, but I'd probably be super fricked if I went back and tried to play one of the older SF games.

          • 3 weeks ago
            Anonymous

            >The roster is absolute dogshit
            SF6's roster?
            Yeah it is, besides JP none of the new comers are interesting, keep forgetting that Lily exists.
            It is a crime that not a single character from SF3 made the cut.
            [...]
            I bought SF4 day one (that one edition that came with the Blu-Ray movie and a Ryu figurine), played it for a little while and completely forgot about due to being a Tekkengay.
            Went back to the game at the Ultra edition, never played any of the other editions.
            [...]
            I see your arguments here, especially
            >heavy offense
            Guile has absolutly no fricking business doing combos at all, he's a zoner first a foremost but due to the SF6's system the fricker is designed to do 10+ hit combos.
            Guile in USF4 can still be combo heavy IF you want to but it would be a waste of resources.

            With that said, on a fundamental level, SF6 does the job, that's how I feel about it.
            [...]
            >the good feel of doing a hard combo is not worth the anguish of dropping 1f links and getting punished for it
            But that's one of the best things about it, you have to be almost precise to do combos, also it gives an identity to certain players who play a character.
            Take Smug for an example, nobody played Dudley the same way he did, the dude was just on a different league.

            Now the problem with SF6 having a lenient combo input is that no matter who plays what character, they all look the same, USF4 never had that problem.

            Capcom knows a good amount of people still play 3rd strike so they're like "frick them" and just leaves SF3 characters in their own game.

          • 3 weeks ago
            Anonymous

            >And they somehow found a way to blow two season 1 spots on SFV characters.
            this wouldn't have been a problem if those two were g + menat/kolin

    • 3 weeks ago
      Anonymous

      >I really, really miss the days of USF4.
      And how long did you have to wait between vanilla SF4 and USF4?

    • 3 weeks ago
      Anonymous

      >It's not a bad fighting game
      I'd argue a bit and say it is. To be more precise, modern fighting game design is flawed and SF6 is no exception
      >made for spectacle/streaming
      >heavy offense
      >simplistic/low execution
      >strong universal mechanics
      >lack of proper depth due to an inbalance in system mechanics
      >poor defensive options
      >long cinematic supers for maximum bombastic effect

      • 3 weeks ago
        Anonymous

        >strong universal mechanics
        This is what I hate the most about modern fighting games. They all need to have a universal mechanic or two that completely dominates the flow of the game. Frick that shit.

        • 3 weeks ago
          Anonymous

          >FADC
          >parry + building meter from whiffed normals
          >custom combos

          • 3 weeks ago
            Anonymous

            >FADC
            Perfectly fine as a mechanic for extending combos. The only kuso part about it was nerfed in Ultra when they made FADC forward dash unsafe. Not even remotely as dominating as you make it out to be.
            >parry
            >custom combos
            Thanks for providing some more examples of dominating universal mechanics resulting in kusoge. My point was that all modern fighting games need to have them though.

    • 3 weeks ago
      Anonymous

      >it's just that it is in my opinion the easiest SF game to date in terms of doing combos, it is way too lenient.
      And yet I'm still shit at trials (no less in an actual match) it. Idk why I don't just kill myself at this point, I'm not good at anything.

    • 3 weeks ago
      Anonymous

      i don';t understand the argument of "combos are too lenient on input", the good feel of doing a hard combo is not worth the anguish of dropping 1f links and getting punished for it

      • 3 weeks ago
        Anonymous

        Am I crazy to say sf4 looks better than 6?

        • 3 weeks ago
          Anonymous

          Its stylized better

        • 3 weeks ago
          Anonymous

          The general art style is better. But SF6 is leagues ahead when it comes to animation work. It's just that it looks garbage in screenshots.

        • 2 weeks ago
          Anonymous

          Honestly never liked SF4 art style. I think SF6 looks better but there are some designs that are a miss for me, new blanka is ugly as hell for example, but Guile's new and old outfit look amazing in SF6. He had a derpy face in SF4.

        • 2 weeks ago
          Anonymous

          sf4 character models look like partially melted GI-joe dolls so no.

      • 3 weeks ago
        Anonymous

        the argument comes from "I'm getting stomped hard and it's the game's fault"

      • 2 weeks ago
        Anonymous

        combos are moronic and shouldnt exist, supers either

      • 2 weeks ago
        Anonymous

        Errors are a huge part of fighters. Being able to capitalize on dropped inputs was a valuable skill set in older fighters. Being able to adjust for a drop and use it as a mixup opportunity is also a skill that's been lost to time.
        American reset was created because Americans sucked at execution, but were able to pick up another combo with a mixup right after.

        • 2 weeks ago
          Anonymous

          to have an error is fine, but it shouldn't be most of the time. Combos should be easy to do.

          • 2 weeks ago
            Anonymous

            there should be easy and hard combos imo

            • 2 weeks ago
              Anonymous

              Yes there should and every modern fighting game still has difficult combos to do, yes, even strive.

          • 2 weeks ago
            Anonymous

            Combos themselves should be a skill of varying levels, doesn't actual IRL sports have an execution consistency rating? Why the frick should fighting games be exempt from this?
            I'm not saying everything has to be a 1 frame link nightmare like SFIV obviously but there needs to be a real risk of fricking up a combo.

            • 2 weeks ago
              Anonymous

              No I disagree because then you always get answers like "If he didn't drop that it would've killed" comments which I think is bad if it happens often.
              You need to have guaranteed moments in a game like fighter.
              Also when you do drop an easy combo everyone makes fun of you.

              • 2 weeks ago
                Anonymous

                Thats why I said
                >Combos themselves should be a skill of varying levels
                Combos should be a decision maker in themselves where you might opt to use a less meter efficient but more reliable combo to kill someone, or opt to go for a potentially highly damaging efficient combo that has a real risk of being dropped.
                The term exists it's called a tournament combo.
                https://glossary.infil.net/?t=Tournament%20Combo

              • 2 weeks ago
                Anonymous

                Well that still exists in modern fighters so I don't get what the argument is.

              • 2 weeks ago
                Anonymous

                Modern fighters have made longer/more damaging combos much easier to perform and whats happening now is that 90% of the players are just instantly blowing people up with these streamlined punishes. This is also leading to really volatile games recently with SF6 being a big offender in that.

              • 2 weeks ago
                Anonymous

                >90%
                more like 5%
                >This is also leading to really volatile games recently with SF6 being a big offender in that.
                It's a fighting game, you're supposed to die. SF6 is a killing game, they want defense to be the part where skill comes in to play.

              • 2 weeks ago
                Anonymous

                >want defense to be good
                >lower active frames and give drive rush built in 50/50s over six times at the start of the round
                >even pros frick up trying to press a button to keep out drive rushes
                >oh and it eats inputs

                kek

              • 2 weeks ago
                Anonymous

                I don't want defense to be good, I want people to die.

              • 2 weeks ago
                Anonymous

                >I want to press the A button to make something awesome happen

                that's fine, but I wish you didn't play fighting games

              • 2 weeks ago
                Anonymous

                Yes, I want people to press buttons, not hold block and just wait out everything.

              • 2 weeks ago
                Anonymous

                you could just say you don't like option selects, you don't have to completely ruin the genre you fricking homosexual

              • 2 weeks ago
                Anonymous

                >they want defense to be the part where skill comes in to play.
                well congrats to you because perfect parry exists in the fricking game for the worst, frick parrying and that mechanic is a another major part of why the game is so volatile.

              • 2 weeks ago
                Anonymous

                parrying is fun and it's fun to have something that can turn the tide since it's such an aggressive game.

                you could just say you don't like option selects, you don't have to completely ruin the genre you fricking homosexual

                No one likes option selects, it makes the game unfun.

              • 2 weeks ago
                Anonymous

                parrying sucks. throw loops suck. drive rush fricking sucks.

              • 2 weeks ago
                Anonymous

                Then you're playing the wrong game you big fricking baby.
                Go play Strive, it's a game purely about character skill/ uniqueness with very little reliance on the system.

              • 2 weeks ago
                Anonymous

                i'm not playing this garbage. capcom keeps fricking up the series and fricking losers like you just suck it up, you disgust me.

              • 2 weeks ago
                Anonymous

                Sounds like you're just jealous that people can have fun with a fighting game and not a game that took you 20 years to get good at.

              • 2 weeks ago
                Anonymous

                >you're just jealous that people into scat can eat creamy shit!

                no

              • 2 weeks ago
                Anonymous

                Food analogies never work anon, just like most old fighting games.
                What you think are steps backwards are actually elevator steps. Fighting games have only gotten better with time

              • 2 weeks ago
                Anonymous

                >parrying is fun
                said by no one ever that plays fighting games, since anyone who's played a game with parry in it for a very long time knows how much of a moronic turn stealer it is.

          • 2 weeks ago
            Anonymous

            No they shouldn't. They aren't the focus of fighters and they're supposed to be an extra reward for winning neutral beyond damage and positioning. Long combos are an endgame long term goal for people that know how to do simple 2-in-1 combos perfectly and want more mastery.
            The biggest problem I see in America is newbies beeline to the hardest combos for max damage while Japan just learns the basics before playing online. Guess which region has more new players, more Masters, and overall a higher quality online community?

            • 2 weeks ago
              Anonymous

              Combos can be practiced in a safe environment, and offers you a payout for winning neutral. Of course it is practiced first.

              If you want to practice fundies (Neutral, positioning, punish) you have to hop online, which is another thing.
              Also, nobody wants to be good at neutral, to have no ideas what to do after hitting a big counter or so, that's the opposite of fun.

              • 2 weeks ago
                Anonymous

                But the pay off from learning the best combos is very little compared to learning neutral, oki, pressure, etc. There is a reason Max, Desk, Mainman, Maj, etc. aren't winning tournaments.
                Combos also come naturally from just fricking playing. The more you play and get comfortable with your character's frame data, you'll naturally see optimization routes and be able to do it much more consistently because you instinctively know the timing for attacks.
                Comboboar is a term for a reason and it's a huge case of burn out for people trying to optimize a complex game like World of Warcraft rotations. It just doesn't work unless you're playing coin flip trash like DNF.
                How many combo bronzies got beat by an Eddybot that just mashed 3? Something you could easily beat by d1 or mashing a power crush.

              • 2 weeks ago
                Anonymous

                >Combos also come naturally from just fricking playing
                Not at all, if you don't use any ressources online, you can't know certain routes, links and all the hidden stuff. Good luck trying to see what you can link or not in a real match without any prior knowledge.

                Fundies will always be the most important, but you can't train it by yourself, while you can with combos. And let's be honest, people also play to make big numbers and big damages, combos are fun. Otherwise, let's just play Shamso forever.

              • 2 weeks ago
                Anonymous

                Yes you can or arcade only fighters wouldn't have complex combos before console releases. You can build on combos while playing, but you're going to get hardstuck if you get carried out of the newbie ranks by a high damage combo and haven't learned anything else.

              • 2 weeks ago
                Anonymous

                That's usually because it's sequels and players have knowledge that carries over next instalment.
                There's a reason why there is a flourish of informations the moments players can actually lab their character instead of playing in loc tests.

      • 2 weeks ago
        Anonymous

        That example is just an imbalanced one because SF4 is a shitty game where the one pressing combos has to do 1f links while the guy on the other end can just mash his comeback mechanic reversal into a massive buffer while auto blocking.
        That was Capcom subtly making the games more accessible for scrubs.

    • 3 weeks ago
      Anonymous

      >it's just that it is in my opinion the easiest SF game to date in terms of doing combos, it is way too lenient
      This sounds more like a adaptability issue, similar to how some people are having a hard time playing Nioh because of them going into it with a Dark Souls mindset. Capcom as a company obviously wants to draw in more players by making the systems easier to play and learn, but this shouldn't really stop old time players from adapting to it and potentially dominating it.

      • 3 weeks ago
        Anonymous

        >This sounds more like a adaptability issue
        I don't agree with that assessment at all, hell I don't even see how that is an actual issue, if the game is easier then the older experienced players will adapt naturally regardless.
        When a fighting game is easy it just doesn't feel rewarding.
        A perfect video on the matter.

    • 3 weeks ago
      Anonymous

      i just stopped playing it and i don't even know why. nothing made me hate the game besides being kind of ugly and budget looking. im hoping akuma motivates me to play again

      the input buffer feels so much better in sf4

      Am I crazy to say sf4 looks better than 6?

      it has a more consistent artstyle and ikeno put a lot of effort into making designs that would look good in 3d. sf6 on the other hand looks like they completely changed their mind 3/4s of the way through production and the end result is very unpleasant to look at

      • 3 weeks ago
        Anonymous

        >the input buffer feels so much better in sf4
        Not just the buffer but the reader too. SF6 is one oft he most inconsistent fighting games I've ever seen when it comes to reading your inputs. You could do the exact same move but because it hgas a stupid frame count it can interpret the input differently. The amount of fireballs that turn into a DP because you walked, went back to neutral and then did QCF, is absurd.

        • 3 weeks ago
          Anonymous

          because it has a stupid frame count so it can interpret the same inputs differently

    • 2 weeks ago
      Anonymous

      >it's just that it is in my opinion the easiest SF game to date in terms of doing combos

      sfv didn't even have 1 frame links. 6 does.

      • 2 weeks ago
        Anonymous

        >he thinks 1frame links exist in a game with input buffers for normals

        • 2 weeks ago
          Anonymous

          SF4 had plinks, moron

        • 2 weeks ago
          Anonymous

          yeah they do actually

        • 2 weeks ago
          Anonymous

          https://twitter.com/GallantGamer011/status/1775139907230478624
          try doing this combo right now. post a webm.
          oh wait you probably haven't even bought the game or played it.

      • 2 weeks ago
        Anonymous

        shut the frick up secondary SFV had 1f microwalk combos too.

    • 2 weeks ago
      Anonymous

      if it was hard to play it would still be fricking garbage

    • 2 weeks ago
      Anonymous

      I wish we had this type of gameplay with SF6's accessibility and online.

  9. 3 weeks ago
    Anonymous

    You guys can keep b***hing all you want, but Capcom has you guys by the balls and you'll be complaining about the game for another year as you give the company more money because they made Sakura or Makoto or whoever DLC. If SFV wasn't enough to get you guys to get off SF, SF6 certainly isn't either.

    What the frick are you guys gonna do, play Fatal Fury? lol

    • 3 weeks ago
      Anonymous

      Because nobody wants these games to do bad. We all want them to be great games that we can keep playing. Ultimately we're all fightan gays so we're the audience for this and it's completely fine not to simply accept everything and be critical.

    • 3 weeks ago
      Anonymous

      >What the frick are you guys gonna do, play Fatal Fury?
      I'm fairly certain nobody is going to play that.

    • 3 weeks ago
      Anonymous

      All the SNKgays pushing Garou 2 as the next savior of fighting games are in for a very rude awakening next year.

      • 3 weeks ago
        Anonymous

        most "snk fans" i know are just shit posters who mainly play other games,finding people who genuinely care about them is rare

        • 3 weeks ago
          Anonymous

          i tried to get anons into kof xiii for like 5 years and it never worked. i just don't talk about snk games anymore & play them with random hispanics and koreans on fightcade

          • 3 weeks ago
            Anonymous

            same for me pretty much too, ill be playing fatal fury but im not gonna bother trying to convince my friends to get it

            • 3 weeks ago
              Anonymous

              based on the complaints i see about sf6 i do not think anons will like cotw.

              • 3 weeks ago
                Anonymous

                i dont think cotw has anything like drive rush which is the thing i hear people complaining about in sf6 all the time

      • 3 weeks ago
        Anonymous

        >next savior of fighting games
        lol no that's just Ganker shitposting.
        >looks nicer and appears to play better than SF6
        I would agree with that actually. But it's less that SNK really stepped up their game, and more the fact that Capcom has made their last couple of fighting games REALLY ugly looking.
        Also I like how they're doing something similar with the drive gauge, but different enough to make it actually good. I remember liking the concept of it when they first showed it off in SF6, but then everybody knows what happened there.

        • 2 weeks ago
          Anonymous

          >Also I like how they're doing something similar with the drive gauge, but different enough to make it actually good.
          It hits on a larger issues with modern fighters that even cotw is a bit guilty of. In overheat you still have all the offensive/defensive options you did in motw. In 6 burnout you have lose so many options on top of new disadvantages its very often checkmate and that'll probably become more true over time. Modern fighters are obsessed with limiting your options like this. Power is stripped away from the core system mechanics and characters so its all dependent on some meter or special condition. But that means a lot of the time your character feels shit, or you get pushed into a scenario where no matter your skill there just isn't anything to be done. So many games starting with full meter seems like an attempt to mitigate or hide this issue. When really just give a stronger core kit, give me more free defensive and offensive tools. That might mean people have to make decisions though so easier to focus the game all around do you have the meter for this and did you get the counter hit.

    • 3 weeks ago
      Anonymous

      >What the frick are you guys gonna do, play Fatal Fury?

      no , but i'll stay on my free third trike and not pay a dime to capcom thank you.

    • 3 weeks ago
      Anonymous

      Applies to most fighting game players really
      >SFgays are crying about SF6 which still holds the highest player count
      >Tekkengays are crying about T8, also very populated
      >GGgays are shitting and pissing themselves over Strive which is far more popular than the franchise has ever been

      Funnily enough, one of the few exceptions of this rule is MKgays. They always get memed that they don't actually play their games after beating the story mode, but most of them didn't like MK1 and went straight back to MK11.

      • 3 weeks ago
        Anonymous

        >most of them didn't like MK1 and went straight back to MK11.
        Was MK1 that bad?

        • 3 weeks ago
          Anonymous

          It has a bunch of issues (no 60fps during cinematic moments for example) but also you can get MK11 complete for like $10 now.

      • 3 weeks ago
        Anonymous

        None of these games are popular because they're better games, hence why they complain.

    • 3 weeks ago
      Anonymous

      Because I still enjoy playing SF6 and T8. I just want them to be better.
      I would rather play SF6 while being punched in the stomach every hour than play most games without an repercussions.
      SF6's drive rush is strong and it freezes input buffers, but it's still a lot better than dealing with punching bag AI, long cutscenes, open world slop, and aim assist. I can counter DR most of the time, I can't counter shit games.
      People here hate fighters because they're hardstuck in plat and below.

    • 3 weeks ago
      Anonymous

      Im looking forward to FF coming out because it'll make all the Rashidgays go away.

      • 3 weeks ago
        Anonymous

        Not every Rashid player is coming from SNK/Anime Fighters.
        I mean, I am, but I'm sure you could find a couple of Rashid mains who just really liked him in SFV.

    • 3 weeks ago
      Anonymous

      >What the frick are you guys gonna do, play Fatal Fury? lol
      i'm from latam, so yes, that and sf6

    • 3 weeks ago
      Anonymous

      All the SNKgays pushing Garou 2 as the next savior of fighting games are in for a very rude awakening next year.

      COTW will be a better than SF6 just like KOF XV is better than SF6. You guys can only repeatedly only jerk off about popularity because that's the only thing Street Fighter 6 has. The game is a boring, ugly-ass, braindead experience for shitters and casuals otherwise. And I'm glad capgays are admitting they'll only play shit based on how many are playing and whether or not it has a Capcom logo on it, rather than if it's actually good or not. I mean them still sucking off SFV despite how ass it was already showed how they will consoom anything Capcom makes as long as number big and the words "Street Fighter" are in the title.

      • 3 weeks ago
        Anonymous

        I think all of those games are fun and that we should all be friends.

  10. 3 weeks ago
    Anonymous

    KAMI 6

    • 2 weeks ago
      Anonymous

      getting sandwich between two turds is not a compliment

  11. 3 weeks ago
    Anonymous

    Oh yeah, it's happening.

  12. 3 weeks ago
    Anonymous

    for every two things Street Fighter 6 did right to open the series up to new players, they did six things that were extremely polarizing if not outright anti-consumer.
    >Drive System is gaudy and homogenizing
    >Premium Season and Premium Battle Passes are anti-consumer (Premium Season Pass features were part of the regular Season Pass in Jive)
    >2 less characters per Season than the previous entry at the same price point
    >only 1 additional Costume and 4 additional Characters for over a year
    >no Wi-Fi or Control Type filters online
    >polarizing art direction
    >polarizing soundtrack and still no jukebox nearly a year later
    >single player story mode ends with you beating the bad guy in a match but ultimately "losing" in a cutscene
    >95% of real money purchase cosmetics added to the game are Avatar exclusive, can't be used in Ranked, and are often ludicrously priced
    >the visuals of World Tour Mode and Avatar content are lagging behind what appears to be an entire console generation compared to the main roster
    >pro-consumer features like Fight Money and the Costume Code Easter Egg from Street Fighter V do not appear in Street Fighter 6 any way
    >CPT qualifiers and seeding have become a mess, credibility of the whole tour is questionable after UMA's swift elimination at EVO following his having been awarded a million dollars at Capcom Cup and declared champion

    and in exchange we got
    >2 more characters at launch than Street Fighter V
    >create a fighter
    >a single player create a fighter story mode to help ease new players into the game
    >a second, easier control scheme to help ease new players into the game
    >rollback netcode
    >"the graphics don't look like clay anymore"

  13. 3 weeks ago
    Anonymous
  14. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      golem get ye gone

  15. 3 weeks ago
    Anonymous
  16. 3 weeks ago
    Anonymous

    The current #1 most popular game in the entire world? Yeah I know it

    • 3 weeks ago
      Anonymous

      im glad pakis ruin tekken reputation

  17. 3 weeks ago
    Anonymous

    Who is that?

    • 3 weeks ago
      Anonymous

      LukeGAWD

    • 3 weeks ago
      Anonymous

      dunno
      filtered whatever it was a year ago

  18. 3 weeks ago
    Anonymous

    Daigo has abandoned Street Fighter for Helldivers 2. I can't believe fighting games are fricking dead.

    • 3 weeks ago
      Anonymous

      You can only hang on to games that reliant on reaction times for so long, let him go

      • 3 weeks ago
        Anonymous

        Maybe should've made a game that doesn't rely entirely on reactions? Tyrone no gusta lab?

        • 3 weeks ago
          Anonymous

          It doesn't rely entirely but even so, why not? Other than letting a person make a lifelong career out of playing it why shouldn't a game genre heavily rely on reaction time?

          • 3 weeks ago
            Anonymous

            This game isn’t even that reliant on reaction speed. Outside of maybe perfect parry and some aspects of drive, both of which are pretty solidly telegraphed.

          • 3 weeks ago
            Anonymous

            You know what? You are absolutetly right, press the button and love your AAA divekick for moronic nigerinos

            just don't look at how many people enter a tournament.

            • 3 weeks ago
              Anonymous

              >You know what? You are absolutetly right
              Now you're speakin my language

    • 2 weeks ago
      Anonymous

      lol who the frick only plays fighting games? I understand some people make a career or identity out of playing them, but this genre is nowhere near interesting enough to play them exclusively

  19. 3 weeks ago
    Anonymous

    Is strike throw too strong in SF6?

    • 3 weeks ago
      Anonymous

      yeah they took throw loops out of SFV for being moronic then put them back in this game for some reason

  20. 3 weeks ago
    Anonymous

    My biggest issue is the fighters themselves. Most of the new additions fricking suck and are ugly as sin design wise. Kimberly, lily, manon, all don’t need to exist and are a waste of a slot when you think of the much better characters we COULD’VE had. And the ones who do return, some of them just don’t feel right. I don’t know how to explain this and feel alone in this, but some of them just don’t feel like the character you know and love. Feels like they’re either missing something or have been turned into something else entirely (guile). Wish we could’ve gotten a better version of this game that fuses the best of V with some of the newer ideas, and smarter cast additions.

  21. 3 weeks ago
    Anonymous

    [...]

    It sold a decent amount at launch and people seemed to enjoy it, but I fear for its longevity. I’m predicting a worse lifespan than V if the new DLC chars aren’t perfect and a few needed patches are added

  22. 3 weeks ago
    Anonymous

    [...]

    >but from what hear the latest Tekken sold like eight million
    lol

  23. 3 weeks ago
    Anonymous

    SF6 isn't the best game in the series, but it gave me Marisa and I fricking love her. Best newcomer the franchise has had since Hakan in SSF4.

    • 3 weeks ago
      Anonymous

      She’s great but it really is tough how badly she gets shut down by certain types of players. Also she’s probably never going to be seen in another game again lol.

      • 3 weeks ago
        Anonymous

        >Also she’s probably never going to be seen in another game again lol.
        Marisa is probably the only character from this batch of newcomers (outside of JP because you can't cut out the new antagonist, especially with how the story of SF6 ended) that'll probably be coming back. Haven't looked at the character usage rates in a while, but iirc Marisa was the only one that was getting any significant amount of usage.

        • 3 weeks ago
          Anonymous

          They said the exact same thing about Laura.

          • 3 weeks ago
            Anonymous

            The most popular SFV newcomers were Ed and Luke and they're already back in.

            • 3 weeks ago
              Anonymous

              Luke doesn't count, he was set to be in 6 before they added him to 5

            • 3 weeks ago
              Anonymous

              >op characters are popular

              k

              • 3 weeks ago
                Anonymous

                and that's exactly why Marisa will be returning

      • 3 weeks ago
        Anonymous

        I hope she comes back, not because I particularly like her but I want the world warriors to frick off already. I'm not buying another SF game with Dhalsim in it and I won't be happy about buying one with Ken

  24. 3 weeks ago
    Anonymous

    Capcom wants the casual younger audience yet Capcom already has a ton of money seeing how Capcom Cup awarded 1m USD for the prize and the next one will also be 1m USD so.......what the frick is their endgame?

    • 3 weeks ago
      Anonymous

      I don't know but it doesn't make me want to buy turtle costumes for $60 total.

    • 3 weeks ago
      Anonymous

      What casual younger audience? The kids playing naraka and csgo? rofl lmao

      • 3 weeks ago
        Anonymous

        You're laughing but yeah. It's exactly that and even your reaction is spot on as it's a completely ridiculous attempt

        • 3 weeks ago
          Anonymous

          i bet they love the tmnt cartoon from the 80s and megaman

          • 3 weeks ago
            Anonymous

            >love the tmnt cartoon
            It's probably why we got 2 FRICKING MONTHS of a shitty TMNT theme song remix in the battle hub

  25. 3 weeks ago
    Anonymous

    I would be really interested to see how much money capcom has made from avatarshit sales vs costumes for actual characters.

    • 3 weeks ago
      Anonymous

      They probably would have made more if they didn't try to scam me with their coin system. I'm not buying any Costume 3 so long as I have to buy an uneven amount of coins.

  26. 3 weeks ago
    Anonymous

    This is a bit of autism ticking up but I want Sean with the Matsuda style mixed with his SF3 move set. Not because I particularly want Sean back but because I want another lightning user. Japanese games have this thing where Fire and Lightning are opposing forces (for a reason I cannot recall) and Ryu, for some fricking reason, gets both Akuma and Ken as fire rivals to his lightning. Sean coming in doesn't really fix that because he doesn't have rivals but... I dunno. Give me something.

    • 2 weeks ago
      Anonymous

      … Black person, I…

  27. 3 weeks ago
    Anonymous

    SF6 will be saved by..................................................................... Lucia
    and ................................................................. spider-man
    and............................................................................................................. sakura

    • 3 weeks ago
      Anonymous

      I just want Ibuki to be on the scene

    • 3 weeks ago
      Anonymous

      Ibuki makoto and Karin (with her old design) would unironically save this game tbqh

      • 3 weeks ago
        Anonymous

        only 5 people on this planet actually play makoto

        • 3 weeks ago
          Anonymous

          Top of the pop poll without getting pushed by warping the game around the character.

        • 3 weeks ago
          Anonymous

          She was one of the most played characters in 3S, probably third after Chun and Ken.

  28. 3 weeks ago
    Anonymous

    game is a disgrace. its such a disappointment its insane.

    • 3 weeks ago
      Anonymous

      Just remove this stupid drive system already

      • 3 weeks ago
        Anonymous

        You don’t get it bro you NEED universal mechanics with le epic parry moments and flashy colors for evo hype!

      • 3 weeks ago
        Anonymous

        >turn the game into a goldfishing slog

        the entire thing needs to be erased

    • 3 weeks ago
      Anonymous

      https://twitter.com/HiFightTH/status/1788788174770360478
      Man, can't wait for drive rush > raging demon

      • 2 weeks ago
        Anonymous

        Akuma's drive rush sucks

  29. 3 weeks ago
    Anonymous

    JP is so fricking cool but I don't like playing zoners

    • 3 weeks ago
      Anonymous

      he's as a zoner as Dhalsim

      • 3 weeks ago
        Anonymous

        so hes a zoner?

        • 3 weeks ago
          Anonymous

          He's a b***h used by b***hes.

          • 3 weeks ago
            Anonymous

            so hes a zoner?

        • 3 weeks ago
          Anonymous

          a rushdown monkey that can zone when he wants, aka a character for subhumans

  30. 3 weeks ago
    Anonymous
  31. 3 weeks ago
    Anonymous

    is there any other genre of games that has that similar skill climb of fighting games? Please dont say moba because I feel that its vastly inferior.

    • 3 weeks ago
      Anonymous

      Genre no, specific games yes:

      Starcraft
      Counterstrike

      • 3 weeks ago
        Anonymous

        thanks, I will check out counterstrike then. I am familair with starcraft and unfortunately its dead.

    • 3 weeks ago
      Anonymous

      starcraft or age of empires

    • 3 weeks ago
      Anonymous

      Twingle Star Sprites, Windjammers 2, they're very much their own thing. Competitives puzzle games like Puyo Puyo/MAgical Drop/Puzzle Bobble, there are many of those if you ended up liking the genre.

      I had no regrets dumping fighting games for those. I still play fightans but mostly oldies.

  32. 3 weeks ago
    Anonymous

    No wonder I only play oldies.

  33. 3 weeks ago
    Anonymous

    Why do they put this literally who as the poster boy for sf6 instead of someone people actually know like ryu, chun, ken or guile?

    • 3 weeks ago
      Anonymous

      because they want to move forward instead of rimjobbing Jin or Kazuya for the 9th time or the ninjas palette swap that have 0 personality

      • 3 weeks ago
        Anonymous

        >the ninjas palette swap that have 0 personality
        tbf Scorpion and Sub-Zero have never been the main protags of MK as far as I remember. Capcom should just take a page from NRS in making Ryu and Ken mascots while other characters are the ones that actually do shit in the story.

        • 3 weeks ago
          Anonymous

          Other characters DO do shit in the story though

          • 3 weeks ago
            Anonymous

            >characters doo doo shit
            POO POO PEE PEE

            • 3 weeks ago
              Anonymous

              PEE PEE DOO DOO CA CA PISSS PISSS HOT PISS STEAMY SHIT CACA DUDU PUPU POOPOO DOODOO INDIA AFRICA DIARRHEA DIARRHEA

    • 3 weeks ago
      Anonymous

      they dont have to sell sf to the established fanbase, they have to sell it to people that dont know it (zoomers)

      • 3 weeks ago
        Anonymous

        The kids all know Ryu from his best selling appearance in Smash and his most popular appearance in Fortnite.

    • 3 weeks ago
      Anonymous

      Because Ryu, Chun, Ken and Guile can frick off already

  34. 3 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Bogdanoff looking b***h.

  35. 3 weeks ago
    Anonymous

    It's wild to me DR is only 1 bar.

  36. 3 weeks ago
    Anonymous

    >oh yeah, that happe-ACK!

  37. 3 weeks ago
    Anonymous

    Modern fighting games have a problem and I think the problem is getting worse instead of better.

    There's a certain "rule of cool" that's completely missing from Street Fighter and Tekken these days. Everything loses its allure too quickly. You see all the special moves and super moves... and there's no "wow" factor anymore. I think streamlined movesets, accessibility, and universal abilities are actually making the games more boring and killing their spectacle appeal.

    I think the golden age or FGC used to have this "pioneering" spirit to it. You'd see someone pull off a big super move in a battle and it made you say "wow holy shit" because it was difficult to do. Movelists also weren't fully visible to the player in the arcades so knowing your character felt like arcane secret knowledge. This can to a peak during the MvC2 era to around KOF 2002/2003

    I'm not sure if there's an easy fix for this problem I think they need to go back to base principles with this in mind and make a fighting game that's cool, has characters people actually want to play, with huge huge inaccessible movelists and secrets built in to every facet of the game..

    • 3 weeks ago
      Anonymous

      >You'd see someone pull off a big super move in a battle and it made you say "wow holy shit" because it was difficult to do

      • 3 weeks ago
        Anonymous

        It's almost as if execution actually mattered for the players but also viewership.

    • 3 weeks ago
      Anonymous

      I'd argue Leona has some of that allure, at least for me. I never tried any bullshit SF4 combos so I don't really have a basis for comparison, but even in KOF XV I'd still just mess around in training mode with her finding really tough combos just for fun, even if they weren't optimal. She's also very cute, and I want to kiss her.

      • 2 weeks ago
        Anonymous

        >finding really tough combos just for fun
        sf4 combos balance was just kind of moronic. the hardest shit for some characters wasn't the big dick meter dump combos, it was having 1frame jab links in your basic bnb.

        • 2 weeks ago
          Anonymous

          Damn, that sounds moronic.

          • 2 weeks ago
            Anonymous

            but it was hella hype when evil ryu chained into his axe kick

          • 2 weeks ago
            Anonymous

            >if only you knew how bad things really were

            also keep in mind this was like THE most mainstream successful fightan game in a decade which really highlights how much of a fricking lie it is that normalBlack folk cant learn execution

            • 2 weeks ago
              Anonymous

              normalgays weren't doing FADC 1 frame link combos. They were just spamming DPs

            • 2 weeks ago
              Anonymous

              >really highlights how much of a fricking lie it is that normalBlack folk cant learn execution
              I can assure you normies weren't doing 1frame links and all that shit

    • 2 weeks ago
      Anonymous

      If there's one thing I feel is missing from fighters nowadays, it's the feeling of uniqueness. It's like everyone kept talking about how footsies are important, and how they hate anime bullshit, so companies tried to listen to that. So airdashes have to be slow, try to keep combos to a certain length, try to make sure only certain things link or combo into certain other things. But currently it feels like most games fall into this weird hybrid where they try to have the neutral of a grounded game, but the offense and hype of an anime game. I'm not saying they necessarily succeed at having that grounded neutral since they love putting in some sort of universal grounded burst option or some sort of powerful offensive option for the excitement factor. Rather, they feel too designed, for lack of a better word. They're too focused on making a game for everyone, newcomers, veterans and stream watchers.

    • 2 weeks ago
      Anonymous

      nu fatal fury has hidden supers that aren't on the move list, but we'll end up seeing them all before launch so some of the mystique is gone. Fighters are in a rough spot when it comes to a truly pioneering title cause any suggestion usually mean a change in genre. You can only add so much before that's just a 3D brawler while online discussion will soon break any game apart.

      • 2 weeks ago
        Anonymous

        why are they hiding supers from the movelist when they will be on the internet anyway?

        • 2 weeks ago
          Anonymous

          >why are they hiding supers
          Cause

          Modern fighting games have a problem and I think the problem is getting worse instead of better.

          There's a certain "rule of cool" that's completely missing from Street Fighter and Tekken these days. Everything loses its allure too quickly. You see all the special moves and super moves... and there's no "wow" factor anymore. I think streamlined movesets, accessibility, and universal abilities are actually making the games more boring and killing their spectacle appeal.

          I think the golden age or FGC used to have this "pioneering" spirit to it. You'd see someone pull off a big super move in a battle and it made you say "wow holy shit" because it was difficult to do. Movelists also weren't fully visible to the player in the arcades so knowing your character felt like arcane secret knowledge. This can to a peak during the MvC2 era to around KOF 2002/2003

          I'm not sure if there's an easy fix for this problem I think they need to go back to base principles with this in mind and make a fighting game that's cool, has characters people actually want to play, with huge huge inaccessible movelists and secrets built in to every facet of the game..

          >There's a certain "rule of cool" that's completely missing from Street Fighter and Tekken these days. Everything loses its allure too quickly. You see all the special moves and super moves... and there's no "wow" factor anymore.
          Which kind of sums up the catch 22. Fighters have to deal with people asking for the opposite things and still upsetting both cause it was cooler when they were 10.

          • 2 weeks ago
            Anonymous

            I don't get it. Do supers and specials make you soiface?

            • 2 weeks ago
              Anonymous

              People enjoy discovering things and sharing it with others. As the other post explained the mystery behind fighting games was a strong force in their popularity.

              • 2 weeks ago
                Anonymous

                but that still happens with modern FGs

              • 2 weeks ago
                Anonymous

                But not in the way described. Even the discovery of tech happens much faster because communication is easier and games are more straight forward. Building in genuine secrets is hard but is still something people miss.

    • 2 weeks ago
      Anonymous

      >the-most-complicated-single-motion-input-proven-by-math-v0-vgvmcsgoa1w91.jpg
      >it's just the horsey from chess
      well duhh

    • 2 weeks ago
      Anonymous

      >You'd see someone pull off a big super move in a battle and it made you say "wow holy shit" because it was difficult to do.
      ahh yes i too want to lose to 80% hp punishes because some autistic moron spent his young adult life in trainers

  38. 3 weeks ago
    Anonymous

    I hope Season 2’s new characters will be better. Felt kind of meh about Season 1 outside of Rashid.

  39. 3 weeks ago
    Anonymous

    nobody will ever start a revival for older games because they don't want to play them, they just want to b***h about the current iteration.

  40. 3 weeks ago
    Anonymous

    hi tekkentroony, still seething over your dead game?

  41. 3 weeks ago
    Anonymous

    >fgc trannies calling Granblue Rising a better Street Fighter game than Street Fighter
    >try the game for the laugh
    >they were right
    Street Fighter being a parody of its former self is truly upsetting. At the very least, I can happily play oldies knowing that the genre is dead again.

    • 3 weeks ago
      Anonymous

      >they were right
      GBF is a good game, but it's really "My first fighting game".
      People would lose their shit harder than the Modern debacle if they would simplify the game like that even further.

      • 3 weeks ago
        Anonymous

        >GBF is a good game, but it's really "My first fighting game".
        It's really not a bad thing. I'd still play a SF2 or Samsho game over those "we added so much layer of depth" gimmick mechanics they have nowadays. It really feels immature/tryhard to play. The moto in a video game -especially for a 1V1 competitive scene- should be less is more.

        It's not a surprise if youngsters would rather play Rocket League or Fortnite than fighting game. We went from the hypest thing to play to a niche product made for autists who just have to play them all.

        • 3 weeks ago
          Anonymous

          I'm not saying it is a bad thing, and overall I agree with out.

          But there is that weird thing where people expect SF to be hard to play and very technical, even though SF2 was probably the nomiest-core game at the time.
          Even SF4 was a normie game but it filtered casuals due to almost no help and explanations on the game mechanics.

          Modern really divided the community, so I don't expect them wanting even more simplification.

  42. 3 weeks ago
    Anonymous

    you know, I don't really understand why they made luke the new posterboy for street fighter. I also don't understand why they gave him popeye arms.

    • 3 weeks ago
      Anonymous

      the spinach lobby got to them

  43. 3 weeks ago
    Anonymous

    >When's Elena??
    >Wake me up when Karin is added in
    >Actually, Makoto was always my main
    >Sorry, I meant Ingrid

    • 3 weeks ago
      Anonymous

      I'll play SF6 when the Baiken collab is here.

  44. 2 weeks ago
    Anonymous

    >strive
    >that high
    how come that game is not dead yet? Ganker told me it killed the series

    • 2 weeks ago
      Anonymous

      troony infested game

      • 2 weeks ago
        Anonymous

        ye but why is not dead? There aren't enough trannies to sustain a whole playerbase

        • 2 weeks ago
          Anonymous

          >There aren't enough trannies to sustain a whole playerbase
          I went to Frosty Faustings this year and I promise you that is not true. It was unreal.

          • 2 weeks ago
            Anonymous

            trannies are an american phenomenon and there are tournies everywhere. There aren't 3K trannies playing the game online at every hours llmaao

            • 2 weeks ago
              Anonymous

              >trannies are an american phenomenon
              oh how little you know

              • 2 weeks ago
                Anonymous

                Thai ladyboys are a different thing. Anyway i'm eu and i never saw a troony at a local and never saw a troony irl in my whole life, but i'm not anglo

              • 2 weeks ago
                Anonymous

                I'd imagine trannies would effectively blend in well with EU women. lol

        • 2 weeks ago
          Anonymous

          a lot of jivers picked in up while sfv was basically in maintenance and everyone was waiting for sf6. now i imagine it fills a similar tournament role as samsho where it's everyone's side game.

          [...]
          COTW will be a better than SF6 just like KOF XV is better than SF6. You guys can only repeatedly only jerk off about popularity because that's the only thing Street Fighter 6 has. The game is a boring, ugly-ass, braindead experience for shitters and casuals otherwise. And I'm glad capgays are admitting they'll only play shit based on how many are playing and whether or not it has a Capcom logo on it, rather than if it's actually good or not. I mean them still sucking off SFV despite how ass it was already showed how they will consoom anything Capcom makes as long as number big and the words "Street Fighter" are in the title.

          xv is fine but it's just stripped down kof, it's like playing 2002 on quaaludes, at the very least sf6 and cotw are trying something new mechanically

          • 2 weeks ago
            Anonymous

            >xv is fine but it's just stripped down kof
            But it didn't strip anything down mechanically.

    • 2 weeks ago
      Anonymous

      Strive is the most successful GG ever made, incels have never recovered from being BTFO by the devs over Brisket

    • 2 weeks ago
      Anonymous

      It is dead, zero chance it lasts another season, and when ArcSissy tries to capitalize on the soive audience with a sequel or by ruining Blazblue or whatever, they'll find there is no soive audience and soive itself was just a fluke for getting even as successful as it did. Real fans will stick to real Gear, ArcSissy will go bankrupt, Daisuke will announce his transition and soon he'll be another suicide rate statistic.

      • 2 weeks ago
        Anonymous

        >Strive is dead
        Completely false, Aba release got players back and Slayer release will do the same, Strive is going to remain a top active fighter for years

        • 2 weeks ago
          Anonymous

          Keep coping

          • 2 weeks ago
            Anonymous

            Remain asshurt about losing

      • 2 weeks ago
        Anonymous

        I fricking love Xturder tears
        Go back to jerking off about the Evo 2018 finals you enormous homosexual

      • 2 weeks ago
        Anonymous

        >It is dead
        Y-y-yeah... it's... *begins to cry* totally dead!

        TRUST THE PLAN™ FOUR MORE HOURS or whatever, eh, MAGAt?

        Strive is going to get another season, while Xrd won't get the XX cast. Cope and seethe (like me), homosexual.

    • 2 weeks ago
      Anonymous

      Ganker itself played the shit out of strive and had thread after thread of that game with lobbies for 3 months straight(threads that somehow lasted longer than post release sf,tk8 or whatever non uni fg this board shilled) up until the jack-o hoard spam incident that really pissed of the jannies and mods who were already trying to do what they did with Xrd by deleting or moving the on topic threads to /vg/. Despite the comparisons to SF or Granblue it plays like neither and has things that make people want to keep playing it like being just fast enough but not just completely dnf duel slow, having a different rc system from the other games, showing ping before matches(fricking Tekken 8), showing who you're playing against before matches, having a pleasing to the eye anime style and having very good netcode(frick you bandai namco I was looking forward to cross continent Tekken matches)

      • 2 weeks ago
        Anonymous

        >Ganker itself played the shit out of strive and had thread after thread of that game with lobbies for 3 months straight(threads that somehow lasted longer than post release sf,tk8 or whatever non uni fg this board shilled) up until the jack-o hoard spam incident that really pissed of the jannies and mods who were already trying to do what they did with Xrd by deleting or moving the on topic threads to /vg/
        Never happened. You must be confusing Ganker with /r/traaaaaaaaaaaaans

        • 2 weeks ago
          Anonymous

          It definitely did because this Ganker sings for it would not exist and and those easily searchable in the archive strive subject threads from it's release to jack-o's release wouldn't exist either.

          Back to being in topic, akuma looks pretty cool might try him out for once.

      • 2 weeks ago
        Anonymous

        tekken 8 netcode is so weird. sometimes it just werks and then suddenly i get slideshow games out of nowhere. idk if tekkengays just love wifi or something, i already turned of crossplay because that shit was horrendous

    • 2 weeks ago
      Anonymous

      >Strive that high
      >that high
      The gulf between it and the two actual active fighters is massive by fighting game terms. It not even cracking 1k players yet for CB (which is weeb central) us embarassing.

      • 2 weeks ago
        Anonymous

        desperate xturder

    • 2 weeks ago
      Anonymous

      Probably because it still gets DLC, which get surprisingly popular (Elphelt brought in a good amount of new players and topped even Bridget and Johnny in sales). The games quality and staying power among those new players is up for debate but it's far from dead.

      • 2 weeks ago
        Anonymous

        strive is so weird because none of the fightangays i know still play it or watch it or talk about it but it still has a higher playercount than all our '''ded gaems''' literally the only people i see online who still seem to care about the game are seething anons who hate it and moronic bridget trannies who never touch any other fighter.

        • 2 weeks ago
          Anonymous

          The ones I know do play it, but more out of stockholm syndrome since it was their first fighter, they always seem to not have a good time with the game. If I have any theory on why it's not dead, it's probably that; players who started with Strive who aren't really good enough or are too invested in Strive to try anything else.

        • 2 weeks ago
          Anonymous

          I still play it because it's easy to get back into after an extended break because of the size of the playerbase and it being a fairly easy game, I have taken multiple breaks from it but anytime I feel a little tempted to get back into it it's easier for me to give into that temptation than I might with something like +R, which is more difficult and the average player is a lot better, making going back to it after a good break a bit offputting in a way that Strive isn't. As well as that, I can always rely on it for being easy to get matches in, which I can't say for some other games I'm interested in, I had expected to play more UNI2 than I have but it's been more difficult to get matches in that than even games like CF/Xrd/+R, which surprises me seeing as it's a new release even if it's a less popular series than those 3. I never have to worry about anything like that with Strive though just because I know it has plenty of players. The last reason I play it is that it has Asuka, I don't think I would have gone back to the game after I first dropped it if they hadn't added him and I don't have any interest in playing anyone else in the cast.

        • 2 weeks ago
          Anonymous

          strive is unironically a samsho but successful situation where the people that are playing it are mostly sticking to themselves and actually playing it but without the subsect of morons on this board running their mouths and whining about how more people should play it instead of just playing it.

        • 2 weeks ago
          Anonymous

          it's unironically the only fightan i actually like and i tried them all since sf4 but for one reason or another each of them had something that pissed me off and killed my interest after a few months. Strive hits all the right buttons for me, from music to visuals to being anime but without becoming too autistic. I don't see myself playing anything else in the foreseeable future. I guess it clicked for a lot of people and they are just happy in their bubble

          • 2 weeks ago
            Anonymous

            if it wasn't dead as frick i think you'd like dfci. jojo hftf is less dead and pretty jank but you might like it too

            • 2 weeks ago
              Anonymous

              >dfci
              dengeki bunko? Never heard of it before.
              Yeah i like jojo and vampire savior. I stumbled upon them randomly when i downloaded a bunch of mame roms when i was looking for something to play in short bursts on my miyoo mini while i was train commuting. Really cool looking games and i like how completely different each chars play. Never played on fightcade tho, just arcade and fricking around in training

  45. 2 weeks ago
    Anonymous

    my wife

  46. 2 weeks ago
    Anonymous

    I dont get the SF6 hate. The game seems to be mechanically better than the other big fighting games. Also it has coomshit like the cammy outfit despite Capcom being Nu-Capcom.

    • 2 weeks ago
      Anonymous

      game plays like shit and looks like shit.
      frick outta here.

      • 2 weeks ago
        Anonymous

        All fighting games look like shit. The only recent big one that looks good is MK1. Tekken looks alot worse, especially the animation. What else is even there?

        • 2 weeks ago
          Anonymous

          jesus christ

    • 2 weeks ago
      Anonymous

      It is better, it's just a handful of morons seething.
      Just watch Third Strike tournaments if you want to see the "good old days". I watched some matches at Evo and it was Chun Li mirror matches where they spammed crouching medium kick until one of them hit confirm into a super.

      • 2 weeks ago
        Anonymous

        watch other tournaments like tsb , ceo or coop cup or stop talking about third strike tourneys.
        tired of people saying shit without knowing anything about the game

        • 2 weeks ago
          Anonymous

          team format makes 3s so much more fun to watch

          • 2 weeks ago
            Anonymous

            yes especially with a point system for characters, but people love to shit on the evo japan tourney because of how much of a trainwreck of organisation it was. and htey get the good excuse if "look we should let third strike die" even though third strike litterally live by it's own and dont need the fjewc

      • 2 weeks ago
        Anonymous

        Well you can also tune into SF6 where its luke mirrors with zero hitconfirms because every moron is just buffering slime into buttons.

    • 2 weeks ago
      Anonymous

      Ganker always gasses up the new fighter until its out for a few weeks and then the threads turn into nothing but 'ogs' getting filtered by whatever the new mechanic is

      • 2 weeks ago
        Anonymous

        because people play by the basics when a new fighter comes out, it's no surprise that shitty mechanics get figured out and then all of a suddenly flip the meta into fricking coin flip garbage, see both SF6 and Tekken 8.

    • 2 weeks ago
      Anonymous

      I didn't buy it because I just don't like any of the characters.
      Not to mention the artstyle is kinda ass

    • 2 weeks ago
      Anonymous

      The game is good. When it released, it was quite different to SFV with very few + on block moves, drive rush cancel being a thing, drive impact, etc. I think that filtered a lot of bad players, probably the ones in this very thread talking shit about it 12 months later
      Visual wise, I do think it has some serious issues with the lighting. Models and animation are in my opinion better than MK1 and Tekken 8, as ridiculous as that sounds for Tekken. I just like having a variety of different looking characters, whereas in those other two games everybody looks the same and the animations are dogshit

    • 2 weeks ago
      Anonymous

      >I dont get the SF6 hate.
      It's a not so greatly designed fighting game. despite being received as a breath of fresh air after 5 and its catastrophical launch.

      • 2 weeks ago
        Anonymous

        For a first edition I think they got a lot of things right, balance wise I mean. If you mean the design of the system mechanics, I think it's a matter of taste.

        • 2 weeks ago
          Anonymous

          >I think it's a matter of taste.
          To some extent yes but i think some of the design descisons are genuinely terrible.

          • 2 weeks ago
            Anonymous

            I feel that way about some characters, lile Lily and Honda, which are just extremely boring and badly designed. Drive Rush and Perfect Parry are mechanics that are very polarizing for sure, but I think they can be improved with balancing.

            • 2 weeks ago
              Anonymous

              There are 2 main issues for me, the whole issue that renders the universal mechanics so polarizing is how there seemingly was no regard for risk/reward balance in the combat system design process. And the second one, which you talk about in your post, is the inequality of treatment in the character gameplayl designing process which also explains why the roster feels so lackluster to a lot of people.
              The real question is just how much can it be "fixed" with patches and how much of it is too "deep" that it would require a complete overhaul.

              • 2 weeks ago
                Anonymous

                I agree that some mechanics are too low risk compared to how much rewards they can give. I think Drive Rush can be improved in this way by making it more risky or cost more. Maybe lower how much characters build super meter. The only system mechanic I'm not sure how to balance would be perfect parry.

                About characters, I think Lily and Honda need heavy changes to improve their gameplay. Outside of that, I think the DLCs characters have been, design-wise, really well done, I fricking love how Ed plays, which is something I though I would never say lol. And AKI and Rashid are cool, I think they are pretty fun.

              • 2 weeks ago
                Anonymous

                >I fricking love how Ed plays
                His animations are fantastic.

              • 2 weeks ago
                Anonymous

                Drive rush can have its gain/cost and frame advantage tweaked to reduce he 2 biggest problem with it, its abundance and its ridiculous neutral skip property.
                Parries and perfect parries are way trickier, especially the perfect parry. I have no idea either how to handle that one.

                For characters, you need more classic archetypes that are better represented and less gimmicky shit in the movesets, like lily and the wind stocks or honda and the clap stocks are dumb. Being unecessarily convoluted doesn't equal being good. Also a lot of the cast gets its gameplay dragged down into boredom territory undirectly because of DR and how it homogenizes offense through its very strong nature.

    • 2 weeks ago
      Anonymous

      >I dont get the SF6 hate
      The roster itself is enough of a reason to be displeased.

    • 2 weeks ago
      Anonymous

      >I dont get the SF6 hate
      It's a mediocre game that is only dick-sucked because it's Street Fighter and made by Capcom. I don't like that no matter how mediocre the series is, it's still massively dick-sucked and overrated anyway because it has brand-name and nostalgia attached to it. Like 90% of the FGC only exists to play and pretend only Street Fighter is the game/franchise that matters.

      • 2 weeks ago
        Anonymous

        >only exists to play and pretend only Street Fighter is the game/franchise that matters.
        It is though, just like how Strive is the anime fighter and Tekken is the 3d fighter.

      • 2 weeks ago
        Anonymous

        >pretend only Street Fighter is the game/franchise that matters.
        is is tho

  47. 2 weeks ago
    Anonymous

    I just want dudley and alex, akuma seems cool but sf6 with it's small cast is already a shotofest mixed with rushdown characters that are drive rush dependent

  48. 2 weeks ago
    Anonymous

    Why is the lighting so shit in this game?

    • 2 weeks ago
      Anonymous

      Visibility

  49. 2 weeks ago
    Anonymous

    morons here actually acting as if capcom will ever touch the dogshit drive system when we already know that the s2 patch will do absolutely nothing.
    the game will remain shit forever.
    you cant fix it.

    • 2 weeks ago
      Anonymous

      They fixed V and launch V was worse than 6

      • 2 weeks ago
        Anonymous

        gameplay wise it straight up wasnt.
        and SFV actually had a significant S2 patch. SF6 will not from the looks of it. they see no reason to change it.

  50. 2 weeks ago
    Anonymous

    sf6 is shit but I'm not opposed to crawling back if they tone down the random drive shit and allow defensive play or even just individual characters to shine more
    gg-strive- makes me want to spit in daisuke's face but slayer MIGHT be not shit (it'll be depending on how they handle his bdc for me tbhbh) and I have friends of friends who play strive casually who want to see slayer in so that could be fun for a few weeks
    gaymarvel looks alright and it'll be great to finally be able to use my fightan experience to actually carry people in skinnerbox team games for a change. I feel like the smashbros special inputs will drive me insane eventually, though
    I'll love to play cotw for a total of 4 hours a year because SNK games are perma-dead

    all in all modern fighters are kinda ASS but everyone here already knew that. I'm forever grateful we got that fightcade2 keeping the good stuff alive

    • 2 weeks ago
      Anonymous

      From the look of it they're gonna change jack shit for S2, and given how fricking long seasons take I hope you're ready for at least another year of drive rusher 6.

      • 2 weeks ago
        Anonymous

        no way they are touching drive rush until s4. it took them that long to re-balance normals and remove throw loops in SFV. it's all the same team too.

  51. 2 weeks ago
    Anonymous

    I just recently started getting into umvc3...how the FRICK do umvc3 players manage to input plinkdashes every 5frames over a thousand times in a set without fricking up??? you people are insane

  52. 2 weeks ago
    Anonymous

    Yeah it really suck that they want to push the world tour stuff when nobody ask or care about it...

  53. 2 weeks ago
    Anonymous

    6 is better than
    >sf2
    >alpha series
    >sfv
    >sf4 (arguable)
    >ex series
    cope

    • 2 weeks ago
      Anonymous

      >im a flagrant sfvgay who likes watching moment37 and is also underage since my innocuous post for some reason constitutes me saying cope

      • 2 weeks ago
        Anonymous

        2 is dogshit by any standard. only arcade gays like. it's a jank horrendously broken mess with slowdown and lag.
        If you don't like sfv's vtrigger, or 6's drive mechanics, you should inveritably absolutely hate alpha's ism mechanics that dominate the game and make all kinds of bullshit possible. another arcadegay game.
        SFV has a hideous artstyle. basically released unfinished and vtrigger is a dogshit mechanic. only started to get decent in the last year of development.
        SF4 has redeemable qualities, the artstyle is decent but the characters models haven't aged well. all kinds of bullshit characters and balance issues throughout the games life and 1 frame links are just annoying.
        Ex is just a cringe slop side game with oc donut steels that look extremely out of place.

        • 2 weeks ago
          Anonymous

          Alpha 1 and 2 didn't have ISMs

        • 2 weeks ago
          Anonymous

          so you've never played sfex before in your life huh

  54. 2 weeks ago
    Anonymous

    tekken is a paki game
    sf is for real homies

  55. 2 weeks ago
    Anonymous

    It's still the most popular fighting game by a long shot

    • 2 weeks ago
      Anonymous

      >still had the biggest marketing budget by a long shot

      • 2 weeks ago
        Anonymous

        The game came out a year ago, it's not being marketed anymore besides by youtubers/ vtubers and they're getting tons of viewership thanks to the crazzy raccoon cup.

  56. 2 weeks ago
    Anonymous

    there hasn't been a good fighting game since pic related

  57. 2 weeks ago
    Anonymous

    >"Shun Goku Satsu or “Raging Demon” – This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and can be used to end combos."
    Why do they dmake changes like that?

    • 2 weeks ago
      Anonymous

      Because shotos don't deserve to have a command grab super

    • 2 weeks ago
      Anonymous

      in V he could only use it with vtrigger activated

  58. 2 weeks ago
    Anonymous

    Japan likes it, and that's all that matters

    • 2 weeks ago
      Anonymous

      Japan hates the slime

      • 2 weeks ago
        Anonymous

        They do?

        • 2 weeks ago
          Anonymous

          yeah, tanaka san told me so

      • 2 weeks ago
        Anonymous

        >300k+ viewers watching a tournament today
        it's a cultural phenomenon

        • 2 weeks ago
          Anonymous

          They don't care about the slime. They're just having fun playing a fighting game
          shocker I know

          Cope

          • 2 weeks ago
            Anonymous

            Yes grandpa, keep coping that they aren't playing sf2. They're actually having fun with 6 and love watching it even more.

          • 2 weeks ago
            Anonymous

            join the 41% troon

            • 2 weeks ago
              Anonymous

              >redditjam

              • 2 weeks ago
                Anonymous

                he is an epic white male. He is /ourguy/

              • 2 weeks ago
                Anonymous

                >jew
                >white

              • 2 weeks ago
                Anonymous

                how is he israeli?

              • 2 weeks ago
                Anonymous

                He's arrogant and a narcissist but he's not israeli.

        • 2 weeks ago
          Anonymous

          bots

          • 2 weeks ago
            Anonymous

            cope

            • 2 weeks ago
              Anonymous

              bot post, within milliseconds

      • 2 weeks ago
        Anonymous

        They don't care about the slime. They're just having fun playing a fighting game
        shocker I know

      • 2 weeks ago
        Anonymous

        I've never seen any Japanese players complaining about the game tbh. It's all nignogs like punk who are just salty.

  59. 2 weeks ago
    Anonymous

    The game is so close to being fun but drive rush ruins it.

    • 2 weeks ago
      Anonymous

      go play sfv then

      • 2 weeks ago
        Anonymous

        No I've been playing 3S on Fightcade instead.

        • 2 weeks ago
          Anonymous

          Sorry to hear that

      • 2 weeks ago
        Anonymous

        >hurr durr if you don't like something about new multiplayer game just play old multiplayer game that nobody plays anymore

        • 2 weeks ago
          Anonymous

          But sfv is what you want
          It's just sf6 without the drive rush

        • 2 weeks ago
          Anonymous

          yes

        • 2 weeks ago
          Anonymous

          Yeah. That's the solution. Especially for single player 1v1s where you don't have to worry about a huge community.

          But sfv is what you want
          It's just sf6 without the drive rush

          But this isn't correct for a lot of reasons like constant plus buttons. I thought the appeal of Street Fighter as a franchise was that different games could afford to be radically different. It's why I see people say for first time players to just wait for the New Game instead of practicing for the Old Game so they don't pick up weird habits.

          • 2 weeks ago
            Anonymous

            The frick are you talking about? It's a fighting game. Street fighter changes with every game but it always keeps the foundation.

          • 2 weeks ago
            Anonymous

            >Yeah. That's the solution
            legitimate nonplayer answer.

            • 2 weeks ago
              Anonymous

              Skill issue.

        • 2 weeks ago
          Anonymous

          Man reading this reminds me of a friend. Hes fun to play with but he always complains that X game we are playing is bassicly dead. Like frick dude there are nearly 20k people playing RIGHT now and we get a lobby in like 10 seconds. Dude legit is one of those "if there arent at least 100k people playing at all times the game is dead" dudes. Frickin brainrot.

          • 2 weeks ago
            Anonymous

            for many fighters its reality though. if you dip below 500 players you are getting close to dead territory because of factors like distance and timezones.
            you need about 1000 to maintain a ranked population from my experience.

            • 2 weeks ago
              Anonymous

              My friend is weird the exact example was hunt showdown. Where it has enough players im not joking the dude has said overwatch 2 is a dead game. Like frick man its alot of things but it still has a playerbase. He really is one of those people that unless your game has like CSOG/valorant/pubg numbers its a fad/dead game.

            • 2 weeks ago
              Anonymous

              >mfw trying to find UNI2 matches and the only available skill levels are "just learned what the controls are" and "have been playing for ten years"

              • 2 weeks ago
                Anonymous

                yeah thats another problem with small games.
                its possible that a whole skill level range just dies out and you are left with something that doesnt fit you.
                "just play you just need two people for a fighting game xdddd" is a shit argument from people who straight up lack experience in the genre.
                I was master rank in SFV if I returned to ranked now all the good players would be gone and I'm not interested in farming diamond shitters.
                only a handful of games like ST or 3s survive past their support timeframe.

    • 2 weeks ago
      Anonymous

      PP, DI and burnout would still make it awful without DR.

  60. 2 weeks ago
    Anonymous

    anyone who thinks sf6 is good was simply tricked by fake politically motivated reviews and coping with it.

  61. 2 weeks ago
    Anonymous

    >play it
    >dislike the mechanics
    >hear people say Granblue is very SF-esque
    >try out the new Granblue
    >they added some shit mechanics that plays nothing like the original
    I think it's over for real

    • 2 weeks ago
      Anonymous

      I went through this exact same experience only that I played the original granblue a bit.
      I hate it. Its seriously over for fighters.

  62. 2 weeks ago
    Anonymous

    >SF was once their most profitable IP
    >Now in the niche status
    So sad

    • 2 weeks ago
      Anonymous

      Capcom has no one to blame but themselves
      They literally just had to make a decent game and instead they made Jive

  63. 2 weeks ago
    Anonymous

    I think WT is a great idea, but it lacked the most important part : To teach new players how to effectively play the game in a secure environnement.

    I think that for a first stroke, it's not TAHT bad, if they expand on that idea in SF7, it could be great.
    For comparison, Tekken 8's SP is fricking pathetic.

    • 2 weeks ago
      Anonymous

      >SF7
      but brother, that'll come out seven fricking years from now. AAA game development is absurdly long because of muh grafx

      • 2 weeks ago
        Anonymous

        Yeah
        I know

  64. 2 weeks ago
    Anonymous

    >blanka

  65. 2 weeks ago
    Anonymous

    >sf6 thread
    >everyone starts talking about strive
    strive mindbroke thousands...

    • 2 weeks ago
      Anonymous

      SF6 was made for the soive audience so it makes sense.

      • 2 weeks ago
        Anonymous

        I'm glad they made it for an audience that likes fighting games unlike the unfun homosexual you are.

        • 2 weeks ago
          Anonymous

          yeah the audience that hasnt even touched a fighting game until they got dumbed down to hell.

          • 2 weeks ago
            Anonymous

            Have YOU touched a fighting game before?

            • 2 weeks ago
              Anonymous

              of course.

              • 2 weeks ago
                Anonymous

                post proof

              • 2 weeks ago
                Anonymous

                ft10 any fightcade game

          • 2 weeks ago
            Anonymous

            Like a fighting game itself, it took a long time to make one that made everyone happy. Lots of talent and design work over the years removing the fluff.

          • 2 weeks ago
            Anonymous

            post hours in ANY fighting game for the past two weeks

            • 2 weeks ago
              Anonymous

              post proof

              tbh Granblue sucks too now with Rising.
              I also played SFV last week that was based. 3700h in that game.

  66. 2 weeks ago
    Anonymous

    It's actually good, but most people here can't even reach Master (it's basically plat) and get filtered by drive impact

  67. 2 weeks ago
    Anonymous

    If meterless DPs aren't allowed to be fully invincible then fireballs should all act like extended hurtboxes.
    Yes its as moronic as it sounds

  68. 2 weeks ago
    Anonymous

    COMBOS SHOULD NOT EXIST SHUT THE FRICK UP ABOUT YOUR FRICKING COMBOS

    • 2 weeks ago
      Anonymous

      Go play Samsho (it's really fun)

      • 2 weeks ago
        Anonymous

        way too slow for my tastes

        • 2 weeks ago
          Anonymous

          how is it slow? you die in a few hits

          • 2 weeks ago
            Anonymous

            heavy punch is like 200 frames total. game is fricking slow

            • 2 weeks ago
              Anonymous

              I don't see the issue

              • 2 weeks ago
                Anonymous

                are you fricking moronic I just told you the game is slow

              • 2 weeks ago
                Anonymous

                I cry for the youth who are too adhd

              • 2 weeks ago
                Anonymous

                shut the frick up

              • 2 weeks ago
                Anonymous

                that's the most adhd fighter ever made

              • 2 weeks ago
                Anonymous

                yeah? people wanted fast then and they want it now

              • 2 weeks ago
                Anonymous

                yeah, people were pretty moronic back then

              • 2 weeks ago
                Anonymous

                Play sf4
                (Sakura hp is 3 frames)

              • 2 weeks ago
                Anonymous

                >play the game with moronicly strict combos over bad netplay and one of the worst revenge meters of all time
                yeah ok. you people are incapable of reading in here huh.

  69. 2 weeks ago
    Anonymous

    once you hit master and have a decent understanding of the mechanics of 6 then come into a 400 post Ganker thread about it you really get a true understanding of how much of this board are just people who know less than nothing about a subject talking loudly and confidently and aggressively about it.

    • 2 weeks ago
      Anonymous

      i'm master skill wise but zangief is holding me back

    • 2 weeks ago
      Anonymous

      Ganker is full of insufferable launch week mashers which get filtered by basic fundamentals and instead of getting good they just parrot whatever top level players criticise about top level play and pretend that that's the sole thing that's holding them back while larping that they're actually good in every thread.
      Rinse and repeat for every new fightan launch.
      SF6 is completely fine, Strive is completely fine, GBVS is completely fine. The only game where system mechanics are really dominant at all levels of play is Tekken with it's two supers a round bs. And even then there's still all the usual complex and hard Tekken shit to learn and get good at and I thought Ganker loves when games are complex and hard.

      • 2 weeks ago
        Anonymous

        >SF6 is completely fine, Strive is completely fine
        lol
        lmao actually

        • 2 weeks ago
          Anonymous

          Most people here were crying about DI at launch when anyone with more than two braincells knew it was balanced on the weaker side. You guys didn't start crying about DR until pros did and now pros are using PP way more to counter DR and drive reversal to stop pressure after the initial rush.

  70. 2 weeks ago
    Anonymous

    Anyone worried that SF6 will devolve into a turtle-fest where people are afraid to approach when more people start perfect parrying more and punish games get so fricking optimized that 2 touch games are the new norm?

    • 2 weeks ago
      Anonymous

      are you dumb, that is already the case. Players like poongko and jyobin have been completely had their limbs removed. risk reward has been thrown out the window now all you can operate under is hitconfirm, and coin flip.
      If you frick up in older games, you were punished. blocked dP? take some damage.
      NOW? you lose the whole fricking round.
      The game has devolved into the lowest common denominator.

      I cry for the youth who are too adhd

      what does ADHD have to do with a game being too slow.
      you have to focus more on a fast game.
      keep talking.

      • 2 weeks ago
        Anonymous

        your sugar addiction is crippling you anon, stop drinking so many sweet drinks

  71. 2 weeks ago
    Anonymous

    Samsho is not only slow, but it lacks a full movelist necessary for good neutral. It leads to way too many stare downs and stalemates where there is simply no counterplay to a strategy unless the opponent makes a mistake

  72. 2 weeks ago
    Anonymous

    I have to say I am really happy with their single player campaign, custom character creator, the "arcade waiting room" for pvp, and the classic retro arcade Capcom titles that cycle through etc.

    Its been awhile since I played, but the only thing I'm not sure about is I hope the various "fighters passes" cosmetic content shit to unlock etc..comes back again later? Its annoying as hell if certain stuff is gone forever but if it cycles back and you can get fight money to unlock it by playing the game, that's good

  73. 2 weeks ago
    Anonymous

    i love tekken and street fighter
    mk is trash

  74. 2 weeks ago
    Anonymous

    >cheatbox broke
    >still have to wait 7-9 days for my nacon daija to arrive

    That joystickNY video seems pretty good, should I do that or just do whatever comes natural? Should I make an effort to learn how to play inside the gate like the nips or just go balls to the walls (literally) as a true westerner? Square gates are a meme right?

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