Okay so I finally figured out why I dont like the BotW formula for Zelda. Its because of how they approach dungeons.

Okay so I finally figured out why I don’t like the BotW formula for Zelda
It’s because of how they approach dungeons. Elden Ring is a fantastic example, the player explores the world and is thrusted into the dungeons without notice, there’s no dumb “do this side quest with this npc so he will follow you to the dungeon and you NEED him to finish the dungeon” bullshit. The player is rewarded by their exploration with a dungeon

BotW should encourage you to check out that mountain in the distance, go through an odd gauntlet of enemies and trials while climbing, only to see a cave entrance at the top. You enter and bam, “SHADOW TEMPLE” appears. THAT’S how BotW should reward you.
But it doesn’t. For all the criticism Aonuma gives Traditional Zelda, he is too afraid to let go of how it approaches dungeons in 3D games. Every single 3D Zelda is the same with how you discover/enter dungeons. There is no moment of “OH!” when exploring to realize you’ve entered a dungeon. This is what Elden Ring and even games like Skyrim have accomplished yet Zelda, for all the praise it gets, still refuses to adopt this simple and extremely rewarding concept.

Thank you for reading.
BotW has some idea on this concept, but it falls halfway flat.

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  1. 3 weeks ago
    Anonymous

    HEY
    RESPOND

  2. 3 weeks ago
    Anonymous

    nice blog you dumb Black person

    • 3 weeks ago
      Anonymous

      Thanks! I hope you have a good day

  3. 3 weeks ago
    Anonymous

    HEY I SPENT A LOT OF TIME WRITING THIS
    RESPOND NOW

  4. 3 weeks ago
    Anonymous

    Erictroony, stop trying 😉

    • 3 weeks ago
      Anonymous

      STFU about Eric every fricking thread with you man

  5. 3 weeks ago
    Anonymous

    I hate fromtrannies so much it's unreal

    • 3 weeks ago
      Anonymous

      We hate you too

  6. 3 weeks ago
    Anonymous

    didnt read but you are probably wrong kys

  7. 3 weeks ago
    Anonymous

    You'll get shit on by gays, but you're right.
    Though I'd say a bigger problem is botw doesn't even have dungeons to begin with and sacrifices absolutely everything for an open world.

  8. 3 weeks ago
    Anonymous

    I agree.
    It's one of the reasons that "BotW is just modern LoZ" is bullshit. The Legend of Zelda (NES) had much more organic dungeon placement. While you did have to use items and whatnot, you didn't have lengthy cinematic quests to unlock them. They just existed in the world for you to find.
    Fromsoft understands what made the original LoZ compelling far more than modern Nintendo does.

  9. 3 weeks ago
    Anonymous

    Elden rings dungeons are shit compared to even botw/totk dungeons. They are just indoor linear levels with no puzzle design or interactivity. Sorry but the design of the temples in zelda is way more complex and engaging than in Elden ring.

    • 3 weeks ago
      Anonymous

      This.

      I'm so sick of people comparing Elden Ring's dungeons to Zelda. These morons are drunk on the "le dark and gritty" atmosphere and confuse that with gameplay.

      Elden Ring's dungeons are NOTHING but room after room the player walks through and hits some enemy.

      This is nothing like Zelda dungeons, which are giant puzzle boxes designed to tests the player's spatial awareness, lateral thinking and problem solving.

      • 3 weeks ago
        Anonymous

        >Elden Ring's dungeons are NOTHING but room after room the player walks through and hits some enemy.
        >this is nothing like Zelda dungeons
        Actually it sounds exactly like the original LoZ.

        • 3 weeks ago
          Anonymous

          >Actually it sounds exactly like the original LoZ.

          What was your favorite dungeon in the original NES. Tell us how amazing it was compared to where the series went.

          • 3 weeks ago
            Anonymous

            NTA but sounds like you’re mad

            • 3 weeks ago
              Anonymous

              Why can't you answer the question? I know why.

              • 3 weeks ago
                Anonymous

                Why'd you immediately deflect? I know why

              • 3 weeks ago
                Anonymous

                No sweetie YOU deflected, by not answering my question.

                We're done here.

        • 3 weeks ago
          Anonymous

          Zelda 1 dungeons were non-linear and still had puzzles.

          • 3 weeks ago
            Anonymous

            You should play ER some time, it's a good game. Got about the exact ratio to combat vs puzzles as Zelda 1 does and it's nonlinear. Only real difference is much of it isn't mandatory, unlike Zelda 1's mandatory dungeons.

            • 3 weeks ago
              Anonymous

              >You should play ER
              I did. It's Dark Souls 2-2.

              • 3 weeks ago
                Anonymous

                And that's a good thing (homosexuals who did not play KF1-4 should not bother me with their opinion of Dark SOuls 2)

              • 3 weeks ago
                Anonymous

                have a nice day.

          • 3 weeks ago
            Anonymous

            >and still had puzzles.
            No, they didn't.
            >b-but you push a block to open a door!
            Not a puzzle.

            • 3 weeks ago
              Anonymous

              I agree the Rito quest is definitely the high point of TOTK.
              It's also almost entirely linear and the part of the game that was most like the old 3D games

              I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              Yes they did. Shitposting like a angry moron isn't going to change that.

      • 3 weeks ago
        Anonymous

        >This is nothing like Zelda dungeons, which are giant puzzle boxes designed to tests the player's spatial awareness, lateral thinking and problem solving.

        True to an extent about the N64 games but you're vastly overselling the complexity of the dungeons in all of the other 3D Zelda games.

        • 3 weeks ago
          Anonymous

          >you're vastly overselling the complexity of the dungeons in all of the other 3D Zelda games.

          They shit over the static backgrounds in Elden Ring.

      • 3 weeks ago
        Anonymous

        >elden ring's dungeons are bad because they don't have fisher price physics puzzlers
        lmao

    • 3 weeks ago
      Anonymous

      >Elden rings dungeons are shit
      What?
      Stromveil Castle eclipses anything found in Breath of the Wild or Tears of the Kingdom

      • 3 weeks ago
        Anonymous

        I accept your troonycession that you lost and got raped, Eric 😉

      • 3 weeks ago
        Anonymous

        Stomveil is the only good level in ER and it doesn't come close to the level design in Hyrule Castle.

        • 3 weeks ago
          Anonymous

          Stormveil is literally hyrule castle, but a thousand times better and it's hardly the only good one in elden ring.

          • 3 weeks ago
            Anonymous

            And that's a good thing (homosexuals who did not play KF1-4 should not bother me with their opinion of Dark SOuls 2)

            I accept your troonycession that you lost and got raped, Eric 😉

          • 3 weeks ago
            Anonymous

            >Stormveil is literally hyrule castle,
            How do you enter Stormveil from the back or start on the top.

            • 3 weeks ago
              Anonymous

              You actually have to find alternate paths in and getting to the end isn't piss easy or take under 2 minutes, that's part of what makes it better. Though I understand that the reason casuals like botw so much is how easy it is to ignore, skip and cheese everything they don't like or can't handle.

              • 3 weeks ago
                Anonymous

                >You actually have to find alternate paths in
                Then answer the question.

              • 3 weeks ago
                Anonymous

                I did.

              • 3 weeks ago
                Anonymous

                No you didn't. How can I enter Stormveil from the back to start at the top. Tell me how.

              • 3 weeks ago
                Anonymous

                KEK

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉
                Whybdid you reply to yourself?

              • 3 weeks ago
                Anonymous

                This is inadvertantly a good point about how BotW's freedom runs counter to good dungeon design. None of the games' dungeons have obstacles you can't just climb over.

                The Fire Temple in TotK is the example that sticks out the most to me. They have a really intricate set of minecart puzzles and for what? You can just crawl up the walls anyway.

                I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              This is inadvertantly a good point about how BotW's freedom runs counter to good dungeon design. None of the games' dungeons have obstacles you can't just climb over.

              The Fire Temple in TotK is the example that sticks out the most to me. They have a really intricate set of minecart puzzles and for what? You can just crawl up the walls anyway.

              • 3 weeks ago
                Anonymous

                >This is inadvertantly a good point
                That good level design makes proper use of 3D space and there's multiple different ways to approach a level? That's how good labyrinths are designed. Stormveil can't do anything that's listed.

              • 3 weeks ago
                Anonymous

                >You can just crawl up the walls anyway.

                No you fricking can't. Stop lying.

              • 3 weeks ago
                Anonymous

                You literally can. It's part of the Depths so it doesn't have Shrine Wall logic

                >This is inadvertantly a good point
                That good level design makes proper use of 3D space and there's multiple different ways to approach a level? That's how good labyrinths are designed. Stormveil can't do anything that's listed.

                Good design also has constraints

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉
                Didn't answer the question.

              • 3 weeks ago
                Anonymous

                >You literally can

                You cannot beat the dungeon by climbing up the walls. Stop talking shit.

              • 3 weeks ago
                Anonymous

                Send me video proof of sections where you can only navigate the Fire Temple with the minecarts and not just climbing into different rooms.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉
                You answer the question first 😉

              • 3 weeks ago
                Anonymous

                >constraints
                Not at all. The best games ever made like Thief follow that model to a T. Guess what BotW shares the same design philosophy with.

  10. 3 weeks ago
    Anonymous

    This is corrwect but its not a BotW problem, all 3D Zeldas have garbage dungeons and gameplay in general. Only 2D Zelda got the dungeons right. Elden Ring is definitely a good example of how they should approach it.

  11. 3 weeks ago
    Anonymous

    Zelda is a victim of its own gravity. It can't do anything casually or effortlessly. The series has too much hype and baggage.

  12. 3 weeks ago
    Anonymous

    Maybe it’s just empty and boring and no blog is needed fricking loser

  13. 3 weeks ago
    Anonymous

    Interesting. However:

    • 3 weeks ago
      Anonymous

      But I like BotW

  14. 3 weeks ago
    Anonymous

    That’s not my problem

  15. 3 weeks ago
    Anonymous

    The formula is whatever honestly. What killed it for me is how annoying the context is (characters/world) and the shitty gameplay. Like just hire a few guys who understand action combat and puzzles and level design, then maybe one dude with a half of a brain to write a script. How fricking difficult can it be?

    • 3 weeks ago
      Anonymous

      IMO, the problem isn't the formula, but the content they're implementing to support that formula (which is shallow and extremely repetitive.)
      Example being: the shrines would be pretty cool if they had their own environment aesthetics, puzzle themes and enemies depending on the region they hail from. But instead, they all share the same bland, boring ancient tech aesthetic and utilize the recycled enemies and puzzle concepts.

      This anon sums it up pretty well though:

  16. 3 weeks ago
    Anonymous

    >Elden Ring is a fantastic example
    No developer on the planet should copy ER's terrible level design. Stormveil was the only level they put effort in.

  17. 3 weeks ago
    Anonymous

    The issue is translating Zelda conventions to something that wasn't meant to fit Zelda conventions.
    Aside from the Korok seeds, the Great Fairies in ToTK are the best example imo.
    Boring collecting sidequest to do boring escort sidequest to unlock the ability to collect stuff to unlock armor upgrades and I gotta repeat this shit in a set order.
    Like others have said, the classic Zelda map was all about placement and something like the Skulltulas, the bugs in TP, the Majora's Mask fairies, or even something like the Big Goron sword quest were there in a way where it encourages exploration of that smaller map, tedious at times but rewarding.
    But with Korok seeds with Hestu moving, band member collection with the band only being at one place at a time, Zonaite batteries.
    The change in map and exploration style turns all of this into just boring tedious busywork, with Korok seeds, I'm actively stopping the exploration I was already doing.
    With Great Fairies, it just feels like the band is replacing more interesting sidequests. "Slay this monster and I'll come out. Deliver this medicine and I'll come out."
    Zelda is just as bad for it as it is for Zelda because a game like this with such an emphasis on freedom should have a more natural progression as the player starts feeling more confident taking tougher sidequests on. Not even a direct leveling system but doing a bit of sidequesting to unlock cool shit then take on that monster you were sneaking around without having to constantly run back and forth on the map. Maybe a bit of grinding for materials but unlock the cool stuff behind cool sidequests or hiding it in the map.

    • 3 weeks ago
      Anonymous

      >a game like this with such an emphasis on freedom should have a more natural progression as the player starts feeling more confident taking tougher sidequests on.

      This is a dumb statement because what you're asking for is freedom to be replaced with linearity. There is no way to get what you're asking for without linearity. And linearity almost killed this series.

      Games like BotW and TotK are far more rewarding because progression is on the player and completely unique to them. Imposing enemies seem like a terrifying, impossible challenge early game. But the player can eventually overcome these obstacles on their own terms. You cannot ask for a more next-level emergent scale of progression than that.

      • 3 weeks ago
        Anonymous

        >And linearity almost killed this series.
        A combination of various factors almost killed the series, though excessive nonlinearity was a big part of it.
        >Pathetically easy difficulty
        >goofy or outright-bad art direction and environmental design
        >excessive fetch-quest padding
        >bad side quests partnered with bad or non-existent open world design
        >childish, safe stories
        >forced gimmicky game mechanics nobody wanted or asked for

        Are what nearly killed the franchise, in the form of SS and WW.
        And they're still making all of the same mistakes again if ToTK is anything to go by. The Zelda team didn't learn anything, and the franchise will never leave this rut until Nintendo drops their their obsession with family-friendly antics and appealing to the absolute lowest common denominator with this particular IP. Until then, it will continue to gradually decline.

        • 3 weeks ago
          Anonymous

          >Pathetically easy difficulty

          Post your webms so we can laugh at the RED X on your minimap.

          >the franchise will never leave this rut

          Kek yes how will the Zelda series recover lmao

          • 3 weeks ago
            Anonymous

            Yes, BoTW and ToTK are easy. The combat is easy, clunky and slow-paced. For every good puzzle, there's 4 repetitive mediocre ones. Granted this isn't exclusive to these games, it's been a problem in the franchise for decades now, with much of it starting with WW.

            BoTW deserved its sales as it did genuinely attempt some new things while following popular trends at the time. You know, things people were asking from the franchise for years now. ToTK didn't achieve that though, there's a reason why its left a sour taste in people's mouths and was forgotten within a two-week period.

            • 3 weeks ago
              Anonymous

              I accept your troonycession that you lost and got raped, Eric.

            • 3 weeks ago
              Anonymous

              >ToTK didn't achieve that though, there's a reason why its left a sour taste in people's mouths and was forgotten within a two-week period.

              Still seething lmao.

              Who are you trying to convince?

              • 3 weeks ago
                Anonymous

                Not you arthur, nobody gives a shit about you.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              >and was forgotten within a two-week period.
              It wasn't. And you lying about it every day doesn't make it any less false.

              • 3 weeks ago
                Anonymous

                Blessing Shrines are just shrines where the "shrine" was outside of the shrine instead of inside of it.
                I don't get why people pretend like they don't count.

                >ToTK didn't achieve that though, there's a reason why its left a sour taste in people's mouths and was forgotten within a two-week period.

                Still seething lmao.

                Who are you trying to convince?

                Don't forget to sage

                Not you arthur, nobody gives a shit about you.

                Eric really can't help but expose himself every single time

    • 3 weeks ago
      Anonymous

      BotW/TotK already encourage exploration. The caves in TotK for example, are peak Zelda They have some of the best level design in the entire series and you find them by scouting around the environment and find something interesting. Pointless trinkets aren't why gameplay in vidya is good.

    • 3 weeks ago
      Anonymous

      Also to drive this home further. Look at the ludonarrative restriction that comes with it being a Zelda game
      >No post game
      It's Zelda, monsters serve Ganon and all go away when you beat Ganon. No room for a post game.
      >No customizable weapon for the player to get attached to over their playthrough
      Again, Zelda, regenerating weapon is the master sword, no magic jet propulsion lightning axe for you.
      >Can't keep the cool monster mounts, no dialogue trees and other roleplay stuff
      Link. As much as he's designed to be a self-insert. Follows certain rules like the fact he wouldn't ride a big scary monster around as his main mount, he wouldn't have mortal travel companions who could be put in danger unless he has to, he has eyes for Zelda. He responds to things a set way

      >a game like this with such an emphasis on freedom should have a more natural progression as the player starts feeling more confident taking tougher sidequests on.

      This is a dumb statement because what you're asking for is freedom to be replaced with linearity. There is no way to get what you're asking for without linearity. And linearity almost killed this series.

      Games like BotW and TotK are far more rewarding because progression is on the player and completely unique to them. Imposing enemies seem like a terrifying, impossible challenge early game. But the player can eventually overcome these obstacles on their own terms. You cannot ask for a more next-level emergent scale of progression than that.

      Linearity?
      These are already linear quests.
      >Find band member
      >Collect thing
      >Give band member thing
      >Wait until band members are at proper station in the linear selected order.
      That's my point. Some of these quests for progression are the most linear tedious part of the game and it's a matter of replacing them with more fun stuff.
      Some of it can be collection, but like, look at what I said for the Great Fairies
      >Can happen in any order at the player's choice but there's varying difficulty with doing that
      >Different unique tasks for the different fairies. From collecting thing to slaying a monster to rescuing a person from danger
      >Still unlocks the same armor upgrade system.
      And frankly, this isn't one like the above where the narrative of Zelda gets in the way, it's them clinging on to old series conventions and stuffing them in.
      Korok seeds are here to be the Skulltulas of the game even if they don't work half as well on the bigger map. The band quest is something that would work in and older Zelda game but just feels like the most boring shit in ToTK because I'm being soft locked on progression.

      • 3 weeks ago
        Anonymous

        None of that is true.
        I accept your troonycession that you lost and got raped, Eric

      • 3 weeks ago
        Anonymous

        >Link. As much as he's designed to be a self-insert.
        I wish Nintendo would just drop this shitty excuse. He hasn't been an avatar for years. IMO Nintendo are just waiting for the movie to introduce a talking Link so that they can accomodate their rabid fans for futurue games. BoTW was the first mainline Zelda game that dropped naming convention and his entire life story is written out for you in Zelda's diary, among other notes, books and dialogue options throughout the game. It's just stupid at this point and I think Nintendo realizes that, you can't keep up the silent protagonist gig once your your IP branches into movies and TV anyway.

        • 3 weeks ago
          Anonymous

          Tired of the bots on this site ma

          I accept your troonycession that you lost and got raped, Eric 😉

      • 3 weeks ago
        Anonymous

        >he has eyes for Zelda
        lol

        • 3 weeks ago
          Anonymous

          I accept your troonycession that you lost and got raped, Eric 😉

  18. 3 weeks ago
    Anonymous

    >Elden Ring is a fantastic example, the player explores the world and is thrusted into the dungeons without notice, there’s no dumb “do this side quest with this npc so he will follow you to the dungeon and you NEED him to finish the dungeon” bullshit. The player is rewarded by their exploration with a dungeon
    >BotW should encourage you to check out that mountain in the distance, go through an odd gauntlet of enemies and trials while climbing, only to see a cave entrance at the top. You enter and bam, “SHADOW TEMPLE” appears. THAT’S how BotW should reward you.
    I mean. I agree with you that this would be cool.
    But the only Zelda games who ever did this was the first and second one, as well as ALttP and and Awakening. So it wasn't exactly an issue BotW started. If anything OoT started it.

    • 3 weeks ago
      Anonymous

      Shrines or the return of mini-dungeons could achieve that similar feeling if they weren't copy-pasted in their puzzles, combat, enemies and presentation.

  19. 3 weeks ago
    Anonymous

    I don’t understand why they got rid of heart pieces
    Wouldn’t you want to have tons of them scattered around the world? Instead of “lol here’s a trial of strength gg lmao” shit

    • 3 weeks ago
      Anonymous

      >I don’t understand why they got rid of heart pieces
      >Wouldn’t you want to have tons of them scattered around the world?

      Uhhh.... it does have them though? they're now shrine orbs, which you can decide if you want them to be heart pieces or stamina. The game's actually give the exact same reward but now with strategic depth.

      • 3 weeks ago
        Anonymous

        >strategic depth
        This is what BotW losers actually believe

        Why can't you answer the question? I know why.

        Because I just said I’m not that Anon moron. I don’t care what you want him to reply with I just think you’re mad

        • 3 weeks ago
          Anonymous

          Blessing Shrines are just shrines where the "shrine" was outside of the shrine instead of inside of it.
          I don't get why people pretend like they don't count.

          • 3 weeks ago
            Anonymous

            Because they're moronic shitposters who like to make shit up about the games not having environmental puzzles.

    • 3 weeks ago
      Anonymous

      They just replaced them with Shrines.

      Honestly if someone went back and replaced all the blessing Shrines with a piece of a heart in a chest instead, might be a nice change.

    • 3 weeks ago
      Anonymous

      >I don’t understand why they got rid of heart pieces
      Spirit Orbs literally are heart pieces. Only that they're heart pieces + stamina pieces combined.

      The mistake isn't that they removed heart pieces (because they didn't), the mistake is that so few spirit orbs are found outside of shrines.

  20. 3 weeks ago
    Anonymous

    >3 hours
    >not even 50 posts
    Oof, Eric lost and got raped harder than ever before.

  21. 3 weeks ago
    Anonymous

    Tired of the bots on this site ma

  22. 3 weeks ago
    Anonymous

    Once a series goes open world, it's basically dead.

    It becomes minecraft and the core gameplay loop becomes about "grinding resources" (Make number go up). The next game in the franchise will probably be more similar to cookie clicker.
    Assassins creed did this, Metal gear did this, The elder scrolls did this. Eventually mechanical and literary complexity goes out the window to attract the same kind of people who would sit at a slot machine all day.

    Sorry Gankerirgins, Zelda is dead. It was fun while it lasted. Expect to see Zelda slot machines and pachinko machines if they aren't a thing already.

    • 3 weeks ago
      Anonymous

      I accept your troonycession that you lost and got raped, Eric 😉

      And your worship troony impact, so why do you even pretend?

    • 3 weeks ago
      Anonymous

      I agree

      • 3 weeks ago
        Anonymous

        Why are you replying to yourself?
        I accept your troonycession that you lost and got raped, Eric 😉

      • 3 weeks ago
        Anonymous

        It's unfortunate but I genuinely don't think we'll see another "zelda formula" game from nintendo now that it's gone open world. Fallout is another series I'd say has jumped the shark and become minecraft. There will be spiritual successors though, I hear darksiders is a good zelda-like franchise.

        • 3 weeks ago
          Anonymous

          Yeah it fricking sucks

          I accept your troonycession that you lost and got raped, Eric 😉

        • 3 weeks ago
          Anonymous

          >I hear darksiders is a good zelda-like franchise.
          I was sold the same bullshit with Dark Souls and got suckered into playing a bunch of slow action games.

    • 3 weeks ago
      Anonymous

      Zelda is now better than ever. TotK is the ultimate adventure game. It's the Zelda game I dreamed about playing as kid. Can't wait to see where Nintendo go next. I sure as frick don't expect other developers to come close.

      • 3 weeks ago
        Anonymous

        It's a good game it just no longer appeals to the hardcore fans of the series. Metal gear V was a solid game but was a huge disappointment for metal gear fanatics.

        >The elder scrolls did this
        Wait...this was always open world though

        Yes, what I mean in reference to elder scrolls is the decline in terms of progression for elder scrolls, the loss of mechanical complexity and the simplification of the story elements. I bet that the next elder scrolls game has crafting and base building because it's following a trend towards becoming minecraft.

        • 3 weeks ago
          Anonymous

          I accept your troonycession that you lost and got raped, Eric 😉

        • 3 weeks ago
          Anonymous

          >hardcore fans
          OoTgays aren't "hardcore" Zelda fans and neither are mentally ill BRs.

          • 3 weeks ago
            Anonymous

            How do you define a hardcore Zelda fan?

            • 3 weeks ago
              Anonymous

              I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              Someone who knows Zelda is about exploration and not locks and keys.

        • 3 weeks ago
          Anonymous

          >It's a good game it just no longer appeals to the hardcore fans of the series.

          Beem playing Zelda since DAY ONE. And TotK is the Zelda game I always dreamed of. Feels like Nintendo made TotK just for me.

          • 3 weeks ago
            Anonymous

            These bot comments aren't convincing anymore.

            Anyways there's nothing wrong with the new formula, it's the content they're putting into it that's the issue. And a lot of that content is shallow, repetitive, recycled, easy, lazy shit. Fighting a hinox for the 45th time, having the story told through optional, skippable cutscenes and entering shrine #104 with the same fricking aesthetic isn't fun. If they can diversify the content then it would be legitimately great.

            • 3 weeks ago
              Anonymous

              I accept your troonycession that you lost and got raped, Eric 😉

          • 3 weeks ago
            Anonymous

            nice ebay collection

            • 3 weeks ago
              Anonymous

              Zelda has always been predominantly western franchise as far as sales and popularity goes. There are rare outliers like BoTW and OoT but that's it. If they gave a frick about the IP's popularity in Japan then we wouldn't be getting some shitty live-action Marvel-lized movie for starters.

              Anon... you did play Metroid Dread, did you not?

              I accept your troonycession that you lost and got raped, Eric 😉

    • 3 weeks ago
      Anonymous

      >The elder scrolls did this
      Wait...this was always open world though

    • 3 weeks ago
      Anonymous

      >It becomes minecraft and the core gameplay loop becomes about "grinding resources" (Make number go up).

      Monster Hunter is probably (and unironically) the only big-name, respected mainline series that would benefit from the upcoming switch to open world. The game is a "big number go up" mat-grinder at its core.

      • 3 weeks ago
        Anonymous

        It's not necessarily a bad thing, going open world. The video game gets more popular and new fans enter the series, they'll go back and play the backlog. There just doesn't seem to be anywhere else to go before it becomes a minecraft skin. I enjoy minecraft, valheim is my favourite minecraft skin. Imagine if they kept making silent hill games, open world silent hill about grinding resources and crafting. It hurts sometimes when it happens to your favourite franchise.

        >I hear darksiders is a good zelda-like franchise.
        I was sold the same bullshit with Dark Souls and got suckered into playing a bunch of slow action games.

        Perhaps nobody is yet to take the linear narrative dungeon crawler crown from LoZ

        >It's a good game it just no longer appeals to the hardcore fans of the series.

        Beem playing Zelda since DAY ONE. And TotK is the Zelda game I always dreamed of. Feels like Nintendo made TotK just for me.

        I'm glad you enjoyed it, I however preferred the linear progression of the majority of the series.

        >hardcore fans
        OoTgays aren't "hardcore" Zelda fans and neither are mentally ill BRs.

        >BRs
        qrd?

        • 3 weeks ago
          Anonymous

          I accept your troonycession that you lost and got raped, Eric 😉

        • 3 weeks ago
          Anonymous

          >I however preferred the linear progression of the majority of the series.

          Me and rest of the actual hardcore fans hated the linearity. Thats anti-Zelda. Hence the declining sales over the years.

          Thankfully Nintendo course-corrected after hitting rock-bottom with Skyward Sword.

          BotW was inevitable. Nintendo would have looped back around to the original concept of Zelda eventually. Whether it was now or in 20 years.

          • 3 weeks ago
            Anonymous

            Twilight Princess was nearly completely linear and was the best selling zelda before botw.

            • 3 weeks ago
              Anonymous

              TP was a OoT clone that bombed in Japan.

              • 3 weeks ago
                Anonymous

                Zelda has always been predominantly western franchise as far as sales and popularity goes. There are rare outliers like BoTW and OoT but that's it. If they gave a frick about the IP's popularity in Japan then we wouldn't be getting some shitty live-action Marvel-lized movie for starters.

            • 3 weeks ago
              Anonymous

              >Twilight Princess was nearly completely linear and was the best selling zelda before botw.

              It was made specifically to cater to Americans who are fricking OBSESSED with "le dark and gritty".

              And it worked. Outside of its dungeons though, it's pretty blah.

              https://streamable.com/x4jw09

          • 3 weeks ago
            Anonymous

            I disagree, there is a linear progression in the very first game. There's an intended order that you are supposed to complete the dungeons in and there's item progression. The only thing it lacked was a narrative pointing you in the direction you were headed next. What none of the games had up until this point was degrading weapons, forcing you to grind for new weapons. Nintendo should not be applauded for simply apeing minecraft and ubisoft then slapping a legend of zelda skin on it.
            Although the game is "visually breathtaking" (while failing to maintain a consistent framerate and having a terrible draw distance), it has more in common with a ubisoft game than it does the rest of the franchise.

            >Perhaps nobody is yet to take the linear narrative dungeon crawler crown from LoZ
            If you have an appetite for dungeon crawlers there's never been a better time to get into them. I really enjoy King's Field 2 & 4 and Xanadu Next in particular. The Grimrock games are utterly fantastic too

            thanks I'll check those out

            • 3 weeks ago
              Anonymous

              this anon is afraid of this door

              I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              >There's an intended order that you are supposed to complete
              Like BotW?

              • 3 weeks ago
                Anonymous

                What I didn't' like about BOTW was the simplified combat, the poor presentation, the grinding for weapons, the crafting, the bland dungeons. It strayed enough from the zelda formula that I would argue it's closer to a ubisoft game (far cry, assassins creed) than to what I want from a zelda game. The towers, the enemy camps. I'ts disappointing zelda went in this direction but at least it's not skyward sword.

              • 3 weeks ago
                Anonymous

                apparently, you haven't, because you don't understand what "lock-and-key" means.

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                That's cool, glad you admitted you're lying.

            • 3 weeks ago
              Anonymous

              If you have a decent PC I think emulating BotW does at least offer a far better experience. Turning off weapon degradation didn't prevent me from swapping out my equipment and trying new tactics, plus there's a few really neat expansions that add new areas and different types of challenges into the mix.

              One of my favorite mods actually gives the champion weapons from the dungeons unique properties, like the lightscale trident shooting an ice beam.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                I'd rather just play twilight princess again tbh, I don't really enjoy climbing towers and clearing enemy encampments after playing through the assassins creed series and far cry series. As far as open world sandbox's go there are far better games to play. BOTW fails at being both a zelda game and a sandbox game.

                >I disagree, there is a linear progression in the very first game. There's an intended order that you are supposed to complete the dungeons in and there's item progression

                This is absolutely fricking bullshit and a completely fundamental misunderstanding of the entire appeal of Zelda.

                >b-b-but the game has linear progression!

                No it fricking does not. From the ground up, the original Zelda was designed to be the antithesis of linearity. Thats the entire appeal. And focusing tiny minutiae like

                >well Link need the raft to get over the river at that one point

                does not detract from the central design concept of the game: its fricking nonlinearity and freedom.

                It actually pisses me off hearing you zoomer shits talk about Zelda when you have no clue of its cultural impact on release.

                If you really enjoyed BOTW there are far better open world games with towers to climb and sandbox elements.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >If you really enjoyed BOTW there are far better open world games with towers to climb and sandbox elements

                TotK?

            • 3 weeks ago
              Anonymous

              >I disagree, there is a linear progression in the very first game. There's an intended order that you are supposed to complete the dungeons in and there's item progression

              This is absolutely fricking bullshit and a completely fundamental misunderstanding of the entire appeal of Zelda.

              >b-b-but the game has linear progression!

              No it fricking does not. From the ground up, the original Zelda was designed to be the antithesis of linearity. Thats the entire appeal. And focusing tiny minutiae like

              >well Link need the raft to get over the river at that one point

              does not detract from the central design concept of the game: its fricking nonlinearity and freedom.

              It actually pisses me off hearing you zoomer shits talk about Zelda when you have no clue of its cultural impact on release.

              • 3 weeks ago
                Anonymous

                Shut the frick up arthur you'll shit all over these games yourself whenever it suits you to defend botw.

              • 3 weeks ago
                Anonymous

                >the original Zelda was designed to be the antithesis of linearity. Thats the entire appeal.
                >https://nintendoeverything.com/miyamoto-on-zelda-breath-of-the-wild-technologys-role-his-involvement-more/
                >the latter was created with the idea of freedom of action and a miniature garden in mind. When the series started to evolve, we went to make more and more games with only one path to follow, which pushed us to create larger and more complex dungeons
                According to Miyamoto, the series started as being about freeform exploration and the linearity and focus on dungeons only came later. Based Miyamoto.

              • 3 weeks ago
                Anonymous

                >and focus on dungeons only came later
                The original was literally designed as a dungeon select until halfway through development when they decided to add an overworld. The dungeons are also mandatory to progress and a number of them require item progression.
                The game that most embodies what the original zelda stood for is elden ring, but botwgays shit themselves attacking it because it doesn't have zelda on the cover and wasn't made by nintendo. They could at the very least not just be massive hypocrites trying to drag the original zelda into the discussion to try and defend and justify botw.

              • 3 weeks ago
                Anonymous

                >until halfway through development
                Post a source of Miyamoto saying that.

              • 3 weeks ago
                Anonymous

                he won't anon, he's a troll. he's not being legitimate

              • 3 weeks ago
                Anonymous

                I know, but it's funny to watch.

                >In every Zelda development, the dungeons take a huge amount of time to make. I can't tell you how many times they end up having to be remade and revised, while the team is on the verge of tears. Did you know, in the original Legend of Zelda, at the beginning of the development it was just dungeons. There was no overhead map. That's a testament to the "Dungeon Supremacy" philosophy we've always followed. However, with Ocarina of Time, for the first time we didn't spend as much time on the dungeons. It was a very a "un-Zelda" thing to do. (laughs)

                Cool, now where does Miyamoto say "until halfway through development"?

              • 3 weeks ago
                Anonymous

                Right around the part where you have to cope over semantics after being blown the frick out

              • 3 weeks ago
                Anonymous

                >Right around the part
                Okay, so post the exact part where he says that.

              • 3 weeks ago
                Anonymous

                > semantics
                anon, I'm sorry but you lost this one. you were the one who got raped today.

              • 3 weeks ago
                Anonymous

                >dungeons literally twice the size of the overworld
                >beginning of development was just dungeons
                >the dungeons take a huge amount of time to make
                >b-b-b-but where does he literally say middle????
                homosexual

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                That's cool, now post where he say what you stated.

              • 3 weeks ago
                Anonymous

                11 mins and I'm still waiting bro.

              • 3 weeks ago
                Anonymous

                >In every Zelda development, the dungeons take a huge amount of time to make. I can't tell you how many times they end up having to be remade and revised, while the team is on the verge of tears. Did you know, in the original Legend of Zelda, at the beginning of the development it was just dungeons. There was no overhead map. That's a testament to the "Dungeon Supremacy" philosophy we've always followed. However, with Ocarina of Time, for the first time we didn't spend as much time on the dungeons. It was a very a "un-Zelda" thing to do. (laughs)

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                lol, the Erictroony spammer got smoked by Miyamoto himself

              • 3 weeks ago
                Anonymous

                ???

                I'm just going to back to posting doors you're afraid of.

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >botwgays shit themselves attacking it because it doesn't have zelda on the cover and wasn't made by nintendo.
                This is what it boils down to, they'll buy anything as long as japanese peter pan king arthur is in it.

                >If you really enjoyed BOTW there are far better open world games with towers to climb and sandbox elements

                TotK?

                Just Cause, Saints Row, Assassins Creed, Far Cry, Crysis, Garry's Mod.

              • 3 weeks ago
                Anonymous

                >This is what it boils down to, they'll buy anything as long as japanese peter pan king arthur is in it.
                Haven't you looked at the thread? BOTW/TOTK fans hate everything the series has done for the preceding 20 years.

              • 3 weeks ago
                Anonymous

                Right around the part where you have to cope over semantics after being blown the frick out

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                So the legend of zelda franchise is not for them?

              • 3 weeks ago
                Anonymous

                >BOTW/TOTK fans hate everything the series has done for the preceding 20 years.

                I own all those games. Multiple copies. Collector edition. Memorabilia.

                Do you own a single Zelda game? Even ONE?

              • 3 weeks ago
                Anonymous

                nice ebay collection

              • 3 weeks ago
                Anonymous

                >giving nintendo money
                stop funding the yakuza
                most dishonorabru

                >no refutation
                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >can't formulate an argument
                >proceeds to spam the thread and shit it up for everyone else
                I came into this thread halfway though and have no idea what the frick you are talking about but you are only embarrassing yourself.

              • 3 weeks ago
                Anonymous

                He's been doing this for about 4 years

              • 3 weeks ago
                Anonymous

                At the end of the day BOTW fans lose. They only got 3 games they like, BOTW 1+2 and the first game. I enjoyed every other game except skyward sword.

                Why are you samegayging so obviously?
                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                When did Ganker become social media? You guys all know eachother? I'll bite, what's his major malfunction?

              • 3 weeks ago
                Anonymous

                And this

                >and the first game
                They don't like the first game, they just use it in a pathetic transparent attempt to defend botw
                most of them probably haven't even played it and the ones that have know how full of shit they are

                you have no idea how sad this is, lmao. I'm a big Zelda fan, and I think you spend way too much money on Zelda merchandise.

                Begone 3 games peasant. Look upon my 25 games and despair.

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                I think some snoy was shitting up Nintendo threads in general and this guy was mindbroken by him and now he spams every Zelda thread because people dare to not endlessly dicksuck BOTW

              • 3 weeks ago
                Anonymous

                And this

                [...]

                That I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                He's been doing this for about 4 years

                >no refutation
                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >giving nintendo money
                stop funding the yakuza
                most dishonorabru

                You don't own a single Zelda game. Not even one. And you have the audacity to talk shit to real fans of the series. Begone imposters.

              • 3 weeks ago
                Anonymous

                At the end of the day BOTW fans lose. They only got 3 games they like, BOTW 1+2 and the first game. I enjoyed every other game except skyward sword.

              • 3 weeks ago
                Anonymous

                Having more games returning to the spirt of Zelda is the opposite of losing.

              • 3 weeks ago
                Anonymous

                Begone 3 games peasant. Look upon my 25 games and despair.

              • 3 weeks ago
                Anonymous

                >and the first game
                They don't like the first game, they just use it in a pathetic transparent attempt to defend botw
                most of them probably haven't even played it and the ones that have know how full of shit they are

              • 3 weeks ago
                Anonymous

                I'm sure if you keep telling yourself that it will come true one day.

              • 3 weeks ago
                Anonymous

                Good point, it's like they played a different game. When I played the first zelda it was definately closer to a link to the past. Every zelda game has been a better remake of the previous one with a few weird side attempts. Zelda 2, BOTW 1+2, and Skyward Sword I did not like. Zelda 1 I like, A link to the past, Minish Cap, Oracle of Seasons/Ages, OoT, MM, TP, WW were all good.

              • 3 weeks ago
                Anonymous

                Why are you replying to yourself?

              • 3 weeks ago
                Anonymous

                >Zelda 2
                I still defend this game outside of its Nintendo Power syndrome issues. A difficult game is not a bad one.

              • 3 weeks ago
                Anonymous

                heavily agree. played Zelda 2 for the first time on the 3DS eshop before A Link Between Worlds came out. It was hard, but it was a lot of fun. It was just different

              • 3 weeks ago
                Anonymous

                heavily agree. played Zelda 2 for the first time on the 3DS eshop before A Link Between Worlds came out. It was hard, but it was a lot of fun. It was just different

                I don't think it's bad, I just didn't like it being a sidescroller. Not into sidescrollers.

              • 3 weeks ago
                Anonymous

                That's fair enough I just like to think of it as the real Castlevania 2

              • 3 weeks ago
                Anonymous

                >the real Castlevania 2
                Avgn told me that's bad. I'd probably like the dynasty warriors legend of zelda game but who in their right minds bought a WiiU of all things?

              • 3 weeks ago
                Anonymous

                Bro it was re-released on the Switch with all the DLC and all the shit from the 3DS version and the Switch had another Hyrule Warriors that was a spin off of BOTW.

                >Nintendo Power syndrome
                What's this?

                Later NES games had a re-occurring problem with games requiring you to do something stupidly obscure and unclear to progress the game usually in the interest of either padding the game time or selling you a strategy guide. Or both.
                This was partnered up with the fact that the Nintendo Power magazine would have a section of it dedicated to a walkthrough of the big game that month meaning you would have to buy Nintendo Power or something similar to complete the game because you were not figuring that shit out blind.

              • 3 weeks ago
                Anonymous

                >Switch
                If i wanted a bunch of shitty plastic glued to an NVIDIA tegra I could do that myself for 1/100th of the price.

              • 3 weeks ago
                Anonymous

                The only thing that Ocarina really changed from ALttP was the step into the 3rd dimension. You still had locked rooms, small keys, items that allowed you to progress in the dungeons and the overworld. If you were to flatten down Ocarina of Time back into 2D, it would effectively be a clone of A Link to the Past.

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >you were not figuring that shit out blind.
                So frustrating, there were a lot of PS1 era games that suffered from this same problem to the point where I think it was deliberate to boost sales.

              • 3 weeks ago
                Anonymous

                >Nintendo Power syndrome
                What's this?

              • 3 weeks ago
                Anonymous

                Effectively, making the locations and hints for items so cryptic and vague that it needs a 3rd party source (Nintendo Power) in order to figure out where things are

              • 3 weeks ago
                Anonymous

                Thanks, I've been looking for a term to describe that. Games made so that you had to buy the prima strategy guide or just be stuck. (Looking at you dino crisis)

              • 3 weeks ago
                Anonymous

                you have no idea how sad this is, lmao. I'm a big Zelda fan, and I think you spend way too much money on Zelda merchandise.

              • 3 weeks ago
                Anonymous

                >I'm a big Zelda fan

                Post your game collection.

              • 3 weeks ago
                Anonymous

                no, I don't have anything to prove to you. Especially since you're a troll, and we're in a troll thread

              • 3 weeks ago
                Anonymous

                >"I'm a big Zelda fan"
                >doesn't own a single Zelda game

              • 3 weeks ago
                Anonymous

                you don't have to believe me. Just know that I look down on you and your propensity to spend your money irresponsibly.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >Just know that I look down on you and your propensity to spend your money irresponsibly.

                I've already prordered TWO of this set, so I can build both variations. I'll put on my display case in the lounge and the other on my desk in my study den.

                I sure do love Zelda.

              • 3 weeks ago
                Anonymous

                some would say a little too much, honestly

              • 3 weeks ago
                Anonymous

                Why did the stupid fricks only release a big adult collector set piece box if they were going to collab with Zelda? A £15-£20 set with just the characters and some pieces would've done gangbusters at Christmas time.

              • 3 weeks ago
                Anonymous

                We're not even in a troll thread, it's just any thread about this game ends up like this because many zelda fans hate it, especially after totk, and botw fans cannot handle a shred of criticism or they go full autistic meltdown mode.

              • 3 weeks ago
                Anonymous

                >criticism

                Where?

              • 3 weeks ago
                Anonymous

                >many zelda fans hate it,

                >hardcore fans
                OoTgays aren't "hardcore" Zelda fans and neither are mentally ill BRs.

              • 3 weeks ago
                Anonymous

                I've seen threads similar to this thread go up, usually using a few keywords to avoid the jannies, and every time, it's filled with this guy, and some other anon talking about Terraria for some godawful reason

              • 3 weeks ago
                Anonymous

                It's not even hate these guys have been shitting on people who like them but prefer the older style of games.

              • 3 weeks ago
                Anonymous

                Good point, it's like they played a different game. When I played the first zelda it was definately closer to a link to the past. Every zelda game has been a better remake of the previous one with a few weird side attempts. Zelda 2, BOTW 1+2, and Skyward Sword I did not like. Zelda 1 I like, A link to the past, Minish Cap, Oracle of Seasons/Ages, OoT, MM, TP, WW were all good.

                I've seen threads similar to this thread go up, usually using a few keywords to avoid the jannies, and every time, it's filled with this guy, and some other anon talking about Terraria for some godawful reason

                I accept your troonycession that you lost and got raped, Eric 😉
                Sametroonying won't save you

              • 3 weeks ago
                Anonymous

                I think some snoy was shitting up Nintendo threads in general and this guy was mindbroken by him and now he spams every Zelda thread because people dare to not endlessly dicksuck BOTW

                We're not even in a troll thread, it's just any thread about this game ends up like this because many zelda fans hate it, especially after totk, and botw fans cannot handle a shred of criticism or they go full autistic meltdown mode.

                Why are you samegayging?
                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                >giving nintendo money
                stop funding the yakuza
                most dishonorabru

              • 3 weeks ago
                Anonymous

                >BOTW/TOTK fans hate everything the series has done for the preceding 20 years.

                Wind Waker was pretty good, and so was A Link Between Worlds. Until BotW the last really great Zelda game was A Link to the Past (which is the best the series has to offer).

        • 3 weeks ago
          Anonymous

          >Perhaps nobody is yet to take the linear narrative dungeon crawler crown from LoZ
          This is my biggest problem with the Zelda team moving away from the old style, no one is moving in to fill the gap.

          • 3 weeks ago
            Anonymous

            >filling the gap
            Why would they? No talented developer makes lock and key games.

            • 3 weeks ago
              Anonymous

              Anon... you did play Metroid Dread, did you not?

              • 3 weeks ago
                Anonymous

                >Metroid
                >lock and key
                lmao

              • 3 weeks ago
                Anonymous

                this anon is afraid of this door

              • 3 weeks ago
                Anonymous

                Can you tell what the purpose of bomb and wall jumps are?

              • 3 weeks ago
                Anonymous

                I don't understand your meaning... are you asking me in all seriousness because you've never played? Or are you trying to make a point of some kind?

              • 3 weeks ago
                Anonymous

                >I don't understand your meaning.
                And you're pretending to have played Metroid before.

              • 3 weeks ago
                Anonymous

                apparently, you haven't, because you don't understand what "lock-and-key" means.

              • 3 weeks ago
                Anonymous

                >you haven't,
                Really. So go ahead and tell me what's the purpose of bomb and walls jumps are.

              • 3 weeks ago
                Anonymous

                self-explanatory, bombs are used to destroy bomb blocks and hurt enemies, and walljumps are exactly that. Wall jumps. what was the point of asking this question?

              • 3 weeks ago
                Anonymous

                >are used to destroy bomb blocks and hurt enemies
                And what else?

              • 3 weeks ago
                Anonymous

                you can bomb jump with them, I suppose, but not terribly useful outside of 100% runs

              • 3 weeks ago
                Anonymous

                >you can bomb jump
                Glad you can agree it's not lock and key. Try playing them before talking about them.

              • 3 weeks ago
                Anonymous

                ???

                I'm just going to back to posting doors you're afraid of.

              • 3 weeks ago
                Anonymous

                >???
                And you're pretending to understand game design. Hilarious.

              • 3 weeks ago
                Anonymous

                funny to hear that from a nodev. where's your game in the /agdg/ thread?

              • 3 weeks ago
                Anonymous

                lol, the Erictroony spammer got smoked by Miyamoto himself

                >botwgays shit themselves attacking it because it doesn't have zelda on the cover and wasn't made by nintendo.
                This is what it boils down to, they'll buy anything as long as japanese peter pan king arthur is in it.
                [...]
                Just Cause, Saints Row, Assassins Creed, Far Cry, Crysis, Garry's Mod.

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                Really is Eric, holy shit.

              • 3 weeks ago
                Anonymous

                i'm not a part of your erictroony delusions, now where is your game?

              • 3 weeks ago
                Anonymous

                So the legend of zelda franchise is not for them?

                I accept your troonycession that you lost and got raped, Eric 😉
                Why are you replying to yourself?

              • 3 weeks ago
                Anonymous

                Good one.

              • 3 weeks ago
                Anonymous

                Why are you replying to yourself?
                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                here you go!

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                Never heard of this, looks nice

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                this anon is also afraid of this door

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                how many doors is this anon afraid of? here's another

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

            • 3 weeks ago
              Anonymous

              This. Can't believe people are nostalgic for shit like alltp

              • 3 weeks ago
                Anonymous

                The game that's open-ended and non-linear?

            • 3 weeks ago
              Anonymous

              True, Nintendo games really blow. Can't believe how many have that lock and key shit.

              • 3 weeks ago
                Anonymous

                self-explanatory, bombs are used to destroy bomb blocks and hurt enemies, and walljumps are exactly that. Wall jumps. what was the point of asking this question?

                Shut the frick up arthur you'll shit all over these games yourself whenever it suits you to defend botw.

                I accept your troonycession that you lost and got raped, Eric 😉

          • 3 weeks ago
            Anonymous

            Keeping an eye on this one, their previous game was excellent

            • 3 weeks ago
              Anonymous

              Seems like a nice mix of Twilight Princess and a Platinum action game, not too sure about the characters though.
              Looks vey good for a two man team.

            • 3 weeks ago
              Anonymous

              Never heard of this, looks nice

        • 3 weeks ago
          Anonymous

          >Perhaps nobody is yet to take the linear narrative dungeon crawler crown from LoZ
          If you have an appetite for dungeon crawlers there's never been a better time to get into them. I really enjoy King's Field 2 & 4 and Xanadu Next in particular. The Grimrock games are utterly fantastic too

  23. 3 weeks ago
    Anonymous

    The state of Zelda threads are so fricking bad now.

    • 3 weeks ago
      Anonymous

      This is an anti-Zelda thread.
      I accept your troonycession that you lost and got raped, Eric 😉

      • 3 weeks ago
        Anonymous

        >anti-Zelda thread.
        The frick does that even mean?

        • 3 weeks ago
          Anonymous

          >elden ring's dungeons are bad because they don't have fisher price physics puzzlers
          lmao

          That I accept your troonycession that you lost and got raped, Eric 😉

    • 3 weeks ago
      Anonymous

      Yeah it fricking sucks

      • 3 weeks ago
        Anonymous

        The weirdest thing about it is that the threads are being killed by a guy who supposedly likes the newest entries in the series and just refuses t let anyone talk about the games without being spammed to death.

        • 3 weeks ago
          Anonymous

          I accept your troonycession that you lost and got raped, Eric 😉
          that troony cope failed when you spent two hours page 10 bumping this one

        • 3 weeks ago
          Anonymous

          Why are you talking to yourself?

    • 3 weeks ago
      Anonymous

      Because the state of the Zelda franchise is fricking bad right now.
      It's going to get even worse with that shitty live-action movie along the way too.

      • 3 weeks ago
        Anonymous

        I accept your troonycession that you lost and got raped, Eric 😉

  24. 3 weeks ago
    Anonymous

    >other Zelda thread starts to die
    >shitposting spikes up in this thread
    Very organic.

    • 3 weeks ago
      Anonymous

      Which one?

      • 3 weeks ago
        Anonymous

        The one with WW in the OP.

  25. 3 weeks ago
    Anonymous

    I like botw ans totk but you are absolutely right and thats preciely what i didnt like about these games. Just roaming around and riding caves was awesome, but the actual story dungeons didnt benefit at all from having so many dumb story interruptions and yet the dungeons themselves still tried to have this "free" approach which did nothing good for them atmosphere-wise.

    Should be like in Zelda 1 or Alttp. You find a hole in the ground and "oh, whats this? Oh cool, the 3rd dungeon." And then you have your keys and your monsters and have a proper hostile environment instead of that 4 switches shit that felt straight out of takeshi's castle.

  26. 3 weeks ago
    Anonymous

    The clear path forward is a hybridization of both the classic formula and the open-air formula. I don't understand why fans are so up-in-arms against this.

    • 3 weeks ago
      Anonymous

      I want that so much, Wind Waker is my favourite Zelda specifically because it's the one that combines overworld exploration with deep dungeon diving the best.
      Obviously it has it's flaws due to being rushed and having to cut content along with the GC-era Nintendo being allergic to difficulty but on a conceptual level it was near perfect.

    • 3 weeks ago
      Anonymous

      OoT clones aren't the "classic formula".

      • 3 weeks ago
        Anonymous

        It's the formula that started with ALttP, so I would consider it the "classic" formula, since that's been most Zelda games since the early 90s

        • 3 weeks ago
          Anonymous

          Lttp doesn't play anything like OoT and its clones. It has a mechanic similar to Dark World (which was garbage) and that's about it.

          • 3 weeks ago
            Anonymous

            The only thing that Ocarina really changed from ALttP was the step into the 3rd dimension. You still had locked rooms, small keys, items that allowed you to progress in the dungeons and the overworld. If you were to flatten down Ocarina of Time back into 2D, it would effectively be a clone of A Link to the Past.

            • 3 weeks ago
              Anonymous

              Yeah, I remember when Lttp had a empty, linear overworld and gutted exploration, puzzles with only single solutions and telegraphed markers, items that only exist open color themed dungeons, a fairy NPC that treats you a moron and tells you how to open doors, lack of interactivity, and Simon Says boss fights.

          • 3 weeks ago
            Anonymous

            they're both lock and key garbage.

  27. 3 weeks ago
    Anonymous

    choccy milk for anyone who agrees that majora's mask is the better game.

  28. 3 weeks ago
    Anonymous

    The issue with Elden Ring and BOTW is they are insanely bloated copy and paste jobs. Why would nintendo give you a game with 10x the highly quality curated content of a normal Zelda game while charging you the same price? They wouldn't so it's just a low effort experience with overly simplistic korok puzzles, shallow shrines, and MMO fetch quests peppered everywhere. Not even good content stretched thin, bad content repeated ad infintum. They even had the gall to charge you for it twice in Nuts Of The Bolts + $10. Elden Ring does have the slight edge because what is there is okay, but the open world adds nothing to the From experience. In fact it detracts from it. This leaves you with Dark Souls 3 + repeated bosses, caves, and chalice dungeons. Not to mention story progression locked behind needle in a haystack key items/NPCs necessitating exploration of the uninteresting, static, and tedious overworld.

    • 3 weeks ago
      Anonymous

      If you ignore the insane wealth of unique content in TotK, and only stuck to the handcrafted curated main questline, it would still take 60 hours to beat, which is more than twice as long as most previous adventures.

      • 3 weeks ago
        Anonymous

        It's still a very shallow and vapid 60 hours in comparison to its predecessors. Hell, Majora's Mask did it better in a seventh of the dev time.

        • 3 weeks ago
          Anonymous

          I accept your troonycession that you lost and got raped, Eric 😉

        • 3 weeks ago
          Anonymous

          >It's still a very shallow and vapid 60 hours in comparison to its predecessors

          Nah. TotK easily has the best mainline quests the Zelda series has ever seen.

          • 3 weeks ago
            Anonymous

            Hah. okay.

            • 3 weeks ago
              Anonymous

              Name a single quest from any Zelda game better than the Rito quest from TotK.

              • 3 weeks ago
                Anonymous

                Main quest or side?

              • 3 weeks ago
                Anonymous

                The Rito Quest is a main quest line. From Outlook Landing to the Hebra Mountains, into the storm, ascending into the sky, the Wind Temple and boss battle - was a dozen hours of the most amazing open world adventuring I've ever experienced.

              • 3 weeks ago
                Anonymous

                Oh, I know, I was asking which they'd (or you, if you're that anon) prefer for me to pull from. I can answer here of course:

                Main Quest - Ikana Castle and the lead up to Stone Tower.
                Side Quest - Anju and Kafei. Yes, the whole of the Anju and Kafei sidequest is, in my eyes, better than the spectacle of the Rito Main quest.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                I agree the Rito quest is definitely the high point of TOTK.
                It's also almost entirely linear and the part of the game that was most like the old 3D games

              • 3 weeks ago
                Anonymous

                My problem with the Rito Questline is that the big bombastic end boss fight banks on your nostalgia to be poignant or recognizeable (DO YOU 'MEMBER DRAGON ROOST? I 'MEMBER!)... and I don't know about you, but I'm not really affected by those type of things. I think they're cheap.

              • 3 weeks ago
                Anonymous

                I accept your troonycession that you lost and got raped, Eric 😉

              • 3 weeks ago
                Anonymous

                I get that it's like I said here

                The worst thing is that there is someone out there that believes this. Rito was god tier but that's because I'm a WWgay, Gerudo was nice and both Goron and Zora were mediocre.
                Don't even get me started on the Dragon shit because I could rant about how much that shit makes my brain bust for 500 posts.

                I'm a massive WWgay the music during the final phase of Colgera sent me to a new dimension.

                >most like the old 3D games
                Definitely not.

                Definitely yes the game points you towards a section of the map where the region is suffering from a disaster being caused by a local big boss that needs defeating and you need to take a specific path to the dungeon using an item you obtained in the overworld (in this case the paraglider) and then complete said dungeon and big boss using the item you obtained in the overworld largely in a linear manner.

              • 3 weeks ago
                Anonymous

                >most like the old 3D games
                Definitely not.

          • 3 weeks ago
            Anonymous

            The worst thing is that there is someone out there that believes this. Rito was god tier but that's because I'm a WWgay, Gerudo was nice and both Goron and Zora were mediocre.
            Don't even get me started on the Dragon shit because I could rant about how much that shit makes my brain bust for 500 posts.

            • 3 weeks ago
              Anonymous

              I accept your troonycession that you lost and got raped, Eric 😉

    • 3 weeks ago
      Anonymous

      I enjoyed banjo kazooie nuts and bolts but I can admit it's not a good banjo kazooie game, it shit all over the fans and had no business being made. Why can't BOTW fans admit the same thing?

      • 3 weeks ago
        Anonymous

        I accept your troonycession that you lost and got raped, Eric 😉

      • 3 weeks ago
        Anonymous

        Because they're loyal to the brand, no matter what may come

        • 3 weeks ago
          Anonymous

          Why are you replying to yourself?
          I accept your troonycession that you lost and got raped, Eric 😉

  29. 3 weeks ago
    Anonymous

    Sorry man those games are shit, elden ring does not have "dungeons" they're just glimpses of classic fromsoft level design, and there aren't many dungeons in fromsoft games besides pulling some lever here and there. New "zelda" "phenomenon" is just what you get when new demographics meet a generic ubisoft/rockstar game with GPS included. So, no

    • 3 weeks ago
      Anonymous

      >elden ring does not have "dungeons" they're just glimpses of classic fromsoft level design
      It's more like classic fromsoft level design is just interconnected dungeons.

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