It doesn't break the game in any other armor in DS1 other than Havels
The system itself in DS1 is fantastic, they just should have capped max poise available around medium armor levels
Nah in PvE it works the same as DS3 but with DS1's system at the same time. Some weapons increase your pose, but your base poise stat lets you walk through attacks. The difference is that poise is actually balanced in ER since stacking enough poise to walk through consecutive hits from a dagger is difficult and anything bigger is near impossible, and even getting enough poise to walk through one handed R1s from light weapons requires giving up a meaningful amount of equipment load.
>when the ds3 player doesn't know anything about ds2 but still wants to ride the bandwagon
it literally makes the game go from a 6 to a solid 8
tieing i-frames to a stat is RETARDED
wrong but this is such a chad comment
Agility is what gives the frames. ADP it just a stat. Attunement also gives Agility and frames at high enough levels. I can't believe you people have been this retarded since 2014. Then again this is reddit.
People are fucking brain dead. I had a friend give up Elden Ring because he couldn't figure out what stats did or were and blamed the UI. I figured it all out instantly, dumb fuck, why can't you? I sucked his dick a week later.
ER has atrocious stat scaling until you stat dump to hide the fact that the game becomes incredibly easy when you have over a certain amount of points in VIT and enough END to wear armor with poise/decent defense without fat rolling. It's terrible game design.
2 weeks ago
Anonymous
retarded take. levels give you access to some weapons and spells, some which are really strong even at lower/mid levels.
2 weeks ago
Anonymous
Given that you can do decent damage with literally any weapon through upgrading in PvE, the problem isn't there. It's the fact that your character is frailer than a wet tissue at the start of the game.
The game is a lot more fun when you have to prioritize dodge directions, spacing, movement over just hitting the iframe button at the right time. Plus the points you would have put into adp can go into more fun parts of your build like more stamina, powerstancing, etc.
why though. all other things are tied to stats. hp, stamina, damage, etc. why does this one make a difference?
?t=1
From what I remember they didn't like how the DS1 system was implemented Rolling havels and just roll spamming so, the stat was a way to combat that, though it was poorly implemented
Everybody knows that but ADP is the main stat that handles it on top of making you heal faster and other things. That's like saying you don't need to level up VIG because you still get health bonuses from the other stats.
Because you can go through the entire game without leveling up your health and stamina once using nothing but your own wits, skills and strategies. Playing with low ADP is probably one of the most frustrating experiences in Souls history since you'll be getting hit by every attack unless your timing is perfect. It also doesn't help that the hitboxes in II are pure shit sometimes and linger longer than you'd expect. You're practically forced to level it up unless you like dying over and over to bullshit.
reminder that DS2 elitists get opinions from a literal breadtuber who does charity streams to raise money for chud operations for minors, and thus their opinions can be completely safely disregarded
>It also doesn't help that the hitboxes in II are pure shit sometimes and linger longer than you'd expect.
Just wait. They'll scramble and say that this must be fake or all due to low ADP.
2 weeks ago
Anonymous
>They'll scramble and say that this must be fake or all due to low ADP.
I posted a couple webms a while ago and someone unironically accused me of changing the hitboxes with cheat engine
It was just another facet of it being an RPG. What if my character is just Havel's and tanks everything to the face? What if my guy is built into tanking with shields? What if I'm a dickass thief and purely use rolls and speed to dodge, or a wizard who absolutely doesn't want to get into melee anyway? What if I want to play the game with summons so I pump damage opportunities but never defensive things?
If you wanted to walk around with a monstrous greatsword and not block with it, then you should probably level ADP
HP, stamina, damage, etc is just numbers going up. It doesn't have any influence on your gameplay. You'll play the game the exact same, mechanically, with 5000 health vs 500. Your decision making will be different, but that's it. Tying i-frames to stats and starting you with LESS than the game that came before means your muscle memory in terms of when you hit the dodge button in response to an enemy attack is already broken out of the gate, and then you have to relearn it, and then you have to re-relearn it when you increase the stat past one of the break points that suddenly makes your frames go up.
It's objectively a bad choice, this conversation has been had hundreds of times for 10 years now, move on
But iframes don't change your timing. You're gonna press dodge just before getting hit anyway. Also having more hp, stamina, etc absolutey changes how you play the game. You can obviously be more aggressive, block better, or roll more if you have more stamina. You're dumb, sorry.
2 weeks ago
Anonymous
>But iframes don't change your timing.
You didn't actually just type this thinking it was a good point right. If you have 4 iframes, you have to dodge right before the active frames of your opponent's attack, within that 4 frame window. If you have 8 iframes, you can dodge slightly slower and still be invincible during your opponent's active frames. If you played DS1 and then picked up DS2, right out of the gate, your roll timing has to be much tighter, so any muscle memory you had with when you throw out a roll needs to be relearned. As you increase your agility, the window increases, meaning your reactions can get looser and looser so you start dodging at different times throughout the course of the game.
If you played this game at launch after playing DS1, you wouldn't be typing this dumb shit. Anyone who was there understands how jarring DS2 was and how awful it felt, and agility is why. Dozens of hours of muscle memory broken immediately, only to look up online that you need 20 points in some stat for the game to just feel like DS1. It's trash.
2 weeks ago
Anonymous
>Playing DS2 after DS1 >Defending DS2
You can only pick one
2 weeks ago
Anonymous
Pretty much. I understand a lot of newfags to the Souls series are playing 2 for the first time without context thinking "well this isn't THAT bad", and really in a vacuum, it's not. But it's impossible to understand its reputation unless you were there on day 1 asking yourself why the game locks your movement to 8 directions and why you see to get tagged by attacks so much more often.
Muscle memory would be the difference between learning to parry in DS1 vs DS2. Whether you have 5 iframes or 15 you're still dodging just before getting hit either way. It's just more strict with less iframes. So no your muscle memory isn't affected.
It's more strict, meaning the timing is changed, meaning whatever "feeling" you had for when you hit dodge in DS1 does not work in DS2 out of the box, meaning you physically have to hit the button earlier than your muscle memory wants to do. You can't reduce this to "well you dodge before you get hit anyway so it's all the same", if you have 40 frames of invincibility then the game will feel different when you dodge roll than if you have 2.
2 weeks ago
Anonymous
>You can't reduce this to "well you dodge before you get hit anyway so it's all the same",
Yes you can because that's what it is. The timing is harder because you have less iframes but it's the same fucking thing. Parrying between DS1 and DS2 isn't.
2 weeks ago
Anonymous
I don't know what else to say. Avoiding damage with a button that grants you 30 i-frames will feel different than avoiding damage with a button that grants you 3. It just will. That's a fundamental fact of frame data in video games, things with small windows are hard and things with big windows are easy. If you make something that's easy suddenly hard, it "feels" different, and you physically have to adjust the way you're playing. That's how video games work. Not worth replying to someone disingenuous enough to deny that.
2 weeks ago
Anonymous
Wow you have to git gud. That's pretty crazy for a dark souls game
2 weeks ago
Anonymous
Absolutely nailed it in the first sentence. That's 100% what's going on.
2 weeks ago
Anonymous
You have 4 direction movement and rolling in DS1 and you got tagged by attacks because you timed your roll wrong. It's not complicated. People are dumb though so i believe you.
2 weeks ago
Anonymous
Muscle memory would be the difference between learning to parry in DS1 vs DS2. Whether you have 5 iframes or 15 you're still dodging just before getting hit either way. It's just more strict with less iframes. So no your muscle memory isn't affected.
2 weeks ago
Anonymous
I played DS2 and it immediately felt way better than 1.
2 weeks ago
Anonymous
You're forgetting that you could still get through DS1, and plenty of people did, dodging to actually get out of the way of attacks rather than i-frame through them.
That's simply not possible for most of DS2 because the hitboxes are so colossally broken on like half the bosses.
2 weeks ago
Anonymous
Yeah hitboxes are a separate issue so I didn't mention it, but they are related to how "bad" DS2 felt on launch to anyone who played DS1 prior. All From games have some fucky ones but 2 is arguably the worst in terms of sheer numbers.
2 weeks ago
Anonymous
That's exactly what i did for ds2 though
2 weeks ago
Anonymous
You don't even need to dodge most bosses, spacing and positioning actually matter because every boss isn't an Adderall Naruto villain flipping everywhere and spinning like a retard.
The game is a lot more fun when you have to prioritize dodge directions, spacing, movement over just hitting the iframe button at the right time. Plus the points you would have put into adp can go into more fun parts of your build like more stamina, powerstancing, etc.
Geez, i've never heard anyone talk about the directions thing. It's one of my least favorite things about the combat in ds3. I like that game but it really does feel braindead with the dodging.
I played Dark Souls 2 on release. It was piss easy. ADP was widely regarded as a placebo stat until many months, or maybe around a year later when it was properly dissected.
are you denying that adp increases iframes? lol that's just silly. you can look up a chart to see that it drastically changes your iframes amount.
That chart was not there when the game first released, which is when a LOT of people played it. A true measurement of the stats effectiveness is how it feels when you level it up. When you dump 5 points in to ADP and feel absolutely nothing change at all, its garbage design, and a lot of people who played this game on release, such as myself, experienced this. >why dont you just replay it
Why would anyone replay a game that had burned you in the past? Especially now that the more fun aspects such as the bell towers and rat lords are all but dead, and invasion pvp was DoA
2 weeks ago
Anonymous
But you can dump 5 points into stamina and still only get 3 swings with a weapon. Or put 5 points into vigoor and still die in one hit.
2 weeks ago
Anonymous
Your bar still gets bigger. There is still indication that it is doing something. In the case of stamina especially, you can run for an extended period of time even if it does dick all for your weapon
thats how other stats work though. you don't feel any small increase when leveling up a few times.
>Can equip more >bars get bigger >you will do slightly more damage
2 weeks ago
Anonymous
thats how other stats work though. you don't feel any small increase when leveling up a few times.
It should do nothing*
iframes are retarded and locking them behind stat(s) is turboretarded >le phase through greatsword great gameplay
The Pursuer and Sif damaged the series beyond repair.
>see this webm where someone demonstrates that ADP makes it so that dodging is actually royal guard and not actual dodging, because you have to time your iframes to avoid the attack instead of using the dodge to get out of the fucking way
People dislike it because the rolls in DS1 had a 38% iframe uptime, which wasn't the case in 2. This is why in 3 it was boosted to 46% iframe uptime and stamina management was basically removed.
Dodging, your main source of avoiding damage, is worthless until your ADP is over 30 >just wear armor bro
this isn't ds1. Armor became fashion after everyone poise-tanked through four kings >pick up shield
shielding is even worse than low frame rolling. A plank shield is not gonna soak up the damage early game and it becomes worthless in the midgame. Again, this isn't ds1 where you can block everything
another ds3 secondary posts his opinion. ADP increases the amount of iframes you get when dodging. I don't have a clue what youtube channel you guys got your opinion from but you shouldn't post things that blatantly prove that you've never played the game.
I played Dark Souls 2 on release. It was piss easy. ADP was widely regarded as a placebo stat until many months, or maybe around a year later when it was properly dissected.
>deliberately moving late in the animation to avoid showing just how much this tracks during it's full duration
Dishonest, but that's to be expected from DS2 fanboys
They nerfed their aggressiveness and tracking massively, they're chumps now, the guy who made that webm is a salegay who got into Souls with SOTFS during one of its numerous $5 sales and doesn't actually realize the game was a lot worse before they spent literally half a decade patching out a lot of the issues.
Most retards haven't realized it but almost all souls enemies have heavy tracking during the wind-up annimation but lose almost all tracking the moment they swing and the hitbox is active.
So the key is to not panic roll too early and you'll be fine. I lirerally learned this during DS2's launch when I kept getting rollcaught by the spear hollow soldiers like 5 times in a row and it just clicked for me.
Then I started timing rolls at the last second kinda like Bayonetta witch time and had far less issues.
>Most retards haven't realized it but almost all souls enemies have heavy tracking during the wind-up annimation but lose almost all tracking the moment they swing and the hitbox is active.
Yeah, the problem was on launch DS2 mostly didn't have this.
3 and ER are designed around spastic spam-rolling, which is why all the enemies flail like retards endlessly. 1 and 2 aren't, you can beat both without ever dodging anything.
soulshit has an iframe generator button that makes them invincible for half a second
these gays then moved on to monster hunter and complained that rolls don't do anything in that game
Most of the difficulty of the game comes from people starting it and having no idea how rolling works or how to use it. Then later people realize that they can press a button to not get hit by anything, and that virtually all enemies can be beaten by this formula, that is if you don't just walk around them, which takes the game from something like an oppressive nightmare to . Once you understand that most of the complaints are by people who read guides to play the first game (which never explains iframes or how they work at all whatsoever, it was always a completely hidden mechanic) then the idiotic attitude towards 2's attempts to nerf all the exploits in that game makes sense.
Imagine if you will if a company like bethesda or ubisoft had a dodge in one of their games, and tied the dodge to a stat without changing the animation or giving you the proper information that anything has changed other than "game feel". No change in animations to dictate that you are more "agile" in dodging these moves, no table to tell you that you have reached some kind of break point with the stat, nothing. It would be ripped apart on this board, because its shit game design. People called luck in DeS a complete dogshit stat and for good reason. DeS simps dont defend luck, so it makes me laugh that DaS2 fags defend ADP and their only argument as to why someone would complain about this poor gameplay decision is "filtered" which is ironic considering that DaS2 is the easiest game in the trilogy, only even surpassing one after it got its DLC
It wouldn't be a problem because Dark Souls is literally the only game where you dodge into attacks instead of away from them. So most people would just try not to get hit and not even know about iframes in the first place.
>DaS2 is the easiest game
Let's not get carried away here
DeS has to be the easiest, followed by DaS
Then again, I suppose the perspective could be different for other playstyles as this is from someone who played with midroll, mediumshield, 1h spear/axe/sword in each game
I said of the trilogy. DeS isnt apart of the Dark Souls trilogy. If we want to do every fromsoft game id argue Evergrace is the easiest one ive played. Or if we wanna go the "SOULSRINGBOURNE" route or whatever the fuck people call it then id say ER is easier than Dark Souls 2 just because of the sheer wealth of options you can engage with the trivialize the game
How the fuck is DS2 easier than 1? There's way more enemies, they actually do things, you cant iframe through fogwalls.
2 weeks ago
Anonymous
There weren't that many more enemies compared to 1 UNTIL scholar of the first sin. One of the most common complaints people had about 2 on release was the fact it was too easy outside of choice areas like release shrine, which was tedious but overblown, and honestly comparable to the anor londo archers
2 weeks ago
Anonymous
bullshit and i dont remember anyone saying 2 is too easy. Litterally the opposite and people have been seething ever since.
2 weeks ago
Anonymous
Difficulty complaints came with the DLC (shit like Fume Knight) and after Scholar. powerstance club stagger stunning bosses was basically a meme since fucking day 1
2 weeks ago
Anonymous
amazing how quaint Fume Knight is compared to some of the crap they've made since
he only has like 6 attacks kek
2 weeks ago
Anonymous
>that dumb ass delayed hitbox from the arc of his horizontal swing
2 weeks ago
Anonymous
Scholar of the First Sin was in DIRECT response to people complaining the game was too easy anon. They added more enemies because most levels had nothing that threatening. Random NPC invaders that were strong, because the bosses in the base game were complete jokes, with people commonly memeing about shit like Jabba the Hut and the "Bonewheel Lords"
2 weeks ago
Anonymous
No it wasn't. They remixed the game to make it a somewhat new experience for people who already played DS2. There's areas in vanilla that have more enemies and is harder.
2 weeks ago
Anonymous
>There's areas in vanilla that have more enemies and is harder.
Such as? Shrine was nerfed far before Scholar came out because shitters complained about the only difficult portion of the game
2 weeks ago
Anonymous
Shaded woods has like a dozen lion guys jump you right when you enter in vanilla. That doesn't happen in scholar. Dragon's Aerie you fight ganks of enemies with all while a guy is pelting you with aoe lightning spells. In Scholar it's all 1v1 fights unless you try to run past everything.
2 weeks ago
Anonymous
in scholar you don't have to fight any of those dragon cunts unless you attack them on purpose
2 weeks ago
Anonymous
Maybe I dont remember those two areas that well in the baseline game since it has been years, but that's pretty interesting
2 weeks ago
Anonymous
Scholar gives you more opportunities to also mitigate ganks. Undead Crypt in Vanilla the ghost guys will just spawn without warning, but in Scholar they wont unless the bell rings.
2 weeks ago
Anonymous
eh, it's all over the place. early game is much harder than later game. in fact some mid-late game areas are piss easy. then you have Shrine of Amana which was (and still is, imo) cancer of the highest order.
also it's the only Souls game where you can literally just farm enemies until they stop respawning
2 weeks ago
Anonymous
There's nothing wrong with Shrine of Amana. It's one of favorite levels.
2 weeks ago
Anonymous
I like everything about it except the knee high water EVERYWHERE. it's just there to fuck with your movement while being tedious as hell and providing no dynamic challenge. going through it on a pure melee build is a joke. if you read comments online, literally everyone says to use a bow. it's so fucking dumb.
2 weeks ago
Anonymous
The water is there to hide pitfalls which is part of the challenge of navigating the area.
2 weeks ago
Anonymous
ER needed more pitfalls. considering you can actually jump it would have been nice to see more platforming / environment challenges in that regard
2 weeks ago
Anonymous
>There weren't that many more enemies compared to 1 UNTIL scholar of the first sin
shut the fuck up retard
2 weeks ago
Anonymous
>t. only ever played scholar of the first sin
2 weeks ago
Anonymous
I've played both versions multiple times coping retard
2 weeks ago
Anonymous
Damn, care to give me a count of all the enemies in baseline dark souls 2 vs all the areas in baseline dark souls 1? Hell if you wanna get autistic off of a complete and total technicality dark souls 2 has enemies that permanently die where as dark souls 1 enemies will never ever disappear no matter how much you kill them short of the unique ones such as the black knights. If you wanna go further beyond, Dark Souls 1 also has the infinitely spawning skeleton babies.
By all metrics, be it your hyperbole, autistic objective technicalities, or otherwise, you are objectively wrong.
2 weeks ago
Anonymous
>Hell if you wanna get autistic off of a complete and total technicality dark souls 2 has enemies that permanently die where as dark souls 1 enemies will never ever disappear no matter how much you kill them short of the unique ones such as the black knights
Have you heard of covenant of champions retarded gay?
2 weeks ago
Anonymous
>leave covenant >enemies disappear
what now gay?
2 weeks ago
Anonymous
then don't leave the covenant?
are you just pretending to be retarded or does this come naturally to you?
2 weeks ago
Anonymous
>bro just play as this ONE covenant this whole game and then the amount of enemies are equal to dark souls 1
2 weeks ago
Anonymous
to make enemies run out you have to kill them 10+ times
that means you're dying in an area more than 10 times
its literally a shitter cope
2 weeks ago
Anonymous
>Enemies not respawning is a GOOD thing actually
lel. The only one coping here is you, bro.
2 weeks ago
Anonymous
Every single boss in the game can be circle-strafed to death while putting up no resistance, except for Ruin Sentinels, Lost Sinner, Velstadt, and Throne Watcher & Defender. Almost all of DS2's bosses are large humanoids with weapons that feel like enlarged player characters (Pursuer, Dragonrider, not-Ornstein, Ruin Sentinels, Lost Sinner, Skeleton Lords, etc.), so the tactics which work on one boss are likely to work on another: lock on, hold left or right, profit. And the game's more unique bosses (Undead Charioteer, Old Iron King, Ancient Dragon) just suck.
Meanwhile, even DS1's weaker bosses feel distinct from one another, and there's more unique bosses like Gaping Dragon, Quelaag, Ceaseless Discharge, Sif, Gwyndolin, Priscilla, Nito, Moonlight Butterfly, and the Capra Demon encounter to keep you on your toes. Not saying they're all great bosses, just that DS1 has more diversity so it's not as easy to sleepwalk through the game doing the same things every fucking fight.
2 weeks ago
Anonymous
Ok why then do people complain about the tracking if you can just circle strafe the bosses? Why do people put 45 points into adp if you can just circle strafe the bosses? Why are you ignoring you can just circle strafe all the bosses in DS1 and all the enemies too?
2 weeks ago
Anonymous
The tracking is only an issue for specific enemies and bosses, but it's a much more common behavior for enemies than it is for bosses. I can only assume that they actually dedicated sufficient time to refining bosses' movements, and a lot of enemies' were left comparatively unpolished in terms of both mechanics and animations >spear hollow soldiers in FoFG
Absurd tracking on their 3-hit thrust combo, feet don't move. >hammer knights in Heide
Absurd tracking, feet don't move. The sword and shield variant's tracking is less severe, but still stupid. >Ironclad turtles
Excessive tracking on their overhead smash, feet don't move.
The bosses just tend to be more forgiving.
2 weeks ago
Anonymous
I dont see any excessive tracking. You people are mental.
2 weeks ago
Anonymous
>3 seconds to 5 seconds >turns 180 degrees without taking a single step
you are fucking delusional like every other ds2 fanboy
lmao
2 weeks ago
Anonymous
So what? Like every dark souls game? Where's the mlg tracking? You play ER and enemies are literally spinning 180 in mid-air to hit you. But somehow DS2 is some extreme outlier of tracking? This is the most deranged anal fanbase ever.
2 weeks ago
Anonymous
>Same shit different From game >But only bad in DS2!
Fromdrones are funny.
2 weeks ago
Anonymous
>I dont see any excessive tracking. You people are mental.
OK then go fight one of the fire salamanders and watch it rotate in an impossible way like it's on a carousel. You people are retarded.
2 weeks ago
Anonymous
true but those salamanders are only enemy in the game with broken tracking
2 weeks ago
Anonymous
>I dont see any excessive tracking.
Because you're a newgay who bought the game 5 years later when they'd patched it out for most enemies, retard.
2 weeks ago
Anonymous
Tracking was never changed for any enemy in DS2, you panic rolling gays are just awful at the game.
2 weeks ago
Anonymous
>Tracking was never changed for any enemy in DS2
lol
I can't agree with that
I cleared most areas and bosses in DaS1 on my first try without ever learning to roll or parry
2 weeks ago
Anonymous
The thing is, I had a similar experience with Dark Souls 2, where I disregarded adaptability and other than the ruins sentinels I was never really stuck in any one place other than by choice like doing rat lord defending or bell tower invasions. Id argue traversing the world in 2 was even safer because I did not have to ever really worry about random invaders heeming me outside of the designated areas even on release outside of the forest of the giants because of how fucked up the system was in terms of earning red eye orbs
3 is a joke of a game that vomits broken weapons with broken WA onto you. The starting weapon for the Assassin is still one of the strongest in the game by far.
I defend luck in DeS but that's because I was using the blueblood sword, the natural stunlock combo is very funny
>DaS2 is the easiest game
Let's not get carried away here
DeS has to be the easiest, followed by DaS
Then again, I suppose the perspective could be different for other playstyles as this is from someone who played with midroll, mediumshield, 1h spear/axe/sword in each game
I beat nearly everything to death in DAS2 with power stanced grug clubs, I am hard pressed to think of an enemy that moves fast enough to be a threat except the weeb knights (and only because they're in packs of 6+ minimum and their aggro range is basically the entire room they're in), the weeb knight boss and the pursuer
>fast enough to be a threat except the weeb knights
whats funny about them is that the best way to beat them is to twohand your starting wooden club and stunlock them
I agree with that but already most aoe in Elden Ring is not rollable because they have multiple consecutive damage ticks
You can roll the aoe by Fallingstar beast and Astel though which is a bit silly
except dark souls since that's what the enemy movesets and player movement are designed around.
>except dark souls since that's what the enemy movesets and player movement are designed around.
They shouldn't be designed around that. People always praise Fromsoft games for having good hitboxes, but they hardly ever consider the fact that really they still aren't as good as they could be. If the hitboxes were even more precise and the movements were designed even more meticulously, you could have a game where the player's abilites let them genuinely avoid attacks, not just time an action so that temporary invincibility lets them ignore them.
>people always praise Fromsoft games for having good hitboxes
I have literally never seen this happen. iframes are a thing because From knows their hitboxes are turbo dogshit and need a mechanic to mitigate it. >just make the game more competently
lmao
Oh, you've literally never seen one of the most common things happen? I suppose I shouldn't be surprised if someone who's blind would disagree with the removal of a crutch mechanic like that.
I play sword and board to avoid using iframes because I think they are retarded and shouldn’t be a thing. From aren’t competent enough to make hitboxes work without them, so demanding their removal is unrealistic.
Their hitboxes are extremely good in every other game than DS2 though, what are you on about? There is no shortage of videos showcasing their good hitboxes, an enemy weapon can miss you by a centimeter and you won't take damage
Doom has no iframes. Nothing lets you avoid an attack that should connect, and nothing makes you impervious to damage after some action is performed. If you have failed to get out of the way, you deserve to get damaged and if you're overwhelmed by enemies, that's your fault for not killing them, and so you get no grace periods after receiving hits.
I think Half-Life doesn't have iframes either.
>Doom has no iframes
Nevermind that I said action games and not shooters, you're still a retarded wrong gay in the first fucking sentence. What a surprise.
1050 frames of not taking any damage to your hitpoints is not "iframes". The enemy hits don't go through you. They still hit you. In fact, those hits push you around. Splash damage during invulnerability is literally used in speedruns to jump over wide gaps. You thought you had some kind of brilliant gotcha here, but you played yourself twice, firstly by saying that FPS is not action and now this.
>firstly by saying that FPS is not action and now this.
Are you trolling? FPS games are not Action games, they're a different genre entirely. Might as well have said Age of Empires
>Evade Extender >Evasion Expert
Monster Hunter Skills. Different animations, VERY clear distinctions between ranks as to how far you are going or how effective your dodge is >ADP
oh yeah uh every like 10 levels give or take you might be able to throw a knife one frame faster or your dodge might be a liiiiittle bit better
>Vitality
you might be able to survive poison for one second longer, or take another bite from a rat or hollow >stam
you might be able to swing your dagger one more time maybe
Which is an entirely different subset not at all tied to adp, rendering the stat pointless. Why do you think this stat was never ever carried over to any other game? Because they realized it was dogshit design
Because they had to shit out games faster to appease the evergrowing demand for them, which is why we got dark souls 2 in its current state instead of the kino it could have been
>Why do you think this stat was never ever carried over to any other game
because you soulshitters NEED 30 frames of invincibility to beat your turds lmao
Another valid point that will be ignored by rabid DS2fags. It's important that the most fundamental gameplay mechanics of any game are easily understood, ideally in discrete terms. It's why fast, mid-, and fat-rolling exist, rather than your roll distance changing in linear relation to your equipment load changing. It's why DS1's health and stamina bars have tick Mark's on them.
Another example of this done poorly is virtual dexterity, casting speed. Complete fucking nonsense that's actually borderline broken in PVP if you actually know frame data for different spells with different virtual dexterity. Which, naturally, no one does.
>rather than your roll distance changing in linear relation to your equipment load changing
Ok but if you know how to play the game this "issue" goes away and you're left with a much deeper game that gives you a lot more freedom how to customize and tune your character. Equip load also effects stamina regen speed which is another great addition that never got implemented again because from just wants to ignore the stamina mechanic as much as possible now.
evade window does barely anything on monhun
if you try dodging into an attack, you will get tagged
I'm talking about world and rise, not the hop shit from older portable
never understood people complaining about ADP when the DS2 meta was level 150 and it handed out souls like candy
it really didn't matter that much, all you had to do was level it to whatever the first softcap was for roll i-frames and then you could just forget that it was even there
how about instead of introducing a shit mechanic and then giving us more than enough souls to mitigate said mechanic, you just don't add it in the first place?
Because it attempted to balance a characters defensive options
Taking heavy armor, a greatshield and spells that buffed defenses so you can actually "tank" requires a shitload of investment and takes a while to actually work, oftentimes only being usable in the endgame. Without ADP an offense-based playstyle that relies on some vit and rolling for defense is a no-brainer to use
>requires a shitload of investment and takes a while to actually work, oftentimes only being usable in the endgame
Ahh, the shitload of investment. Just get souls, bro. By the way, enemies die permanently in this game so you better not lose any of those souls before you use them. :^)
>Because it attempted to balance a characters defensive options
Adding successive roll penalties, making rolls slow as shit, nerfing roll distance based on carry weight, splitting endurance into two stats, and quadrupling roll stamina costs at base already more than did that.
If anything, it unbalanced defensive options, because they also made shields have huge stat requirements and weight relative to DS1. So now you had to choose between investing in two stats (END and VIT) and a couple more to meet stat requirements for shields, or just investing in two stats (END and ADP) to roll instead.
I've never understood why DS2 apologist morons somehow never realize this, I just chalk it up to the fact that they're not sincere in their criticisms of other Souls titles or praises of DS2 and make all their arguments from a position of pure contrarianism (or nostalgia bait for the sale fags)
>never understood people complaining about ADP when the DS2 meta was level 150
Do you not see the problem with this?
ADP did nothing but raise the meta level of the game 30-51 levels over DS1.
If your stat does nothing except make it so the game doesn't really start until level 20-30 then it's a worthless stat >b-but you can play without raising ADP
Sure if you're doing a challenge. If you're not then you have literally no reason to not raise ADP.
the main reason dark souls 2 was bad was because its dodging was broken and made playing the game feel awful because of it. every other response is pure retardation/skill issue/subjective.
15 ADP / 92 AGI is more than enough for DLCs. How much did you level it up, anons? I've seen posts where people claim ~30, but that sounds like a bait to me.
there was a value that gave you enough i-frames to avoid all the stupid clip damage that can happen during rolls
that's what I leveled it up to, might have been 15 I don't remember it's been like 8 years since I played
i was gonna make fun of soul memory when I opened that pic, but then I remember they went even dumber with DS3 and ER by making summon ranges be partially based on fucking weapon upgrade level
same guy here replying btw i like to cheatengine in dark bead and invade people in the undead parish and then i would laugh and point at my screen and go na na na boo boo
The weapon upgrade limit is good, seethe harder retard
>they went even dumber with DS3 and ER by making summon ranges be partially based on fucking weapon upgrade level
how is that dumber? Getting souls doesn't increase your character power, weapon upgrades do
>implying password matchmaking wasn't the addition that ruined multiplayer since DS3
so funny FROM wanted to ruin the "RED BAD MAN" meme only to create gank squads which requires even less skill
>they went even dumber with DS3 and ER by making summon ranges be partially based on fucking weapon upgrade level
how is that dumber? Getting souls doesn't increase your character power, weapon upgrades do
There's an NPC that gives you an upgraded weapon early on for doing a quest, immediately locks you out of summoning at whatever level was below you. Tell me that isn't the most retarded thing.
Sure, that's a bit retarded. Should have let you discard the weapon and update the summon range accordingly. But this only really affects tryhards who want to rape low level players
Weapon memory is a strict upgrade over DS2/1's system. What killed DS3 invasions was password matching and no cooldown on summons. They didn't account for the netcode actually making the game playable this time around.
There's an NPC that gives you an upgraded weapon early on for doing a quest, immediately locks you out of summoning at whatever level was below you. Tell me that isn't the most retarded thing.
so? The only "problem" this creates is making it harder to twink. Which is the entire purpose of the existence of soul memory. So do you hate twinking or not?
>What killed DS3 invasions
DS3 invasions have been constantly very active for years, I did tons of invasions before ER came out.
Even now I literally get one every 30 seconds at SL60-80 in med-endgame areas to this day, faster if I use wex dust.
Password summons are a meme, they get so scaled down in both HP and damage that they're often easier then regular level phantoms.
And resummons and blues = free estus, ppl who stoop that look are generaly bad at the game.
I meant on launch. Obviously DS3 invasions weren't completely dead, duels especially since both have remained active since it came out unlike DS2. But consider that I was talking about on launch, when the game had tens of thousands of players on at all times, where invasions were at the absolute best tedious grindfests where you'd be killing the same set of 2-3 phantoms 50 times in a row and at worst one sided curbstomps where you could hope to take out an estus charge or two more than they'd get back when you inevitably died. This is the experience most DS2 fags have with the game because they played it once on launch (if that) and got filtered. Also consider that in their case the latter was much more common since DS2 players are generally the worst Soulsfags in terms of skill.
The problem at launch is that people were trash and didn't know how to handle straight sword and dark sword spam so invaders 3v1s got nuked, including me.
Once we learned you're guaranteed a parry on the third swing even in the first 2 hit you on most 1H weapons, ganks of noobs started getting completely destroyed.
That plus a few balance patches.
2 weeks ago
Anonymous
That's just what I said with extra steps. DS3 invasions didn't really take off until a few months after the game launched, when you were no longer guaranteed to get a 3v1 in every single invasion where the two phantoms were effectively immortal as well. But by then most DS2 contrarians had stopped playing the game and gone back to circlejerking with the other 20 people who cheat engined in infinite tokens for the BoB arena.
It didn't "kill" DS3 invasions, it was merely a mass filtration event. In retrospect, people didn't understand how you win an invasion in DS3. It isn't about winning the war of attrition, because the invader is statistically disadvantaged. It's about picking and choosing your battles, and winning the battles that matter the most: killing an overleveled password phantom, forcing the host off of a ledge, blocking into a setup parry, knowing when greed is going to get everyone killed.
It was a wild contrast with Bloodborne, DS2, and DS1, where if you were properly prepared you barely had to outplay anyone. I did some invasions in DS1R recently and it was fun, but my win rate was basically 99%. And that's with weapon upgrade matchmaking, too. If you look at early streams of Elden Ring invasions, it happened all over again with that game.
2 weeks ago
Anonymous
>and winning the battles that matter the most: killing an overleveled password phantom, forcing the host off of a ledge, blocking into a setup parry, knowing when greed is going to get everyone killed.
The problem is that first one was completely negated at launch because they'd have a new phantom a few seconds later.
sotfs was a fucking mess, height of when fromsoft was all in on the LOOK HOW HARD OUR GAMES ARE phase
basically that area of ER in haligtree when there's like 5 teleporting scions that 2 shot you but scaled up to a whole game. And it's really weird because the actual bosses aren't that hard aside from a few, mainly in the DLCs
putting 5 million enemies everywhere, ambushes around almost every corner, and random petrified statues everywhere is not fun
the only thing that was good about sotfs was the new npc invasions that were blatant input reading asshats that almost felt like real players sometimes. That was hilarious
I enjoyed how stupid sotfs was. Outside of the dlc, it was never going to hold a candle to the other games so might as well just inflate its difficulty to make it more interesting.
ds2 was such a meme game I will always like it
had a lot of fun 1 shotting people with resonant soul before they patched it kek. There was also a random curved sword that gave instant parry frames
I'm playing elden ring for the first time. I played ds1 and ds2, and ds1 was one of my favorite games of all time. The bosses in ER seem hard as shit compared to ds. Their attack patterns go on forever, and dodging is very hard. I'm getting filtered by godrick. Am I a shitter or what?
you just haven't adapted to elden rings improvements over ds3 yet. hint, focus on staggering bosses rather than just dodging. you have to be aggressive in elden ring.
ER bosses are way over-tuned to account for shit like summon spirits to a complete meme degree. People will argue otherwise to make you feel bad, but they are full of shit
whats your point exactly? the game is designed to make you use whats available. only ego gamers care about "summons" being a crutch. They can only validate their lives with gaming skill. They can't even change a car tire.
I dont have a point, im cool with shit like summon spirits because choosing not to engage with those kinds of things gives you the ability to customize the game how you want it. The game was just developed with the usage of those in mind
It obviously was not considered even once during development, retard
Every single encounter in the game is very obviously designed around solo play and you are just the ultimate shitter, theres like 3 or 4 even remotely challenging bosses in the game
You must really fucking suck at games to still cope after 1 and half years that its designed around summons, they are the same as in every other souls: an easy mode mechanic for those who can not beat the game normally
This design philosophy from FromSoft has not changed in any way
>only ego gamers care about "summons" being a crutch.
I care because i don't want to steam roll every single encounter in what is supposed to be a challenging action RPG. it's not about ego, wtf
These shitters unironically think any fight in the game was designed around using summons, because if they don't use this cope they would have to admit they are terrible at games
Elden Ring bosses were far too easy in reality
ER is in no way designed to be played with summons, its obviously entirely designed around solo play just like all the other ones because summons totally break the enemy AI, just like in all other souls games
You played through Elden Ring on very easy mode, stop acting like you have beaten this game like we who actually beat it
Summons influence your build in ER where they do not in other souls games. The game is designed around summons otherwise you're just fundamentally not taking advantage of your character and the 75% of the game you spend exploring caves collecting gravewort is a complete waste of time.
The shitter cope, you didnt beat the game
They in no way influence your build, summons require 0 stat investment and are literally just an additional easy mode option in the game that trivialize all content
They absolutely designed everything in the game around solo play only, the AI still can not handle fighting multiple targets
Everyone who actually beat the game solo can tell you this, the game wasn't hard or unfair, you are just an easy mode shitter
the only super hard bosses without spirit summons are Malenia and the silly godskin duo fight
Mogh is very simple one you learn his weird delays, phase 2 is the same as phase 1 but just don't be a fucking pussy that stays at mid range. Morgott doesn't do enough damage to actually be hard with all his twirling bullshit, radagon/elden beast is very straightforward
Easily the best boss in ER
Kino presentation, neat moveset that doesn’t take 5 years to learn like Malenia’s, great music. Just an all around solid boss
I did Malenia without a spirit summon but I assume she'd be either incredibly easy with one that has a decent ash of war or incredibly hard if she heals off of hitting them as well. Her first phase isn't that bad if you just poke her and don't get raped by waterfowl, her second phase has some real nonsense but the threat is again waterfowl. Aside from that one move, nothing she has is like the endless attack strings that other bosses have where it feels like you don't have a decent opportunity to get a hit in without a possible backlash.
They are not over tuned in any way whatsoever, they are literally far too easy and should have all had about twice more health
You are just bad
They clearly did not account summons when designing any boss because its an easy mode mechanic that is meant to trivialize the content just like in every other souls
I beat him first try on my first playthrough because I actually explored for a little bit like the developers clearly intended you to, but cope if it makes you feel better
be really aggressive with him, learn when his openings are and fucking slam him with jumping attacks and shit
don't try to fence with him (or most bosses in ER) because they will just out damage you
Ds3 made some more active bosses, same with Sekiro. They pretty much made it more reaction-based over time. Elden ring also gets significantly easier when you level vigor, as opposed to other games it scales higher and higher until you hit the softcap
The biggest difference between DS1 and ER is that the bosses have way more openings, but they're not as obvious. You have to be more aggressive until you find those attack windows. Also, don't underestimate jumping attacks and charged attacks. Most players don't realize how valuable stance breaking is.
Do not play Elden Ring like Dark Souls. You might think it's the same game because the core mechanics are shared, but it isn't. It will click for you after a while, just use all the tools the game gives you.
DS1 and DS2 are about slow, deliberate combat where you wait for openings or create your own by being aggressive, but there's a limit to aggression. DS3 is about rolling and mashing. Elden Ring is slower than DS3, but it's about applying consistent pressure with the right tools at the right times - even in the middle of a boss's combo. You should always be trying to break enemies' and bosses' stance. As a bonus, staying close to the boss and applying pressure means you'll see their full attack chains more often, so you won't think it's bullshit when they do follow-up attacks.
>You should always be trying to break enemies' and bosses' stance.
they did such a poor job of teaching the player this. They tell you about stance breaks in the tutorial but there's no indication of how the mechanic actually works, especially how long it takes to regen.
I think the average player will just try things for a while and come to the conclusion that there's no point in using heavy/charged attacks since it's less damage than just spamming R1 and stance breaks are borderline random.
At least that's the conclusion I came to when playing.
Godrick is the shitter filter. Once you get to know the combat and it's quirks you can beat him from the get-go , but you will have to earn that victory.
Otherwise turn around and explore the world for upgrades, ashes of war, etc.
Summoning actually takes the fun out of the game, and you can get OP pretty easily to begin with. Leave summoning as a last resort if you just want to get past a boss.
Elden Ring is shonenshit disguised as dark fantasy and all the bosses get super saiyan powerups or 2nd phases. It gets worse at the capital and onward.
Just hug him and he can't hit you when he roll and jumps in the air.
Same for the 5 swing rage slam, hug and circle around.
And for the jackhammer attack, jump every time thrusts.
Another mistake ppl make is not using weapon arts or even charged attacks when they do nearly x3 to x4 damage and posture break compared to R1s.
Literally a 2 min boss fight if you have a +3 weapon and use weapon arts like impaling thrust or face off.
I like how dark souls 2fags have to argue about poorly implemented gameplay decisions by layering other poorly implemented gameplay decisions on top of them
Dark Souls 2 has fucking 8-directional analog stick deadzones. any pretense of superiority or smugness from DS2fags should be fucking dead just with that fact.
Ironic how a game with 'Souls' in the title is as completely devoid of any soul as DS2 is. Like it's baffling how artificial it feels, how stapled together the world is.
I mean, I agree it does feel stapled together, but they tried so many weird, stupid, unique, pointless things in it that I can't help but have a fond impression of it.
it does have some really cool shit, like the vendrick "confrontation". But it's just so overshadowed by how awful the production value is. So many things that are poorly thought out. >hey we made this hueg rat boss but it only has 3 attacks and is way too easy to defeat >uhhhhh just put 5 rats which inflict Aids of Instant Death in 2 hits, that'll make it hard
You DS2 cucks have been annihilated in every argument ever and you have ignored your loss every time
There is no helping the mentally ill
At least your shitty game is somehow better than DS3
>At least your shitty game is somehow better than DS3
Elaborate.
2 weeks ago
Anonymous
Did you play DS3?
2 weeks ago
Anonymous
yeah. I just wanted to hear your takes.
2 weeks ago
Anonymous
Well DS2 tried a lot of new ideas, some worked some didn't, it has mostly good areas, good exploration
DS3 is just an entirely linear world, with 9 swamp zones, only brown and grey in its color pallette, stamina no longer means anything because you can keep rolling infinitely even at 0 stamina, half the bosses are lame gimmick bosses, most mobs just do 30 second long combos which you have to wait out then get 1 hit in and then repeat, poise practically no longer exists, theres a bonfire behind every 2nd building since the last bonfire and even a bonfire meters after each opened shortcut making shortcuts pointless, lore is ambiguous just for ambiguity's sake with no real depth, the game wanks off to DS1 nostalgia nonstop despite being inferior to it in every way due to all the reasons just mentioned
DS3 is truly the only really bad Souls game, DS2 is just somewhat bad on account of being unfinished
2 weeks ago
Anonymous
>9 swamp zones
I haven’t played in a while but this is kinda sus >half the bosses are lame gimmick bosses
not sure about this one either but the rest I can see where you’re coming from
2 weeks ago
Anonymous
Both things are fact
Yes ds3 has 9 swamps
Yes a huge portion of its bosses are gimmick bosses
2 weeks ago
Anonymous
>Yes a huge portion of its bosses are gimmick bosses
5 out of 25 is a huge portion? And I'm being generous with that count since wolnir is barely a gimmick
2 weeks ago
Anonymous
Yeah, 20% is a huge portion, and I'm saying that as someone who's favorite souls game is DS3. 16% is still pretty high if you don't count Wolnir.
Still better than folding screen monkeys.
2 weeks ago
Anonymous
nah, folding screen monkeys is cool, it's a good puzzle. It's not even annoying on subsequent playthroughs since it takes like 45 seconds if you know what you're doing
2 weeks ago
Anonymous
Not a good puzzle since you can ignore the intended way to do it and just catch them with normal chasing
>You DS2 cucks have been annihilated in every argument ever and you have ignored your loss every time
Imagine actually thinking this. As if words could undo the magical experience I had with DS2. Thank god I didn’t get filtered like you.
2 weeks ago
Anonymous
Everyone enjoyed it, but you are deranged for hailing it as the best one when its clearly the 2nd worst after ds3
Anybody who has played both games (so like maybe 3% of Ganker at best) knows that neither of those games play in the way they are depicted by the ritual bot poster
2 weeks ago
Anonymous
Oh so that's not DS2 it's just your imagination wow
DS2 plays better in nearly every way compared to DS1 and DeS, uit's just visually unpolished.
That's why both DS3 and ER copied the majority of mechanics it pioneered.
Nah it plays significantly worse than both, it's much less responsive, slower paced and thus easier, and more importantly completely reverses all the improvements DS1 made over Demon's Souls in regards to movement and feedback on hits/getting hit. It went back to the more floaty physics of Demon's Souls but with the poise from DS1 haphazardly slapped on so getting hit/hitting things feels about as satisfying as a bethseda game.
I dunno bro I remember playing DeS with my 8000 health and swinging at pathetic peasant enemies with my starting long sword and not having a single hit register.
I framing through attacks looks retarded and is counter intuitive in the first place. Its a design crutch and in Souls games case a very overly generous one.
>then maintain a modest distance and bait out an opportune attack.
and what's the point in doing that exactly? to get maybe one attack in? Abuse ranged weapons?
>just strafe right and heal tank everything.
biggest issue with the game, tied with the retarded runbacks. I didn't want to abuse the lifegems when I started playing but so many times I just got annoyed went "fuck it" and abused lifegems to beat a boss on the first try just because I didn't want to deal with the retarded runback
Since Flames of Old isn't coming out in the near future, please recommend a similar graphical mod that isn't vomitous.
I can't stand it any longer and want to replay this masterpiece soon
https://www.nexusmods.com/darksouls2/mods/1146
https://www.nexusmods.com/darksouls2/mods/1160
Okay, now I know what I'm gonna be doing for the next month.
Because liking the black sheep of the series isn't contrarian enough for them, they need to specifically like the version that everyone quickly stopped playing.
2 weeks ago
Anonymous
>If you like a game I don’t like you’re a contrarian
What a childish way of thinking.
Fromsoftserve didn't make the lighting overhaul, lmao. Hilarious how often it gets misattributed to him when it's a completely different person's work.
>Scholar of the Second Sin >VISUAL overhaul
All Fromsoftserve did was upscale textures in Gigapixel AI, add light sources and more grass to the game. All the rendering work that you're seeing in these screenshots is the work of one person, the author of DS2 Lighting Engine, which is a different mod.
Souls games are fucking retarded jankfests that hold a bunch of morons hostage. You can't claim a game is "git gud" levels of player fault when the amount of jank built into them negates vast swathes of player capability.
You know, shit like bad frames, enemy weapons clipping through geometry while player attacks bounce off of them?
Oh wait, git gud, skill issue. My bad.
gays.
As another anon mentioned, ADP would've been ok if there was a clear indication of your roll improving in terms of i-frames and the game doesn't communicate this well. This was the problem with this system as it's impossible to gauge how much your roll has improved. This is why Dark Souls 1 did it well by tying the number of i-frames to the type of roll you have, so fast rolls get the most, medium get less and so on. This is very easy way to communicate to the player about how many i-frames they have and it was also consistent. In DS2 you can two players with both 50% encumbrance but they won't have the same number of i-frames as equip load has no effect on roll i-frames only roll distance. This was poorly implemented and should've been communicated easier or just straight out removed in favor of the old system.
I might be wrong in terms of the "being pulled into grabs" like the infamous pursuer stab is that when you roll and the stab hits you because you don't have an i-frame active it means that you've been hit but for some reason the game waits until you finish your roll animation before activating the grab animation.
It's strange how much DS2 feels so amateur in comparison to DS1 especially in the animations. Just compare the knock down/knock back animations between the two.
>develop sequel targeting next generation consoles to show off your cool lighting engine >publisher tells you to release it for the PS2 >fire director because he's a fuck-up >you now have a half-baked game with a half-baked lighting engine >looks like fucking ass 90% of the time, only looks good under light sources, which are extremely limited in the base game >DLC rolls around >you now have an actual director (Tanimura) >developing small, self-contained areas with way looser time constraints and you can now just throw light sources everywhere >??? >profit
seriously, they love just throwing lights around in the DLC. just walk around shulva sometime and check out how many floating points of light with no actual source there are. it's the complete opposite of drangleic castle where they clearly just stripped everything out.
I'm playing it now and honestly I appreciate the idea behind ADP. It's a DEX build tax. If you're STR, you're putting those points into VIT and tanking and chugging. If you're a caster, you're putting them into Attunement and staying out of danger in the first place. If you're a DEXfriend - picrel for my build - you should have to pay a stat price to rollspam just like the other builds have to pay a price for their niche.
Though, honestly, at least in the base game shield + rapier destroys almost everything effortlessly even without rolling, so it still kind of failed at its purpose.
Also, I never really had a problem with enemy spam. There are a couple of relatively harder areas with some more enemies than usual - Iron Keep being the first that comes to mind - but I never felt like there was any unfair enemy spam I couldn't deal with. The base game is very easy, both in areas and in boss fights.
Fuck the giant rat though since that one was just a race to kill all the adds before the boss reached me.
On my first playthrough of DS2 I picked the class with the lowest starting ADP and just thought that dodgerolls only gave you Iframes when you do it frame perfectly, I was praising the game for such bold design decisions until I learned they tied dodgerolling to a stat.
>game doesn't tell you basic mechanics
yeah I'm looking that shit up every time, suck my fucking dick. I do not care how mysterious your game is, I want rules of the game explained clearly.
>Okay, so start with 5 ADP
Right >And I have 85 agility
Right >Why does it start at 85?
It just does >How many i-frames do I have at 85 agility?
... >Hello? How many i-frames do I have at 85 agility?
I can't tell you that >Okay, I guess I don't NEED to know how many i-frames I have... I leveled my ADP from 5 to 6 and my agility is still 85
Right >Did my i-frames go up?
No >Okay, I leveled my ADP from 6 to 7 and my agility is now 86, did my i-frames go up?
Yes >How many i-frames do I have now?
I can't tell you that >Right, I forgot. Okay, I leveled my ADP from 7 to 8 and my agility is now 87, did my i-frames go up?
No >What? How man- forget it, my agility is now 88, did my i-frames go up?
Yes >So does it take 1 or 2 agility for my i-frames to go up
It takes 4 now >4? What happened to 3?
It takes 3 after it takes 4 twice >How would I know that?
You wouldn't >Okay, so it's 3 because I've invested enough in ADP that I'm getting better returns, right
No >No?
It takes 6 twice after it takes 3, then it takes 3 again, THEN it takes 2 >Okay, what the fuck, what are my i-frames?
I can't tell you that
How is it games like Monster Hunter, Nioh and FROM's own game Sekiro can be played perfectly fine with their minimal I-frames but Souls games are required to have them?
>the hitboxes are top tier
imagine typing this shit in the same thread as this webm
So what? Like every dark souls game? Where's the mlg tracking? You play ER and enemies are literally spinning 180 in mid-air to hit you. But somehow DS2 is some extreme outlier of tracking? This is the most deranged anal fanbase ever.
In the same thread as a webm where a guy gets hit? The problem with that webm is the enemy doing a 360 mid-swing, not the hitbox.
2 weeks ago
Anonymous
its both retarded fromdrone
2 weeks ago
Anonymous
OK retard.
2 weeks ago
Anonymous
The problem is that its 60 fps which breaks the game
You can literally fall through the world even when playing DS1 in 60 fps
Such clips are invalid as you will never see anything but perfect hitboxes when playing unmodded Souls
2 weeks ago
Anonymous
Only happens on 2 ladders in the game that are placed too far the floor so if you slide down at 60 you clip into the floor.
But those ladders are generally used to go up.
If you have to go down you can just jump with almost no fall damage.
2 weeks ago
Anonymous
No, it happens on the long ladder down from wyvern bridge to Lower Burg, you would only ever use this ladder to go down, you would die if you jumped down, and its a really long ladder so you would slide down unless you knew the glitch there
Also you jump a shorter distance at 60 fps, so you can not get to Asylum return or to the katana in Blighttown without switching to 30 fps
Point is, modding the fps causes many issues, in combat too
That clip is from 60 fps gameplay in a game that was developed to be 30 fps in a game engine where combat mechanics are tied to the framerate
Altering the framerate causes a lot of issues
Nothing like that will literally ever happen if you play the game in its intended framerate. I have never seen a single instance of an attack hitting me if I visibly didnt get hit by it in my thousands of hours of Souls play time.
Its obvious that you retards endlessly posting such clips have never played an actual souls game even once.
>just walk around looking for 1 specific attack that can actually be punished with one of the most boring, OP weapons in the game
So this is the so-called roll-less gameplay that people want :^)
You can but nobody sane actually enjoys playing this way since it's boring as shit. Might as well say "you don't need to dodge if you just spam great soul arrow/dark orb over and over again"
Should have been a more linear increase compared to 85 AGL with mediocre tier iframes, but let's be real here it's the playerbase being too retarded to interact with the mechanics without a youtube man explaining it to them like toddlers.
Monhun have had 4 frames rolls for the longest time and people dodge attacks just fine with it.
I like the idea of an agility stat in Souls games but I don't think I-frames are what it should be increasing, I think it should be a stat for stamina regeneration. Then just revert roll costs to be higher like in earlier Souls.
I can't. If you play DS2, you're going to want to share your opinions on it. Because you played DS1 first, you're going to have standards, so your opinion of the game will likely be critical. Sharing your critical opinion on DS2 will involve talking to DS2 fanboys, 90% of whom are delusional idiots who couldn't critically think their way out of a paper bag.
Therefore, you will be happier if you do not play DS2 at all.
I don't hate DS2 but I think that it's extremely unfun to play in certain areas. Its highs are not as high as other souls games while its lows are much bigger and more apparent.
After DS1, when it came out, it was a case of two steps backwards, one step forward: the game. I've beaten it and it was fucking hard but in DS2's case it never felt good or fair, running to fog doors, gank squad, hitboxes, adp, destroyable chests, really uninspired level design before the dlc fixed it, etc.
The base game is a rollercoaster of disappointment. >Woah, this Heide place is sick >Wait, it's fucking empty >Woah, a cool covenant PVP area, it's like Darkroot Garden if it was fun to fight in >Wait, SIX gargoyles? Is this a joke? >Woah, the abyss is hidden behind a secret covenant, what will lighting these giant beaziers do? >Who is this Diablo-looking motherfucker? >Wait, why do I have to kill every single enemy every single time I try to fight him?
And even though the DLC has higher highs, the lows are still low >The upper level of Shulva is great as are the bosses >Gank squad >Fume Knight and Sir Alonne are great boss fights >Brume tower fucking sucks >Burnt Ivory King's boss fight is the defining peak of the game >Frozen wastes
DS2 just can't be JUST good, it always has to fuck it up
It is still a total of 6 gargs though which is retarded and tiring if you are not using a broken weapon like the rapeier. Not him btw i just hate that fight and the rewaed for it is fucking nothing.
2 weeks ago
Anonymous
I don't think there's a Broken Rapier is DS2.
2 weeks ago
Anonymous
They have 1/5 of the HP of DS1's gargs, they die in 4 hits to a Zwei.
my opinions nobody asked for, keep in mind i played these games when they came out:
1, liked, good fun, i miss the rage mail on gfwl and i can replay it randomized every few months if i wanted to
2, i liked more, more joke weapons like fists were actually usable and some of the areas were pretty cool looking
3, i didn't really like. i just simply found none of the areas fun and got sick of poison swamps
bloodborne, tried years after and got bored in the first area
elden ring, i had enough fun but i would only ever play it again randomized
>install wex mod >actually read what stats do >get 100 agi >consumable animations are faster >invasions are better than any other game because reds/blues can't estus >had the best fashion up until ER >still has the best PvP >most replayability of any of the games with new enemies >can replay bosses >comfiest hub >filters 99% of DS3 zoomers that needs to have their opinion validated by ecelebs
ER>DS2>DS1>DeS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DS3
Sekiro and BB aren't souls games so take your Soulsbornekiro somewhere else, gays.
>NOOOO THEY HEALED 🙁
git gud retard. Invasions are piss easy boring shit in DS2, you like them because you like bullying and suck at the real games' invasions where you have to actually try. Go back to twinking in DS1
DS2 is the game that added giant seeds so it's casualized garbage.
DS2 and 3 both have objectively shit invasions because of giant seeds. You literally cannot argue against this, it's an empirical fact.
DS3 has the best invasions because of the back and forth of both invader and blues/phantom/host healing and going from 100% HP to 10% HP and back several times.
DS2 forces you into tried and tested rapier/spear + hex/forbidden sun builds that kill/stunlock players ASAP because more creative shit and risky play will lead you into near death.
>DS2 forces you
Maybe if you're a shitter >DS3 has the best invasions
Every single DS3 invader worth their salt has save scummed all consumables in the game on console and on PC you can just spawn them in.
DS3 is just mindless roll spam and gank squads in ringed city, its tiresome and a shitty experience.
I'd rather get backstabbed in DS1 pvp.
>Maybe if you're a shitter >DS3 is just mindless roll spam and gank squads in ringed city, its tiresome and a shitty experience.
Don't invade at the 125 meta level, play at 80 and you get most endgame areas including the DLCs.
Also, hilarious calling others shitters while complaing about rollspam. Learn to play.
>Every single DS3 invader worth their salt has save scummed all consumables in the game on console and on PC you can just spawn them in.
No, only garbage players like yourself.
Also DS3 consumables are locked to stick inventory limits, having 500 divine blessings doesn't mean shit since you can only use 1 per invasion
>DS2 forces you into tried and tested rapier/spear + hex/forbidden sun builds that kill/stunlock players ASAP because more creative shit and risky play will lead you into near death.
That and pokes exploit the game's terrible netcode better than any other weapon. You also forgot to mention that invasions are heavily stacked in the invader's favor and phantoms are never at 100% HP because you get your heals locked as soon as a red connects, meaning it's 3 dudes with no HP vs. one dude with full HP, better stats and gear (because of soul memory), and the entire level's worth of enemies, and level design that has basically no open space to make the numbers advantage of the other side worth anything.
Most DS2 fans are shitters who got filtered by DS1/3 invasions and only like 2 because it's the only game that stacked the odds enough in their favor to get a kill. Meanwhile anyone with a modicum of skill will win 100% of invasions in DS2 because they're basically taking candy from a baby. It's why there's a finite number of cracked red orbs in the game in the first place, if they were infinite, nobody would ever bother playing online.
>play at launch >follow a guide to find all the cool spells so I can be an archmage >delete bosses with lightning spears and shit >notice no glaring issues >enjoy the game >later realize I didn't actually enjoy it that much and don't want to play another souls game again, let alone one where magic doesn't fuck everything
How did I do?
atleast poise works lmao
Are we talking about Dark Souls 1 poise? It's just babymode when you stack poise and trivialize content.
it balances out by occasionally instakilling you because the dragon breath didn't knock you down for iframes
Only because armor actually mitigates damage
I'm ER if you try it with no health you still get one tapped by everything
That's a funny cope way of saying "equipping armor activates god mode and makes it literally impossible to die without falling into a kill plane"
DS1 has the best poise system after Elden Ring
Its pathetic how meaningless the stat is in DS2 and 3
The poise stat works great in DS2 without just breaking the game like it did in DS1.
yeah it certainly works well for the footsoldiers tanking through a hit of your colossal weapon with a swing of their shitty dagger
You can stagger footsoldiers with a shortsword
yes, but sometimes they just tank through your hits when they're mid-swing, it's super annoying. But it's not only the footsoldiers.
No they dont
It doesn't break the game in any other armor in DS1 other than Havels
The system itself in DS1 is fantastic, they just should have capped max poise available around medium armor levels
It does and the armors that do and dont have poise half the time make no sense.
You don't need havel's to tank weapons without staggering, it's pathetically easy to fast roll with 54 poise in DS1.
ER has the same poise as DS3
In PvP.
In PvE you have a bunch of passive poise as well vs small attacks.
Nah in PvE it works the same as DS3 but with DS1's system at the same time. Some weapons increase your pose, but your base poise stat lets you walk through attacks. The difference is that poise is actually balanced in ER since stacking enough poise to walk through consecutive hits from a dagger is difficult and anything bigger is near impossible, and even getting enough poise to walk through one handed R1s from light weapons requires giving up a meaningful amount of equipment load.
Not true
You can actually tank hits and not get staggered, which is impossible on ds3 no matter what armor you have
>It's just babymode when you stack poise and trivialize content.
same goes for rolling so what's the problem
>poise
>DS2
when the stat in an rpg game does something:
except adp doesnt do anything
it increases your agility stat
it increases your i-frames until you hit a softcap, then it does nothing
Not true, it also increases the fluidity of certain animations, like using items, raising your shield, and animation cancelling.
Agility is what gives the frames. ADP it just a stat. Attunement also gives Agility and frames at high enough levels. I can't believe you people have been this retarded since 2014. Then again this is reddit.
People are fucking brain dead. I had a friend give up Elden Ring because he couldn't figure out what stats did or were and blamed the UI. I figured it all out instantly, dumb fuck, why can't you? I sucked his dick a week later.
to be fair, ER does have a ugly ass UI
ER has atrocious stat scaling until you stat dump to hide the fact that the game becomes incredibly easy when you have over a certain amount of points in VIT and enough END to wear armor with poise/decent defense without fat rolling. It's terrible game design.
retarded take. levels give you access to some weapons and spells, some which are really strong even at lower/mid levels.
Given that you can do decent damage with literally any weapon through upgrading in PvE, the problem isn't there. It's the fact that your character is frailer than a wet tissue at the start of the game.
Did you swallow?
>I sucked his dick a week later.
why is that relevant
>why is that relevant
Because Elden Ring is for fags and trannies.
?t=1
From what I remember they didn't like how the DS1 system was implemented Rolling havels and just roll spamming so, the stat was a way to combat that, though it was poorly implemented
forgive poor english ;w;
I call bullshit, hes not taking damage for sucessfully dodging.
Thats the true DS2 launch experience.
Everybody knows that but ADP is the main stat that handles it on top of making you heal faster and other things. That's like saying you don't need to level up VIG because you still get health bonuses from the other stats.
that's actually true though
>Vigor does nothing. Everything else gives health too
>when the ds3 player doesn't know anything about ds2 but still wants to ride the bandwagon
it literally makes the game go from a 6 to a solid 8
tieing i-frames to a stat is RETARDED
why though. all other things are tied to stats. hp, stamina, damage, etc. why does this one make a difference?
Because you can go through the entire game without leveling up your health and stamina once using nothing but your own wits, skills and strategies. Playing with low ADP is probably one of the most frustrating experiences in Souls history since you'll be getting hit by every attack unless your timing is perfect. It also doesn't help that the hitboxes in II are pure shit sometimes and linger longer than you'd expect. You're practically forced to level it up unless you like dying over and over to bullshit.
reminder that DS2 elitists get opinions from a literal breadtuber who does charity streams to raise money for chud operations for minors, and thus their opinions can be completely safely disregarded
>It also doesn't help that the hitboxes in II are pure shit sometimes and linger longer than you'd expect.
Just wait. They'll scramble and say that this must be fake or all due to low ADP.
>They'll scramble and say that this must be fake or all due to low ADP.
I posted a couple webms a while ago and someone unironically accused me of changing the hitboxes with cheat engine
>you'll be getting hit by every attack unless your timing is perfect.
so basically...skill issue
It was just another facet of it being an RPG. What if my character is just Havel's and tanks everything to the face? What if my guy is built into tanking with shields? What if I'm a dickass thief and purely use rolls and speed to dodge, or a wizard who absolutely doesn't want to get into melee anyway? What if I want to play the game with summons so I pump damage opportunities but never defensive things?
If you wanted to walk around with a monstrous greatsword and not block with it, then you should probably level ADP
I could play through DS2 just rolling away and shooting things with a bow. Didn't have to touch adp.
HP, stamina, damage, etc is just numbers going up. It doesn't have any influence on your gameplay. You'll play the game the exact same, mechanically, with 5000 health vs 500. Your decision making will be different, but that's it. Tying i-frames to stats and starting you with LESS than the game that came before means your muscle memory in terms of when you hit the dodge button in response to an enemy attack is already broken out of the gate, and then you have to relearn it, and then you have to re-relearn it when you increase the stat past one of the break points that suddenly makes your frames go up.
It's objectively a bad choice, this conversation has been had hundreds of times for 10 years now, move on
But iframes don't change your timing. You're gonna press dodge just before getting hit anyway. Also having more hp, stamina, etc absolutey changes how you play the game. You can obviously be more aggressive, block better, or roll more if you have more stamina. You're dumb, sorry.
>But iframes don't change your timing.
You didn't actually just type this thinking it was a good point right. If you have 4 iframes, you have to dodge right before the active frames of your opponent's attack, within that 4 frame window. If you have 8 iframes, you can dodge slightly slower and still be invincible during your opponent's active frames. If you played DS1 and then picked up DS2, right out of the gate, your roll timing has to be much tighter, so any muscle memory you had with when you throw out a roll needs to be relearned. As you increase your agility, the window increases, meaning your reactions can get looser and looser so you start dodging at different times throughout the course of the game.
If you played this game at launch after playing DS1, you wouldn't be typing this dumb shit. Anyone who was there understands how jarring DS2 was and how awful it felt, and agility is why. Dozens of hours of muscle memory broken immediately, only to look up online that you need 20 points in some stat for the game to just feel like DS1. It's trash.
>Playing DS2 after DS1
>Defending DS2
You can only pick one
Pretty much. I understand a lot of newfags to the Souls series are playing 2 for the first time without context thinking "well this isn't THAT bad", and really in a vacuum, it's not. But it's impossible to understand its reputation unless you were there on day 1 asking yourself why the game locks your movement to 8 directions and why you see to get tagged by attacks so much more often.
It's more strict, meaning the timing is changed, meaning whatever "feeling" you had for when you hit dodge in DS1 does not work in DS2 out of the box, meaning you physically have to hit the button earlier than your muscle memory wants to do. You can't reduce this to "well you dodge before you get hit anyway so it's all the same", if you have 40 frames of invincibility then the game will feel different when you dodge roll than if you have 2.
>You can't reduce this to "well you dodge before you get hit anyway so it's all the same",
Yes you can because that's what it is. The timing is harder because you have less iframes but it's the same fucking thing. Parrying between DS1 and DS2 isn't.
I don't know what else to say. Avoiding damage with a button that grants you 30 i-frames will feel different than avoiding damage with a button that grants you 3. It just will. That's a fundamental fact of frame data in video games, things with small windows are hard and things with big windows are easy. If you make something that's easy suddenly hard, it "feels" different, and you physically have to adjust the way you're playing. That's how video games work. Not worth replying to someone disingenuous enough to deny that.
Wow you have to git gud. That's pretty crazy for a dark souls game
Absolutely nailed it in the first sentence. That's 100% what's going on.
You have 4 direction movement and rolling in DS1 and you got tagged by attacks because you timed your roll wrong. It's not complicated. People are dumb though so i believe you.
Muscle memory would be the difference between learning to parry in DS1 vs DS2. Whether you have 5 iframes or 15 you're still dodging just before getting hit either way. It's just more strict with less iframes. So no your muscle memory isn't affected.
I played DS2 and it immediately felt way better than 1.
You're forgetting that you could still get through DS1, and plenty of people did, dodging to actually get out of the way of attacks rather than i-frame through them.
That's simply not possible for most of DS2 because the hitboxes are so colossally broken on like half the bosses.
Yeah hitboxes are a separate issue so I didn't mention it, but they are related to how "bad" DS2 felt on launch to anyone who played DS1 prior. All From games have some fucky ones but 2 is arguably the worst in terms of sheer numbers.
That's exactly what i did for ds2 though
You don't even need to dodge most bosses, spacing and positioning actually matter because every boss isn't an Adderall Naruto villain flipping everywhere and spinning like a retard.
Wow you have to learn how to play the game and git gud. That's crazy.
or you can just put points in adp
The game is a lot more fun when you have to prioritize dodge directions, spacing, movement over just hitting the iframe button at the right time. Plus the points you would have put into adp can go into more fun parts of your build like more stamina, powerstancing, etc.
Geez, i've never heard anyone talk about the directions thing. It's one of my least favorite things about the combat in ds3. I like that game but it really does feel braindead with the dodging.
are you denying that adp increases iframes? lol that's just silly. you can look up a chart to see that it drastically changes your iframes amount.
That chart was not there when the game first released, which is when a LOT of people played it. A true measurement of the stats effectiveness is how it feels when you level it up. When you dump 5 points in to ADP and feel absolutely nothing change at all, its garbage design, and a lot of people who played this game on release, such as myself, experienced this.
>why dont you just replay it
Why would anyone replay a game that had burned you in the past? Especially now that the more fun aspects such as the bell towers and rat lords are all but dead, and invasion pvp was DoA
But you can dump 5 points into stamina and still only get 3 swings with a weapon. Or put 5 points into vigoor and still die in one hit.
Your bar still gets bigger. There is still indication that it is doing something. In the case of stamina especially, you can run for an extended period of time even if it does dick all for your weapon
>Can equip more
>bars get bigger
>you will do slightly more damage
thats how other stats work though. you don't feel any small increase when leveling up a few times.
This.
Good system implemented in not the best way.
no it doesn't lol
it just makes your awkward DaS2 roll have the same iframes as DWGR
wrong but this is such a chad comment
increases agility - increased i-frames and you use items faster, great for throwing knives.
It literally fixes the game.
>
I see you read the IGN guide
It should do nothing*
iframes are retarded and locking them behind stat(s) is turboretarded
>le phase through greatsword great gameplay
The Pursuer and Sif damaged the series beyond repair.
see
>see webm where OP doesn't show his ADP
okay
have a nice day
he literally does though?
oh shit he does
kill myself
>see this webm where someone demonstrates that ADP makes it so that dodging is actually royal guard and not actual dodging, because you have to time your iframes to avoid the attack instead of using the dodge to get out of the fucking way
>dark shit too
>rpg
cowadoody has stats as well
cod does just outright lie about its stats, tho*. its pretty well documented.
*tho is shorthand for though
bitch you know that's not why people dislike it
People dislike it because the rolls in DS1 had a 38% iframe uptime, which wasn't the case in 2. This is why in 3 it was boosted to 46% iframe uptime and stamina management was basically removed.
>What do you mean my dodges are worse at the start of the game and get retardedly overpowered if I level up?
>Just put in 100 levels into adaptability and stamina just to match a base level DS3 character bro
Dodging, your main source of avoiding damage, is worthless until your ADP is over 30
>just wear armor bro
this isn't ds1. Armor became fashion after everyone poise-tanked through four kings
>pick up shield
shielding is even worse than low frame rolling. A plank shield is not gonna soak up the damage early game and it becomes worthless in the midgame. Again, this isn't ds1 where you can block everything
>no bro the hitboxes were designed on shit on purpose to make adaptability feel like it does something
another ds3 secondary posts his opinion. ADP increases the amount of iframes you get when dodging. I don't have a clue what youtube channel you guys got your opinion from but you shouldn't post things that blatantly prove that you've never played the game.
I played Dark Souls 2 on release. It was piss easy. ADP was widely regarded as a placebo stat until many months, or maybe around a year later when it was properly dissected.
Lowest ADP in the game is 3, for Bandit class.
>never touch ADP
>learn proper dodge timings
>2.2 second "quick" sippy
Well I suppose that won't matter if you just never get hit
i'm starting with ds1 now. Is this 2?
Yeah, one of the later areas.
this looks way cooler than ds2, 3 or bloodborne. much more weighty and slower paced.
This is dark souls 2, anon
this is the actual reason i love 2 the most
the chunky hits feel so satisfying
also it has/had the best pvp
>That relaxed stance when you open the menu
Absolute soul
roll2win
Does anyone else get a glitch with this specific enemy that makes one of his attacks twice as fast or something?
>the only enemy in the game that doesn't pivot on the spot to track you through their entire attack
Wow!
woAhh oh my gawwd this tracking is curazy lose your souls again and again am i right
>deliberately moving late in the animation to avoid showing just how much this tracks during it's full duration
Dishonest, but that's to be expected from DS2 fanboys
Why would moving late matter if there's tracking during the whole attack? Or is it just ds2 haters that are the dishonest ones making shit up?
>The only part of the attack that doesn't have tracking is the part that matters
Really makes you think.
Have you played Elden Ring by any chance?
where's the punchline?
god these enemies just about made me quit the fucking game, i was seething at them so hard
Exquisite gameplay. This is why DS2 reigns supreme.
I remember these guys swinging like nuts back when I played
They nerfed their aggressiveness and tracking massively, they're chumps now, the guy who made that webm is a salegay who got into Souls with SOTFS during one of its numerous $5 sales and doesn't actually realize the game was a lot worse before they spent literally half a decade patching out a lot of the issues.
I remember those fuckers having a fast double swing that completely fucked over anyone strafing on them.
What happened?
Pretty sure they still have it. Whoever filmed the WEBM just got really lucky.
>Try harder to do the same boring thing as every other Soulslop
These guys are actually super easy.
What am I supposed to be seeing here?
That the OP turned on an infinite i-frames script
>Level up your ADP shitt-ACK
> patched and nerfed version of hammer bois
God. Look at that smackdown move landing where the enemy is aiming. The way the player can tastefully move out of the way.
Most retards haven't realized it but almost all souls enemies have heavy tracking during the wind-up annimation but lose almost all tracking the moment they swing and the hitbox is active.
So the key is to not panic roll too early and you'll be fine. I lirerally learned this during DS2's launch when I kept getting rollcaught by the spear hollow soldiers like 5 times in a row and it just clicked for me.
Then I started timing rolls at the last second kinda like Bayonetta witch time and had far less issues.
>Most retards haven't realized it but almost all souls enemies have heavy tracking during the wind-up annimation but lose almost all tracking the moment they swing and the hitbox is active.
Yeah, the problem was on launch DS2 mostly didn't have this.
why does le hardest game ever have i-frames to begin with
souls fans don't care about the difficulty aspect. that's just marketing and youtube clickbait.
games are made to be beaten, smartass. are you gonna complain about there being ways to do damage as well?
you can't beat a game without having i-frames?
>you can't beat a game without walking forward?
this is how dumb you sound
but dark souls is designed around iframes. it's what the combat and enemy movesets are based around.
why
because that is what the developers wanted to do. i can't tell you why they wanted to do that but you can probably email them.
Id say only DS3 is designed around iframes because otherwise you wouldn't dodge shit
3 and ER are designed around spastic spam-rolling, which is why all the enemies flail like retards endlessly. 1 and 2 aren't, you can beat both without ever dodging anything.
You are correct, but mindless contrarians will disagree with you for whatever reason. Blocking is also viable, of course.
yes, just put on havel's greatshield and sorcery
soulshit has an iframe generator button that makes them invincible for half a second
these gays then moved on to monster hunter and complained that rolls don't do anything in that game
Most of the difficulty of the game comes from people starting it and having no idea how rolling works or how to use it. Then later people realize that they can press a button to not get hit by anything, and that virtually all enemies can be beaten by this formula, that is if you don't just walk around them, which takes the game from something like an oppressive nightmare to . Once you understand that most of the complaints are by people who read guides to play the first game (which never explains iframes or how they work at all whatsoever, it was always a completely hidden mechanic) then the idiotic attitude towards 2's attempts to nerf all the exploits in that game makes sense.
Imagine if you will if a company like bethesda or ubisoft had a dodge in one of their games, and tied the dodge to a stat without changing the animation or giving you the proper information that anything has changed other than "game feel". No change in animations to dictate that you are more "agile" in dodging these moves, no table to tell you that you have reached some kind of break point with the stat, nothing. It would be ripped apart on this board, because its shit game design. People called luck in DeS a complete dogshit stat and for good reason. DeS simps dont defend luck, so it makes me laugh that DaS2 fags defend ADP and their only argument as to why someone would complain about this poor gameplay decision is "filtered" which is ironic considering that DaS2 is the easiest game in the trilogy, only even surpassing one after it got its DLC
It wouldn't be a problem because Dark Souls is literally the only game where you dodge into attacks instead of away from them. So most people would just try not to get hit and not even know about iframes in the first place.
>filtered
Nobody in this thread used that word, except you. Why are you having a meltdown?
>DaS2 is the easiest game
Let's not get carried away here
DeS has to be the easiest, followed by DaS
Then again, I suppose the perspective could be different for other playstyles as this is from someone who played with midroll, mediumshield, 1h spear/axe/sword in each game
I said of the trilogy. DeS isnt apart of the Dark Souls trilogy. If we want to do every fromsoft game id argue Evergrace is the easiest one ive played. Or if we wanna go the "SOULSRINGBOURNE" route or whatever the fuck people call it then id say ER is easier than Dark Souls 2 just because of the sheer wealth of options you can engage with the trivialize the game
Fair enough
That still leaves DaS as being easier than DasII though
DaSII was easier than 1 pre-DLC, post DLC and Scholar, DaSII got a considerable bump in difficulty
How the fuck is DS2 easier than 1? There's way more enemies, they actually do things, you cant iframe through fogwalls.
There weren't that many more enemies compared to 1 UNTIL scholar of the first sin. One of the most common complaints people had about 2 on release was the fact it was too easy outside of choice areas like release shrine, which was tedious but overblown, and honestly comparable to the anor londo archers
bullshit and i dont remember anyone saying 2 is too easy. Litterally the opposite and people have been seething ever since.
Difficulty complaints came with the DLC (shit like Fume Knight) and after Scholar. powerstance club stagger stunning bosses was basically a meme since fucking day 1
amazing how quaint Fume Knight is compared to some of the crap they've made since
he only has like 6 attacks kek
>that dumb ass delayed hitbox from the arc of his horizontal swing
Scholar of the First Sin was in DIRECT response to people complaining the game was too easy anon. They added more enemies because most levels had nothing that threatening. Random NPC invaders that were strong, because the bosses in the base game were complete jokes, with people commonly memeing about shit like Jabba the Hut and the "Bonewheel Lords"
No it wasn't. They remixed the game to make it a somewhat new experience for people who already played DS2. There's areas in vanilla that have more enemies and is harder.
>There's areas in vanilla that have more enemies and is harder.
Such as? Shrine was nerfed far before Scholar came out because shitters complained about the only difficult portion of the game
Shaded woods has like a dozen lion guys jump you right when you enter in vanilla. That doesn't happen in scholar. Dragon's Aerie you fight ganks of enemies with all while a guy is pelting you with aoe lightning spells. In Scholar it's all 1v1 fights unless you try to run past everything.
in scholar you don't have to fight any of those dragon cunts unless you attack them on purpose
Maybe I dont remember those two areas that well in the baseline game since it has been years, but that's pretty interesting
Scholar gives you more opportunities to also mitigate ganks. Undead Crypt in Vanilla the ghost guys will just spawn without warning, but in Scholar they wont unless the bell rings.
eh, it's all over the place. early game is much harder than later game. in fact some mid-late game areas are piss easy. then you have Shrine of Amana which was (and still is, imo) cancer of the highest order.
also it's the only Souls game where you can literally just farm enemies until they stop respawning
There's nothing wrong with Shrine of Amana. It's one of favorite levels.
I like everything about it except the knee high water EVERYWHERE. it's just there to fuck with your movement while being tedious as hell and providing no dynamic challenge. going through it on a pure melee build is a joke. if you read comments online, literally everyone says to use a bow. it's so fucking dumb.
The water is there to hide pitfalls which is part of the challenge of navigating the area.
ER needed more pitfalls. considering you can actually jump it would have been nice to see more platforming / environment challenges in that regard
>There weren't that many more enemies compared to 1 UNTIL scholar of the first sin
shut the fuck up retard
>t. only ever played scholar of the first sin
I've played both versions multiple times coping retard
Damn, care to give me a count of all the enemies in baseline dark souls 2 vs all the areas in baseline dark souls 1? Hell if you wanna get autistic off of a complete and total technicality dark souls 2 has enemies that permanently die where as dark souls 1 enemies will never ever disappear no matter how much you kill them short of the unique ones such as the black knights. If you wanna go further beyond, Dark Souls 1 also has the infinitely spawning skeleton babies.
By all metrics, be it your hyperbole, autistic objective technicalities, or otherwise, you are objectively wrong.
>Hell if you wanna get autistic off of a complete and total technicality dark souls 2 has enemies that permanently die where as dark souls 1 enemies will never ever disappear no matter how much you kill them short of the unique ones such as the black knights
Have you heard of covenant of champions retarded gay?
>leave covenant
>enemies disappear
what now gay?
then don't leave the covenant?
are you just pretending to be retarded or does this come naturally to you?
>bro just play as this ONE covenant this whole game and then the amount of enemies are equal to dark souls 1
to make enemies run out you have to kill them 10+ times
that means you're dying in an area more than 10 times
its literally a shitter cope
>Enemies not respawning is a GOOD thing actually
lel. The only one coping here is you, bro.
Every single boss in the game can be circle-strafed to death while putting up no resistance, except for Ruin Sentinels, Lost Sinner, Velstadt, and Throne Watcher & Defender. Almost all of DS2's bosses are large humanoids with weapons that feel like enlarged player characters (Pursuer, Dragonrider, not-Ornstein, Ruin Sentinels, Lost Sinner, Skeleton Lords, etc.), so the tactics which work on one boss are likely to work on another: lock on, hold left or right, profit. And the game's more unique bosses (Undead Charioteer, Old Iron King, Ancient Dragon) just suck.
Meanwhile, even DS1's weaker bosses feel distinct from one another, and there's more unique bosses like Gaping Dragon, Quelaag, Ceaseless Discharge, Sif, Gwyndolin, Priscilla, Nito, Moonlight Butterfly, and the Capra Demon encounter to keep you on your toes. Not saying they're all great bosses, just that DS1 has more diversity so it's not as easy to sleepwalk through the game doing the same things every fucking fight.
Ok why then do people complain about the tracking if you can just circle strafe the bosses? Why do people put 45 points into adp if you can just circle strafe the bosses? Why are you ignoring you can just circle strafe all the bosses in DS1 and all the enemies too?
The tracking is only an issue for specific enemies and bosses, but it's a much more common behavior for enemies than it is for bosses. I can only assume that they actually dedicated sufficient time to refining bosses' movements, and a lot of enemies' were left comparatively unpolished in terms of both mechanics and animations
>spear hollow soldiers in FoFG
Absurd tracking on their 3-hit thrust combo, feet don't move.
>hammer knights in Heide
Absurd tracking, feet don't move. The sword and shield variant's tracking is less severe, but still stupid.
>Ironclad turtles
Excessive tracking on their overhead smash, feet don't move.
The bosses just tend to be more forgiving.
I dont see any excessive tracking. You people are mental.
>3 seconds to 5 seconds
>turns 180 degrees without taking a single step
you are fucking delusional like every other ds2 fanboy
lmao
So what? Like every dark souls game? Where's the mlg tracking? You play ER and enemies are literally spinning 180 in mid-air to hit you. But somehow DS2 is some extreme outlier of tracking? This is the most deranged anal fanbase ever.
>Same shit different From game
>But only bad in DS2!
Fromdrones are funny.
>I dont see any excessive tracking. You people are mental.
OK then go fight one of the fire salamanders and watch it rotate in an impossible way like it's on a carousel. You people are retarded.
true but those salamanders are only enemy in the game with broken tracking
>I dont see any excessive tracking.
Because you're a newgay who bought the game 5 years later when they'd patched it out for most enemies, retard.
Tracking was never changed for any enemy in DS2, you panic rolling gays are just awful at the game.
>Tracking was never changed for any enemy in DS2
lol
I can't agree with that
I cleared most areas and bosses in DaS1 on my first try without ever learning to roll or parry
The thing is, I had a similar experience with Dark Souls 2, where I disregarded adaptability and other than the ruins sentinels I was never really stuck in any one place other than by choice like doing rat lord defending or bell tower invasions. Id argue traversing the world in 2 was even safer because I did not have to ever really worry about random invaders heeming me outside of the designated areas even on release outside of the forest of the giants because of how fucked up the system was in terms of earning red eye orbs
3 is a joke of a game that vomits broken weapons with broken WA onto you. The starting weapon for the Assassin is still one of the strongest in the game by far.
I defend luck in DeS but that's because I was using the blueblood sword, the natural stunlock combo is very funny
I beat nearly everything to death in DAS2 with power stanced grug clubs, I am hard pressed to think of an enemy that moves fast enough to be a threat except the weeb knights (and only because they're in packs of 6+ minimum and their aggro range is basically the entire room they're in), the weeb knight boss and the pursuer
>fast enough to be a threat except the weeb knights
whats funny about them is that the best way to beat them is to twohand your starting wooden club and stunlock them
I just wanted to let you know that you are 100% right
>"Poise is working as intended"
>gets stunlocked in heavy armor by a small rat or a gremlin with a dagger
have you tried actually using your poise and attacking enemies while they are hitting you?
Poise usually kicks in around halfway in a swing meaning you are still stunlocked by gremlo the instabinator forever
you're thinking of hyper armor
poise in DS2 is universal, it just gets depleted fast unless you're coupling it with hyper armor
but ds2 was one of the only souls games where poise actually worked tho
are you thinking of ds3?
I am, but I wasn't going to wait for the DS3 thread to bitch about it
1 was the only good Dark Souls
poise kinda worked in da1 too so that's fine
ds3 a shit
no games should have have iframes
except dark souls since that's what the enemy movesets and player movement are designed around.
Aoe attack probably should never have been avoidable with iframe. It just doesnt make sense
I agree with that but already most aoe in Elden Ring is not rollable because they have multiple consecutive damage ticks
You can roll the aoe by Fallingstar beast and Astel though which is a bit silly
>except dark souls since that's what the enemy movesets and player movement are designed around.
They shouldn't be designed around that. People always praise Fromsoft games for having good hitboxes, but they hardly ever consider the fact that really they still aren't as good as they could be. If the hitboxes were even more precise and the movements were designed even more meticulously, you could have a game where the player's abilites let them genuinely avoid attacks, not just time an action so that temporary invincibility lets them ignore them.
>people always praise Fromsoft games for having good hitboxes
I have literally never seen this happen. iframes are a thing because From knows their hitboxes are turbo dogshit and need a mechanic to mitigate it.
>just make the game more competently
lmao
Oh, you've literally never seen one of the most common things happen? I suppose I shouldn't be surprised if someone who's blind would disagree with the removal of a crutch mechanic like that.
I play sword and board to avoid using iframes because I think they are retarded and shouldn’t be a thing. From aren’t competent enough to make hitboxes work without them, so demanding their removal is unrealistic.
Their hitboxes are extremely good in every other game than DS2 though, what are you on about? There is no shortage of videos showcasing their good hitboxes, an enemy weapon can miss you by a centimeter and you won't take damage
There are no good action games without iframes in some form.
Doom has no iframes. Nothing lets you avoid an attack that should connect, and nothing makes you impervious to damage after some action is performed. If you have failed to get out of the way, you deserve to get damaged and if you're overwhelmed by enemies, that's your fault for not killing them, and so you get no grace periods after receiving hits.
I think Half-Life doesn't have iframes either.
Those are not action games retard
And he said good games
>Doom has no iframes
Nevermind that I said action games and not shooters, you're still a retarded wrong gay in the first fucking sentence. What a surprise.
1050 frames of not taking any damage to your hitpoints is not "iframes". The enemy hits don't go through you. They still hit you. In fact, those hits push you around. Splash damage during invulnerability is literally used in speedruns to jump over wide gaps. You thought you had some kind of brilliant gotcha here, but you played yourself twice, firstly by saying that FPS is not action and now this.
So the invulnerability doesn't make you invincible?
>The enemy hits don't go through you. They still hit you. In fact, those hits push you around
This applies to Souls too though
>firstly by saying that FPS is not action and now this.
Are you trolling? FPS games are not Action games, they're a different genre entirely. Might as well have said Age of Empires
Those are shooters not action games
>Evade Extender
>Evasion Expert
Monster Hunter Skills. Different animations, VERY clear distinctions between ranks as to how far you are going or how effective your dodge is
>ADP
oh yeah uh every like 10 levels give or take you might be able to throw a knife one frame faster or your dodge might be a liiiiittle bit better
>Monster Hunter Skills. Different animations
You haven't played monster hunter retarded soulshitter
>Vitality
you might be able to survive poison for one second longer, or take another bite from a rat or hollow
>stam
you might be able to swing your dagger one more time maybe
You can see your character physically dodge farther in DS2 just from decreasing equip load
Which is an entirely different subset not at all tied to adp, rendering the stat pointless. Why do you think this stat was never ever carried over to any other game? Because they realized it was dogshit design
why was dark souls 1's world design style not carried over then?
Because Fromsoft forgot how to make good games.
Because they had to shit out games faster to appease the evergrowing demand for them, which is why we got dark souls 2 in its current state instead of the kino it could have been
>Why do you think this stat was never ever carried over to any other game
because you soulshitters NEED 30 frames of invincibility to beat your turds lmao
Another valid point that will be ignored by rabid DS2fags. It's important that the most fundamental gameplay mechanics of any game are easily understood, ideally in discrete terms. It's why fast, mid-, and fat-rolling exist, rather than your roll distance changing in linear relation to your equipment load changing. It's why DS1's health and stamina bars have tick Mark's on them.
Another example of this done poorly is virtual dexterity, casting speed. Complete fucking nonsense that's actually borderline broken in PVP if you actually know frame data for different spells with different virtual dexterity. Which, naturally, no one does.
>rather than your roll distance changing in linear relation to your equipment load changing
Ok but if you know how to play the game this "issue" goes away and you're left with a much deeper game that gives you a lot more freedom how to customize and tune your character. Equip load also effects stamina regen speed which is another great addition that never got implemented again because from just wants to ignore the stamina mechanic as much as possible now.
evade window does barely anything on monhun
if you try dodging into an attack, you will get tagged
I'm talking about world and rise, not the hop shit from older portable
>monster slopper
lol darksouls3fags
artitecture
never understood people complaining about ADP when the DS2 meta was level 150 and it handed out souls like candy
it really didn't matter that much, all you had to do was level it to whatever the first softcap was for roll i-frames and then you could just forget that it was even there
how about instead of introducing a shit mechanic and then giving us more than enough souls to mitigate said mechanic, you just don't add it in the first place?
Because it attempted to balance a characters defensive options
Taking heavy armor, a greatshield and spells that buffed defenses so you can actually "tank" requires a shitload of investment and takes a while to actually work, oftentimes only being usable in the endgame. Without ADP an offense-based playstyle that relies on some vit and rolling for defense is a no-brainer to use
>requires a shitload of investment and takes a while to actually work, oftentimes only being usable in the endgame
Ahh, the shitload of investment. Just get souls, bro. By the way, enemies die permanently in this game so you better not lose any of those souls before you use them. :^)
>Because it attempted to balance a characters defensive options
Adding successive roll penalties, making rolls slow as shit, nerfing roll distance based on carry weight, splitting endurance into two stats, and quadrupling roll stamina costs at base already more than did that.
If anything, it unbalanced defensive options, because they also made shields have huge stat requirements and weight relative to DS1. So now you had to choose between investing in two stats (END and VIT) and a couple more to meet stat requirements for shields, or just investing in two stats (END and ADP) to roll instead.
I've never understood why DS2 apologist morons somehow never realize this, I just chalk it up to the fact that they're not sincere in their criticisms of other Souls titles or praises of DS2 and make all their arguments from a position of pure contrarianism (or nostalgia bait for the sale fags)
how about, hear me out, you just make the default roll iframes the same as 110 agility or whatever, and balance the game around that?
>Demolition_D
Like the Orange Juice streamer Demolition_D?
LOL
>never understood people complaining about ADP when the DS2 meta was level 150
Do you not see the problem with this?
ADP did nothing but raise the meta level of the game 30-51 levels over DS1.
If your stat does nothing except make it so the game doesn't really start until level 20-30 then it's a worthless stat
>b-but you can play without raising ADP
Sure if you're doing a challenge. If you're not then you have literally no reason to not raise ADP.
the main reason dark souls 2 was bad was because its dodging was broken and made playing the game feel awful because of it. every other response is pure retardation/skill issue/subjective.
How is the dodging broken?
See
Code Vein had items that made you dodge better
i like dark souls 1 dark souls 2 dark souls 3 bloodborne and elden ring
15 ADP / 92 AGI is more than enough for DLCs. How much did you level it up, anons? I've seen posts where people claim ~30, but that sounds like a bait to me.
im a shitter, i immediately googled what the AGI stat did when i first started the game and saw it in the status screen
there was a value that gave you enough i-frames to avoid all the stupid clip damage that can happen during rolls
that's what I leveled it up to, might have been 15 I don't remember it's been like 8 years since I played
i was gonna make fun of soul memory when I opened that pic, but then I remember they went even dumber with DS3 and ER by making summon ranges be partially based on fucking weapon upgrade level
same guy here replying btw i like to cheatengine in dark bead and invade people in the undead parish and then i would laugh and point at my screen and go na na na boo boo
how is a weapon level range worse than soul memory?
>implying password matchmaking wasn't the addition that ruined multiplayer since DS3
so funny FROM wanted to ruin the "RED BAD MAN" meme only to create gank squads which requires even less skill
can't twink as much as
>they went even dumber with DS3 and ER by making summon ranges be partially based on fucking weapon upgrade level
how is that dumber? Getting souls doesn't increase your character power, weapon upgrades do
There's an NPC that gives you an upgraded weapon early on for doing a quest, immediately locks you out of summoning at whatever level was below you. Tell me that isn't the most retarded thing.
Sure, that's a bit retarded. Should have let you discard the weapon and update the summon range accordingly. But this only really affects tryhards who want to rape low level players
The weapon upgrade limit is good, seethe harder retard
Weapon memory is a strict upgrade over DS2/1's system. What killed DS3 invasions was password matching and no cooldown on summons. They didn't account for the netcode actually making the game playable this time around.
so? The only "problem" this creates is making it harder to twink. Which is the entire purpose of the existence of soul memory. So do you hate twinking or not?
>What killed DS3 invasions
DS3 invasions have been constantly very active for years, I did tons of invasions before ER came out.
Even now I literally get one every 30 seconds at SL60-80 in med-endgame areas to this day, faster if I use wex dust.
Password summons are a meme, they get so scaled down in both HP and damage that they're often easier then regular level phantoms.
And resummons and blues = free estus, ppl who stoop that look are generaly bad at the game.
I meant on launch. Obviously DS3 invasions weren't completely dead, duels especially since both have remained active since it came out unlike DS2. But consider that I was talking about on launch, when the game had tens of thousands of players on at all times, where invasions were at the absolute best tedious grindfests where you'd be killing the same set of 2-3 phantoms 50 times in a row and at worst one sided curbstomps where you could hope to take out an estus charge or two more than they'd get back when you inevitably died. This is the experience most DS2 fags have with the game because they played it once on launch (if that) and got filtered. Also consider that in their case the latter was much more common since DS2 players are generally the worst Soulsfags in terms of skill.
The problem at launch is that people were trash and didn't know how to handle straight sword and dark sword spam so invaders 3v1s got nuked, including me.
Once we learned you're guaranteed a parry on the third swing even in the first 2 hit you on most 1H weapons, ganks of noobs started getting completely destroyed.
That plus a few balance patches.
That's just what I said with extra steps. DS3 invasions didn't really take off until a few months after the game launched, when you were no longer guaranteed to get a 3v1 in every single invasion where the two phantoms were effectively immortal as well. But by then most DS2 contrarians had stopped playing the game and gone back to circlejerking with the other 20 people who cheat engined in infinite tokens for the BoB arena.
It didn't "kill" DS3 invasions, it was merely a mass filtration event. In retrospect, people didn't understand how you win an invasion in DS3. It isn't about winning the war of attrition, because the invader is statistically disadvantaged. It's about picking and choosing your battles, and winning the battles that matter the most: killing an overleveled password phantom, forcing the host off of a ledge, blocking into a setup parry, knowing when greed is going to get everyone killed.
It was a wild contrast with Bloodborne, DS2, and DS1, where if you were properly prepared you barely had to outplay anyone. I did some invasions in DS1R recently and it was fun, but my win rate was basically 99%. And that's with weapon upgrade matchmaking, too. If you look at early streams of Elden Ring invasions, it happened all over again with that game.
>and winning the battles that matter the most: killing an overleveled password phantom, forcing the host off of a ledge, blocking into a setup parry, knowing when greed is going to get everyone killed.
The problem is that first one was completely negated at launch because they'd have a new phantom a few seconds later.
>30k soul memory twink
my bro
adp is the easy mode stat ofc Ganker knows all about it lmao
Still the best Dark Souls
sotfs was a fucking mess, height of when fromsoft was all in on the LOOK HOW HARD OUR GAMES ARE phase
basically that area of ER in haligtree when there's like 5 teleporting scions that 2 shot you but scaled up to a whole game. And it's really weird because the actual bosses aren't that hard aside from a few, mainly in the DLCs
the games are supposed to be hard
putting 5 million enemies everywhere, ambushes around almost every corner, and random petrified statues everywhere is not fun
the only thing that was good about sotfs was the new npc invasions that were blatant input reading asshats that almost felt like real players sometimes. That was hilarious
All that is fun.
I enjoyed how stupid sotfs was. Outside of the dlc, it was never going to hold a candle to the other games so might as well just inflate its difficulty to make it more interesting.
I think we can all agree that elden rings button reading disqualifies it from being considered a reasonable challenge.
ADP was unironically a good idea for rpg purposes.
Maybe could've worked if iframes were indicated visually or something.
I will now play your game.
>every ring adds ADP
l o l
that sounds like a good thing
>The hardest boss in Dark Souls 2 was literally just a forest gank squad ripped out of dark souls 1
lol. lmao
ds2 was such a meme game I will always like it
had a lot of fun 1 shotting people with resonant soul before they patched it kek. There was also a random curved sword that gave instant parry frames
Pre-patch shrine of amana did nothing wrong.
I can perfect roll without leveling up my adp.
Yes, you could say I'm a bit of a gamer.
I'm playing elden ring for the first time. I played ds1 and ds2, and ds1 was one of my favorite games of all time. The bosses in ER seem hard as shit compared to ds. Their attack patterns go on forever, and dodging is very hard. I'm getting filtered by godrick. Am I a shitter or what?
godrick is much simpler than he seems at first glance. He can be easily manipulated
that's how a lot of the bosses in ER are
you just haven't adapted to elden rings improvements over ds3 yet. hint, focus on staggering bosses rather than just dodging. you have to be aggressive in elden ring.
ER bosses are way over-tuned to account for shit like summon spirits to a complete meme degree. People will argue otherwise to make you feel bad, but they are full of shit
>over-tuned
back to youtube.
whats your point exactly? the game is designed to make you use whats available. only ego gamers care about "summons" being a crutch. They can only validate their lives with gaming skill. They can't even change a car tire.
I dont have a point, im cool with shit like summon spirits because choosing not to engage with those kinds of things gives you the ability to customize the game how you want it. The game was just developed with the usage of those in mind
It obviously was not considered even once during development, retard
Every single encounter in the game is very obviously designed around solo play and you are just the ultimate shitter, theres like 3 or 4 even remotely challenging bosses in the game
You must really fucking suck at games to still cope after 1 and half years that its designed around summons, they are the same as in every other souls: an easy mode mechanic for those who can not beat the game normally
This design philosophy from FromSoft has not changed in any way
>only ego gamers care about "summons" being a crutch.
I care because i don't want to steam roll every single encounter in what is supposed to be a challenging action RPG. it's not about ego, wtf
These shitters unironically think any fight in the game was designed around using summons, because if they don't use this cope they would have to admit they are terrible at games
Elden Ring bosses were far too easy in reality
ER is in no way designed to be played with summons, its obviously entirely designed around solo play just like all the other ones because summons totally break the enemy AI, just like in all other souls games
You played through Elden Ring on very easy mode, stop acting like you have beaten this game like we who actually beat it
Summons influence your build in ER where they do not in other souls games. The game is designed around summons otherwise you're just fundamentally not taking advantage of your character and the 75% of the game you spend exploring caves collecting gravewort is a complete waste of time.
The shitter cope, you didnt beat the game
They in no way influence your build, summons require 0 stat investment and are literally just an additional easy mode option in the game that trivialize all content
They absolutely designed everything in the game around solo play only, the AI still can not handle fighting multiple targets
Everyone who actually beat the game solo can tell you this, the game wasn't hard or unfair, you are just an easy mode shitter
the only super hard bosses without spirit summons are Malenia and the silly godskin duo fight
Mogh is very simple one you learn his weird delays, phase 2 is the same as phase 1 but just don't be a fucking pussy that stays at mid range. Morgott doesn't do enough damage to actually be hard with all his twirling bullshit, radagon/elden beast is very straightforward
Man Mogh was such an amazing fight. I wish the other fights compared to that guy
Easily the best boss in ER
Kino presentation, neat moveset that doesn’t take 5 years to learn like Malenia’s, great music. Just an all around solid boss
Summons are just easy mode
Mohg is the fairest boss in the game next to Shade of Godfrey
I did Malenia without a spirit summon but I assume she'd be either incredibly easy with one that has a decent ash of war or incredibly hard if she heals off of hitting them as well. Her first phase isn't that bad if you just poke her and don't get raped by waterfowl, her second phase has some real nonsense but the threat is again waterfowl. Aside from that one move, nothing she has is like the endless attack strings that other bosses have where it feels like you don't have a decent opportunity to get a hit in without a possible backlash.
They are not over tuned in any way whatsoever, they are literally far too easy and should have all had about twice more health
You are just bad
They clearly did not account summons when designing any boss because its an easy mode mechanic that is meant to trivialize the content just like in every other souls
>Elden Ring bosses are way over-tuned
>heres me after spending over 100+ hours to show how ez it is le git gud
bet you weren't hot shit when the game first came out were you gay
I beat him first try on my first playthrough because I actually explored for a little bit like the developers clearly intended you to, but cope if it makes you feel better
>I overleveled and beat him first try
whoa, sure showed me
Hitting him with a +1 halberd at level 25 is overleveled?
I doubt that, if you were exploring you'd be much higher than 25
be really aggressive with him, learn when his openings are and fucking slam him with jumping attacks and shit
don't try to fence with him (or most bosses in ER) because they will just out damage you
Just you wait!
Godrick is actually the easiest of the great rune bosses IMO. Margit was harder.
>Going straight from DS1/DS2 to ER
That sounds really rough
nah, not really. I did the same thing (with the exception of also playing DeS) and didn't really get stuck too badly except maliketh and malenia
Ds3 made some more active bosses, same with Sekiro. They pretty much made it more reaction-based over time. Elden ring also gets significantly easier when you level vigor, as opposed to other games it scales higher and higher until you hit the softcap
The biggest difference between DS1 and ER is that the bosses have way more openings, but they're not as obvious. You have to be more aggressive until you find those attack windows. Also, don't underestimate jumping attacks and charged attacks. Most players don't realize how valuable stance breaking is.
Do not play Elden Ring like Dark Souls. You might think it's the same game because the core mechanics are shared, but it isn't. It will click for you after a while, just use all the tools the game gives you.
Except summons, if you use summons you are an easy mode bitch and didnt beat the game
Summons break the AI and make you 1st try every single boss
DS1 and DS2 are about slow, deliberate combat where you wait for openings or create your own by being aggressive, but there's a limit to aggression. DS3 is about rolling and mashing. Elden Ring is slower than DS3, but it's about applying consistent pressure with the right tools at the right times - even in the middle of a boss's combo. You should always be trying to break enemies' and bosses' stance. As a bonus, staying close to the boss and applying pressure means you'll see their full attack chains more often, so you won't think it's bullshit when they do follow-up attacks.
>You should always be trying to break enemies' and bosses' stance.
they did such a poor job of teaching the player this. They tell you about stance breaks in the tutorial but there's no indication of how the mechanic actually works, especially how long it takes to regen.
I think the average player will just try things for a while and come to the conclusion that there's no point in using heavy/charged attacks since it's less damage than just spamming R1 and stance breaks are borderline random.
At least that's the conclusion I came to when playing.
Godrick is the shitter filter. Once you get to know the combat and it's quirks you can beat him from the get-go , but you will have to earn that victory.
Otherwise turn around and explore the world for upgrades, ashes of war, etc.
Summoning actually takes the fun out of the game, and you can get OP pretty easily to begin with. Leave summoning as a last resort if you just want to get past a boss.
Did you level Vigor? Answer this question before asking anything else.
Stat dump vigor and get accustomed to the ER roll because it's very bizarre compared to DaS.
>having trouble with godrick
understandable but also I feel bad for you. godrick is a joke compared to the late game bosses.
Elden Ring is shonenshit disguised as dark fantasy and all the bosses get super saiyan powerups or 2nd phases. It gets worse at the capital and onward.
Cope
Its an amazing fantasy world
It's lowbrow slop that GRR Martin shit out in an afternoon because nips cannot build a western fantasy world to save their lives
It sure has better lore than any of Martins other work
Just hug him and he can't hit you when he roll and jumps in the air.
Same for the 5 swing rage slam, hug and circle around.
And for the jackhammer attack, jump every time thrusts.
Another mistake ppl make is not using weapon arts or even charged attacks when they do nearly x3 to x4 damage and posture break compared to R1s.
Literally a 2 min boss fight if you have a +3 weapon and use weapon arts like impaling thrust or face off.
I like how dark souls 2fags have to argue about poorly implemented gameplay decisions by layering other poorly implemented gameplay decisions on top of them
its not poorly implemented if i like it
>its poorly implemented because....IT JUST IS OKAY
sorry your sloth brain can't deal with anything less than half a second of iframes
dodging isn't the issue its the fact you get gangbanged from all sides while trying to do so
pick your battles instead of sprinting through the level then retard
>he doesn't know
ok retard
Dark Souls 2 has fucking 8-directional analog stick deadzones. any pretense of superiority or smugness from DS2fags should be fucking dead just with that fact.
and ds1 has 4 lul
This.
Dark Souls 2 is WIDELY known as the worst game for a reason.
the fact that it's loaded with SOVL seems to cloud peoples perception of how many strange flaws it has. I still love it.
Ironic how a game with 'Souls' in the title is as completely devoid of any soul as DS2 is. Like it's baffling how artificial it feels, how stapled together the world is.
I mean, I agree it does feel stapled together, but they tried so many weird, stupid, unique, pointless things in it that I can't help but have a fond impression of it.
it does have some really cool shit, like the vendrick "confrontation". But it's just so overshadowed by how awful the production value is. So many things that are poorly thought out.
>hey we made this hueg rat boss but it only has 3 attacks and is way too easy to defeat
>uhhhhh just put 5 rats which inflict Aids of Instant Death in 2 hits, that'll make it hard
ok and you move and roll in 4 directions in DeS and DS1
And Demon's is still the best game of the series. What is your point?
It isn't Scholar is
>best game of the series
It's really not. It might be the most interesting from like an artsy perspective but gimmicks don't make for a good game
>sequel plays worse than the two games that came before it
does it?
kek triggered the bot
you'd think after something gets posted 100's of times there'd be a valid counter argument but there's nothing.
counter argument against what? someone playing a game badly? There would need to be an argument presented for a counter argument to be needed.
You DS2 cucks have been annihilated in every argument ever and you have ignored your loss every time
There is no helping the mentally ill
At least your shitty game is somehow better than DS3
>At least your shitty game is somehow better than DS3
Elaborate.
Did you play DS3?
yeah. I just wanted to hear your takes.
Well DS2 tried a lot of new ideas, some worked some didn't, it has mostly good areas, good exploration
DS3 is just an entirely linear world, with 9 swamp zones, only brown and grey in its color pallette, stamina no longer means anything because you can keep rolling infinitely even at 0 stamina, half the bosses are lame gimmick bosses, most mobs just do 30 second long combos which you have to wait out then get 1 hit in and then repeat, poise practically no longer exists, theres a bonfire behind every 2nd building since the last bonfire and even a bonfire meters after each opened shortcut making shortcuts pointless, lore is ambiguous just for ambiguity's sake with no real depth, the game wanks off to DS1 nostalgia nonstop despite being inferior to it in every way due to all the reasons just mentioned
DS3 is truly the only really bad Souls game, DS2 is just somewhat bad on account of being unfinished
>9 swamp zones
I haven’t played in a while but this is kinda sus
>half the bosses are lame gimmick bosses
not sure about this one either but the rest I can see where you’re coming from
Both things are fact
Yes ds3 has 9 swamps
Yes a huge portion of its bosses are gimmick bosses
>Yes a huge portion of its bosses are gimmick bosses
5 out of 25 is a huge portion? And I'm being generous with that count since wolnir is barely a gimmick
Yeah, 20% is a huge portion, and I'm saying that as someone who's favorite souls game is DS3. 16% is still pretty high if you don't count Wolnir.
Still better than folding screen monkeys.
nah, folding screen monkeys is cool, it's a good puzzle. It's not even annoying on subsequent playthroughs since it takes like 45 seconds if you know what you're doing
Not a good puzzle since you can ignore the intended way to do it and just catch them with normal chasing
>You DS2 cucks have been annihilated in every argument ever and you have ignored your loss every time
Imagine actually thinking this. As if words could undo the magical experience I had with DS2. Thank god I didn’t get filtered like you.
Everyone enjoyed it, but you are deranged for hailing it as the best one when its clearly the 2nd worst after ds3
they'll have nothing to say about this
The valid counter argument is to actually play the games instead of arguing with a soulless husk
Ok, so nothing.
Anybody who has played both games (so like maybe 3% of Ganker at best) knows that neither of those games play in the way they are depicted by the ritual bot poster
Oh so that's not DS2 it's just your imagination wow
There he is
THE DS2fag, in the flesh
But that DS1 hollow is literally fighting better than that huge DS2 knight
What did he mean by this?
Do not try to comprehend the mind of DS2fag
That's literally not the point of the webm
You sure about that?
DS2 plays better in nearly every way compared to DS1 and DeS, uit's just visually unpolished.
That's why both DS3 and ER copied the majority of mechanics it pioneered.
Nah it plays significantly worse than both, it's much less responsive, slower paced and thus easier, and more importantly completely reverses all the improvements DS1 made over Demon's Souls in regards to movement and feedback on hits/getting hit. It went back to the more floaty physics of Demon's Souls but with the poise from DS1 haphazardly slapped on so getting hit/hitting things feels about as satisfying as a bethseda game.
>Drangleic castle
You DS2 homos are so fucking annoying to listen to, do you actually not realise you're the laughing stock of the entire community
>caring about the “community”
Imagine
I dunno bro I remember playing DeS with my 8000 health and swinging at pathetic peasant enemies with my starting long sword and not having a single hit register.
I framing through attacks looks retarded and is counter intuitive in the first place. Its a design crutch and in Souls games case a very overly generous one.
DS2 is easy enough that you don't even need to roll, just strafe right and heal tank everything.
ok so why then is this person saying all the enemies track you on their attacks if you just strafe around them?
If strafing around them doesn't work then maintain a modest distance and bait out an opportune attack. Not difficult.
>then maintain a modest distance and bait out an opportune attack.
and what's the point in doing that exactly? to get maybe one attack in? Abuse ranged weapons?
Ok so what's the problem?
>just strafe right and heal tank everything.
biggest issue with the game, tied with the retarded runbacks. I didn't want to abuse the lifegems when I started playing but so many times I just got annoyed went "fuck it" and abused lifegems to beat a boss on the first try just because I didn't want to deal with the retarded runback
das2 and it’s secondaries had a devastatingly negative effect on this board as a whole
DS2 is just bad
Thread doesn't need 220 replies for something so obvious
Unironic DS2 fanboys are the most pathetic fanbase in all of gaming history
Since Flames of Old isn't coming out in the near future, please recommend a similar graphical mod that isn't vomitous.
I can't stand it any longer and want to replay this masterpiece soon
Guessing you're not a fan of fromsoftserve's DS2 lighting overhaul? Honestly I'm not liking what he's been doing in his most recent updates on DS1R.
https://www.nexusmods.com/darksouls2/mods/1146
https://www.nexusmods.com/darksouls2/mods/1160
Okay, now I know what I'm gonna be doing for the next month.
>sotfs only
Fucking hell..
Why the fuck would anyone play base DaS2?
base DS2 is great stfu
Because liking the black sheep of the series isn't contrarian enough for them, they need to specifically like the version that everyone quickly stopped playing.
>If you like a game I don’t like you’re a contrarian
What a childish way of thinking.
Fromsoftserve didn't make the lighting overhaul, lmao. Hilarious how often it gets misattributed to him when it's a completely different person's work.
anon...
>Scholar of the Second Sin
>VISUAL overhaul
All Fromsoftserve did was upscale textures in Gigapixel AI, add light sources and more grass to the game. All the rendering work that you're seeing in these screenshots is the work of one person, the author of DS2 Lighting Engine, which is a different mod.
>Sucks all the color out of the game with every update now
I'm not even excited anymore.
>Sucks all the color out of the game
DS2 Lighting Engine exists if you want color. It's also, you know, out.
Souls games are fucking retarded jankfests that hold a bunch of morons hostage. You can't claim a game is "git gud" levels of player fault when the amount of jank built into them negates vast swathes of player capability.
You know, shit like bad frames, enemy weapons clipping through geometry while player attacks bounce off of them?
Oh wait, git gud, skill issue. My bad.
gays.
Dark Souls 2 is the Dark Souls for Artists.
As another anon mentioned, ADP would've been ok if there was a clear indication of your roll improving in terms of i-frames and the game doesn't communicate this well. This was the problem with this system as it's impossible to gauge how much your roll has improved. This is why Dark Souls 1 did it well by tying the number of i-frames to the type of roll you have, so fast rolls get the most, medium get less and so on. This is very easy way to communicate to the player about how many i-frames they have and it was also consistent. In DS2 you can two players with both 50% encumbrance but they won't have the same number of i-frames as equip load has no effect on roll i-frames only roll distance. This was poorly implemented and should've been communicated easier or just straight out removed in favor of the old system.
And it's not helped when there's lots of enemy hitboxes/grab boxes that are massively oversized and/or completely mis-synced with their animations.
I might be wrong in terms of the "being pulled into grabs" like the infamous pursuer stab is that when you roll and the stab hits you because you don't have an i-frame active it means that you've been hit but for some reason the game waits until you finish your roll animation before activating the grab animation.
It's strange how much DS2 feels so amateur in comparison to DS1 especially in the animations. Just compare the knock down/knock back animations between the two.
Ganker pretty unusable now when I can't open thumbnails.
Ganker pretty unusable now when ds2 fans are allowed out of their ghetto
Gankerx
How is the lighting so much better than every other from game since wtf
>develop sequel targeting next generation consoles to show off your cool lighting engine
>publisher tells you to release it for the PS2
>fire director because he's a fuck-up
>you now have a half-baked game with a half-baked lighting engine
>looks like fucking ass 90% of the time, only looks good under light sources, which are extremely limited in the base game
>DLC rolls around
>you now have an actual director (Tanimura)
>developing small, self-contained areas with way looser time constraints and you can now just throw light sources everywhere
>???
>profit
seriously, they love just throwing lights around in the DLC. just walk around shulva sometime and check out how many floating points of light with no actual source there are. it's the complete opposite of drangleic castle where they clearly just stripped everything out.
Wish they'd return back to tactical and graphical Tanimura kino.
This is bullshit like "target acquisition" stat in Destiny.
Have you done your ladle run yet anon?
linkin park has a 10/10 discography
I'm playing it now and honestly I appreciate the idea behind ADP. It's a DEX build tax. If you're STR, you're putting those points into VIT and tanking and chugging. If you're a caster, you're putting them into Attunement and staying out of danger in the first place. If you're a DEXfriend - picrel for my build - you should have to pay a stat price to rollspam just like the other builds have to pay a price for their niche.
Though, honestly, at least in the base game shield + rapier destroys almost everything effortlessly even without rolling, so it still kind of failed at its purpose.
If you wanna rollspam you're better off raising vitality and endurance.
In my experience with the series everyone wants Endurance so I didn't find it worth mentioning.
>tanking and chugging
Not with those boss combos lmao
t. doing a first time str clear right now and it’s just hard mode as expected
>Not with those boss combos lmao
gyrm stone shield allows you to tank majority of hits in the game
Also, I never really had a problem with enemy spam. There are a couple of relatively harder areas with some more enemies than usual - Iron Keep being the first that comes to mind - but I never felt like there was any unfair enemy spam I couldn't deal with. The base game is very easy, both in areas and in boss fights.
Fuck the giant rat though since that one was just a race to kill all the adds before the boss reached me.
IF YOU LOOKED UP ADP FOR I-FRAMES YOU CHEATED AT THE GAME, IT DOESN'T TELL YOU THAT IT DOES THAT.
suck my cock dude
On my first playthrough of DS2 I picked the class with the lowest starting ADP and just thought that dodgerolls only gave you Iframes when you do it frame perfectly, I was praising the game for such bold design decisions until I learned they tied dodgerolling to a stat.
>game doesn't tell you basic mechanics
yeah I'm looking that shit up every time, suck my fucking dick. I do not care how mysterious your game is, I want rules of the game explained clearly.
>Okay, so start with 5 ADP
Right
>And I have 85 agility
Right
>Why does it start at 85?
It just does
>How many i-frames do I have at 85 agility?
...
>Hello? How many i-frames do I have at 85 agility?
I can't tell you that
>Okay, I guess I don't NEED to know how many i-frames I have... I leveled my ADP from 5 to 6 and my agility is still 85
Right
>Did my i-frames go up?
No
>Okay, I leveled my ADP from 6 to 7 and my agility is now 86, did my i-frames go up?
Yes
>How many i-frames do I have now?
I can't tell you that
>Right, I forgot. Okay, I leveled my ADP from 7 to 8 and my agility is now 87, did my i-frames go up?
No
>What? How man- forget it, my agility is now 88, did my i-frames go up?
Yes
>So does it take 1 or 2 agility for my i-frames to go up
It takes 4 now
>4? What happened to 3?
It takes 3 after it takes 4 twice
>How would I know that?
You wouldn't
>Okay, so it's 3 because I've invested enough in ADP that I'm getting better returns, right
No
>No?
It takes 6 twice after it takes 3, then it takes 3 again, THEN it takes 2
>Okay, what the fuck, what are my i-frames?
I can't tell you that
How is it games like Monster Hunter, Nioh and FROM's own game Sekiro can be played perfectly fine with their minimal I-frames but Souls games are required to have them?
people who play soulsshit just want to rollspam their way to victory
Most of you dont even know attunement influences agility as well.
>people complain about low ADP as if it's the end of the world
You do realize you can avoid attacks by simply walking around, spacing and/or outrunning them, right?
So many Souls players have become so addicted to dodge rolls that they can't imagine playing these games without them.
isn't rolling actually broken because your hitbox doesn't move until the end of the animation or something
no thats just a retarded lie soulsfag spread to cope with the awful hitboxes all souls games have
Cope, the hitboxes are top tier except in DS2 which is literally made of unfinished alpha version assets
>the hitboxes are top tier
imagine typing this shit in the same thread as this webm
In the same thread as a webm where a guy gets hit? The problem with that webm is the enemy doing a 360 mid-swing, not the hitbox.
its both retarded fromdrone
OK retard.
The problem is that its 60 fps which breaks the game
You can literally fall through the world even when playing DS1 in 60 fps
Such clips are invalid as you will never see anything but perfect hitboxes when playing unmodded Souls
Only happens on 2 ladders in the game that are placed too far the floor so if you slide down at 60 you clip into the floor.
But those ladders are generally used to go up.
If you have to go down you can just jump with almost no fall damage.
No, it happens on the long ladder down from wyvern bridge to Lower Burg, you would only ever use this ladder to go down, you would die if you jumped down, and its a really long ladder so you would slide down unless you knew the glitch there
Also you jump a shorter distance at 60 fps, so you can not get to Asylum return or to the katana in Blighttown without switching to 30 fps
Point is, modding the fps causes many issues, in combat too
That clip is from 60 fps gameplay in a game that was developed to be 30 fps in a game engine where combat mechanics are tied to the framerate
Altering the framerate causes a lot of issues
Nothing like that will literally ever happen if you play the game in its intended framerate. I have never seen a single instance of an attack hitting me if I visibly didnt get hit by it in my thousands of hours of Souls play time.
Its obvious that you retards endlessly posting such clips have never played an actual souls game even once.
>just walk around looking for 1 specific attack that can actually be punished with one of the most boring, OP weapons in the game
So this is the so-called roll-less gameplay that people want :^)
You can but nobody sane actually enjoys playing this way since it's boring as shit. Might as well say "you don't need to dodge if you just spam great soul arrow/dark orb over and over again"
Should have been a more linear increase compared to 85 AGL with mediocre tier iframes, but let's be real here it's the playerbase being too retarded to interact with the mechanics without a youtube man explaining it to them like toddlers.
Monhun have had 4 frames rolls for the longest time and people dodge attacks just fine with it.
I like the idea of an agility stat in Souls games but I don't think I-frames are what it should be increasing, I think it should be a stat for stamina regeneration. Then just revert roll costs to be higher like in earlier Souls.
>soulstrannies when they have to play with less iframes
Have you ever actually played a Souls game without iframes?
I finished DS and bought DS3 in the latest sale. Convince me not to skip 2.
You played DS2 and hate it.
You just want to bait people.
I can't. If you play DS2, you're going to want to share your opinions on it. Because you played DS1 first, you're going to have standards, so your opinion of the game will likely be critical. Sharing your critical opinion on DS2 will involve talking to DS2 fanboys, 90% of whom are delusional idiots who couldn't critically think their way out of a paper bag.
Therefore, you will be happier if you do not play DS2 at all.
Check it out, I will now trigger a DS2 tard:
Dark Souls 3
I do not understand. How can someone hate DS2 and, at the same time, be based and hate Kojima-hack?
I don't hate DS2 but I think that it's extremely unfun to play in certain areas. Its highs are not as high as other souls games while its lows are much bigger and more apparent.
After DS1, when it came out, it was a case of two steps backwards, one step forward: the game. I've beaten it and it was fucking hard but in DS2's case it never felt good or fair, running to fog doors, gank squad, hitboxes, adp, destroyable chests, really uninspired level design before the dlc fixed it, etc.
What didn't help is that they clearly designed the game around being dark but fucked it up completely.
The base game is a rollercoaster of disappointment.
>Woah, this Heide place is sick
>Wait, it's fucking empty
>Woah, a cool covenant PVP area, it's like Darkroot Garden if it was fun to fight in
>Wait, SIX gargoyles? Is this a joke?
>Woah, the abyss is hidden behind a secret covenant, what will lighting these giant beaziers do?
>Who is this Diablo-looking motherfucker?
>Wait, why do I have to kill every single enemy every single time I try to fight him?
And even though the DLC has higher highs, the lows are still low
>The upper level of Shulva is great as are the bosses
>Gank squad
>Fume Knight and Sir Alonne are great boss fights
>Brume tower fucking sucks
>Burnt Ivory King's boss fight is the defining peak of the game
>Frozen wastes
DS2 just can't be JUST good, it always has to fuck it up
It's impossible to fight more than 3 gargs at once unless you purposefully take each one to 10% HP then ignore it.
It is still a total of 6 gargs though which is retarded and tiring if you are not using a broken weapon like the rapeier. Not him btw i just hate that fight and the rewaed for it is fucking nothing.
I don't think there's a Broken Rapier is DS2.
They have 1/5 of the HP of DS1's gargs, they die in 4 hits to a Zwei.
That's a lot of words just to tell us you got filtered
Just finished DS2 with mace + miracle. Shanalotte a cute.
Give me a suggestion for a strength + pyro build for DS3 anons
Executioner sword for FP regen and pyros.
Nice, thank you
my opinions nobody asked for, keep in mind i played these games when they came out:
1, liked, good fun, i miss the rage mail on gfwl and i can replay it randomized every few months if i wanted to
2, i liked more, more joke weapons like fists were actually usable and some of the areas were pretty cool looking
3, i didn't really like. i just simply found none of the areas fun and got sick of poison swamps
bloodborne, tried years after and got bored in the first area
elden ring, i had enough fun but i would only ever play it again randomized
>install wex mod
>actually read what stats do
>get 100 agi
>consumable animations are faster
>invasions are better than any other game because reds/blues can't estus
>had the best fashion up until ER
>still has the best PvP
>most replayability of any of the games with new enemies
>can replay bosses
>comfiest hub
>filters 99% of DS3 zoomers that needs to have their opinion validated by ecelebs
ER>DS2>DS1>DeS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DS3
Sekiro and BB aren't souls games so take your Soulsbornekiro somewhere else, gays.
also
>weight actually matters with longer rolls
>build diversity
>the post that mindbroke DS3 Ganker zoomers
bravo
are better than any other game because reds/blues can't estus
Tell me you're a shitter without actually saying it.
Tell me you're a shitter because you can't invade without estus, dumb cunt.
>NOOOO THEY HEALED 🙁
git gud retard. Invasions are piss easy boring shit in DS2, you like them because you like bullying and suck at the real games' invasions where you have to actually try. Go back to twinking in DS1
DS2 is the game that added giant seeds so it's casualized garbage.
DS2 and 3 both have objectively shit invasions because of giant seeds. You literally cannot argue against this, it's an empirical fact.
DS3 has the best invasions because of the back and forth of both invader and blues/phantom/host healing and going from 100% HP to 10% HP and back several times.
DS2 forces you into tried and tested rapier/spear + hex/forbidden sun builds that kill/stunlock players ASAP because more creative shit and risky play will lead you into near death.
>DS2 forces you
Maybe if you're a shitter
>DS3 has the best invasions
Every single DS3 invader worth their salt has save scummed all consumables in the game on console and on PC you can just spawn them in.
DS3 is just mindless roll spam and gank squads in ringed city, its tiresome and a shitty experience.
I'd rather get backstabbed in DS1 pvp.
>Maybe if you're a shitter
>DS3 is just mindless roll spam and gank squads in ringed city, its tiresome and a shitty experience.
Don't invade at the 125 meta level, play at 80 and you get most endgame areas including the DLCs.
Also, hilarious calling others shitters while complaing about rollspam. Learn to play.
>Every single DS3 invader worth their salt has save scummed all consumables in the game on console and on PC you can just spawn them in.
No, only garbage players like yourself.
Also DS3 consumables are locked to stick inventory limits, having 500 divine blessings doesn't mean shit since you can only use 1 per invasion
>DS3 is too hard
lol
Where did he say that Mr. ESL?
>DS2 forces you into tried and tested rapier/spear + hex/forbidden sun builds that kill/stunlock players ASAP because more creative shit and risky play will lead you into near death.
That and pokes exploit the game's terrible netcode better than any other weapon. You also forgot to mention that invasions are heavily stacked in the invader's favor and phantoms are never at 100% HP because you get your heals locked as soon as a red connects, meaning it's 3 dudes with no HP vs. one dude with full HP, better stats and gear (because of soul memory), and the entire level's worth of enemies, and level design that has basically no open space to make the numbers advantage of the other side worth anything.
Most DS2 fans are shitters who got filtered by DS1/3 invasions and only like 2 because it's the only game that stacked the odds enough in their favor to get a kill. Meanwhile anyone with a modicum of skill will win 100% of invasions in DS2 because they're basically taking candy from a baby. It's why there's a finite number of cracked red orbs in the game in the first place, if they were infinite, nobody would ever bother playing online.
>gets splashed with cum 5 seconds into the webm
>
Think you got that order wrong.
DS1>DeS>DS2>>>DS3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ring.
Perfect list for bizzaro world.
The only point is that Elden Ring stays at the bottom of the list. Its going to ruin the series going forward.
The only game thats significantly worse than the rest is DeS.
>popular thing bad
>new thing bad
ok boomer
You have your opinion, I have mine, mine is just correct.
>play at launch
>follow a guide to find all the cool spells so I can be an archmage
>delete bosses with lightning spears and shit
>notice no glaring issues
>enjoy the game
>later realize I didn't actually enjoy it that much and don't want to play another souls game again, let alone one where magic doesn't fuck everything
How did I do?
I DON'T KNOW WHY
IN THIS FIGHT FOR SEVEN HOURS WITH A WISH TO DIE
new game bad