Outlining interactable objects is a good design decision that respects my time.

Outlining interactable objects is a good design decision that respects my time. Being able to disable them is a bad design decision.

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  1. 1 month ago
    Anonymous

    >Being able to disable them is a bad design decision.
    Why

    • 1 month ago
      Anonymous

      Means inconsistent design principles and shows devs don't know what they're doing. Same with different difficulty options.

  2. 1 month ago
    Anonymous

    >Minmax gays
    Outlining them is shit. Using lighting and creating the environment to direct people to where you want to go so it's all cohesive is the right way of doing it

    • 1 month ago
      Anonymous

      >Using lighting and creating the environment to direct people to where you want to go
      How fricking fat are you?

      • 1 month ago
        Anonymous

        I am average weight. How does being fat influence how I think level designs houdl be

  3. 1 month ago
    Anonymous

    See the game Forces you up the ladder
    What if i wanted a game where the ladder broke half way and now the MC is stuck at the bottom for eternity ?

    • 1 month ago
      Anonymous

      Still paint it yellow, that way the player will get the indication that they were supposed to go up there only to fruitlessly wander around for eternity

  4. 1 month ago
    saucy

    This was one of those conversations that proved gamers will raise controversy about anything, and make money doing it too.

    • 1 month ago
      Anonymous

      shut the frick up scatgay

  5. 1 month ago
    Anonymous

    the back <3<3

    • 1 month ago
      Anonymous

      Based taste.

    • 1 month ago
      Anonymous

      Based taste.

      Gentlemen.

    • 1 month ago
      Anonymous

      >zip
      Is that interactable?

  6. 1 month ago
    Anonymous

    moronic ass controversy
    who cares, the game is a fricking linear corridor, it's not like finding where to go was ever the challenge of resident evil. it was always about finding optimal routes

  7. 1 month ago
    Anonymous

    I don't really care but couldn't they have picked a better colour than yellow

    • 1 month ago
      Anonymous

      I would've put blood on it tbh

      • 1 month ago
        Anonymous

        blood is dark red, the point is highlighting points of interest for morons

  8. 1 month ago
    Anonymous

    Game made for children by nintendo in the 90s has more respect for the player than modern devs do today.
    oot devs: "our players will figure out they can climb this section of the wall"
    modern devs: "our players will not realize they can climb a ladder"

    • 1 month ago
      Anonymous

      lookin' good

    • 1 month ago
      Anonymous

      Players have been unfortunately been conditioned that ladders are uninteractive pieces of scenery.

    • 1 month ago
      Anonymous

      The game teaches that earlier with the vines in the deku tree.

  9. 1 month ago
    Anonymous

    I agree that it’s a fundamentally good design choice and games have been leading you around for ages, but when it’s too blatant you often just feel like you’re playing with steering wheels.

  10. 1 month ago
    Anonymous

    im no master in game development or anything but. if you have to make a distinction between usable and unusable ladders. wouldn't you rather just get rid of the ladders you can't use?

    • 1 month ago
      Anonymous

      I think the garish colors is a compromise because games need to look ultra realistic now because of muh fidelity, so consoomers don’t want the dumb clutter to be removed in favor of more easily readable visuals.

    • 1 month ago
      Anonymous

      Is there even a single ladder in this game you cannot use? Sure there are some you got to lower down for short cuts, but I can't think of any pure "aesthetic" ladders in the game that are just in to portray a realistic scene. In RE4 Remakes case, it's simple just a way to shout at the player 'HEY GO HERE STUPID," not really about making people know it isn't a part of the background.

      Still, you can make an argument that people are stupid and you need that to guide the morons. But it could be done with a better color or something better than the barf yellow pain they chose in RE4. That's what art direction is meant for.

      • 1 month ago
        Anonymous

        >Is there even a single ladder in this game you cannot use?
        There are many. Stopped reading there since you didn't play it.

        • 1 month ago
          Anonymous

          I literally just beat the game yesterday, what the frick are you on about? I seriously don't remember ever seeing a ladder that you couldn't use.

          • 1 month ago
            Anonymous

            Only thing that I can even think of off the top of my head was probably a ladder to the cabin of the wrecking ball crane that Ashley was using, but even then I don't really remember that detail.

  11. 1 month ago
    Anonymous

    Its not even that, you can establish what is interactable in a game quite easily without doing this. Like have it be that ainteractable ladders in the game are a dark red etc, and other background detail ladders are just normal colored. It would instill the concept that if its this dark color it is climbable throughout the game.

    The reason why they have to do this shit now in a lot of games is actually because the games are too detailed, interactables become background objects that can be missed very easily if there is no repitition of the mechanic.You think this wouldnt be a problem, but my god, most people that play games are actually moronic, this shit presents a real issue now more than ever, where in older games they STILL managed to miss this sort of stuff, even when it clearly looked like it wasnt part of the background. Take this image for example, some people really do not pick up on the fact they can shoot this barrel unless they are prompted that they can, or attention is brought to it in a way that says "shoot me". The developers arent wrong for putting paint on everything interactable, the games are getting more detailed and interactables become less obvious, but they can definately find a better way to do it without having to put a glow effect on it or something that makes it look less immersive.

    • 1 month ago
      Anonymous

      >posts a game from 20 years ago that never had to worry about this issue.

      You owned yourself.

  12. 1 month ago
    Anonymous

    Correct

  13. 1 month ago
    Anonymous

    Couldn't you play a wood creaking sound from the ladder to get the players attention or maybe you can use the good old reliable rat that scuttles up the ladder

    • 1 month ago
      Anonymous

      It doesn't even need that. The door problem isn't what's at play here. This isn't GTA where you have a whole city you want to model, and you have to show players which doors you can go into and when to also keep things hidden, etc. RE4 is linear and straight forward, the arenas are all small and you have a map. It's literal moron pandering, so anything subtle is out of the question when moron pandering Are zoomers actually hopeless morons? Maybe, but if so it's largely because we let them be hopeless morons.

  14. 1 month ago
    Anonymous

    >respects my time
    Fricking watch Netflix

  15. 1 month ago
    Anonymous

    My take is this.
    It is fine when the the outlines are subtle(not frickin yellow)
    And when the area is highly detailed with other fake paths to progress.
    Best example I got is the one part in back mesa where one of the enemies is a tank and you can get underground to hide and move abit. I remember being somewhat confused when the most obvious door to progress was not the way to proceed.

    >Being able to disable them is a bad design decision.
    moronic take simple as.

  16. 1 month ago
    Anonymous

    wrong, an idiot's time has no value

    • 1 month ago
      Anonymous

      Here he is the vidya player who convinced himself he's actually a genius but all he does is play low iq media time wasters.

  17. 1 month ago
    Anonymous

    Why would I? I like having intractable objects actually Able to be seen and not just sinking into a background of uninteractable items they look just like.

  18. 1 month ago
    Anonymous

    >yellow ladder 😐
    >red (explosive) barrel 😮

  19. 1 month ago
    Anonymous

    fantastic. having yellow paint splattered all over the ladders and planks I can interact with and yet nothing in the area has been painted yellow

  20. 1 month ago
    Anonymous

    it doesnt address the core problem of video games, you wouldnt have to label shit if you let players appropriately interact with shit. Even old RE4 has a logic problem where SOME barrels can be broken and SOME boxes can be broken, but not ALL barrels and ALL boxes. who tf spent their time modelling crates and barrels to not be broken?? Its also a cope for bad level design

  21. 1 month ago
    Anonymous

    >the game treating me like a moron is a good thing
    If you say so

  22. 1 month ago
    Anonymous

    Why are crazed villagers putting piss paint on everything

  23. 1 month ago
    sage

    >options and choices BAD
    consolecuck everyone

  24. 1 month ago
    Anonymous

    It makes sense in the new RE games because you can’t interact with 99% of the props and objects in the game. How are you supposed to know you can climb on a box to get over a fence when there are 9999999 boxes laying around that you can’t climb on?

    • 1 month ago
      Anonymous

      You direct the player to want to climb on boxes that actually lead to something.
      RE2 even got this shit wrong. Yellow tape all over them but the room is a dead end and there are items leading into that corner
      Replace those yellow tapes with some ammo and when the player picks it up they will see the "climb" prompt and figure it out from there.

      Or they could have done something else to make the window stand out like make the room a little darker and have a colored light coming in from that window.

      It's not a fricking science,you just grab the players attention to look a specific way/at a specific thing, indicating you want them to go there and do a thing.
      Setting up a precedence with yellow tape/paint is lazy as frick

  25. 1 month ago
    Anonymous

    it should be the opposite, enabling it should be a setting

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