who actually believes this dumb logic it doesn't make any sense HOW?!!!!?
Ape Out Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Ape Out Shirt $21.68 |
who actually believes this dumb logic it doesn't make any sense HOW?!!!!?
Ape Out Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Ape Out Shirt $21.68 |
Theres a mod that removes it on gamebanana, try playing the game without it.
I did it in SwoShi enjoyed it a lot more, went to gyms with around same level mons and the same amount or less than total than gym leaders. Sadly this was 1 year later than launch, so no point in replaying.
>turn exp share off
>have less fun with game because game isn’t designed around exp share being off
>stop playing game
Options Menu B.
You have the option to default all of those.
That said it would make more sense for the menu to be split into a "custom game settings" and "game configuration" menus, but the original creator didnt do that because they wanted to be disingenuous.
>You have the option to default all of those.
how do I know the default is the way the game is designed?
If the settings are 0,25x to 2x the default is 1x, moron, you absolute mongoloid
You didn’t actually answer my question.
I'm going to assume the game devs are not fricking morons and that whatever is the default is what the game is designed around.
XY failed exactly in this regard because EXP. Share was turned on by default, when the games were not built around it.
Well there are countless games out there with shitty options that take out all the fun out of them and invalidate ALL their core mechanics and no one complains.
As I understand it Nintendo fans and especially Pokemon fans aren't used to option menus though.
You're moronic and have never played competitively.
You do realise that Menu B is literally Sonic Frontiers, right?
>design around permanent EXP share
>still end up 10 levels above everything without grinding
>design around no EXP share
>still end up 10 levels above everything without grinding
holy shit! Turns out adding a toggle doesn’t actually fix anything!
People just want to use 6 Pokemon to handicap themselves they don't give a damn about the balance. Truth is it is intended for you to be higher level than pretty much all NPCs.
How the frick am I supposed to know what Raymond will do?
Well its difficult now the games do feel largely balanced around it. Especially PLA which is more about collecting, where your party will likely completely switch fairly regularly to level up and fill out the dex. Plus there you still had to use everyone at least a bit to meet the dex requirements. In general the series seems to be going that way where you go out in the wild and try to find shit. Less an old school RPG with basic mostly linear progression.
Options are always good but it would likely just lead to a pretty bad level curve. So I'd rather they put work in to give optional difficulties.
The exp share is still triggering people almost 10 years later? I get it, nostalgia, the games aren't growing up with you, but the fact the exp spread wasn't part of like, gen 3 onward like how literally every other JRPG still grands exp to members of a party not in battle is absurd. It was a flaw and the exp share was really only bad in X/Y. I have no idea how people get overleveled in something like Sw/Sh. Granted I don't use candies cause, well, I'm not moronic but I'm always at or slightly below the level curve. Leon is always 5 levels higher than me so Sw/Sh finally got the exp spread perfected and it's just fine in PLA.
>Granted I don't use candies cause
Because you're a self-sabotaging idiot? There's no reason not to use them, going out of your way to not engage with parts of the game and then claiming the game is well design on that basis is lunacy.
>like every other JRPG
As said many, many times, Pokemon combat is not like other JRPGs. Please think about this issue more than just face value
Pokemon needs XP share MORE than other games because compared to other JRPGs even less of your active party is actually on the field at once than normal. Every kid in the 90s brute forced the game with a single Pokemon because that's what the game design encourages you to do, it was objectively bad balance and people's issues with it revolve around shit like "overleveling" which is unrelated to xp share.
>I have no idea how people get overleveled in something like Sw/Sh.
I have no idea how they don't. I've played the games by only catching the team of 6 and then doing all trainers ever since Gen 7 came out, including a lot of the older titles, and for SwSh, even this is a struggle to not be overleveled.
This is a large part of why I found no enjoyment in the games. Even this style that's tailored to keep you underleveled for an arbitrary challenge fails.
everything bad about exp share is a direct result of another terribly designed mechanic
exp share is not the problem, the fundamental design of pokemon is
Not being able to freely disable it is the problem. Removing options is ALWAYS bad.
I would rather them just balance around xp share instead of keeping the pointless xp toggle so people can screech "you didn't beat the game"
I would rather them just make it a menu toggle so I don't have to download a mod every time a new game releases.
>but disabling it would not remedy the existence of those bad mechanics existing in the first place
Maybe not, but it is following the path of least resistance. It's been a decade of exp all games, and they still haven't figured out how to balance them properly.
no, it is not the problem
it is unfortunate, but disabling it would not remedy the existence of those bad mechanics existing in the first place
>Removing options is ALWAYS bad.
Anyone who says this has no idea how game design works.
How many games have you designed?
1
>I'm going to assume the game devs are not fricking morons
The fact that they put things that affect game balance in an options menu instead of being sure about their own mechanics already indicates that they’re moronic. So why would I trust the default settings?
Post it. Let's see how good of a designer you are.
>p-post it so I can just mindlessly say it’s shit and pretend I have an argument
nah
Go ahead though, post in a Yu-Gi-Oh forum that it’s bad that they removed the option to play Painful Choice, I’m sure everyone there will rightfully laugh at you.
So you haven't actually made anything? Typical.
That, or you know it's shit and you're afraid of posting it because other anons might confirm your own fears. If you were proud of it, you wouldn't care.
So you haven't actually made an argument? Typical.
That, or you know it's shit and you're afraid of posting it because other anons might confirm your own fears. If you were proud of it, you wouldn't care.
>he still hasn't posted his game
You repeating my posts just makes it even more obvious that it doesn't exist.
>he still hasn't posted his argument
You repeating your posts just makes it even more obvious that it doesn't exist.
>Go ahead though, post in a Yu-Gi-Oh forum that it’s bad that they removed the option to play Painful Choice, I’m sure everyone there will rightfully laugh at you.
Competitive aspects of a game are quite a separate thing though.
I can, in fact, play Painful Choice right now if I so wish. Not competitively, but that wasn't the argument.
>The fact that they put things that affect game balance in an options menu instead of being sure about their own mechanics already indicates that they’re moronic.
Okay, then choose the options you want. Why are you so obsessed with playing the "right" way?
>Okay, then choose the options you want
How do I know what options I want when I don’t know which the game is best designed around?
> Why are you so obsessed with playing the "right" way?
…Do you understand how games work? Every single game that ever exists forces people to play in some “right” way, otherwise by definition it wouldn’t even be a game.
Yeah, because they’re praising stagnant poorly designed shit like Platinum and BW2 as the best games in the series while being completely ignorant of better designed games.
>How do I know what options I want
By not being a moron. It's Pokemon, they're not complicated games.
>Every single game that ever exists forces people to play in some “right” way
Developer intent is meaningless 100% of the time. Make your own fun.
Not him but developer intent isn't meaningless, the game would be worse if there was a toggle that gave you x10 xp. Games with action replay built in are lame.
>the game would be worse if there was a toggle that gave you x10 xp
You're right. I hope Gamefreak never does something that silly.
The fundamental problem with trying to talk about xp share with you people is you think all the games are supposed to have the same "baseline" exp curve and any deviation from that is under or over powered. An in game item to boost xp is not the same as an option toggle.
>An in game item to boost xp is not the same as an option toggle.
You're right. It's much, much worse than a toggle. Because it's forced upon you, and can't be removed at all. It does nothing but ruin the main game if you even attempt to play the DLC before postgame.
The beauty of a toggle is that you can just turn it off. You're not at the mercy of the developer.
>get toggle
>doesn’t fix anything
why should I care again?
Fixes it for me. If you're too stupid to curate your own set of preferred options, that's on you.
>Every single game that ever exists forces people to play in some “right” way
bad games have a right way to play. good games give players tools and lets them play how they please.
What games do you think are good?
Zero? Thought so.
Perhaps Pokemon fans do deserve the convenyor belt of slop they're getting
>people still complaining about forced exp share
Just switch your team up and use more pokemon. That's why they did it in the first place, so you'd actually engage with the game's primary content (collecting and battling monsters) instead of just using the same 6 the entire game.
But I enjoy the experience of battling with my Pokemon to earn EXP.
If I just wanted my Pokemon to get EXP without them doing anything I'd put them in the day care.
>But I enjoy the experience of battling with my Pokemon to earn EXP.
You can still do that.
>optional EXP share would make Los Angeles a 100x worse games
who would write this?
It means Louisiana, you homosexual.
>options make games worse
now that is some serious bootlicking
So you agree the game would be better if every Pokemon could learn every move, right? After all, it's more options.
So all the shills in this thread...
What was wrong with having toggle able EXP share like Gen 6-7? Compared to being FORCED to always having it on?
>What was wrong with having toggle able EXP share like Gen 6-7?
And here's a very easy solution a fricking warning prompt before the game allows you to turn it off:
"WARNING! Turning off EXP. Share may lead to an imbalanced experience.
"Do you wish to continue?"
"Yes"
"No"
Wow so fricking hard, even a toddler could understand that sort of prompt.
why would you put an option that's imbalanced into the game willingly? that's fricking moronic.
Because there's a precedent already.
Tthere are already 2 gens that had this toggle and there was VERY LITTLE issue?
There being precedent for a moronic thing being in the game doesn't mean you should keep putting moronic thing in the game.
They're called difficulty options. Anyone with two brain cells can understand that the game will be "imbalanced" if set to hard or easy, yet people still choose those options anyway.
>They're called difficulty options
Difficulty options are balanced.
Uh, some random moronic friend of yours that you felt like screenshotting, I guess?