pain

who actually believes this dumb logic it doesn't make any sense HOW?!!!!?

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  1. 1 year ago
    Anonymous

    Theres a mod that removes it on gamebanana, try playing the game without it.

    • 1 year ago
      Anonymous

      I did it in SwoShi enjoyed it a lot more, went to gyms with around same level mons and the same amount or less than total than gym leaders. Sadly this was 1 year later than launch, so no point in replaying.

  2. 1 year ago
    Anonymous

    >turn exp share off
    >have less fun with game because game isn’t designed around exp share being off
    >stop playing game

    • 1 year ago
      Anonymous

      Options Menu B.
      You have the option to default all of those.
      That said it would make more sense for the menu to be split into a "custom game settings" and "game configuration" menus, but the original creator didnt do that because they wanted to be disingenuous.

      • 1 year ago
        Anonymous

        >You have the option to default all of those.
        how do I know the default is the way the game is designed?

        • 1 year ago
          Anonymous

          If the settings are 0,25x to 2x the default is 1x, moron, you absolute mongoloid

          • 1 year ago
            Anonymous

            You didn’t actually answer my question.

        • 1 year ago
          Anonymous

          I'm going to assume the game devs are not fricking morons and that whatever is the default is what the game is designed around.
          XY failed exactly in this regard because EXP. Share was turned on by default, when the games were not built around it.

    • 1 year ago
      Anonymous

      Well there are countless games out there with shitty options that take out all the fun out of them and invalidate ALL their core mechanics and no one complains.
      As I understand it Nintendo fans and especially Pokemon fans aren't used to option menus though.

      • 1 year ago
        Anonymous

        You're moronic and have never played competitively.

    • 1 year ago
      Anonymous

      You do realise that Menu B is literally Sonic Frontiers, right?

    • 1 year ago
      Anonymous

      >design around permanent EXP share
      >still end up 10 levels above everything without grinding

      • 1 year ago
        Anonymous

        >design around no EXP share
        >still end up 10 levels above everything without grinding
        holy shit! Turns out adding a toggle doesn’t actually fix anything!

        • 1 year ago
          Anonymous

          People just want to use 6 Pokemon to handicap themselves they don't give a damn about the balance. Truth is it is intended for you to be higher level than pretty much all NPCs.

        • 1 year ago
          this

          How the frick am I supposed to know what Raymond will do?

  3. 1 year ago
    Anonymous

    Well its difficult now the games do feel largely balanced around it. Especially PLA which is more about collecting, where your party will likely completely switch fairly regularly to level up and fill out the dex. Plus there you still had to use everyone at least a bit to meet the dex requirements. In general the series seems to be going that way where you go out in the wild and try to find shit. Less an old school RPG with basic mostly linear progression.

    Options are always good but it would likely just lead to a pretty bad level curve. So I'd rather they put work in to give optional difficulties.

  4. 1 year ago
    Anonymous

    The exp share is still triggering people almost 10 years later? I get it, nostalgia, the games aren't growing up with you, but the fact the exp spread wasn't part of like, gen 3 onward like how literally every other JRPG still grands exp to members of a party not in battle is absurd. It was a flaw and the exp share was really only bad in X/Y. I have no idea how people get overleveled in something like Sw/Sh. Granted I don't use candies cause, well, I'm not moronic but I'm always at or slightly below the level curve. Leon is always 5 levels higher than me so Sw/Sh finally got the exp spread perfected and it's just fine in PLA.

    • 1 year ago
      Anonymous

      >Granted I don't use candies cause
      Because you're a self-sabotaging idiot? There's no reason not to use them, going out of your way to not engage with parts of the game and then claiming the game is well design on that basis is lunacy.

    • 1 year ago
      Anonymous

      >like every other JRPG
      As said many, many times, Pokemon combat is not like other JRPGs. Please think about this issue more than just face value

      • 1 year ago
        Anonymous

        Pokemon needs XP share MORE than other games because compared to other JRPGs even less of your active party is actually on the field at once than normal. Every kid in the 90s brute forced the game with a single Pokemon because that's what the game design encourages you to do, it was objectively bad balance and people's issues with it revolve around shit like "overleveling" which is unrelated to xp share.

    • 1 year ago
      Anonymous

      >I have no idea how people get overleveled in something like Sw/Sh.
      I have no idea how they don't. I've played the games by only catching the team of 6 and then doing all trainers ever since Gen 7 came out, including a lot of the older titles, and for SwSh, even this is a struggle to not be overleveled.
      This is a large part of why I found no enjoyment in the games. Even this style that's tailored to keep you underleveled for an arbitrary challenge fails.

  5. 1 year ago
    Anonymous

    everything bad about exp share is a direct result of another terribly designed mechanic
    exp share is not the problem, the fundamental design of pokemon is

    • 1 year ago
      Anonymous

      Not being able to freely disable it is the problem. Removing options is ALWAYS bad.

      • 1 year ago
        Anonymous

        I would rather them just balance around xp share instead of keeping the pointless xp toggle so people can screech "you didn't beat the game"

        • 1 year ago
          Anonymous

          I would rather them just make it a menu toggle so I don't have to download a mod every time a new game releases.

          no, it is not the problem
          it is unfortunate, but disabling it would not remedy the existence of those bad mechanics existing in the first place

          >but disabling it would not remedy the existence of those bad mechanics existing in the first place
          Maybe not, but it is following the path of least resistance. It's been a decade of exp all games, and they still haven't figured out how to balance them properly.

      • 1 year ago
        Anonymous

        no, it is not the problem
        it is unfortunate, but disabling it would not remedy the existence of those bad mechanics existing in the first place

      • 1 year ago
        Anonymous

        >Removing options is ALWAYS bad.
        Anyone who says this has no idea how game design works.

        • 1 year ago
          Anonymous

          How many games have you designed?

          • 1 year ago
            Anonymous

            1

            I'm going to assume the game devs are not fricking morons and that whatever is the default is what the game is designed around.
            XY failed exactly in this regard because EXP. Share was turned on by default, when the games were not built around it.

            >I'm going to assume the game devs are not fricking morons
            The fact that they put things that affect game balance in an options menu instead of being sure about their own mechanics already indicates that they’re moronic. So why would I trust the default settings?

            • 1 year ago
              Anonymous

              Post it. Let's see how good of a designer you are.

              • 1 year ago
                Anonymous

                >p-post it so I can just mindlessly say it’s shit and pretend I have an argument
                nah

                Go ahead though, post in a Yu-Gi-Oh forum that it’s bad that they removed the option to play Painful Choice, I’m sure everyone there will rightfully laugh at you.

              • 1 year ago
                Anonymous

                So you haven't actually made anything? Typical.
                That, or you know it's shit and you're afraid of posting it because other anons might confirm your own fears. If you were proud of it, you wouldn't care.

              • 1 year ago
                Anonymous

                So you haven't actually made an argument? Typical.
                That, or you know it's shit and you're afraid of posting it because other anons might confirm your own fears. If you were proud of it, you wouldn't care.

              • 1 year ago
                Anonymous

                >he still hasn't posted his game
                You repeating my posts just makes it even more obvious that it doesn't exist.

              • 1 year ago
                Anonymous

                >he still hasn't posted his argument
                You repeating your posts just makes it even more obvious that it doesn't exist.

              • 1 year ago
                Anonymous

                >Go ahead though, post in a Yu-Gi-Oh forum that it’s bad that they removed the option to play Painful Choice, I’m sure everyone there will rightfully laugh at you.
                Competitive aspects of a game are quite a separate thing though.
                I can, in fact, play Painful Choice right now if I so wish. Not competitively, but that wasn't the argument.

            • 1 year ago
              Anonymous

              >The fact that they put things that affect game balance in an options menu instead of being sure about their own mechanics already indicates that they’re moronic.
              Okay, then choose the options you want. Why are you so obsessed with playing the "right" way?

              • 1 year ago
                Anonymous

                >Okay, then choose the options you want
                How do I know what options I want when I don’t know which the game is best designed around?

                > Why are you so obsessed with playing the "right" way?
                …Do you understand how games work? Every single game that ever exists forces people to play in some “right” way, otherwise by definition it wouldn’t even be a game.

                Perhaps Pokemon fans do deserve the convenyor belt of slop they're getting

                Yeah, because they’re praising stagnant poorly designed shit like Platinum and BW2 as the best games in the series while being completely ignorant of better designed games.

              • 1 year ago
                Anonymous

                >How do I know what options I want
                By not being a moron. It's Pokemon, they're not complicated games.
                >Every single game that ever exists forces people to play in some “right” way
                Developer intent is meaningless 100% of the time. Make your own fun.

              • 1 year ago
                Anonymous

                Not him but developer intent isn't meaningless, the game would be worse if there was a toggle that gave you x10 xp. Games with action replay built in are lame.

              • 1 year ago
                Anonymous

                >the game would be worse if there was a toggle that gave you x10 xp
                You're right. I hope Gamefreak never does something that silly.

              • 1 year ago
                Anonymous

                The fundamental problem with trying to talk about xp share with you people is you think all the games are supposed to have the same "baseline" exp curve and any deviation from that is under or over powered. An in game item to boost xp is not the same as an option toggle.

              • 1 year ago
                Anonymous

                >An in game item to boost xp is not the same as an option toggle.
                You're right. It's much, much worse than a toggle. Because it's forced upon you, and can't be removed at all. It does nothing but ruin the main game if you even attempt to play the DLC before postgame.
                The beauty of a toggle is that you can just turn it off. You're not at the mercy of the developer.

              • 1 year ago
                Anonymous

                >get toggle
                >doesn’t fix anything
                why should I care again?

              • 1 year ago
                Anonymous

                Fixes it for me. If you're too stupid to curate your own set of preferred options, that's on you.

              • 1 year ago
                Anonymous

                >Every single game that ever exists forces people to play in some “right” way
                bad games have a right way to play. good games give players tools and lets them play how they please.

              • 1 year ago
                Anonymous

                What games do you think are good?

  6. 1 year ago
    Anonymous

    Zero? Thought so.

  7. 1 year ago
    Anonymous

    Perhaps Pokemon fans do deserve the convenyor belt of slop they're getting

  8. 1 year ago
    Anonymous

    >people still complaining about forced exp share
    Just switch your team up and use more pokemon. That's why they did it in the first place, so you'd actually engage with the game's primary content (collecting and battling monsters) instead of just using the same 6 the entire game.

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      But I enjoy the experience of battling with my Pokemon to earn EXP.
      If I just wanted my Pokemon to get EXP without them doing anything I'd put them in the day care.

      • 1 year ago
        Anonymous

        >But I enjoy the experience of battling with my Pokemon to earn EXP.
        You can still do that.

  9. 1 year ago
    Anonymous

    >optional EXP share would make Los Angeles a 100x worse games
    who would write this?

    • 1 year ago
      Anonymous

      It means Louisiana, you homosexual.

  10. 1 year ago
    Anonymous

    >options make games worse
    now that is some serious bootlicking

    • 1 year ago
      Anonymous

      So you agree the game would be better if every Pokemon could learn every move, right? After all, it's more options.

  11. 1 year ago
    Anonymous

    So all the shills in this thread...
    What was wrong with having toggle able EXP share like Gen 6-7? Compared to being FORCED to always having it on?

    • 1 year ago
      Anonymous

      >What was wrong with having toggle able EXP share like Gen 6-7?

      >turn exp share off
      >have less fun with game because game isn’t designed around exp share being off
      >stop playing game

      • 1 year ago
        Anonymous

        And here's a very easy solution a fricking warning prompt before the game allows you to turn it off:
        "WARNING! Turning off EXP. Share may lead to an imbalanced experience.
        "Do you wish to continue?"
        "Yes"
        "No"
        Wow so fricking hard, even a toddler could understand that sort of prompt.

        • 1 year ago
          Anonymous

          why would you put an option that's imbalanced into the game willingly? that's fricking moronic.

          • 1 year ago
            Anonymous

            Because there's a precedent already.
            Tthere are already 2 gens that had this toggle and there was VERY LITTLE issue?

            • 1 year ago
              Anonymous

              There being precedent for a moronic thing being in the game doesn't mean you should keep putting moronic thing in the game.

          • 1 year ago
            Anonymous

            They're called difficulty options. Anyone with two brain cells can understand that the game will be "imbalanced" if set to hard or easy, yet people still choose those options anyway.

            • 1 year ago
              Anonymous

              >They're called difficulty options
              Difficulty options are balanced.

  12. 1 year ago
    Anonymous

    Uh, some random moronic friend of yours that you felt like screenshotting, I guess?

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