>party is tasked by a king to kill a dragon

>party is tasked by a king to kill a dragon
>dragon is in a mountain lair, with an evil cult worshiping it and guarding its lair

>king offered to teleport us to the entrance of its lair at the base of the mountain
>I asked to instead be teleported to the top of the mountain

>I outlined my plan to the rest of the party, which was to summon Earth Elementals with Silence spells cast on them, have them scout out the lair, find the dragon's primary sleeping chamber, then use the silent elementals to carefully carve out a shaft down to just above that chamber. From there, they'd mine out a recess above the ceiling so that the ceiling is only supported by a few columns, which will collapse if hit by some explosive spells. I then worked with the DM, and calculated a rate of digging and extraction, and with the entire party helping out determined that it would take between 3-7 days, depending just how far and how much we had to dig.

>After four days of digging, we explode the ceiling, it falls down on the sleeping dragon who suffers a lot of damage but manages to survive, and we then drop down a rope ladder and finish the fight. Cut off the dragon's head, climb back out through the tunnel, and then get teleported back once we're outside

It was, in essence, a very basic way to "cheese" a dungeon, with us skipping past fighting the cult and any other defenses there might have been. The party and DM went along with the plan and it worked in the end, but I'm not sure if the plan was really any good, especially in the meta-sense. It might have been more fun going through the dungeon in the traditional method, and the entire plan reeks of the stuff that problem players come up with while thinking they're clever.

As a side note, the DM later admitted that he aged up the dragon significantly when it seemed like the plan would actually work, so that it would be able to survive the ceiling collapsing on it and provide us with a proper climatic fight.

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  1. 1 year ago
    Anonymous

    I don't think I understand the point of this thread. Is there supposed to be a question? Do you want other people to share their "cool stories"?

    There's a DnD thread for DnD stuff.

    • 1 year ago
      Anonymous

      Frick off. Simply and purely, no one cares about you being upset about people wanting to discuss traditional games on a traditional games board.
      Dumb homosexual.

      • 1 year ago
        Anonymous

        Don't you know? The g in /tg/ stands for Generals

      • 1 year ago
        Anonymous

        There's no "d&d thread", cancer-kun.
        There's edition specific generals. So quit being a moron.

        Absolutely mindbroken, what a sad sight.

        imagine being even lower than a janny

        Tell me more heckin coolerino stories about your nat 20s bro.

        • 1 year ago
          Anonymous

          All those question threads are just content farming unoriginal morons and AI gays trying to train worldbuilding bots. There has not been a sincere thread that wasn't a general in fricking years. Please, go to any other board. See how fricking different it is compared to /tg/. See how bad /tg/ is compared to even Ganker. We need IDs so the world can fricking see that there is one post by the OP in the entire thread.
          This is one fricking thread that isn't a question, but an experience, and you think you must shit on it? You really are fricking mindbroken. Please breathe some clean air and touch some grass.

          • 1 year ago
            Anonymous

            >See how bad /tg/ is compared to even Ganker.
            Yeah dude, totally. 30 flavors of ragebait, coombait, and shitposting are way better than what we have now.
            /tg/ could do with more storytime threads but I will take 100 low effort worldbuilding threads that at least have the veneer of being about tabletop games than a bunch of threads that are just about flinging shit everywhere

            • 1 year ago
              Anonymous

              The speed of Ganker makes it so those shit threads disappear after an hour or two. Our shit threads linger for days or even weeks.

              If you really want to see a brutal comparison, just look at the draw threads. Ours has a group of psychotic individuals using it as a place to routinely beg for private art they should be commissioning, rather than anything that might enrich the board as a whole. And, between that begging, there's nothing but insane drama.

              Meanwhile, the Ganker drawthread is just people requesting and drawing cool things.

              Ganker isn't great. But /tg/ is really fricked.

              • 1 year ago
                Anonymous

                >The speed of Ganker makes it so those shit threads disappear after an hour or two.
                But the speed also kills decent threads that aren't b8. I agree their drawthread is better but /tg/ wouldn't get better if it had Ganker's speed. Do you really think that a fast /tg/ is gonna mean that the elf coombait general dies and we start getting a bunch of threads about interesting games and the campaigns people played with them, or in reality is it going to mean that we get 4 simultaneous elf generals and while decent threads die within the hour? Imagine trying to ask about an obscure game barely anybody has played or trying to get genuine advice on improving your campaign on a /tg/ with Ganker's speed. Hell, even at /tg/'s current speed it is actually impossible to maintain the superhero rpg general without a dedicated cadre of bumpers, and the same thing happened to a bunch of other actual threads about actual games. I'd drop the board altogether if I couldn't ask a question about a genesys rule unless I included a picture of goblin breasts and phrased it like low quality bait.

              • 1 year ago
                Anonymous

                Asking about obscure games now will still net you 0 replies after 8 hours, because only trolls exist between the generals, and the generals themselves are mostly dead and filled with bumpers just keeping their zombie generals on this board for no reason other than to have that general. The moderation team has really fricked up this place, and it's no surprise 30%+ of /tg/'s population has left in the last two years.

              • 1 year ago
                Anonymous

                Asking about obscure games won't get you replies any more, because we are in an age of gaming where not many people play a variety of games. The grogs have settled into their niches, and the new kids all play D&D because the world is a poisonous prison.

          • 1 year ago
            Anonymous

            >We need IDs
            won't work, this person uses multiple IP's and IP jumps

          • 1 year ago
            Anonymous

            I remember when posting cool stories, even ones that were obviously fake n gay, was part of the /tg/ culture. I posted plenty of fake and gay stories in my day. They were at least fun to write, people laughed at their obvious fake n gayness.

            I'm so exhausted of the rage bait. I don't care about black autistic trannies playing warhammer I want to read about how someone punched a dragon so hard it shat it's organs out.

      • 1 year ago
        Anonymous

        >people wanting to discuss traditional games on a traditional games board.
        Tell us when that happens, because it's not this thread. What is there to discuss? Did you just want to fricking blogpost?

        • 1 year ago
          Anonymous

          >What is there to discuss?
          Yo, moron, you fricking moronic AND blind?
          Shit, I knew you were a fricking ape, but how you fricking trying to act like there's no discussion in a thread filled with it?
          Christ, just because you're anonymous doesn't mean you can just say the dumbest fricking shit.

          • 1 year ago
            Anonymous

            It's so easy to get you going, everyone knows its just you doing this shit discussing either literally nothing or things everyone already knows every 4-8 hours.

            • 1 year ago
              Anonymous

              >durr i'm not moronic i'm just trolling!
              No, you're trolling AND moronic.

    • 1 year ago
      Anonymous

      There's no "d&d thread", cancer-kun.
      There's edition specific generals. So quit being a moron.

    • 1 year ago
      Anonymous

      >I don't think I understand the point of this thread.
      Feeling guilty over cheesing a dungeon.

      • 1 year ago
        Anonymous

        >Feeling guilty over cheesing a dungeon.
        Who cares, your GM clearly liked your plan because he went along with it. Play your game how you want. Why are you feeling guilty?

    • 1 year ago
      Anonymous

      Absolutely mindbroken, what a sad sight.

    • 1 year ago
      Anonymous

      imagine being even lower than a janny

    • 1 year ago
      Anonymous

      fpbp.

    • 1 year ago
      Anonymous

      fpbp.

      Samegay, it’s an rpg story that doesn’t mention any particular system or edition

      • 1 year ago
        Anonymous

        Uhhh the story involves a dungeon and a dragon therefore it's dungeons and dragons!

    • 1 year ago
      Anonymous

      >Wtf why are you talking about a traditional game experience on the traditional games board
      wiener suckers like you are one of the reasons this board is so shit

      • 1 year ago
        Anonymous

        >No, U!
        >dragospammer still losing his shit and crying that the jannie isn't helping him today
        Do you feel in charge?

        • 1 year ago
          Anonymous

          >Thread doesn't have that guys usual wierd fetishy image, it doesn't even have a dragon for the image
          >It actually has a story from a game instead of some one sentence stupid bullshit question
          You're a dumb fricking Black person. Also I'm not OP

          • 1 year ago
            Anonymous

            There's no point, anon

    • 1 year ago
      Anonymous

      fpbp & /thread

      • 1 year ago
        Anonymous

        I really hope you get publicly banned for all your board-killing shitposting. Too little too late, but it'd still be nice to see.

        • 1 year ago
          Anonymous

          Who hurt you, sweetie?

  2. 1 year ago
    Anonymous

    Neat story? Seems like it was a cute plan if your game was the right tone for it.

  3. 1 year ago
    Anonymous

    If the DM hadn't wanted you to go through with it, he would have made a time limit that made the 3-7 days move impossible or risky enough to pick a different move, like the dragon is coming to the kingdom within the week to destroy our grain harvest, forcing us to a bleak winter of starvation. He anticipated you might come up with an alternate method, and allowed it.

  4. 1 year ago
    Anonymous

    How did the dragon not notice the first explosive spell and react before enough were cast to collapse the ceiling?

    • 1 year ago
      Anonymous

      It was three simultaneous spells, and also thanks to some engineering we had a good amount of the weight of the ceiling being held in tension by ropes.

      Basically, a lot of pitons embedded into the floor and roof of the recess, with strong rope strung between them. A single fireball burned through all of those ropes, so the floor of the recess was only supporting itself, and when the other two spells broke through the remaining columns and the whole thing just collapsed.

  5. 1 year ago
    Anonymous

    Wow, cool story, OP! Although it's a shame you left its hoard untouched... all of that shiny gold, glittering gems, pulsing, powerful magical artifacts...
    Say, you have by chance any other stories/methods of adventurers "cheesing" their way into a (somewhat cowardly) victory against a mighty dragon?
    Also, hypothetically speaking, if the dragon knew about your plan, what would be the best way of detecting when it happens and preventing it?
    What was the king's name? Just curious. He sounds like an interesting character to talk to.

    • 1 year ago
      Anonymous

      >Also, hypothetically speaking, if the dragon knew about your plan, what would be the best way of detecting when it happens and preventing it?
      I mean, for a start the dragon should probably have had some patrols up there. Either cultists or friendly/enslaved monsters who can pass the terrain easily.

      • 1 year ago
        Anonymous

        >the dragon should probably have had some patrols up there.
        At the top of the mountain? How would they alert the main force at the bottom in case they detect something? It took OP 4 days to dig all the way down there. It also seems hard to detect a small hole going through the mountain, OP's group could have masked the entrance.
        That actually sounds like an interesting concept, how did people historically communicate in times of emergency, with smoke signals? and how can I put it into my ttrpg.

        • 1 year ago
          Anonymous

          >How would they alert the main force at the bottom in case they detect something?
          I dunno, with fricking magic, maybe?

          Anyway, OP, that sounds like a really boring way to cheat yourself out of an adventure, and truly emblematic of DnD's tendency to collapse under its own weight (much like that mountain, very poetic) when you really think things through. If your GM and party are all happy with this, then great.

          The dragon's main defenses were against teleportation magic, scrying, and other forms of divination magic. That requires a lot of resources, and after getting those in place you'd probably feel pretty safe, especially when you're a dragon and would assume that you'd be able to detect any group dumb enough to tunnel down to you and more importantly kill any group that actually reached you.

          On the list of defenses you might defend your lair with, setting up defenses against silent earth elementals is probably pretty low on that list.

          Contingency spell that shifts you into a custom demiplane (to a waiting healer) when seriously wounded is the logical conclusion of this sort of thing.

    • 1 year ago
      Anonymous

      >it's a shame you left its hoard untouched
      The hoard was covered in a heavy layer of stone, so we guessed that a fair amount of it could be recovered without the cult being able to transport it away. With the dragon gone, the king felt that he could send a squadron of more ordinary soldiers that way and keep the lair at siege, with us possibly returning and clearing it out. I honestly forget the king's name though.

      >Also, hypothetically speaking, if the dragon knew about your plan, what would be the best way of detecting when it happens and preventing it?

      There's a lot of ways the plan could have gone sour, primarily if our hole was discovered. We did have an illusion cast over it the end just in case though. My biggest worry was actually just something like a Detect Magic spell or some sort of alarm that the Elementals might trigger. There's a lot of very cheap and easy ways to set up an alarm that just the proximity of any creature would trigger them.

      >Say, you have by chance any other stories/methods of adventurers "cheesing" their way into a (somewhat cowardly) victory against a mighty dragon?

      Closest thing to that is that a long, long time ago, being on a ship that was being chased by a black dragon, and asking the ship's cook if he had any soda ash. He did, we covered ourselves in it, and my DM at the time said it gave us 5 points of Acid Resistance. Not exactly cheesing our way to victory, but the idea of covering yourself in baking soda would have any effect against a black dragon's acid breath is definitely ridiculous enough that I'd consider it straight up cheating.

      It'd be less effective than dousing yourself with water before getting hit by a dragon's fire breath.

      • 1 year ago
        Anonymous

        You're lucky the dragon didn't consider the kingdom to be enough of a threat to have cult spies infiltrate the king's court and learn if your plan. Your DM missed a trick there

    • 1 year ago
      Anonymous

      scaly hands trying to cheap out on hiring proper security consultants wrote this post

      lofwyr, get off /tg/ and go eat the people running silicon valley bank

  6. 1 year ago
    Anonymous

    Oh boy, another dragon thread, I sure love those!

    • 1 year ago
      Anonymous

      Wow Black person, what threads do you want?

      • 1 year ago
        Anonymous

        Man, you are really agitated right now. Maybe you should cool down by playing Roblox with your non-existent friends. I heard they have a lot of cool dragon games over there! Or are you going to try and cry to your jannie again that has been MIA for a bit?

        • 1 year ago
          Anonymous

          Roblox's Mage Tycoon does have a pretty cool Dragon tycoon if anyone wants to play.

  7. 1 year ago
    Anonymous

    In a scenario where the dragon has enemies dangerous enough to hire people who could accomplish this task it is entirely his own fault for now checking for such things regularly.

    A single cast of See Through Stone would have foiled the entire plan, catching the party in a tight tunnel with only minimal prep finished:
    >https://www.d20pfsrd.com/magic/all-spells/s/see-through-stone/

    A dragon with a cult and a hoard and a fortress should have the resources to do this. Why did he not have his own patrolling earth elementals? His own means of checking for new hollow spaces in the mountain? Why did he not have means to seek out life sighs within the mountain complex so he could pinpoint ones where open spaces shouldn't be?

    When solutions to problems exist countermeasures also exist, and the enemy that does not take countermeasures is either a fool or prideful to a moronic degree.

    • 1 year ago
      Anonymous

      The dragon's main defenses were against teleportation magic, scrying, and other forms of divination magic. That requires a lot of resources, and after getting those in place you'd probably feel pretty safe, especially when you're a dragon and would assume that you'd be able to detect any group dumb enough to tunnel down to you and more importantly kill any group that actually reached you.

      On the list of defenses you might defend your lair with, setting up defenses against silent earth elementals is probably pretty low on that list.

      • 1 year ago
        Anonymous

        >The dragon's main defenses were against teleportation magic, scrying, and other forms of divination magic. That requires a lot of resources, and after getting those in place you'd probably feel pretty safe, especially when you're a dragon and would assume that you'd be able to detect any group dumb enough to tunnel down to you and more importantly kill any group that actually reached you.
        Except he apparently literally had no defenses to detect a group trying to simply tunnel in and was unable to kill them. Dragons are inhumanly intelligent, yet he plundered so completely. It's moronic.

        >On the list of defenses you might defend your lair with, setting up defenses against silent earth elementals is probably pretty low on that list.
        If you live in a fricking cave system setting up defenses against silent tunnelers is high on the fricking list, what are you smoking?

        • 1 year ago
          Anonymous

          >Except he apparently literally had no defenses to detect a group trying to simply tunnel in

          Tunneling is ordinarily very, very loud, with even humans being able to detect signs of tunneling from several hundreds of yards away (which they would do during sieges), so it's not unreasonable to assume the dragon would feel confident that it could detect ordinary tunneling with its senses alone. It's also pretty time consuming ordinarily, and with silence spells not lasting all that long, you would need a pretty big operation with a lot of mages if you were doing it the old fashioned way (that is, without Earth Elementals).

          A dragon dealing with a king who can have people teleported around will have much higher priorities than worrying about silent tunnelers, especially if the end result of that tunnel is just something that leads people to a dragon.

          • 1 year ago
            Anonymous

            >A dragon dealing with a king who can have people teleported around will have much higher priorities than worrying about silent tunnelers, especially if the end result of that tunnel is just something that leads people to a dragon.
            Except the scenario OP described is literally the dragon being defeated because he was foolish enough to not spend the time casting a SINGLE SPELL each day to detect tunnelers.

            It's a SINGLE FRICKING SPELL. HE SLEEPS ON A PILE OF GOLD AND HAS AN ENTIRE CULT AT HIS DISPOSAL. HE CAN AFFORD A MAGIC ITEM FOR GOGGLES TO GIVE TO ONE OF HIS FRICKING CULTISTS TO GIVE A QUICK LOOK AROUND EACH DAY.

            Saying 'the dragon shouldn't have to worry about it' is so fricking stupid when the dragon fricking died because he didn't do it.

            • 1 year ago
              Anonymous

              It's a druid/ranger spell though. They usually don't make too many items.
              It's also to counter an incredibly specific scenario, which maybe in hindsight seems obvious but requires a set of rather rare and specific abilities to pull off successfully, and ultimately still needs a group of people capable of killing the dragon.
              It's kind of a Columbus's Egg plan.

          • 1 year ago
            Anonymous

            There are plenty of other things in a default D&D setting that can get through a wall without needing to tunnel though, and when the illusions and stealthy infiltration is foiled by detect magic and alarm, both being very low level spells that are pretty widely accessible, it does end up making the dragon look like a massive idiot.

            • 1 year ago
              Anonymous

              Detect Magic can't see through much stone (1 foot of it blocks it), and Alarm has its own drawbacks, largely that it doesn't cover much space and is costly to make permanent. Generally, if you're going to place Alarms, you're going to place them in the existing tunnels, if you're going to place them at all as opposed to using far cheaper guards in their place.

              A dragon doesn't amass gold by spending it, and it's important to make budgetary considerations when designing your lair's defenses. You generally don't want to overlap defenses excessively, and will want to rely on mundane solutions rather than expensive magical ones whenever you can. And, if you're forced to spend enormous amounts of resources protecting yourself from more direct threats that can only be countered by magical wards (such as against teleportation), you're likely willing to allow more mundane considerations like tunnelers be left to more mundane methods of detection, like the keen hearing of a dragon.

              How many times have you heard about a group of heroes using magical tunnelers alongside magical sound elimination to drop the ceiling of a dragon's lair, compared to the far more common pattern of fighting their way through the existing tunnels? It may actually fall into that category of plans so stupid that smart creatures wouldn't consider that anyone would actually try them.

              • 1 year ago
                Anonymous

                I'd be less worried about silent tunneling, true, though there are abilities that allow creatures to move through solid rock without displacing it at all, such as earthglide or incorporeal movement.
                Alarm spells in the tunnels would also help to ward against the first phase of the plan, where the Earth Elementals were scouting out all of the chambers, because you'd get a bunch of alarms going off all over the place from something in the walls.

                Detect Magic itself is more useful for anyone scouting the top of the mountain to find anyone hiding out via illusions, although I think we've already established that having some lookouts on the mountain peak that are expected to check in every couple of days would have foiled the plan at the outset.

                >A dragon doesn't amass gold by spending it
                At least for 5e, both are low-level ritual spells. If it has a cult worshiping it, then it doesn't need to pay the cultists money to cast spells on its behalf. The cultists can manually set up all of these low-level wards and detection methods. If anything an Alarm spell is cheaper than guards. One mage can keep watch on a dozen rooms if he has two hours to set up Alarms, and one mage consumes less food than a dozen guards, or more likely two dozen if you want the extra assurance of more than one person watching each door. And mundane guards could still miss a variety of things such as invisible creatures or simply die in an ambush, while the alarm would require a creature to use magic detect it and then use a 3rd level spell to dispel it. There's more value in using a bunch of guards to guard a person who can cast Alarm than there is trying to replace Alarm with guards.
                Having expensive wards against teleportation and scrying certainly makes sense, but having a few Alarm spells so you don't get blindsided by a Wraith or a Banshee also makes plenty of sense. It costs you the time of your spellcasting followers, but not doing so could easily cost their lives instead.

              • 1 year ago
                Anonymous

                The thing about Detect Magic is that it really doesn't last that long, only around ten minutes or so. While it certainly would be useful, just think about how long it takes to climb up a mountain, especially when you're spending time looking for any intruders. You'd need 6 castings just to cover an hour, and looking around near the peak of a mountain for intruders is somewhat an extreme measure when your lair is at its base. It's not a bad idea to send up the occasional patrol, but the top of a mountain is typically the last direction you'd expect an attack from.

                As for alarm spells, mages are generally not cheap and its hard to keep them around with just food when they need expensive texts and materials in order to keep advancing as mages. Their time is also considerably more valuable than that of guards, because every hour they spend setting up alarms is an hour not spent developing into a superior mage (outside of getting better at casting alarm spells). If you manage to obtain the services of a mage, you're likely going to hope to use them in a greater capacity than some wire with a bell on it.

                Some alarms are definitely a good idea, especially at the entrances to existing tunnels. But, putting 20 foot cube Alarms all over a large lair and extending those Alarms deep into the walls is really going to tax your resources, especially if you're going to the lengths of putting Alarms along ceilings that are otherwise protected with hundreds of feet of stone.

                These Alarm spells also wouldn't really work too great against Earth Elementals using 60ft Tremorsense to identify pockets of missing stone, since the Earth Elementals could stay out of the range of the common Alarm spell and still map out the complex.

              • 1 year ago
                Anonymous

                10 minutes to cast for 10 minutes of searching is a lot, but it isn't as though they don't have time. Although you are correct in that a more practical solution would probably be some dogs or other animals that could potentially sniff out anything amiss.
                While one certainly might not expect an attack from the top of a mountain, it's still an important strategic location. Height is an advantage, and you want to make sure that there isn't anyone getting too comfortable on the peak above you. It's really the ideal location for a watchtower or other lookouts.

                >because every hour they spend setting up alarms is an hour not spent developing into a superior mage
                The details of how a mage gets better at magic are vague at best, though as demonstrated by PCs, practical experience certainly does help, and casting Alarm qualifies. And no doubt a mage is valuable, but that's a very good reason to use the more secure magical alarms and keep any guards closer to the mage, rather than have some invisible assassin sneak past all your guards and kill your mage while he's alone. Calling it a wire with bell drastically undersells what Alarm actually does.
                >These Alarm spells also wouldn't really work too great against Earth Elementals using 60ft Tremorsense to identify pockets of missing stone, since the Earth Elementals could stay out of the range of the common Alarm spell and still map out the complex.
                It depends on how precisely of a map the elementals are trying to get. Staying 60 feet away could let you know where the borders of any given tunnel are, but you won't know if that tunnel is a cavern or a barracks or a hallway without getting closer, and getting closer risks setting off an Alarm.

                I'm not saying that all of this would be a perfect defense, but it would be pretty egregious for an intelligent dragon to overlook low level magical defenses in favor of purely high level ones if that leaves obvious gaps in security.

              • 1 year ago
                Anonymous

                If the elementals just look for the biggest cavern at the deepest point that is connected by tunnels large enough for a dragon to move through, they've likely found the dragon's main lair, and probing the bottom of that lair from 60ft away would confirm the presence of the dragon. Aside from ensuring there's no caverns above that point, they really don't need a much more complex map than that.

                And, considering they could get as close as 30ft and still have an enormous margin of error where they don't need to worry about triggering an Alarm spell, getting a fairly accurate map would be possible if they were willing to invest the time into it.

              • 1 year ago
                Anonymous

                >While one certainly might not expect an attack from the top of a mountain, it's still an important strategic location. Height is an advantage, and you want to make sure that there isn't anyone getting too comfortable on the peak above you. It's really the ideal location for a watchtower or other lookouts.
                I'm surprised the dragon didn't use the top of the mountain as a perch. I guess it makes sense if you're inspired by Smaug, who iirc never left his lair once he conquered it, but whenever my group has encountered a dragon they tended to be fairly active. They would go soaring across their territory and definitely take advantage of any high ground to perch and watch the world beneath them.

              • 1 year ago
                Anonymous

                A neet human shaming a neet dragon. Now I've seen everything

        • 1 year ago
          Anonymous

          >Dragons are inhumanly intelligent
          Heavily depends on the setting and GM.
          I prefer "The feral heart - nature red in tooth and claw", dragons are powerful predators who's bloodthirsty instincts are an integral part of their natrual personality. They're a tad under humans in intelligence, they need more restraint to not follow through on what they feel. They get hoards and followers via power, not brain.

    • 1 year ago
      Anonymous

      I like the trope of how dragons are busy worrying about other dragons and bigger goals and consider adventurers and dragon slayers below them. He probably dealt with and ate adventurers in the past, bullied human villages into submission. That does impart that kind of foolish pride that makes you not take a threat like a human king seriously. Not to mention dragons are the embodiment of pride, so it makes sense.

      • 1 year ago
        Anonymous

        But that's the thing. D&D dragons aren't foolish, they are inhumanely wise and intelligent after reaching a certain age. Prideful, sure, but stupid, no.

        • 1 year ago
          Anonymous

          >Dragons are inhumanly intelligent
          Heavily depends on the setting and GM.
          I prefer "The feral heart - nature red in tooth and claw", dragons are powerful predators who's bloodthirsty instincts are an integral part of their natrual personality. They're a tad under humans in intelligence, they need more restraint to not follow through on what they feel. They get hoards and followers via power, not brain.

          Didn't notice it was dnd, nevermind

    • 1 year ago
      Anonymous

      >prideful to a moronic degree.
      to be fair this is a common trait of dragons

  8. 1 year ago
    Anonymous

    >i cast a spell, then i cast another another spell, then after the first two spells did most of the heavy lifting needed, i cast another few spells which instanteously (the real outcome, had not the dm swapped the dragon) solve my problem.

  9. 1 year ago
    Anonymous

    Imagine arguing with yourself about a post you made pointing out issues with it.

  10. 1 year ago
    Anonymous

    that was shitty sesion anon, i bet other players were bored to death

  11. 1 year ago
    Anonymous

    >I then worked with the DM,
    The DM hand waved away to give you what you wanted, storyshitter.

  12. 1 year ago
    Anonymous

    > which was to summon Earth Elementals with Silence spells cast on them

    Um…which edition? Because if this was 5e, this wouldn’t have worked. Silence can only be cast on a point in space, and can’t move.

    Actually even in 3e there’s be some problems given the 1 min./level duration…

    • 1 year ago
      Anonymous

      The 1 min/level makes things more difficult, but not extraordinarily so if you're not using those spell slots for anything else.

  13. 1 year ago
    Anonymous

    is there any reason why a villain wouldnt use similar kinds of spell abuse against the party?

  14. 1 year ago
    Anonymous

    I don't see how a silence spell would prevent vibrations travelling through the rock.

  15. 1 year ago
    Anonymous

    What sort of history does your character have with engineering, sapping, and mining that led to them coming up with this plan?

    • 1 year ago
      Anonymous

      Dwarf.

  16. 1 year ago
    Anonymous

    Things like this are the kind of thing that make TTRPG's good in the first place.
    There's no one correct way to approach a problem. An solution either works or doesn't.

  17. 1 year ago
    Anonymous

    Cheap-ass way of cheesing a dungeon but if the DM allows it, okay.

  18. 1 year ago
    Anonymous

    Good DM, good plan. Proper planning should be rewarded. What level were you guys, what system?

  19. 1 year ago
    Anonymous

    >we then drop down a rope ladder and
    and the dragon burns it down while you're climbing it

  20. 1 year ago
    Anonymous

    D&D was a mistake

  21. 1 year ago
    Anonymous

    >make plan
    >party is on board
    >take time to actually figure out in-game logistics
    >DM allows it and tweaks to make sure the payoff is still rewarding.
    God I miss my old group. We used to pull shit like this all the time. We designed a functional 360 degree mg mount for a game once and actually demonstrated to the gym why it was not only feasible but actually something you could make with scrap metal in less than 2 days.
    My current group just runs in expecting combat and compares notes on their “builds” all fricking day

    • 1 year ago
      Anonymous

      I had a player recently make a flame thrower out of a bellows, a torch and a bunch of flammable liquid. It was a bit silly, but he was excited about it enough and a fun enough idea to have it work the once before it lit itself on fire.
      >builds
      I have been straight up not running games with builds for the last 5 years and it feels really good. Players have been talking about their excitement to explore locations or things they want to build in the gameworld but not about their character sheet aspirations. Its almost a meme at this point but the lighter osr base and all the material has been super helpful in this regard.

  22. 1 year ago
    Anonymous

    How does silence and using it on that many elementals work in this edition? That seems like the tricky part, consistently pulling that off such that the dragon doesn't notice and the cult doesn't notice people fricking around for 3-7 days ontop of their lair.
    >the feelings of cheesing and the dm uping the fight for cinematic boss fight reasons
    You did, it sounds like it worked out basically like everyone had fun anyway. Not how I'd of run it but was anyone actually butthurt about it?

  23. 1 year ago
    Smaugchad

    Assuming 5e, Silence only has a ten minute duration and you can only have one running at a time since it requires concentration. Also if a DM is using Fizban's Treasury of Dragons it's acceptable to give them Tremorsense. It's hard for me to imagine a dragon not noticing major construction happening just on there other dude of the walls of it's lair but if it was appropriate for your group then more power to you.

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