Penny's Big Breakaway

Thoughts on this game, Ganker? The game design and controls look excellent, I love the sound, I love the 4th - 7th influence over the game's style, but the overt bauhaus influence on the visuals is breaking my heart. I want these guys to do well, and there's a lot to like about the style, but an ugly style like bauhaus can really fuck over an otherwise stellar game.
Here's a stream they did recently that showcases the game.

  1. 4 weeks ago
    Anonymous

    A guaranteed flop. Arzest won.

    • 4 weeks ago
      Anonymous

      this
      will be balan blunderworld : electric boogaloo

    • 4 weeks ago
      Anonymous

      They already lost no matter what happens with Penny, Superstars flopped compared to Mania.

      • 4 weeks ago
        Anonymous

        >Superstars flopped compared to Mania.
        Superstars sold better than Mania, because Iizuka was right and normies will always prefer 3d over pixel, even if its mediocre 3d.

        • 4 weeks ago
          Anonymous

          >Superstars sold better than Mania

          • 4 weeks ago
            Anonymous

            If you mean in Japan, well yeah, Japan has never liked Sonic. Where I live the game was top 5 on the eShop for days before recently dropping and I imagine it'll garner some sales when it goes on sale for Black Friday/Christmas. I also imagine the game doesn't have to sell as much as Mania to break even since it's 60 rather than 20

        • 4 weeks ago
          Anonymous

          >Superstar
          >3D
          Pick one.

          • 4 weeks ago
            Anonymous

            Superstars uses 3d models and assets, anon.

            • 4 weeks ago
              Anonymous

              It's a 2D game, though.

              • 4 weeks ago
                Anonymous

                And it uses 3d models and assets, because as Iizuka said, normies will always choose that over pixel art.

              • 4 weeks ago
                Anonymous

                >because as Iizuka said, normies will always choose that over pixel art.
                lmaoing at Sega
                Though they probably went with 3D because its cheaper and allows them to reuse assets.

              • 4 weeks ago
                Anonymous

                Anon... normies aren't playing Pizza Tower

              • 4 weeks ago
                Anonymous

                I don't know if that's true.
                One of my in-law's is a huge sports person and doesn't really play anything that isn't surface level.
                He played Pizza Tower and liked it enough to play it again with his little kid.

              • 4 weeks ago
                Anonymous

                Can this shithole of a board stop posting Steam numbers when 0% of the worlds population fucking play on Steam? The statistics that companies use aren't from fucking Steam fuckwads.

              • 4 weeks ago
                Anonymous

                For games only on Steam, it is a useful point of comparison. But Superstars is a multiplatform game.

              • 4 weeks ago
                Anonymous

                What isn't useful is thinking Supersistars would have been any better with sprites when 85% of the content in Supersistars isn't possible to recreate with 2D sprites in the time it took to make Supersistars, while also, more importantly, being produced by fucking Arzest.

                You clowns make zero sense in reality.

              • 4 weeks ago
                Anonymous

                >85% of the content in Supersistars isn't possible to recreate with 2D sprites in the time it took to make Supersistars
                Why not? Superstars has been in development since around 2020.

              • 4 weeks ago
                Anonymous

                >Why not?
                Tell me how are you going to recreate the dynamic camera angles in this game, the bosses, etc etc in 2D with the time it took to make this game being like 2 years or some shit? With now yet another Sonic game coming out this year, it was never a possibility of delaying the game just to pull off one gimmick artstyle that only 30 year olds ultimately live and die for.

              • 4 weeks ago
                Anonymous

                The dynamic camera angles (which Superstars barely makes use of anyway) would have never been considered in the first place if the game was being made with 2D sprite assets. Although they could have also went the Mania route and had certain assets still depicted with 3D models.
                I'm not really seeing why mostly everything else couldn't have been done with sprite assets in 2.5 years when Mania itself was made in a single year with a significantly smaller team and budget.

              • 4 weeks ago
                Anonymous

                >The dynamic camera angles (which Superstars barely makes use of anyway) would have never been considered in the first place if the game was being made with 2D sprite assets.
                So a glaring limitation that Iizuak himself pointed out.

                >I'm not really seeing why mostly everything else couldn't have been done with sprite assets in 2.5 years when Mania itself was made in a single year with a significantly smaller team and budget.
                Because it means far less content down the line to work into a longrunning series, which was the entire argument against the "NSMB" effect people expected from a Mania series. I personally think they were right about that considered all fan games all look alike and only like 2 classic Sonic fan games stand out from them but the issue is they actively blur the line between classic and Modern Sonic intentionally in those fan games, making the split pointless as is.

              • 4 weeks ago
                Anonymous

                >So a glaring limitation that Iizuak himself pointed out.
                Iizuka was just talking out of his ass like he's always done for the past fifteen years. Funnily, the most Superstars does with it's 2.5D presentation is foreground-background shifting and having a large tower spiral in the background, which are both things that Mania did also despite being a fully 2D game.
                >Because it means far less content down the line to work into a longrunning series
                Has nothing to do with what we're talking about, i.e. they could have made 2D assets for Superstars in the time they spent developing the game. Nice attempt at shifting the topic, though.

              • 4 weeks ago
                Anonymous

                So you rather sacrifice the idea of a continuous to evolve from approach Superstars just to get a pixel art game that likely wouldn't have done any better from Mania which already has been proven to have sold less than both this game so far and Frontiers which was already stated to be the most sold Sonic game of all time (without bundle inflation from SEGA consoles?)

              • 4 weeks ago
                Anonymous

                You're in TWO threads running damage control for Superstars. Drink some bleach, you need to clear some of that autism up.

              • 4 weeks ago
                Anonymous

                Sorry but I'm only in this thread. I actually don't care about superstars because it's an arzest game, I'm just not sold on the idea a sprite based 2D Sonic series is going to hold up in 2010+13. So many sprites games since Mega Man 9 prove to me it's a very, very shitty longterm investment business practice and talented people can indeed make 3D games better than 2D ones. SEGA just don't hire good anyone most of the time, 2D sprites isn't going to magically make their games any less shit.

              • 4 weeks ago
                Anonymous

                Look at you, trying to shift the topic yet again even after being called out.
                My conversation with you is about the devs being able to make Superstars with 2D assets in the time it took to develop the game. They clearly could have done so, and I'll take your continuing avoidance of this topic as your concession.

              • 4 weeks ago
                Anonymous

                >My conversation with you is about the devs being able to make Superstars with 2D assets in the time it took to develop the game.
                And I'm saying the point in doing so outway the possiblity they COULD. You're using what Evening Star could do, not what ARZEST and the rest of Sonic Team could do. This isn't a company known for having talented animators that can handle sprite based Sonic content on the level on the 90s (which in itself is outdated to the expectations of animation in current year). Dimps isn't making the games, and Evening star was kicked out. So who's left than could rival what Mania produced at SEGA at this point?

              • 4 weeks ago
                Anonymous

                >And I'm saying the point in doing so outway the possiblity they COULD.
                You're just moving goalposts. You were specifically talking about time before, not the devs' capabilities.
                >Evening star was kicked out.
                Evening Star is literally in Superstars' credits.

              • 4 weeks ago
                Anonymous

                >You're just moving goalposts
                You're just coping over facts. One year making a game by people with history with their craft /= one year making a game by people with a history not doing said craft. Time was only a factor, not the only deciding one.
                >Evening Star is literally in Superstars' credits.
                And? Speical thanks /= worked on the game. It's a tribute to the inspirate making the game in the first place, using their code to recreate it for superstars.

              • 4 weeks ago
                Anonymous

                >You're just coping over facts.
                There's nothing for me to cope with. You just keep moving goalposts and shifting the topic around because you can't admit that what you said was stupid.
                The art team on Mania didn't have a history of making commercial sprite-based projects either.
                >And?
                And it means they were never "kicked out" if Sega was still fine with reaching out to them for consultation purposes.

              • 4 weeks ago
                Anonymous

                >The art team on Mania didn't have a history of making commercial sprite-based projects either.
                > commercial sprite-based projects
                ? Anon you might need to stop sucking Mania's dick for a second if you seriously think Mania's shit compares to the likes of Metal Slug, it's not that extreme. And no, Stealth did have history in sprite animation, so did PagodaWest Games and even Taxman likely did since Retro Sonic's Egg Garden was made by him as well. That's still far more than fucking Arzest.

              • 4 weeks ago
                Anonymous

                >Anon you might need to stop sucking Mania's dick for a second if you seriously think Mania's shit compares to the likes of Metal Slug, it's not that extreme.
                Are you an ESL? I didn't say anything like that.
                Mania is a commercial project that uses sprite assets. PagodaWest's previous commercial projects used HD art. Taxman and Stealth didn't work on Mania's art, so whatever experience they have is irrelevant.
                So no, "history with said craft" is not an argument since it applies to both dev groups. Which means, yes, Superstars could have been made with 2D sprite assets in 2.5 years. This discussion is stupid.

              • 4 weeks ago
                Anonymous

                aren't most people complaining about the forced epic game store on boot up for superstars

              • 4 weeks ago
                Anonymous

                that was patched out a day or two after release

              • 4 weeks ago
                Anonymous

                I saw the steam page on the first day of release and that's what most of the reviews were about, and it had a "Mixed" score since then.

              • 4 weeks ago
                Anonymous

                that's nice, but irrelevant to my post

              • 4 weeks ago
                Anonymous

                you seriously believe those first day reviews don't have any relevance to how the current score is now?

              • 4 weeks ago
                Anonymous

                I wasn't talking about scores at all, just pointing out that the forced start-up epic thing people complained about was patched out pretty quick, or at least moved behind the multiplayer mode that no one bothers with

              • 4 weeks ago
                Anonymous

                >they probably went with 3D because its cheaper and allows them to reuse assets
                They went with 3D because Sega wanted to sell the game for more than 30-40 bucks, and normalfags consider 2D art inherently "cheaper" than 3D.

            • 4 weeks ago
              Anonymous

              In the similar way DKC did it instead of a full 3D environment like real 3D Sonic games.

    • 4 weeks ago
      Anonymous

      agreed with the flop part

  2. 4 weeks ago
    Anonymous

    The character design is terrible but it'll still be better than any 3D Sonic game

  3. 4 weeks ago
    Anonymous

    Hate Penny's design, most indie games do not get what makes a good design.
    Despite that, it looks great and i'll prob play it day one

    • 4 weeks ago
      Anonymous

      >Hate Penny's design, most indie games do not get what makes a good design.
      It's so frustrating, every single one is trash. I think the only truly exceptional indie designs are Shovel Knight and Cuphead. Keep it simple, for fuck sake.

      • 4 weeks ago
        Anonymous

        Shantae, Hollow Knight, Isaac, and Slugcat are good designs too. Hat Kid also has a good design. There are plenty of indie devs with good character design. What do they have in common? They don't take influence from fucking bauhaus.

        Penny is a wonderfully animated character, in motion it's not that bad, and maybe that'll be enough to salvage her. But having a character that's only half as appealing as they otherwise could be appealing makes me very concerned for this studio, because I know all of them are brimming with talent and potential.

        • 4 weeks ago
          Anonymous

          the way the people in that image talk makes me want to suck on a shotgun

      • 4 weeks ago
        Anonymous

        Blasphemous has amazing designs. In fact, the art hard carries the game.

      • 4 weeks ago
        Anonymous

        La Mulana

    • 4 weeks ago
      Anonymous

      Despite how much shit "Design by Committee" gets, these kinds of designs are really the types of designs people want.
      The trick is getting a Committee of people with similar but different enough tastes to poke and prod at a general concept until you get something that's appealing.
      Random autist 32 is not going to design the next Pikachu or Mickey Mouse in their basement unless they arrive at a niche first because individual creators are blinded by their own tastes. Sometimes that's cool, but not most of the time.

  4. 4 weeks ago
    Anonymous

    Looks like a tranny game.

    • 4 weeks ago
      Anonymous

      Yep

  5. 4 weeks ago
    Anonymous

    >we want the digital circus audience

    • 4 weeks ago
      Anonymous

      This shit was announced way before the twitter show

      • 4 weeks ago
        Anonymous

        this existed before digital circus
        you fool

        Digital circus has been developed at the same time before.

    • 4 weeks ago
      Anonymous

      this existed before digital circus
      you fool

    • 4 weeks ago
      Anonymous

      If this game starred Pomni and other Digital Circus characters it would sell gangbusters.

  6. 4 weeks ago
    Anonymous

    is it out

  7. 4 weeks ago
    Anonymous

    The MC's design is so agressively bad that it will very likely fuck with the sales
    Too bad everything else looks incredible

    • 4 weeks ago
      Anonymous

      Pretty much. I can say with confidence that if I didn’t know who was making the game, just one glance of the protagonist would probably be enough for me to put the game into ”meh, forget about that” folder where I would never think about the game again unless it’s going to get absolutely rave reception on release.

  8. 4 weeks ago
    Santa Claus

    DONT BUY WOKE GARBAGE!!!

  9. 4 weeks ago
    Anonymous

    she looks great with the hat on. you people are smoking crack.

    • 4 weeks ago
      Anonymous

      She's definitely got some cult classic Marina Lightyears energy. I can't quite put my finger on it, but there's just something about this design that makes it just a bit too complicated

      • 4 weeks ago
        Anonymous

        The face and hair are hot garbage. I have no fucking clue what they were thinking with those eyes. It looks like what this anon posted

        Gameplay looks good, but the mc design looks like something out of the how to draw manga books

      • 4 weeks ago
        Anonymous

        There's the Marina inspiration and also she looks like a weird genesis platformer character for some reason. Maybe pulseman or Dynamite Headdy or something. I see what they were going for but it doesn't look appealing. The hair and headpiece are the worst part for me.

      • 4 weeks ago
        Anonymous

        I'd like her more if she didn't have a fuck-ugly face and didn't look like some unholy amalgamation between a rejected Megaman boss character and a black clown.

      • 4 weeks ago
        Anonymous

        Marina is cute, do not compare her to this monstrosity

      • 4 weeks ago
        Anonymous

        Penny... perfected

        • 4 weeks ago
          Anonymous

          I forgot I was meaning to reply to

          [...]

          with my contribution

        • 4 weeks ago
          Anonymous

          Teeth make her much better, but I still don't like the Stewie Griffon head.

          • 4 weeks ago
            Anonymous

            This is the best one. Her eyes look so fucktarded.

          • 4 weeks ago
            Anonymous

            I think the narrower head works. I'm neutral on the other changes. I like the original's funky eye shape and the more muted nose, but I don't think making it look like makeup is a bad direction for her kind-of jester design.
            The lighter skin makes it clear that the original doesn't have much value contrast between her face and her clothes, but I don't know if that's a bad thing.

            • 4 weeks ago
              Anonymous

              >The lighter skin makes it clear that the original doesn't have much value contrast between her face and her clothes, but I don't know if that's a bad thing.
              I think it probably is, when it seems like they're trying to put emphasis on Penny's facial animations, and it's typically a good thing for a character's skin to pop out from their clothes.

          • 4 weeks ago
            Anonymous

            Everytime I see threads of this game I'm reminded of how GODAWFUL Ganker's taste in character design is

        • 4 weeks ago
          Anonymous

          This is so much fucking better it isn't even funny, what the fuck?

          Teeth make her much better, but I still don't like the Stewie Griffon head.

          It's hard to take any of your design notes seriously when you're clearly preoccupied with one aspect of her character

          • 4 weeks ago
            Anonymous

            >It's hard to take any of your design notes seriously when you're clearly preoccupied with one aspect of her character
            Three. Shape, color, and proportion.

            • 4 weeks ago
              Anonymous

              You're obsessed with her color, alright

              • 4 weeks ago
                Anonymous

                You seem to be more obsessed with it than I am.

              • 4 weeks ago
                Anonymous

                Just interesting how you could have changed the color of her clothes but chose not to

              • 4 weeks ago
                Anonymous

                Because it's not an issue. I think the use of all three bright primary colors is fine. It just contrasts horribly with darker colors. Look at these examples of good color distribution over here:

                Pomni's also red/yellow/blue as far as color schemes go but she's way more popular. If anything, I'd argue it's the body shape that's fucking up color distribution making her unpleasant to look at. The brown skin also clashes too. Would be better if there was a part of her that wasn't round.

                The fuck did you say?

                A splash of black here and there is fine to give emphasis. Like Dedede's big expressive eyes or Pomni's hair that frames her face, and her eyelids that give her that crazy look.

                But otherwise, as a major presence in the design, only very light colors can contrast nicely with the primary colors within the same design. that's why King Dedede's fluff on his robes and his puffball on his hat are white. That's why Pomni's skin is white. Dull dark brown is just bad. It gets lost in the colors. Making her chalk white or just giving her pale skin is an objective improvement. Go ahead and cry racism like an idiot over that fact.

              • 4 weeks ago
                Anonymous

                >Because it's not an issue
                Very interesting

              • 4 weeks ago
                Anonymous

                It makes more sense to change one color that isn't working than change three that are.

              • 4 weeks ago
                Anonymous

                Why can't she be dark skinned? She is literally an original character, they didn't make Peter Parker or Velma black, but that's still something you think is worth sacrificing to retain the color of her clothes. Does this character archetype not work with dark skin?

              • 4 weeks ago
                Anonymous

                Try actually reading the post.

                Because it's not an issue. I think the use of all three bright primary colors is fine. It just contrasts horribly with darker colors. Look at these examples of good color distribution over here:
                [...]
                [...]
                A splash of black here and there is fine to give emphasis. Like Dedede's big expressive eyes or Pomni's hair that frames her face, and her eyelids that give her that crazy look.

                But otherwise, as a major presence in the design, only very light colors can contrast nicely with the primary colors within the same design. that's why King Dedede's fluff on his robes and his puffball on his hat are white. That's why Pomni's skin is white. Dull dark brown is just bad. It gets lost in the colors. Making her chalk white or just giving her pale skin is an objective improvement. Go ahead and cry racism like an idiot over that fact.

              • 4 weeks ago
                Anonymous

                Yeah, I read it. I don't think your flimsy color theory is a good excuse to delete a dark skin character for existence. So I ask you, in your infinite wisdom, how do you make the current skin tone work?

              • 4 weeks ago
                Anonymous

                If the character is supposed to be "representation" first and be artistically appealing second then it's a shit design. My priority is art, not politics, and I'm not going to change the entire color scheme when it makes sense to just change one color that makes it work better.

              • 4 weeks ago
                Anonymous

                Interesting

              • 4 weeks ago
                Anonymous

                >color theory
                >flimsy
                You couldn't show any clearer how ignorant you are. If you want to give her a color scheme of orange, black, and purple, the brown skin would look great. But when the other characters are the three primary colors, it doesn't contrast well, and more muted colors would be greater detriment to the intention of the character (colorful performer) than changing the skin tone.

              • 4 weeks ago
                Anonymous

                black and purple dont fit a colorful performer? please please please just say you hate naggers instead of working backwards to make it sound more rational than that

              • 4 weeks ago
                Anonymous

                >Because it's not an issue
                Very interesting

                Interesting

                >yfw

      • 4 weeks ago
        Anonymous

        The blue and yellow they used look horrid together and the red doesn’t help. Who the hell thought having a character that’s equally comprised of the three primary colors was a good idea

        • 4 weeks ago
          Anonymous

          Pomni's also red/yellow/blue as far as color schemes go but she's way more popular. If anything, I'd argue it's the body shape that's fucking up color distribution making her unpleasant to look at. The brown skin also clashes too. Would be better if there was a part of her that wasn't round.

        • 4 weeks ago
          Anonymous

          The fuck did you say?

          • 4 weeks ago
            Anonymous

            People are talking good character design, no reason to bring Kirby into this.

            • 4 weeks ago
              Anonymous

              Epic empty snarky twitter post, you should write Marvel movies.

              • 4 weeks ago
                Anonymous

                Maybe I will.

              • 4 weeks ago
                Anonymous

                More circular blobs with one eye that are the super ultimate life form that will totes destroy all existence over here, please!

      • 4 weeks ago
        Anonymous

        [...]

        The design can work. Just hire more talented artists.

        • 4 weeks ago
          Anonymous

          I like this but since she's a clown she needs the pale white makeup

      • 4 weeks ago
        Anonymous

        For fuck sake It's because she's supposed to be a Jester and nothing about her design says Jester if anything I would've like it more if she's some kind of entertainer robot then it would've make sense

  10. 4 weeks ago
    Anonymous

    Why is she brown? It clashes with the design.

  11. 4 weeks ago
    Anonymous

    >Here's a stream they did recently that showcases the game.
    Might help if I included the damn link.

    https://www.twitch.tv/videos/1963513046?t=7h46m58s

    • 4 weeks ago
      Anonymous

      >Ask the guy what the combo counter does
      >"Anyway so the yoyo is really versatile"
      Lmao

  12. 4 weeks ago
    Anonymous

    Gameplay looks good, but the mc design looks like something out of the how to draw manga books

  13. 4 weeks ago
    Anonymous

    I'll give it a shot, I love platformers and I want to support Evening Star

  14. 4 weeks ago
    Anonymous

    im pretty sure everyone that bashes her design is a spiteful furry.

    • 4 weeks ago
      Anonymous

      thats a woman? even worse then

  15. 4 weeks ago
    Anonymous

    >thought it released like 2 months ago for some reason
    >check and see it's not out yet

  16. 4 weeks ago
    Anonymous

    character design is bad.
    game looks good, environment art style looks unique.

  17. 4 weeks ago
    Anonymous

    I'm the only one here who likes it, so send me a free copy when it comes out. Also demo when?

  18. 4 weeks ago
    Anonymous

    The penguin enemies suck, you can just run past them

    • 4 weeks ago
      Anonymous

      Every enemy in every 3D platformer

  19. 4 weeks ago
    Anonymous

    Looks horrendous.

  20. 4 weeks ago
    Anonymous

    i'm looking forward to it, probably buying day 1 to play on my 'eck

  21. 4 weeks ago
    Anonymous

    Hire the Amazing Circle artists to redesign Penny

    • 4 weeks ago
      Anonymous

      >hire trannies

      • 4 weeks ago
        Anonymous

        Are the trannies in the room with us right now, anon?

  22. 4 weeks ago
    Anonymous

    Her weird segmented body reminds me of Mischief Makers or some characters from Guardian Heroes

    • 4 weeks ago
      Anonymous

      Those games are hideous.
      Why copy them.

      • 4 weeks ago
        Anonymous

        Because Mischief Makers is soulful

  23. 4 weeks ago
    Anonymous

    I just hate how everything blends in together, I think it's a lack of contrast, and the whole game looks like it's using the same color palette everywhere.

    • 4 weeks ago
      Anonymous

      Bauhaus is a fundamentally flat and incoherent style. You can tell the artists have talent and potential, a lot of the art and color choices seem cool, but the bauhaus influence tragically dilutes it.

  24. 4 weeks ago
    Anonymous

    [...]

    • 4 weeks ago
      Anonymous

      That's so much better it's not even funny

    • 4 weeks ago
      Anonymous

      Looks like ass but significantly less so

    • 4 weeks ago
      Anonymous

      >whitewashing

    • 4 weeks ago
      Anonymous

      An Improvement but I still hate the eyes

      • 4 weeks ago
        Anonymous

        Good direction, but more so. Should lose all the downward slope completely.
        Jesus Christ anon you made a significant improvement and she still looks like Harold.

      • 4 weeks ago
        Anonymous

        now give her the teeth from

        Penny... perfected

        then penny truly perfected...

    • 4 weeks ago
      Anonymous

      You have to change the hair colour tbh, it blends in.

      >Superstars sold better than Mania

      Anon, I know you're talking about Japan. Unfortunately, Sonic's always been an irrelevant shitter in his home island.

  25. 4 weeks ago
    Anonymous

    I like the gameplay, but that design...

    Honest to god I keep seeing a goomba in a wig every time a I look at her.

  26. 4 weeks ago
    Anonymous

    the way literally everyone turned on this game is hilarious

    this poor game is DOA

    • 4 weeks ago
      Anonymous

      >Biggest selling point was that it was “from the people behind Sonic Mania”
      If you gotta lean on your previous works to sell a product then what you’re selling can’t stand on its own and is likely shit

      • 4 weeks ago
        Anonymous

        Retarded take, there’s nothing wrong with reminding people of your track record. Otherwise you might as well say that bands should change name every time they release an album. You’re so jaded you can’t see sense anymore.

      • 4 weeks ago
        Anonymous

        Are there any new gameplay videos?

        >dev who makes platformer games announces its making a new platformer
        >this is somehow not a selling point

        • 4 weeks ago
          Anonymous

          >dev makes 2d sonic platforming games
          >suddenly makes 3d platforming shovelware
          >tranny icon pandering
          >b-but brooooo00000 NiGHtS iNtO DrEAmSzzz...............
          tranny icon

          • 4 weeks ago
            Anonymous

            >tranny icon
            Qrd? I know the devs are huge Californian white leftoids, but never heard anything about this.

            • 4 weeks ago
              Anonymous

              >MC2 is of indeterminate gender
              >"woah.......dang.........................this shit just never crossed my minds........................... i'm just too innocent fr"
              not fooling me pal.

              • 4 weeks ago
                Anonymous

                Penny is a girl. An ugly girl, but they've been pretty clear she's a girl.

              • 4 weeks ago
                Anonymous

                >https://gameranx.com/updates/id/469418/article/christian-whitehead-and-co-break-away-from-sonic-with-new-3d-platformer-pennys-big-breakaway/
                Now post your proof.

              • 4 weeks ago
                Anonymous

                That wasn't written or influenced by anyone at Evening Star, blame the writer for injecting that shit into his article.
                >post your proof
                see

                >Here's a stream they did recently that showcases the game.
                Might help if I included the damn link.

                https://www.twitch.tv/videos/1963513046?t=7h46m58s

                >We've got Penny here. She's our plucky yet unlucky yotagonist. Um, and, I dunno. Uh, take what you will from your impressions behind her design.

              • 4 weeks ago
                Anonymous

                Tranny icon still. cope and live in denial.

              • 4 weeks ago
                Anonymous

                You're just taking the piss now.

              • 4 weeks ago
                Anonymous

                Oh what you wanted a thorough hypothesis? Go eff yourself.

              • 4 weeks ago
                Anonymous

                >Oh what you wanted a thorough hypothesis?
                Sure. Describe how your only evidence, which amounts to some random journo saying "We don't know Penny's gender" makes her a trans icon.

              • 4 weeks ago
                Anonymous

                I sniffed your falseflagging the moment you replied. Probably a dev doing damage control.

      • 4 weeks ago
        Anonymous

        one of the most retarded opinions i've seen on this board

        • 4 weeks ago
          Anonymous

          Not that anon but Sakurai said something simillar.

          [...]

          • 4 weeks ago
            Anonymous

            they are not even comparing it to sonic

          • 4 weeks ago
            Anonymous

            His argument literally accounts for games like the ones based on said idea, hense "same series" because said sepquels is a continiation of said series

            Anything LIKE said series counts and thus, should be compared. Is Mario identically like Sonic? No, but the polish and care put behind Mario since day one to how Sonic has post S3K IS comparable because it's clearly no where on the same level for games that are currently being sold at full AAA prices.

  27. 4 weeks ago
    Anonymous

    [...]

    • 4 weeks ago
      Anonymous

      ConsideringGanker loves that 16 year old child shantae they would say this is a good design kek

      • 4 weeks ago
        Anonymous

        WITHOUT DILATING, DOC!

      • 4 weeks ago
        Anonymous

        Since fucking when is Shantae a child?

  28. 4 weeks ago
    Anonymous

    does this game have slope physics?

    • 4 weeks ago
      Anonymous

      Yes.

      • 4 weeks ago
        Anonymous

        sick. Is there a webm or a clip of it in action?

        • 4 weeks ago
          Anonymous

          Kind of.

          • 4 weeks ago
            Anonymous

            interesting. the slope factor value seems kinda low but It might fit this game's slower pace

          • 4 weeks ago
            Anonymous

            hmm what a safe kind of vibe. They must had a publisher who wanted to aim a game towards younger audiences or just to be safe

          • 4 weeks ago
            Anonymous

            interesting. the slope factor value seems kinda low but It might fit this game's slower pace

            It's more grounded and far less floaty than Adventure and Utopia so the platforming can matter.

          • 4 weeks ago
            Anonymous

            interesting. the slope factor value seems kinda low but It might fit this game's slower pace

            [...]
            It's more grounded and far less floaty than Adventure and Utopia so the platforming can matter.

            I'm hoping there are levels that make more use of the slope physics, like how some Super Monkey Ball levels really utilize it while others didn't.

          • 4 weeks ago
            Anonymous

            >that Frontiers-tier pop-in at 10s
            Fuck.

          • 4 weeks ago
            Anonymous

            It looks like you're playing as a brown person in a wheel chair. Great game

  29. 4 weeks ago
    Anonymous

    Christ what is it with sonic clones and shitty character designs? Lilac was fine (even if she looked nothing like a dragon), Spark was meh, but this looks terrible. Unironically the adventure knockoff staring the black woman has a better character design than most of these games

    • 4 weeks ago
      Anonymous

      >sonic clones and shitty character designs?
      >game series with shitty character designs inspires knock-offs who want to emulate the original, complete with its taste for shit character designs
      Who could've guessed?

      • 4 weeks ago
        Anonymous

        Look of all the many MANY problems with sonic bad character design usually isn’t one of them

        • 4 weeks ago
          Anonymous

          have a nice day Richmunk.

  30. 4 weeks ago
    Anonymous

    Shes so ugly, no way in hell am I gonna play as her.

  31. 4 weeks ago
    Anonymous

    The question is: Can you lewd this?

    • 4 weeks ago
      Anonymous

      we can but we lack the drive

    • 4 weeks ago
      Anonymous

      The altar of clown sex is currently occupied and won't be vacant until next year, (un)fortunately.

  32. 4 weeks ago
    Anonymous

    I'm guessing the design is supposed to be kinda picrel inspired?
    The movement in the game seems crisp and fun as fuck though.

  33. 4 weeks ago
    Anonymous

    should have been white. Pomni is all the rage.
    Japs love white women
    blacks love white women
    whites love white women
    only a small minority of white, jap and blacks love minority women

  34. 4 weeks ago
    Anonymous

    I can't really have an opinion until I've had the chance to play it but I wish the protag's design was as good as the environments.

  35. 4 weeks ago
    Anonymous

    [...]

    Not mine btw.

    • 4 weeks ago
      Anonymous

      wow that's better

    • 4 weeks ago
      Anonymous

      i don't know anything about design but this is the only rendering of her itt that doesn't make me want to vomit

  36. 4 weeks ago
    Anonymous

    would cum in her hair and in her mouth after giving her a creampie

  37. 4 weeks ago
    Anonymous

    >nagger
    I'll pass

  38. 4 weeks ago
    Anonymous

    >is going to get BTFO’d by sonic in a MOBILE GAME
    it’s over

  39. 4 weeks ago
    Anonymous

    It will be fun and well made, but sell terribly and a major flop. It just has that energy

  40. 4 weeks ago
    Anonymous

    I have yet to see a penny redesign that's better than the og
    You guys are just mad she isn't coombait loool

  41. 4 weeks ago
    Anonymous

    Next game she's going to have a mask.

  42. 4 weeks ago
    Anonymous

    Evening Star
    HIRE
    THIS
    MAN!

    >Captcha
    What the fuck?

  43. 4 weeks ago
    Anonymous

    I think they should have gone with secondary colors instead of prime, purple is always a better color for darken characters to me.

    • 4 weeks ago
      Anonymous

      This. If indie devs are going to favor dark-skinned female protagonists, they need to at LEAST pic outfit/hair color schemes and designs that work with the skin tone. Or at the VERY least, NOT cover them head to toe in such clash-y colors. To see what I mean, compare the designs of Shantae and Arzette (the protagonist from that upcoming CDi Zelda parody game) since they use a lot of similar colors - Shantae's a strong cohesive design that works with her colors and emphasizes the color that works with her skin tone best (the purple hair), whereas Arzette is very much a case of "here's a very modest white girl design with fitting outfit/hair color who we just made brown".

      So many conceptually cute characters (not even necessarily "attracted" cute), RUINED because they don't work with the dark skin they're given and instead just tack it on.

  44. 4 weeks ago
    Anonymous

    It looks FUN

  45. 4 weeks ago
    Anonymous

    Protagonist design is shit, will wait for furries to mod in Blaze.

  46. 4 weeks ago
    Anonymous

    Is Tysin working on the game? Character design seems shit all around.

  47. 4 weeks ago
    Anonymous

    What the fuck is that character design?

  48. 4 weeks ago
    Anonymous

    Is she sex age or no?

    • 4 weeks ago
      Anonymous

      i hope not, i love clown dicky

  49. 4 weeks ago
    Anonymous

    I mean sure her design isn't very good, but she'll have her back turned to you most of the time that you'd hardly have to consider that fact. Do people not like Yo Noid 2 because the Noid looks like, well, the Noid?

  50. 4 weeks ago
    Anonymous

    I've seen no porn of her. Extremely bad sign.

    • 4 weeks ago
      Anonymous

      not everything is about sex, anon.

  51. 4 weeks ago
    Anonymous

    https://twitter.com/EveningStarStdo/status/1720123612940918897
    This gives me a Yoshi's Island vibe for some reason.

  52. 4 weeks ago
    Anonymous

    >overt bauhaus influence
    can you retards stop spouting terms you don't understand
    nothing about the designs are "bauhaus", they're just shit
    >inb4 that one screencap that spouts off a bunch of nonsense to seethe at israelites

  53. 4 weeks ago
    Anonymous

    Gameplay looks fine.
    Still have no idea what that character design is supposed to be.

    Is it human? Is it an animal hybrid? A puppet?
    Cause it looks like an old woman in a costume.

  54. 4 weeks ago
    Anonymous

    I like the Moog synths in the music, Lopes really knew what he was doing

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