People went into this game from DS1 confident in their skills, only to get repeatedly assraped by weapon durability, slower healing, ganks, hp loss after dying, etc. The main reason people hated this game was because people weren’t expecting things to change, and when it turned out that they did, they got filtered hard by it.
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Dark Souls 2 is the easiest Souls game
You cant poise tank so it's automatically harder than 1, and 3 is a baby casual game that rewards mashing
You don't need to poise tank bosses are that weak
The easiest Souls game is whatever the most recent one is
The people who say it's easy are the people who got the most assblasted while playing it.
fpbp, 9000 forms of healing, free iframes on a stat, and thrusting swords are the earliest weapons you can get and the best weapons you can get.
You might say they lack adaptability.
Very nice
good job anon
The mechanics are a step down from DS1 meaning it isn't as fun, simple as.
It's a lot more fun than DS1. The mechanics are vastly improved. Have you actually played 1 in the past 10 years?
Yes I have, I still stand by what I say, DS2 mechanics are inferior making it less fun to replay.
DS2's mechanics are superior. Better controls, omni-rolling, more depth, improved magic, viable archery.
Case in point. You actually have to learn how to play it and know how to handle weapons. That alone already makes the combat a lot more strategic and rewarding than 1's.
>DS2's mechanics are superior. Better controls, omni-rolling, more depth, improved magic, viable archery.
It's shit, it doesn't feel good and for the most part everyone agree, hence why the engine and animations have never been used again.
DS1 feels like shit. The strafing is slow and unresponsive, the rolling is imprecise, the balance is broken. Its rpg mechanics shallow. OP poise. Fundamentally broken backstabs. All combined with the worst cheesable ai makes the game mechanically inferior, objectively speaking.
Dark Souls is an RPG. If you want action game rules go play something else instead. God I can't stand people who dictate how you should play in an RPG, you suck all the fun a replayability out of everything.
2 is a deeper rpg than 1 is
No it isn't because nearly everything is just a variant of the same builds which funnels most people into the same type of builds. It's not as if DS1 did everything perfect either, its magic system is inferior to Demon Souls because in that game you can be a no melee pure mage without resting and without exploiting stats due to being able to stack 99 Spice/Old Spice items. DS2 sucks donkey dick mechanically because the PvP gays molded the game around their shitty duels which bled into PvE.
No it isnt. I've completed this game with a dozen different niche builds that aren't just variations of the same thing. There's a lot more freedom to spec your character in directions you want to play. If you lower equip load you'll regen stamina faster and roll further. That alone gives you flexibility in creating your character and forming your playstyle more than 1 ever could. You're free to play the game however you want a limitless amount of ways that are viable and distinct from one another. DS2 is superior mechanically. The movement is better, the roll distance got buffed, character building is more fleshed out, better dual weilding, powerstancing, omni-directonal rolling.
You're a newb, you have no idea of the patches and changes these games got over the course of the years. Everything is the fault of PvP gags.
Anyway I've made my point, I'm done with this debate.
Wow you just conceded with no counter and ran away. Try arguing with facts next time. Cause i don't have time for feelings.
But I have gave you counter arguments, I'm just bored repeating myself at someone who isn't listening.
No you gave me your feelings which dont mean anything and coped.
You've just proved my point that you don't listen. I gave you examples with the magic system and more varied builds, you ignored it, that's why I'm done debating because you're a waste of time.
I didn't ignore it. I told you why you have more varied builds. Your argument that isn't the case was just because ughhhh well i said so.
There aren't more varied builds in DS2 because they are nearly all the same type. They diluted the strengths of the rings making them feel non existent. That was requested by PvP gays because they cried about muh Havel/Darkwood/Fog/Poise rings.
Again, I'm done with this debate because you ignore and don't know what you're talking about when it comes to build variety. There's no real experimentation when everything makes minor differences, especially in comparison to past games. Why in the frick would I want to replay the game when it make no major difference. That shit is boring and that's what Dark Souls 2 build variety is boring.
>I concede defeat
I accept it
Oh frick off. You know I'm right.
>There aren't more varied builds in DS2 because they are nearly all the same type
You have zero evidence to support this. Where's the powerstance build in DS1? Where's the duel wielding build in DS1? Archery is barely a thing in DS1. Resistance isn't a realistic stat to put points into. Where's my ability to strategically play a 35% equip load character over a 50% character? It's not there because the build variety in 1 doesn't have the same depth it does in 2.
>They diluted the strengths of the rings
And if there's 1 or 2 rings that are just unanimously better than anything else you're limiting build variety. Which is what happened in 1. 2 also gives you 4 rings to 1's 2. So there's greater combinations of rings to spec your character and form your playstyle around. And there's more types of and varied benefits as well.
>Again, I'm done with this debate
you're not. cope.
>buildgay
Terrifying fact: if you have ever leveled up or equipped a piece of gear you have had a build
>buildgay
>You actually have to learn how to play it and know how to handle weapons
>AI of the NPCs also still thinks it's in DS1 and keeps hitting in the wrong direction after rolls
>Better controls
lol
LMAO even
Yes. They put the jump on L3. Reduced input queuing. Has faster response times. And you can roll in more directions.
>they made it more casual so its better!
Kek
wrong again see
2 is borderline Tom Clancy
archery is only viable cuz of the bad netcode, same in 3. on p2p tests in both 2 and 3, you can reliably roll shots from arrows, whereas in the normal servers you can get phantom shot by any arrow with any bow.
Yeah, it has nothing to do with the broken controls and competely broken hitboxes, it's the players fault 🙂
The game is easy and it's still shit. The reason you can't accept that people have little trouble with the game while still disliking it is because YOU struggled with it and are projecting your own lack of skill onto others. None of these zoomer games are hard. DS2 will always be garage and you spamming your cope threads won't change that - DS2 gays spamming these threads about how their game is actually really good comes across like a homeless person desperately inviting me to his trash fire kek.
Nope. There's enough evidence of cope that you cant walk back on the fact 10 years later. Sorry.
They forgot to make a fun action game first. There are times you roll through an attack and take a shitton of damage with no visual feedback and it feels awful. The animation is off, the sound is off. I can get used to it after a handful of hours but it's brutal to come back to after playing From's recent games
>roll through an attack
>take damage
ding ding moron alert
DS2 has poise active during roll animations. It's far better than getting staggered by every attack always
the movement and combat feels much clunkier and annoying. everything feels slightly delayed and your locked into shit.
Aside from that it's ok but the story and world is also the most boring and forgettable. Some of the areas are pretty
>Vendrick
>Burnt Ivory King
>Lucatiel
>Aldia
Story was amazing because DS2 has objectively the best characters
Wrong. The combat is more fluid and better flowing than 1 was. The movement got buffed big time in 2. The strafing is faster and the backstep is good. And you can sprint while locked on. Cant do that in 1. Rolling in 1 is clunky. And the response time is objectively faster. The game feels snappier than 1 does.
I have no problem going between 1 and 3 even if there is a difference but 2 feels worse
It doesn't feel worse. It feels a lot more grounded and punishing. You just have to know how to play it. 1 and 3 are just a lot more accessible and easy to play. But 2 is more rewarding.
Ds2 was easy as frick
>Muh ganks
>Muh ambushes
>Muh shitboxes
>Muh enemy tracking
Over half the complaints this game get is crying about the difficulty
There's too much evidence and general reaction pointing to this game not being easy. In fact it's the hardest by any objective metric. I watched someone spend 2 hours trying to get through Iron Keep crying their eyes out the whole time and coping, and once finally done have the balls to act like it wasn't actually hard lmao. These are the people telling me 2 is easy.
DS3 is definitely way way easier than DS2. The only thing I'll say about DS2 though is at least you can brute force your way through the game by killing the enemies enough time that they don't come back
Company of Champions removes this. That's another thing which makes 2 objectively the hardest. It has an actual Hard mode. And NG+ adds harder enemies in the levels and puts red phantoms with the bosses.
DS3 is way harder people actually get legitimately stuck on bosses because of how much faster they are, Pursuer is one of the hardest sections in DS2 meanwhile if he were in DS3 it'd be nowhere near even Dancer tier
In a way you can say that the difficulty in DS2 mostly stems from mobs instead bosses, while in DS3 it's the opposite.
The phantom Knights in Shelva for sure gave me a harder time than anything in the sunken king DLC
I spent more time getting through shrine of amana than any boss in 3 gave me. That goes for lots of areas. I don't even think the bosses in 3 are that hard. I literally died more to rotted greatwood than anything else. Except Midir.
There has to be a little distinction between hard and annoying though. The part everyone dies in in Shrine of Amana is pure bullshit we all know the part, water-that-slows-you with 7 enemies all bunched one type shoots homing lasers and the other dashes through the water with super speed, so most people will die to that section have to get back to it through more annoying slow water lasers and then...they just use their bow because literally what else is there to do? Bow trivializes it and if you don't have a bow you are actually fricked you have to like body pull mobs back to the safe area. Something like the Smelter Demon would have been way more of a fun challenge not annoying challenge, I destroyed him but I know generally people struggle with him, if you didn't have to run through 50 ninja gank hallway every time you died
>There has to be a little distinction between hard and annoying though
No that's cope. What's annoying and isn't is all up to personal bias and interpretation. But what's difficulty isn't about feelings. It's an objective reality if you died or struggled something is difficult.
>Shrine of Amana is pure bullshit
It's a masterpiece and one of the best levels.
>What's annoying and isn't is all up to personal bias and interpretation.
I think when 90% of players agree Shrine of Amana is dogshit, there is some objectivity there. What is such good design about that section before the fog wall/bonfire with the slow water and halberd knights and the homing lasers, that's the part everyone dies at (until they realize the game wants you to cheese with a bow) but it's not like the rest of the level is fun either--I do like how it rewards players who made a magic resist shield though. It's like the area with the coffin and the two hippos or the underground cave with the 3 huge giants, it's hard in the sense people will hang out in the hole shooting a million arrows into them because they would rather not interact with these dogshit parts but I'm not going to give Ds2 applause for this type of design
>I think when 90% of players agree Shrine of Amana is dogshit, there is some objectivity there.
No that doesn't mean anything. It's cope. It's not dogshit. People whine about Blightown and it's not dogshit either. People are dumb. People are just lying about this game not being hard when it conveniently suits them and lying to themselves that they didn't get their shit pushed in...but it doesn't count cause reasons. It's cope.
>Bow trivializes it
There's x,y, and z thing you can do for every level or boss in all of the games that will make your experience really easy, or trivialize the challenge, but only in 2 is this conveniently used as evidence something is easy. Why? I can use chaos bed vestiges in 3 and none of the bosses will touch me. I can spam roll past all the enemies and through all the levels, ifirame through fog walls, and trivialize the game that way and that's not even build specific. That's just fundamental to the game. I can use magic or pyromancy in 1 and that will trivialize the whole game. I can poise tank and just eat up hits.
Well the difference is in the other games I almost never feel the need to use bow cheese because a reasonable option for melee combat is there, meanwhile in 2 it's like the game wants you to cheese who in their right mind would fight the 2 hippos by the coffin when there's a convenient hole for shooting them I have never seen someone fight them fairly at most they'll kill 1 with arrows and kill the other one normally. When you play the game there's almost always a player ghost shooting them in the cave back when online was working
I've beaten this game a dozen different ways. More than half which don't involve a bow. It takes some special kind of cognitive reverse thinking to convince yourself the other games are harder because they in fact are...easier? Doesn't make any sense.
I've beaten the game without a bow too, because basically speed running to make a new character for coop, and it didn't make those sections a fun rewarding challenge. the game is piss easy until you get to some janky ganky area where the game decides to dump 3 super giants in a tiny cave and I don't know if you can count them as hard either considering it's not even an exaggeration to say literally everyone will cheese them. Does the game even expect you to interact with sections like this? Putting a turtle knight in a cramped hallway with a guillotine trap on your back is clever hard design, putting 7 mobs in slow water with honing lasers is moron design and you're lying if you say you didn't use a bow
>it's easy...except all the things that aren't dont count!
Wow. You cracked it. I've beaten Shrine of Amana not using a bow. The level isn't bullshit. It's a copout to excuse the game being difficult because you can handwave away all the challenging bits as just being annoying or they don't count. They do count. Say they aren't fun all you want. I don't care that's your personal opinion. But something is objectively difficult if you're struggling with it. And you don't hold 1 or 3 to the same standard. I can clear entire areas in 1 using a bow and the enemis wont even aggro or shoot back like they will in 2, but that doesn't count because the game is easy enough that you're not encouraged to cheese it? It's a copout.
>putting 7 mobs in slow water with honing lasers
No it's actually smart design. The mobs of enemies push you to roll. Which is bad because rolling puts out your torch. And without a torch it's hard to see the terrain beneath you making you more likely to fall off into pits. The lasers are slow enough that you can walk around them. Their recovery between shots is long enough that you can advance between shots and take out the mages. The advantage the mages have is that you're slow in water and they have the numbers. I've beaten this area plenty of different ways without a bow. It's not required.
Slow water makes you fat roll too so no the game doesn't want you to roll, the game wants you to use a bow because the game designers and everyone who has played the game knows that section is moronic
NTA but I have never used a bow in a souls game and I have played each game in the trilogy between 5 and 10 times. Every single area in every single souls game is easily beatable without a bow and the only time in any of the games you are ever required to use a bow is to get the drake tail sword in DS1 and to get some hanging equipment in DS3.
Neither of these are DS2.
"Hi I represent 0.01% of the population my opinion is valid" ok Steve, doesn't change the fact everyone else who plays the game will shoot a coffin hippo 900 times because they don't want to fight 2 of them in a tiny area or trudge through slow water laser halberd shithole hell. The game actual challenges which doesn't beat you over the head to use a bow would be something like the Pursuer fight which is one of the best Git Gud sections in the entire trilogy and nobody pretends ie the janky ass section where 10 fat sickle guys ambush you in the poison area is some brilliant challenging design
>shoot hippo 900 times
I have never met anyone who would do this, they would either win through getting good or come back later, are you sure you’re not just autistic?
>Pursuer one of the best Git Gud sections in the entire trilogy
You can literally just strafe right and dodge most of his attacks what the frick are you talking about
>10 guys ambushing isnt challenge
It’s not challenging your mechanical skill it’s challenging your ability to cautiously navigate your surroundings and spot threats before they attack you. You’re not supposed to take them all on at once, you’re supposed to be smart and pick them off before they can all notice you.
Now GRANTED if you’re talking about SOTFS edition that does have moments where they just throw 10 enemies at you at once and those are pure unfun bullshit I won’t argue with that
>Now GRANTED if you’re talking about SOTFS edition that does have moments where they just throw 10 enemies at you at once and those are pure unfun bullshit I won’t argue with that
That's what vanialla does more often. Not sotfs.
You must be lying anyone who has played the game knows everyone shoots the hippo in the cave, they are least kill 1 that way. Next you're going to tell me people legitimately fight the 3 giants in the black gulch cave. I don't know how you like the game so much though I have played the game so much I know generally how players react to every area
You can still avoid attacks rolling in water. It's a better alternative than simply standing in place and just eating the hit most of the time. You just sound bad and filled with excuses and cope. I can give you a detailed breakdown why the level is fair and not actually moronic, and you just ignore it because you don't know any better than to turn the game into a shooter. That's fine. But it's not moronic.
you literally used a bow too on your first time I have watched many playthroughs and that's what everyone does there, trying to get through it with fat rolls despite the super speed enemies waving their polearm around sounds like you playing like an idiot
I don't know what an rpg is! I don't know how specific builds or playstyles can change the experience and be their own fun! Not using pyromancy or soul arrow in DS1 is equally just playing like an idiot, right? I mean it's just so much easier than melee and trivializes the whole game so why wouldn't you? Also if you don't stack 100+ poise and tank all the hits and just run through areas you're playing like an idiot too. If you didn't roll spam past all the enemies in 3 and take advantage of your iframes to slip through fogwalls and avoid the level all together than you're just playing like an idiot. Why even fight the enemies? That's stupid. Just roll past all of them. It's safer and way easier.
Most people will fight when they aren't annoyed with constantly dying doing death runs, but I'm pretty sure Shrine of Amana was designed to be cheese if you watched a DS2 dev play the game do you really think they wouldn't use a bow at that point
>2 is the easiest cause it's way harder
Wow you nailed it. Makes so much sense.
7 mobs in slow water with honing lasers
>No it's actually smart design
Yeah maybe you'd like it if they put zero enemies in there at all. Wow! Lets make the water not slow you down either so you just roll through it and avoid the enemies all together. Smart design.
Without the water it might actually have been fun because you could dash around evading the spells, but the water ruins it or just make the polearm guys slowed down in water too they run so fast it looks awkward
You can avoid the spells even slowed down by water you moron. The water is the only thing keeping the level not being a cakewalk. But I guess that's what you want.
Everything bad about 2 all circles back to one factor: the roll is programmed wrong. Not just jankey or weird. I'm talking plain fricking WRONG. In every other game, your hitbox is attached to your character model while dodging, moving smoothly with it the entire time. In 2, said hitbox freezes in place until the roll animation completes, then it snaps back to the model. Thus, even if the number of iframes is comparable (which it is after like 25 ADP or something), and even if the hitboxes themselves are accurately sized (which they generally are), dodging still feels like a steaming pile of ass.
It's a shittiness multiplier. Every bad design decision, every cheese tactic, every gank, they all just feel so much worse in 2 because a basic function of the game utterly fails you at every turn. No matter how shit DS3's swamps on swamps on swamps are, at least I can be confident that my roll will work.
stfu shitter
No iframes or leveled adp is being used here, I avoid the attacks by rolling out of the way just in time. Roll is working pretty well for me. You sound like a schizo.
They put 900 enemies all clustered together which might filter people who can't hold up a shield or retreat but that doesn't make it hard, the boss I think of when I think of ds2 is the slug guy easily dodgeable attacks and the bosses have way too little health for how much upgrade materials they give you and never feel like any threat of death because so many health items. Pursuer, Three Sentinels, Smelter Demon are the areas I see people struggle with the rest of the game from what I've seen everyone just leisurely jogs through without too much trouble despite the sheer volume of gank
>it's not hard it's just ughhh im coping
Amazing
NTA, but I never had much trouble with enemy placement. Even if 10 enemies would rush me down, horizontal swings on my UGS took care of all at once. If DS2 did anything right, it was giving me a reason to use my UGS one-handed because the two-handed vertical moveset can't track worth shit with lock-on.
I think most people shit on ds2, the "hard" areas are like the section before the chariot where they just put 6 big enemies lined up and it's hard because people don't have the patience to slowly pull each guy with a bow more than once and most people will die to chariot 1 time because it's a gimmick fight so that section turns into a ball ache. You do way too much damage in the game by the time you're at Veldast you're probably going to be doing 20% of his health with each swing
It's shit, jim. Simple as that.
It's only hard if you don't level up
The truth is DS2 is a broken_rape_victim of a game, and that's why I love it
actually true
>go into game after ds1. hate it.
>year later play it with low expectations
>becomes my favourite in the trilogy
i played ds2 completely blind in 2014 without watching any trailers or previews and liked it, then years later i saw them and now i realise its a weak shadow of what could have been.
Dark Souls II had a troubled development and many assets were repurposed, moved around or removed entirely.
DSII started off under the direction of Tomohiro Shibuya. It was going to be even more open world. They got a lot done, but Bamco came down on them and forced them to scrap half the game. They put Yui Tanimura in charge who had to pick up the pieces 6 months from launch. Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade
>Tanimura: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development.
>Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous.
Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura, they also got Naotoshi Zin to do level design, and it really shows, particularly with Shulva, which feels straight out of king's field
>Dark Souls 2 downgrade full comparison
>Dark Souls 2 Design Works
https://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation
>How The Gutter Got Gutted
>The Archives - Repository of lore documents, interviews
https://drive.google.com/drive/folders/1MsqQvo7nQGzeifTMbAV5e0gL-5hshof_
In short, FromSoftware are shackled by Sony in particular since they're the ones with all the money and the audience to back it up.
Obligatory
Matthewmatosis fans on suicide watch:
The Good
>build variety is good
>every DLC area has at least one kino boss (Sinh is the best dragon fight From Soft has ever done)
>maybe 1/4 of the areas are really beautiful
>DLC NPC invaders are fun
>DLC level and enemy design
>some good fashion
>i like the system they added for rolling in poison where that actually is a mistake
>it runs surprisingly well for a From Software game
>random little shit like drinking estus on a ladder
>dual wield system is good supposedly (this isn't important to me because I don't dual wield, but I'm glad people have fun with it)
>unironically has some great gimmick boss fights like Executioner's Chariot or Lost Sinner
>the Darkwraith Covenant equivalent (that I can't remember the name of) is really great
The Bad
>Pretends to be hard because it thinks that is what made Dark Souls 1 good (it isn't actually hard outside of one or two boss fights, and that isn't why Dark Souls 1 was good)
>the largest number of shit boss fights
>interconnectivity is lacking in the base game
>level design in the base game is bad
>the way areas connect is nonsensical in the base game
>the matte look for the color palette
>soul memory
>adaptability
>2/3 of the areas look like shit
>the awful directional movement
>I'm still mad about the manikin mask
>shitboxes
>SOTFS is inferior and unnecessary remix of enemy placement to justify exploiting it's players into buying the entire game with all the DLC again just to get the "real" ending. All while fracturing the playerbase
>soul memory
Best thing ever as morons can see how much they grinded and how bad they are. That's why they hate the game.
I don't understand contrarians like you. I was not your enemy. I think 2 is good but you jump to attack because I don't think it's perfect. I never got that high of a level of soul memory. I don't like that
>there is absolutely no incentive to stop leveling, making a build pointless if I keep playing on one character
>I have absolutely no idea what level range someone I'm playing with online is
id argue ds1 and elden ring have far more "bad" boss fights. I usually only look forward to fighting artorias and kalameet whenever i boot up ds1. Ds2s worst bosses are just mediocore at worst. Come to think of it, i really dont like any of the base game ds1 bosses...
I don't think there's any ds1 boss I dislike even the easy ones, I do like how they look visually there's something about ds2 art style that can make certain enemies look like action figures like comparing Que'laag to the scorpion girl from 2 the boss in 2 just looks like a cheap version of Que'laag with muddy textures
I will tell you the exact reason why when the game came out:
>Obnoxious dudebro advertising
>Massive graphical downgrade which made said dudebros mad after they bought in the hype
>More buggy than the previous from games
>Due to above and the enemies having backstab proof moves and wonky hit detection, people really quickly jumped that the game is broken and unfair
Here you go, several reasons that are not your favorite's youtuber recent blabber that you started shilling past this entire month.
Every game gets assblasted when they're the follow-up to a legendary game and they don't play it super safe. It's a tale as old as time
SMB2
Zelda 2
FF8
Majora's Mask
MGS2
DS2 is great and much more soulful game than DS3
If you consider adaptability a probem you are legitimately moronic and shouldn't give your opinion on video games
>n-no it's just that that it's not explained
baby needs tutorials in a Souls game, pathetic, can't even figure out shit by himself. Back to youtube and fandom wikis
Good game but not for the reasons you mention. It's just a good game with some flaws here and there - and they're mostly in the form of extra challenges that are somewhat frustrating, but always overcome-able.
I thought Elden Ring was more frustrating as a whole.
I just started this a few days ago and the only thing that makes me like it less than dark souls 1 and demons souls is that enemies stop respawning after killing them too many times, because I'm bad it makes it feel even worse when I lose souls cause I feel like I can't just put in time to grind to make up those lost souls anymore.
join the company of champions to make enemies respawn infinitely, you can quit CoC at any point by talking to the cat in majula
Oh, thanks for the help, I'll try that out then.
I can understand people who dislike DS2, it has a lot of flaws, but most of the people have such a seething, vehement hatred for DS2 it makes me wonder just how valid their criticisms actually are. 9 times out of 10 I’m convinced the person behind the post got completely filtered early on and either quit or got summons to carry them through the game
Well you're technically right, but some of the changes to the stats were objectively bad and resulted in the worst problems. A stat for your iframes was just moronic. And the way invasions worked in certain areas were just bad ideas.
You can tell what were objectively bad ideas because of what new things weren't kept.
All that aside though the game is fine if someone warns you about those differences ahead of time and you go in expecting them instead of getting blindsided by them.
It's doubly moronic DS1 gave you that many iframes in the first place by default. You don't need them.
i got filtered at no man's wharf, the 3 bosses i had experienced up until that point were fricking boring and every area being Gank City got really old. i never felt like any part of the game was worth the time i put into it because of how un-fun the areas were and how even less fun the bosses were. the only kino area i experienced was Majula. it's just a slog of a game, with shitty feeling controls and annoying bullshit for annoying bullshit's sake. it's the only souls game i haven't completed so far and I very likely never will.
That annoying bullshit for annoying bullshit's sake" isn't actually so annoying as you think and is why the game curbstomps the others and is as fun as it is. The levels are just that fun and well designed. Why peole whine about ganks i dont know. You just wanna circle strafe dumb enemies 1v1 the whole game i guess. I get it.