>The ntsc-1.0 and ntsc-final versions are fully decompiled, but a small handful of functions are not yet byte-matching even though they are functionally the same. The status page doesn’t show these as 100% because it counts matching functions only.
I already played it to death at 60fps with mouselook via emulator years ago. I'm happy progress is being made and I hope it makes other people see the cool stuff in Perfect Dark, but it's not exactly most-anticipated material for me. If they get some kind of easy multiplayer working it mite b cool if I can get some friends to wage war against the Simulants like old times.
I played the MKB injected version a little bit, but any shooter designed for controller feels too easy with MKB. Maybe if there was a way to slightly tweak enemy difficulty like in Perfect Dark difficulty but still allowing for the usual objective difficulties. Sort of like the custom difficulty mode in Blood: Fresh Supply.
Also, I just played through the 360 version again after like a decade since the original release. What's worse about it compared to the N64 version? I've only barely touched the original.
Not entirely, but you're welcome to make one yourself if you want it that badly.
>The ntsc-1.0 and ntsc-final versions are fully decompiled, but a small handful of functions are not yet byte-matching even though they are functionally the same. The status page doesn’t show these as 100% because it counts matching functions only.
Nobody is stopping you from making your own port.
I don't know how
It's never too early or too late to learn.
What if I'm gonna die in an hour?
I already played it to death at 60fps with mouselook via emulator years ago. I'm happy progress is being made and I hope it makes other people see the cool stuff in Perfect Dark, but it's not exactly most-anticipated material for me. If they get some kind of easy multiplayer working it mite b cool if I can get some friends to wage war against the Simulants like old times.
how long until decompilation is made into a felony
A little bit after right to repair laws are repealed.
stay holding your breath right now and we'll see you again in fricking NEVER
rather see a romhack that optimizes performance on console tbh.
Wasn't Harbor Masters working on something?
im waiting until rare replay comes to steam
What do you want to play, Nuts and Bolts?
I played the MKB injected version a little bit, but any shooter designed for controller feels too easy with MKB. Maybe if there was a way to slightly tweak enemy difficulty like in Perfect Dark difficulty but still allowing for the usual objective difficulties. Sort of like the custom difficulty mode in Blood: Fresh Supply.
Also, I just played through the 360 version again after like a decade since the original release. What's worse about it compared to the N64 version? I've only barely touched the original.
>What's worse about it compared to the N64 version?
You can't put any face on any body in multiplayer.
I just wish I had friends who wanted to play multiplayer.
TS2 > GE > PD > TS1 > TSFP
Yeah compared to Zelda or Mario this is basically a no name. Still I'm glad CTR and Ridge Racer will get PC ports in the future.