>Phase 1!
>Divine confetti
>Infinite sprint "dodging" to the other side of the room
>R1 spam
>Deflect
>Wait
>Infinite sprint "dodging" to the other side of the room
>R1 spam
>Deathblow
>Wait
>Phase 2!
>Divine confetti
>Infinite sprint "dodging" to the other side of the room
>R1 spam
>Deflect
>Wait
>Infinite sprint "dodging" to the other side of the room
>R1 spam
>Deathblow
Least shitty Sekiro miniboss btw
>Least shitty Sekiro miniboss btw
anon thats quite literally the most shitty sekiro miniboss
The rest of the minibosses are taller normal enemies
Sekiro is overrated as frick
>r1 spam
Seeing this listed as a negative for Sekiro has always been mind boggling. You realize you can r1 spam in most if not all FROM ARPGs?
No you can't
>spamming r1
>when you are doing slow and calculated r1 that take advantage of the AI trying to attack you because you are going to your default state but since you can attack faster it will result in cycle of deflects
Which Soulsborne game forces a block on input read attack? Otherwise no, no other game lets you r1spam against endgame enemies
Are you happy you played like your favorite e-prostitute you gay? Sekiro is the best.
in BB and ER R1 spam is not the optimum typically
The Hamatani team sucks
A team always did better gameplay and bosses
Why the frick is this screenshot so ugly? It's like one of those ai generated photos
I also wasn't impressed by Sekiro
Got 100% but can't say it was very fun
Having so few options made the game very one dimensional to me
Completely opposite for me, it also helped that I played it at a time were I was sick of dodge roll combat, sekiro is also one of the reason I wasn't impressed by ER at all.
Somehow also the opposite for me
I played ER first then played Sekiro. I enjoyed ER's do whatever the frick you want style which was completely different from Sekiro's "you better fricking like the katana" on rails gameplay.
I'm also a big fan of Nioh, so it's not just liking dodge roll combat more
>I enjoyed ER's do whatever the frick you want style which was completely different from Sekiro's "you better fricking like the katana" on rails
It's not that Elden Ring has just more weapons
In Sekiro your aggression is capped by enemy blocking, deflecting and faster and hyperarmored attacks. This forces you play at the pace of the enemy opponent, even when you use stuff like air counter it's because it was aa specific enemy designed for that. In Elden Ring you can be far more on the offensive and your attacks have much more power and agency.
It might just be that
Doing damage has such little impact. You literally only do it so that the boss' yellow meter doesn't recover as quickly. After that, it's just going in to fish for deflects.
What's extremely damaging to the gameplay is how the damage doesn't carry across deathblows for a single healthbar, rebalancing the posture build up to be lower in the second and third phases.
Instead health always resets, which means the few prosthetics and arts that can actually deal damage might as well go to waste. Poison proc for example is pointless because of that
I kind of wished they gave you the option of damage focused build as an alternative to posture damage being the only thing that works. It would've made more prosthetics useful outside of being gimmicks to counter certain enemies
>I enjoyed ER's do whatever the frick you want style
How odd, that's the only reason my friend liked ER, but hated every souls game.
It's the fact that the game itself treats anything but the katana as a gimmick
You have lilic umbrella for example yet shichimani warriors are too easy to dodge for you to waste emblems on that.
The only problem is you cannot insta kill him with a plunge attack to make it a 1 phase fight even tho there's a perfect spot to do it in fountainhead.
i dropped sekiro when you get to that first samurai dude who's in the courtyard and surrounded by like 50 mobs and if you frick up you have to do it all over again
trial and error is well and good. trial and error with forced tedium = shit game
How did you beat Juzou?
It's too easy for me short of annoying bullshit like double headless
Perilious attacks (so dodge and jump) are too predictable once you fight the same reskinned enemy archetypes
True Monk and Isshin were the only boss against which I had to "adapt" because it is much less linear in their combo string