Picrel is okay. Episode 1 is the only good episode though.

Picrel is okay. Episode 1 is the only good episode though.

  1. 3 weeks ago
    Anonymous

    Agreed, unlike Doom I feel like Quake overstays its welcome.

  2. 3 weeks ago
    Anonymous

    I love Quake but I hate episodes 2-4 so you're right

  3. 3 weeks ago
    Anonymous

    Episode 4 is best. Most fun movement and fewest ogres.

  4. 3 weeks ago
    Anonymous

    Not really.

  5. 3 weeks ago
    Anonymous

    Yeah I got tired of it midway through episode 3. It doesn't even have a proper final boss like Doom.

    • 3 weeks ago
      Anonymous

      Shub-naggerath is still better than the Spider Mastermind.

      • 3 weeks ago
        Anonymous

        how

        • 3 weeks ago
          Anonymous

          Shub looks pretty cool. And when you get into Shubs lair and Shub's there just shubbing around and and all that. Then you try step to Shub but Shub knows it's go time and you're all like "oh damn, i just got shubbed", you know

          • 3 weeks ago
            Anonymous

            You can't even fuck her right in the shub, what's the point

            • 3 weeks ago
              Anonymous

              she gave me a half-shub, no doubt

  6. 3 weeks ago
    Anonymous

    Quake is the perfect FPS, better than Doom

  7. 3 weeks ago
    Anonymous

    It's bretty barebones in singleplayer. Definitely better with friends

    • 3 weeks ago
      Anonymous

      bagreed

  8. 3 weeks ago
    Anonymous

    The gameplay is fantastic, it's the campaign that's mid.
    Go to Quaddicted and start playing some custom maps

  9. 3 weeks ago
    Anonymous

    The new campaign on the remaster, and Arcade Dimensions are the best Quake things I've played. AD is some of the best fps levels ever.

    • 3 weeks ago
      Anonymous

      *arcane

    • 3 weeks ago
      Anonymous

      *arcane

      >tfw no arcade dimensions

  10. 3 weeks ago
    Anonymous

    episodes 3 and 4 were full of bullet sponge enemies but I enjoyed them for the most part. The levels are really memorable in a way that modern, more realistic environments are not. I can't explain why but maybe the simplicity allows your brain to comprehend the space better.

  11. 3 weeks ago
    Anonymous

    I feel like Quake liked to restrict the usage of certain enemy types too much, which isn't inherently an issue, but considering theres less total than Doom 2, it does become apparent.
    Mapsets do fix this problem, either by not being restrictive about them, and/or by adding additional enemy types for some variety.

    • 3 weeks ago
      Anonymous

      >liked to restrict
      iirc there's a model precache limit (in vanilla dos/winquake).
      so they could only put a limited number of enemy types per map.

  12. 3 weeks ago
    Anonymous

    I played it for the first time about a year or so ago. I found it pretty enjoyable but it's one of the most noticeably unfinished games I've ever played.

    As you say, Episode 1 is pretty fine. You get to the boss though and you're like 'oh, okay, I have to hit the switches to expose its weak point or something' but no, you hit the switches and it insta-dies. Bit weird but okay. The other bosses will probably be a bit more involved.

    But no, that is literally the only real boss the game has. The ends of the other episodes finish in areas that clearly were intended to be boss areas, but there's no boss there. They just end. Then you get to the final boss which consists of you trying to get down a corridor filled with enemies while the 'final boss' shoots at you. Hitting it makes sounds like you're doing damage. And when you get to the end there's a hidden quad damage upgrade. There's no enemies at that point, so surely the game wants you to damage the final boss right? No, you have to telefrag it...by working out that the teleporter takes you to this random object that sometimes is crossing over with the boss. Absolutely bizarre and I do not believe for a second that making the boss like that was anything other than a last minute change to hide the fact they hadn't actually made a final boss.

    I've heard the expansions are better but haven't played them.

    • 3 weeks ago
      Anonymous

      Expansion Ep 1, Scourge of Amargon is pretty good, I'd rate it better than most of regular Quake. Ep 2 Echoes of Eternity is middling, some okay choices and some bad ones like level design. Both have bosses.

      • 3 weeks ago
        Anonymous

        Most game mags at the time tended to agree with this assessment. Ep 1 was considered very good, in some cases better than the original, while Ep 2 was seen as lesser.

  13. 3 weeks ago
    Anonymous

    core gameplay is fantastic but the campaign plays like shit in current year, like other anons have said mappacks and mods fix this issue, I didnt really get why people like Quake so much until I tried some player made content
    whereas doom still holds up pretty well on its own even today

  14. 3 weeks ago
    Anonymous

    I had a lot of fun with the Quake Rally mod. It's surprisingly good even in single player. I really liked the "point camera to steer" controls and still wonder why more 3rd person games didn't copy it. The turning feels smooth and natural and it makes looking around sharp corners easier.

  15. 3 weeks ago
    Anonymous

    Quake is only for multiplayer.

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