Pinpoint the moment when WoW stopped being good.
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Pinpoint the moment when WoW stopped being good.
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Activision merger
FPBS
Everything after that slowly turned into how to milk more money from people.
Just wait for the Microsoft merger, that'll actually be even worse.
They'll give the IP to Todd and we'll finally get a proper warcraft single player RPG
There is not a single worse CEO than Bobby Kotick on this planet. They could replace him with a homeless crack addict and he would do a better job at making fun games.
his job isnt to make games, its to make money for shareholders which he has done incredibly well
As several of the original Blizzard team explained. When you embezzle money to the point where the main product can't function, you are a terrible CEO. Millions of people left the game due to entire years of nothing. All while Blizzard claimed their multi-million dollar per month game didn't have enough resources for new content.
As far as the obligations of CEOs go he's actually one of the best, Activision was nearly on the verge of bankruptcy before he steered it into being one of the biggest game companies
That doesn't necessarily translate to good things for the end consumer of course
TRUE
Was about to say wrath but it was around the same time yes
>NOOOOO MY FIRST RAIDING OUTSIDE OF KARA WAS IN WRATH!!!111 THAT MAKES IT THE BEST XPAC YOU CAN'T SAY THAT!!11111
It introduced many things that would very slowly rot the game at its core and led to what it is today.
Literally this, the population started tanking in late wrath because of all the casualization shit. Cata tried to reverse it, but had to double down in Dragonsoul.
>the population started tanking in late wrath
WoW had its peak player count in late wrath
and proceeded to be the downfall. It never recovered and most of the growth was vanilla and TBC.
wotlk expansion then like over 1 year of no patches or updates or content
their content plan was literally "heres 15 reps to grind for a year"
The whole expac felt really lazy.
Cataclysm
Three posts in. A game where world exploration and environments pulled in millions of people, only for Blizzard to ruin everything so their servers could focus on capitals. Gee, wonder why everyone quit, when we had nothing to do for years on end.
this was the beginning of the end, the true end was obviously the fricking pandas
Between the black citadel and WotLK release where Blizzard blatantly lied on the back of the box.
Are you the azjol-nerub autist
16th of January 2007
shut up, b***h. bc was fine.
bc
>DUDE ILLIDAN IS BACK AND BTW HE'S EVIL NOW OH AND THE DRAENEI ARE AKSHUALLY HOLY EREDAR IN SPACESHIPS ALSO THERE ARE ELVES ON THE HORDE LMAO
frick off
Nah, it (and Wrath by extension) was the origin of everything awful in Wow.
2004
It could've been so fricking good... Why did they have to ruin everything?
literally blame Sarkeesian
I can't believe how a single woman has managed to ruin gaming forever
I personally blame the government agent living in my walls
for her you can only blame Ganker.
it's still good y'all are just bitter old men
For me, it was Cataclysm. I remember them trying to sell the idea of the old world revamp as an exapansion feature, as an explanation for why the actual expansion content itself was so lacking. I remembering thinking then that's unjustified because the only people to experience that old world content was the people who didn't buy the expansion and weren't trying to play to the new expansion content. It seemed like an old world revamp should have been funded by the years of subscription fees, while the expansion fee should go towards the new expansion things.
I was young and it didn't seem fair, and the following D3, SC2 games, and so on only solidified my initial take that something was wrong with Blizzard. So Cata is when I say they stopped being good. I didn't actually quit until WoD though. That was mindblowingly shit, an even lower low than the things they tried with Cata.
Fricking this. The world got shittier in every aspect for no good reason. Also classes got too good at everything and there was no more danger anywhere for a solo player other than maybe one or two ganks every week.
cata had alot of content, way more than wrath or tbc at launch
Cata was good for like the first month and then they nerfed every dungeon and raid into the ground
raid nerfs are pretty typical, but the heroic nerfs were unjustified i agree
Those dungeons were shit anyway. Literally the same loot hallways as tbc and wrath. The sky one was the worst. Literally just a few platforms with teleporters.
The design was shit but at least they required some thought from players, unlike wrath and tbc
>It seemed like an old world revamp should have been funded by the years of subscription fees, while the expansion fee should go towards the new expansion things.
I agree that Cata was the turning point. It was the thing that marked the decline. Though technically, the world revamp was something you got with the base sub fee. If you didn't buy Cata, you still got the patch where suddenly there is an entirely unexplained vortex in Westfall.
The decline was very apparent if you were actually paying attention in Wrath.
Don't even really play WoW, but seemed like Cataclysm.
Classic wasn't really a good solution though, as I don't think it's entirely Blizzard, and I think modern WoW is in a way, partially made by the players.
legion
I found a job
DOCTOR
IVO
ROBOTNIK
2.4.3 and the introduction of welfare epics/streamlined gear. cross server bullshit in general
People won't be invested in their characters if you just give them their shit, they have to toil and try so the sunk cost nature of the game makes them attached to the character and world
there is nothing wrong with cross server. Servers are an antiquated system to host players that will be overhauled for future Massive multiplayer online games.
>You lie down.
whoever took this was the diapergnome
No, because you can see the gnome emoting that he poops just above that
If the gnome took the picture then it would say 'you poops'
/e poops.
That's all it takes.
Yes, but if you are the one that does the /e then it shows up in your chat window as "you *action*"
The person that took the picture and was lying down was just in the same goldshire inn.
It does not. That would frick up every custom emote. "Illidan busts a nut" would be "You busts a nut".
t. rpgay
two fat guys were touching their hard smegma covered dicks while typing this
Dungeon finder, and anyone who says literally anything later than it is moronic
November 23, 2004
WoW was never good.
October 12, 2010
It was never good. It was always a skinnerboxer. The only thing good was the people and the internet being kind of shit with guides/meta/everything solved at the time (some existed, but not everybody looked it up).
It all changed with zoomers and toxic chuds enterering the game and the people becoming meta slaves/people reading 100+ guides. You can still get lucky with your guild, but most of them have a huge turnover.
The nail in the coffin was the M+ rush rush meta.
Just don't be shit and you'll stop crying about m+
tryhards and buttholes ruined the game so much. This game isn't even that hard and you get timmy wienersucker spazzing out on one wipe.
dungeon finder was the beginning of the end, once you start catering to laziness it’s only natural the players become lazy, social interaction is paramount in keeping a game feel alive, I don’t care if you don’t like spamming chat channels, frick you
>You should stand in OG for 3 hours typing "DD lfg ubrs" every 2 minutes
Fricking moron
>You should stand in OG for 3 hours typing "DD lfg ubrs" every 2 minutes
Yes. If you don't see the forced inconveniences as being a boon to forcing socialization then you missed the point of the entire genre in the first place. There shouldn't be an auction house either but I can already tell where you stand on that so we can agree to disagree. There should be more roadblocks in place for progression that can only be overcome by socializing on a deeper level than simple greetings or using discord, otherwise the skinnerbox shows itself too hard and all you're left with is empty, meaningless progression. Without required social interactions (other than showing up to some poopsock raid) all you're left with is chasing numbers. The leveling process should be the adventure, socializing along the way should be the adventure. Running the same dungeon over and over but with slightly higher numbers every time is not and should not be the adventure.
Fricking idiot.
Shut the frick up and burn in hell for ruining my genre you moronic shiteating zoomer scum.
WoW was never good, it just had good people playing it, they're all gone, or no longer good. 🙁
When I stopped playing.
First huge mistake was vanilla patch 1.12, specifically cross-realm battlegrounds. It was the start of a long list of anti-community changes. Fighting against and alongside the same groups and players from your server made for a great experience, instead of getting tossed in a pool with a bunch of people you'd never see again for convenience.
Second mistake was nuking the old world in cataclysm.
Third mistake was killing talents in Pandaria, although it was great otherwise.
Fatal mistake was fricking the models/sounds/animations in WoD. Everything lost the punch and weight it had in the old game, which was really important because WoW's best selling point was always the best feeling combat in any tab mmo.
without cross-realm battlegrounds there would be some realms so dead that no one could ever pvp there.
maybe don't add so many servers then
queues are a better solution than tons of near empty realms
I'd like to add some things to your first point that further diminished the community feeling and made the world (of warcraft) smaller.
Making the end game area a completely separate zone, separating lvl 1-60s and end game players.
Flying mounts, now you're not meeting anyone going A to B. Also removed any world pvp.
Dungeon finder. Teleports you to a random dungeon, no one in the group says a word and everyone leaves the moment it's over. Also skips any storyline quests leading up to the dungeon.
Dungeon finder's problem isn't the autogroup or teleport part, it's a result of cross-server component. You know you won't see these people again or be able to play with them, so there's no point to socialize.
If dungeon finder was limited to players on the same server it would be a perfectly fine system.
>tauren paladins
cataclysm is where it all began tumbling down. Getting rid of talent trees and simplifying shit was a horrible choice
>Pinpoint the moment when WoW stopped being good.
moibffjill really did it for me
This. It destroyed the world interaction and social interactions. Both made WoW a once in a lifetime experience. I am glad that I was born just ready to nerd the shit out of my life.
anyone notice the date keeps being pushed back?
>it died in legion
>okay, def WoD
>nah MoP killed talents
>cata killed it!!
>but wrath is what casualized everything
>okay it was TBC
let's just admit it was never particularly good
Vanilla was great, you just weren't there.
I literally was. The game itself wasn't great, the hype was a product of the time, and not tied to the game itself. That's why all new MMOs (Including classic) fail.
Vanilla was 'good' because it felt new and internet culture was about exploring things together.
Sure Vanilla was great, if you had never played any previous MMO. WoW has destroyed MMOs because it was originally made for normalgays with a dose of endgame raidgays and ignored everyone else.
everquest had become the raidgay mmo well before wow came along
Hell, Everquest got super raped by raidgays. That is 110% why the raidgays infested WoW from the beginning. At least Everquest still had the remains of a game that wasn't 95% end game crap even after they fricked up by listening to raidgays.
Planes of power was when they fully committed to pandering to raiders at the expense of everyone else. It didn't take much for the casuals to switch over to other games after that.
>casuals
The funny thing is that even Everquest casuals would now be considered hardcore compared to any modern MMO.
Raiding was a mistake. Raids should be limited to World Bosses and short Raids (like Gruuls' Lair). Nobody Raids, it's a waste of dev time.
I think its funny when morons sprout this bullshit because EQ did not have instances so at most maybe 2 guilds got to raid, majority of the players were out in the world having an adventure and exploring.
People have different opinions
For me who liked the warcraft 3 story and characters I hated what they did in TBC and even more WotLK
I loved vanilla WoW's world so I mostly hated what they did with Cataclysm. I admit it was a cool and ballsy idea but the result was bad.
Pandaland was a joke and the final blow to my immersion.
>Pandaland was a joke and the final blow to my immersion
Filtered. Pandaria is second only to vanilla in audiovisual terms and worldbuilding. I pity those who said "lol jack black" and dug their head in the sand. You missed out on the last expansion that still felt like Warcraft without being shameless nostalgia bait.
>Filtered.
Yeah. Objectively I can't say anything bad about it, I just don't think the aesthetics fits Warcraft, I didn't like it
I can only disagree. If you'd asked me in 2003 to picture where the pandaren brewmaster came from, I would've imagined MoP. It's classic Warcraft style with a colourful warm 'mystical orient' slant. Whether or not you think pandarens were worth expanding upon, it looks and feels great.
>audiovisual terms and worldbuilding
lol lmao, Pandaria had as much worldbuilding as a ghetto chinese buffet. Pandaria is literally the expansion that departed from the Warcraft style, and the fricking creators admitted as much.
i always said cata is what ruined it, but there were a lot of bad things introduce in bc and wotlk too
it died with arthas, everyone was a wc3 baby
I disagree, it was good in a vaccum. However the writing was on the wall. It was ground zero of the long standing tradition of removing all fun/RP/meaning in the name of convenience for endgame players.
>removed the need to poopsock and autistic unfun activities (lotus camping)
>NEETs suddenly hate it
>removed the need to poopsock and autistic unfun activities (lotus camping)
you don't "need" to do any of that, you stupid fricking zoomer, no one is forcing you
Guild did.
don't join a poopsocking guild if you don't like poopsocking
nobody did that but bank alt autists, whereas a significant amount of people were made to change their professions in BC thanks to every homosexual 25man guild wanting to use drums in every boss attempt. not to mention the inherent need to poopsock the attunement chart for the guild and do 30 arcatraz runs a day
t. didn’t actually play in TBC and bases his opinion off the nu-classic experience
double digit IQ take
good to see morons getting filtered by TBC over a decade later
kys queer
correct
Wow stopped being good at the end of wrath of the lich king. From that moment there is only downfall.
>Look guys, i hate a good and popular thing, i am so cool.
You are moronic.
TBC was an actual improvement of WoW, outlands are still most memorable, TBC fixed almost all issues of vanilla wow and introduced pure KINO dungeons and raids.
Imo dungeon finder wasn't that bad. Cross realm shit was the real cancer. Raid finder also was a cancer.
Dungeon finder at first version(without cross realm) literally removed the most annoying part of doing dungeons which was looking for/making party for dungeons.
And please, stop telling me that killed social interaction, the only thing what DF changed is that you dont have to spam on global chat "LF 1 TANK 1 HEAL AND 2 DPS FOR DUNGEON" for half of the hour and either you find people or you give up.
I agree, specifically because of the imbalance between factions blood elves brought (they should've been on the alliance side with completely different racials)
For me it was Cataclysm. Game became easier but also more of a grind and even before Mists came out they made it clear all that grinding would be invalidated come the next update except as a transmog
1.5 years if ICC
The exact moment or the moment of no return?
It was a slow decline, not a sudden moment. In cata the first strike was a year of content drought followed by another year of content drought, with only 3 seasons and the content being inferior to WOTLK's icecrown and lich king. This was the beginning of the decline from a macro perspective. Also the catering to casuals shifted WoW being a classic MMO into a casual friendly MMO (with WOTLK taking half of those steps already, but Cata sealing the deal with LFR and casualization of many mechanics).
The 2nd strike was WoD. It was going even further in casualization, trying to tap onto the facebook games audience. NO content because all development was done to garrisons. This was the second biggest kill of the game.
Then the third and final strike. The "Diablo"-ing of WoW and turning it into a boring and repetitive skinner's box that never ends, as well as the pruning of all the classes sugarcoated with legendaries and artifacts. only in BFA without the sugarcoat you see how bad it truly the gameplay, but the problem started in Legion. Blame Celestalon and jay wilson for trash class balance and gear acquisition respectively. Both did almost irreperable damage to this game that only now has almost repaired, taken them many expansions to fully heal.
Legion and beyond is point of no return doubling down on nu-WoW. Cataclysm was the beginning of casual classic WoW.
MoP was the peak of casual classic WoW
WOTLK was the peak of classic WoW, with Vanilla always having its unique nostalgia sense of wonder to it, which has dissipated with the classic servers being done.
For nu-WoW, there is no "good" expansion. They all suffer from being victims of M+ and the burst meta. there's no consistency in damage unless you're specific classes like DH (which is the best melee in the game right now, figures). There is no value in modern WoW. everything is either not satisfying to press or has little value.
whenever they overhauled skill trees
it was never good
TBC pre-patch
Dungeon Finder, though seemingly harmless at first, would eventually snowball into killing interaction between players in not just WoW but the MMO genre as a whole as other games began following WoW's lead
LFD is not a problem. People just do it for badges to get entry level gear.
the problem was LFR. with LFR it completely makes dungeons pointless. at least in LFD you're doing the dungeons. in LFR people just didn't bother with dungeons anymore outside daily badges.in WOTLK you still did dungeons for the heroism badges attached to heirlooms and entry level gear. with LFR you don't need dungeon gear anymore, so it cannibalizes another aspect of the game. Socializing doesn't matter today in WOTLK classic and they have no LFD.
Dungeon Finder is okay if it is only within your server community. Cross realm is the problem.
LFR is always a problem.
>Flying mounts on a 3 second cast that are faster than ground mounts.
>Cross server lfg and lfr.. Why have a community when its much more efficient to hit a button and be an ass hat to people you will never see again.
>Dungeon nerfs in cataclysm. People refuse to get better, so all the heroics got killed.
>Mythic +. Why balance a difficult encounter when you can just make an infinitely scaling number system
>Professions until dragonflight. I enjoy them this expansion but i have not given a single frick for the last couple.
>Weekly/ world quests that take 20+ mins to do because of limited mobs/ drop rates/ hp sponge
Flying mounts were always 1.5. you're thinking TBC on the 3 seconds.
LFD in WOLK was not cross-realm. It was perfectly fine. It was also limited to max level players.
In Cata it became cross-realm and available to all levels. This is when LFD became bad and in the same expansion where they introduced LFR and took 2 steps back and nerfed the dungeons.
Cata is when it really killed it, with WOTLK being the first steps but not crossing the line
FF's dungeon finder functions perfectly compared to wow's and FATEs/hunts allow for the world to feel populated without resorting to janky cross-world nonsense where people phase in and out of existence.
Also helps that endgame gear can be easily upgraded in FF while still allowing the option of overmelding materia on crafted gear.
Also also helps that they have never changed (albeit the removal of base stat/elemental materia) the upgrading system in FF so you're not juggling 15 different fricking upgrade mechanics that'll become 16 when the devs abandon the current system for a new one in the next expansion.
Dungeon Finder would've been amazing if it wasn't cross-realm. It would've kept the community intact, kept the social aspects and would've stopped trade chat spam and let you find a group while doing other things.
All of the benefits, none of the downsides.
November 23, 2004.
when they got rid of talent trees
MoP talents were good though.
this only killed affliction locks, and only because they nerfed Soul Swap due new resource mechanic and that is independently separated from the talent overhaul
TBC
when the devs became the rock stars of the gamer world
same shit happened to disney animators where they were just drunk, chain smoking celebrities for a while believing themselves to be surperior. only difference is the internet means what the wow devs have done is now tracked.
they got high off their own farts, assumed that no other MMO could ever hope to compete and like all big names that begin to treat their customers like garbage, people moved on.
people were waiting for another real warcraft. people were waiting for another real starcraft. but wow was printing money and so they never bothered to ever try anything again.
once we hit "real world money auction house" in diablo 3 it was over.
Russian servers in the burning crusade
The last time wow was ever good was the ulduar patch.
Automated systems replacing player-player engagement
Whenever they implemented dungeon finder and merged servers. the community and server reputation was at the core of WoW and everything else was shit to do as a community.
The second blow was the tokens. WoW is p2w, period.
2.0 because of flying mounts, LFG, and going to another planet in the first expansion pack was jumping the shark way to early with 20/20 hindsight
or 3.3 for introducing dungeon finder
4.0 was the definitive point at which it is no longer possible to even pretend its a video game
Its easy to speak with hindsight, so we cant really blame the devs, but Vanilla was a huge blunder by even having instances and mounts in the first place, and their ambition in starting with a whole World of Warcraft was misplaced. An MMO is inherently a continuing project, as long as it doesn't flop hard, and they should have built the same amount of content as a few zones at ~1:50 scale rather than try to make a whole 'world' at ~1:5 000 scale, or whatever it is. Then, the game would have so much drive and purpose going forward, everything would be more fleshed out, expansions would be exciting because we wouldn't have already covered everything in Vanilla, and the world would be incredible and expansive now rather than Vanilla with a few secret islands tacked on that no one ever visits because the game might as well just ban players for leaving Orgrimmar at this point
>LFG
Your opinion is invalidated purely because you're a moron that doesn't know how TBC's LFG worked.
flying mounts were honestly never a problem.Look at Dragonflight. They coexist just fine with world activities.
the problem was Cata and LFd being cross realm, all levels, and eventually LFR. Cata also had 1 year of no content for TWO seasons it killed the game for many people
which is kind of a pity because the revamp of the world, the questing zones, the class balance was all very good. the content itself is enjoyable, it's just how it unveiled, how long it took, and the direction they went with the game
when they revamped warlocks so infernal didn't release and start curb stomping newbs after 5 minutes.
>diaper
what is it with MMO players and diapers? Pic related is XIV. Fitting that a WoWclone would also be that degenerate.
Reminds me of diaperchu
it threw itself out a window a handful of times
>acti merger
>titan
>cata removing old world
>wod
>warcraft movie
>party rockers
>milking chambers
>danuser
>artifact grind + legiondaries
>azerite armor + rest of bfa
>sl
>catering to trannies
>catering to furries
>ms merger
basically everything in the past 10 years of wow, much like the past 10 years of blizzard, has been a complete failure
That picture, the warning signs were there for how much of a schizo weirdo he was.
I've watched some interviews of some people that were designers on the WoW team from about early 2000 to 2007 with TBC launch.
To paraphrase and simply everything, the gist of it seems that once WoW released and kept getting critical acclaims and the player growth seemed infinite, upper management (or just mike morhaime really) somethign flipped in their head and they kept trying to keep up that high.
Atmosphere in the teams changed and it stopped being a passion product if I would guess. Most of them stuck out and kept churning their work up until TBC and then they felt like they were done.
There was another point of view from some guy that got hired mid 2004 for the diablo 3 team and left after D3 saying stuff like "RMAH was only to say frick you to d2jsp and the money didn't matter because no product release could make as much money as one month of WoW subscriptions".
They also mentionned that Activision didn't do much for years until about 2014 where they the suits latched out microtransation and all that putrid shit.
So yeah, they got too popular for their own good.
Why can't you gays stop blaming Dungeon Finder and Raid Finder? That's not what killed the community, what killed it was the internet evolving, guides no longer being tied to obscure fricking forums nobody knew about, people being less impressed by the internet as it became a bigger part of daily life and the novelty of meeting people through the internet no longer being a novelty.
What killed WoW was the endless grind and pointless changes with no innovation, all they did was frick around with class balance and repackaged the same grind every expansion.
There's a reason why TORtanic can be discussed without endlessly seething about when it was the best or what ruined it, that reason is that it knew exactly what it wanted to be: a Story driven MMO, which it still is to this day and that's what keeps people invested or at least allows people to remember it fondly. WoW will only ever be remembered for being the first big MMO and for how it declined because WoW didn't evolve into something cohesive, it just became bloated.
It's not the casualization, it's turning the game into a raidlogger, rep farmer, daily grinder game, just pure busy work, with nothing memorable about it anymore.
>
Before the shitstorm comes in, yes, this is fake.
proof?
I have a harder time believing it's fake than accepting it's real.
This is totally something they'd do.
Actually, they already did this in Legion, they had Velen shout "HE WILL NOT DIVIDE US!" when the Shia propaganda 'experiment' was just over but still on everyone's mouth.
They literally did it before.
Nah, there was a lot of complaining over that "Aug Lives Matter" slogan that was part of the marketing for the last Deus Ex game. I don't know anything about Legion's story, but I think the devs would say that opposition to Trump isn't centred around a specific racial group like BLM is, so it isn't "appropriative" or whatever for Velen to say that line
HWNDU was not as popular or well known as you think
well chud he wont divide us either way so get used to it
Wrathion is still a fricking garbage character and I hate that they're going to kill of Sabellian purely to jerk off that little homosexual even more
Outland
TBC release day. Maybe the last vanilla patch before it, I can't remember what the exact changes were.
was it ever good?
The second the game launched. WoW was never good, the players you interacted with may have been but the game itself has always been shit. I mean think about it, would you play the game if every player back in the day was replaced with NPCs?
>Would you play a multiplayer FPS if there were no other players and it was just an empty map?
Plenty of FPS are fun with bots because the core gameplay is fun, yes.
It stopped being “good” with Cata.
It began to go down the wrong path with BC for these two changes in philosophy:
1- they decided that an interconnected world with no loading between zones and endgame playing alongside levellers was no longer important.
2- they decided that all players “deserved” to see all content if they simply play long enough. Most of the bad casualization changes are symptoms of this.
With Wotlk. Level zones were all bland, generic huge white and brown areas, first raid was disappointingly piss easy and just a rehashed classic raid, and by the time I was done with it I felt like quitting, and so I did.
TBC.
The game design process was streamlined, as was the gameplay experience, so that every single new expac would follow the same formula that promotes only temporary engagement.
>Flying
>Arena
>Tokens
>Dungeon difficulty
>Raiding tiers
>Reputation grinds and rewards
>Dailies
What was once a seamless game world became just an obstacle to traverse and ignore as you repeat the same instances over and over and over for chasing number increases. Organic game experiences were disincentivized in favour of artificial railroad theme park gameplay.
This is probably the best answer in the thread. It became “Worlds of Warcraft” rather than “World of Warcraft”. If you read the developers commentary on Vanilla’s development it’s clear they took the “single world” idea very seriously.
TBC was the beginning of the end but it didn't truly get bad until later. Dungeon difficulties didn't reach raids until wotlk
>muh Arena
I never understood the hate for Arena, I had the most fun memories playing 2vs2/3vs3 getting Gladiator in TBC/Wrath.
I was a mainly a PvP-Player, with the occasional raiding for gear. All I did was mostly play BGs/Arena, or try to World PvP.
Arena was a million times better than the poop socket system of R14.
It is not the fault of the Arena system, that Blizzard never gave a frick about PvP in the first place, and that they also were too stupid to separate PvE/PvP balance.
People always talk about the community, but the PVP Community was probably the tightest community in TBC/Wrath.People knew each other very well in higher rated arenas, not only that you had huge communities in Arenajunkes/warcraftmovies.
Hating Arena is just a cope for shitters, that never even reached weapon raiting.Playing 2vs2 or 3vs3 in the evening with your mates, was beyond comfy.
cataclysm was a bit of a flop and the world changes were too extreme, but it was also the last time it felt like blizzard gave a shit about the game.
The 1-60 revamp was seriously the worst thing they ever did and I'm convinced it was the major cause of everyone's sudden interest in vanilla servers back in the day. People just did not like the revamp, the zones sucked the questlines sucked and vehicles sucked it all sucks and we've been stuck with it longer than we've ever been stuck with the old world. It would have been a million times better if they just went through the world to touch up the visual garbage between zones so the game wouldn't look broken when they added flying, and that would have been better. Maybe add the dungeon quests directly inside the dungeons too that was actually not a bad decision.
It got announced instead of Warcraft 4
when they decided to recycle naxx in wotlk because not enough casuals got to see the original
is that really the reason? i always thought it was because wrath development was incredibly rushed and reusing naxx was just too convenient to pass on
It was a variety of reasons, but that was one of them. The original Naxxramas was notorious for having less than 1% of the player base ever going there. The fact that it suited the expansion perfectly was just a bonus.
When they nerfed the Cata heroics. Those weeks were fun. I'm still seething 10 years later
To me, the logical thing would have been if after WoTLK we would have gotten Warcraft 4.
I guess Blizzard was only able to work on 1.5 games at any given time
RTS team was busy with SC2
And then after SC2 Activision told Blizzard that they aren't allowed to make another RTS because they're harder to monetize
imagine ending the #1 mmo after 5 years to develop a sequel to the rts games. we would be here right now asking where it all went wrong for WC4 and the first post would say “when they cancelled WoW”
Where did imply they would have to cancel WoW?
They could have released Warcraft 4 to set up the next trilogy of WoW expansions, during the downtime after the last patch of WoTLK and the launch of the new expansion pack.
They could release War4 expansion pack 3-6 months before WoW expansion to hype it up, instead of releasing gay novels no one reads.
no way that would work. blizzard in their prime couldnt have handled that, let alone when they were a confused mess like they were during wotlk
when you started playing it
This is the truth. I know people that just started playing wow in the last year and they love it. It's just a honeymoon phase, then years of trying to rekindle that love, then acceptance that it's over and WoW is an abusive spouse you need to get away from.
Classic was fantastic
Burning Crusade was still fun
Wotlk and everything that came after was trash
damn this thread reminded me that i havent logged into dragonflight in 3 weeks. what a depressing, soulless game wow has become
>he fell for the dragonflight meme
Once you got to the end of Burning Crusade.
I played it at launch, it was never good.
Everquest was created
wow was never good
t. lineage chad
>Ching chong asiaticgrind game
>"chad"
You are a subhuman baboon. You are a literal Black person.
The 1 year Siege of Orgrimmar patch
As good as MoP's earlier patches were, that should have been the sign that WoW was never going to be the same
Was SoO the longest final patch? Or was it still ICC?
ICC was a month or so shorter, and also had Ruby Sanctum in there to make you log in for a week or two. I think HFC was actually longer than ICC too, and man those were dismal times waiting for Legion to come out.
Cataclysm.
2001
Mythic+ dungeons ruined the game so Legion
Heroic dungeons and Arena and Flying ruined the game so TBC
Legion was the last time I had fun playing WoW, 2016 was a good time to be on the internet in general
They're shit because they drop raid equivalent gear. They should have stayed as challenge modes or not dropped gear as high ilvl as it is. I want to raid to get my gear I don't want to have to run 30 M+ a week to keep up.
just raid then bro
no one is forcing you to play m+ except yourself
The 20+ other people in my guild who were 410 ilvl while I was still sitting at 390 before I quit were forcing me to
Get a better guild
NuWoW raids are just gear checks. You don't progress if you don't farm gear from the infinite gear mills that are pvp and M+
I dunno man, sounds like a you problem
It's anyone's problem if you intend to clear anything worth clearing
No, they're shit because the community and Blizzard themselves were allowed to ruin them with esports homosexualry
Them dropping gear and that gear being equivalent with raids is fine
see
wienersucker.
>my guild sucked
Your problem, not mine
Being able to gear up in 5 mans is fine
Legion M+ was a fine feature
Blizzard mishandled it by doubling down on its worst aspects and doing nothing else
Dungeons and raids having special gamey difficulty modes is a mistake in and of itself.
instanced content is a mistake in and of itself. just have bosses in the world. simple as.
flying mounts
The moment I got to max level and people turned out to be meta-slaves
>I need to clear this dungeon/raid ASAP
>so I can stand around or jump around in Dalaran for hours
I don't have as much time as I used to to fool around anon
Why do people like you pretend to be busy?
You are nothing.
my head is playing tricks on me and I am no longer able to focus on anything
In that case, why are you playing an MMO?
WOTLK launch, specifically removal of spec-unique buffs like the raid-wide SV Hunter ad buff or SPriest mana battery shit. Frick the player, bring the class. There are players who showed up with those specs. It just opened the door to boring homogenization.
the moment all my friends stopped playing
🙁
I'll be your friend, Anon
patch 4.3
TBC prepatch
when raids took over vanilla
before then everyone had fun
Raids never took over Vanilla. You're thinking of Classic.
yes they did moron thanks to tigole and his gaylord friend
TOC
>Pinpoint
No frick you, its a lot of little things over time.
But every single feature thats spend more time in instances instead of the world is what killed WoW.
WoW "stopped" at Wrath's end because Illidan and Arthas are Warcraft like adding any more shit beyond that is just fanfic tier or it's shit no one really cares about
But the cut off point for the fanfic being decent imo is right as Pandaria ends in the "War Crimes" Novel the moment Garrosh starts dimension/time travelling and mustering the Iron horde shit is just too moronic to care about
autists will seethe about "muh panda expac" and maybe they are right but certainly WoD is when WoW died for good 100% and it being a shit expac doesnt help
TBC and Wrath are basically fanfiction of WC3
The storylines in both expansions are laughably bad lorerape and anyone thinking otherwise is a nostalgiablind moron
This is moron-tier gaslighting. TBC and vanilla didn't have "stories" like WoW tries to have now. It had mega dungeons, and cool 2 minute-long cinematics that vaguely explain why you're adventuring there. Quest text was your only actual window into the setting.
WoW didn't start obsessively following individual character arcs until Cata
>TBC and Wrath didn't have stories
Zoom zoom
You need your glasses grandpa? I think you're seeing double again.
He’s right. Only ultra omega giga nerds read the wow novels
this
TBC and vanilla didn't have stories
WOTLK was their attempt at storytelling and it was mediocre at best
Cata storytelling was garbage and shonen-tier
MoP follows suit. so does WoD
Legion double downs on the shonen for memorable but shit storytelling
BFA and so forth tries to up it up but ends upchurning the same garbage, just with more cutscenes
the storytelling was NEVER good. the first 2 expansions simply did not have any.
WoD is indisputably the time WoW started to die because it's sub trend has only gone downwards since. Shit like BFA and SL were simply the final nails. Plus the unprecedented situation of a competitor which didn't implode in six months.
MoP was fun and 5.4 was one of my favourite patches especially PvP-wise. It went south afterwards but was still playable when I left around the end of legion.
When BC released.
For me, it was when Azshara and Nazjatar, and relatedly Nzoth and Nyalotha, were relegated to a fricking patch. That shit should have been an entire expansion each. Pissing out some of the richest lore and content for what amounts to seasonal bullshit in the same expansion is incredibly insulting. BfA annihilated my love for the game completely and reading about the trainwreck of SL is just hilarious. Blizzard is dead.
N'zoth isn't dead though, anon. His spirit is in Xal'atath and he's corrupting Wrathion AS WE SPEAK
This. I loved Legion because I mained DK and legion dk was fricking incredible. But holy hell did they shit the bed in BfA. I was floored when I saw Azshara was just a mid expac boss and floored again when Nzoth, the architect of half the bad shit in the franchise, jobbed in a poorly rendered cutscene. What were they thinking cramming soooo much shit in a single expansion.
>the architect of half the bad shit in the franchise
You mean the Jailer? The man who singlehandedly set into motion every event that has played out in Warcraft for the past 30 years?
Kneel.
Frick your fanfic
>singlehandedly set into motion every event that has played out in Warcraft for the past 30 years?
Literally worse than how Naruto did the same thing with Zetsu and then pretty much ended with "also chakra was made by Moon-rabbit ninjas planting a magic tree on earth lol"
Christ was SL bad. Biblically, apocalyptically bad.
Are we at the point where there are unironic SL defenders yet? That's gonna be funny.
>Titan equivalent for the Shadowlands
>Eternal Ones say he's a betrayer, in truth he was betrayed
>Breaks the Arbiter that controls death so she can be replaced by a troony
>Knows Sylvanas' trigger words and hides that her boytoy is dead
>Mindbreaks Anduin and turns him into his Arthas-cosplaying sex slave
>Holds the virtuous half of every soul claimed by Frostmourne
>Caused an anima drought in the Shadowlands and bamboozled Elune into supporting the genocide of her favoured people
>Denathrius bows down to him and created the Dreadlords for him
>Jailer's dreadlord minions infiltrated every other cosmic force and manipulated them into furthering his plan
>can 3D print replacement cov leaders
>Dreadlords corrupted Sargeras who corrupted the Eredar who corrupted Gul'dan who corrupted the Orcs and made contact with Medivh who was possessed by Sargeras who was corrupted by the Dreadlord agents of the Jailer to start the invasion of Azeroth which would result in the Horde losing and Ner'zhul destroying Draenor with his portal and being captured by Kil'jaeden who binds Ner'zhul's soul to the Helm of Domination (the Jailer mindhacked one of the other leaders of the Shadowlands and had him create Frostmorne, the Helm of Domination, and the Lich King's armor) and then throws Ner'zhul onto Azeroth to create the Scourge for the Legion but actually for the Jailer so that Arthas will pick up Frostmourne, become a Death Knight, and kill Sylvanas, raise her as a banshee, and then lose control over her and a faction of the scourge so that eventually Sylvanas will kill herself after Arthas' death and be transported to the Maw so that the Jailer can turn her into his puppet so that she can break the barrier between the mortal realm and the Shadowlands by shattering the Helm of Domination that the Jailer had created so that the Jailer can access the Sepulcher of the First Ones once he collects all the Infinity Sigils to absorb Azeroth's worldsoul and rewrite reality
Kneel.
Call me when he can solo pic related in a 1v1
SNEED
The funniest part is ALL that build up, and then he just dies in a raid by turning into a soijack with his last words being that he was completely inconsequential as a villain
But anon, he was warning us of the....
People are upset so they have to wait 1 expansion before they reveal it.
>Teacher in a shitty little country village
>Tries to groom an underage girl but she thinks of him as an uncle or something and it never works
>She gets engaged and invites him to the wedding
>Murders her with an axe and runs off into the haunted forest, gets turned into a zombie and sits in a cabin seething forever
Kneel.
Thanks for reminding me how much I fricking despise Cata's Duskwood reworked.
Stalvan is still in Cata
Nuts that I can't think of a single zone that I prefer after the Cata "upgrade". Literally what was going through their heads?
I clapped.
Yes we are.
>void elf player
>shit opinion
>over 5500 posts
kino
this is also a good point.
Nyalotha itself should've been a continent. Same with Nazjatar. They burned their candle quickly because the truth is BFA was an utter flop.
My brother.
Cataclysm is and shall always be when WoW become shit
The writing was on the wall with wrath, Cat just cemented it. It's like ff10-13, everyone who wasn't moronic knew what was coming and got off the ride accordingly if they had any dignity and self control.
Reminder that Cata didn't start casualizing until wrathbabies complained that TBC heroic difficulty was too much for them, and a 50% nerf to boss health/damage wasn't enough.
X was fine, X-2 was when things started to get off
Squaresoft died because of the horrible frickup with Spirits Within either way. XII, XIII and XIV 1.0 were all products of terrible management decisions which would have put other companies (like 3DO) in the ground.
I just got tired of it. TOC was such a silly raid I stopped playing and just took a break, which turned into years of not playing. I came back and tried Pandaria which wasn't completely terrible, but I found I had zero interest to ever go raiding again and just quit again for good and played other games instead.
The second you started using menus and load screens to form parties and travel instead of talking and walking within the world.
2007
after wrath and then again after legion and then it died when they started to censor and remove literally everything that made wokies uncomfortable
and now they are shitting on its corpse with the gay frogs and centaurs and the non binary disabled dragons lmfao
when they released battlegrounds. pvp should be world pvp like god intended.
probably around the time the first female they hired, like unironically
WoW was a roller coaster, there were plenty of times where it became shit and then did something good to draw everyone's attention back. But every frick up slowly chipped away at the soul of the game and kept it in it's overall downward trajectory.
>Burning Crusade
Dungeons had a complete overhaul in design philosophy, going from interesting and lengthy adventures to boss rush speedruns. Outland was an atrocious questing experience with the most boring quests all the way until BFA, the world events like the AQ war effort that would jump start the game's economy were scrapped bc of the 2005 servers being kind of shit when the gates finally opened, flying mounts were the birth of a completely antisocial experience in the world, raids were gutted bc metahomosexuals qq'd about freeloaders in 40mans and wanted smaller more elite raiding teams (look how great that worked lmao). This was far from the worst example but it was the first time the game took a massive dip in quality. Other examples include:
>Wrath launch (the shit starting content not the pre-patch)
>Activision merger & dungeon finder
>The world literally blowing up and changing many zones for the worse
>Replacing fan favorite instances with rare loot with shit dungeons
>LFR
>Panda reveal
>Literally the entire panda expansion
>Panda content drought
>WoD launch (level boosts, garrisons, khadgar)
>Multiple WoD droughts
>Story going beyond the point of no return with how shit it is
>Endless AP grind
and I finally took the needle out of my arm once I picked up raid gear from a random mob in the fricking Arathi Highlands during the BFA launch, and from what I saw the roller coaster never had any more ups after that point. I'd mention the high points inbetween everything but this Ganker and you can never be positive on Ganker
>that group of mages that would spam arcane explosion while running through the huge crowds at the opening of the gates crashing the server
kino
I have no idea why WOTLK and Cataclysm get brought up in these threads when there was so much to do in the overworld. If anything Classic was the raidlog iteration (that I actually played)
I think there are plenty of moments of WoW not being good before this moment, but when they nerfed the Cataclysm heroics, that's the moment I think it was really cooked. A lot of mistakes were made up until that point, but it was the moment I think they truly gave up on making a game that was both holistic and engaging.
About when you finish questing in the first zone and they expect you to do basically the same kind of content but in a different nearby biome. Always has been shit, always will be.
>Late TBC
WoW had the same issues by the time LK it came out, but since there was so much people around to play with, those problems were tanked by the population. But as time went on, as it started losing that population, the problems became much easier to see. In-game store wasn't but the cherry on top, with or without it, so long as the game kept losing population, the issues would still be there
when streamers starting making millions of dollars a year playing the game and ruling it. There's no point in playing WoW anymore unless you also make millions of of dollars streaming, otherwise you are a massive cuck.
WoW was literally never good. Once you take off those nostalgia goggles and swallow this blackpill you'll be able to move on.
The game was always bad, it's the players that changed. When people became obsessed with not "wasting their time" rather than just playing the game the soul of the game was lost.
About halfway through Wrath, the real damage started being done in Cata however.
November 23, 2004.
>The World of Hordecraft Trilology
>Cataclysm-Warlords of Draenor
Somehow every storyline that should've been about both factions ended up entirely focused on the horde and I ended up questioning why they didnt just have the Gnomes build more nukes.
>noble savage trope overplayed to death since warcraft became a thing
>in the most cucked way possible
I don't know anon, that was an issue even before WoW
every x-pac thats been about the horde has been about how shitty failures they are.
whatever patch made ICC a thing, that was the start of le ebin storylines where the plot went full moron and literally all the rest of the game fell in line with that decline right afterwards.
When snyper's WoWGiantess private server shut down from school work
Do you guys remember Tales from the Past 3
Frick yes, I really liked it back then, but nowadays it's so cheesy
>training montage kicks in
>Nightwish music intensifies
No, I remember this
Imagine something like this in 2023
Wasn't the only reason gnomer was never a capital city was because of one of those eq guys that joined blizz and hollowed them out hated gnomes to a ridiculous fricking degree?
i remember some vanilla dev mentioning that the name gnomeregan was supposed to be a play on gnomes are gone.
Maybe, but gnomes were a late addition and partway through classic's development they were dialing back the design of towns and cities by a lot, and as a result realized it wouldn't be worth it to actually make a gnome city (new cities were always a bad idea in the game)
Here you go, in order all the things that killed wow
>Cross realm battle grounds
>Raising the level cap with expansions
>outlands - specifically the idea of having a new "continent" that only featured content for the additional level cap increase
>Flying mounts
>25 man raids
>Outland dungeons - specifically the shift from dungeons being cool unique zones to gain a ton of exp with all the quests to help you get over the leveling fatigue with a break from zone questing into -> dungeons are now simple manufactured hallways designed for you to clear as quickly as possible over and over for gear at end game and nothing else
>Outland itemization changes - specifically shifting to the new cancer itemization system that is essentially -> Main stat > hit cap, expertise cap, def cap > secondary stat 1 > secondary stat 2
>removal of end game epic items from dungeons with unique special effects
>tier tokens
>daily quest hubs
>end game gear via reputation grinds
>dungeon finder
>heroic versions of raids
I could keep going but honestly the game was ruined with tbc launch
When they decided rotten elf vegana story line isn't ending in wotlk
she could have been used as a great springboard for garrosh to fix the countless internal problems in the horde, the groundwork was laid in cata
frick "fixing" the horde. the horde is supposed to be evil. if they hadn't horribly botched sylvanas she would have been the solution to all the noble savage bullshit metzen pushed.
you have a pretty autistic reading of what i meant by fixing the horde.
patch 3.0
it was never good
but it went to shit past Burning KKKrusade
Vanilla was the right balance between themepark and sandbox it just needed alot more quality of life.
Vanilla was fine because it was a first-time experience for many, the quality of life wasn't going to save it, further proven by Classic
>This guy compares a glorified private server in 2023 to the state of the game back in 2004
Maybe its just the average single digit iq MMO fan like this guy who ruins them, its amazing these people dont forget to breathe(which would be a good thing)
>glorified private server
yet proved that vanilla wasn't what you think, just quit being a nostalhomosexual, thats the only thing you are achieving here
"Quality" of life changes are what ruined the game you brain-amputated Black person
Shortly after TBC was announced and most guilds stopped having an interest in progressing in raids
When they released burning crusade and it was suddenly about doing content instead of having an adventure
And yet like 2% of players managed to clear content. Funny, that.
WoW died when the game started to hyperfocus on hardcore Raiding/M+ and stopped caring about exploration, class fantasy, questing and social interactions. That is what you get when you only listen to the feedback of hardcore players and start hiring then to work on the game.
The introduction of mythics.
WoW token was the final nail in an already dying game but it took like 2 years for it's effects to be felt
It's morally correct to make fun of people who give money to blizzard
ICC patch was the last good one.
After that I believe DF was added, and from there it's just been a slippery slope that ended up in trans crippled dragon scalies on a wooden wheelchair getting gay married to cubporn furries.
when it launched
Blackwing Lair.
More specifically, the decision to focus on a series of raid tiers as the major post-release content.
the moment jeff kaplan was hired
WoW stopped being good before it was made?
yes
Everything after Arthas died
TBC when arena and e-sport homosexualry started to blossom among the pvp trannies it was all down hill from there
Arthas dying and the reveal that a new Lich King is needed anyway, rendering a lot of the xpac moot.
Tough to say because its had good and bad periods. It's been bad ever since legion ended though
WoW was never good to begin with
>be me
>buy battle for azeroth
>reach level 60, start grinding endgame activities
>do my first raid: raiding just consists of banging your heads against the wall until a handful of shitty players stop fricking up and causing wipes
>do mythic + dungeons: actually a pretty cool system on paper, but 95% of the moment to moment gameplay consisted of me watching a bunch of health bars slowly being whittled down
>get bored, quit.
How can people get so addicted to something so dull? I had a lot of fun leveling my characters in BFA, but everything after max level was pure cancer.
>level 60
actually i misremembered, the cap back then was 120*
WoW had its ups and downs, but something happened in late WoD/early Legion that irreversibly destroyed the game's integrity and made it p2w.
This is the moment WoW died and everyone cheered when it happened.
>gold farming bots had ruined the in game economy before Burning Crusade even came out
>they spent a lot of time playing cat and mouse with bot coders (one of the most hilarious defcon talks I've ever seen https://www.youtube.com/watch?v=hABj_mrP-no is about messing with Blizzard)
>they finally just give up and decide they want a cut
I still can't believe people were fine with this
I have it down to the day.
>Options
>Shout in city
>Instant automatic queue finder
Why has it never occurred to Blizzard or the player-base to have a mid way point, like a bulletin board, or other thematically appropriate methods of finding people that don't also rape the immersion.
Is this Blizzard's autognome knock-off? Have they ever had an original idea?
The real answer is "When we stopped putting heads on pikes." There was a serious tonal shift in the game at some point during Cata and MoP that the game has been suffering from ever since.
Azeroth used to be brutal before they went full Marvel.
Wow became endgame disneyland since BC so only vanilla was good.
>brd runs being relevant because hoj trinket were just that good
Unique items are pretty much dead.
Ppl saying lfd are moronic. I'm playing Wrath classic with no lfd and people are still antisocial as frick