>pirate game. >dev literally loses money due to single install tax

>pirate game
>dev literally loses money due to single install tax
Well what's your argument now?

  1. 2 weeks ago
    Anonymous

    Not my problem

  2. 2 weeks ago
    Anonymous

    Not my problem.

  3. 2 weeks ago
    Anonymous

    >use parasitic shitbox engine
    >bottom text

  4. 2 weeks ago
    Anonymous

    Overall my first impression is that this will destroy Unity, they are triple-dipping
    >1. You pay for Pro ( Plus for up to another year )
    >2. You pay per install over 200k and $200k revenue ( per title ? )
    >3. On mobile you might already use Unity ads and they get a cut of that, plus then a cut of installs of the game that you are offering their ads system in.

    Worst thing is your apps are retro-actively eligible for this, unless its somehow tied to apps made or update in say Unity 2024.1f1 onwards.

    I wonder how many indie and AA studios are suddenly going to announce a title being delay, as they decided the financials with Unity no longer makes sense when compared to the cost of moving development over to Unreal instead.

    • 2 weeks ago
      Anonymous

      Yeah, unless some big company like Sony or Microsoft acquires them, the engine is dead.
      Everyone knew the exodus was coming after seeing Unity do barely anything to improve the product for the past 5 years, this just sped up the process.

    • 2 weeks ago
      Anonymous

      I have a friend who has solo deved some mobile games in Unity. Dude is like the worst garden gnome on earth too, and is freaking out lmao.

      • 2 weeks ago
        Anonymous

        From the official FAQ
        >Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
        >R:Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. For more details on when the fee may apply to your game, see When does the Unity Runtime Fee take effect?

        It doesn't seem to factor in mobile free-to-play at all, to the extent that it seems obviously determined to stomp out it's existance entirely.
        Mobile developers will likely not use Unity after this and either scrap they existing games or put them on hold, as they rely on scale to get their revenue, and most users make <$0.10 each, a sizable percentage don't even open the game, yet you will charge for them the same. Your friend is pretty much an investor during 2008 jej.

      • 2 weeks ago
        Anonymous

        does he expect to make 200k a year from it?

    • 2 weeks ago
      Anonymous

      >retro-actively eligible
      Yes, but only if they have had over 200,000 installs AND if the dev has made over $200,000 in revenue over the last 12 months. Game made $1,000,000 five years ago? Doesn't matter, as long as it didn't make $200,000 with the last 12 months, the fee doesn't apply. And it is a fee charged in excess of 200k and $200k. That is to say, if you had 200,001 installs and made over $200k revenue you would pay $0.20 for that single install that exceeded the 200k threshold. As an American, you are of course forgiven for your gross exaggerations. Reading comprehension is as foreign to you as basic arithmetic.

      • 2 weeks ago
        Anonymous

        morons tongue my anus

      • 2 weeks ago
        Anonymous

        Fuck off Shekelstein

      • 2 weeks ago
        Anonymous

        Wow that's great Anonymous, now I'm using UnityTM to develop my indie game, and the rest of my fellow Anonymous should too! Let's unite against Epic guys and stick it to the fat cats!

      • 2 weeks ago
        Anonymous

        Fuck off garden gnome
        Greed will kill you all

        • 2 weeks ago
          Anonymous

          its hilarious how the shills today are trying to justify this by saying that, if you dont wanna pay the arbitrary tax unity gets to decide, just dont become successful, goy

          • 2 weeks ago
            Anonymous

            Its the same shit with cosmetic stores
            >durrr you paid a gull game but it has an online service even if single player but its just a cosmetics store so just ignore it its okay
            Fuck those greedy morons

      • 2 weeks ago
        Anonymous

        >uh ackhtually it says here that technically you aren't being fucked in the ass
        They have already demonstrated that they are willing to stoop this low, they cannot be trusted anymore.

      • 2 weeks ago
        Anonymous

        the threshold is 1 million dollars in the last 12 months and 1 million total installs for the fee to apply if you have unity pro ($2000 a year) and it starts at 15 cents per install and gets lower the more it gets installed down to 1 cent
        this will still cost less than unreal's 5% cut and only applies to succesful games so 99.9% of indie devs have nothing to worry about

        does he expect to make 200k a year from it?

        Guys 200k a year is piss easy as an indie dev. I launched my game in April and grossed 97k so far; it's not even a popular game. I estimate I'll close the year in the 190k range, but if I had launched a month early then I'd be eligible for the thing.

        • 2 weeks ago
          Anonymous

          no actually, past the date you are still eligible. they will come for you. if not now, they'll make it retroactive

      • 2 weeks ago
        Anonymous

        Oh, that's all right then. I mean, I don't mind having the terms of service retroactively altered to introduce extra fees, so long as the fees aren't unreasonable.

      • 2 weeks ago
        Anonymous

        Overall my first impression is that this will destroy Unity, they are triple-dipping
        >1. You pay for Pro ( Plus for up to another year )
        >2. You pay per install over 200k and $200k revenue ( per title ? )
        >3. On mobile you might already use Unity ads and they get a cut of that, plus then a cut of installs of the game that you are offering their ads system in.

        Worst thing is your apps are retro-actively eligible for this, unless its somehow tied to apps made or update in say Unity 2024.1f1 onwards.

        I wonder how many indie and AA studios are suddenly going to announce a title being delay, as they decided the financials with Unity no longer makes sense when compared to the cost of moving development over to Unreal instead.

        Let's take Team Cherry for example. After Silksong releases, it's not unreasonable to assume that bunch of people would buy Hollow Knight, and some old players would also reinstall it. Them reaching 200K revenue and 200K installs would be pretty easy.
        How the fuck is it legal for Unity to suddenly start charging them money for installs of a game that had its development finish years ago, while Team Cherry paid for Unity License that didn't have any word about possible install fees in its clauses?

    • 2 weeks ago
      Anonymous

      Don't forget the part that starting from November Unity Hub is always-online
      You VILL own nothing, devcuck

    • 2 weeks ago
      Anonymous

      the threshold is 1 million dollars in the last 12 months and 1 million total installs for the fee to apply if you have unity pro ($2000 a year) and it starts at 15 cents per install and gets lower the more it gets installed down to 1 cent
      this will still cost less than unreal's 5% cut and only applies to succesful games so 99.9% of indie devs have nothing to worry about

      • 2 weeks ago
        Anonymous

        >this will still cost less than unreal's 5% cut
        And what if a group of shizos decides to run a script that installs and uninstall your game just because they don't like you and your game?

    • 2 weeks ago
      Anonymous

      I'm so fucking mad about this because it means devs are going to use unreal which looks awful most of the time because it discourages game detail through having le epic pixel count that stops basically all soul from being put in or if they do add in soul it's a minimum 20+ GB. My laptop can't run unreal with its onboard graphics unity works great though!
      I can only hope this makes Godot even more popular, they need to step in and advertise the fuck out themselves right meow or I'm gonna lose all new indies.

      • 2 weeks ago
        Anonymous

        Dude, unity games look awful 100% of the time.
        I've only seen Syberia the world before looking good and running somewhat OK.
        Unity is a terrible engine for mid to high tier graphics.

        • 2 weeks ago
          Anonymous

          yes it's shit for high tier graphics, hence why I like devs using it since it runs great on my 2015 Thinkpad. although tbh I still much prefer any other engine, something about unity always feels cheap. Godot doesn't feel cheap

          • 2 weeks ago
            Anonymous

            One thing is saying you like the engine because it's optimized enough to run on potato computer.
            Another thing is saying you like the engine because the games made in the engine are potato tier.

            • 2 weeks ago
              Anonymous

              I like it because it works for potato tier games
              fucking pseudoregalia is on unreal and consumes way too much processing power for a fucking N64 game

        • 2 weeks ago
          Anonymous

          mihoyo makes amazing use of unity
          risk of rain 2 looks great
          valheim is probably the most beautiful game on unity

      • 2 weeks ago
        Anonymous

        People who say game engines have a "look" are all wrong.
        Unreal has certain rendering systems, lighting systems, material systems. all highly customisable and perfectly usable in the hands of any competent art director.
        or you can use absolutely none of it and write your own shaders, you can make a game with no dynamic lighting at all. just baked in shaded textures and vertex colours like Kingdom Hearts 2. you can edit the source code and make your own custom version of he engine.
        It's capable of telling the GPU to render anything in any art style and the GPU is capable of rendering anything.

        the biggest problem with unreal engine is it's visual interface and the fact that they force you to launch it through the epic launcher since they realised no one was using that piece of shit.

    • 2 weeks ago
      Anonymous

      A lot of indies like gloomwood dev and others have announced their current title will be their last unity game.
      Even if they roll this back they just torched all of their trust and goodwill, its unironically over.

  5. 2 weeks ago
    Anonymous

    My argument is to use a better engine

  6. 2 weeks ago
    Anonymous

    Not my problem.

  7. 2 weeks ago
    Anonymous

    *makes a VM that uninstalls and reinstalls a game from scratch in a loop forever with a million proxies*

    • 2 weeks ago
      Anonymous

      That's illegal

      • 2 weeks ago
        Anonymous

        take it to court
        you totally won't be laughed out for suing someone for installing a video game

        • 2 weeks ago
          Anonymous

          You use their product, and you agree to their ToS no matter how ridiculous they are.
          Don't like it? Don't use it.

          • 2 weeks ago
            Anonymous

            Where in the ToS does it say that I can't install the game I rightfully bought?

      • 2 weeks ago
        Anonymous

        Call a judge

  8. 2 weeks ago
    Anonymous

    Guess you should have used a better engine, where the CEO isn't an insider trading ex-Electronic Arts figurehead.

    • 2 weeks ago
      Anonymous

      Bet he was a chud.

  9. 2 weeks ago
    Anonymous

    >Unity commits suicide by charging developers per install, even reinstalls
    >The same week Unreal Engine releases procedurally generated infinite detail nanite terrain, higher quality volumetric fog, and automated ray tracing lighting systems FOR FREE
    What the fuck are they thinking

    • 2 weeks ago
      Anonymous

      >even reinstalls
      they walked back that one at least

      maybe im cynical but considering how quickly theyre already backpedaling, i suspect this move was done entirely for publicity reasons. while this fee bullshit blew up everyone ignored how john sold 2000 shares a week before the announcement, and how unity abolished the plus model. now instead of 33 dollars minimum, it costs 156 dollars minimum to get a unity license

      • 2 weeks ago
        Anonymous

        Yeah, it's common tactic in negotiations. They are going to where they wanted to begin with/

      • 2 weeks ago
        Anonymous

        But will it be worth the damage they've done to their image? No new dev is going to even consider using unity, and those currently using it will want to switch asap because they might get fucked in the ass any day by some new bs fee.

        • 2 weeks ago
          Anonymous

          >>But will it be worth the damage they've done to their image
          Probably not but implying John cares, he made his quick buck and so did the shareholders. He's probably escaping the train wreck soon while leaving the company to try and rebuild their image.

      • 2 weeks ago
        Anonymous

        I wonder how there going to vet "first installs", I'm thinking of ways to abuse this system to fuck over devs I don't like so I'm positive someone will act on it eventually. Like what's stopping someone from using zombies or spoofing millions of installs, specifics are pretty damn important here

      • 2 weeks ago
        Anonymous

        >buy game
        >install it
        >refund
        >20 cents stolen

    • 2 weeks ago
      Anonymous

      Timmy kinda based
      >inb4 you can only publish Unreal Engine games on Epic Games Store now

      • 2 weeks ago
        Anonymous

        Boy I WISH THEY WOULD, I triple fucking dog dare tim to do it, cause finally we'd see godotchads have their time.

    • 2 weeks ago
      Anonymous

      >higher quality volumetric fog
      Can we just have games without fog? Ut was a net trick for Silent Hill 1, but I'm fucking sick and tired of every game having it

  10. 2 weeks ago
    Anonymous

    Wait how does pirating the game, give unity money?

    Aren't pirates games off the grid in terms of visibility?
    Imagine you're selling a book and you get 20 cent per sold book.

    One dude buys your book and then magically copies it. He then proceeds to give them out for free. You will still only receive the initial 20 cents from the first book. You will receive nothing from the copied books.

    Isn't this how the unity tax works in terms of piracy or is OP just a dumb fucking idiot?

    • 2 weeks ago
      Anonymous

      >Isn't this how the unity tax works in terms of piracy or is OP just a dumb fucking idiot?
      Uhh actually Unity tells you to call their suicide hotline service for better info on that

    • 2 weeks ago
      Anonymous

      Dev here, you have no way of validating an install, or even getting a marginally accurate count of installs, outside of platforms that provide the report (i.e. only Android and iOS). It's a complete fiction.

  11. 2 weeks ago
    Anonymous

    How long til they apologies and reverse it?

  12. 2 weeks ago
    Anonymous

    It looks like they want share of the gacha money. Really don't care about indi fags

    • 2 weeks ago
      Anonymous

      Xang will just unlist the game as soon as he reaches close to the threshold, he has already made his fortune.

  13. 2 weeks ago
    Anonymous

    they're thirsting for them genshin waifu bux I see...

  14. 2 weeks ago
    Anonymous

    The argument doesn't change since this doesn't change the fact that IP doesn't exist. As if it's my fault that these greedy suits are extorting money from people actually creating something of worth. Stop attempting to shift blame away from them being able to do this only because the government protects their 'right' to their 'property'.

  15. 2 weeks ago
    Anonymous

    They already went back on that thing after all the backlash.

    https://twitter.com/stephentotilo/status/1701767079697740115

    • 2 weeks ago
      Anonymous

      bullshit they actually backtracked off it, they just claim they did, they will do this and they've just shown their garden gnome hand is all

      anyone staying on unity at this point is just waiting to be fucked over once they go over 200,000

      • 2 weeks ago
        Anonymous

        >bullshit they actually backtracked off it
        Unity probably thought that they could just fuck over people without any care in the world and the devs would just have to take it. But as soon as the Among Us devs officially announced that they would leave Unity if this goes through, then the flood gates opened up and I think the Unity people realized that it was a retarded move.

    • 2 weeks ago
      Anonymous

      >demos mostly won't trigger fees
      >that means it's possible for unity to charge devs for fucking demo installations
      Holy shit

    • 2 weeks ago
      Anonymous

      >mostly
      what the hell do they mean "mostly"???

  16. 2 weeks ago
    Anonymous

    >unity has definitely not thought this would be abused, lol they're so clueless
    >lol i cante believe theyre suiciding their whole business model like this!
    >im smarter than the company that turns over 10billion a year!

    this website is full of mouth-breathing retards

    • 2 weeks ago
      Anonymous

      >big companies can't blunder themselves into irrelevancy and or bankruptcy
      lol
      lmao even

    • 2 weeks ago
      Anonymous

      Several companies thought they were invincible and made stupid decisions that tanked them. Remember when Tumblr banned porn and 90% of its users left overnight?

      • 2 weeks ago
        Anonymous

        Look at nuTwitter. The richest man in the world has wiped out 90% (36 BILLION DOLLARS) in value in just a year.

        • 2 weeks ago
          Anonymous

          I was actually going to point out Twitter but since most of those decisions are coming from a literal retard who was forced to buy it, I didn't think it made a good argument. But you're not wrong at all.

          • 2 weeks ago
            Anonymous

            I personally wouldn't call it "forced" when he voluntarily signed the contract to begin the whole process.

            factually incorrect tripe peddled by the usual suspects

            https://twitter.com/elonmusk/status/1698834460131651883
            Elon himself admitted as much. The story now isn't that the damage was done. But rather it wasn't "his fault". Nice try though.

        • 2 weeks ago
          Anonymous

          factually incorrect tripe peddled by the usual suspects

    • 2 weeks ago
      Anonymous

      big companies are actually more likely to make retarded decisions then smaller ones, difference is that they have more money to burn through

  17. 2 weeks ago
    Anonymous

    I'm a game dev and i was on planning on publishing our unity game for free on steam when it's done.
    Does this mean that i will have to put a fucking price tag on it?

    I wanted to be nice and make it free

    • 2 weeks ago
      Anonymous

      no
      it has to make money and get 200k+ installs for the fee to apply

      • 2 weeks ago
        Anonymous

        oh, well then i hope our game doesn't get popular???
        This is fucking stupid.

        • 2 weeks ago
          Anonymous

          retard
          it has to be popular AND make money
          if this is your reading comprehension I'm sure your game won't get more than 100 downloads so no worries

          • 2 weeks ago
            Anonymous

            i just asked a question, calm your tits

        • 2 weeks ago
          Anonymous

          the shills on Ganker today are literally going

          >just stay small and irrelevant and under 200,000 and you'll be fine, goy

          as if unity isnt waiting behind a bush with binoculars and the IRS on speeddial

          • 2 weeks ago
            Anonymous

            you're saying that as if most indie devs can just shit out a project that earns them $500k at any time
            truth is the vast majority of indie games are low quality unoriginal pieces of shit that won't get more than 1000 downloads in their lifetime
            the average person that posts on a dev thread will be lucky to get 10k downloads on all their games combined let alone 200k on a single title that makes $200k in a year
            this is like a bunch of mcdonalds workers freaking out about a new millionaire tax, don't worry it's an issue way out of your league

            • 2 weeks ago
              Anonymous

              you're missing the point that YOU are not getting to decide how much install tax you pay, UNITY gets to decide how much install tax you pay, and that if some autist merely makes a good enough botnet, YOU will be charged as if several million "new players" just installed your game when you have the records on your end to prove YOU in fact did not suddenly gain several million new players

              its a system thats literally asking for pirates and hostile botnets to make you bankrupt, at any level, even the indie one

              • 2 weeks ago
                Anonymous

                implying a multi billion dollar company wouldn't have multiple systems in place to prevent some autists from doing that
                they have been offering advertising services for years and nobody has been able to exploit them by doing shit like this
                you really have no idea what you're talking about

              • 2 weeks ago
                Anonymous

                >just trust in the multi-million dollar company headed by a former EA exec, goy

                glow harder, glowie

              • 2 weeks ago
                Anonymous

                get your tinfoil hat on, the 5G waves are coming

                Cash App just had a bug the other day that let people send themselves "infinite money". Let's not act for a second like big tech companies are infallible.

                and how many of those people got to keep any of that after they fixed it?

              • 2 weeks ago
                Anonymous

                bro, how much money is unity paying you right now to shill on Ganker?

              • 2 weeks ago
                Anonymous

                >and how many of those people got to keep any of that after they fixed it?
                Does it matter? The whole point is that it's a bug. The fact that a banking app can have critical bugs like that when dealing with money transfers is 1) pretty fucking concerning and 2) just goes to show that you really shoudn't trust tech companies on principle.

              • 2 weeks ago
                Anonymous

                >nooo we can't have new things because they could break
                go back to living in a cave

                >common bro they're a big corporation! they're smart! we just have to trust that this corporation wouldn't let malicious, falsified install records through that would directly financially benefit them anyway
                I'm dying.

                are you saying developers will be charged hundreds of thousands of dollars for fake installs and unity will force devs to pay?
                dont think they would stay in business for very long if that was the case

              • 2 weeks ago
                Anonymous

                >nooo we can't have new things because they could break
                >moving goalposts
                you actually are a unity shill aren't you?

              • 2 weeks ago
                Anonymous

                >shits on your retarded argument that you don't bother defending
                >n-noooo you hecking changed goalposts you cheated!!!!
                you actually work at mcdonalds don't you?

              • 2 weeks ago
                Anonymous

                >you actually work at mcdonalds don't you?
                why?
                looking for recommendations after Riccitiello axes your department for failing at damage control?

              • 2 weeks ago
                Anonymous

                >are you saying developers will be charged hundreds of thousands of dollars for fake installs and unity will force devs to pay?
                That is an extremely probable scenario.

                >dont think they would stay in business for very long if that was the case
                The CEO doesn't seem to think so either.

              • 2 weeks ago
                Anonymous

                2 more weeks before unity goes bankrupt
                trust the plan

              • 2 weeks ago
                Anonymous

                He is clearly betting against the company's success while actively instituting changes that are ruining it. I don't know how much more black and white you can get. That doesn't mean unity is going bankrupt but it's still being looted.

              • 2 weeks ago
                Anonymous

                >source: my fav trans developer

              • 2 weeks ago
                Anonymous

                Stop engaging with shills anon, they aren't arguing in good faith. Mock them and spit on their faces.

              • 2 weeks ago
                Anonymous

                Well, 2000 shares of Unity are like what ? 25k ?
                I don't think Riticcello is making bank from his inside trading.
                Seems like unity were putting all their money on mobile ads and now that model is crumbling.
                Kinda hard to get a good model of monetization for an engine that is largely used for mobile shovelware.
                But damn if this isn't pretty much saying outright that unity is malware.

              • 2 weeks ago
                Anonymous

                >Well, 2000 shares of Unity are like what ? 25k ?

                no.

                he made off with over a million

              • 2 weeks ago
                Anonymous

                Some sources say 25k some say 1.75m

              • 2 weeks ago
                Anonymous

                >its not insider trading, goy, he might have only made 25K instead of 1.75 million, therefore it was not suHispanicious

              • 2 weeks ago
                Anonymous

                CEOs have to announce share sales, it was known and not shady at all. For 2 weeks everyone knew he would sell them

              • 2 weeks ago
                Anonymous

                "CEOs have to announce share sales, it was known and not shady at all. For 2 weeks everyone knew he would sell them"

                >it's not suHispanicious, goy, he told people he was doing it!

                k

              • 2 weeks ago
                Anonymous

                Yes, thanks for repeating my post.

              • 2 weeks ago
                Anonymous

                >it's not insider trading when a CEO sells shares and then fucks over the company
                >it's perfectly normal, look, he's doing it publicly like he's required to!

              • 2 weeks ago
                Anonymous

                You clearly don't know what insider trading means, embarrassing post.

              • 2 weeks ago
                Anonymous

                its still insider trading even if he announced it, garden gnome.

              • 2 weeks ago
                Anonymous

                Insider trading is using information not publicly available to make a profit. If you know in the future you are going to institute changes to a company that will lower its value and you start selling shares leading up to that point because you are going to fuck it up, that is clearly insider trading.

              • 2 weeks ago
                Anonymous
              • 2 weeks ago
                Anonymous

                > Shlomo
                The saddest words of tongue and pen...

              • 2 weeks ago
                Anonymous

                How is it not exactly?
                People buying the stocks didn't know he was planning a complete restructuring of the payment model they've used for over a decade that had already received poor internal feedback. Only he knew that.

              • 2 weeks ago
                Anonymous

                Just to clarify my position, I think it should be classified as inside trading.
                Just that for someone like riticcello 80k is chum change.

              • 2 weeks ago
                Anonymous

                A Unity share is < 40 bucks, at most he would have won 80k.
                I think the only way to do a sensible economic plan will be by doing it on a consumer type based plan. It's not the same for one dev that runs on microtransactions / ads, than for one charging a straight fee for a game.
                Doing it by "install" is plain stupid, they don't even know what that means (specially since you can run Unity on a browser and they "count" it as an install).
                They are probably doing it to backtrack it, but for people saying "they are so big, they are not stupid", just go look at declassified CIA shit and look the stupid shit they poured millions into. They are not that smart and they make stupid decisions as everyone.

              • 2 weeks ago
                Anonymous

                he's been slowly selling shares for a year now apparently so I don't know if that 2000 figure is the total or just the most recent

              • 2 weeks ago
                Anonymous

                >dude trust Unity they're totally not like other lying advertising companies like Google cause they ~billions~

              • 2 weeks ago
                Anonymous

                Cash App just had a bug the other day that let people send themselves "infinite money". Let's not act for a second like big tech companies are infallible.

              • 2 weeks ago
                Anonymous

                >common bro they're a big corporation! they're smart! we just have to trust that this corporation wouldn't let malicious, falsified install records through that would directly financially benefit them anyway
                I'm dying.

              • 2 weeks ago
                Anonymous

                digital advertising has been exploited on every single level since the 90's.
                It still get exploited on a constant basis now.
                You've been living under a rock for 12 years, since you were born.

              • 2 weeks ago
                Anonymous

                >implying a multi billion dollar company wouldn't have multiple systems in place to prevent some autists from doing that
                they care

              • 2 weeks ago
                Anonymous

                One of the unity employees doing Q&A said they didn't really know how to count installs so such scenario is more than feasible lmao

              • 2 weeks ago
                Anonymous

                the tech illiteracy is incredible
                i doubt the upper management has still realized the vulnerability for abuse this system creates

              • 2 weeks ago
                Anonymous

                Oh you can bet they have some idea and simply don't care. Any software dev at the company (with thousands of them) could've and most definitely has cautioned them on these very obvious exploits. And yes I'm talking from experience. But they're the boss so what they say goes :*~~))

            • 2 weeks ago
              Anonymous

              The real issue is why even bother working in Unity if you know you'll be stuck dealing with the meme tax if your games ever do get popular? Why learn an engine that's booby trapped like that when you can learn anything else?

              • 2 weeks ago
                Anonymous

                I think the real problem is knowing that unity is just spyware at this point.
                If you want to make a singleplayer game and charge a standard fee Unity is still very cheap.
                If you have to do mobile gaming it became a black box.

              • 2 weeks ago
                Anonymous

                Sunk cost fallusy.

      • 2 weeks ago
        Anonymous

        i love that this can change anytime on a whim by unity. anyone trusting them now deserve to get fucked once they charge people who make no money

      • 2 weeks ago
        Anonymous

        this is Amazon cloud level of pricing,engine as a service

    • 2 weeks ago
      Anonymous

      >Does this mean that i will have to put a fucking price tag on it?

      yes you would, and if the price was too low or your game was pirated too much, you're going to be charged so much you will NOT make a profit, and will in fact owe unity more then you're making

      TLDR its not worth using the unity engine anymore, it is economically impossible

      • 2 weeks ago
        Anonymous

        retard chud that never wrote a single line of code

    • 2 weeks ago
      Anonymous

      I don't think so, you need to get 200k a year from it

    • 2 weeks ago
      Anonymous

      The CEO has said before something to the effect of game devs need to figure out monetization. Making games for free and fun does not even even occur to them.

      • 2 weeks ago
        Anonymous

        This same CEO was the one behind the infamous idea of charging users $1 per gun reload on EA fps games lol

    • 2 weeks ago
      Anonymous

      For this fee, no. But the real problem is that you now can't be sure what additional fees they might impose in future. If they're desperate enough to do this now, just imagine what they'll try to pull in a year's time when they're in worse straits.

      • 2 weeks ago
        Anonymous

        They aren't desperate for anything but more money. Not because they NEED it but because the stockholders demand it.

  18. 2 weeks ago
    Anonymous

    >Tarkov will finally be dead
    Thank fucking G O D this particular blight is finally dying

  19. 2 weeks ago
    Anonymous

    > Make cheap meme game that becomes popular
    > Unity steals half your income
    Man, this shit is so backwards.

    • 2 weeks ago
      Anonymous

      you people realize that unreal already charges 5%
      $0.20 a copy works out to 4% of revenue on a $5.00 game.

      • 2 weeks ago
        Anonymous

        you dont get that theyre being stupid about counting "installs"

        piracy, and people using botnets to repeatedly install the thing will literally be repeating that 0.20$ charge each and every single time, with no profit to the developer to make up for it, and a unity dev shouldn't even bother offering their games for free anymore

        • 2 weeks ago
          Anonymous

          and theres absolutely no way no how to mitigate that?

          • 2 weeks ago
            Anonymous

            I think it's literally EA CEO not knowing shit and just trying to get more money (specially for F2P games).
            They are saying now they won't count pirated copies, demos, reinstalls, that they'll charge distributors (lol).
            It's going to be a trainwreck.

          • 2 weeks ago
            Anonymous

            literally no way at all besides trusting that the unity companies server-side count is accurate and has detected the fraudulent install

            you can 100% be fucked over becuase unity THINKS it has X recorded installs for your game, when you know damn sure you actually have Y legitimate installs and that Y is far lower then X

            where did the difference come from you might ask? was it pirates, people who hated your game (or you) and want to fuck you over? just the rollover of reinstalls? you have no way to tell and you are literally at the judgment of the unity companies server-side reading as ~~*they*~~ report it

            • 2 weeks ago
              Anonymous

              unity is motivated not to fuck you over or you wont use them to make games anymore, why would they purposefully drive away their own business? theres really obvious and readily available competitors, its not like they have a stranglehold on the industry.

              • 2 weeks ago
                Anonymous

                "unity is motivated not to fuck you over or you wont use them to make games anymore"

                >the unity exec they have is from EA and wanted to charge 1$ per gun reload at one point
                >unity as a company literally merged with a known malware company
                >main unity exec dumped a shitton of stock days before this announcement

              • 2 weeks ago
                Anonymous

                >unity is motivated not to fuck you over
                That's why they're being transparent with how they calculate installs and not literally saying "trust us bro."

              • 2 weeks ago
                Anonymous

                I dont work for the CIA btw

              • 2 weeks ago
                Anonymous

                ok mossad.

              • 2 weeks ago
                Anonymous

                short term profit.

        • 2 weeks ago
          Anonymous

          Free games are exempt from this fee. You only get charged if you have over 200k in installs AND 200k in profit.

          • 2 weeks ago
            Anonymous

            k

            and london bridge is on sale for cheap on ebay right now too.

            they are going to fudge all the numbers they can with as many false install readings until they do make it look like you owe them money

            dont even pretend otherwise.

            • 2 weeks ago
              Anonymous

              What the fuck are you even saying here you schizo

              • 2 weeks ago
                Anonymous

                He's implying slippery slope.
                If they can claim now to charge games that weren't in the original contract, they can do it to free games, or rise the prices however they want.
                Imagine you are a carpenter for 20 years and the hammer company wants you to pay 1 dollar of every furniture you sold made with their hammer (hell, it's even more bonkers than that, because installs doesn't mean purchase or even revenue for the dev).

              • 2 weeks ago
                Anonymous

                Actually it's more like "we decided to change our service agreement so you have to pay us for every use of our hammer and we will use our own methods we didn't decide on yet to estimate how many times you used it so better rev up those millions".

              • 2 weeks ago
                Anonymous

                He's saying this:
                >You make 50k off your game with 50k sales
                >Unity comes and says your game has made 200k and has had 200k downloads so you owe them money
                >You tell them that they're wrong because your numbers say you only have 50k in both
                >They say that their numbers estimate you have 200k+ in gross revenue (and the 50k is just what you profited in the end) and your game has over 200k installs
                >You have no way to actually dispute this because you can't track how many times people have installed your games, just the number of times your game has sold
                >Unity demands you pay them whatever nonsensical amount of money they want, your choices are either to pay them or go to court in which case you still don't have any proper evidence

              • 2 weeks ago
                Anonymous

                I mean that's a pretty solid court case. They'd need to show that:
                >1) the game was installed more than 200k times
                >2) the contract that stipulates that you have to pay them if the game is installed more than 200k times is valid and legally binding
                Considering that 1) depends entirely on data collected by Unity through secret means with no way for outsiders to audit their processes, and they sprang 2) on the developer with a "we can alter the contract" clause in their contract, I think any reasonable judge would laugh them out of court.
                Of course, maybe you get a judge who isn't reasonable. And there's always the latent threat of being involved in an expensive court case against a company larger than you. They'll try to stall and hope you run out of money before you're able to legally call their bluff.

              • 2 weeks ago
                Anonymous

                >I mean that's a pretty solid court case.
                The purpose of vague or overbearing contractual clauses isn't to win or lose in court, it's to stall out your prey and destroy them financially with the cost of going to court.

                Because that cost can be greater than whatever the victim would receive in damages if they won, as resources will have to be diverted from the company's operations to deal with the endless legal bullshit, the goal is to get the prey to submit to whatever fees as long as it's not more expensive than those legal fees would be.

                Welcome to garden gnometopia, where law exists exclusively to make you poor and wary unless you're rich.

          • 2 weeks ago
            Anonymous

            Freemium / mtx are not exempt, which is the theoretical problem.
            The moment you make 200k from any purchases of license or content related to the software, you're gonna get reamed for the number of installs.

            I'm actually looking forward to this new "forced social change" in garden gnomenity because freemium needed to fucking die day one.

      • 2 weeks ago
        Anonymous

        $0.20 PER INSTALL. And you forget that this is on top of the other fees that Unity and yes Unreal charge.

        • 2 weeks ago
          Anonymous

          unity is free unless you buy a license and all the license gets you is source code access, you don't need it.

          The problem is that it's not "pay us X per sale", it's a vague "per install" that no sane and fair engineer would rely on.

          its not vague, it's 20c on the first install it's in the FAQ

          this whole thing is so they can make money off of freemium mobile games that rake in 10's of millions of dollars and pay unity nothing, that's all it fucking is not some suicide cash grab on indie devs while they suicide their whole business model.
          this whole thing is such a nothing burger.

          • 2 weeks ago
            Anonymous

            How the fuck do you track installs you disingenuous piece of shitheap? The proprietary "trust us bro" Unity system that the devs can't audit?

            If it was targeted at freemium mobile games it would be so and there are more intelligent ways to go about it than to backtrack on day 1 and change the story.

          • 2 weeks ago
            Anonymous

            >unity is free unless you buy a license and all the license gets you is source code access, you don't need it.
            Uh no Unity Pro alone provides a whole lot more then that. And while sure indie studios won't need it, the world isn't divided up into just indie studios and AAA. Also the whole mobile game thing being the prime motivator is nothing more than speculation at this point.

            • 2 weeks ago
              Anonymous

              >Also the whole mobile game thing being the prime motivator is nothing more than speculation at this point.
              it 99.99% chance is the motivator, nothing else even remotely makes sense.

              How the fuck do you track installs you disingenuous piece of shitheap? The proprietary "trust us bro" Unity system that the devs can't audit?

              If it was targeted at freemium mobile games it would be so and there are more intelligent ways to go about it than to backtrack on day 1 and change the story.

              how do you think all these marketing websites like branch.io and shit know who you are after you click a link and navigate a flow and come back? it's a billion dollar industry figuring out uniqueness of users. and thats only one way of doing it.

              • 2 weeks ago
                Anonymous

                >nothing else even remotely makes sense
                Really? You can't think of a single possible explanation besides that? It's like we haven't spent the better part of 3 decades dealing with tech companies coming up with innovative ways to double, triple dip until 2k23 UNITY.

            • 2 weeks ago
              Anonymous

              Actually it includes less. They only grant source code access in the enterprise/industry tier and upon request.
              Unity pro only gives you "better" customer support, Havok and some AR/VR tools that no one cares about.

              • 2 weeks ago
                Anonymous

                I very much doubt that Unity gives Enterprise level access to their proprietary libraries like Ironsource or this new runtime/install tracker. And for the record I wasn't the one who mentioned open source. And lastly, Unity Pro/Enterprise isn't optional if your game hits those thresholds.

          • 2 weeks ago
            Anonymous

            >all the license gets you is source code access
            It also lets you remove the "made with Unity" splash screen, which is mandatory if you want your game to be taken seriously

      • 2 weeks ago
        Anonymous

        The problem is that it's not "pay us X per sale", it's a vague "per install" that no sane and fair engineer would rely on.

  20. 2 weeks ago
    Anonymous

    Just another day in the tech industry where a bunch of c-suite neo-libertarian parasites run a pump and dump scheme.

  21. 2 weeks ago
    Anonymous

    >pirate game
    >dev literally loses money due to single install tax
    Well what's your argument now?
    >pirate game
    N-no... think of the developers
    >pirate game

  22. 2 weeks ago
    Anonymous

    >change terms of service or whatever so that someone owes you money retroactively
    That doesn't sound legal.

  23. 2 weeks ago
    Anonymous

    Won't happen, Unity basically admitted that their engine has spyware inside. Don't forget that they have merged with ~~*ironSource*~~

  24. 2 weeks ago
    Anonymous

    Just pirate Unity, make game, post it on cloud storage on your tiny blog, post it on 4chinz and bask in the glory of not having to pay them anything.

  25. 2 weeks ago
    Anonymous

    Piracy good dont use unity

  26. 2 weeks ago
    Anonymous

    >click
    >click
    >click
    >click
    GET BANKRUPT
    GET BANKRUPT
    GET BANKRUPT
    GET BANKRUPT
    GET BANKRUPT

    • 2 weeks ago
      Anonymous

      Heh

  27. 2 weeks ago
    Anonymous

    Good, a method of killing shit indie devs

  28. 2 weeks ago
    Anonymous

    >letting pirated games talk to the internet
    Oh you dumb motherfucker.

  29. 2 weeks ago
    Anonymous

    Time to create new accounts for my reinstalls to count

  30. 2 weeks ago
    Anonymous

    Unity really thought they were a good engine when they were relying on people buying tools from their asset store when pretty much every other engine was pay to use.
    UE is so far ahead of unity as an engine (except for people that like c#) it's not funny anymore.
    While UE keeps bringing their developers free quixels, free assets, better tech. Unity keeps hacking up shit that doesn't work and subscriptions for shit no one cares about.

    • 2 weeks ago
      Anonymous

      It's almost like John is the ultimate cancer upon video games.

  31. 2 weeks ago
    Anonymous

    Imagine how fucked publishers could be by botnets. A sustained attack of spoofed install telemetry could cost them hundreds of thousands easily.

  32. 2 weeks ago
    Anonymous

    I am killing all companies I hate atm.

  33. 2 weeks ago
    Anonymous

    Do you still have to pay for the install tax if your game is free?

    • 2 weeks ago
      Anonymous

      > Just trust us bro
      I really hope their fucking AI implementation will just make the game for me.

    • 2 weeks ago
      Anonymous

      Yes, that why those free games with microtransactions are fucked now. Except super rich ones like Genshin

  34. 2 weeks ago
    Anonymous

    >pirate game
    That's all I need to do? On then.

  35. 2 weeks ago
    Anonymous

    you would'nt steal an installation

  36. 2 weeks ago
    Anonymous

    Time to reinvent piracy. Everyone, if you want a copy of a game please send me a blank hard disk and I will flash my already installed version of the game onto your disk and send it back to you.

  37. 2 weeks ago
    Anonymous

    >download malware
    >agree to EULA
    >money stolen
    WTF

  38. 2 weeks ago
    Anonymous

    >Unity: CHARGE FOR NEW INSTALLS AND REINSTALLS
    >people immediately come up with a script that sends Unity the data package with "game installed" x1000 and kills the dev with fees
    >Unity: ok maybe just only new installs
    >but how do you track new installs?
    >Unity: trust us bro we will totally not do some spyware shit to track the data
    >people immediately come up with another script that installs the game > flushes the virtual machine > reinstall the games > x1000 and kills the dev anyways

    They are retarded lmao.

    • 2 weeks ago
      Anonymous

      >Unity rushing to fix a """"""bug"""""" that only hurts developers while directly benefiting them
      LOL. LMAO even. If anything it'll go more like this:

      >Oh nooooo... You owe us THAT much? Yeah it COULD be some kind of bug... Hmmmmmmmmmm... We'll get Ragdesh on it right away! In the meantime give us our money, bitch.

    • 2 weeks ago
      Anonymous

      >Unity rushing to fix a """"""bug"""""" that only hurts developers while directly benefiting them
      LOL. LMAO even. If anything it'll go more like this:

      >Oh nooooo... You owe us THAT much? Yeah it COULD be some kind of bug... Hmmmmmmmmmm... We'll get Ragdesh on it right away! In the meantime give us our money, bitch.

      >this will still cost less than unreal's 5% cut
      And what if a group of shizos decides to run a script that installs and uninstall your game just because they don't like you and your game?

      I am that scriptschizo. Get fucked gay unity devs

  39. 2 weeks ago
    Anonymous

    >Unity games run like absolutely dogshit on Switch
    >Retarded cheap devs still use it for some reason
    >Unity goes full retard mode
    I'm happy, i hope they all suffer.

    • 2 weeks ago
      Anonymous

      Switch still doesn't have Genshin Impact which is hilarious since they announced the shit for it 2 years ago at this point. It should have been a simple port since Switch is ARM and phones are ARM but we all know its because Switch is dogshit.

      • 2 weeks ago
        Anonymous

        it will probably be ported to switch 2 at this point

  40. 2 weeks ago
    Anonymous

    Based

  41. 2 weeks ago
    Anonymous

    [...]

    time to kill Ubisoft this way, think their mobile games use Unity.

  42. 2 weeks ago
    Anonymous

    can't wait until garden gnomeinty starts charging developers for wrongthink when their players use a slur
    don't call it a grave soidevs, this is the future you chose

  43. 2 weeks ago
    Anonymous

    >install shitty Unity porn game
    >also installs a ring level malware to track my install

  44. 2 weeks ago
    Anonymous

    >"So what are you in for, Anon?"

    • 2 weeks ago
      Anonymous

      for innocence 🙂

  45. 2 weeks ago
    Anonymous

    I told you guys my proscranating will eventually pay off.

    now to learn godotscript.

  46. 2 weeks ago
    Anonymous

    So, it means that Unity engine will phone home each time I install the game? What about situation when I'm offline? It will refuse to carry on installing then? Unity themselves added recently that "only first time install will be counted and new installations on new devices" so they will create unique token, store and compare it for any further installation and nobody knows for how long.

    All because some suits only see numbers in Excel and can force implementation of dumbest ideas because "hehe number go brrr!".

  47. 2 weeks ago
    Anonymous

    >You can now actually make a company bankrupt by installing 1000000000000+ pirated copies.

  48. 2 weeks ago
    Anonymous

    How it even tracks that a copy has been installed? Unity by itself is a literal malware spyware then, unistall every single Unity based software you have right now, they are unsafe malicious and possibly have some vunerability that can allow someone to turn an innocenent game in an effective keylogger

    • 2 weeks ago
      Anonymous

      Yes, they even bought some Israeli malware company (probably mossad has their hands on it also)l

    • 2 weeks ago
      Anonymous

      by that logic stop using apple, google, microsoft, amazon-
      oh wait
      you don't have anything left

  49. 2 weeks ago
    Anonymous

    I'm willing to bet that in a few months Microsoft will express ~~*interest*~~ in Unity followed by more controversy followed by the eventual buyout. I guarantee it.

  50. 2 weeks ago
    Anonymous

    This is going to delay Silksong for another half decade.

  51. 2 weeks ago
    Anonymous

    I need to engage in more piracy. No argument.

  52. 2 weeks ago
    Anonymous

    Not my problem
    They should've been enginefags and made their own

  53. 2 weeks ago
    Anonymous

    Given massive negative reaction, PR desperate attempts to contain it and multiple devs mentioning going to the court in group cases, do you guys think they will actually pull it in the end? Honest question.

    • 2 weeks ago
      Anonymous

      lol if the facts as is are true, at some point they are going to have to ask both microsoft AND nintendo to pay for their users install fees

      good fucking luck on that.

    • 2 weeks ago
      Anonymous

      no, it's a nothing burger just like when they got accused of merging with a spyware company
      the retards freaking out about this are low level indie trannies

      • 2 weeks ago
        Anonymous

        >among us dev is a low level indie chud for move his game to another engine after this

        • 2 weeks ago
          Anonymous

          Yes.

      • 2 weeks ago
        Anonymous

        Did you forget to sell early as well

        ? Coping won't save you mr garden gnomel

  54. 2 weeks ago
    Anonymous

    A bit off-topic, but have anyone noticed that pages now take longer to load? Also it seems like i cant open any nsfw board without vpn.

  55. 2 weeks ago
    Anonymous

    >Well what's your argument now?
    Lynch the garden gnome scum that implemented this

  56. 2 weeks ago
    Anonymous

    Why do we have to be in the most greedy corporate timeline?

    • 2 weeks ago
      Anonymous

      Because politicians allow it.

      • 2 weeks ago
        Anonymous

        Seperating warriors and leaders was truly the beginning of the end.

  57. 2 weeks ago
    Anonymous

    Finally, I can actually cause devs to lose money by pirating.

  58. 2 weeks ago
    Anonymous

    Not my problem

  59. 2 weeks ago
    Anonymous
  60. 2 weeks ago
    Anonymous

    >unreal engine wants a 5% cut
    >unity wants a 20% cut of games that sell for $1
    >unity wants a 5% cut of games that sell for $4
    >unity wants a 0.3% cut of games that sell for $60 (but nobody uses unity to make full-priced games)

    Yeah, they're trying to do some sneaky shit with free-to-play games and "accidentally" charging for re-installs and pirated copies when their spyware fails. Doesn't make sense otherwise.

    • 2 weeks ago
      Anonymous

      >nobody uses unity to make full-priced games

      Really? I recall plenty, like Wasteland 3, WH40k Battlesector, Pathfinder games to name the few.

  61. 2 weeks ago
    Anonymous

    So do pirates copies charge the devs as well or not?

    • 2 weeks ago
      Anonymous

      Funny thing is - nobody knows, especially Unity. They shat out idea and decide to figure out later. Hilarity ensures.

      Some people expected it to be hoax made by CEO (who sold out large amount of stocks few days before) to lower company value on purpose and given the greed of the guy, it wouldn't be far from truth. But it's still speculation.

  62. 2 weeks ago
    Anonymous

    "new games unity 2023"
    "python script to keep uninstalling and installing 24/7"

  63. 2 weeks ago
    Anonymous

    2024 YEAR OF GODOT

  64. 2 weeks ago
    Anonymous

    feels good to see my autism finally gives fruits

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