It just means they can and will do it with plausible deniability.
Even if there were some reasonable way to stop it, all you have to do is slowly increase the botting. Make it look real over the course of a few months and how are they going to tell the difference? It looks like more and more people were buying and installing the game anyway.
Even if they look at your actual sales you don't have to make an additional purchase to see another legitimate "first" install on a device. The devs will be left trying to prove a negative because even if you haven't sold that many copies, you cannot prove those people were not legitimately reinstalling.
their answer to every obvious problem with this system is just "dude trust us lmao" it's obvious that every download is going into a black box and then they're gonna charge whatever they think they can get away with
Some dev asked for more details about the whole fraud spotting process and Unity's answer was "you will just call our support line".
Literally their plan is to put the responsibility of proving fraud&piracy on the dev's shoulder, and keep billing you for every install until you do.
They don't have a fix, because they don't have a problem. To Unity higher-ups it's just a cashgrab scheme to make as much money in the shortest time possible and run with it. >mfw it's yet another "boomers destroy everything good for quick profit, as they don't care about what comes after them" episode
unity will now have access to company ledgers. They will be able to look at the books of other private gamedevs and compare it to the number of installs because they were already recording how many people were installing with call home telemetry. This will give unity a huge advantage in the stock market. Oh Mihoyo installs were down 200% year over year TIME TO SELL.
This, nevermind the VN script weirdos or the pirates, refunds alone will fuck up the dev, because they dont get a sale YET they still pay for the install.
A certified psychopath, the person who came up with this scheme, not even old Bernie Madoff could come up with something so precious.
When I first read the news I thought they were just using installs as a way to lump paid games and f2p games users under one blanket term and not literally an install. >This is the only tracking metric we have
I never thought a company could be so fucking retarded but it seems I've been proven wrong again.
Hello sir garden gnome. How heavy is your pocket today sir? I heard the orphanage down the road is late on payments sir perhaps we could squeeze them out with some lawsuits sir.
F2P are not exempt. Read it again. F2P are allowed to offset the fee with earnings from running Unity's marketing/ad software. Unity takes a direct cut of your earnings to charge you less.
>due to the engine being spun off into it's own entity in china
bruh what? do you have a source on that one? because i thought the whole time they wanted that mihoyo money. now i don't get why they're doing this whole circus in the first place
they want mobile game money, those western mobile game and shovelware makes a bunch of DOLARDOLARDOLAR BILLS, just look at raid shadow legends, it made over 1 billion dollars in lifetime revenue.
Unity sells a special license that costs like 500K or so, that license gives you full source code access.
The biggest companies using Unity all have it and thus are exempt from the new rules, since for all intent and purposes they bought the source code and if they want they can do a search+replace of Unity name with Shit and voila, they have a completly new_engine_do_not_steal_do_not_reedeem.jpg
they want mobile game money, those western mobile game and shovelware makes a bunch of DOLARDOLARDOLAR BILLS, just look at raid shadow legends, it made over 1 billion dollars in lifetime revenue.
People will find a way to launch the script 1000 times per second with different Mac addresses without having to install anything. They will also spread this shit among people making "review bombs".
Mihoyo co-owns Unity China so this won't impact them one bit, but if it makes you feel better feel free to seethe all your bandwidth away on installing GI, retard gweilo
miyohoyo doesn't own all of it only a small chunk, unity has a majority stake in unity china. Still doubt genshin will be effected >which local partners including Alibaba, China Mobile, G-Bits, miHoYo, OPPO, PCI, and Douyin Group
gacha don't care, people install once and either stay or leave, but it's not something they will do repeatedly. A whale also brings thousands by itself, the install fee is not gonna change anything.
The only ones that will suffer and die are indies that usually sell their game 2 dollar or less.
>China's biggest cultural export
If you think they won't simply ignore the bills and tell Unity to go fuck themselves, you should candidate to be Unity's next CEO.
Genshit runs on unreal...
Nope. That's Unity. Game is easy-ish to decompile.
chinks will not pay
they will laugh and not pay and cccp will support them
they will just claim they have their own unity ripp off/copy engine or something and will not pay
>attempting to push this shit on the Chinese >implying they won't just strike it down the first day
Now behave muttoid or Xi will send another balloon.
Actually, doesn't this give a hint as to what the true purpose of this move is? Put anti-piracy measures in your games and make damn sure they work, or pirates will literally cost you sales.
Devolver Digital is starting to blacklist Unity games. There won't be any longlasting profit because Unity is pissing off the big shots in the industry. It is gonna be interesting to see what engine takes the mantle especially on mobile.
I can't see Unity not backing down soon.
They'll just have to fix their company the old fashioned way and start firing the thousands of useless employees they have.
>I can't see Unity not backing down soon.
That's irrelevant. There's no going back now. They can cancel this plan all they want. They just told every game dev out there that they are willing to do this and might try again later, they've warned every publisher of the potential for brand new expenses with every Unity game they accept. It's suicide to begin any future game development on Unity, it's suicide to get involved publishing any future Unity games
It's effectively over now, they can't recover from this.
because it was very underwhelming engine for years, used by for lack of better word counter-mainstream people who want to feel hippy about using it, of course it garnered to lgbt community but don't think that lgbt doesn't exist in unity community, its just that godot is smaller so of curse they will be louder.
Anyway, godot got some updates recently which should make it a bit better but main issue of how long it takes to make any good update to it still linger. Asset store is bare bones, it lacks tutorials in comparison to unity, etc.
It has it's own perks and good sides but it was always subpar to unity in nearly every aspect which could answer why there is not much good games made on that engine.
There's a few, like Cruelty Squad. But Godot is very much like what Blender was back turn 2.79. A very, very low use software within the industry that did basically everything worse than its competitors but had the most rabid, nutcase userbase cultists around.
The difference is Blender fostered the Blender Fund and ended up going beyond that because they could bring in millions in funding. Godot ain't pulling that off because their engine is too bare bones for any serious, major devs to leap onto it and get the ball rolling or donate millions to improve it.
>The difference is Blender fostered the Blender Fund and ended up going beyond that because they could bring in millions in funding. Godot ain't pulling that off because their engine is too bare bones for any serious, major devs to leap onto it and get the ball rolling or donate millions to improve it.
and blender's competition was akin to photoshop vs gimp vs krita, unlike unreal vs unity and godot with the others trying to scrape over.
with unity pulling a cobain the retarded cultists think godot can take a spot but it's still a bottom feeder that didn't really got to fill a niche where it was either pirate or pay up.
Godot is trying really hard to be the replacement but we'll see how that goes i guess
It'll certainly get a bigger permanent community now, the Dusk dev for example has already started looking at how to use it and tweeting neat stuff he's discovering.
Something funny was the Godot founder retweeting a post he made 4 years ago saying he was terrified of Unity making a stupid decision that would flood him with new users lmao, he's still apprehensive obviously but the engine's come far enough that it'll do very well from this event
Godot nearly can't into mobile, and can even less on console.
The later is a minor sacrifice, but the former is where all the devs that get fucked the most by Unity's new rules are.
Meanwhile Timmy's laughing all the way to the bank with Unreal becoming the de facto choice of any somewhat larger studio.
I imagine Johhny Riggatoni's plan is to tank it and allow some big wigs to get out and then just leave the ship completely. This shit's all a giant scam so a few people make a shitton of money.
Meanwhile Timmy's laughing all the way to the bank with Unreal becoming the de facto choice of any somewhat larger studio.
I imagine Johhny Riggatoni's plan is to tank it and allow some big wigs to get out and then just leave the ship completely. This shit's all a giant scam so a few people make a shitton of money.
I bet they genuinely think they can get away with it
Johnny Ravioli probably got struck by the idea one morning like he did with the 1 dollar reload in battlefields and thought he was a genius
When they talk about developers victim of piracy like it's some housebreaking it shows they have absolutely no idea of what they're doing on the most basic level
Do you want to know what the really sad thing is? We wouldn't even have to do shit like this if the goyim would just give us all of their money forever. Why did you make us do this?
The unity executives makes money from it. The investors makes money from it.
Everyone else can lose out from it, but the above will still win. And the above were the ones who chose to do this and the others just weren't and aren't able to stop it.
bro the CEO is John Riticello, as in "ex-CEO of EA" John Riticello, the guy that proposed charging battlefield players 1 dollar per reload, the guy who made EA win the worst company in america award 3 years in a row
I think by far the most "quietly simmering" party here is microsoft, they have several Unity games on offer via gamepass and Unity just pissed all over their business model, you think one of the big three is just going to sit there and allow Unity to hustle them out of cash for some games they already paid for?
>I think by far the most "quietly simmering" party here is microsoft
Imagine going in debt as a student getting a gamedev degree where you predominantly learned Unity over 4 years only to graduate to this news
Videogame development is a very miserable experience with long hours, high workload, repetitive tasks and shit pay. Videogame developmers get fucked all day long by the company and then die virgins.
Not really, no. HR, marketing and governemnt beurocracy can get away with doing the absolute bare minum in an environment with low/easy workload and low stress.
Even in development there's roles less stressful or with less workload than game development. It's a shit career choice all around.
There's also massive competition for the low-effort jobs. Rather than trying to get through life as easily as possible, you should put effort into what you actually want to do. Else, you might easily wind up having to put effort into something you hate.
Pseudoregalia literally made me hate every dev no matter their success
The guy literally got people to meme "I want people working less and getting paid more to do worse work for a shorter game" or some shit, fuck you moron I will never pity a gamedev again
The guy literally made people pay him to finish his game now he's a millionaire, piece of shit
Eh really, not the guy you are redponding to be he could have done a lot more if he was paying people, the game is too barebones, I can probably make that game and I am an ametur in unity.
When it initially flopped he shilled it hourly /here/. Never once visited a dev thread or conversed with anyone either, just here to advertise and fuck off back to e621 forums or some shit. I'll never respect the guy on those principles alone, never mind the game itself looking pretty bad.
>ERMMM BUT WHAT ABOUT TWITTER POSTS?
can't you people just stay on twitter instead of coming here?
>reddit spacing >shit his pants about people not games
checks out
sure you did, you're literally malding that a solo devwho makes GOOD games won, instead of whatever corposlop you rooted for
Haha stop screwing around guys haha i'll be done in a minute really funny guys aha
Eh really, not the guy you are redponding to be he could have done a lot more if he was paying people, the game is too barebones, I can probably make that game and I am an ametur in unity.
When it initially flopped he shilled it hourly /here/. Never once visited a dev thread or conversed with anyone either, just here to advertise and fuck off back to e621 forums or some shit. I'll never respect the guy on those principles alone, never mind the game itself looking pretty bad.
>Pseudoregalia literally made me hate every dev no matter their success >The guy literally got people to meme "I want people working less and getting paid more to do worse work for a shorter game" or some shit
Guy has been making demos and his own games way longer than you ever shitposted here. Not our fault he made a good game for cheap, maybe other devs should learn from him that making cheap 8/10 games is good enough for most people.
I work in accounting, I worked 9-9 every day during busy season, and on weekends as Jr accountant, this was for barely any pay or recognition. Grinding and crunch are the norm for any kind of serious business, lawyers crunch, doctors crunch, programmers crunch, accountants crunch, investment bankers crunch. Devs are just so used to hanging around burnout artists, gamer neets and other unemployed weirdos that they think their job is particularly demanding, then they go cry to their unemployed teenage gamer fans and try to make it some human rights issue known only to developers.
If they actually get away with this then you better prep your anus for this price increase to be watered down to the consumer as well as every other company and their mom pulling the same shit (this includes non-game companies as well). Have fun paying microshaft a fee of 1 dollar everytime you need to install word.
Honestly I wish this was more current in our culture. That wall street movement focused on the difference of the rich and poor was nice, but right there the media stopped covering that and suddenly started covering both gender and race issues.
This was idk how many years ago and it's still ongoing
I play many games on Unity, ive used a bit of unity just to test doing a game, and i regularly buy bundles with unity games on em, plus some Unity free games i grab here and there
>On an annual basis, we evaluate and adjust pricing across our product portfolio
"Yes, we can and will increase the pricing whenever we happen to feel like it." >We have a proprietary data model that calculates the number
"How we charge you is completely arbitrary and not based on any real data." >If a user can access a full game, then installs count towards the fee. If a user can't access the full game then that demo would be considered a separate package and not count towards the fee.
"If the demo is too different from the main game, it will be treated as a separate game and we charge separately for it." >We are happy to work with any developer
"We can't tell legitimate installs apart from pirated, the burden of proof is on you."
Yeaaah, they implied that the telemetry endpoints in the engine report to Unity, not to marketplaces.
EU and memberstates are going to have a field day with this shit. I'm pretty sure they _have_ to disclose the basis of the installation billing in majority of memberstates, at least in nordics, probably in germany and Benelux countries, not sure about the rest.
They expect developers to add ways to detect pirated/emulated copies, yes i'm sure a small indie dev will spend 50% of their game budget on copy protection.
if you're a small indie dev, you're not reaching the threshold necessary for getting garden gnomeed, and realistically, you will not be using an engine that betrayed everyone's trust with an absolutely insane monetization model thought up by a suit who has never seen a video game
>if you're a small indie dev, you're not reaching the threshold necessary for getting garden gnomeed
the funny thing about this is that you absolutely can reach the threshold through pirating while making fewer sales >sell 20k >get pirated 400k
through this model you could be paying them big bucks while making mediocre sales
Hmm I wonder which game engine I should use, this shitty engine that rips me off if I ever see any sort of sucess or this other engine that doesn't charge me when people pirate my game? Since I'm a shitty loser who plans to fail at everything unity sounds great. I'm sure unity will still exist in 10 years.
Read the line about the data model. That can only mean two, or the combination of both, things
1. They will just asspull numbers
2. They're going to install malware on every game
The first one is no big deal, anyone can pull off a bullshit model using free access available data and just code that shit in Python. If the model works good enough and no indie company complains that much, they will make good money with a script that any python dev can do in one or two days.
The second one is the one that affects everyone, not only the final consumer, also the devs themselves because they will be forced to look for anti-piracy measures and also constantly call unity that they are testing a new build of the game so please don't count that for the fee. Also, I'm sure people at Valve aren't happy with this, now they need to add a warning that a game uses the unity engine just like they do with Denuvo, and some devs are already treating with the removal of the games from all platforms, I'm sure Valve will not be happy to mass delist a bunch of games that should be still available for the people who bought it.
Seriously, this is probably the most retarded thing any vidya related has done in a while, even the increase of the cost PSN+ looks like nothing compared to this.
They can't. They'd get assraped in court, especially since they want to make it retroactive. Nobody is ever going to pay a dime for this and Unity just killes themselves with a single tweet
>get away with
I didn't say that. I said they'll never see a dime from it and it will bankrupt their company. I didn’t say they'd be brought up on financial crime charges. This policy isn't enforceable in court so they will never get paid.
even that isn't enough, how do they track unique installs, is there an app ID, a user ID, a computer ID? what prevent any idiot to create a bot loop that just randly send the same message to the server 150K time per minutes?
nothing is to prevent that unity CEO and team don't care. they want money money money. so either pay the bill they say you owe or they take your shit and delete your unity account
bro the CEO is John Riticello, as in "ex-CEO of EA" John Riticello, the guy that proposed charging battlefield players 1 dollar per reload, the guy who made EA win the worst company in america award 3 years in a row
maybe they have something in the works. its the only way any of this makes sense to me since i doubt a retroactive change like this will hold up to legal scrutiny.
Because even if it doesn't work out he still sold his shares at the highest price possible and will more than likely receive a golden parachute on his way out as the company tries to self-correct
The real meta is >sell and tip your circle to do the same >trash your company >use your golden parachute, kickback from yours ex company buyer and gratitude of your circle
this, but I want fat women and muscle women. and twerking and belly dancing. If I don't see these things I'm sending 100k installation packets to Unity. We got devs by the wallet now.
So what I'm seeing here is that I can dust off my scriptkiddy talents, rig up a .bat that runs a hacked installer with spoof'd specs, leave it running 24/7 and bankrupt studios that release shitty games?
I'm not seeing much of a problem with this dumbass idea for us consoomers. We have unity devs by the balls. They either make the games we want or bleed money.
I can see it already >hey, we're making a neat game! >check out all this cool shit
Aight, cool, continue >btw this is our new community manager, say something nice about xey/xem! >we want to be inclusive so we added a gay trans black Muslim vegan npc with a pride flag shirt
Ah, so now we play the waiting game >Our game is released, yay everyone buy a copy! >wait why is all of our money disappearing?
My body is Reggie, I hope those garden gnomes go through with this dipshit plan of theirs.
No verification required
it'll probably be in the terms of service when buying a game. >You can't install and uninstall too frequently or we reserve the right to sue you for trying to maliciously hurt our business >Also we get to sell your data 🙂
1 week ago
Anonymous
>when buying a game
but i pirated it
1 week ago
Anonymous
slip up on my part. you agree to the terms of service when you launch the game, not when you buy it.
1 week ago
Anonymous
but Unity is saying it will have telemetry that will be able to log pirated installs so you'll be telling them you pirated their game
So, I have several questions on this. Can a dev opt out? Can they just take all their unity games off the store and say, fuck off? If not, is there any way to opt out? Or are you on the hook for every time someone installs you game in perpetuity? So, you could have been dead in the ground for twenty years and your fucking corpse will owe unity a quarter when some kid on a retro kick installs 'Riot Simulator 2020' or some shit on their computer? How in the fuck is that legal? >You owe us money each time a third party you have no control over uses your software. Not buys. Uses. Forever. Pay up slave.
Can you imagine if Rust got removed from Steam? Or Genshin got shitcanned in all markets but China? The fucking rage would be hilarious. Please let this happen, I want Genshin Taliban Terrorism to be a thing in 2024...
Even with the new Unity tax games like Genshin are making infinite money, its the games that barely surpass the installation threshold that will probably make close to or zero profits.
>Or Genshin got shitcanned in all markets but China?
Hoyo have more than enough money to withstand this storm for a while until they figure out a replacement. Or, as most things go, they'll just negociate a non-standard rate or even to be exempt from this altogether. Generally when companies ar faced with the option to either compromise for some money or settle for no money, they'll take the compromise. Though with how this is going, I imagine they'll just tank Unity further rather than take compromises with huge projects like Genshin.
In the end, the only ones that will truly suffer will be the small and medium indie developers and consumers because one less engine means fewer projects being started altogether.
Nothing is going to happen to Genshin because Mihoyo won't even be charged a fee. They are one of 3 companies who have special access to a colossally expensive tier above even Enterprise and are given full source code access to the editor and engine. Unity will just not charge them to keep them happy, especially since they co-own the China branch
>remove the game >people who already own it still install it >people who pirated it will still be able to install it
They'll have to actually do something to prevent the execution of the game altogether regardless of method of obtaining the .exe to not get billed. That's hilarious.
I don't think that's how it will work, i'd assume that if a game is not sold anymore then it won't be taxed, they just need to show proof to Unity that its actually not available to be purchased on any market.
If they'll go with relying on spyware to track a specific game being installed then the game not being sold won't prevent them for still being able to track installs. Sounds scammy enough to be a possibility.
Unity's terms (until they change them) state that your game has to have generated $200k or more in revenue (not profit) in the last 12 months to be on the hook for money. So yes you can opt out by taking it off sale though it won't take effect immediately and you'll still owe them money for whatever installs happen within a year if you went over the threshold.
So can anyone explain to me how will piracy harm devs?
Does your pc send infos to Unity even when you pirated the game like "x machine id has installed the game"
I can understand about retail installs, as steam or whatever store would send the info but I don't here.
I wonder how the shit handles containerized images? I bet that if you randomize the MAC addy you'll make whatever shitty fingerprinting they do treat the container as a new install
Genshin isn't even the most installed game in the past 3 years nor do they have a contract with Unity, but Unity China, who conHispanicuously is not using these terms.
unity services/licenses for mobile makes up like 90% of their revenue, they likely made this decision without even thinking about the very vocal PC indie game community.
the people raking in billions with freemium mobile games were gonna finally have to pay up witch would still have been a cheaper option than any other engine.
Why do people think this is some 1000IQ plan by Unity's CEO? Unity has been circling the drain for years now. It is a billion in debt. Now that the VC money has dried up, this is their hail mary to generate more revenue.
Genshit is under Unity China which a partnership with Unity.
https://pandaily.com/douyin-oppo-mihoyo-and-others-invest-in-unitys-affiliate-in-china/
They are not affect by this garden gnome move.
All the other non-mihoyo unity games are still fucked.
>Like why would you begin a project on an engine that can change the terms years into the project?
I wonder what even happens if devs refuse to pay for this shit on projects that have finished their dev and support cycle. Like what are they gonna do, not allow the dev to use Unity to further develop the game they already finished developing? They can't unilaterally change shit to apply retroactively.
Because they literally cannot do that. It might hurt smaller devs, but there is no way big publishers will allow them to retroactively charge money. At worst they will force them to stick with the agreement they had on game release or creation in court.
>unity somehow has to install a spyware to send instal counts with some user personal info like his IP and shit >somehow pirates will let this open while cracking the whole thing >somehow pirates will not DOX that system day one for th elulz
>company does something to increase profits
What are you retards complaining about? Thats the goal of companies. Morality is dead. >b-but they'll lose money because people who don't make enough will not use it
Dramatically down scaling while also increasing prices results in more profit. Its less work, less people to pay, and more money.
The people they want to keep, the high value users who make millions won't stop using it.
If you had a money printing machine that printed money but suddenly stopped printing a million dollars a year and started printing 900k a year... would you turn it off?
No. You might make a Twitter post complaining about it. But you're not going to blow 900k or whatever a year because le company bad.
The correct argument to make would be new customers are off put. But once again, unity has a stable stream of revenue due to a dedicated user base.
Most will just attribute it to the cost of doing business.
And even still, switching things like a game engine can result in higher costs, perhaps only short term, which can often be a deterrence.
For larger scale games you may need to hire more staff to learn new engines, perhaps lay off current staff, consult with partners, etc. And a lot of the time the extra work isn't worth it. Plus the risk associated with dramatic changes.
I wish shit like this wasn't the case, but it more often than not is.
Like genshin for example. There's no world where they stop that shit.
Most will just attribute it to the cost of doing business.
And even still, switching things like a game engine can result in higher costs, perhaps only short term, which can often be a deterrence.
For larger scale games you may need to hire more staff to learn new engines, perhaps lay off current staff, consult with partners, etc. And a lot of the time the extra work isn't worth it. Plus the risk associated with dramatic changes.
I wish shit like this wasn't the case, but it more often than not is.
Like genshin for example. There's no world where they stop that shit.
Uour analogy is dishonest at best and malicious at worst. It's more like if you had a money printing machine and then the government came in and told you "you know all that money you've been printing? Yeah its ours now + an extra 40% :)"
>Several others on Unity's board of directors also sold shares in the past few weeks, including president of growth Tomer Bar-Zeev who sold 37.5k shares on 1st September, for around $1.4m. Shlomo Dovrat, meanwhile, sold 68k shares on 30th August for around $2.5m.
If it sounds like a dystopian 4chan nightmare, it's because it is. But still, Johhny's well known for tanking or trying to tank companies. And throwing shade at Shlomo Therat is not socially acceptable these days, you're liable to get arrested even for saying His name.
Correct me if I'm wrong, but isn't selling company shares based on something that hasn't happened yet but you were privy to in advance of other shareholders/were directly responsible in creating called insider trading and illegal?
yes but you'd have to live in a country whose legal system gives a shit about that, which is only when they are paid by competing companies to give a shit about that.
timmy tencent might do that to be the final nail in unity's coffin and try to buy it IF uncle bill doesn't swoops by and sikes it.
>SCHLOMO meanwhile, sold 68k shares on 30th August for around $2.5m.
You can't make this shit up.
Correct me if I'm wrong, but isn't selling company shares based on something that hasn't happened yet but you were privy to in advance of other shareholders/were directly responsible in creating called insider trading and illegal?
Prove it, and also take it to trial against my paid off lawyers and judges. And even if I get accused I pay pennies on the dollar.
This is why politics and business shit is a meme. Its just legal theft.
I like how people think the AAA wouldn't easily be able to hold off on payments or even sue against them (or you know use the version of Unity that was explicitly excluded). I mean shit guys what makes you think they'd just rollover? It's the small devs who are fucked on legal fees
goylems are so fucking buck broken that even when their gnomish masters(literally named shlomo) are fucking them in the ass, they wouldn't dare blame him
You know what would be funnier? If he was buying shares from Unity rival engines while selling Unity before crashing it into the ground. Can anyone check if he was doing that?
You can't buy shares in unreal, its not a publicly traded company. There are no other competitors besides godot which is free.
1 week ago
Anonymous
By Steam stats the top 10 games per engine are >Unity - 37,885 >Unreal - 10,309 >GameMaker - 4083 >RPGMaker - 2662 >RenPy - 1947 >Godot - 898 >XNA - 648 >Cocos - 614 >Adobe AIR - 429 >MonoGame - 336
The only ones you could alternatively invest in are
GameMaker (Opera Ltd)
RPGMaker (Kadokawa)
XNA (Microsoft)
Adobe AIR (Adobe)
All of which are far behind trailing Unity
1 week ago
Anonymous
>XNA (Microsoft) >Adobe AIR (Adobe)
Rumao
1 week ago
Anonymous
where you get those stats pls senpai
1 week ago
Anonymous
https://steamdb.info/tech/
1 week ago
Anonymous
>Steam is basically just 5 engines in a trenchcoat
1 week ago
Anonymous
dam. that's grim.
1 week ago
Anonymous
FUUUUUCK! I actually own some of those games on GOG. Also how is this ''unity'' check for installs of the game supossed to work with DRM free games????
1 week ago
Anonymous
Well, it's in engine baked telemetry endpoints, nothing to do with DRM per se.
1 week ago
Anonymous
>Well, it's in engine baked telemetry endpoints, nothing to do with DRM per se.
It is the definition of DRM.
1 week ago
Anonymous
What's your definition of DRM? Do you know what the acronym stands for?
1 week ago
Anonymous
I know, do you?
1 week ago
Anonymous
Yes, Digital Rights Management is a different thing from Telemetry. DRM tech might use telemetry but telemetry isn't necessarily DRM. Hope this helps clear things up for you!
1 week ago
Anonymous
retard, this is telemetry used for the sole purpose of DRM you incompetent ape
1 week ago
Anonymous
Not sure if GOG has preceding policy for products that contain DRM mechanisms towards the engine licensee and not the end user. Kinda forgot that that too falls under the umbrella of DRM.
1 week ago
Anonymous
thing is Unity are asking people to add this retroactively to old games that are on Unity
1 week ago
Anonymous
they're gonna disable your installer once the devs stop paying for reinstalls
1 week ago
Anonymous
>have 4 games out of that list on steam
pirated everything else.
1 week ago
Anonymous
>Master Duel
Nooo, I have to reinstall this game every couple of weeks because it keeps breaking. I'm literally destroying yugioh.
1 week ago
Anonymous
Don't worry. Konami already did that years ago.
1 week ago
Anonymous
Sisters, they told me there aren't any games made in Godot
What's going on?
1 week ago
Anonymous
but are any of those godot games good or successful
anyone can just make a "game"
i've made several
am I missing something or are people in this thread retarded or just trolling? Just because you don't give them money, it doesn't mean they are losing it. You can uninstall a billion times but just like with piracy, they don't lose any money cause it costs them nothing, its a digital product
It doesn't cost unity anything.
It costs the developers.
It would be like getting an uber and canceling the ride. Uber doesn't care. But the driver is out gas. Except in this case the gas would be a charge from uber.
Basically unity would be charging the developer per download even if that download didn't make the developer any money. Assuming they make more than 200k a year.
ok now I understand but that doesn't make any sense and isn't it against the law to use this practice retroactively against devs? No way this is going to stand, 90% of the games are made in unity. This has to be some scare tactics into negotiating something out of devs
90% of games don't matter.
Genshin alone for example probably pays millions a day. If they increase how much genshin pays by 1% it makes up for hundreds of 200k games alone. Its also less work.
Its also the case that if you're making 200k a year you probably can't just stop using it. >isn't that illegal
Thats up to a judge after a very expensive legal case i suppose. But if you are a unity dev you have to agree to the eula or you won't get any money. So most will agree to it. They might seethe and Twitter post but who cares.
>isn't it against the law to use this practice retroactively against devs
It is and all developers need are good lawyers to tank this shit. Bigger can hire them on their own, smaller can cooperate in group cases. Unity might prolong this but in the end they will get fucked right up in the ass. But at that time, people responsible will be long gone and their hand clean. The outrage and negative reaction is massive, developers en masse consider abandoning this engine, institutions running courses and classes in Unity consider or already declare canceling them, investors run away, the shitstorm is massive.
The best part? For higher ups it's totally okay. This is how modern world works, especially big finaces - only thinking few meters ahead, instant or short term income and completely ignores long term effects. Numbers go up so that's okay. World doesn't exist, people doesn't exist, only numbers exist and Excel sheet. You slap additional fee and numbers in Excel goes up. They goes down in reality when actual people get pissed but it doesn't matter - only virtual numbers matter. And if company die? No matter, they will find another corpse to feed on, another fruit to squeeze dry and throw away. That's how things goes now. Enjoy your corporate world.
This implies all Unity games have telemetry that report that the game has been installed and who knows what other data, so it's not even safe to pirate Unity games. They are literally botnet. Is every game doing this shit?
I wonder how this would make sense legally.
For example, say Unity bills me $50000 for 250k installs and I refuse to pay them because I don't trust their numbers, how are they going to convince a court that their numbers are accurate? Especially when it would be extremely easy to demonstrate that their metrics are unreliable.
>Nintendo got fucked >Bethseda got fucked >Microsoft with gamepass got fucked >Square with SAGA games(including console ones maybe got fucked because I'm not sure it even sold 200k)
its like a game of hot potato, but insteadof passing a ball around we all keep changing the look of the girls in the new game our studio is making to fit the current owners preference
they explicitly said they don't retard. if a dev suspects that there's a certain number of installs coming from pirated copies, all he needs to do is submit evidence that those installs are in fact not geuine purchases, and he'll be waived the installation fee. hopefully unity then prosecutes the pirates, they should have their IP and necessary data
Honestly sounds like a garbage system if the devs have to log and record the pirated installations themselves. Whatever help center they're gonna have to get set up for this shit is gonna be backlogged to hell and back so devs can enjoy being financially buttfucked for a month straight. That's if Unity decides to waive the fees.
Or better yet, they can save the headache and not introduce the installation fee in the first place.
>successful company goes public >~~*institutional investors*~~ buy up shares >company begins making inexplicably retarded business decisions at behest of new shareholders >veers violently away from its original mission statement >crashes and burns to no one's surprise
it's clearly deliberate
think of all the indie games this will kill off, pushing gaymers back toward AAA gayman
At this point I am convinced that the big wigs at Unity are deliberately trying to crash the company's stock price in the hopes someone will buy them at a discount and they can cash out their shares.
Pirated installs don't count. Everyone's looking at the wrong line there. >We have a proprietary data model that calculates the number of times the runtime is distributed for a given project >A data model that calculates for a given project >A fucking data model, not tracking
They're not planning on actually charging per installs, they're planning on just fucking making up the numbers and charging what they want.
how does their system know if a "this game got installed" message comes from a legit game or not? when was the last time Wallmart asked you for your ID and computer ID when you bought a switch game?
Anon, they don't know that the game has been installed. They're "using a data model to calculate installs" rather than "tracking installs".
It's EVEN WORSE
Reading through most of their statments it's full of nebulous adverbs and such: >approximate >mostly >guess
how does their system know if a "this game got installed" message comes from a legit game or not? when was the last time Wallmart asked you for your ID and computer ID when you bought a switch game?
Unless Unity is now hardcore malware/rootkit they can't. Anyone who was using or thinking about using Unity should be running the fuck away as fast as possible.
Just extract the telemetry portion, bundle it with an application that feeds it fake machine data, then send the installation notification with the fake data over a dynamic IP. Ta-Da! Another new installation. Automate the system to fake installations by the million with little investment.
you also need to prove you didn't make those sales via another platform.
and now unity will have access to all the private, scattered sales information worldwide surely they'd never use such data for monetization or even more sinister purposes
>show them Steam sales >"Oy Ganker! Prove those Steam users didn't simply install their game on multiple platforms before my good friend the judge Schlomo Goldsteinberg or I accuse you of committing another Shoa!"
they want to force free games to show ads. if they charge per sale, or charge a % over a fix price free games get away with staying free and ad-free. that's a lot of untapped income flow just because the devs are idiots
Because if you fall in line with standard ways of charging in the games industry, you now have to compete with them on that market and make yourself appealing.
Unreal charges you 5% after your project earns over $1,000,000 in revenue. So any game making less than a million never pays a dime. You can bet your ass >99% of Unity games would never reach that mark, and therefore would never give a dime to Unity. Unity is now losing $1B per quarter, the investors are having an atomic meltdown and want money NOW. They have to invent a new garden gnome tactic that will rake in more money from more developers than an Unreal style monetization scheme.
The worst part is not only will it count against you but you need to undergo a process to rectify it i.e. opt-in otherwise you're going to get fucking railed by default. Incredibly gnomish design
Is it possible to put the unity game exe into a firewall wrapper to block all internet access, for offline games at least? Would that be against TOS?
I know that Unity games always have a Windows firewall prompt, so if users can disable access by themselves, that should be an option?
Okay, honest question - how reasonable is to assume that after holding out for a while, Unity will back down from whole idea due to massively negative reaction and investors pulling out?
I'd wager a lot considering the owners just sold a huge amount of stocks, and the whole idea is vague at best. They are gonna sit on this for a while and then when they realize the stocks are not gonna get any cheaper, they gonna buy them again and issue an apology.
This is probably going to happen but the real question is: are they going to rewrite their license agreements to definitely close the door on further funny business or are they hoping people will forget and then try something as equally retarded in a couple of years?
I'm 90% sure they never planned to actually go through with this shit, but you damn well know they'll raise Unity pro prices as a response after backing out. It's standard negotiations tactic: offer something bafflingly unreasonable then "begrudgingly" back down to what you ACTUALLY wanted out of the deal as if you're making the other party a concession.
They WILL get away with it and everyone WILL suffer for it. They'll go "okay we get you're upset, how about this slightly less evil option?", change the thing slightly and everyone will cheer on them and be fine with it.
Reminder that the future of this will be that any and all digital copies sold will come with limited install counts, like some publishers already tried.
There is no future where things better, it's going to get worse and worse.
Can't be done that easily. Consumer protection rights at least in EU walk over that retardation with ease.
However, if one would create product like service which depends on dev/publisher owned servers and whatnot... Then it wouldn't be a game but a service and service provider can do funny shit with "ownership" and "access to service".
If you fuck around in a platform provider space then yeah, you'll get the boot from their sandbox, they can't uninstall your already installed games and if memory serves me right, you're allowed to crack and make backups of games you already own in most EU countries. Even if they were acquired via digital storefront.
You're neither the first nor the last person who will make that joke that's been repeated multiple times for the past 48 hours or so, but yes, that is something that will happen, but unironically.
it's easy to see why many anons are celebrating this. because of ESG and blackrock money, publishers and devs became so arrogant in alienating their audience (pic related) that many of us felt absolutely powerless as a customer which goes against the basic rules of market economy. I personally don't want indies to suffer, as I mostly play and buy indies. but the sheer hubris these devs have went way overboard, so seeing them being powerless for a change just feels good.
Godot is gonna experience what Blender experienced and actually get mainstream support that turns it into a great piece of software. This is very exciting for gaming.
Industry boomers really overvalue installs and twitch views for some reason. I think it's because most of these retarded fucks come from other industries and the metrics they use there they assume translate here such as television audience numbers.
One really has to wonder why they won't just take 1% of the sales or however much will be equal to their fictional per install revenue stream instead, this shit honestly just feels stupid and that's it.
>you can now make devs kneel to your demands >oh you don't want to add big booba mommy milkers to the game? Guess I'll uninstall reinstall 100000 times!
They aren't. The devs that are kicking up a stink aren't actually devs (they are activists) and don't complete games so it doesn't matter.
If botting downloads is such a big issue, it was already an issue before this announcement and the devs were using it against Unity. Unity is just asking for proof now and since they continue to obfuscate Unity is saying fine all downloads count now.
Unity knows the devs using it have been fluffing their stats for years. Kvetching shouldn't have been the overriding response to this, not unless you were engaging in something underhanded.
Ah yes, the classic "it's just vocal minority, everyone else will eat it up!". And all these shares drops, investors running away and sea of shit covering engine and company is just temporary drama. Right? Except not.
They are slaves as long as it comes to actually spending their money.
if they would really have to pay for pirated instals you can bet your ass they'll find something else.
What happen when a studio suddenly shut down access to their game because Unity changes made it unprofitable
Like imagine a whole ass game shutting down on steam and people start asking for refunds
Who's on the hook? Steam, the studio or Unity?
No they just know that devs are botting installs and are changing the system to punish those that bot installs.
It isn't Unity but you act like BG3 didn't just have a massive botting installs fiasco just happen a month ago.
>release SQL software with built-in, easy to abuse vulnerability >"it's alright because if anyone hacks your database, you can try to track and sue him"
which one of you autists would genuinely take the time to either make an install script or manually install/uninstall a game just to spite a dev for 20 cents a pop?
funnily enough, all the backer messages are relegated to a crypt area (completely optional) and each of the messages are on gravestones. So they're all like "in loving memory of: chudy69420xoxo" which is even more ironic and based
>Definitely not instant classic material like Chrono Trigger but good enough.
for sure, nowhere near comparable to the OG shit, but for a modern jrpg released in the year of our lord 2011+12 to be this good was genuinely surprising
3,5 out of 5 stars
environments and enemy designs were fucking fantastic. the only bad boss fight was the last boss in the true ending shockingly. ending was absolutely fucked and unsatisfying. one of the prettiest games of this year, even prettier than SE 2dhd meme slop. game could have easily been a 10/10 if the story and characters were written better (writing had no sense of dramaturgy) and the combat mechanics were really lacking.
Oh my God, imagine the things we will be able to do to devs who make games with trannies and gay shit in them now. Everyone on Ganker should cheer this on
>We have a model that can detect and distinguish install, reinstall, and pirated install
If that was the truth, the IP of such a technology alone would yield them billions
They are so full of shit it's unreal
Yeah and that exist already
People spoof their shit to trick licences/anticheats all the time
This is pure PR talk, their ""spyware"" isnt gonna do shit
Why are you guys so fucking slow all the time? It's almost as if you're only pretending to care about the topic and only hearing about it from other people every now and then.
They already clarified that pirated installs won't count, same as games included in shit like passes. Devs will get reimbursed if something slips through.
Still a shitty company yeah but, at least pretend like you actually care and keep up with the news. Thanks.
So what prevents some autist with a server farm from DDoS-ing the fuck out of anyone they want. It seems the thought never occured to them that users had ZERO incentive to artificially inflate download counts prior to this.
When you have a monopoly, you can do whatever the fuck you want.
Did anyone give a fuck about netflix disabling sharing? Yeah, a few bitched and moaned, but how many actually left the platform?
end user customers != development and publishing companies
if this directly fucked us over, yeah, there wouldn't be much to it
but it's fucking over a much smaller group with better coordination and the financial resources to actually challenge it if needs be
they won't do shit
this is like team youtube going >we are happy to work with any content creator who has been the victim of false claims so they are not unfairly hurt by unwarranted strikes
They will only take care of the really big companies and everyone else can go fuck themselves.
Then again, that shit only matters if you go above 1 million installs, before that there's no fee and those devs won't ever reach 1M.
Blockchain is vulnerable to the exact same attacks as everything else on the internet. It's not some magic-bullet of cybersec. It's basically e-mail for grifters. all it takes is for a single coordinated flood of a blockchain system and it shits itself irreparably. Why do you think blockchain projects tank to shit.
The point of blockchain was never to be an unbreakable cybersec miracle
That's like me telling you that there's nothing wrong with water and you answering me that water sucks because it boil at high temperature
It isn't illiterate. Unity knows devs have been botting their installs and giving bad data to Unity for years.
It isn't a coincidence Unity's new system intentionally doesn't differentiate between legit and pirate. It isn't a coincidence Unity devs panicked and brought up botting en masse as an issue 1 attosecond after putting the pieces together.
This is intentional.
>Unity knows devs have been botting their installs
I asked you this and you didnt bother answering so I'm gonna answer again:
What do devs gain by botting unity installs?
So their own metrics look better, and by extension Unity's.
But if you are trying to run a reputable business like Unity you can't allow that. You need real metrics and data. The devs will not give it to Unity so this is the recourse.
You'll understand how the real world works eventually.
Jaywalking is a crime in most places because people just wouldn't stop doing it even though you shouldn't do it. So a law had to be passed that seems dumb but is only to punish the people that won't get their shit together on their own.
This is no different.
>Unity knows devs have been botting their installs
I asked you this and you didnt bother answering so I'm gonna answer again:
What do devs gain by botting unity installs?
They are only taxing other garden gnomes gaming the system with fake botting.
It is 2 sets of grifters knowing the other side is grifting them in a mexican standoff. Corpo garden gnomes will beat indie garden gnomes.
context
I kind of hope retards do attempt stupid shit like this just for the pure madness of it all
garry is asking from experience because he's been exactly that much of a garden gnome before
when?
Few months ago when he started banning people for the same thing they had been doing for like 10 years on his game.
so they don't have a fix to the problem and just hopes the devs will report if they are being mass download thru piracy?
what?
It just means they can and will do it with plausible deniability.
Even if there were some reasonable way to stop it, all you have to do is slowly increase the botting. Make it look real over the course of a few months and how are they going to tell the difference? It looks like more and more people were buying and installing the game anyway.
Even if they look at your actual sales you don't have to make an additional purchase to see another legitimate "first" install on a device. The devs will be left trying to prove a negative because even if you haven't sold that many copies, you cannot prove those people were not legitimately reinstalling.
gotta say regardless of its moral stand, this feels extremely corrupt and evil lmao
I also see parallels to "
TAX TIME
>HOW MUCH
GUESS
>UH
PAY UP POOR ASS DEV LMAO
their answer to every obvious problem with this system is just "dude trust us lmao" it's obvious that every download is going into a black box and then they're gonna charge whatever they think they can get away with
Some dev asked for more details about the whole fraud spotting process and Unity's answer was "you will just call our support line".
Literally their plan is to put the responsibility of proving fraud&piracy on the dev's shoulder, and keep billing you for every install until you do.
They don't have a fix, because they don't have a problem. To Unity higher-ups it's just a cashgrab scheme to make as much money in the shortest time possible and run with it.
>mfw it's yet another "boomers destroy everything good for quick profit, as they don't care about what comes after them" episode
unity will now have access to company ledgers. They will be able to look at the books of other private gamedevs and compare it to the number of installs because they were already recording how many people were installing with call home telemetry. This will give unity a huge advantage in the stock market. Oh Mihoyo installs were down 200% year over year TIME TO SELL.
Refunds alone will ban Unity games from every service. Every time you refund a game you're costing developers money. lmao
This, nevermind the VN script weirdos or the pirates, refunds alone will fuck up the dev, because they dont get a sale YET they still pay for the install.
A certified psychopath, the person who came up with this scheme, not even old Bernie Madoff could come up with something so precious.
Lol I didn't even think of this.
How many times can you buy and refund games on the popular services like steam and such?
steam tends to cut you off for a while if you do it too much
man Ganker posters are some of the dumbest retards around holy shit
India hours
damn bro when did u realise?
>install game 100000000 times
>developer goes bankrupt
>buy developers for pennie
>delete all installed copies
>unity now owes me billions
>goes bankrupt
>buy it for pennies
When I first read the news I thought they were just using installs as a way to lump paid games and f2p games users under one blanket term and not literally an install.
>This is the only tracking metric we have
I never thought a company could be so fucking retarded but it seems I've been proven wrong again.
I can't believe I lived to see this stupid fucking meme become real
i must have passed trough a wormhole and i am now in the clown dimension
It is our turn on this website now you bitch. Go to sleep bye bye.
good morning, do the needful.
It's time to bankrupt gachatrash, especially Genshit.
with chinese rerolling every second - it should be bankrupt any day now...oh, wait its a free game?
Free games aren't excepted
>make things for free
>get charged by the elder garden gnomes regardless
Free games are exempt.
You NEED to hit the 200k Revenue mark first.
>200k
We're bankrupting Mihoyo, boys.
Hello sir garden gnome. How heavy is your pocket today sir? I heard the orphanage down the road is late on payments sir perhaps we could squeeze them out with some lawsuits sir.
I hate this shit too, there's just no need to lie about it. Shit's already bad enough without needing to use misinformation.
>implying you can't make revenue on a "free" game
>implying genshin isn't THE most successful money printing machine so far
F2P are not exempt. Read it again. F2P are allowed to offset the fee with earnings from running Unity's marketing/ad software. Unity takes a direct cut of your earnings to charge you less.
Gambling games are exempt from the fees, probably to please chink shareholders
free to play games are effected, just not ones in china though due to the engine being spun off into it's own entity in china with different rules.
>due to the engine being spun off into it's own entity in china
bruh what? do you have a source on that one? because i thought the whole time they wanted that mihoyo money. now i don't get why they're doing this whole circus in the first place
they want mobile game money, those western mobile game and shovelware makes a bunch of DOLARDOLARDOLAR BILLS, just look at raid shadow legends, it made over 1 billion dollars in lifetime revenue.
Unity sells a special license that costs like 500K or so, that license gives you full source code access.
The biggest companies using Unity all have it and thus are exempt from the new rules, since for all intent and purposes they bought the source code and if they want they can do a search+replace of Unity name with Shit and voila, they have a completly new_engine_do_not_steal_do_not_reedeem.jpg
lmao, holy shit, so china is exempt from this?
Yep time to uninstall and reinstall a 70 GB game to potentially cost a company that prints hundreds of millions per month about 20 cents
Your gachashit will close down, SEAmoron.
Yes the company with a market cap of 14.12B is going to absorb Mihoyo because some angry moron kept uninstalling it on his iToddler phone
SEAmoron cope.
Pretty sure initial install is way smaller than that.
Large chunk comes from additional data.
People will find a way to launch the script 1000 times per second with different Mac addresses without having to install anything. They will also spread this shit among people making "review bombs".
If it were possible I'd do my bit. Unfortunately, I don't think it would work.
making garden gnomes fight the chinks is a good idea though
>garden gnomes fighting
lmao
they're going to use (You) to do it
Mihoyo co-owns Unity China so this won't impact them one bit, but if it makes you feel better feel free to seethe all your bandwidth away on installing GI, retard gweilo
yes, and only china, everyone else is getting anused, even israel.
>even israel.
bold claim, check the funny names of the people that sold unity stocks recently.
B A S E D
A
S
E
D
>especially Genshit.
Unity China, looks up who owns it
miyohoyo doesn't own all of it only a small chunk, unity has a majority stake in unity china. Still doubt genshin will be effected
>which local partners including Alibaba, China Mobile, G-Bits, miHoYo, OPPO, PCI, and Douyin Group
gacha don't care, people install once and either stay or leave, but it's not something they will do repeatedly. A whale also brings thousands by itself, the install fee is not gonna change anything.
The only ones that will suffer and die are indies that usually sell their game 2 dollar or less.
moron.
Genshit runs on unreal...
>China's biggest cultural export
If you think they won't simply ignore the bills and tell Unity to go fuck themselves, you should candidate to be Unity's next CEO.
Nope. That's Unity. Game is easy-ish to decompile.
You wouldn't install Liz' game, right?
chinks will not pay
they will laugh and not pay and cccp will support them
they will just claim they have their own unity ripp off/copy engine or something and will not pay
>attempting to push this shit on the Chinese
>implying they won't just strike it down the first day
Now behave muttoid or Xi will send another balloon.
doesn't affect china burger boy
Lmfao, you wish gay. Gacha will be here forever and you will like it or seethe
Actually, doesn't this give a hint as to what the true purpose of this move is? Put anti-piracy measures in your games and make damn sure they work, or pirates will literally cost you sales.
Post link
Devolver Digital is starting to blacklist Unity games. There won't be any longlasting profit because Unity is pissing off the big shots in the industry. It is gonna be interesting to see what engine takes the mantle especially on mobile.
https://twitter.com/devolverdigital/status/1701685282129539485
I can't see Unity not backing down soon.
They'll just have to fix their company the old fashioned way and start firing the thousands of useless employees they have.
kek, they FORMED FEE COMMITEE, my dude
also they fired people already, but not with for the purpose you have in mind
>I can't see Unity not backing down soon.
That's irrelevant. There's no going back now. They can cancel this plan all they want. They just told every game dev out there that they are willing to do this and might try again later, they've warned every publisher of the potential for brand new expenses with every Unity game they accept. It's suicide to begin any future game development on Unity, it's suicide to get involved publishing any future Unity games
It's effectively over now, they can't recover from this.
Even if they do back down it won't change anything. They destroyed all the good faith they had with a single move.
Godot is trying really hard to be the replacement but we'll see how that goes i guess
i've literally never played a game on godot
i've seen a few of them and its always chud shit i would never touch
because it was very underwhelming engine for years, used by for lack of better word counter-mainstream people who want to feel hippy about using it, of course it garnered to lgbt community but don't think that lgbt doesn't exist in unity community, its just that godot is smaller so of curse they will be louder.
Anyway, godot got some updates recently which should make it a bit better but main issue of how long it takes to make any good update to it still linger. Asset store is bare bones, it lacks tutorials in comparison to unity, etc.
It has it's own perks and good sides but it was always subpar to unity in nearly every aspect which could answer why there is not much good games made on that engine.
There's a few, like Cruelty Squad. But Godot is very much like what Blender was back turn 2.79. A very, very low use software within the industry that did basically everything worse than its competitors but had the most rabid, nutcase userbase cultists around.
The difference is Blender fostered the Blender Fund and ended up going beyond that because they could bring in millions in funding. Godot ain't pulling that off because their engine is too bare bones for any serious, major devs to leap onto it and get the ball rolling or donate millions to improve it.
>The difference is Blender fostered the Blender Fund and ended up going beyond that because they could bring in millions in funding. Godot ain't pulling that off because their engine is too bare bones for any serious, major devs to leap onto it and get the ball rolling or donate millions to improve it.
and blender's competition was akin to photoshop vs gimp vs krita, unlike unreal vs unity and godot with the others trying to scrape over.
with unity pulling a cobain the retarded cultists think godot can take a spot but it's still a bottom feeder that didn't really got to fill a niche where it was either pirate or pay up.
It'll certainly get a bigger permanent community now, the Dusk dev for example has already started looking at how to use it and tweeting neat stuff he's discovering.
Something funny was the Godot founder retweeting a post he made 4 years ago saying he was terrified of Unity making a stupid decision that would flood him with new users lmao, he's still apprehensive obviously but the engine's come far enough that it'll do very well from this event
Hey, Notch, maybe it's time to lift off Godot as a freeware engine. I know you're reading this.
Godot nearly can't into mobile, and can even less on console.
The later is a minor sacrifice, but the former is where all the devs that get fucked the most by Unity's new rules are.
Why would unity even do this? Why shoot themselves in the foot? What is there to gain from this stupidity?
Ask him
He looks like he took a trip on Epstein's e-boita express.
I havent seen this cunt's face in years. He used to be like 10% of the board at any given time because of the shit he was constantly pulling.
How the fuck do objectively bad CEOs manage to land other CEO positions?
By making decisions that benefited their associates in the past.
Rigatoni Al Dente has not been known for the best CEO decisions
Insider trading
>insider trading
2000 shares don't mean much when he owns over a million shares.
That's just in the last week.
now see how many over the last 6 months
Meanwhile Timmy's laughing all the way to the bank with Unreal becoming the de facto choice of any somewhat larger studio.
I imagine Johhny Riggatoni's plan is to tank it and allow some big wigs to get out and then just leave the ship completely. This shit's all a giant scam so a few people make a shitton of money.
this
and this
I bet they genuinely think they can get away with it
Johnny Ravioli probably got struck by the idea one morning like he did with the 1 dollar reload in battlefields and thought he was a genius
When they talk about developers victim of piracy like it's some housebreaking it shows they have absolutely no idea of what they're doing on the most basic level
They will.
>merged with an Israeli malware company a year ago
GEE I FUCKING WONDER ~~*WHY*~~
Do you want to know what the really sad thing is? We wouldn't even have to do shit like this if the goyim would just give us all of their money forever. Why did you make us do this?
Their calculations told them there'd be more money in it for them
They know that no matter what they do, there will always be few cucks that will stick around. To some people, learning a new engine is a waste of time
The unity executives makes money from it. The investors makes money from it.
Everyone else can lose out from it, but the above will still win. And the above were the ones who chose to do this and the others just weren't and aren't able to stop it.
That's why.
garden gnomes routinely rugpull businesses and profit from running them into the ground. They do the same thing to nations too
How many garden gnomes are on this list exactly?
yes
he's like a utterly retarded kotick?
>Sell shares
>crash the company
>buy low again
>redeem company
It's that easy, but only works for a few Chosen™
Money
This is the guy who, at EA, proposed letting people get new ammo instantly in Battlefield via an MTX popup.
Hahaha fuck their coprophagia simulator then I guess.
Went too kosher too fast.
>satanic furfag will self delet
and nothing of value was lost
CotL have back tracked and said it was a joke like the bitches they are.
The only dev that stood up said they were joking lol
It's over
I don't get how that image would lead me to believe they were joking about deleting the game
They failed to read the room and think they are funny.
link to the steam discussion? i wanna go there and tell them what spineless knee-benders they are
They have just spammed that msg in all threads about it.
Who would buy a game from these retards?
lmao, what happened was that Devolver sent them an email saying "Hey just a reminder, we own your game, not you."
I think by far the most "quietly simmering" party here is microsoft, they have several Unity games on offer via gamepass and Unity just pissed all over their business model, you think one of the big three is just going to sit there and allow Unity to hustle them out of cash for some games they already paid for?
>I think by far the most "quietly simmering" party here is microsoft
Imagine going in debt as a student getting a gamedev degree where you predominantly learned Unity over 4 years only to graduate to this news
>unity forgot
>that guy actually thinks the unity stockholders give a shit about some retard who got a degree in their engine
where the hell did it say Devolver Digital is blacklisting unity?
>me crying for devs while I work 8 to 6 every day in shitty conditions
Videogame development is a very miserable experience with long hours, high workload, repetitive tasks and shit pay. Videogame developmers get fucked all day long by the company and then die virgins.
>a very miserable experience with long hours, high workload, repetitive tasks and shit pay
So, like any other job.
>like any other job.
what about gigolos? they don't die virgins.
Not really, no. HR, marketing and governemnt beurocracy can get away with doing the absolute bare minum in an environment with low/easy workload and low stress.
Even in development there's roles less stressful or with less workload than game development. It's a shit career choice all around.
There's also massive competition for the low-effort jobs. Rather than trying to get through life as easily as possible, you should put effort into what you actually want to do. Else, you might easily wind up having to put effort into something you hate.
NTA but I'll put in the effort once they start paying for that effort.
Fuck you
Pseudoregalia literally made me hate every dev no matter their success
The guy literally got people to meme "I want people working less and getting paid more to do worse work for a shorter game" or some shit, fuck you moron I will never pity a gamedev again
The guy literally made people pay him to finish his game now he's a millionaire, piece of shit
okay graphics whore, stay mad and enjoy your AAAslop
Only AAA I've played in the past 5 years is rdr2 and bg3 lmao, nice strawman or whatever the fuck gotcha! you thought that was
sure you did, you're literally malding that a solo devwho makes GOOD games won, instead of whatever corposlop you rooted for
It's the top review and clearly normalizing shit games
Glad unitycucks are suicidal over this
Half the time Steam reviews are unfunny memes.
Haha stop screwing around guys haha i'll be done in a minute really funny guys aha
>random steam review
what does this prove
Eh really, not the guy you are redponding to be he could have done a lot more if he was paying people, the game is too barebones, I can probably make that game and I am an ametur in unity.
When it initially flopped he shilled it hourly /here/. Never once visited a dev thread or conversed with anyone either, just here to advertise and fuck off back to e621 forums or some shit. I'll never respect the guy on those principles alone, never mind the game itself looking pretty bad.
>ERMMM BUT WHAT ABOUT TWITTER POSTS?
can't you people just stay on twitter instead of coming here?
>reddit spacing
>shit his pants about people not games
checks out
>Pseudoregalia literally made me hate every dev no matter their success
>The guy literally got people to meme "I want people working less and getting paid more to do worse work for a shorter game" or some shit
Guy has been making demos and his own games way longer than you ever shitposted here. Not our fault he made a good game for cheap, maybe other devs should learn from him that making cheap 8/10 games is good enough for most people.
I work in accounting, I worked 9-9 every day during busy season, and on weekends as Jr accountant, this was for barely any pay or recognition. Grinding and crunch are the norm for any kind of serious business, lawyers crunch, doctors crunch, programmers crunch, accountants crunch, investment bankers crunch. Devs are just so used to hanging around burnout artists, gamer neets and other unemployed weirdos that they think their job is particularly demanding, then they go cry to their unemployed teenage gamer fans and try to make it some human rights issue known only to developers.
>Its another Ganker is outraged about something that doesn't matter at all thread
don't you get tired of being like this?
as a person thwt uses unity I am effected
If they actually get away with this then you better prep your anus for this price increase to be watered down to the consumer as well as every other company and their mom pulling the same shit (this includes non-game companies as well). Have fun paying microshaft a fee of 1 dollar everytime you need to install word.
at least this is fucking video game related without being culture war shit you little gay. the fuck else do you wanna talk about here?
Let's talk about current politics in the United States
Honestly I wish this was more current in our culture. That wall street movement focused on the difference of the rich and poor was nice, but right there the media stopped covering that and suddenly started covering both gender and race issues.
This was idk how many years ago and it's still ongoing
the majority of games on steam use unity
>HOW DARE PEOPLE TALK ABOUT VIDEO GAME ENGINE IN A BOARD ABOUT VIDEO GAMES REEEEEEE
I play many games on Unity, ive used a bit of unity just to test doing a game, and i regularly buy bundles with unity games on em, plus some Unity free games i grab here and there
Shit obviously affects me
It matters for me for my h-games. With how shrill Japs are Im afraid my favorite devs will be morones and leave completely
>On an annual basis, we evaluate and adjust pricing across our product portfolio
"Yes, we can and will increase the pricing whenever we happen to feel like it."
>We have a proprietary data model that calculates the number
"How we charge you is completely arbitrary and not based on any real data."
>If a user can access a full game, then installs count towards the fee. If a user can't access the full game then that demo would be considered a separate package and not count towards the fee.
"If the demo is too different from the main game, it will be treated as a separate game and we charge separately for it."
>We are happy to work with any developer
"We can't tell legitimate installs apart from pirated, the burden of proof is on you."
How much more fucked up can it get?
>burden of proof
No. Unity has been outspoken about the fact that they and they alone will decide the validity of their installation metrics.
Yeaaah, they implied that the telemetry endpoints in the engine report to Unity, not to marketplaces.
EU and memberstates are going to have a field day with this shit. I'm pretty sure they _have_ to disclose the basis of the installation billing in majority of memberstates, at least in nordics, probably in germany and Benelux countries, not sure about the rest.
>buy unity game on steam
>install and alt+f4 1000 times
>refund
how is it even possible to enforce this?
They expect developers to add ways to detect pirated/emulated copies, yes i'm sure a small indie dev will spend 50% of their game budget on copy protection.
if you're a small indie dev, you're not reaching the threshold necessary for getting garden gnomeed, and realistically, you will not be using an engine that betrayed everyone's trust with an absolutely insane monetization model thought up by a suit who has never seen a video game
200k gross is a very easy bar to hit for anyone with a semi serious project and not being yandere dev dude.
it really isn't, but i can't blame you for thinking it is
>if you're a small indie dev, you're not reaching the threshold necessary for getting garden gnomeed
the funny thing about this is that you absolutely can reach the threshold through pirating while making fewer sales
>sell 20k
>get pirated 400k
through this model you could be paying them big bucks while making mediocre sales
Hmm I wonder which game engine I should use, this shitty engine that rips me off if I ever see any sort of sucess or this other engine that doesn't charge me when people pirate my game? Since I'm a shitty loser who plans to fail at everything unity sounds great. I'm sure unity will still exist in 10 years.
It's not. They refuse to tell people how exactly they're getting their numbers so they are 100% just making shit up and hoping that nobody notices.
Read the line about the data model. That can only mean two, or the combination of both, things
1. They will just asspull numbers
2. They're going to install malware on every game
The first one is no big deal, anyone can pull off a bullshit model using free access available data and just code that shit in Python. If the model works good enough and no indie company complains that much, they will make good money with a script that any python dev can do in one or two days.
The second one is the one that affects everyone, not only the final consumer, also the devs themselves because they will be forced to look for anti-piracy measures and also constantly call unity that they are testing a new build of the game so please don't count that for the fee. Also, I'm sure people at Valve aren't happy with this, now they need to add a warning that a game uses the unity engine just like they do with Denuvo, and some devs are already treating with the removal of the games from all platforms, I'm sure Valve will not be happy to mass delist a bunch of games that should be still available for the people who bought it.
Seriously, this is probably the most retarded thing any vidya related has done in a while, even the increase of the cost PSN+ looks like nothing compared to this.
They can't. They'd get assraped in court, especially since they want to make it retroactive. Nobody is ever going to pay a dime for this and Unity just killes themselves with a single tweet
>american really thinks an entire company that blatantly got away with insider trading won't get away with this
Lulz
Dont you guys have legal lobbying too? LOL
>get away with
I didn't say that. I said they'll never see a dime from it and it will bankrupt their company. I didn’t say they'd be brought up on financial crime charges. This policy isn't enforceable in court so they will never get paid.
They're pissing off Microsoft, Sony, Valve, and Nintendo though.
unity is going always online
if you don't settle the bill you will lose access to your source code and they will sell the game themselves
even that isn't enough, how do they track unique installs, is there an app ID, a user ID, a computer ID? what prevent any idiot to create a bot loop that just randly send the same message to the server 150K time per minutes?
nothing is to prevent that unity CEO and team don't care. they want money money money. so either pay the bill they say you owe or they take your shit and delete your unity account
The better question is, what sort of mental illness did the CEO develop in his aging brain to suddenly think that this was a good idea?
garden gnome
bro the CEO is John Riticello, as in "ex-CEO of EA" John Riticello, the guy that proposed charging battlefield players 1 dollar per reload, the guy who made EA win the worst company in america award 3 years in a row
This fucker is just cartoonishly greedy
The same motherfucker who wanted to charge people 10 bucks for playing a second hand game online back in like 2010
They've been introducing extensive "anti-cheat" measures and bought that one spyware company for a reason.
How long before devs intentionally upload their games to pirate sites just so they can point to it for a financial break from unity?
>sell shares
>push a retarded policy change
>shares tank
>buy the shares back at a lower price
is this the plan?
That would expect that the shares somehow recover later. But how could they?
maybe they have something in the works. its the only way any of this makes sense to me since i doubt a retroactive change like this will hold up to legal scrutiny.
Because even if it doesn't work out he still sold his shares at the highest price possible and will more than likely receive a golden parachute on his way out as the company tries to self-correct
>sell shares
>tank them afterwards
>your buddies who shorted them make a killing
>sell shares
>make sure your money is safe
>do this
>stocks tanks
>make more money by shorting
>buy back
>is this the plan?
No you idiot. Executives only sell their shares over time. They don't buy back into the thing they are trying to trash.
>stock is high
>sell
>intentionally tank the stock
>buy
>revert decision so the stock goes back up
>sell again
>repeat
>infinite money
But
>Steal an apple
>Get buttfucked to kingdom come
It's not fucking fair
The real meta is
>sell and tip your circle to do the same
>trash your company
>use your golden parachute, kickback from yours ex company buyer and gratitude of your circle
Is that Gary "Nazi RP game modes are not welcome in my mod" Gary?
So if I automate installing and uninstalling Subnautica Below moron, Unknown Worlds will go bankrupt? Based.
Unironically yes
It's like a Ganker shitpost that got memed into reality
this, but I want fat women and muscle women. and twerking and belly dancing. If I don't see these things I'm sending 100k installation packets to Unity. We got devs by the wallet now.
which games have the heaviest poz tax at the moment?
Isn't that pretty much DDOSing?
Ya, well I'm going to reinstall if it doesn't have those things. What now devs?
So what I'm seeing here is that I can dust off my scriptkiddy talents, rig up a .bat that runs a hacked installer with spoof'd specs, leave it running 24/7 and bankrupt studios that release shitty games?
I'm not seeing much of a problem with this dumbass idea for us consoomers. We have unity devs by the balls. They either make the games we want or bleed money.
I can see it already
>hey, we're making a neat game!
>check out all this cool shit
Aight, cool, continue
>btw this is our new community manager, say something nice about xey/xem!
>we want to be inclusive so we added a gay trans black Muslim vegan npc with a pride flag shirt
Ah, so now we play the waiting game
>Our game is released, yay everyone buy a copy!
>wait why is all of our money disappearing?
My body is Reggie, I hope those garden gnomes go through with this dipshit plan of theirs.
No verification required
You know, the left have script kiddies too. That can easily be used against "based" projects as well.
Eh, more freedom to fuck over corpos is still fantastic, I'll deal with that fact.
Don't be surprised when it all turns out to be spyware and they can track where the script is coming from to throw you in Jail.
Why would you be thrown in jail for installing and uninstalling a game
same reason the starfield leaker got thrown in jail
I never signed a contract that I wouldn't uninstall software
it'll probably be in the terms of service when buying a game.
>You can't install and uninstall too frequently or we reserve the right to sue you for trying to maliciously hurt our business
>Also we get to sell your data 🙂
>when buying a game
but i pirated it
slip up on my part. you agree to the terms of service when you launch the game, not when you buy it.
but Unity is saying it will have telemetry that will be able to log pirated installs so you'll be telling them you pirated their game
>trick devs into having to pay unity exorbitant sums
oh no, I'm sure unity is quaking their little boots
>running it yourself instead of using AWS instances
these script kiddies need to step it up
So, I have several questions on this. Can a dev opt out? Can they just take all their unity games off the store and say, fuck off? If not, is there any way to opt out? Or are you on the hook for every time someone installs you game in perpetuity? So, you could have been dead in the ground for twenty years and your fucking corpse will owe unity a quarter when some kid on a retro kick installs 'Riot Simulator 2020' or some shit on their computer? How in the fuck is that legal?
>You owe us money each time a third party you have no control over uses your software. Not buys. Uses. Forever. Pay up slave.
That can't be fucking legal.
I'd imagine "opting out" means removing the game from all markets
Can you imagine if Rust got removed from Steam? Or Genshin got shitcanned in all markets but China? The fucking rage would be hilarious. Please let this happen, I want Genshin Taliban Terrorism to be a thing in 2024...
Even with the new Unity tax games like Genshin are making infinite money, its the games that barely surpass the installation threshold that will probably make close to or zero profits.
*are going to make
>Or Genshin got shitcanned in all markets but China?
Hoyo have more than enough money to withstand this storm for a while until they figure out a replacement. Or, as most things go, they'll just negociate a non-standard rate or even to be exempt from this altogether. Generally when companies ar faced with the option to either compromise for some money or settle for no money, they'll take the compromise. Though with how this is going, I imagine they'll just tank Unity further rather than take compromises with huge projects like Genshin.
In the end, the only ones that will truly suffer will be the small and medium indie developers and consumers because one less engine means fewer projects being started altogether.
Nothing is going to happen to Genshin because Mihoyo won't even be charged a fee. They are one of 3 companies who have special access to a colossally expensive tier above even Enterprise and are given full source code access to the editor and engine. Unity will just not charge them to keep them happy, especially since they co-own the China branch
>remove the game
>people who already own it still install it
>people who pirated it will still be able to install it
They'll have to actually do something to prevent the execution of the game altogether regardless of method of obtaining the .exe to not get billed. That's hilarious.
I don't think that's how it will work, i'd assume that if a game is not sold anymore then it won't be taxed, they just need to show proof to Unity that its actually not available to be purchased on any market.
If they'll go with relying on spyware to track a specific game being installed then the game not being sold won't prevent them for still being able to track installs. Sounds scammy enough to be a possibility.
Unity's terms (until they change them) state that your game has to have generated $200k or more in revenue (not profit) in the last 12 months to be on the hook for money. So yes you can opt out by taking it off sale though it won't take effect immediately and you'll still owe them money for whatever installs happen within a year if you went over the threshold.
>Major news, not even 48 hours old
>We're supposed to stop talking about it arbitrarily when you get bored of the topic.
So can anyone explain to me how will piracy harm devs?
Does your pc send infos to Unity even when you pirated the game like "x machine id has installed the game"
I can understand about retail installs, as steam or whatever store would send the info but I don't here.
Unity Engine has had built in spyware for several years now that phones him regardless of where you got it from legal or not
How disgusting
yes, almost every program installed on windows has telemetry
You know what to do anons.
I am the bone of my script
PowerShell is my body and bits are my blood
I have created over 1000 installs
Aware of their loss, nor unaware of my gain
Withstood wizards to send telemetry, waiting for their bankruptcy
I have no regrets. This is my only path.
My whole life was Unlimited Steamworks
Don't forget to randomize the hardware IDs used to track if it's not being reinstalled on the same system
I wonder how the shit handles containerized images? I bet that if you randomize the MAC addy you'll make whatever shitty fingerprinting they do treat the container as a new install
>Aware of their loss, nor unaware of my gain
>nor
>this whole sentence
is this all part of an elaborated 5-D chess plan, from the Unity software company or they simply lost their mind?
>Genshin Impact becomes the most installed game in history
>Unity begins to charge developers for each install of the game
it's not rocket science
>Genshin Impact becomes the most installed game in history
i didn't know that game ran on Unity
Genshit is under unity China not unity
Source?
Because I'm pretty sure some retarded mobile game like Flappy Bird or FGO has way more installs than Genshin.
Yep, make it really easy to mod, sadly garden gnomehoyo is hysterical about that.
Genshin isn't even the most installed game in the past 3 years nor do they have a contract with Unity, but Unity China, who conHispanicuously is not using these terms.
I'll bet on the latter
standard corporate slash and burn
bill gates is going to swoop in and buy it out if it tanks a lot
>bill gates
didn't he leave Microsoft?
no such thing bro
but Satya Nadella is the CEO now... what role has Bill if he's not the boss now?
>what role has Bill if he's not the boss now?
uncle bill is microsoft, whoever is the face that gets punched for stupid decisions does not matter.
unity services/licenses for mobile makes up like 90% of their revenue, they likely made this decision without even thinking about the very vocal PC indie game community.
the people raking in billions with freemium mobile games were gonna finally have to pay up witch would still have been a cheaper option than any other engine.
Why do people think this is some 1000IQ plan by Unity's CEO? Unity has been circling the drain for years now. It is a billion in debt. Now that the VC money has dried up, this is their hail mary to generate more revenue.
if they just want to tax genshin and gachas why not just make an in game purchase tax or something, seems weird
Genshit is under Unity China which a partnership with Unity.
https://pandaily.com/douyin-oppo-mihoyo-and-others-invest-in-unitys-affiliate-in-china/
They are not affect by this garden gnome move.
All the other non-mihoyo unity games are still fucked.
>pirate game multiple times and steal money from devs meme is canon now
best timeline
>be Unity
>hire 100 Chinese sweatshop workers to install and uninstall games over and over nonstop
>???
>never-ending profit
no need to even do that. just tell them you "detected" a lot of installs and make them pay. lol
Their process has no transparency whatsoever so they can say whatever number they want really
'We detected a lot of installs from you, sonny"
"And Don Ricattelo always collects"
Sasuga Italians
better pay up if you like your kneecaps.
>memes become real
god damn I am so sick of this happening. Fuck hyperreality bullshit.
The biggest surprise to me was retroactively changing eula
Like why would you begin a project on an engine that can change the terms years into the project?
Feels like it is not going to fly in court if anyone bothers to take them to court
>Like why would you begin a project on an engine that can change the terms years into the project?
I wonder what even happens if devs refuse to pay for this shit on projects that have finished their dev and support cycle. Like what are they gonna do, not allow the dev to use Unity to further develop the game they already finished developing? They can't unilaterally change shit to apply retroactively.
Because they literally cannot do that. It might hurt smaller devs, but there is no way big publishers will allow them to retroactively charge money. At worst they will force them to stick with the agreement they had on game release or creation in court.
They didn't "retroactively change the EULA". Unity is a subscription. Everyone has to agree to the terms every so often to continue using it.
...Even for finished games being sold and thd devs unity install being deleted
>unity somehow has to install a spyware to send instal counts with some user personal info like his IP and shit
>somehow pirates will let this open while cracking the whole thing
>somehow pirates will not DOX that system day one for th elulz
>company does something to increase profits
What are you retards complaining about? Thats the goal of companies. Morality is dead.
>b-but they'll lose money because people who don't make enough will not use it
Dramatically down scaling while also increasing prices results in more profit. Its less work, less people to pay, and more money.
The people they want to keep, the high value users who make millions won't stop using it.
>they'll keep using it because...they just will
yeah i doubt that.
If you had a money printing machine that printed money but suddenly stopped printing a million dollars a year and started printing 900k a year... would you turn it off?
No. You might make a Twitter post complaining about it. But you're not going to blow 900k or whatever a year because le company bad.
The correct argument to make would be new customers are off put. But once again, unity has a stable stream of revenue due to a dedicated user base.
the correct answer is to switch to the other money printing machine that prints more money than the shitty broken money printing machine
Most will just attribute it to the cost of doing business.
And even still, switching things like a game engine can result in higher costs, perhaps only short term, which can often be a deterrence.
For larger scale games you may need to hire more staff to learn new engines, perhaps lay off current staff, consult with partners, etc. And a lot of the time the extra work isn't worth it. Plus the risk associated with dramatic changes.
I wish shit like this wasn't the case, but it more often than not is.
Like genshin for example. There's no world where they stop that shit.
Uour analogy is dishonest at best and malicious at worst. It's more like if you had a money printing machine and then the government came in and told you "you know all that money you've been printing? Yeah its ours now + an extra 40% :)"
>yeah but doood unity is charging devs 140% of their income!
Who's being disingenuous?
I haven't seen anyone mention it but that rick and Morty porn game is fucked lmao
hopefully this fucks over secret lab devs to the point where they stop listening to patreon shitters and actually fix their fucking game
A bit late, but heres the thread theme
>piss off one (1) autistic person
>money stolen
good, that's how it should be
it already was, this generation just doesn't have the balls to do something irl
>do something irl
provide an example glowie
open a street stall with games burned onto CDs, like in my days
>Several others on Unity's board of directors also sold shares in the past few weeks, including president of growth Tomer Bar-Zeev who sold 37.5k shares on 1st September, for around $1.4m. Shlomo Dovrat, meanwhile, sold 68k shares on 30th August for around $2.5m.
If it sounds like a dystopian 4chan nightmare, it's because it is. But still, Johhny's well known for tanking or trying to tank companies. And throwing shade at Shlomo Therat is not socially acceptable these days, you're liable to get arrested even for saying His name.
Correct me if I'm wrong, but isn't selling company shares based on something that hasn't happened yet but you were privy to in advance of other shareholders/were directly responsible in creating called insider trading and illegal?
yes but you'd have to live in a country whose legal system gives a shit about that, which is only when they are paid by competing companies to give a shit about that.
timmy tencent might do that to be the final nail in unity's coffin and try to buy it IF uncle bill doesn't swoops by and sikes it.
It's only illegal if they catch you and they only catch the ones they don't like.
insider trading laws only apply to poor people and goyim
>SCHLOMO meanwhile, sold 68k shares on 30th August for around $2.5m.
You can't make this shit up.
Prove it, and also take it to trial against my paid off lawyers and judges. And even if I get accused I pay pennies on the dollar.
This is why politics and business shit is a meme. Its just legal theft.
>~~*funny names*~~
and ~~*funny hats*~~ from a ~~*funny country*~~
I like how people think the AAA wouldn't easily be able to hold off on payments or even sue against them (or you know use the version of Unity that was explicitly excluded). I mean shit guys what makes you think they'd just rollover? It's the small devs who are fucked on legal fees
HELLO SIRS BASTERDS
goylems are so fucking buck broken that even when their gnomish masters(literally named shlomo) are fucking them in the ass, they wouldn't dare blame him
the garden gnomes were right about the goycattle after all
the ceo is italian
>Shlomo Dovrat
Hahahaha no fucking way
that's cool but the person running the company is italian
Who's Botha?
Botha your balls off to transition you into a woman
that didn't work out well, anon.
>he already cut his balls off
brh
trying too hard, senpai.
at least I got balls
the more you notice
Fucking WOODEN DOORS.
Shlomo also sold a massive amount of shares 2 weeks ago, a lot more than Riccitello. He liquidated about 25% of his ownership
You know what would be funnier? If he was buying shares from Unity rival engines while selling Unity before crashing it into the ground. Can anyone check if he was doing that?
You can't buy shares in unreal, its not a publicly traded company. There are no other competitors besides godot which is free.
By Steam stats the top 10 games per engine are
>Unity - 37,885
>Unreal - 10,309
>GameMaker - 4083
>RPGMaker - 2662
>RenPy - 1947
>Godot - 898
>XNA - 648
>Cocos - 614
>Adobe AIR - 429
>MonoGame - 336
The only ones you could alternatively invest in are
GameMaker (Opera Ltd)
RPGMaker (Kadokawa)
XNA (Microsoft)
Adobe AIR (Adobe)
All of which are far behind trailing Unity
>XNA (Microsoft)
>Adobe AIR (Adobe)
Rumao
where you get those stats pls senpai
https://steamdb.info/tech/
>Steam is basically just 5 engines in a trenchcoat
dam. that's grim.
FUUUUUCK! I actually own some of those games on GOG. Also how is this ''unity'' check for installs of the game supossed to work with DRM free games????
Well, it's in engine baked telemetry endpoints, nothing to do with DRM per se.
>Well, it's in engine baked telemetry endpoints, nothing to do with DRM per se.
It is the definition of DRM.
What's your definition of DRM? Do you know what the acronym stands for?
I know, do you?
Yes, Digital Rights Management is a different thing from Telemetry. DRM tech might use telemetry but telemetry isn't necessarily DRM. Hope this helps clear things up for you!
retard, this is telemetry used for the sole purpose of DRM you incompetent ape
Not sure if GOG has preceding policy for products that contain DRM mechanisms towards the engine licensee and not the end user. Kinda forgot that that too falls under the umbrella of DRM.
thing is Unity are asking people to add this retroactively to old games that are on Unity
they're gonna disable your installer once the devs stop paying for reinstalls
>have 4 games out of that list on steam
pirated everything else.
>Master Duel
Nooo, I have to reinstall this game every couple of weeks because it keeps breaking. I'm literally destroying yugioh.
Don't worry. Konami already did that years ago.
Sisters, they told me there aren't any games made in Godot
What's going on?
but are any of those godot games good or successful
anyone can just make a "game"
i've made several
it's over
>bunch of garden gnomes and poos
The future looks bleak
>some guy named Shlomo the Rat
Oh come on! They’re not even trying!
for major gacha games, you won't be able to topple them down. they can cover any fee in less than a month.
am I missing something or are people in this thread retarded or just trolling? Just because you don't give them money, it doesn't mean they are losing it. You can uninstall a billion times but just like with piracy, they don't lose any money cause it costs them nothing, its a digital product
It doesn't cost unity anything.
It costs the developers.
It would be like getting an uber and canceling the ride. Uber doesn't care. But the driver is out gas. Except in this case the gas would be a charge from uber.
Basically unity would be charging the developer per download even if that download didn't make the developer any money. Assuming they make more than 200k a year.
ok now I understand but that doesn't make any sense and isn't it against the law to use this practice retroactively against devs? No way this is going to stand, 90% of the games are made in unity. This has to be some scare tactics into negotiating something out of devs
>90% of the games are made in unity
Sir do not redeem
90% of games don't matter.
Genshin alone for example probably pays millions a day. If they increase how much genshin pays by 1% it makes up for hundreds of 200k games alone. Its also less work.
Its also the case that if you're making 200k a year you probably can't just stop using it.
>isn't that illegal
Thats up to a judge after a very expensive legal case i suppose. But if you are a unity dev you have to agree to the eula or you won't get any money. So most will agree to it. They might seethe and Twitter post but who cares.
>isn't it against the law to use this practice retroactively against devs
It is and all developers need are good lawyers to tank this shit. Bigger can hire them on their own, smaller can cooperate in group cases. Unity might prolong this but in the end they will get fucked right up in the ass. But at that time, people responsible will be long gone and their hand clean. The outrage and negative reaction is massive, developers en masse consider abandoning this engine, institutions running courses and classes in Unity consider or already declare canceling them, investors run away, the shitstorm is massive.
The best part? For higher ups it's totally okay. This is how modern world works, especially big finaces - only thinking few meters ahead, instant or short term income and completely ignores long term effects. Numbers go up so that's okay. World doesn't exist, people doesn't exist, only numbers exist and Excel sheet. You slap additional fee and numbers in Excel goes up. They goes down in reality when actual people get pissed but it doesn't matter - only virtual numbers matter. And if company die? No matter, they will find another corpse to feed on, another fruit to squeeze dry and throw away. That's how things goes now. Enjoy your corporate world.
Chinaman do not redeem
If piracy counts someone could simply strip the game down and make a macro to mass install a game
This implies all Unity games have telemetry that report that the game has been installed and who knows what other data, so it's not even safe to pirate Unity games. They are literally botnet. Is every game doing this shit?
>Is every game doing this shit?
Bioware has been doing this shit since the 360 days. They don't even try to hide it and people(cattle) defends this.
Hilarious watching Unity bankrupt themselves. Not only will no one use it now, but Microsoft is going to shit down their neck in backroom dealings.
I wonder how this would make sense legally.
For example, say Unity bills me $50000 for 250k installs and I refuse to pay them because I don't trust their numbers, how are they going to convince a court that their numbers are accurate? Especially when it would be extremely easy to demonstrate that their metrics are unreliable.
Literally doesn't matter because none of the contracts these games were made with included this an nobody will make games with it in the contract.
>Nintendo got fucked
>Bethseda got fucked
>Microsoft with gamepass got fucked
>Square with SAGA games(including console ones maybe got fucked because I'm not sure it even sold 200k)
please think of all the diversity hires that will get fired as a result
>he was right
fucking kek
But what happens when we're all doing it to each other?
its like a game of hot potato, but insteadof passing a ball around we all keep changing the look of the girls in the new game our studio is making to fit the current owners preference
they explicitly said they don't retard. if a dev suspects that there's a certain number of installs coming from pirated copies, all he needs to do is submit evidence that those installs are in fact not geuine purchases, and he'll be waived the installation fee. hopefully unity then prosecutes the pirates, they should have their IP and necessary data
Honestly sounds like a garbage system if the devs have to log and record the pirated installations themselves. Whatever help center they're gonna have to get set up for this shit is gonna be backlogged to hell and back so devs can enjoy being financially buttfucked for a month straight. That's if Unity decides to waive the fees.
Or better yet, they can save the headache and not introduce the installation fee in the first place.
You seem to have overlooked how Ganker thrives off responding to terrible decisions by memeing until the company looks awful on the internet.
>successful company goes public
>~~*institutional investors*~~ buy up shares
>company begins making inexplicably retarded business decisions at behest of new shareholders
>veers violently away from its original mission statement
>crashes and burns to no one's surprise
it's clearly deliberate
think of all the indie games this will kill off, pushing gaymers back toward AAA gayman
> back toward AAA gayman
Like what
Walking simulator with gear score #345546546?
They will just swich to smal Unreal games.
it doesn't matter if only a sliver of indie gaymers go back to eating AAA slop
some suit crunched the numbers and reasoned that killing unity would generate a quick profit in the next few quarters, so they're doing it
At this point I am convinced that the big wigs at Unity are deliberately trying to crash the company's stock price in the hopes someone will buy them at a discount and they can cash out their shares.
Pirated installs don't count. Everyone's looking at the wrong line there.
>We have a proprietary data model that calculates the number of times the runtime is distributed for a given project
>A data model that calculates for a given project
>A fucking data model, not tracking
They're not planning on actually charging per installs, they're planning on just fucking making up the numbers and charging what they want.
how does their system know if a "this game got installed" message comes from a legit game or not? when was the last time Wallmart asked you for your ID and computer ID when you bought a switch game?
Anon, they don't know that the game has been installed. They're "using a data model to calculate installs" rather than "tracking installs".
It's EVEN WORSE
Reading through most of their statments it's full of nebulous adverbs and such:
>approximate
>mostly
>guess
Unless Unity is now hardcore malware/rootkit they can't. Anyone who was using or thinking about using Unity should be running the fuck away as fast as possible.
Just extract the telemetry portion, bundle it with an application that feeds it fake machine data, then send the installation notification with the fake data over a dynamic IP. Ta-Da! Another new installation. Automate the system to fake installations by the million with little investment.
THE MEMES ARE BECOMING REALITY
AAAAAAAHHHHHHHHHHH
this indian shit is getting old. granted, I'll take it over chud spam, but still
>game downloaded
>money stolen, literally
We really are in Clown World
Chaos is a laddah
>make PC game
>unity sends you bill
>show them steam sales numbers
>unity tears up bill
pirates destroyed.
>>show them steam sales numbers
if they cared about that then they would be charging you per sale, not per install
you also need to prove you didn't make those sales via another platform.
and now unity will have access to all the private, scattered sales information worldwide surely they'd never use such data for monetization or even more sinister purposes
>show them Steam sales
>"Oy Ganker! Prove those Steam users didn't simply install their game on multiple platforms before my good friend the judge Schlomo Goldsteinberg or I accuse you of committing another Shoa!"
Your pissed because you can't spam your furry pseudo platformer dog shit game.
how can you charge people PER DOWNLOAD and not per sale lol what
It's not even download, it's install.
Like how do you even track that without literal spyware?
they want to force free games to show ads. if they charge per sale, or charge a % over a fix price free games get away with staying free and ad-free. that's a lot of untapped income flow just because the devs are idiots
That gay must be seething so hard at the success of Baldur's Gate 3 and Cyberpunk 2077.
>DRM free
>no microtransactions
Don't forget Elden Ring
They make double the money with half the effort. They're winning in the end.
Elden Ring is right to his alley though
>Don't forget Elden Ring
Elden Ring is not DRM free or i would've added it
Because if you fall in line with standard ways of charging in the games industry, you now have to compete with them on that market and make yourself appealing.
Unreal charges you 5% after your project earns over $1,000,000 in revenue. So any game making less than a million never pays a dime. You can bet your ass >99% of Unity games would never reach that mark, and therefore would never give a dime to Unity. Unity is now losing $1B per quarter, the investors are having an atomic meltdown and want money NOW. They have to invent a new garden gnome tactic that will rake in more money from more developers than an Unreal style monetization scheme.
So who’s going to buy Unity once this shit fucks them over long term
When the FUCK are the mods gonna fix this problem with images taking ages to load?
it's some routing issue. sometimes it happens to me maybe change ur dns or something if it's persistent try googles'
pics are loading fine here atm
Maybe you should go to bed, like the rest of your time zone.
Self inflicted problem for devs
The worst part is not only will it count against you but you need to undergo a process to rectify it i.e. opt-in otherwise you're going to get fucking railed by default. Incredibly gnomish design
piratechads we eatin good next year
SIR DO NOT
DO NOT FUCKING REDEEM
we all gotta do a little installin' jimbo.
https://twitter.com/cultofthelamb/status/1701715971663425897
Unity can't charge money when there's no games
Sounds like a flawed system. They may be able to detect spam bots, but I doubt they are able to pin point some guy with a vm and vpn.
>not locking pirated games from accessing the interwebs with simplewall
NGMI
Is it possible to put the unity game exe into a firewall wrapper to block all internet access, for offline games at least? Would that be against TOS?
I know that Unity games always have a Windows firewall prompt, so if users can disable access by themselves, that should be an option?
My buddy has been playing too much Rust, I want my friend back. Time to shut it down.
Can't wait to install bomb all the games with woke shit.
>still using this outdate missinformation as bait
Okay, honest question - how reasonable is to assume that after holding out for a while, Unity will back down from whole idea due to massively negative reaction and investors pulling out?
98%. And then the top execs buy back some of the stock they sold with a hefty discount.
Almost guaranteed. You'd have to be retarded to not buy the dip and go all-in on Unity stock right now before it jumps back in a few months.
I'd wager a lot considering the owners just sold a huge amount of stocks, and the whole idea is vague at best. They are gonna sit on this for a while and then when they realize the stocks are not gonna get any cheaper, they gonna buy them again and issue an apology.
> investors pulling out
not just investors, the higherups at the company all sold stock
This is probably going to happen but the real question is: are they going to rewrite their license agreements to definitely close the door on further funny business or are they hoping people will forget and then try something as equally retarded in a couple of years?
I would bet on second option.
I'm 90% sure they never planned to actually go through with this shit, but you damn well know they'll raise Unity pro prices as a response after backing out. It's standard negotiations tactic: offer something bafflingly unreasonable then "begrudgingly" back down to what you ACTUALLY wanted out of the deal as if you're making the other party a concession.
100% if publishers start denying funding on game projects made on Unity.
They WILL get away with it and everyone WILL suffer for it. They'll go "okay we get you're upset, how about this slightly less evil option?", change the thing slightly and everyone will cheer on them and be fine with it.
Reminder that the future of this will be that any and all digital copies sold will come with limited install counts, like some publishers already tried.
There is no future where things better, it's going to get worse and worse.
Can't be done that easily. Consumer protection rights at least in EU walk over that retardation with ease.
However, if one would create product like service which depends on dev/publisher owned servers and whatnot... Then it wouldn't be a game but a service and service provider can do funny shit with "ownership" and "access to service".
They literally delete your account with games over retarded shit like saying naughty words every day. They'll find a way to do this too.
If you fuck around in a platform provider space then yeah, you'll get the boot from their sandbox, they can't uninstall your already installed games and if memory serves me right, you're allowed to crack and make backups of games you already own in most EU countries. Even if they were acquired via digital storefront.
So now that the players own nothing and are happy they're going ater the devs.
>Unity will count pirated downloads
Woah that new low
So they will still charge the devs even if their game gets pirated?
yes
install is install, it doesnt matter if it was bought
>pirates unity game
>install.exe
>uninstall.exe
>rinse and repeat
>devs go bankrupt
You're neither the first nor the last person who will make that joke that's been repeated multiple times for the past 48 hours or so, but yes, that is something that will happen, but unironically.
this is why it's funny, some retards make a script, share it and flood unity's servers with notifications about install/uninstall.
literal ddos, kek.
I was literally considering moving from godot into unity and just buy some assets some weeks ago.
Then this happens.
Sasuga moloch worshippers.
I hope the industry crashes and burns so we cna have a reset
it's easy to see why many anons are celebrating this. because of ESG and blackrock money, publishers and devs became so arrogant in alienating their audience (pic related) that many of us felt absolutely powerless as a customer which goes against the basic rules of market economy. I personally don't want indies to suffer, as I mostly play and buy indies. but the sheer hubris these devs have went way overboard, so seeing them being powerless for a change just feels good.
Godot is gonna experience what Blender experienced and actually get mainstream support that turns it into a great piece of software. This is very exciting for gaming.
holy lmao.
yes.
There's literally an exodus right now.
If valve is smart they'll finish their dev tools for source 2 asap and release it under fair license.
Any developer that trust this spyware deserve all the pirate installs
Industry boomers really overvalue installs and twitch views for some reason. I think it's because most of these retarded fucks come from other industries and the metrics they use there they assume translate here such as television audience numbers.
>People were mocking me for learning Godot instead of Unity
One really has to wonder why they won't just take 1% of the sales or however much will be equal to their fictional per install revenue stream instead, this shit honestly just feels stupid and that's it.
Maybe they got a lucrative offer for 'telemetry' data.
Woah. What did future Geoff do??
made riccitiello see pasta growing from the ground.
DIE DIE DIE
>shitty indie dev that makes terrible opinions on twitter
>they make free game on unity
>download it 1000000 times so they go bankrupt
that's what happens when you don't let the man cook in peace
Indie devs in the grave tonight!
Let's kill Chinkshitzzzz Trashpact
Pokemon Brilliant Diamond and Shining Pearl is made in unity. I wonder if it's possible to make a script for a switch game and if it counts.
>say no to unity
>tell them to show their paperwork
>all ends up fine
Why are grifter devs trying a new grift?
Theyre games don't sell and now there is going to be a system that proves their games don't sell.
>you can now make devs kneel to your demands
>oh you don't want to add big booba mommy milkers to the game? Guess I'll uninstall reinstall 100000 times!
They were made in Unity, will Pokefags make Gamefreak suffer? Also Pokemon Go was made in Unity.
Aren't these cartridge games that you cannot install? Checkmate Unity.
They have digital versions. Also, Pokemon Go is digital only.
Why would Unity just commit suicide like that?
They aren't. The devs that are kicking up a stink aren't actually devs (they are activists) and don't complete games so it doesn't matter.
If botting downloads is such a big issue, it was already an issue before this announcement and the devs were using it against Unity. Unity is just asking for proof now and since they continue to obfuscate Unity is saying fine all downloads count now.
Unity knows the devs using it have been fluffing their stats for years. Kvetching shouldn't have been the overriding response to this, not unless you were engaging in something underhanded.
Ah yes, the classic "it's just vocal minority, everyone else will eat it up!". And all these shares drops, investors running away and sea of shit covering engine and company is just temporary drama. Right? Except not.
>suicide
lol devs are good slaves and will say 'thank you master for this engine'
They are slaves as long as it comes to actually spending their money.
if they would really have to pay for pirated instals you can bet your ass they'll find something else.
>they'll find something else
Yea, minimum wage job in fast food
You wouldn't pirate a install of a unity game
Depends on how insufferable the devs are on Twitter.
Wouldn't that just be helping the devs since they now need to pay less?
How do they even know it's a pirate instal? Are the tracking everyone now?
Hey Alexis, this is for all that fucking grind in Cult Sim n BoH!
What happen when a studio suddenly shut down access to their game because Unity changes made it unprofitable
Like imagine a whole ass game shutting down on steam and people start asking for refunds
Who's on the hook? Steam, the studio or Unity?
>Who's on the hook? Steam, the studio or Unity?
Yes
RIP hentai games industry
Just trust me bro, ok!? Its going to work, you'll see
>we don't actually going to count the installs, but we have a "model" that will assume how many instals were made, trust us, bro.
Really?
No they just know that devs are botting installs and are changing the system to punish those that bot installs.
It isn't Unity but you act like BG3 didn't just have a massive botting installs fiasco just happen a month ago.
proof or meds
Unity comes out with a new policy designed to punish botting as BG3's botting situation becomes apparent.
Looks like it meds after all.
No just common sense. It's fine anon you don't have to take it personally. You don't have to be white knighting for perverted belgians.
>chudtard has things to hide
big oofs.
You know what else is common sense?
That sick people should get their meds. I know US healthcare isn't the best, but I'm sure you can manage.
I already told you you don't have to do this anon. Everyone knows BG3 was botted, everyone knows this Unity timing is also related.
>everyone
I don't know that.
Also you still have no proof.
I mean everyone """knows""" your mom sucks 37 dicks in a row, guess it's true then.
What benefit does a dev have to bot install?
Does unity pay the dev a fee for each install? What kind of schizorant is this?
>CLICK
>CLICK
>CLICK
>CLICK
GET BANKRUPT
GET BANKRUPT
GET BANKRUPT
GET BANKRUPT
>Every pozzed developer is gonna get fucked
Oh please let Unreal Engine start doing the exact same as these devs don't know how to use anything else.
>release SQL software with built-in, easy to abuse vulnerability
>"it's alright because if anyone hacks your database, you can try to track and sue him"
which one of you autists would genuinely take the time to either make an install script or manually install/uninstall a game just to spite a dev for 20 cents a pop?
Sea of shills is made in unity. Good indie game to bankrupt
but it was actually a good game, and shockingly no chud shit at all in it. Believe me, I checked
b-but m-muh backer message
funnily enough, all the backer messages are relegated to a crypt area (completely optional) and each of the messages are on gravestones. So they're all like "in loving memory of: chudy69420xoxo" which is even more ironic and based
>Good game
It really isn't
it really is. Maybe finish the game before giving your shit opinion
>Mad
I don't care about your shitty game you gays developer
Not him but 30hrs in, Sea of Stars is legit good but it takes a while for it to come to its own. So it has modern jrpg syndrome.
Definitely not instant classic material like Chrono Trigger but good enough.
>Definitely not instant classic material like Chrono Trigger but good enough.
for sure, nowhere near comparable to the OG shit, but for a modern jrpg released in the year of our lord 2011+12 to be this good was genuinely surprising
CT is the most overrated reddit game of all time.
Even worse than earthbound, because at least people actually played CT.
3,5 out of 5 stars
environments and enemy designs were fucking fantastic. the only bad boss fight was the last boss in the true ending shockingly. ending was absolutely fucked and unsatisfying. one of the prettiest games of this year, even prettier than SE 2dhd meme slop. game could have easily been a 10/10 if the story and characters were written better (writing had no sense of dramaturgy) and the combat mechanics were really lacking.
yea the story was absolute dogshit at the end, no conclusion at all. Hell you could even say they're were blatantly sequel baiting
I'm a sucker for happy endings, so this still got me
>3.5/5 for a modern westaboo jarpig in 2023
that's fucking sensational
Oh my God, imagine the things we will be able to do to devs who make games with trannies and gay shit in them now. Everyone on Ganker should cheer this on
Nothing, you will be able to do nothing.
>allowing your pirated game to connect to the internet
Lmao. You guys are hilarious.
>We have a model that can detect and distinguish install, reinstall, and pirated install
If that was the truth, the IP of such a technology alone would yield them billions
They are so full of shit it's unreal
>unreal
Wrong. It's unity
it's called spyware
Yeah and that exist already
People spoof their shit to trick licences/anticheats all the time
This is pure PR talk, their ""spyware"" isnt gonna do shit
I hold so much POWER
Why are you guys so fucking slow all the time? It's almost as if you're only pretending to care about the topic and only hearing about it from other people every now and then.
They already clarified that pirated installs won't count, same as games included in shit like passes. Devs will get reimbursed if something slips through.
Still a shitty company yeah but, at least pretend like you actually care and keep up with the news. Thanks.
>all that time spent joking about downloading and deleting 1000 pirated copies of games to bankrupt developers
>it's actually real now
I remember, you cheeki fellow
It's over for Rimworld
>Install/reinstall Lobotomy/LoR
>PM goes bankrupt
lol
if i pirate a game and install it, how does anyone know that i did so for this fee to happen?
>all these normie morons who are ok with being spied
clownworld
Why lie? They already clarified that it wouldn't count.
https://twitter.com/unity/status/1702077049425596900
So what prevents some autist with a server farm from DDoS-ing the fuck out of anyone they want. It seems the thought never occured to them that users had ZERO incentive to artificially inflate download counts prior to this.
it's actually impressive how short-sighted and flat out retarded this idea is
When you have a monopoly, you can do whatever the fuck you want.
Did anyone give a fuck about netflix disabling sharing? Yeah, a few bitched and moaned, but how many actually left the platform?
end user customers != development and publishing companies
if this directly fucked us over, yeah, there wouldn't be much to it
but it's fucking over a much smaller group with better coordination and the financial resources to actually challenge it if needs be
they won't do shit
this is like team youtube going
>we are happy to work with any content creator who has been the victim of false claims so they are not unfairly hurt by unwarranted strikes
They will only take care of the really big companies and everyone else can go fuck themselves.
Then again, that shit only matters if you go above 1 million installs, before that there's no fee and those devs won't ever reach 1M.
at least they are making the decision for what engine to use easier to choose
It's shocking something like this had to happen for normie retard devs to finally understand that Unity is shit and they shouldn't use it.
This is the most tech illiterate decision I've heard since blockchain.
>This is the most tech illiterate decision I've heard since blockchain.
nah that was NFTs
same shit
what's wrong with blockchains?
Blockchain is vulnerable to the exact same attacks as everything else on the internet. It's not some magic-bullet of cybersec. It's basically e-mail for grifters. all it takes is for a single coordinated flood of a blockchain system and it shits itself irreparably. Why do you think blockchain projects tank to shit.
the vulnerability you speak of is not exclusive to the blockchain so that's not really a compelling argument against the blockchain
The point of blockchain was never to be an unbreakable cybersec miracle
That's like me telling you that there's nothing wrong with water and you answering me that water sucks because it boil at high temperature
>it doesn't have to be a secure database
fucking wew
>He think there's such a thing as a secure database
First day in cybersec?
Litterally nothing wrong with blockchain
It isn't illiterate. Unity knows devs have been botting their installs and giving bad data to Unity for years.
It isn't a coincidence Unity's new system intentionally doesn't differentiate between legit and pirate. It isn't a coincidence Unity devs panicked and brought up botting en masse as an issue 1 attosecond after putting the pieces together.
This is intentional.
Why would the devs bot installs. they gain nothing from it.
They have no obligation for X number of installs to anyone.
So their own metrics look better, and by extension Unity's.
But if you are trying to run a reputable business like Unity you can't allow that. You need real metrics and data. The devs will not give it to Unity so this is the recourse.
You'll understand how the real world works eventually.
Jaywalking is a crime in most places because people just wouldn't stop doing it even though you shouldn't do it. So a law had to be passed that seems dumb but is only to punish the people that won't get their shit together on their own.
This is no different.
exdee
>Unity knows devs have been botting their installs
I asked you this and you didnt bother answering so I'm gonna answer again:
What do devs gain by botting unity installs?
>inb4 a guy makes a script that launches and runs the installer a thousand times a second
Guys... I'm starting to think garden gnomes might be greedy...
Who cares, they are ripping off other garden gnomes
They are only taxing other garden gnomes gaming the system with fake botting.
It is 2 sets of grifters knowing the other side is grifting them in a mexican standoff. Corpo garden gnomes will beat indie garden gnomes.
How are the indie devs garden gnomeing anyone
I thought the chud propaganda was pushed by garden gnomes...
Unity garden gnomes vs pokemon garden gnomes. I just want to see chaos.