>Planning on moving from 5e to Path 2e because of Wotc shenanigans
>Path 2e has no spelljammer equivalent
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>Planning on moving from 5e to Path 2e because of Wotc shenanigans
>Path 2e has no spelljammer equivalent
Frick
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5e Spelljammer had no spelljamming
First post best post.
PF2 has literally gone to two other planets in official adventures already. It just doesn't have sailing rules yet, but a recent designer AMA hinted they might be coming soon likely instead of a class release for that year when it happens.
>doesn't have sailing rules yet, but a recent designer AMA hinted they might be coming soon
Source me.
https://www.reddit.com/r/Pathfinder2e/comments/z69kz2/comment/iy0mlnu/?utm_source=share&utm_medium=web2x&context=3
>I refuse to play 5e anymore
>I will now play legally distinct 4e
Brilliant!
You've either never played pf2e or D&D 4e.
Give him time, he's probably a greenhorn. In time, he too will cobble together an abomination of game parts and house rules.
And put it all on a wiki. That's a thing people do, right?
Do you have a wiki anon?
Do link it.
I was being a bit facetious. I do have a(n incomplete) wiki, but it's for a heavily homebrewed 5e campaign with an adaptation of Adventures in Middle Earth/One Ring travel/downtime rules and a heavily modified adaptation of the system's shadow mechanic, explicit dungeon exploration rules, a small system for randomized encounter customization (that interacts with the travel rules), expanded character options, a smattering of houserules (some stolen from Angry DM), and a link to Donjon. The whole shebang currently assumes a 10x10 hex grid with the character's home town in the top left and a long-term campaign goal in the bottom right, because that's the campaign I'm planning.
Like, I'm happy to share a link, but it's not quite the monstrosity I was describing, even though many of the philosophies do go back to previous editions and different systems (e.g. I plundered Forbidden Lands' resource system for the sanity mechanic) and I've beaten the game's economy into a completely unrecognizable form because I'm too lazy to award coins.
Still sounds like something worthy checking out, even if not for me.
Do share anon.
Aight, here ya go: https://dndhomebrew.tiddlyhost.com/
Jannies pls don't remove, this is not self-promotion, just homebrew.
Like I said, it's still a work in progress (mostly as pertains to the actual map itself), but there's still houserules, subsystems, and extra content that might be of interest.
Ironically, the Eurojank might be better than a AAA TTRPG, because the Eurojank benefits from having an identity while AAA benefits from being completely divorced from any flavor.
I say, while showing the work I put into playing 5e. At least I'm trying to give it a purpose?
>but there's still houserules, subsystems, and extra content that might be of interest.
Awesome, thanks
>because the Eurojank benefits from having an identity while AAA benefits from being completely divorced from any flavor.
Yes! Absolutely.
Sometimes it's the roughens, the grittiness, and the flaws that give something character, whereas an attempt at making something similar but clinically curated, polished, featureless, tasteless, would be, as you said, bland as frick.
And modding is always a worthwhile endeavor, as far as I'm concerned.
Customizing things to your taste, and giving identity to something that had none before is in itself a noble effort, even when futile.
I share your views here. The problem with AAA is that it has to appeal to as many people as possible, which is obviously impossible so instead it goes out of its way to not drive away anybody, which usually means not doing anything risky.
This isn't even a political thing like some people complain about, it's just that you can't have e.g. investigation mechanics if you don't want someone to see them and think "this isn't for me."
The jank is jank and often doesn't really work super well, but because it tries to do something specific, it captures a niche of people by catering to their interests. See: Forbidden Lands, Call of Cthulhu, Cyberpunk, every single halfway-decent PbtA (AW, MotW, and yes, TSL).
So I guess ultimately you either play the jank and mod it into a better state, or you play the AAA and mod THAT to have some sort of purpose (in my case, a game with a heavy emphasis on the physical and emotional hardships of travel).
Yes. I'd rather have thousands of niche products for thousands of niches than having 3 or 4 products trying to pander for all of those same niches.
That goes for every sort of media, really.
The thing about niche products is that they also serve as entry points into whole new niches for people.
And if we can personalize/mod these things, all the better.
So I commend
for his efforts even if there is no Cleric Alternate Class Features in the link he posted.
>no Cleric Alternate Class Features
OK but in my defense Cleric benefits from Alternate Spellcasting Ability and Alternate Spell Damage Type.
Although if you have ideas for what options might be cleric-specific, I'm always happy to get feedback from those who play classes I don't play.
>a fellow TiddlyWiki chad in the wild
Based as hell.
I'd show you mine for my GURPS house rules but it contains a bunch of illegal copypasta from actual books and I don't want my ass getting nuked for sharing that publicly.
Hells to the yes, king
I found out about Tiddlywiki on /tg/ (maybe from you? Do you ever recommend it?) and immediately realized it is the ideal format for a rules reference document.
Now I just need to find a good way to share my world notes Obsidian libraries over the internet for those sweet sweet graphs and my life would be complete.
Just slap it in a Git repository, hosted on any git server (i.e. GitHub), then people can clone it and open it with Obsidian.
Yeah, I suppose I can get my players to download a few things, It's just much easier with online hosting.
I think there's a dude working on online Obsidian hosting but it's still in closed beta.
NTA, but Planescape and Spelljammer are quite distinct things.
>That's a thing people do, right?
At one point I had a whole instance of mediawiki that completely replicated a bunch of the Pathfinder 1e SRD plus all supplemental material we used, but with all my/our houserules applied. I should still have the dump somewhere.
That sounds awesome, you should link it if it's not too much trouble. I'm always interested in seeing how other people are modding their games, because it's like exploring different systems but knowing someone already actually enjoyed it.
I mean the issue is that there will be significantly less 3rd party content for 5e and One. Older editions already have all the supplements, homebrew or not, written and available and online.
A cursory duckduckgo search reveals a website dedicated to converting Spelljammer to 3.5, which should serve your needs well enough.
>from 5e
>to P2e
Can't make this shit up.
I will never understand why some people need an "official" release in their system to be able to do something. It isn't that hard to adapt between systems. Just change the numbers so it has around the same probability and uses logical mechanics already in the game.
5e has no logical mechanics.
There's definitely Starfinder to PF2 rules.
Fricking play Rifts then dude, way more fun
Also frick Pathfinder and frick 5e
Not that anon, but is Rifts able to sate the appetite for character customization someone who legitimately likes 3.5e has?
You play everything from a dragon baby to a time/dimension displaced Conan, to a Mech pilot, to a ran wolf with laser rifles. While it doesn't have as much granularity as you might think you need, it has plenty of variety
Alright, that's variety alright.
I do love that level of granularity between rigid classes and point buy that 3.5e shower of feats and prestige classes and the multiclass rules gives me though.
Anyhow. I will at least give it a read.
Thank you anon.
Pathfinder is shit, 5E is bland shit. I play 3.5E, Rifts, and some classic WoD. I know they're also shit, but at least they're engaging shit that's fun to dumpster dive. I hope that answers your question.
>engaging shit that's fun to dumpster dive
That's my favorite.
I'm the kind of person who'd rather play some eurojank rpg than the latest AAA release from current day bioware.
Thank you anon, that actually helps a lot.
If I wanted to be forced to play in Detroit, I'd just play GURPs, and the rules would be better.
>this rpg has no setting product for me to buy so i can't play that setting
What the frick is wrong with you people nowadays?
on moving from 5e to Path 2e because of Wotc shenanigans
>not taking the opportunity to take the things you like about a system, throw out the ones you don't, and start building something new for your table
Frick's sake, you were so close.
5e brainlets can't imagine playing anything without paying for WotC to put an arm up their ass and play the game for them.
Just fricking homebrew it, adapt rules from other games, or from supplements that do similar things.
why not just play AD&D spelljammer?
Move to aDnD 2nd ed. simple.
Just adapt the AD&D's spelljammer material to PF2e.
Just play Starfinder
Stay in your containment game. You made your bed now lay in it.
Can it really be called a containment game when it's half of all players?
>But its popular!
Not an argument.
>hurr durr, me lazy mongoloid, me no work adapting setting, must consoom
Fricking die. Now.
Can't you use Starfinder? I haven't played it but shouldn't it be almost 1 for 1?
Starfinder you mong.
Starfinder is science fiction
Spelljammer is wooden pirate ships that fly through space with goofy sword and sorcery.
You already need to house rule the shit out of 5e to make their spelljammer setting work, how hard is it to make starfinder a fantasy setting in comparison?
you're used to playing 5e so you should already be familiar with the answer:
>Just Reflavor It Bro
Reflavoring is unironically good.
We don't need nearly identical mechanics that duplicate the same power fantasy.
Play Savage Worlds
If you're playing an extremely high-power and rapid power advancing system like pf2e, any mechanics you devise for ships will become rapidly irrelevant. Navigation? In the matter of two levels the PCs will go from +5 to +13. Ship weapons? In two levels they will go from insanely deadly to not worth the action spent using them. Any survival/exploration mechanics you come up with will be made irrelevant by a spell/item/ability rapidly. You can honestly just use spelljammer as a backdrop, don't worry about mechanics. They will just board every enemy vessel they come across anyway.
I don't even dislike pf2e and I'm currently running a game, but if we're honest it only works for well-tuned combat encounters
https://aonsrd.com/
Starfinder. Its thw whole reason WotC even went back and remade spelljammer.
>moving from powerfantasy gonzo wank to powerfantasy gonzo wank
>powerfantasy
Anon, I know you want to fit in, but at least know something about the games you are talking about.
We're not talking about CoC or SotDL. D&D/PF are about becoming big powerful heroes with lots of magic items by design. Playing the game differently is often just a suggestion in GM guides.
PF2 is as much above D&D5 e in terms of power level as D&D 5e is above SotDL.
Exalted is above PF2e but that doesn't make PF any less of a powerfantasy.
Stop giving your players billions of gold pieces, stop making magical items available, stop throwing trillions of xp at them.
Fricking stop doing it.
It's all your fault if your games turn into power fantasy. It's all literally under your absolutely and direct control.
>UUUUH YOU CAN CHOOSE TO PLAY THE GAME HOWEVER YOU WANT
>SO THE GAME IS NOT DESIGNED TO BE A POWER FANTASY
Die right now, tourist.
5e is quite literally the first WOTC edition where the math works better WITHOUT magic items.
It literally shares more DNA with 2nd edition than 3rd, but people who haven't played all of those have no way of knowing that.
starfinder is more like spelljammer than actual sci fi. I'd argue that starfinder has no sco-fi at all.
Bro, the 5e Spelljammer content is utter garbage. It's not even a book, it's a fricking pamphlet. Despite the fact that Descent Into Avernus has rules for vehicle combat, and despite the fact that Ghosts of Saltmarsh has rules for naval combat, 5e Spelljammer just tells you to narrate a boarding action and settle it like a normal encounter, like you're playing fricking Deadfire or something.
Play soulbound instead, it's modern take on planescape by the brits.
You know wotty-cotty's bullshit is going to kill Paizo, right? Pathfinder runs on the OGL.
Pathfinder 1e, perhaps, which was explicitly released under the original OGL, which Wizards themselves admitted they can't touch. 2e is their own ruleset.
Paizo seems quite sure that PF2E isn't on the OGL.
Yeah, I doubt there are character concepts from 5e you can't recreate in PF2. PF just has so many goddamn options in it. It can be overwhelming for some, but it means you can probably make your thing happen unless it's some ultra-specific 5e subclass like Rune Knight or Hexblade.
Even then Hexblade can work as a Magus with the Witch Dedication.
>Pathfinder runs on the OGL
PF1 does but they arent making any more books for that, only selling the small pocketbook editions of existing books.
PF2e is explicitly not an OGL product, having been designed to share nothing that is part of the OGL. However, to make it so that 3pp designers and homebrewers for PF2e could sell their products without legal issues and have a good base for doing such, they included the OGL. With the ORC license they will no longer even be including the OGL, (after several months, production takes a long time and things are already at the printers or will be) and will be completely free of WotC and the execs who are ratfricking the company for their greed.
>spelljammer equivalent
You should never leave.
In fairness, 5e doesn't really have spelljammer either. It's fricking awful.
>have like 4 different backup characters I want to try for 5e
>DM has informed us we will be switching to PF2e after our current campaign ends
Post your concepts, there might be ways to make them work in PF2e.
SHIT! That makes it IMPOSSIBLE to play then! Need an official book or there is NO WAY!
Play PF1e ya pleb
Just play an actual sci fi RPG, you fricking zoomer homosexual