>play 40k. >it's awful. >play kill team. >it's awful. >play bolt action. >it's awful

>play 40k
>it's awful
>play kill team
>it's awful
>play bolt action
>it's awful
>play aos
>it's awful
>play epic armagedeon
>it's fun!

Why?

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  1. 1 month ago
    Anonymous

    Did you 3D print the Epic Armageddon minis or go third party with them?

    • 1 month ago
      Anonymous

      3d pront

  2. 1 month ago
    Anonymous

    >man of iron

    • 1 month ago
      Anonymous

      It's l e a d.

  3. 1 month ago
    Anonymous

    Which is why GW discontinued epic armageddon and why Legions Imperialis doesn't use epic armageddon's rules. They don't want you to have fun, they want to sell you plastic DLC and continually redo the rules over and over to "fix" it

    They release broken rules on PURPOSE anon. It's their entire strategy

  4. 1 month ago
    Anonymous

    I rememeber playing Epic Armageddon. Pretty good game but I wouldn’t say it was drastically better than other games of the time like Warhammer Fantasy or 3rd edition 40k.

    How are you finding the time to play all these games anyways have you spent years painting minis?

  5. 1 month ago
    Anonymous

    Turns out game design actually matters.
    And Epic Armageddon has genuinely good game design, because it was based on a good idea that didn't quite work (3rd edition Epic) that was then refined into that better fit what the players wanted out of a game, playtested extensively and written in a way that isn't some kind of absurd word salad.
    It presents players with a bunch of different ways to go about achieving victory with their armies, a whole bunch of very different armies, and whilst not perfectly balanced by any means, is understood well enough to consistently work so that most match-ups are about the player's tactical ability more than metagame bullshit, to create interesting battles.

    As an aside Bolt Action's problems are different to the GW games on that list though, in that it's just a very bland game system. It's the most average of miniatures wargames rather than just horrifically (or deliberately) badly designed. For a better WW2 game on the same scale I would recommend Chain of Command instead. 'Feel' is of huge importance in game design and it's hard to quantify without huge paragraphs of rambling but simply put Bolt Action feels like nothing at all because it's not actually trying to be anything even passingly despite nominally being a WW2 game.

    • 1 month ago
      Anonymous

      >'Feel' is of huge importance in game design

      Maybe this is 40k's problem, too, because it also doesn't "feel" like anything, I don't feel like I'm reproducing the setting I'm just throwing dice around like in bolt action

      • 1 month ago
        Anonymous

        There was a definite shift in 40k's design over the more recent editions to stop even bothering to (abstractly) represent "things" (and that's everything from what different guns do to how units move and saves work and so on) with some degree of consistency and this has absolutely not helped on that front.
        But 40k does it in a different way to Bolt Action, with an overload of detail of all kinds and meta currencies and masses and masses of special rules. Nothing quite works the same as another thing even where it reasonably could be covered by the same mechanics to the point of insanity. Where as Bolt Action just doesn't really feel like anything because despite putting the names and dice rolls to actions and results, it doesn't really match up with WW2 "things" either as the game was an incredibly generic game system with WW2 pasted on top of it like a skin.

        To contrast that with Epic Armageddon, that game tries to make units act like they're supposed to do in the setting, but does it with a limited set of special rules so that it's much, much easier to parse the required information and get them acting like expected. And it just does a much better job all around of conveying a 40k battle. Especially when getting above 3k points so some big spectacle stuff can be had (with some limitations on total activations though, it's not a perfect game after all and still needs a little handholding in places).

    • 1 month ago
      Anonymous

      >another chain of command shill

      Stop shilling this game everywhere on this board. You don't play games. No one fricking plays chain of command. No one fricking cares about how a game "FEELZ" or whatever the frick.

      • 1 month ago
        Anonymous

        Post models

      • 1 month ago
        Anonymous

        >Stop shilling this game everywhere on this board.
        But it's not 40K/AOS/TOW.

      • 1 month ago
        Anonymous

        >No one fricking plays chain of command
        I do though.

      • 1 month ago
        Anonymous

        think it's amazing that there's so many unlikable autists that find it easier to convince themselves it's nogaems propping up the whole independent wargames scene than it is to bathe at polite frequencies and do a little self improvement

      • 1 month ago
        Anonymous

        I play chain of command.
        It's not as popular as FOW but there was a game day for it in Montreal last week.

        Both games are easily better than the other games listed mechanically and vibes.

  6. 1 month ago
    Anonymous

    Because GW fricked off and left EA alone, to be tweaked and improved by people who actually care about having a good game instead of a good quarterly profit.

    • 1 month ago
      Anonymous

      ultimately this is what it boils down to. gw has made a lot of games over the years with solid core systems. as have many other companies. but a game never has the chance to become good while there's a company constantly fricking with it and breaking shit. it takes like 8 or 10 years of work without just mindlessly jumping to the next edition to actually get the balance good. playtest a lot and change only a little at a time. lots of patience. and now epic has like 100 army lists with great balance, which is something no "alive" game can claim, or ever will be able to claim.

  7. 1 month ago
    Anonymous

    Ben, you don’t play any games.

    • 1 month ago
      Anonymous

      Why do people here keep saying my name? I play games, not warhammer, but I play games. I'll even post model. I don't think I've done anything particularly bad, but you're all making me paranoid.

      • 1 month ago
        Anonymous

        don't worry other Ben, there's a weirdo over in the generals who gives the rest of us a bad name.

  8. 1 month ago
    Anonymous

    maybe you just don't like 28mm games with individually based models?

  9. 1 month ago
    Anonymous

    >that necron

  10. 1 month ago
    Anonymous

    >Why?
    Something something monkey's writing Shakespeare.

  11. 1 month ago
    Anonymous

    >Why?
    Most likely because of the game version of art vs adversity or something similar to that. The game had to stand on its own two legs or fail even with the Warhammer 40k branding. So a lot of work and effort was put into making sure that the game would be actually fun to play. Which most likely explains why it is still enjoyed to this day.

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