>Play an indie metroidvania

>Play an indie metroidvania
>Explore the world for goodies
>Find optional bosses, optional items, optional story things, optional new areas, so on.

>Play a metroid game.
>Explore the world for goodies.
>Find a missile expansion, and another missile expansion, and a power bomb expansion, but mostly missile expansions.
Why do people like this series?

50 thoughts on “>Play an indie metroidvania”

  1. >why people like different things
    dunno op, we will never know, just like we will never know why you prefer to eat dicks in place than pussy

    Reply
  2. The reward is supposed to be finding the items themselves and getting closer to that sweet 100% completion. So even though it’s just missile pack #30, it’s precious completion percentage. But I understand this complaint about Metroid as a whole if your satisfaction comes more from individual rewards. I wouldn’t call Metroid outdated compared to modern indievanias but that’s just how Metroid’s gameplay loop works.

    Reply
  3. Why the fuck are 9 of the bosses chozo soldiers? And why do 4 of them play exactly the same? I wanted more big creepy X mutations.

    Reply
  4. >play an indie metroidvania
    >wander around aimlessly because homosexual devs care more about making the map bit than any proper design objectives.
    >entire game ends up being a metaphor for coming out as trans

    Reply
  5. It’s like you homosexuals love leaving out the "vania" part of "Metroidvanias" to act retarded. Thats your answer, homosexual. Metroid is Metroid, not Castlevania. There is a reason why "Metroidvania" is a thing and what indie people are creating.

    Reply
  6. Am I going full retarded or does it get kinda confusing what to do next after getting the space jump?
    The new elevator I found takes me to cold rooms which I can’t get into yet.

    My only idea is to go back a few areas and ooen the storm missile door.
    Progressed through everything so far smoothly but I finally got lost

    Reply
    • This game and Luigi’s Mansion gave me these weird problems of getting lost or not figuring out what to do next. LIke, the lure you in with handholding you all the fucking way and then just kinda stop a good hours into it? I don’t know if I like this kind of game design because i seriously have never felt so stupid in my life playing a game before these 2 games. LIke either make the game liner or not, don’t lead me into something and condition me and just go NOPE now figure it out!, and then start holding my hand again like nothing happened?

      like an amazing example is when i got to the plant area for the first time. you only really explore the bottom part of it before it leads you to a elevator. This whole fucking time the game has conditioned and has lead me to these teleporters and lifts and trams all the time so far and just as i get to a new area too. So I assumed thats where I needed to go and nope, I had to go somewhere else that I didn’t even notice at first because its a closed area that you need to morph bomb. Like of course if you went that way first you would of not had this problem but if you didn’t it fucks you up a bit.

      Reply
    • >multiple major sequence breaks deliberately left in
      >more speed tech than any game since super
      >hidden quick kill options on multiple bosses
      >"hates speedrunners"

      lol
      lmao

      Reply
  7. why the fuck are 90% of the environments all just gray monochrome areas? What happened to all the colorfur, exciting places we could go in the other games? Fuck even the original NES game wasn’t this drab looking.

    Reply
    • The overall map layout and level design is really weird at times too. When you count the fact that roughly 35-50% of most maps are practically just E.M.M.I zones (which most have similar architecture) and the fact that you’ve got some absolutely pointless sections (like getting the Power Bomb) or when two of the E.M.M.I get disabled Beyond that, your overall ability distribution is hell out of whack too, you get new toys which you practically use for a roughy 20-30 minutes and then you’ve already upgraded with another tool that does the same job, yet doesn’t really change anything in how you explore the areas.

      The problem with this is, the same platform (Switch) has had La Mulana, its sequel, Hollow Knight, Axiom Verge (and it’s sequel). Fuck, i could also technically mention the three Blast Master Zero games while i’m at it.

      In that sea of games, i’m seriously trying to find where Dread really stands out in comparison to the competition and roughly the only thing i can mention is the controls and mobility. That won’t exactly fix the issues that plague the gameplay and map design, but for the average person who has never played other Metroid inspired games can really not have a decent measuring stick where Dread goes wrong. It’s even worse when you stick into the fact that it’s a Nintendo game, it’s selling better than games that are cheaper, better and (arguably) do the same thing it does, but without the name Metroid on the cover.

      Reply
      • I loved all those games you listed and I’ve played every single Metroid game. Also I would list Blasphemous as another good Metroid like and now we even have 3 actual Metroidvanias with the CV Advance Collection. The power up distribution does feel oddly random. They definitely designed this with trying to focus too much on EM.M.I. areas and less on overall exploration. I really hope Prime 4 doesn’t have similar issues.

        Reply
      • >your overall ability distribution is hell out of whack too, you get new toys which you practically use for a roughy 20-30 minutes and then you’ve already upgraded with another tool that does the same job, yet doesn’t really change anything in how you explore the areas.
        This is the only actual point in your post and it’s blatantly false

        Reply
  8. >tfw can’t beat the first chozo robot at the beginning of Ferenia
    Holy shit and i thought i got decent at vidya after beating the souls series.

    Reply
    • Don’t get close to it. Use Flash Shift to widen distance and pump it full of missiles. You can’t parry the red melee attack, but you can the blue one.

      Reply
    • I just cheesed it just going between the top two platforms and spamming missiles at it. Monkey in the middle’d that bitch.

      Reply
    • If you’re struggling now, just wait until later when you have to fight two. Just focus on keeping a distance with flash shift/platform movement and hit him with missiles when he tries to close the gap. Before he even attacks, go ahead and move to a new position to repeat. It’ll take longer, but this is the safest way to fight them if you’re struggling to avoid their shit.

      Also, look to charge a shinespark before the encounter if possible. Shinesparking into them will take off about half their health.

      Reply
  9. Metroid is more about replaying the game and trying to get less time, more items, or both. No point is tons of optional content that doesn’t lend itself well to that goal.

    Reply
  10. It’s a good point, you get way too many missile expansions, to an extent where it becomes impossible to run out, and yet the game will still give you more.
    Who the hell needs 275 missiles, especially when just spamming the beam is stronger in this one.
    It’s an issue that originated in super metroid, and that further games alleviated, by introducing beam combos in prime, or by not making regular missiles and supers separate, but never resolved.

    Reply
  11. Metroid has always been more about speedrunning than full exploration. That’s why most games give you better endings based on speed and not item %, with some variations. I don’t know why people don’t understand this.

    Reply
    • How is "get gud" even remotely related response to OP’s prompt.

      He didn’t even say "This game is too easy" which is the type of shit that triggers hollow knight scrotes into saying "git gud," because atleast that’s related to difficulty even if git gud is the opposite thing to say here. OP isn’t even talking about difficulty at all.

      Reply

Add to the conversation