Play Dying Light.
(Don't play Dying Light 2 though, it's pure garbage)
It's All Fucked Shirt $22.14 |
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It's All Fucked Shirt $22.14 |
Play Dying Light.
(Don't play Dying Light 2 though, it's pure garbage)
It's All Fucked Shirt $22.14 |
Shopping Cart Returner Shirt $21.68 |
It's All Fucked Shirt $22.14 |
How do you frick up a sequel enough, that people would rather play the first game?
I saw the pseudo medieval shit and it instantly killed all my interest for it.
>How do you frick up a sequel enough, that people would rather play the first game?
That happened to a surprisingly large amount of sequels.
Witcher 1 into 2
Victoria 2 into 3
All the Battlefields
Most all Bethesda games
Risk of Rain 1 into 2
Stalker games
It's surprisingly common that the sequel will be overall worse than the previous game.
Everyone would much rather play Witcher 2 or RoR2 are you moronic?
ContrariaBlack folk are just dumb. DL1 was a mediocre game people only liked for the parkour, which was massively improved in 2. And the devs even removed the artificial diffficulty that made it impossible to parkour at night, which was a welcome change by all players.
yeah it's probably a better game if you're an easily amused primate
You're not totally wrong. 2 did dramatically improve the parkour. But by changing the night they took away a big part of the sense of danger. In the original, you had to get all of your shit done before the dark or you were stranded in big murder country and generally your only options were a tense game of cat and mouse or a desperate sprint to a safe zone. The devs made it so that night time was functionally indistinguishable from daytime, except darker and if you somehow totally fricked up someone screamed at you and you had to run fifty yards to a safe zone. Plus they dumbed the game down and it hurt the combat. Fighting zombies in a zombie fighting game shouldn't feel boring and floaty, but they managed to take away the heft of your attacks and the tactical dismemberment, and made it so that fighting zombies was just a chore to complete your checklist rather than an entertaining and enjoyable experience. I liked the meter that made doing things inside feel tense, but pretty quickly you get a big enough timer and refill your bar inhalers that it becomes meaningless.
I liked 2, but that's because I love open world exploration games. Anyone who liked 1 because it was a zombie fighting game probably disliked 2 because it really did not focus on that.
Sure, but now there's night exclusive stuff with good rewards like killing special infected, the bossfights, etc and you can do stuff indoors that you can't do during the day. In DL1, night time was just "get the frick inside" and I never played it. DL2 probably could have made night a little more tense, but I enjoyed how they actually made it as important as daytime in terms of stuff to do in the world.
Those literally exist in 1, there are zombos that only come out at night, nevermind the fact that you can literally farm volatiles with the basic starter shotgun for easy money and exp.
Yes, and like I said before nobody engaged in that content because the game had poorly thought out night mechanics that resulted in the vast majority of players simply staying inside at night.
So? You're saying theres nothing to do at night on dl1 and i'm saying there is. You claim theres no incentives when theres literally double exp, bosses, quarantine zones, bolters for their exclusive materials, pvp mode night hunter, midnight airdrop. It looks to me you're complaining about a game you never played, you are more powerful than volatiles you have a uv light which stuns them and its a base item, then you also have flares/zaids flares which stop volatiles attacking you all together for around 30s per.
Yes, and like I said before nobody engaged in that content because the game had poorly thought out night mechanics that resulted in the vast majority of players simply staying inside at night.
The night mechanics were far better in 1.
Felt watered down in 2, IDK
Sure, if you want players to just treat night as a time to hide indoors. If you want them to engage with content at night then it needs to be more player friendly.
The night content in 2 was boring, all the quarantined zones felt too copypasted, same with big boss zombies in GRE areas.
I like Risk of Rain 2
>dying light has guns
>dying light 2 has an semi-auto crossbow and a DIY disaster
simple
The guns in 1 were a lot of fun, especially in the Following expansion where gunshots didn't attract virals everytime, also this expansion added new guns.
It was no Far Cry yeah, but you had the basics: six-shooters, handguns, assault rifle, double barrels shotgun, semi auto shotgun, submachine guns, bows, crossbows, they even added handguns with silencers at some point.
The main problem with 2 is that they fell for the "20 years later with overgrown vegetation post-apo setting" meme, which forced them into this weird neo-medieval shit.
I didn't care that the guns were a little underwhelming, traveling around and exploring in Dying Light 1 was heads and shoulders above Far Cry 3/Ubisoft shit
I knew it would be shit from the getgo when the anouncement happened they had a woman doing it.
https://en.wikipedia.org/wiki/Second-system_effect
>8 years old single player game has more players than a 1 year old single player game
OH NO NO NO NO
>he doesn't know about the pvp mode
embarassing
Sounds like you are mad that people were able to enjoy the game. Have you considered getting a life?
the weak should fear the strong
>bro you don't understand I'm like such a badass, I went out at night in dying light 2
Embarrassing and pathetic
Dying light, dumbass. Cope&Seethe&Dilate
>bro you don't understand I'm like such a badass, I went out at night in dying light
xD
easy
DL1 still has tons of custom maps and campaigns that keep me coming back.
DL2 didn't get mod tools until last month, and thus far most of the modded maps are broken and even just getting to the maps requires a shit ton of time (and RAM, since you need to open the dev environment to load any maps, and that's going to eat up like 6 GB of RAM by itself).
In DL1 all I need to do is open the custom game version at launch, and I can get all my mods from he workshop instead of having to use mod.io, which sucks ass.
DL1 is a fun sandbox
DL2 is a copy of ubishit open world.
the same way we do every night, pinky... we try to appeal to a broader audience.
>strength of our game is parkour and zombies
>so let's kill parkour (hello glider and map build around it) and introduce humans, lots of humans for our second game
Many such cases.
uhh im gonna
>BLOOOOMMM
I did already, i was thinking on buying 2 wtf is it bad?
Yeah it's garbage
It's like Techland execs sat around a table and said "Okay guys, how can we make a Dying Light sequel, without all the things that made the first game great in the first place?"
Only the parkour got marginally improved, everything else is a downgrade, physics, combat, the dread at night, etc.
I enjoyed it more than 1. The story is better and more involved, and there's choices to be made and whatnot. Still very flawed, but I enjoyed it. The parkour is amazing, and the city environment is beautiful. I don't know if the changes to the night are good or bad, but the game is still very scary if howlers spot you and get a chase going. The difference is now you're incentivized to spend time outside at night, and it's not quite as horribly oppressive. Night in the first game was so bad that I fricking hated whenever I had to actually go out in it. DL2 it was still risky and you had to be careful, but it wasn't nearly as bad. Not sure if that makes it better or worse tbh
You are the reason we got to this underwhelming and watered down pile of garbage
Frick you.
Cry all you want, it's a legitimate mechanical decision to make night less terrifying so that more people actually engage with it mechanically instead of just treating it as something they skip. (which is how the majority of players played DL1)
No, the story was just pretty mediocre. DL2 was far from perfect but it had an interesting and intimidating villain, and a lot of different choices you could make. I enjoyed it.
The night time in DL1 being genuinely terrifying was what made the game stand out from other zombie games.
You were supposed to dread it and avoid it as much as possible.
But, if you went out at night you were rewarded with x2 XP, and absolutely thrilling moments.
Yeah, and I literally never went out at night in DL1 unless the game forced me too. And that's what the majority of people did, meaning literally all the night exclusive stuff they designed for the players to do was wasted. Night in DL2 is still fricking scary if you aggro a screamer, the chasing zombies are fast as frick and you can absolutely get run down and killed if you're not careful. But it had a nice balance where I still went out and did stuff, and the rewards were better as well.
>Yeah, and I literally never went out at night in DL1
You are a pussy
Don't care. If the devs wanted more players to engage with the mechanics at night, they made the correct decision. Did they go too far? Could they have made it a bit more challenging? Probably, but I was able to enjoy the night content in DL2 and I didn't in DL1.
>Night in DL2 is still fricking scary if you aggro a screamer
Lol no it isn't.
It's incredibly piss easy to evade a night chase, you can do it while standing idle
Want a thrilling night chase in 2? You have to basically run circles for minutes until volatiles decide to finally show up.
I don't think DL2's nights are perfect, but it definitely was an improvement over DL1 where I just never went out at night ever because there were swarms of volatiles everywhere who would basically instakill you. The way the rooftops were safe and the ground was dangerous is a cool dynamic, and it made me shit my pants a little every time I had to leave the roofs to get somewhere.
Just admit you're trash, a pussy and gay. You have so many weapons against volatiles and you're still afraid of them, you have a uv torch, you have uv glowsticks, firecrackers... shotguns and you still chose to play like a pussy, that was YOUR choice.
Cry all you want, the majority of players simply didn't engage in the night time content of DL1, and chose to only go out during the day. That's a fine design decision, but if the developers want to put a lot of content at night, then they need to change the mechanics (and they did)
You seem to be very sad people
Listening to the pussies who couldn't stomach going out at night wasn't a fine design decision.
Again, cry all you want but if the developers want to have the majority of their players engage in night time content, they needed to make mechanical changes (Which they did)
homie players aren't engaging with Dying Light 2 at all :
>people aren't playing a single player game
whoah
>more people are playing an 8 years old singleplayer game than a 1 year old singleplayer game
woah
Doesn't DL1 have a ton of multiplayer modes and stuff in it?
Doesn't DL2 have coop mode as well?
DL1 got a DLC that includes a PvP invasion mode that was quite popular, which is probably why more people are playing it. Embarrassing that you didn't know this.
homie the PVP mode has been deserted long ago.
People still play Dying Light 1 because it's just better than 2.
Embarrassing that you didn't know about the pvp mode, which is obviously why people are playing DL1 more than DL2
I did know about it, but like I just told you, it has long been deserted.
There are more people playing Dying Light 1 than 2 to this day because 1 is just better, end of story.
Clearly it's not been deserted if more people are playing the game than DL2. Glad we could clear that up.
>There are more people playing Dying Light 1 than 2 to this day because 1 is just better, end of story.
Oh no no no onezisters... How will we cope now?
lmao
also see
>Dying light 2 gaining players
>Dying light 1 falling rapidly
Guess that multiplayer mode (the only reason to play DL1) really is dying lol
The majority of players are not playing night hunter game mode, you can literally turn it off and theres cheaters who instant kill you and have infinite uv torches. It's not a mode per say it adds onto the game itself not seperate to the main game.
and what do you think 2 has in it? Do you really think there is no coop features in 2?
This is the stupidest post in this thread, actual braindead levels of stupid.
The night is tense but people are pussies. If you used the craftable drugs and booster things you could evade the volatiles with parkouring around and especially taking turns and not just climbing and navigating in a straight line
And yet, the majority of players didn't engage with the nighttime content of DL1. Since the devs wanted to have more players engaged with the nighttime content in DL2, they changed the mechanics and were successful in their goals.
>redditors like me avoided the challenge
Tell us more about your sexuality homo
moronic homosexual
>The story is better and more involved
Let me guess, you skipped all the cutscenes in 1 and didn't even play The Following.
It wouldn't have really mattered if he skipped the cutscenes in 1 in the base game, the base story with Rais was fricking generic dogshit that took 5 minutes to come up with. The Following was decent though.
The story in 2 is pure dogshit my dude
It has even more plotholes than 1, which is quite the accomplishment in itself.
1's story was dogshit, but the funny kind of dogshit, like shitty schlocky movies.
2's story wants to be taken too seriously, and it fall flat completely.
The first game's story just isn't memorable. You're a guy and you gotta get a cure blah blah blah. DL2 has you being this superpowered infected guy facing off against this deranged infected mad scientist, with several different factions all fighting over the city. It was fun
>DL2 has you being this superpowered infected guy facing off against this deranged infected mad scientist, with several different factions all fighting over the city
This sounds even less memorable than 1.
>playing as a superpowered zombie guy slowly losing his mind isn't memorable
okay dude
Probably because Kyle Crane doesn't have any relationship with the game's main villain like this guy does?
You for real? You can write him in easily.
If it was about that then why didn't they just make the mc Kyle Crane when we know he's infected/becomes the night hunter?
They are both garbage, i really don't know what the frick you morons see in the first one besides at the time being a more fresh experience because the market was not flooded with generic open world fake rpgs so you thought it was something special
Nah 1 is great.
Out of the 300 hours I spent on this game (singleplayer, not even playing coop), 100 of those hours are probably just me bashing and slashing zombies, just to to observe the cool physics, ragdoll, and gore effects.
The game has a great atmosphere, especially at night.
Dying light isn't an rpg are you stupid? That was dead island.
bump
have a nice day samegay spammer, nobody gives a frick about your irrelevant dead game, DL2 >>>>>> dogshit light 1
I'm playing DL2 now, it ain't bad. It feels different from the first because the first had something that could be arguable as bad, the buildings were very similar in their size and same goes for the streets, stuff was quite "blocky" which gave the world a much more homogeneous appearance for better or worse. I just started hours ago, there's a bit of a frustration on the night chases at low level right now, I feel a bit overwhelmed at climbing routes with 10 shits on my tail compared to the first. I'm unsure about the changes to climbing with stamina now, in a way it does bring something new to how it was in the first, also I don't have it yet but I heard the grappling hook was nerfed and that's good news, because that shit was broken good in the first. I'm liking the parkour overall a lot more
Despite the first game not being a strictly runner game like Mirror's Edge, I always thought it carried that torch of First Person Perspective platforming rather well, the platforming in this so far is pretty nice and that's good to have, Frick that homosexual britc**t who whines about FPP platforming too, how can a person be so dumb not require 3rd person to do platforming, your walk/run speed is a constant, it shouldn't need a camera to know when you'll be at the ledge, moronic commie c**t
Dying Light is a zombie game with parkour.
Dying Light 2 is a parkour game with zombies.
I played Dying Light for nearly 300 hours, and I always came back to it over the years, it was THAT fun to me.
Dying Light 2 I played over 40 hours, and eventually dropped it out of sheer boredom.
Which is a shame because yeah, parkour has more variety to it in 2.
But the weightless combat and floaty movement killed it for me entirely.
I also loathed how they made the combat in 2 animations based, rather than bringing back the physics sandbox from 1.
In 2 you have to use the correct skills in the correct order to do cool shit, often waiting for animations to fricking end.
In 1 I could be more creative during combat, I could slide+tackle a zombie to break its legs, then stomp kick his head. Then I would use its guts to camouflage myself, and then snapping another zombie's neck from behind.
Parkour in 1, although not having as many options as 2, still felt more satisfying to me, it felt snappy, just like the combat.
I don't know, the first Dying Light had pretty good parkour despite not having the stamina system, chases at night were really interesting going around and switching directions and shit.
What Dying Light as an IP badly needs is to add some momentum mechanic to the combat, take a bit of a hint from the Mount & Blade mechanic that melee strikes with speed have increased damage. Could also use vertical strikes from jumps to deal extra damage. Maybe make them cost more stamina or whatever, the idea of sprinting and bashing some skulls sounds pretty good and it's a system made for a game with emphasis on movement/parkour
I mean Dying Light 1 already had satisfying and meaty combat (because of the physics, gore effects, and sound design), but they decided to throw it all away to serve us this animations based garbage in 2.
I didn't dislike the combat of DL1 but I always thought it could be improved with momentum mechanics, the dropkick was too abusable and there's just a wasted potential of not allowing the player to deal immense damage by dropping from a certain height and smashing skulls like a watermelon with some 2x4 or like I said allowing power strikes while sprinting. The series could also experiment with light strikes and heavy charged strikes, then you charge and run/jump and hit, deal massive damage, it seems logical to me that a game all about movement would integrate speed into boosting the damage of the strikes, not as a requirement but as another thing that can be done
>there's just a wasted potential of not allowing the player to deal immense damage by dropping from a certain height and smashing skulls like a watermelon with some 2x4
I haven't unlocked that yet but I wanted more than a single ground slam attack. I want mechanics that make speed boost the damage of your strikes. So you sprint and smash heads = bigger damage, you jump from a car and hit stuff, it deals extra damage etc, much like in Mount & blade if you are on horseback and if you dish weapon strikes while the horse is sprinting, the damage increases, but integrate this with the parkour/jumping/sprinting instead
Mate if you haven't even fully unlocked the skill trees then idk why you're speaking
because momentum-based mechanics make sense for a parkour + melee combat game, just read the reply chain
I heard you're a super hero in 2 which is why the jumps look so moronic, what a cop out for shitty animations and jumping physicsm whenever you bring this up to a dl2 gay they just complain about the fricking grappling hook like that even matters.
DL2 is better than DL1 + All DLC. I finished DL1 for the first time just before playing DL2. However I didn't finish DL2 for the following reasons:
>Early Launch Bugs
>Bad Voiceacting/Story
Which was just as shit in DL1, but DL1 looked like shit so it matched, it's even more jarring here. Main Protagonist wasn't that bad but the rest was.
>Lack of Content
DL1 has like a decade of DLC and Add Ons, DL2 has none of that.
I overhyped DL2 too much in my head, and what I played I liked, but I wanted it to get better, then I got distracted by better games.
>DL2 is better than DL1
>I didn't finish DL2
>zombie apocalypse setting
The most important question is in determining who wins is... in which game can you kill child zombies?
Dying Light 1
Is Dying Light fun on a mouse/keyboard?
I'd assume it's better. I can't imagine pulling off the more advanced movement, as quick as I ended up doing it by the end of my DL1 playthrough, on a controller. Plus you have to aim guns. It's a very camera heavy game where you always want full control of where you're looking at.
Yes, i've never played it on controller, it works like an fps game, very well.
I love DL I just feel like it takes way too long to level up, and old town is so much better than the slums they should have started with it.
The ending fight is so hilariously bad I wouldn't change it for anything though.
Boy do I fricking hate playing as a character named KYLE though. Fricking KYLE.
Leveling up at night is faster
Also try chasing supplies air drops, you get so much xp points to upgrade your survivor tree with those
>Go out at night
>get instakilled if you get spotted
Whoah, my XP levelled up so fast... incredibly game mechanics.
>Go out at night
>get instakilled if you get spotted
Imagine being this bad at the game
You are supposed to take it slower at night, and take alternate routes if you spot volatiles on your way
>take game supposed to be about parkour
>randomly spawn instakill enemies who can run faster than you at night
>make you play the fun fast parkour zombie game as a slow, boring shitty stealth game
no thanks
Woah...
It's almost as if the game was trying to challenge you and make you use the parkour to its fullest
>filling the game with instakill enemies who are faster than you, forcing the player to slow down and be stealthy to avoid them
lel no, that's actually the opposite. DL2 at least has the interesting dynamic of rooftops being safe at night while the streets are dangerous, meaning players are punished if they fail at parkour and end up on the street.
And yet it's still true that the reason more people are playing DL1 is because of the multiplayer DLC modes that DL2 doesn't have. Cry about it all you want.
I think this all boils down to you being terrible at the free running mechanics because I have no idea how you'd ever accidentally fall off the rooftops and play the entirety of DL1 without being able to easily shake off volatiles. IIRC you're literally forced to do it for a few story missions. Well you're actually just trolling, but whatever.
How can you fail at parkour? You have a grappling hook, you have literal super zombie powers, chases end as fast as they begin, you can't be chased unless you purposefully enter the field of vision of screamers which are literally on your map and highlighted so its never a surprise to see one. You don't even get chased at all infact unless your gta style wanted level goes high enough, laughable.
Dying Light 2 has completely static nights, thus completely killing what made the first game stand out in the first place.
In 2 you have to actively taunt the enemies for minutes to finally have a worthy chase around the city.
In 1 you HAD to be careful because Volatiles could be anywhere.
The night in 1 actually changed how the game was played, in 2 they just made it tedious and boring.
The infection timer in 2 was also incredibly tedious.
So in other words, the developers correctly identified that players didn't want to engage in the night time content because of how badly designed it was mechanically with artificial difficulty, and improved the gameplay?
No, the developers had to give in to the adhd ridden homosexual gaymers complaints and nerf nights to the ground so you little wienersucking homosexuals can play without triggering an anxiety attack
So in other words, the developers correctly identified that players didn't want to engage in the night time content because of how badly designed it was mechanically with artificial difficulty, and improved the gameplay?
No, the developers had to give in to the adhd ridden homosexual gaymers complaints and nerf nights to the ground so you little wienersucking homosexuals can play without triggering an anxiety attack
No one plays with invasions enabled. DL1 is better than DL2, that's why it has more players. Cry about it all you want.
moronic homosexual you too
If you're bad at the game's main mechanic, that's not really its fault. Do you just have no map knowledge or something? Most players should be more than able to shake any number of volatiles after enough playtime without ever taking a hit.
Cry all you want, but the developers wanted to make the nights more enjoyable for players, and they made the right decision.
i hope she reads this bro.
still crying?
>Rais doing his best Shatner impression as he screams "CRAAAAAAAAAAANE" while cauterizing his new stump with a torch
It's so unintentionally funny that it makes up for the awful QTE final battle.
https://www.nexusmods.com/dyinglight2/mods/48
this mod helps but the game still sucks
Already beat it like 3 times both solo and co-op, did all achievements except Hellraid, as if Bozak wasn't enough already, collected all the statues, notes, recipes and whatever. FRICK Techland for giving us that downgraded abomination instead of a proper sequel.
Dying Light 1 is the most aggressively average game I have ever played. A perfect 5/10 without any decimal points.
motion capping famous actors for your game is a big red flag that its a shit game
>death stranding
>dying light 2
>david cage library
>cyberpunk
>modern COD
>far cry 6
what other games am I missing?
all the 3rd person snoy shit
Dying Light was a pretty by the numbers story, nothing special, but at least it made sense and had a satisfying conclusion. 2 had SEVERAL problems and an unsatisfying conclusion.
I'm still mad about the watered down physics and ragdoll in 2.
Why would you ever get rid of this?
So this kindergarten-tier shitposting is the best DL2shills have to offer?
Bad game, it should have an entire half of the game where enemies randomly spawn and walk around that will run faster than you and instakill you, that's a good mechanic
I liked nights in Dying Light 1 better. Darker, better atmosphere and sound effects, way more dangerous. Made it feel like a horror game.
This game has godly atmosphere and sound design.
A shame that you couldn't enjoy it because of the hordes of badly designed instakill enemies wandering around
Just avoid them bro
Yeah bro, I totally love it when my fast parkour zombie game turns into a shitty hide and seek slogfest
git gud
>bro instakill enemies faster than the player is totally good game design!
You are a homosexual
git gud frfr
You had all kinds of tools helping you getting around at night
There are 2-3 volatiles in the area you need to go/do shit in? You could either trigger a car trap, attracting the volatiles to it because of the honk. You could also trigger UV light traps to make them flee.
You even had UV flares, your UV flashlight, firecrackers, and of course just using the level design to find the appropriate route without getting spotted by volatiles.
Clearly it wasn't very well designed if the vast majority of players didn't engaged with the night content. If you believe it was, you're delusional and probably mentally ill
No accountability, you must be a woman.
>if you don't like lazily designed instakill enemies you're a woman
lol okay incel
The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.
Considering how much of disappointment DL2 was for me, I would say Techland are full of shit.
Considering you are part of the tiny 10% of mentally ill individuals who went out at night in DL1, then it's probably a good thing they didn't make the game for the 10% of their audience that was mentally ill
have sex, incel freak
lmao you frickin troony homosexual, your people dont even play games, they just like to ruin things for everyone else, explain why Dying Light has more active players than the sequel
>why does a game with a multiplayer pvp invasion mode have more players than a singleplayer game
idk anon you tell me
Oh yeah, the side content in DL2 was generally pretty poor. They definitely needed to work wayyy more it the level of copy paste was insane.
>incel
yeah youre a woman or rather ywnbaw
>The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.
That's what happens when there's not really a point to doing anything at night except for the few times you're forced to during the story.
>The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.
[Citation needed]
I'm not going to spoonfeed you the dev interviews, they talked about this stuff a lot pre launch go look it up yourself
Source?
HAHAHAAHAHHAAHHAAAAA
lol not only are you a little pussy but also a lying b***h
Night time in DL1 is piss fricking easy. You get double experience points and lose nothing when you die unlike during the day.
Volatiles are a complete joke. You literally have to be RIGHT NEXT to them for them to even see you. Running right passed them is easy to do.
Pussy ass b***hes like you are the reason that video games continue to get dumbed down.
you talk like a Black person
And yet the devs confirmed that they changed the mechanics of the sequel because the original night mechanics were so poorly implemented that 90% of the players never completed any of the night time content....
More like the vocal minority of players didn't engage with it.
The best moments in the game for me were when I would scavenge and do shit around the city, and then suddenly it's dark and I'm stranded in the middle of nowhere.
I remember finding apartments, shops and houses where I could close the doors, and just wait until dawn there.
These frickers are so cool.
Just press sleep till morning lmao how nights are even real if you're such a pussy.
>wwaaaahhhh i cant deal with enemies that can pose even a tiny bit of threat to mee waaaah
>You can just avoid them.
>NO NOT LIKE THAT
Oh yeah. Was genuinely freaky trying to sneak around at night with all the volatiles screaming and croaking everywhere. But then you get good, level up some, and it becomes thrilling.
>a cure is made for the zombie virus from the first game (making the following's ending moot)
>scientists decide to make an even worse version of the virus for some reason and this time actually cause the end of the world
>major rework to nighttime mechanics coming
>major combat rework coming
>new enemies coming
>new weapon types coming
DL2 chads, how do we keep winning so bigly?
It's almost like they're backtracking and going to make it exactly the same as dying light 1... wow....
>Nights are going to become scarier
>this means that they're just going to return to the dogshit nighttime mechanics of DL1
Nah, they're going to improve the night mechanics of DL2 but they won't be going back to the instakill dogshit of the first game
This post will age like milk
You will be coping, seething and shitting yourself when it's revealed that all they've done is ramped up/improved the chase mechanics and added more volatiles at night (which is all the game really needs)
There will be no return to the dogshit randomly spawning instakill voltatiles. Seethe.
If you're getting instakilled by volatiles when you literally have a uv light which stops it from happening in one tap then you're just shit at the game.
>defending instakills in any game for any reason, ever
They're not though, they're just going to improve the already superior night mechanics of agreed upon better sequel
>I play dying light for the, uh.... the physics engine, yeah
Underage, leave. No trolling/flamewars outside of b
I am so glad they're gonna make DL2 more like DL1.
I'm still not gonna bother replaying it though, I prefer playing the superior game, DL1.
Yeah, Dying Light 1 is objectively better in every way. Story, gameplay, atmosphere, everything.
>Yeah, Dying Light 1 is objectively better in every way. Story, gameplay, atmosphere, everything.
>which is all the game really needs
Where is the physics engine from 1?
Keep coping, Barry.
>anyone I don't like is Barry
It's pretty sad how they need to rework things that were completely fine in the first game on launch.
Yet another dev team that fell for the "we need to fix/change what isn't broke" meme.
lmao everyone is asking for scarier nights and volatiles, youre coping
Nobody is asking for a return to the dogshit instakill volatiles of DL1
>instakills
>in fricking DL1
Holy cope.
>I play dying light for the, uh.... the physics engine, yeah
>why yes, I did cut off my penis and become a trans women
>why yes, I also voted for biden and support aid for ukraine
>why yes, I think aid to israel is also a good thing
Based ragdoll enjoyer
why did they downgrade the ragdoll so much in 2?
this shit was fricking perfect
>nights in DL1 are one-hit-instakill
What are you talking about? I remember getting caught but I did manage to evade the stuff more often than not by constantly switching directions when climbing around
Learn to read
Ignore him, idk why he isn't banned yet.
>nooo you can't just agree with our (new thing bad) contrarian hivemind
>jannies! Jannies!!
hes coping and seething because its easier to actually get good
>JANNIES HELP SOMEONE DISAGREED WITH ME ABOUT A VIDEO GAME ON Ganker HELLPP AWAAHHHHH WAAHHHHAHHHHH
nah dawg the jannies are trannies so they'll agree with you
>JANNNIES
>JANNNIES
>WAHHHHHHHHH
>S-SOMOENE DISAGWEED WITH ME ABOUT VIDYA GAYMES
>JANNNNNIEEEESS
SOUL
I'm not starting a new game series if one of the sequels is dogshit. Not anymore.
Would you start a new game if it had no sequel?
>b-b-but the story in DL1 is bad
Cole macgrath? What the frick?
Night time is 2spoopy4me, or I would have kept playing it. I dropped it the first time they make you run around at night and never picked it back up.
at least you're honest about being a pussy unlike the anon ITT using phrases like "player friendly".
I have no shame about being a pussy. I took my reaction as a sign they really knocked it out of the park, so I can see why it resonates with other people. Same thing happened to me with Darkwood, recently. It's a cool game though.
based and balanced self-reflecting anon.
>designing your game so the majority of players either stop playing it or just ignore one entire half of the content
>this is good
Braindead contrarian moronation has really mindrotted everyone on this sight
yes, i agree that games (and media in general) should be unique and appeal to smaller groups of specific people that would deeply enjoy them instead of being a slop net that catches everyone and pleases no one but investor boards.
>nooo you need to make your zombie parkour game appeal to MY tastes as a BONE CHILLING survival horror fan
Glad you can just have fun nighttime parkour in DL2 instead of having to hide from a bunch of randomly spawning instakill enemies
>appeal to MY tastes
no, most players' tastes anon, as evidenced by
>inb4 m-multiplayer invasions!
cite numbers playing MP invasions or remove yourself.
>muh single player playercount comparison
DL2 got DLC with pvp game modes and better mod/custom game compatibility, which is why more people are playing it right now. You're just making yourself look like a moron saying stuff like this
>and better mod/custom game compatibility
Fricking god no, DL2's custom games/mod tools suck in terms of comparability right now.
If you have less than 24 GB of RAM you won't even be able to start any custom maps.
>which is why more people are playing it right now
but they're not. you can go on steamcharts right this second that see that DL2 has ~1600 less players (~22%) in the last 24 hours. that they're even comparable at all given the age of the games is almost as big of a joke as you are. weird game to get your emotions so tied up in that you deny reality and data but this is the last (you) you'll get from me. go play some super engaging night time content - the player count needs your help lmao.
Subhuman contaritard cope
Holy BTFO
>Not waiting for the GOAT zombie game to return
>3 player co-op only
on top of it being EGS exclusive I think I'll pass for the time being
>le ebin zoomer black guy
>not Sam B, complete with a new main theme track
Dropped.
>EGS
I like dying light 2. what wrong with it?
>DL1
>atmospheric Turkish town
>DL2
>mutt hellhole
>DL1
>sovl
>DL2
>not sovl
Like the first game wasn't just as bad. Wtf was that shitty mediocre story and lack of any content aside the main story.
Harran. Home - for better or worse.
2 doesn't exist.
>Game 1 releases
>Most people enjoy it but are critical of bad elements
>Game 2 comes out
>people immediately forget everything wrong with the first game and try to find every problem they can to shit on the sequel
>game 3 comes out
>all of a sudden game 2 was a perfect masterpiece with no flaws and game 3 is the worst thing ever
When will it end?
>implying there will ever be a DL3
this isn't that kind of sequel. this is the:
>Game1 releases
>Most people are enjoy it but are critical of bad elements
>Devs understand the appeal of their own game and shave off core elements to appeal to more normalgays
>Game 2 releases
>disappoints core audience AND normalgay secondaries
TL;DR this is less of a 'dawn of war' trajectory and more of a 'subnautica' one
You say this, but after Techland spends a couple years doing DLC and updating stuff and then releases a sequel, you'll be screaming and shitting yourself about how (new game) is literally the worst thing ever because you're incapable of independent thought
I've seen this happen too many times to too many games franchises, to the point where people literally hallucinate features and things that did not exist. You people simply are not human
I laughed when I saw the skill tree in DL2, your character is already an experienced runner at the start of the game yet you had to spend points to unlock basic shit like sprinting and kicking and jumping because they couldn't think of anything else to put there
I only played DL2 for like 5 hours before giving it up.
Who the frick decided to make the combat complete ass compared to DL? In DL2 you swing a weapon in the air and three zombies next to eachother do the exact same stagger animation with no impact feel, in DL1 you hit that fricker right in the right shoulder with your axe, the feeling is miles better.
Also sneaking around in gay little timed dungeons looking for upgrade shots fricking sucked, create a better upgrade system you morons.
sounds like you hate video games anon. May I suggest /lgbt/?
frick off, paperclip
>paperclip
Lol. Is this what you homosexuals use as an insult these days?
man i was so excited when DL2 got announced
they nerfed everything DL1 had
the nights
the atmosphere
It's genuinely impressive how they fricked it up.
even the god damn ui man
>you're just poor, it looks better with gaytracing
>meanwhile traced gays
Dying Light is also garbage though.
Its the same lovable jank as dead island 1 was
Bros. Does Dying Light 1 have Crossplay from Xbox to PC? Wanna play with a console friend who unfortunately doesn't have a PC. :((