Play Dying Light. (Don't play Dying Light 2 though, it's pure garbage)

Play Dying Light.
(Don't play Dying Light 2 though, it's pure garbage)

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  1. 1 year ago
    Anonymous

    How do you frick up a sequel enough, that people would rather play the first game?

    • 1 year ago
      Anonymous

      I saw the pseudo medieval shit and it instantly killed all my interest for it.

    • 1 year ago
      Anonymous

      >How do you frick up a sequel enough, that people would rather play the first game?
      That happened to a surprisingly large amount of sequels.
      Witcher 1 into 2
      Victoria 2 into 3
      All the Battlefields
      Most all Bethesda games
      Risk of Rain 1 into 2
      Stalker games
      It's surprisingly common that the sequel will be overall worse than the previous game.

      • 1 year ago
        Anonymous

        Everyone would much rather play Witcher 2 or RoR2 are you moronic?

        • 1 year ago
          Anonymous

          ContrariaBlack folk are just dumb. DL1 was a mediocre game people only liked for the parkour, which was massively improved in 2. And the devs even removed the artificial diffficulty that made it impossible to parkour at night, which was a welcome change by all players.

          • 1 year ago
            Anonymous

            yeah it's probably a better game if you're an easily amused primate

          • 1 year ago
            Anonymous

            You're not totally wrong. 2 did dramatically improve the parkour. But by changing the night they took away a big part of the sense of danger. In the original, you had to get all of your shit done before the dark or you were stranded in big murder country and generally your only options were a tense game of cat and mouse or a desperate sprint to a safe zone. The devs made it so that night time was functionally indistinguishable from daytime, except darker and if you somehow totally fricked up someone screamed at you and you had to run fifty yards to a safe zone. Plus they dumbed the game down and it hurt the combat. Fighting zombies in a zombie fighting game shouldn't feel boring and floaty, but they managed to take away the heft of your attacks and the tactical dismemberment, and made it so that fighting zombies was just a chore to complete your checklist rather than an entertaining and enjoyable experience. I liked the meter that made doing things inside feel tense, but pretty quickly you get a big enough timer and refill your bar inhalers that it becomes meaningless.

            I liked 2, but that's because I love open world exploration games. Anyone who liked 1 because it was a zombie fighting game probably disliked 2 because it really did not focus on that.

            • 1 year ago
              Anonymous

              Sure, but now there's night exclusive stuff with good rewards like killing special infected, the bossfights, etc and you can do stuff indoors that you can't do during the day. In DL1, night time was just "get the frick inside" and I never played it. DL2 probably could have made night a little more tense, but I enjoyed how they actually made it as important as daytime in terms of stuff to do in the world.

              • 1 year ago
                Anonymous

                Those literally exist in 1, there are zombos that only come out at night, nevermind the fact that you can literally farm volatiles with the basic starter shotgun for easy money and exp.

              • 1 year ago
                Anonymous

                Yes, and like I said before nobody engaged in that content because the game had poorly thought out night mechanics that resulted in the vast majority of players simply staying inside at night.

              • 1 year ago
                Anonymous

                So? You're saying theres nothing to do at night on dl1 and i'm saying there is. You claim theres no incentives when theres literally double exp, bosses, quarantine zones, bolters for their exclusive materials, pvp mode night hunter, midnight airdrop. It looks to me you're complaining about a game you never played, you are more powerful than volatiles you have a uv light which stuns them and its a base item, then you also have flares/zaids flares which stop volatiles attacking you all together for around 30s per.

              • 1 year ago
                Anonymous

                Yes, and like I said before nobody engaged in that content because the game had poorly thought out night mechanics that resulted in the vast majority of players simply staying inside at night.

              • 1 year ago
                Anonymous

                The night mechanics were far better in 1.
                Felt watered down in 2, IDK

              • 1 year ago
                Anonymous

                Sure, if you want players to just treat night as a time to hide indoors. If you want them to engage with content at night then it needs to be more player friendly.

              • 1 year ago
                Anonymous

                The night content in 2 was boring, all the quarantined zones felt too copypasted, same with big boss zombies in GRE areas.

      • 1 year ago
        Anonymous

        I like Risk of Rain 2

    • 1 year ago
      Anonymous

      >dying light has guns
      >dying light 2 has an semi-auto crossbow and a DIY disaster
      simple

      • 1 year ago
        Anonymous

        The guns in 1 were a lot of fun, especially in the Following expansion where gunshots didn't attract virals everytime, also this expansion added new guns.
        It was no Far Cry yeah, but you had the basics: six-shooters, handguns, assault rifle, double barrels shotgun, semi auto shotgun, submachine guns, bows, crossbows, they even added handguns with silencers at some point.
        The main problem with 2 is that they fell for the "20 years later with overgrown vegetation post-apo setting" meme, which forced them into this weird neo-medieval shit.

        • 1 year ago
          Anonymous

          I didn't care that the guns were a little underwhelming, traveling around and exploring in Dying Light 1 was heads and shoulders above Far Cry 3/Ubisoft shit

        • 1 year ago
          Anonymous

          I knew it would be shit from the getgo when the anouncement happened they had a woman doing it.

    • 1 year ago
      Anonymous

      https://i.imgur.com/801IEhg.jpg

      Play Dying Light.
      (Don't play Dying Light 2 though, it's pure garbage)

    • 1 year ago
      Anonymous

      https://en.wikipedia.org/wiki/Second-system_effect

    • 1 year ago
      Anonymous

      >8 years old single player game has more players than a 1 year old single player game
      OH NO NO NO NO

      • 1 year ago
        Anonymous

        >he doesn't know about the pvp mode

        embarassing

        No, the developers had to give in to the adhd ridden homosexual gaymers complaints and nerf nights to the ground so you little wienersucking homosexuals can play without triggering an anxiety attack

        Sounds like you are mad that people were able to enjoy the game. Have you considered getting a life?

        • 1 year ago
          Anonymous

          the weak should fear the strong

          • 1 year ago
            Anonymous

            >bro you don't understand I'm like such a badass, I went out at night in dying light 2

            Embarrassing and pathetic

            • 1 year ago
              Anonymous

              Dying light, dumbass. Cope&Seethe&Dilate

              • 1 year ago
                Anonymous

                >bro you don't understand I'm like such a badass, I went out at night in dying light

              • 1 year ago
                Anonymous

                xD

    • 1 year ago
      Anonymous

      easy

    • 1 year ago
      Anonymous

      DL1 still has tons of custom maps and campaigns that keep me coming back.
      DL2 didn't get mod tools until last month, and thus far most of the modded maps are broken and even just getting to the maps requires a shit ton of time (and RAM, since you need to open the dev environment to load any maps, and that's going to eat up like 6 GB of RAM by itself).
      In DL1 all I need to do is open the custom game version at launch, and I can get all my mods from he workshop instead of having to use mod.io, which sucks ass.

    • 1 year ago
      Anonymous

      DL1 is a fun sandbox
      DL2 is a copy of ubishit open world.

    • 1 year ago
      Anonymous

      the same way we do every night, pinky... we try to appeal to a broader audience.

    • 1 year ago
      Anonymous

      >strength of our game is parkour and zombies
      >so let's kill parkour (hello glider and map build around it) and introduce humans, lots of humans for our second game
      Many such cases.

  2. 1 year ago
    Onanymous

    uhh im gonna
    >BLOOOOMMM

  3. 1 year ago
    Anonymous

    I did already, i was thinking on buying 2 wtf is it bad?

    • 1 year ago
      Anonymous

      Yeah it's garbage
      It's like Techland execs sat around a table and said "Okay guys, how can we make a Dying Light sequel, without all the things that made the first game great in the first place?"
      Only the parkour got marginally improved, everything else is a downgrade, physics, combat, the dread at night, etc.

      • 1 year ago
        Anonymous

        I enjoyed it more than 1. The story is better and more involved, and there's choices to be made and whatnot. Still very flawed, but I enjoyed it. The parkour is amazing, and the city environment is beautiful. I don't know if the changes to the night are good or bad, but the game is still very scary if howlers spot you and get a chase going. The difference is now you're incentivized to spend time outside at night, and it's not quite as horribly oppressive. Night in the first game was so bad that I fricking hated whenever I had to actually go out in it. DL2 it was still risky and you had to be careful, but it wasn't nearly as bad. Not sure if that makes it better or worse tbh

        • 1 year ago
          Anonymous

          You are the reason we got to this underwhelming and watered down pile of garbage
          Frick you.

          • 1 year ago
            Anonymous

            Cry all you want, it's a legitimate mechanical decision to make night less terrifying so that more people actually engage with it mechanically instead of just treating it as something they skip. (which is how the majority of players played DL1)

            >The story is better and more involved
            Let me guess, you skipped all the cutscenes in 1 and didn't even play The Following.

            No, the story was just pretty mediocre. DL2 was far from perfect but it had an interesting and intimidating villain, and a lot of different choices you could make. I enjoyed it.

            • 1 year ago
              Anonymous

              The night time in DL1 being genuinely terrifying was what made the game stand out from other zombie games.
              You were supposed to dread it and avoid it as much as possible.
              But, if you went out at night you were rewarded with x2 XP, and absolutely thrilling moments.

              • 1 year ago
                Anonymous

                Yeah, and I literally never went out at night in DL1 unless the game forced me too. And that's what the majority of people did, meaning literally all the night exclusive stuff they designed for the players to do was wasted. Night in DL2 is still fricking scary if you aggro a screamer, the chasing zombies are fast as frick and you can absolutely get run down and killed if you're not careful. But it had a nice balance where I still went out and did stuff, and the rewards were better as well.

              • 1 year ago
                Anonymous

                >Yeah, and I literally never went out at night in DL1
                You are a pussy

              • 1 year ago
                Anonymous

                Don't care. If the devs wanted more players to engage with the mechanics at night, they made the correct decision. Did they go too far? Could they have made it a bit more challenging? Probably, but I was able to enjoy the night content in DL2 and I didn't in DL1.

              • 1 year ago
                Anonymous

                >Night in DL2 is still fricking scary if you aggro a screamer
                Lol no it isn't.
                It's incredibly piss easy to evade a night chase, you can do it while standing idle
                Want a thrilling night chase in 2? You have to basically run circles for minutes until volatiles decide to finally show up.

              • 1 year ago
                Anonymous

                Yeah, and I literally never went out at night in DL1 unless the game forced me too. And that's what the majority of people did, meaning literally all the night exclusive stuff they designed for the players to do was wasted. Night in DL2 is still fricking scary if you aggro a screamer, the chasing zombies are fast as frick and you can absolutely get run down and killed if you're not careful. But it had a nice balance where I still went out and did stuff, and the rewards were better as well.

              • 1 year ago
                Anonymous

                I don't think DL2's nights are perfect, but it definitely was an improvement over DL1 where I just never went out at night ever because there were swarms of volatiles everywhere who would basically instakill you. The way the rooftops were safe and the ground was dangerous is a cool dynamic, and it made me shit my pants a little every time I had to leave the roofs to get somewhere.

              • 1 year ago
                Anonymous

                Just admit you're trash, a pussy and gay. You have so many weapons against volatiles and you're still afraid of them, you have a uv torch, you have uv glowsticks, firecrackers... shotguns and you still chose to play like a pussy, that was YOUR choice.

              • 1 year ago
                Anonymous

                moronic homosexual

                Cry all you want, the majority of players simply didn't engage in the night time content of DL1, and chose to only go out during the day. That's a fine design decision, but if the developers want to put a lot of content at night, then they need to change the mechanics (and they did)

                You seem to be very sad people

              • 1 year ago
                Anonymous

                Listening to the pussies who couldn't stomach going out at night wasn't a fine design decision.

              • 1 year ago
                Anonymous

                Again, cry all you want but if the developers want to have the majority of their players engage in night time content, they needed to make mechanical changes (Which they did)

              • 1 year ago
                Anonymous

                homie players aren't engaging with Dying Light 2 at all :

                How do you frick up a sequel enough, that people would rather play the first game?

              • 1 year ago
                Anonymous

                >people aren't playing a single player game

                whoah

              • 1 year ago
                Anonymous

                >more people are playing an 8 years old singleplayer game than a 1 year old singleplayer game
                woah

              • 1 year ago
                Anonymous

                This is the stupidest post in this thread, actual braindead levels of stupid.

                Doesn't DL1 have a ton of multiplayer modes and stuff in it?

              • 1 year ago
                Anonymous

                Doesn't DL2 have coop mode as well?

              • 1 year ago
                Anonymous

                and what do you think 2 has in it? Do you really think there is no coop features in 2?

                DL1 got a DLC that includes a PvP invasion mode that was quite popular, which is probably why more people are playing it. Embarrassing that you didn't know this.

              • 1 year ago
                Anonymous

                homie the PVP mode has been deserted long ago.
                People still play Dying Light 1 because it's just better than 2.

              • 1 year ago
                Anonymous

                Embarrassing that you didn't know about the pvp mode, which is obviously why people are playing DL1 more than DL2

              • 1 year ago
                Anonymous

                I did know about it, but like I just told you, it has long been deserted.
                There are more people playing Dying Light 1 than 2 to this day because 1 is just better, end of story.

              • 1 year ago
                Anonymous

                Clearly it's not been deserted if more people are playing the game than DL2. Glad we could clear that up.

              • 1 year ago
                Anonymous

                >There are more people playing Dying Light 1 than 2 to this day because 1 is just better, end of story.

                Oh no no no onezisters... How will we cope now?

              • 1 year ago
                Anonymous

                lmao
                also see

                How do you frick up a sequel enough, that people would rather play the first game?

              • 1 year ago
                Anonymous

                >Dying light 2 gaining players
                >Dying light 1 falling rapidly

                Guess that multiplayer mode (the only reason to play DL1) really is dying lol

              • 1 year ago
                Anonymous

                The majority of players are not playing night hunter game mode, you can literally turn it off and theres cheaters who instant kill you and have infinite uv torches. It's not a mode per say it adds onto the game itself not seperate to the main game.

              • 1 year ago
                Anonymous

                and what do you think 2 has in it? Do you really think there is no coop features in 2?

              • 1 year ago
                Anonymous

                This is the stupidest post in this thread, actual braindead levels of stupid.

              • 1 year ago
                Anonymous

                The night is tense but people are pussies. If you used the craftable drugs and booster things you could evade the volatiles with parkouring around and especially taking turns and not just climbing and navigating in a straight line

              • 1 year ago
                Anonymous

                And yet, the majority of players didn't engage with the nighttime content of DL1. Since the devs wanted to have more players engaged with the nighttime content in DL2, they changed the mechanics and were successful in their goals.

              • 1 year ago
                Anonymous

                >redditors like me avoided the challenge
                Tell us more about your sexuality homo

            • 1 year ago
              Anonymous

              moronic homosexual

        • 1 year ago
          Anonymous

          >The story is better and more involved
          Let me guess, you skipped all the cutscenes in 1 and didn't even play The Following.

          • 1 year ago
            Anonymous

            It wouldn't have really mattered if he skipped the cutscenes in 1 in the base game, the base story with Rais was fricking generic dogshit that took 5 minutes to come up with. The Following was decent though.

        • 1 year ago
          Anonymous

          The story in 2 is pure dogshit my dude
          It has even more plotholes than 1, which is quite the accomplishment in itself.
          1's story was dogshit, but the funny kind of dogshit, like shitty schlocky movies.
          2's story wants to be taken too seriously, and it fall flat completely.

          • 1 year ago
            Anonymous

            The first game's story just isn't memorable. You're a guy and you gotta get a cure blah blah blah. DL2 has you being this superpowered infected guy facing off against this deranged infected mad scientist, with several different factions all fighting over the city. It was fun

            • 1 year ago
              Anonymous

              >DL2 has you being this superpowered infected guy facing off against this deranged infected mad scientist, with several different factions all fighting over the city
              This sounds even less memorable than 1.

              • 1 year ago
                Anonymous

                >playing as a superpowered zombie guy slowly losing his mind isn't memorable

                okay dude

                If it was about that then why didn't they just make the mc Kyle Crane when we know he's infected/becomes the night hunter?

                Probably because Kyle Crane doesn't have any relationship with the game's main villain like this guy does?

              • 1 year ago
                Anonymous

                You for real? You can write him in easily.

            • 1 year ago
              Anonymous

              If it was about that then why didn't they just make the mc Kyle Crane when we know he's infected/becomes the night hunter?

  4. 1 year ago
    Anonymous

    They are both garbage, i really don't know what the frick you morons see in the first one besides at the time being a more fresh experience because the market was not flooded with generic open world fake rpgs so you thought it was something special

    • 1 year ago
      Anonymous

      Nah 1 is great.
      Out of the 300 hours I spent on this game (singleplayer, not even playing coop), 100 of those hours are probably just me bashing and slashing zombies, just to to observe the cool physics, ragdoll, and gore effects.
      The game has a great atmosphere, especially at night.

    • 1 year ago
      Anonymous

      Dying light isn't an rpg are you stupid? That was dead island.

  5. 1 year ago
    Anonymous

    bump

    • 1 year ago
      Anonymous

      https://i.imgur.com/801IEhg.jpg

      Play Dying Light.
      (Don't play Dying Light 2 though, it's pure garbage)

      How do you frick up a sequel enough, that people would rather play the first game?

      have a nice day samegay spammer, nobody gives a frick about your irrelevant dead game, DL2 >>>>>> dogshit light 1

  6. 1 year ago
    Anonymous

    I'm playing DL2 now, it ain't bad. It feels different from the first because the first had something that could be arguable as bad, the buildings were very similar in their size and same goes for the streets, stuff was quite "blocky" which gave the world a much more homogeneous appearance for better or worse. I just started hours ago, there's a bit of a frustration on the night chases at low level right now, I feel a bit overwhelmed at climbing routes with 10 shits on my tail compared to the first. I'm unsure about the changes to climbing with stamina now, in a way it does bring something new to how it was in the first, also I don't have it yet but I heard the grappling hook was nerfed and that's good news, because that shit was broken good in the first. I'm liking the parkour overall a lot more

    Despite the first game not being a strictly runner game like Mirror's Edge, I always thought it carried that torch of First Person Perspective platforming rather well, the platforming in this so far is pretty nice and that's good to have, Frick that homosexual britc**t who whines about FPP platforming too, how can a person be so dumb not require 3rd person to do platforming, your walk/run speed is a constant, it shouldn't need a camera to know when you'll be at the ledge, moronic commie c**t

    • 1 year ago
      Anonymous

      Dying Light is a zombie game with parkour.
      Dying Light 2 is a parkour game with zombies.
      I played Dying Light for nearly 300 hours, and I always came back to it over the years, it was THAT fun to me.
      Dying Light 2 I played over 40 hours, and eventually dropped it out of sheer boredom.
      Which is a shame because yeah, parkour has more variety to it in 2.
      But the weightless combat and floaty movement killed it for me entirely.
      I also loathed how they made the combat in 2 animations based, rather than bringing back the physics sandbox from 1.
      In 2 you have to use the correct skills in the correct order to do cool shit, often waiting for animations to fricking end.
      In 1 I could be more creative during combat, I could slide+tackle a zombie to break its legs, then stomp kick his head. Then I would use its guts to camouflage myself, and then snapping another zombie's neck from behind.
      Parkour in 1, although not having as many options as 2, still felt more satisfying to me, it felt snappy, just like the combat.

      • 1 year ago
        Anonymous

        I don't know, the first Dying Light had pretty good parkour despite not having the stamina system, chases at night were really interesting going around and switching directions and shit.

        What Dying Light as an IP badly needs is to add some momentum mechanic to the combat, take a bit of a hint from the Mount & Blade mechanic that melee strikes with speed have increased damage. Could also use vertical strikes from jumps to deal extra damage. Maybe make them cost more stamina or whatever, the idea of sprinting and bashing some skulls sounds pretty good and it's a system made for a game with emphasis on movement/parkour

        • 1 year ago
          Anonymous

          I mean Dying Light 1 already had satisfying and meaty combat (because of the physics, gore effects, and sound design), but they decided to throw it all away to serve us this animations based garbage in 2.

          • 1 year ago
            Anonymous

            I didn't dislike the combat of DL1 but I always thought it could be improved with momentum mechanics, the dropkick was too abusable and there's just a wasted potential of not allowing the player to deal immense damage by dropping from a certain height and smashing skulls like a watermelon with some 2x4 or like I said allowing power strikes while sprinting. The series could also experiment with light strikes and heavy charged strikes, then you charge and run/jump and hit, deal massive damage, it seems logical to me that a game all about movement would integrate speed into boosting the damage of the strikes, not as a requirement but as another thing that can be done

            • 1 year ago
              Anonymous

              >there's just a wasted potential of not allowing the player to deal immense damage by dropping from a certain height and smashing skulls like a watermelon with some 2x4

              • 1 year ago
                Anonymous

                I haven't unlocked that yet but I wanted more than a single ground slam attack. I want mechanics that make speed boost the damage of your strikes. So you sprint and smash heads = bigger damage, you jump from a car and hit stuff, it deals extra damage etc, much like in Mount & blade if you are on horseback and if you dish weapon strikes while the horse is sprinting, the damage increases, but integrate this with the parkour/jumping/sprinting instead

              • 1 year ago
                Anonymous

                Mate if you haven't even fully unlocked the skill trees then idk why you're speaking

              • 1 year ago
                Anonymous

                because momentum-based mechanics make sense for a parkour + melee combat game, just read the reply chain

  7. 1 year ago
    Anonymous

    I heard you're a super hero in 2 which is why the jumps look so moronic, what a cop out for shitty animations and jumping physicsm whenever you bring this up to a dl2 gay they just complain about the fricking grappling hook like that even matters.

  8. 1 year ago
    Anonymous

    DL2 is better than DL1 + All DLC. I finished DL1 for the first time just before playing DL2. However I didn't finish DL2 for the following reasons:

    >Early Launch Bugs
    >Bad Voiceacting/Story
    Which was just as shit in DL1, but DL1 looked like shit so it matched, it's even more jarring here. Main Protagonist wasn't that bad but the rest was.
    >Lack of Content
    DL1 has like a decade of DLC and Add Ons, DL2 has none of that.

    I overhyped DL2 too much in my head, and what I played I liked, but I wanted it to get better, then I got distracted by better games.

    • 1 year ago
      Anonymous

      >DL2 is better than DL1
      >I didn't finish DL2

  9. 1 year ago
    Anonymous

    >zombie apocalypse setting

  10. 1 year ago
    Anonymous

    The most important question is in determining who wins is... in which game can you kill child zombies?

    • 1 year ago
      Anonymous

      Dying Light 1

  11. 1 year ago
    Anonymous

    Is Dying Light fun on a mouse/keyboard?

    • 1 year ago
      Anonymous

      I'd assume it's better. I can't imagine pulling off the more advanced movement, as quick as I ended up doing it by the end of my DL1 playthrough, on a controller. Plus you have to aim guns. It's a very camera heavy game where you always want full control of where you're looking at.

    • 1 year ago
      Anonymous

      Yes, i've never played it on controller, it works like an fps game, very well.

  12. 1 year ago
    Anonymous

    I love DL I just feel like it takes way too long to level up, and old town is so much better than the slums they should have started with it.
    The ending fight is so hilariously bad I wouldn't change it for anything though.
    Boy do I fricking hate playing as a character named KYLE though. Fricking KYLE.

    • 1 year ago
      Anonymous

      Leveling up at night is faster
      Also try chasing supplies air drops, you get so much xp points to upgrade your survivor tree with those

      • 1 year ago
        Anonymous

        >Go out at night
        >get instakilled if you get spotted

        Whoah, my XP levelled up so fast... incredibly game mechanics.

        • 1 year ago
          Anonymous

          >Go out at night
          >get instakilled if you get spotted
          Imagine being this bad at the game
          You are supposed to take it slower at night, and take alternate routes if you spot volatiles on your way

          • 1 year ago
            Anonymous

            >take game supposed to be about parkour
            >randomly spawn instakill enemies who can run faster than you at night
            >make you play the fun fast parkour zombie game as a slow, boring shitty stealth game

            no thanks

            • 1 year ago
              Anonymous

              Woah...
              It's almost as if the game was trying to challenge you and make you use the parkour to its fullest

              • 1 year ago
                Anonymous

                >filling the game with instakill enemies who are faster than you, forcing the player to slow down and be stealthy to avoid them

                lel no, that's actually the opposite. DL2 at least has the interesting dynamic of rooftops being safe at night while the streets are dangerous, meaning players are punished if they fail at parkour and end up on the street.

                The majority of players are not playing night hunter game mode, you can literally turn it off and theres cheaters who instant kill you and have infinite uv torches. It's not a mode per say it adds onto the game itself not seperate to the main game.

                And yet it's still true that the reason more people are playing DL1 is because of the multiplayer DLC modes that DL2 doesn't have. Cry about it all you want.

              • 1 year ago
                Anonymous

                I think this all boils down to you being terrible at the free running mechanics because I have no idea how you'd ever accidentally fall off the rooftops and play the entirety of DL1 without being able to easily shake off volatiles. IIRC you're literally forced to do it for a few story missions. Well you're actually just trolling, but whatever.

              • 1 year ago
                Anonymous

                How can you fail at parkour? You have a grappling hook, you have literal super zombie powers, chases end as fast as they begin, you can't be chased unless you purposefully enter the field of vision of screamers which are literally on your map and highlighted so its never a surprise to see one. You don't even get chased at all infact unless your gta style wanted level goes high enough, laughable.

              • 1 year ago
                Anonymous

                Dying Light 2 has completely static nights, thus completely killing what made the first game stand out in the first place.
                In 2 you have to actively taunt the enemies for minutes to finally have a worthy chase around the city.
                In 1 you HAD to be careful because Volatiles could be anywhere.
                The night in 1 actually changed how the game was played, in 2 they just made it tedious and boring.
                The infection timer in 2 was also incredibly tedious.

              • 1 year ago
                Anonymous

                How can you fail at parkour? You have a grappling hook, you have literal super zombie powers, chases end as fast as they begin, you can't be chased unless you purposefully enter the field of vision of screamers which are literally on your map and highlighted so its never a surprise to see one. You don't even get chased at all infact unless your gta style wanted level goes high enough, laughable.

                I think this all boils down to you being terrible at the free running mechanics because I have no idea how you'd ever accidentally fall off the rooftops and play the entirety of DL1 without being able to easily shake off volatiles. IIRC you're literally forced to do it for a few story missions. Well you're actually just trolling, but whatever.

                moronic homosexual you too

                So in other words, the developers correctly identified that players didn't want to engage in the night time content because of how badly designed it was mechanically with artificial difficulty, and improved the gameplay?

              • 1 year ago
                Anonymous

                No, the developers had to give in to the adhd ridden homosexual gaymers complaints and nerf nights to the ground so you little wienersucking homosexuals can play without triggering an anxiety attack

              • 1 year ago
                Anonymous

                So in other words, the developers correctly identified that players didn't want to engage in the night time content because of how badly designed it was mechanically with artificial difficulty, and improved the gameplay?

              • 1 year ago
                Anonymous

                No, the developers had to give in to the adhd ridden homosexual gaymers complaints and nerf nights to the ground so you little wienersucking homosexuals can play without triggering an anxiety attack

              • 1 year ago
                Anonymous

                No one plays with invasions enabled. DL1 is better than DL2, that's why it has more players. Cry about it all you want.

            • 1 year ago
              Anonymous

              moronic homosexual you too

        • 1 year ago
          Anonymous

          If you're bad at the game's main mechanic, that's not really its fault. Do you just have no map knowledge or something? Most players should be more than able to shake any number of volatiles after enough playtime without ever taking a hit.

          • 1 year ago
            Anonymous

            >redditors like me avoided the challenge
            Tell us more about your sexuality homo

            Cry all you want, but the developers wanted to make the nights more enjoyable for players, and they made the right decision.

            • 1 year ago
              Anonymous

              i hope she reads this bro.

              • 1 year ago
                Anonymous

                still crying?

    • 1 year ago
      Anonymous

      >Rais doing his best Shatner impression as he screams "CRAAAAAAAAAAANE" while cauterizing his new stump with a torch
      It's so unintentionally funny that it makes up for the awful QTE final battle.

  13. 1 year ago
    Anonymous

    https://www.nexusmods.com/dyinglight2/mods/48

    this mod helps but the game still sucks

  14. 1 year ago
    Anonymous

    Already beat it like 3 times both solo and co-op, did all achievements except Hellraid, as if Bozak wasn't enough already, collected all the statues, notes, recipes and whatever. FRICK Techland for giving us that downgraded abomination instead of a proper sequel.

  15. 1 year ago
    Anonymous

    Dying Light 1 is the most aggressively average game I have ever played. A perfect 5/10 without any decimal points.

  16. 1 year ago
    Anonymous

    motion capping famous actors for your game is a big red flag that its a shit game
    >death stranding
    >dying light 2
    >david cage library
    >cyberpunk
    >modern COD
    >far cry 6

    what other games am I missing?

    • 1 year ago
      Anonymous

      all the 3rd person snoy shit

  17. 1 year ago
    Anonymous

    Dying Light was a pretty by the numbers story, nothing special, but at least it made sense and had a satisfying conclusion. 2 had SEVERAL problems and an unsatisfying conclusion.

  18. 1 year ago
    Anonymous

    I'm still mad about the watered down physics and ragdoll in 2.
    Why would you ever get rid of this?

  19. 1 year ago
    Anonymous

    So this kindergarten-tier shitposting is the best DL2shills have to offer?

    • 1 year ago
      Anonymous

      Bad game, it should have an entire half of the game where enemies randomly spawn and walk around that will run faster than you and instakill you, that's a good mechanic

  20. 1 year ago
    Anonymous

    I liked nights in Dying Light 1 better. Darker, better atmosphere and sound effects, way more dangerous. Made it feel like a horror game.

    • 1 year ago
      Anonymous

      This game has godly atmosphere and sound design.

      • 1 year ago
        Anonymous

        A shame that you couldn't enjoy it because of the hordes of badly designed instakill enemies wandering around

        • 1 year ago
          Anonymous

          Just avoid them bro

          • 1 year ago
            Anonymous

            Yeah bro, I totally love it when my fast parkour zombie game turns into a shitty hide and seek slogfest

            • 1 year ago
              Anonymous

              git gud

              • 1 year ago
                Anonymous

                >bro instakill enemies faster than the player is totally good game design!

                You are a homosexual

              • 1 year ago
                Anonymous

                Yes, and like I said before nobody engaged in that content because the game had poorly thought out night mechanics that resulted in the vast majority of players simply staying inside at night.

                git gud frfr

            • 1 year ago
              Anonymous

              You had all kinds of tools helping you getting around at night
              There are 2-3 volatiles in the area you need to go/do shit in? You could either trigger a car trap, attracting the volatiles to it because of the honk. You could also trigger UV light traps to make them flee.
              You even had UV flares, your UV flashlight, firecrackers, and of course just using the level design to find the appropriate route without getting spotted by volatiles.

              • 1 year ago
                Anonymous

                Clearly it wasn't very well designed if the vast majority of players didn't engaged with the night content. If you believe it was, you're delusional and probably mentally ill

              • 1 year ago
                Anonymous

                No accountability, you must be a woman.

              • 1 year ago
                Anonymous

                >if you don't like lazily designed instakill enemies you're a woman

                lol okay incel

                More like the vocal minority of players didn't engage with it.
                The best moments in the game for me were when I would scavenge and do shit around the city, and then suddenly it's dark and I'm stranded in the middle of nowhere.
                I remember finding apartments, shops and houses where I could close the doors, and just wait until dawn there.

                The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.

              • 1 year ago
                Anonymous

                Considering how much of disappointment DL2 was for me, I would say Techland are full of shit.

              • 1 year ago
                Anonymous

                Considering you are part of the tiny 10% of mentally ill individuals who went out at night in DL1, then it's probably a good thing they didn't make the game for the 10% of their audience that was mentally ill

                >incel
                yeah youre a woman or rather ywnbaw

                have sex, incel freak

              • 1 year ago
                Anonymous

                lmao you frickin troony homosexual, your people dont even play games, they just like to ruin things for everyone else, explain why Dying Light has more active players than the sequel

              • 1 year ago
                Anonymous

                >why does a game with a multiplayer pvp invasion mode have more players than a singleplayer game

                idk anon you tell me

                The night content in 2 was boring, all the quarantined zones felt too copypasted, same with big boss zombies in GRE areas.

                Oh yeah, the side content in DL2 was generally pretty poor. They definitely needed to work wayyy more it the level of copy paste was insane.

              • 1 year ago
                Anonymous

                >incel
                yeah youre a woman or rather ywnbaw

              • 1 year ago
                Anonymous

                >The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.
                That's what happens when there's not really a point to doing anything at night except for the few times you're forced to during the story.

              • 1 year ago
                Anonymous

                >The devs literally talked about how 90% of the players never went out or did the content at night, which is why they decided to change it.

                [Citation needed]

              • 1 year ago
                Anonymous

                I'm not going to spoonfeed you the dev interviews, they talked about this stuff a lot pre launch go look it up yourself

              • 1 year ago
                Anonymous

                Source?

              • 1 year ago
                Anonymous

                HAHAHAAHAHHAAHHAAAAA

              • 1 year ago
                Anonymous

                lol not only are you a little pussy but also a lying b***h
                Night time in DL1 is piss fricking easy. You get double experience points and lose nothing when you die unlike during the day.
                Volatiles are a complete joke. You literally have to be RIGHT NEXT to them for them to even see you. Running right passed them is easy to do.

                Pussy ass b***hes like you are the reason that video games continue to get dumbed down.

              • 1 year ago
                Anonymous

                you talk like a Black person

              • 1 year ago
                Anonymous

                And yet the devs confirmed that they changed the mechanics of the sequel because the original night mechanics were so poorly implemented that 90% of the players never completed any of the night time content....

              • 1 year ago
                Anonymous

                More like the vocal minority of players didn't engage with it.
                The best moments in the game for me were when I would scavenge and do shit around the city, and then suddenly it's dark and I'm stranded in the middle of nowhere.
                I remember finding apartments, shops and houses where I could close the doors, and just wait until dawn there.

              • 1 year ago
                Anonymous

                These frickers are so cool.

              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous
              • 1 year ago
                Anonymous
            • 1 year ago
              Anonymous

              Just press sleep till morning lmao how nights are even real if you're such a pussy.

            • 1 year ago
              Anonymous

              >wwaaaahhhh i cant deal with enemies that can pose even a tiny bit of threat to mee waaaah
              >You can just avoid them.
              >NO NOT LIKE THAT

      • 1 year ago
        Anonymous

        Oh yeah. Was genuinely freaky trying to sneak around at night with all the volatiles screaming and croaking everywhere. But then you get good, level up some, and it becomes thrilling.

  21. 1 year ago
    Anonymous

    >a cure is made for the zombie virus from the first game (making the following's ending moot)
    >scientists decide to make an even worse version of the virus for some reason and this time actually cause the end of the world

  22. 1 year ago
    Anonymous

    >major rework to nighttime mechanics coming
    >major combat rework coming
    >new enemies coming
    >new weapon types coming

    DL2 chads, how do we keep winning so bigly?

    • 1 year ago
      Anonymous

      It's almost like they're backtracking and going to make it exactly the same as dying light 1... wow....

      • 1 year ago
        Anonymous

        >Nights are going to become scarier
        >this means that they're just going to return to the dogshit nighttime mechanics of DL1

        Nah, they're going to improve the night mechanics of DL2 but they won't be going back to the instakill dogshit of the first game

        • 1 year ago
          Anonymous

          This post will age like milk

          • 1 year ago
            Anonymous

            You will be coping, seething and shitting yourself when it's revealed that all they've done is ramped up/improved the chase mechanics and added more volatiles at night (which is all the game really needs)

            There will be no return to the dogshit randomly spawning instakill voltatiles. Seethe.

            • 1 year ago
              Anonymous

              If you're getting instakilled by volatiles when you literally have a uv light which stops it from happening in one tap then you're just shit at the game.

              • 1 year ago
                Anonymous

                >defending instakills in any game for any reason, ever

                I am so glad they're gonna make DL2 more like DL1.
                I'm still not gonna bother replaying it though, I prefer playing the superior game, DL1.

                They're not though, they're just going to improve the already superior night mechanics of agreed upon better sequel

                >which is all the game really needs
                Where is the physics engine from 1?

                >I play dying light for the, uh.... the physics engine, yeah

              • 1 year ago
                Anonymous

                Underage, leave. No trolling/flamewars outside of b

            • 1 year ago
              Anonymous

              I am so glad they're gonna make DL2 more like DL1.
              I'm still not gonna bother replaying it though, I prefer playing the superior game, DL1.

              • 1 year ago
                Anonymous

                Yeah, Dying Light 1 is objectively better in every way. Story, gameplay, atmosphere, everything.

              • 1 year ago
                Anonymous

                >Yeah, Dying Light 1 is objectively better in every way. Story, gameplay, atmosphere, everything.

            • 1 year ago
              Anonymous

              >which is all the game really needs
              Where is the physics engine from 1?

        • 1 year ago
          Anonymous

          Keep coping, Barry.

          • 1 year ago
            Anonymous

            >anyone I don't like is Barry

    • 1 year ago
      Anonymous

      It's pretty sad how they need to rework things that were completely fine in the first game on launch.
      Yet another dev team that fell for the "we need to fix/change what isn't broke" meme.

    • 1 year ago
      Anonymous

      lmao everyone is asking for scarier nights and volatiles, youre coping

      • 1 year ago
        Anonymous

        Nobody is asking for a return to the dogshit instakill volatiles of DL1

    • 1 year ago
      Anonymous
  23. 1 year ago
    Anonymous

    >instakills
    >in fricking DL1
    Holy cope.

  24. 1 year ago
    Anonymous

    >I play dying light for the, uh.... the physics engine, yeah

    • 1 year ago
      Anonymous

      >why yes, I did cut off my penis and become a trans women
      >why yes, I also voted for biden and support aid for ukraine
      >why yes, I think aid to israel is also a good thing

    • 1 year ago
      Anonymous

      Based ragdoll enjoyer

      • 1 year ago
        Anonymous

        why did they downgrade the ragdoll so much in 2?
        this shit was fricking perfect

      • 1 year ago
        Anonymous
  25. 1 year ago
    Anonymous

    >nights in DL1 are one-hit-instakill
    What are you talking about? I remember getting caught but I did manage to evade the stuff more often than not by constantly switching directions when climbing around

    • 1 year ago
      Anonymous

      Learn to read

    • 1 year ago
      Anonymous

      Ignore him, idk why he isn't banned yet.

      • 1 year ago
        Anonymous

        >nooo you can't just agree with our (new thing bad) contrarian hivemind
        >jannies! Jannies!!

    • 1 year ago
      Anonymous

      hes coping and seething because its easier to actually get good

      • 1 year ago
        Anonymous

        >JANNIES HELP SOMEONE DISAGREED WITH ME ABOUT A VIDEO GAME ON Ganker HELLPP AWAAHHHHH WAAHHHHAHHHHH

        • 1 year ago
          Anonymous

          nah dawg the jannies are trannies so they'll agree with you

          • 1 year ago
            Anonymous

            >JANNNIES
            >JANNNIES
            >WAHHHHHHHHH
            >S-SOMOENE DISAGWEED WITH ME ABOUT VIDYA GAYMES
            >JANNNNNIEEEESS

  26. 1 year ago
    Anonymous

    SOUL

  27. 1 year ago
    Anonymous
  28. 1 year ago
    Anonymous

    I'm not starting a new game series if one of the sequels is dogshit. Not anymore.

    • 1 year ago
      Anonymous

      Would you start a new game if it had no sequel?

  29. 1 year ago
    Anonymous

    >b-b-but the story in DL1 is bad

    • 1 year ago
      Anonymous

      Cole macgrath? What the frick?

  30. 1 year ago
    Anonymous

    Night time is 2spoopy4me, or I would have kept playing it. I dropped it the first time they make you run around at night and never picked it back up.

    • 1 year ago
      Anonymous

      at least you're honest about being a pussy unlike the anon ITT using phrases like "player friendly".

      • 1 year ago
        Anonymous

        I have no shame about being a pussy. I took my reaction as a sign they really knocked it out of the park, so I can see why it resonates with other people. Same thing happened to me with Darkwood, recently. It's a cool game though.

        • 1 year ago
          Anonymous

          based and balanced self-reflecting anon.

          • 1 year ago
            Anonymous

            >designing your game so the majority of players either stop playing it or just ignore one entire half of the content
            >this is good

            Braindead contrarian moronation has really mindrotted everyone on this sight

            • 1 year ago
              Anonymous

              yes, i agree that games (and media in general) should be unique and appeal to smaller groups of specific people that would deeply enjoy them instead of being a slop net that catches everyone and pleases no one but investor boards.

              • 1 year ago
                Anonymous

                >nooo you need to make your zombie parkour game appeal to MY tastes as a BONE CHILLING survival horror fan

                Glad you can just have fun nighttime parkour in DL2 instead of having to hide from a bunch of randomly spawning instakill enemies

              • 1 year ago
                Anonymous

                >appeal to MY tastes
                no, most players' tastes anon, as evidenced by

                How do you frick up a sequel enough, that people would rather play the first game?

                >inb4 m-multiplayer invasions!
                cite numbers playing MP invasions or remove yourself.

              • 1 year ago
                Anonymous

                >muh single player playercount comparison

                DL2 got DLC with pvp game modes and better mod/custom game compatibility, which is why more people are playing it right now. You're just making yourself look like a moron saying stuff like this

              • 1 year ago
                Anonymous

                >and better mod/custom game compatibility
                Fricking god no, DL2's custom games/mod tools suck in terms of comparability right now.
                If you have less than 24 GB of RAM you won't even be able to start any custom maps.

              • 1 year ago
                Anonymous

                >which is why more people are playing it right now
                but they're not. you can go on steamcharts right this second that see that DL2 has ~1600 less players (~22%) in the last 24 hours. that they're even comparable at all given the age of the games is almost as big of a joke as you are. weird game to get your emotions so tied up in that you deny reality and data but this is the last (you) you'll get from me. go play some super engaging night time content - the player count needs your help lmao.

              • 1 year ago
                Anonymous

                >and better mod/custom game compatibility
                Fricking god no, DL2's custom games/mod tools suck in terms of comparability right now.
                If you have less than 24 GB of RAM you won't even be able to start any custom maps.

                Subhuman contaritard cope

              • 1 year ago
                Anonymous

                Holy BTFO

  31. 1 year ago
    Anonymous

    >Not waiting for the GOAT zombie game to return

    • 1 year ago
      Anonymous

      >3 player co-op only
      on top of it being EGS exclusive I think I'll pass for the time being

    • 1 year ago
      Anonymous

      >le ebin zoomer black guy
      >not Sam B, complete with a new main theme track
      Dropped.

    • 1 year ago
      Anonymous

      >EGS

  32. 1 year ago
    Anonymous

    I like dying light 2. what wrong with it?

  33. 1 year ago
    Anonymous

    >DL1
    >atmospheric Turkish town
    >DL2
    >mutt hellhole

    • 1 year ago
      Anonymous

      >DL1
      >sovl
      >DL2
      >not sovl

  34. 1 year ago
    Anonymous

    Like the first game wasn't just as bad. Wtf was that shitty mediocre story and lack of any content aside the main story.

  35. 1 year ago
    Anonymous

    Harran. Home - for better or worse.
    2 doesn't exist.

    • 1 year ago
      Anonymous

      >Game 1 releases
      >Most people enjoy it but are critical of bad elements
      >Game 2 comes out
      >people immediately forget everything wrong with the first game and try to find every problem they can to shit on the sequel
      >game 3 comes out
      >all of a sudden game 2 was a perfect masterpiece with no flaws and game 3 is the worst thing ever

      When will it end?

      • 1 year ago
        Anonymous

        >implying there will ever be a DL3
        this isn't that kind of sequel. this is the:
        >Game1 releases
        >Most people are enjoy it but are critical of bad elements
        >Devs understand the appeal of their own game and shave off core elements to appeal to more normalgays
        >Game 2 releases
        >disappoints core audience AND normalgay secondaries
        TL;DR this is less of a 'dawn of war' trajectory and more of a 'subnautica' one

        • 1 year ago
          Anonymous

          You say this, but after Techland spends a couple years doing DLC and updating stuff and then releases a sequel, you'll be screaming and shitting yourself about how (new game) is literally the worst thing ever because you're incapable of independent thought

          I've seen this happen too many times to too many games franchises, to the point where people literally hallucinate features and things that did not exist. You people simply are not human

  36. 1 year ago
    Anonymous

    I laughed when I saw the skill tree in DL2, your character is already an experienced runner at the start of the game yet you had to spend points to unlock basic shit like sprinting and kicking and jumping because they couldn't think of anything else to put there

  37. 1 year ago
    Anonymous

    I only played DL2 for like 5 hours before giving it up.
    Who the frick decided to make the combat complete ass compared to DL? In DL2 you swing a weapon in the air and three zombies next to eachother do the exact same stagger animation with no impact feel, in DL1 you hit that fricker right in the right shoulder with your axe, the feeling is miles better.
    Also sneaking around in gay little timed dungeons looking for upgrade shots fricking sucked, create a better upgrade system you morons.

    • 1 year ago
      Anonymous

      sounds like you hate video games anon. May I suggest /lgbt/?

      • 1 year ago
        Anonymous

        frick off, paperclip

        • 1 year ago
          Anonymous

          >paperclip

          Lol. Is this what you homosexuals use as an insult these days?

  38. 1 year ago
    Anonymous

    man i was so excited when DL2 got announced

    they nerfed everything DL1 had
    the nights
    the atmosphere

    • 1 year ago
      Anonymous

      It's genuinely impressive how they fricked it up.

      • 1 year ago
        Anonymous

        even the god damn ui man

      • 1 year ago
        Anonymous

        >you're just poor, it looks better with gaytracing
        >meanwhile traced gays

  39. 1 year ago
    Anonymous

    Dying Light is also garbage though.

    • 1 year ago
      Anonymous

      Its the same lovable jank as dead island 1 was

  40. 1 year ago
    Anonymous

    Bros. Does Dying Light 1 have Crossplay from Xbox to PC? Wanna play with a console friend who unfortunately doesn't have a PC. :((

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