dont think of it as "damage sponge enemies", its like "every enemy in the game is a boss battle"
as you get better at your weapon you can start shitting on monsters and you realize its really not that theyre damage sponges, there is just a huge skill and knowledge gap between a new player and a veteran
I'm saying the monsters that are in are almost all good but there are some really odd omissions. Stuff like there being a ton of juvenile monsters without their adult counterparts and a ton of base Rise monsters being skipped over for subs for no good reason.
No, that's what Monster Hunter's always done. It's pretty uncommon for a subspecies to return for another game, with the biggest exception being Rathian and Rathalos for obvious reasons (or Tri Ultimate since they basically just dumped Portable 3rd's roster into it minus some monsters). I'm still surprised they even bothered adding Black Tigrex to Iceborne, though I don't know why they bothered when they somehow made it even dumber than it was before. But Fulgur wasn't coming back so soon, not enough time's passed since Iceborne and Rise/Sunbreak is supposed to prop up its newcomers and subspecies/variants, not a previous game's.
Anomaly hunts firmly divided most of the playerbase. Everyone's in end tier anomaly grind now (level ~200) and getting up to level 200 in anomaly investigations takes like 50+ hours so the playerbase just isn't anywhere else, you'll rarely stumble on a hunt with players.
Plus with the way SoSes are designed in Rise, you can't just load a list of quests other people are doing and hop in to help, you need to check every specific monsters hoping someone is fighting it, and rooms are back to 4 people only. It's such a shit game.
Everyone who still plays Rise/Sunbreak are either still on Switch (Japan) or, if PC, are at endgame which new players won't see for at least 100+ hours
I am tonight. A friend has been struggling against Ancient Leshin and asked for some help. Good luck to him, I haven't touched Iceborne since Rise came out.
[...]
"We want to attract new players, try not to make the game too fantastical and keep it grounded" probably.
Pretty stupid idea.
what the fuck were they thinking
tbh i wish there was a middle ground, bottom is just "stock weapon with parts attached to it" and top is like "almost every part of this weapon is monster materials even to the point where it makes no sense as a weapon"
One of the reasons I struggle returning to World/Iceborne. Most returning monsters had their weapons either ruined or outright missing. Here's what really mystified me though: >World has seamless maps for people to chart and explore >game doesn't have weapons that're unlocked via fishing, foraging, mining, what have you
Speartuna GS is the biggest offender of this. Instead of rewarding players for actually going out in the fields and catching something rare, now they have to repeat a quest X amount of times against one of the biggest wastes of time ever designed. The fact there were almost no joke weapons was abysmal, and the ones that're there were either bland or straight ripped from previous installments but with a different skin. What's the point of a Monster Hunter game when there's barely any uniqueness in the weapon design.
No
Those are dragon girls, right? Do they lay eggs?
Yeah there's a cutscene where they squat down and squeeze out a slimy dragon egg.
What else do you do other than hit big damage sponge enemies over and over?
>What else do you do other than hit big damage sponge enemies over and over?
thats whats fun
Genuine question, I'm thinking about buying but never played a MH before.
dont think of it as "damage sponge enemies", its like "every enemy in the game is a boss battle"
as you get better at your weapon you can start shitting on monsters and you realize its really not that theyre damage sponges, there is just a huge skill and knowledge gap between a new player and a veteran
>LE BIG MONSTER DOESN'T LE DIE IN LE 2 HITS??!?!
you need more?
>All 3d melee games are like this
>It's the most popular genre for some reason
I hate gamers
You seethe when the material you need doesn't drop and throw poop at Bazelgeuse.
I miss Banbaro
I miss his armor and that's it
We have enough good brutes, and certainly enough 'invaders'
If any World brute comes back, it's Fulgur and that's it.
Banbaro was very obviously not designed to be an invader, they just made it one because they completely misinterpreted the complaints about Bazelgeuse
>bring Anja back for Rise but completely skip over his superior variant
lot of baffling decisions across the board for that game
Rise is weird because it has a great roster in a vacuum but when you look at the bigger picture it's kind of a mess
The fuck does this even mean?
I'm saying the monsters that are in are almost all good but there are some really odd omissions. Stuff like there being a ton of juvenile monsters without their adult counterparts and a ton of base Rise monsters being skipped over for subs for no good reason.
Subspecies are a good thing and I'm tired of pretending they're not
No, that's what Monster Hunter's always done. It's pretty uncommon for a subspecies to return for another game, with the biggest exception being Rathian and Rathalos for obvious reasons (or Tri Ultimate since they basically just dumped Portable 3rd's roster into it minus some monsters). I'm still surprised they even bothered adding Black Tigrex to Iceborne, though I don't know why they bothered when they somehow made it even dumber than it was before. But Fulgur wasn't coming back so soon, not enough time's passed since Iceborne and Rise/Sunbreak is supposed to prop up its newcomers and subspecies/variants, not a previous game's.
Post a real monster next time
Boring, she looks too human
BANBARO
IS
LITERALLY
MADE
FOR
BIG BANG HAMMER SMASH
tits too small
>play mhw for few hundred hours on xbox
>finally get pc
>play rise for a bit. online is dead
should i just play world again? do randoms still play it?
Anomaly hunts firmly divided most of the playerbase. Everyone's in end tier anomaly grind now (level ~200) and getting up to level 200 in anomaly investigations takes like 50+ hours so the playerbase just isn't anywhere else, you'll rarely stumble on a hunt with players.
Plus with the way SoSes are designed in Rise, you can't just load a list of quests other people are doing and hop in to help, you need to check every specific monsters hoping someone is fighting it, and rooms are back to 4 people only. It's such a shit game.
Everyone who still plays Rise/Sunbreak are either still on Switch (Japan) or, if PC, are at endgame which new players won't see for at least 100+ hours
and that's a good thing
Imagine playing multiplayer without being at least G rank
have a nice day
not playing world or rise
I'll replay it after they implement the Gun Sword from Lost Planet 2 as a new weapon class
Moment of silence for the IPs lost to this bot nagger
But I have nobody to play it with. I suck at soloing.
>playing watered down nu-mh made for pc peasants
lol fuck off, i wouldn't touch this trash even if you paid me
>made for pc peasants
It's not.
I am tonight. A friend has been struggling against Ancient Leshin and asked for some help. Good luck to him, I haven't touched Iceborne since Rise came out.
what the fuck were they thinking
"We want to attract new players, try not to make the game too fantastical and keep it grounded" probably.
Pretty stupid idea.
tbh i wish there was a middle ground, bottom is just "stock weapon with parts attached to it" and top is like "almost every part of this weapon is monster materials even to the point where it makes no sense as a weapon"
One of the reasons I struggle returning to World/Iceborne. Most returning monsters had their weapons either ruined or outright missing. Here's what really mystified me though:
>World has seamless maps for people to chart and explore
>game doesn't have weapons that're unlocked via fishing, foraging, mining, what have you
Speartuna GS is the biggest offender of this. Instead of rewarding players for actually going out in the fields and catching something rare, now they have to repeat a quest X amount of times against one of the biggest wastes of time ever designed. The fact there were almost no joke weapons was abysmal, and the ones that're there were either bland or straight ripped from previous installments but with a different skin. What's the point of a Monster Hunter game when there's barely any uniqueness in the weapon design.