Play my tricks
Fragile mind
Rest your head
On me
Shut my eyes
I’m not here
There must be some mistake
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Play my tricks
Fragile mind
Rest your head
On me
Shut my eyes
I’m not here
There must be some mistake
It's All Fucked Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
It's All Fucked Shirt $22.14 |
Pfrosit?
The only game by far that I enjoy the most when I don't want to play a video game. Hideo and Kojima are so far ahead in the video game design he made a game about enjoyin the game.
People have been praising stray nonstop, saying shit like "it's a breath of fresh hair inside an industry solely focused on action games". Meanwhile the actual novel game design masterpiece that is death stranding has been slept on. Unreal.
Death Stranding was not slept on. It had a decent marketing campaign and sold well enough, as expected from that. And while it does have its quirks and unique traits, it's a big enough game that the game design itself hasn't been brushed over either. As far as game design goes, I don't think it did anything particularly well. The art designers and such really carried the whole thing.
The art is great, but there are other elements of the game design that stand out, too. What theyve done with the DualSense alone is mind boggling. Once you go into the first timefall zone with it and can feel individual rain drops pattering across the gamepad, or when you unlock guns and can feel the trigger have a clean mechanical break on pull, or when you take a piss and can feel the pee passing through Sam's dick via the gamepad rumble you'll never want to go back to the basic controller rumble.
The piss stuff isnt even the most impressive aspect. As you load Sam up with heavier cargo loads, your joysticks and triggers will get stiffer, it translates really well to how Sam's movement and center of balance gets increasingly difficult to keep stable in game. Shits wild.
i played horizon zero dawn with my dualsense on pc and it didn't feel that special, is death stranding a better implementation?
I might even believe this lie if not for the constant exposition, voice comms, tutorials, audio files, literal books, cutscenes and annoying game mechanica that are showed down your throat every 5 minutes. I wanted to enjoy death stranding. It was fricking kojima who didnt let me.
>directors cut removes the branding from the epic monster psyop meme
i will now buy your game
what did he mean with this schizo rambling
no more monster energy drank sponsorship deal
who cares if you drink monsters or blank label energy drinks
I do, frick you.
meds
i for one, hate media pushing advertisements in my face despite me having to pay to play/watch them
liking this makes you an unbelievable cuck, no matter if you like monster drank itself or not
For me it depends on how it is used. Its relation with the work is complex. Hell in Pulp Fiction the original vision of Tarintino had to have product placement removed before the final movie we all know got made.
>For me it depends on how it is used.
and for non-cucks it doesnt
i mean seriously, why would you accept paying to see an add
its the same shit with the cinema and people just somehow accepted that they have to watch half an hour of adverts before they get to see what they paid for
It can ad to immersion in cases where it is a real place and local products people in the area would be interacting with.
not really, i cant justify it
our world isnt so monopolised that you cant just put an offbrand in the shot instead of an actual advert
but really, i detest this practice in principle
do you spaz out whenever you see any car in a movie since that's advertising car brands?
who said anything about liking? I would agree if you had monsters ad boards in the world but it's just inconsequential and a bizarre thing to obsess about
you also have shit from half.life, cyberpunk, horizon zero dawn etc in game
shut up corporate wienersucker, go take YOUR meds like a little baby on the bottle
wtf is this monster conspiracy now? are they israeli or something?
they just made a sponsorship deal with Kojima. In Death Stranding, you can drink monster energy to regenerate stamina. In the directors' cut, the deal ran out, so it's been replaced with generic in-universe energy drink.
Personally, I liked the Monster. I thought it was quirky and funny and had a bit more SOVL to it than generic energy drink.
Yes, monster energy was founded by a israelite, rhere are also bordline satanic stuff on a normal monster can
Directors cut is the name of a new edition of the game with extra content
Removes means to take something that was in the game and make it no longer in the game
Branding refers to the names of products designated by a company
Epic means cool or awesome but here he is most likely being sarcastic thus making it mean fake enthusiasm or calling it lame.
Monster is the product name of an energy drink found in Death Stranding.
Psyop stands for psychological operation a term used in missions whose methods utilize psychology to achieve their goals.
Meme is a reoccurring joke or cultural aspect that repeats itself across media in a culture.
How does he do it bros?
its all because he has DOOMS and legs
>finished this last night
Enjoyed it but by the end I was getting frustrated by BTs and just wanted to get by them as quick as I could, would sometimes intentionally get caught just to fricking clear the area for a while. Also HATED that entering BT areas or getting too close to a location like a distro center would stop music playing.
How much did the DC add in the end anyway? Is there another map, or is it just more missions on the two maps?
More missions. More items and equipment. An underground area not really big enough to call a map of its own. More music. A racing mini game Strand Kart. A shooting range. Some new fighting mechanics. Some cosmetics.
Can't wait to play the director's cut in a couple years. Enjoyed my first run a lot but I need a sizable break.
DONT BE SO SERIOUS
It's been two years since I finished it, feeling still sticks with me. It was probably the most satisfying game I've ever played. I don't know how else to explain it.
Because at the start you've got this huge, incredibly mysterious and confusing world with all this weird bullshit and you're sure it's just Kojima doing his thing, but by the end, every last inch of the weird shit makes total and utter sense and you resolve every single plot thread and save everyone and everything. Simple things, done right.
My only disappointment was that there were only really two zones. I was super hyped to get to experience something new when I was finishing up the second zone and then the game ended.
Just finished my third playthrough, I have about 700 hours logged between the oh and dc releases. There's nothing else quite as satisfying to play as this game.
I think this game would be more fun if it was about flying a helicopter or driving a car or something. I like the core premise but I just think those things could have more depth than what is still ultimately just steering the left analog stick in the correct direction for 15 minutes while holding R2 and L2 to not fall over.
Finding new paths on foot to previously unexplored area is the most entertaining part of the game.
post porter stats.
this was my endgame iirc
that's all?
you didn't beat the game.
Maxed every relationship, built all the roads, did every mission at least once as far as I recall. I'm sure I could've grinded for better delivery scores but I enjoy foot delivery far more than driving or zipline memes.
The problem with Death Stranding is that it didn't commit fully to being a walking simulator, they put too many things into the game that streamlined the delivery aspect of the game, which essentially undermines the whole thing.
Ask anybody that played it, and I guarantee you that nobody will say their favorite part of the game was driving a car on a highway to make a delivery, or even driving a bike to make a delivery. The game was at its very best when you had to walk, and when terrain actually mattered and made the mission difficult. With the way the game is setup now, obviously you couldn't walk every single delivery because it'd go beyond being tedious, so that's not what I'm suggesting either. Less missions, less back and forth but an entire game centered around walking and it would have been kino.
As it stands the game is almost ashamed of being a walking simulator, it throws all this shit at you to make the task easier, but driving from point a to b is not fun or engaging in any way.
There at the very least should have been a Hard difficulty where vehicles just straight up did not work outside of the roads, that they just immediately shut down once you leave them, that would at least make it a little more interesting.
The original was easy but ok. The Director's cut went full moron.
I disagree with your vehicle take, but I think you're on the right path. My ideal version of the game would have been putting prepper shelters in more city ruins and having some underground or mountain caves. Really force the player to make use of the ladders and ropes, which I feel I really only ever used if I just didn't feel like sideways-walking my way up some rocky terrain. Creating small, enclosed areas that forced you on foot would have made for some interesting and fresh environments.
DONT BE SO SERIOUS
BRING YOUR FRIENDS, BRING IT AAAALL
Damn, that shot goes hard, porter
ARGHHHHHHHH SHIT FRICK
KOJIMAAAAAA HELP MEEEEEEEEE
Everytime my cargo gets damaged I alt+f4 and restart the entire game so it doesn't ever have any cargo damage. I don't know why I do this.
Was it just me or was the snowy mountains kinda janky for movement at times, mostly downhill still?
>trying to walk down mountain side after collecting clothes, nothing super steep
>point camera downhill and hold forward to go in that direction
>sam keeps walking left instead
>suddenly fricking shoots forward through the air, lands against a rock, several cargo damaged, BB starts crying
skill issue
yes yes funny maymay. haha
i'm putting together a team