>Play new game. >Don't have fun. >Play old game. >Have fun

>Play new game
>Don't have fun
>Play old game
>Have fun

  1. 2 weeks ago
    Anonymous

    >old game
    >focus on gameplay and story
    >new game
    >focus on graphics and diverse uglification

    • 2 weeks ago
      Anonymous

      play age of decadence and nu-old shooter games then and stop baiting

  2. 2 weeks ago
    Anonymous

    >Play new (shitty) game
    >Don't have fun
    >Play old (shitty) game
    >Don't have fun
    is that simple

  3. 2 weeks ago
    Anonymous

    nostalgia

    • 2 weeks ago
      Anonymous

      >play 20 year old game that I’ve never played before
      >still have fun

      • 2 weeks ago
        Anonymous

        >play new game that I’ve never played before
        >still have fun

        • 2 weeks ago
          Anonymous

          >play horizon
          >get frustrated to the point i haven touched it again in 6months
          wasted 10e on that shit

          • 2 weeks ago
            Anonymous

            >paying for snoy movies

  4. 2 weeks ago
    Anonymous

    A little developer trick called SOUL

  5. 2 weeks ago
    Anonymous

    many such cases

  6. 2 weeks ago
    Anonymous

    The increase in graphical fidelity has exponentially increased the amount of manpower it takes to develop a game. In the 90s, a single 3D artist could probably throw together a bunch of assets in a single day. Now, it would take a team of artists a few days to create one 3D model. So studios have to focus a lot more of their attention onto graphics, and also employ a fuck load of 3D designers, which is expensive as hell. Because it’s so expensive, publishers are too afraid to take risks that might hurt sales, so they make the same casual open world garbage that everybody else is.

    Then you have the added problem that hyper-realism is extremely limiting when it comes to gameplay. It’s hard to have photo-realistic graphics, without realistic physics etc. In short, blame graphics fags, they’re the reason we’re in this soulless drought.

  7. 2 weeks ago
    Anonymous

    Newer games lack interactive elements, fun game rules, and mechanics. The story is basically a separate thing from the gameplay instead of being the thing that moves the gameplay along. They either railroad you too much down a linear path or they're too open and expect you to just wander aimlessly making your own fun, but there's no purpose for it.

    Old games have defined rules and interactive elements, the only purpose for the story is to move the game forward, and they knew how to lead you down a path towards progression, but still leave things open for however you want to play the game.

  8. 2 weeks ago
    Anonymous

    >play old game you never played before
    its fun, almost complete it in one sitting
    >play new game
    stop playing after 30 minutes

    • 2 weeks ago
      Anonymous

      new game are shit. You spend the first hour playing a shitty tutorial that tells how you to walk forwards and are forced to go through a shitty story.

      • 2 weeks ago
        Anonymous

        play better games

  9. 2 weeks ago
    Anonymous

    >project the times when your dick wasn't limp on a piece of software
    >wonder why it feels good
    must be good being a boomer

  10. 2 weeks ago
    Anonymous

    Old games were made for gamers
    New games are made for money
    Simple as

  11. 2 weeks ago
    Anonymous

    >Play new game
    >Have fun
    >Play old game
    >Have fun
    feels good man. The trick is to play good games

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