>player character creator is determined by randomized dice rolling
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>player character creator is determined by randomized dice rolling
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depends on the system
/thread
>shitpost bot is determined by esl algorithm
No
character creator is determined by randomized dice rolling
3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
broadly generalizing, people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters. this is especially prevalent in people with moderate to severe psychological issues (and almost always sexual) such as feminists, furries and troons.
>3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
This does none of that, all it does is make it more likely you're going to be useless mechanically, and whether you like it or not there's a G in TTRPG that stands for game, the roleplaying and Game elements are intertwined and directly related.
Systems that don't use random statgen allow for you to pick and choose what flaws your character will have mechanically to match their personality and history without sacrificing usefulness to the party, whereas random statgen - particularly 3d6 down the line - is more likely to leave you with a character who is nothing BUT flaws, which is not interesting and no amount of good roleplaying will make up for your weakness mechanically, forcing the rest of the party to basically carry you through encounters since your rolls will be dogshit and you'll die to a stiff breeze.
>people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters
Factually, objectively wrong. Just because you want to be able to contribute to the game part of a TTRPG in a meaningful and specific way doesn't mean that you're making a "power fantasy". In fact I find that people who make the blandest, most average characters tend to be the ones with the power fantasy. They want to be le EBIN UNDERDOGARINO and somehow achieve victory despite their character sucking complete ass in the ways that would give them the means to achieve that victory, or they make something incredibly not an underdog and still play at being one, usually the HFY or human-only homosexuals.
>this is especially prevalent in people with moderate to severe psychological issues
Yeah, like sociopaths and autists, min-maxers and political extremists.
>and almost always sexual
Yeah, being a christcuck generally leads to sexual repression and makes them the biggest degenerates around.
>feminists, furries and troons.
Nogames.
>going to be useless mechanically
this is your brain on 5e/3.x
Stats matter *way* less mechanically in older versions of D&D (to the effect that at most you are getting a +1 to a roll). Not every system is an endless stream of stat checks.
but moron, what if you're playing 5e or 3.5e?
Then you deserve what you get. Also, why the frick are you rolling 3d6 down the line in those games?
idk man, the more you post the more I think wotc/paizo/et al could use this as an effective ad campaign.
>"Never have to play with these guys! Buy our splats now!"
Is this what desperation looks like? Here, grab a (You)
There's a reason those systems introduced point buy stats and tell you to use them. You are complaining about people playing the game wrong on purpose and blaming it on the game.
>what if you're playing 5e or 3.5e?
easy, don't
Then you are the moron, anon.
>Stats matter *way* less mechanically in older versions of D&D (to the effect that at most you are getting a +1 to a roll)
Not just DND, any system. And any system without mechanics is not a TTRPG, it's freeform.
>it then falls to the DM to manage the power-level of encounters,
Which he can't do if the party is a wide range of ability. What is balanced for one player will be too easy or too powerful for another.
>if you wish to play with the expectation of 'winning'.
It's a game, if your system has no success or failure states then it is not a game.
>tell me, do you have an emotional investment in the characters you play?
None at all. In fact, I do not associate my characters with me and actively enjoy and aim to participate in enhancing their suffering.
>not every game is meant to be 'won'.
If a game does not have failure or success states, it is not a game.
>participating in a narrative does not necessarily mean completing an objective
You aren't playing a game, you're doing freeform RP. Also, a narrative is literally full of completing objectives, if your characters are not trying to accomplish a goal then they're waffling around doing nothing and the narrative is nonexistent. It's why episodic media sucks ass.
>in the past i would generally keep the muchkins and the queers in separate groups to minimize player friction.
I don't tolerate munchkins at my table. You min-max, you get the boot because you're 100% that guy. Same with anyone who talks about gay people as "the queers". You're a bad person.
>just one game these days. myself and my fellow grogs playing 2e.
2e isn't a TTRPG.
This is your brain on DnD. A wargaming homosexual that thinks TTRPGs are about winning
>I don't play classic D&D
We can tell.
2E is the only edition where 3d6 in order isn't treated as an iron man mode, which if you actually played you would know is also the edition where your stats matter the most as it uses an internal roll low system for proficiency checks. Oh, the PHB says NWPs are optional, but if you want to use anything beyond the PHB you haveto use NWPs.
>This does none of that, all it does is...
it then falls to the DM to manage the power-level of encounters, if you wish to play with the expectation of 'winning'. tell me, do you have an emotional investment in the characters you play?
>Factually, objectively wrong
we two have wildly different perspectives on this and i sincerely doubt we will ever see eye-to-eye. not every game is meant to be 'won'. to put it another way: participating in a narrative does not necessarily mean completing an objective. if playing in this fashion does not suit your taste, i urge you to play in whatever way does.
>Yeah, like sociopaths and autists, min-maxers and political extremists
in the past i would generally keep the muchkins and the queers in separate groups to minimize player friction.
>Nogames
just one game these days. myself and my fellow grogs playing 2e.
All of you posters are the most insufferable kind of pseudo-intellectual homosexuals. No one cares about your arm-chair psychological evaluation of players who either do or don't want to invest all their creative agency in entropy. Go outside you *actual* fricking nerds. When people say "tg doesnt actually play games" they mean you people.
>just one game these days. myself and my fellow grogs playing 2e.
A game which itself, has point buy. Albeit nestled away in the Player's Option: Skills & Powers book, instead of in the core rules like pretty much ever WotC era D&D.
Only a problem if there's no trade-off for rolling low, which isn't the case for most systems. Would be a really nice way to do that whole "creatively playing your character" shit that people think you're supposed to do when you roll a shitty character.
Shit like this however, is based on the idea that D&D and Gygax's intentions were to inspire clever and meaningful roleplay where you can turn gimpy the sickly, mentally handicapped pickpocket, in such a way that getting hit once doesn't immediately explode all of his organs, so that gimpy might survive a few dozen levels and finally bump one of his stats about 10 and finally be a valuable member of the party. In reality, Gygax would have probably just killed Gimpy in the first 5 minutes of a session and had the player roll a new character. Meat grinded games were the rule, not the exception. You were defining your character through action and achievement, not just trying to be the most cleverest boy who 10ft pole'd his way through every trap and encounter because the DM took pity on him and didn't have every goblin and kobold with a sling or a particular heavy rock just shatter Gimpy's skull right away.
Gygax said as much in the 1e AD&D DMG.
>As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires. While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to make do with some character of a race and/or class which he or she really can't or won't identify with. Character generation, then, is a serious matter, and it is recommended that the following systems be used.
The methods Gygax outlines are nothing like a point buy system, still being randomly generated, but they all serve to weight the stats towards the high end in varying degrees.
As an addendum, people really get the wrong idea about Gygax. He was nowhere close to the killer DM he is often imagined to be. The example of Tomb of Horrors is often cited, but that adventure was originally written in response to Gygax's players complaining about him going too easy on them. So no, Gygax wouldn't kill off Gimpy 5 minutes in, he'd take one look at Gimpy's character sheet and tell you to reroll his stats a few times until you had something viable.
>broadly generalizing, people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters. this is especially prevalent in people with moderate to severe psychological issues (and almost always sexual)
The inventor of this method was an adulterous coke fiend, so clearly even random roll attract degenerate cuckolds of Satan.
3d6 in order is only one of like 6 methods for generating stats. and was the worst version of it.especially in light of the games express statements that pcs should be exceptional (a 16) in at least two scores.
Traveller is fun, though.
Dunno anon, it's almost like it depends on the game, system and tone of the campaign.
>too braindead to do improv
lmfao
>randomized dice rolling
Is there any other kind?
Actually used this to start my new game recently. Catch is I didn't use it for stats or skills, instead I used it for RP. Just started a game based on Fairy Tail, an anime based heavily on character arcs and stories. Thing is my players aren't naturally heavy RPers, so to help get the ball rolling I created a d100 chart with a bunch of character strengths and flaws, had them roll a bunch and that made up the baseline of their PCs' personalities. It's already having the desired effect; one of my players got a trait that gave them an obsession, so they now have a PC obsessed with poetry. Thing is, this quickly evolved to be that instead of liking poetry, it's rather a narrative bridge to an NPC from the backstory that's sprung up around another trait they took
The ONLY people who don't like randomisation in character creation are insufferable powergamers who got filtered, as intended.
>implying all systems are made with randomization in chargen in mind
I WILL dump charisma in DDA and I WILL play a combat tamer and I WILL NOT make a backpack digimon and I WILL Suplex a train and you CANNOT stop me.
Post your last character sheet.
Here you go, one of three characters I rolled up for a Basic Fantasy game
> insufferable powergamers
And 'muh OC donut steel' edgelords and homosexuals as well, on the other side of the spectrum
Both of these sides find the fact that they can't completely control what their character is absolutely haram.
>all these homosexuals complaining their characters get BTFO by powergaming chad PCs
Let me guess you seethe at the successful irl too?
After The Bomb
Cyberpunk's is hilarious. It can frick you over and possibly near kill you before you even start a session.