>player character creator is determined by randomized dice rolling

>player character creator is determined by randomized dice rolling

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  1. 1 year ago
    Anonymous

    depends on the system

    • 1 year ago
      Anonymous

      >shitpost bot is determined by esl algorithm

      /thread

  2. 1 year ago
    Anonymous

    >shitpost bot is determined by esl algorithm

    • 1 year ago
      Anonymous

      No

  3. 1 year ago
    Anonymous

    character creator is determined by randomized dice rolling
    3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
    broadly generalizing, people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters. this is especially prevalent in people with moderate to severe psychological issues (and almost always sexual) such as feminists, furries and troons.

    • 1 year ago
      Anonymous

      >3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
      This does none of that, all it does is make it more likely you're going to be useless mechanically, and whether you like it or not there's a G in TTRPG that stands for game, the roleplaying and Game elements are intertwined and directly related.

      Systems that don't use random statgen allow for you to pick and choose what flaws your character will have mechanically to match their personality and history without sacrificing usefulness to the party, whereas random statgen - particularly 3d6 down the line - is more likely to leave you with a character who is nothing BUT flaws, which is not interesting and no amount of good roleplaying will make up for your weakness mechanically, forcing the rest of the party to basically carry you through encounters since your rolls will be dogshit and you'll die to a stiff breeze.

      >people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters
      Factually, objectively wrong. Just because you want to be able to contribute to the game part of a TTRPG in a meaningful and specific way doesn't mean that you're making a "power fantasy". In fact I find that people who make the blandest, most average characters tend to be the ones with the power fantasy. They want to be le EBIN UNDERDOGARINO and somehow achieve victory despite their character sucking complete ass in the ways that would give them the means to achieve that victory, or they make something incredibly not an underdog and still play at being one, usually the HFY or human-only homosexuals.
      >this is especially prevalent in people with moderate to severe psychological issues
      Yeah, like sociopaths and autists, min-maxers and political extremists.
      >and almost always sexual
      Yeah, being a christcuck generally leads to sexual repression and makes them the biggest degenerates around.
      >feminists, furries and troons.
      Nogames.

      • 1 year ago
        Anonymous

        >going to be useless mechanically
        this is your brain on 5e/3.x
        Stats matter *way* less mechanically in older versions of D&D (to the effect that at most you are getting a +1 to a roll). Not every system is an endless stream of stat checks.

        • 1 year ago
          Anonymous

          but moron, what if you're playing 5e or 3.5e?

          • 1 year ago
            Anonymous

            Then you deserve what you get. Also, why the frick are you rolling 3d6 down the line in those games?

            • 1 year ago
              Anonymous

              There's a reason those systems introduced point buy stats and tell you to use them. You are complaining about people playing the game wrong on purpose and blaming it on the game.

              idk man, the more you post the more I think wotc/paizo/et al could use this as an effective ad campaign.

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              • 1 year ago
                Anonymous

                Is this what desperation looks like? Here, grab a (You)

          • 1 year ago
            Anonymous

            There's a reason those systems introduced point buy stats and tell you to use them. You are complaining about people playing the game wrong on purpose and blaming it on the game.

          • 1 year ago
            Anonymous

            >what if you're playing 5e or 3.5e?
            easy, don't

          • 1 year ago
            Anonymous

            Then you are the moron, anon.

        • 1 year ago
          Anonymous

          >Stats matter *way* less mechanically in older versions of D&D (to the effect that at most you are getting a +1 to a roll)
          Not just DND, any system. And any system without mechanics is not a TTRPG, it's freeform.

          >This does none of that, all it does is...
          it then falls to the DM to manage the power-level of encounters, if you wish to play with the expectation of 'winning'. tell me, do you have an emotional investment in the characters you play?
          >Factually, objectively wrong
          we two have wildly different perspectives on this and i sincerely doubt we will ever see eye-to-eye. not every game is meant to be 'won'. to put it another way: participating in a narrative does not necessarily mean completing an objective. if playing in this fashion does not suit your taste, i urge you to play in whatever way does.
          >Yeah, like sociopaths and autists, min-maxers and political extremists
          in the past i would generally keep the muchkins and the queers in separate groups to minimize player friction.
          >Nogames
          just one game these days. myself and my fellow grogs playing 2e.

          >it then falls to the DM to manage the power-level of encounters,
          Which he can't do if the party is a wide range of ability. What is balanced for one player will be too easy or too powerful for another.
          >if you wish to play with the expectation of 'winning'.
          It's a game, if your system has no success or failure states then it is not a game.
          >tell me, do you have an emotional investment in the characters you play?
          None at all. In fact, I do not associate my characters with me and actively enjoy and aim to participate in enhancing their suffering.
          >not every game is meant to be 'won'.
          If a game does not have failure or success states, it is not a game.
          >participating in a narrative does not necessarily mean completing an objective
          You aren't playing a game, you're doing freeform RP. Also, a narrative is literally full of completing objectives, if your characters are not trying to accomplish a goal then they're waffling around doing nothing and the narrative is nonexistent. It's why episodic media sucks ass.
          >in the past i would generally keep the muchkins and the queers in separate groups to minimize player friction.
          I don't tolerate munchkins at my table. You min-max, you get the boot because you're 100% that guy. Same with anyone who talks about gay people as "the queers". You're a bad person.
          >just one game these days. myself and my fellow grogs playing 2e.
          2e isn't a TTRPG.

          • 1 year ago
            Anonymous

            This is your brain on DnD. A wargaming homosexual that thinks TTRPGs are about winning

        • 1 year ago
          Anonymous

          >I don't play classic D&D
          We can tell.
          2E is the only edition where 3d6 in order isn't treated as an iron man mode, which if you actually played you would know is also the edition where your stats matter the most as it uses an internal roll low system for proficiency checks. Oh, the PHB says NWPs are optional, but if you want to use anything beyond the PHB you haveto use NWPs.

      • 1 year ago
        Anonymous

        >This does none of that, all it does is...
        it then falls to the DM to manage the power-level of encounters, if you wish to play with the expectation of 'winning'. tell me, do you have an emotional investment in the characters you play?
        >Factually, objectively wrong
        we two have wildly different perspectives on this and i sincerely doubt we will ever see eye-to-eye. not every game is meant to be 'won'. to put it another way: participating in a narrative does not necessarily mean completing an objective. if playing in this fashion does not suit your taste, i urge you to play in whatever way does.
        >Yeah, like sociopaths and autists, min-maxers and political extremists
        in the past i would generally keep the muchkins and the queers in separate groups to minimize player friction.
        >Nogames
        just one game these days. myself and my fellow grogs playing 2e.

        • 1 year ago
          Anonymous

          >3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
          This does none of that, all it does is make it more likely you're going to be useless mechanically, and whether you like it or not there's a G in TTRPG that stands for game, the roleplaying and Game elements are intertwined and directly related.

          Systems that don't use random statgen allow for you to pick and choose what flaws your character will have mechanically to match their personality and history without sacrificing usefulness to the party, whereas random statgen - particularly 3d6 down the line - is more likely to leave you with a character who is nothing BUT flaws, which is not interesting and no amount of good roleplaying will make up for your weakness mechanically, forcing the rest of the party to basically carry you through encounters since your rolls will be dogshit and you'll die to a stiff breeze.

          >people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters
          Factually, objectively wrong. Just because you want to be able to contribute to the game part of a TTRPG in a meaningful and specific way doesn't mean that you're making a "power fantasy". In fact I find that people who make the blandest, most average characters tend to be the ones with the power fantasy. They want to be le EBIN UNDERDOGARINO and somehow achieve victory despite their character sucking complete ass in the ways that would give them the means to achieve that victory, or they make something incredibly not an underdog and still play at being one, usually the HFY or human-only homosexuals.
          >this is especially prevalent in people with moderate to severe psychological issues
          Yeah, like sociopaths and autists, min-maxers and political extremists.
          >and almost always sexual
          Yeah, being a christcuck generally leads to sexual repression and makes them the biggest degenerates around.
          >feminists, furries and troons.
          Nogames.

          character creator is determined by randomized dice rolling
          3d6 in order is a test of the player's creativity in and ability to be a roleplayer.
          broadly generalizing, people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters. this is especially prevalent in people with moderate to severe psychological issues (and almost always sexual) such as feminists, furries and troons.

          All of you posters are the most insufferable kind of pseudo-intellectual homosexuals. No one cares about your arm-chair psychological evaluation of players who either do or don't want to invest all their creative agency in entropy. Go outside you *actual* fricking nerds. When people say "tg doesnt actually play games" they mean you people.

        • 1 year ago
          Anonymous

          >just one game these days. myself and my fellow grogs playing 2e.
          A game which itself, has point buy. Albeit nestled away in the Player's Option: Skills & Powers book, instead of in the core rules like pretty much ever WotC era D&D.

    • 1 year ago
      Anonymous

      Only a problem if there's no trade-off for rolling low, which isn't the case for most systems. Would be a really nice way to do that whole "creatively playing your character" shit that people think you're supposed to do when you roll a shitty character.

      Shit like this however, is based on the idea that D&D and Gygax's intentions were to inspire clever and meaningful roleplay where you can turn gimpy the sickly, mentally handicapped pickpocket, in such a way that getting hit once doesn't immediately explode all of his organs, so that gimpy might survive a few dozen levels and finally bump one of his stats about 10 and finally be a valuable member of the party. In reality, Gygax would have probably just killed Gimpy in the first 5 minutes of a session and had the player roll a new character. Meat grinded games were the rule, not the exception. You were defining your character through action and achievement, not just trying to be the most cleverest boy who 10ft pole'd his way through every trap and encounter because the DM took pity on him and didn't have every goblin and kobold with a sling or a particular heavy rock just shatter Gimpy's skull right away.

      • 1 year ago
        Anonymous

        Gygax said as much in the 1e AD&D DMG.
        >As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires. While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to make do with some character of a race and/or class which he or she really can't or won't identify with. Character generation, then, is a serious matter, and it is recommended that the following systems be used.

        The methods Gygax outlines are nothing like a point buy system, still being randomly generated, but they all serve to weight the stats towards the high end in varying degrees.

        • 1 year ago
          Anonymous

          As an addendum, people really get the wrong idea about Gygax. He was nowhere close to the killer DM he is often imagined to be. The example of Tomb of Horrors is often cited, but that adventure was originally written in response to Gygax's players complaining about him going too easy on them. So no, Gygax wouldn't kill off Gimpy 5 minutes in, he'd take one look at Gimpy's character sheet and tell you to reroll his stats a few times until you had something viable.

    • 1 year ago
      Anonymous

      >broadly generalizing, people that refuse to do this in favor of pet characters are playing self-inserts and/or wish-fulfillment/power fantasy characters. this is especially prevalent in people with moderate to severe psychological issues (and almost always sexual)
      The inventor of this method was an adulterous coke fiend, so clearly even random roll attract degenerate cuckolds of Satan.

    • 1 year ago
      Anonymous

      3d6 in order is only one of like 6 methods for generating stats. and was the worst version of it.especially in light of the games express statements that pcs should be exceptional (a 16) in at least two scores.

  4. 1 year ago
    Anonymous

    Traveller is fun, though.

  5. 1 year ago
    Anonymous

    Dunno anon, it's almost like it depends on the game, system and tone of the campaign.

  6. 1 year ago
    Anonymous

    >too braindead to do improv
    lmfao

  7. 1 year ago
    Anonymous

    >randomized dice rolling
    Is there any other kind?

  8. 1 year ago
    Anonymous

    Actually used this to start my new game recently. Catch is I didn't use it for stats or skills, instead I used it for RP. Just started a game based on Fairy Tail, an anime based heavily on character arcs and stories. Thing is my players aren't naturally heavy RPers, so to help get the ball rolling I created a d100 chart with a bunch of character strengths and flaws, had them roll a bunch and that made up the baseline of their PCs' personalities. It's already having the desired effect; one of my players got a trait that gave them an obsession, so they now have a PC obsessed with poetry. Thing is, this quickly evolved to be that instead of liking poetry, it's rather a narrative bridge to an NPC from the backstory that's sprung up around another trait they took

  9. 1 year ago
    Anonymous

    The ONLY people who don't like randomisation in character creation are insufferable powergamers who got filtered, as intended.

    • 1 year ago
      Anonymous

      >implying all systems are made with randomization in chargen in mind
      I WILL dump charisma in DDA and I WILL play a combat tamer and I WILL NOT make a backpack digimon and I WILL Suplex a train and you CANNOT stop me.

    • 1 year ago
      Anonymous

      Post your last character sheet.

      • 1 year ago
        Anonymous

        Here you go, one of three characters I rolled up for a Basic Fantasy game

    • 1 year ago
      Anonymous

      > insufferable powergamers
      And 'muh OC donut steel' edgelords and homosexuals as well, on the other side of the spectrum
      Both of these sides find the fact that they can't completely control what their character is absolutely haram.

  10. 1 year ago
    Anonymous

    >all these homosexuals complaining their characters get BTFO by powergaming chad PCs
    Let me guess you seethe at the successful irl too?

  11. 1 year ago
    Anonymous

    After The Bomb

  12. 1 year ago
    Anonymous

    Cyberpunk's is hilarious. It can frick you over and possibly near kill you before you even start a session.

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